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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>18.3999996</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX14">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX15">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-137.616547</X>
							<Y>216.498581</Y>
							<Z>-397.184784</Z>
							<R00>0.999991238</R00>
							<R01>3.04528512e-005</R01>
							<R02>0.00418078108</R02>
							<R10>-3.05804424e-005</R10>
							<R11>1</R11>
							<R12>3.04528512e-005</R12>
							<R20>-0.00418078015</R20>
							<R21>-3.05804424e-005</R21>
							<R22>0.999991238</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>72</X>
							<Y>25.2000008</Y>
							<Z>24</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX16">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-65.5523605</X>
							<Y>203.299942</Y>
							<Z>-381.030396</Z>
							<R00>-0.00418063765</R00>
							<R01>-9.12821321e-008</R01>
							<R02>0.999991238</R02>
							<R10>-4.31593435e-005</R10>
							<R11>1</R11>
							<R12>-8.91522447e-008</R12>
							<R20>-0.999991238</R20>
							<R21>-4.31593398e-005</R21>
							<R22>-0.00418063765</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>83</X>
							<Y>1.20000005</Y>
							<Z>66</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="WedgePart" referent="RBX17">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-83.1215286</X>
							<Y>216.499985</Y>
							<Z>-397.456787</Z>
							<R00>0.00419259071</R00>
							<R01>4.31581466e-005</R01>
							<R02>-0.999985158</R02>
							<R10>-9.03419277e-008</R10>
							<R11>1</R11>
							<R12>4.31581466e-005</R12>
							<R20>0.999985158</R20>
							<R21>-9.03419277e-008</R21>
							<R22>0.00419259071</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<Vector3 name="size">
							<X>24</X>
							<Y>25.2000008</Y>
							<Z>37</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX18">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Toolbox</string>
						<ProtectedString name="Source">--[[No changes must be made for this script to work, just insert as is and should stop any inserted ROBLOX items.
NOTE: Exploiters can still insert free models you both have in common, so either add more names to be removed in the script, 
or delete them. Please do not take credit for this script. Enjoy.]]

wait(10)
game.Workspace.ChildAdded:connect(function(c)
if c.Name==&quot;Happy Birthday&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;BanScript&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;GreenFlagSet&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;VoteKicker&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;YellowFlagSet&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;BlueFlagSet&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;SpawnLocation&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;RedFlagSet&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;LinkedLeaderboard&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Teleporter&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;LinkedTrowel&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;LinkedPaintballGun&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;RocketLauncher&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;LinkedSlingshot&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Superball&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Party box&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Timebomb&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;LinkedSword&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Jeep&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Car&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Truck&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;PoliceCar&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;FormulaOne&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Bus&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;UFO&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Truss&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Brick2&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;GrassLongWedge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;GrassWedge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Ice&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Mud&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Stone&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Grass&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;WoodWedge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Wood&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;PinkWedge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;PinkBlock&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;MagentaBlock&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;MagentaWedge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;PurpleWedge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;PurpleBlock&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;CyanBlock&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;CyanWedge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;BlueWedge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;BlueBlock&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;DarkGreenBlock&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;DarkGreenWedge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;GreenWedge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;GreenBlock&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;YellowBlock&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;YellowWedge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;OrangeWedge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;OrangeBlock&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;RedBlock&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;RedWedge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;WhiteWedge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;WhiteBlock&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;GrayBlock&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;GrayWedge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;BlackWedge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;BlackBlock&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;StairsTurnLeft&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;stairsTurnRight&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Trapdoor&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Ladder&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Head&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;TrussCorrodedVertCenter&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;TrussCorrodedHoriz&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;TrussCorrodedVertCorner&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;TrussMetalHoriz&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;TrussMetalVertCorner&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;TrussMetalVertCenter&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;roofPeak&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;roofWedge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseWindowDiagonal&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorKitchenCabinetsTopSm&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorKitchenCabinetsTop&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorKitchenDishwasher&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorKitchenOven&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorKitchenSink&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorCountersBtm&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorDiningTable&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorDiningChair&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorBathroomMirror&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorSink&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorEndTable&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorBathShower&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorDresserTall&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorDresserSm&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorBed&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorBookshelf&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorFloorLamp&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorCoffeeTable&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorFireplace&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorCouch&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorTV&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorToilet&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;houseInteriorRefrigarator&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Flowers&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;streetLamp&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;landscapeFence&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleWeathervane&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleRoof&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleArchwRail&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleRoof&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleArch&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleSupportDiag&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleCornerSupport&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleRampartDiagonal&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleRampartCorner&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleSupports&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleSupports&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleWindowDiagonal&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleRampart&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleWindowTall&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleWindowSmall&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;CastleDoor&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleWindowSmall&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;CastleDrawbridge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleFlag&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleWall&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleSteeple&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorFlagRed&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorDeskChair&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorThroneRed&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorCoABlue&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorThroneBlue&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorDeskChairBlue&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorPaitingReturningCrusader&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorPaintingBattle&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorPaintingLadyKnight&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorPaitingKnighted&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorTapestrySmall&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorTapestryTall&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorDesk&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorTapestryWide&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorChair&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorTable&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorStables&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorWell&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorCoARed&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorPaintingLordsReturn&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;castleInteriorTorch&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceBed&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceControlPanelWall&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceChairSmall&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceControlPanel&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceChairLrg&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceChairCaptain&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceExteriorColumn&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceFence&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceBridge&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceWindowCorner&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceCorridorPanel&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceWindow&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceFloorPanel&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;SpaceHatch&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceFloorPanel&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceStairsCorner&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceStairs&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceWall&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;spaceWallCorner&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;UltimateFloatPadSideways&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;UltimateFloatPad&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;e&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;FriendOnlyDoor2&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Spike_Retracting&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Spikes_Simple&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;Pandora&apos;s Box&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;rk&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;FriendOnlyDoorHostile&quot;then
wait(.5)
c:Remove()
end
if c.Name==&quot;FirePit&quot;then
wait(.5)
c:Remove()
end
end)
coroutine.resume(coroutine.create(function()
while wait(3)do
if game.Teams:FindFirstChild(&quot;Bright yellow Team&quot;)then
game.Teams:FindFirstChild(&quot;Bright yellow Team&quot;):Remove()
end
if game.Teams:FindFirstChild(&quot;Bright blue Team&quot;)then
game.Teams:FindFirstChild(&quot;Bright blue Team&quot;):Remove()
end
if game.Teams:FindFirstChild(&quot;Bright green Team&quot;)then
game.Teams:FindFirstChild(&quot;Bright green Team&quot;):Remove()
end
if game.Teams:FindFirstChild(&quot;Bright red Team&quot;)then
game.Teams:FindFirstChild(&quot;Bright red Team&quot;):Remove()
end
wait(3)
break
end
end
))
--Zarorex</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX19">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-107.492912</X>
							<Y>238.098618</Y>
							<Z>-367.807129</Z>
							<R00>0.999991238</R00>
							<R01>3.04528512e-005</R01>
							<R02>0.00418078108</R02>
							<R10>-3.05804424e-005</R10>
							<R11>1</R11>
							<R12>3.04528512e-005</R12>
							<R20>-0.00418078015</R20>
							<R21>-3.05804424e-005</R21>
							<R22>0.999991238</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>86</X>
							<Y>18</Y>
							<Z>35</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX20">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-103.199654</X>
							<Y>225.499969</Y>
							<Z>-415.87265</Z>
							<R00>0.999991238</R00>
							<R01>3.04528512e-005</R01>
							<R02>0.00418078108</R02>
							<R10>-3.05804424e-005</R10>
							<R11>1</R11>
							<R12>3.04528512e-005</R12>
							<R20>-0.00418078015</R20>
							<R21>-3.05804424e-005</R21>
							<R22>0.999991238</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>141</X>
							<Y>43.2000008</Y>
							<Z>13</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX21">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-119.070511</X>
							<Y>247.698624</Y>
							<Z>-386.25882</Z>
							<R00>0.999991238</R00>
							<R01>3.04528512e-005</R01>
							<R02>0.00418078108</R02>
							<R10>-3.05804424e-005</R10>
							<R11>1</R11>
							<R12>3.04528512e-005</R12>
							<R20>-0.00418078015</R20>
							<R21>-3.05804424e-005</R21>
							<R22>0.999991238</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>109</X>
							<Y>1.20000005</Y>
							<Z>72</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX22">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Door</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX23">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>810.450134</X>
								<Y>443.850464</Y>
								<Z>-956.465027</Z>
								<R00>-0.802544832</R00>
								<R01>1.93809192e-005</R01>
								<R02>0.59659189</R02>
								<R10>3.85589192e-005</R10>
								<R11>1</R11>
								<R12>1.93840042e-005</R12>
								<R20>-0.59659189</R20>
								<R21>3.8560469e-005</R21>
								<R22>-0.802544773</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>17.2999992</X>
								<Y>9.89999962</Y>
								<Z>0.824999988</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX24">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>807.648865</X>
								<Y>452.483704</Y>
								<Z>-952.723389</Z>
								<R00>-0.802544832</R00>
								<R01>1.93809192e-005</R01>
								<R02>0.59659189</R02>
								<R10>3.85589192e-005</R10>
								<R11>1</R11>
								<R12>1.93840042e-005</R12>
								<R20>-0.59659189</R20>
								<R21>3.8560469e-005</R21>
								<R22>-0.802544773</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>17.2999992</X>
								<Y>0.990000069</Y>
								<Z>4.94999981</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX25">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>804.855225</X>
								<Y>443.927307</Y>
								<Z>-948.952148</Z>
								<R00>-0.802544832</R00>
								<R01>1.93809192e-005</R01>
								<R02>0.59659189</R02>
								<R10>3.85589192e-005</R10>
								<R11>1</R11>
								<R12>1.93840042e-005</R12>
								<R20>-0.59659189</R20>
								<R21>3.8560469e-005</R21>
								<R22>-0.802544773</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
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							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.800000012</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX239">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX240">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>452.991455</X>
								<Y>205.181412</Y>
								<Z>-477.899658</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.4000006</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX241">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX242">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">PotionTables</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX243">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">PotionTable</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX244">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>418.497375</X>
									<Y>204.100784</Y>
									<Z>-495.568604</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX245">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>5</X>
										<Y>1</Y>
										<Z>0.5</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX246">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>422.700012</X>
									<Y>204.824051</Y>
									<Z>-495.160034</Z>
									<R00>1</R00>
									<R01>4.31581466e-005</R01>
									<R02>4.80200768e-010</R02>
									<R10>9.29503585e-010</R10>
									<R11>-3.26636837e-005</R11>
									<R12>1</R12>
									<R20>4.31581502e-005</R20>
									<R21>-0.99999994</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.59999943</X>
									<Y>2.32000017</Y>
									<Z>4.05000448</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX247">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=56281796 </url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=59546956</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX248">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">potion = nil
bin = script.Parent
potion1 = &quot;http://www.roblox.com/asset/?id=59546956&quot;--blue
potion2 = &quot;http://www.roblox.com/asset/?id=59546804&quot;--red
potion3 = &quot;http://www.roblox.com/asset/?id=59547141&quot;--pink
potion4 = &quot;http://www.roblox.com/asset/?id=59547193&quot;--teal
potion5 = &quot;http://www.roblox.com/asset/?id=59547075&quot;--grey
potion6 = &quot;http://www.roblox.com/asset/?id=59546880&quot;--green
potion7 = &quot;http://www.roblox.com/asset/?id=59546600&quot;--yellow
potion8 = &quot;http://www.roblox.com/asset/?id=56281870&quot;--purple

while wait() do
potion = math.random(1,8)
&#9;if (potion == 1) then
&#9;&#9;bin.TextureId = potion1
&#9;&#9;elseif (potion == 2) then
&#9;&#9;bin.TextureId = potion2
&#9;&#9;elseif (potion == 3) then
&#9;&#9;bin.TextureId = potion3
&#9;&#9;elseif (potion == 4) then
&#9;&#9;bin.TextureId = potion4
&#9;&#9;elseif (potion == 5) then
&#9;&#9;bin.TextureId = potion5
&#9;&#9;elseif (potion == 6) then
&#9;&#9;bin.TextureId = potion6
&#9;&#9;elseif (potion == 7) then
&#9;&#9;bin.TextureId = potion7
&#9;&#9;elseif (potion == 8) then
&#9;&#9;bin.TextureId = potion8
&#9;&#9;else
&#9;&#9;print(&quot;&quot;)
&#9;end
wait(5)
end

</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX249">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>416.5</X>
									<Y>203.300003</Y>
									<Z>-498</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX250">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25078175</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX251">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">141</int>
								<CoordinateFrame name="CFrame">
									<X>416.497375</X>
									<Y>203.400803</Y>
									<Z>-493.568604</Z>
									<R00>-3.26622794e-005</R00>
									<R01>-4.59821458e-014</R01>
									<R02>1</R02>
									<R10>4.31576664e-005</R10>
									<R11>-1</R11>
									<R12>1.40958167e-009</R12>
									<R20>1</R20>
									<R21>4.31576664e-005</R21>
									<R22>3.26622794e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
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									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX284">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>418.497375</X>
									<Y>204.600769</Y>
									<Z>-495.568604</Z>
									<R00>-9.15471464e-005</R00>
									<R01>1</R01>
									<R02>9.15480778e-005</R02>
									<R10>3.05157155e-005</R10>
									<R11>-9.15452838e-005</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>9.15499404e-005</R21>
									<R22>-3.05073336e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX285">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.600000024</X>
										<Y>0.600000024</Y>
										<Z>0.600000024</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX286">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1020</int>
								<CoordinateFrame name="CFrame">
									<X>418.497375</X>
									<Y>203.400803</Y>
									<Z>-495.568604</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX287">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.800000012</X>
										<Y>1.39999998</Y>
										<Z>0.800000012</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>3.00000003e+015</X>
										<Y>2.99999995e+031</Y>
										<Z>3.00000003e+015</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX288">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">PotionTable</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX289">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>10.4313965</X>
									<Y>390.909058</Y>
									<Z>-729.497375</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX290">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>5</X>
										<Y>1</Y>
										<Z>0.5</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX291">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>10.8399658</X>
									<Y>391.632324</Y>
									<Z>-733.700012</Z>
									<R00>-9.15471464e-005</R00>
									<R01>-1</R01>
									<R02>-3.05147842e-005</R02>
									<R10>3.05157155e-005</R10>
									<R11>-3.05175781e-005</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>9.15462151e-005</R21>
									<R22>3.05185094e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.59999943</X>
									<Y>2.32000017</Y>
									<Z>4.05000448</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX292">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=56281796 </url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=59546880</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX293">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">potion = nil
bin = script.Parent
potion1 = &quot;http://www.roblox.com/asset/?id=59546956&quot;--blue
potion2 = &quot;http://www.roblox.com/asset/?id=59546804&quot;--red
potion3 = &quot;http://www.roblox.com/asset/?id=59547141&quot;--pink
potion4 = &quot;http://www.roblox.com/asset/?id=59547193&quot;--teal
potion5 = &quot;http://www.roblox.com/asset/?id=59547075&quot;--grey
potion6 = &quot;http://www.roblox.com/asset/?id=59546880&quot;--green
potion7 = &quot;http://www.roblox.com/asset/?id=59546600&quot;--yellow
potion8 = &quot;http://www.roblox.com/asset/?id=56281870&quot;--purple

while wait() do
potion = math.random(1,8)
&#9;if (potion == 1) then
&#9;&#9;bin.TextureId = potion1
&#9;&#9;elseif (potion == 2) then
&#9;&#9;bin.TextureId = potion2
&#9;&#9;elseif (potion == 3) then
&#9;&#9;bin.TextureId = potion3
&#9;&#9;elseif (potion == 4) then
&#9;&#9;bin.TextureId = potion4
&#9;&#9;elseif (potion == 5) then
&#9;&#9;bin.TextureId = potion5
&#9;&#9;elseif (potion == 6) then
&#9;&#9;bin.TextureId = potion6
&#9;&#9;elseif (potion == 7) then
&#9;&#9;bin.TextureId = potion7
&#9;&#9;elseif (potion == 8) then
&#9;&#9;bin.TextureId = potion8
&#9;&#9;else
&#9;&#9;print(&quot;&quot;)
&#9;end
wait(5)
end

</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX294">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>8</X>
									<Y>390.100006</Y>
									<Z>-727.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX295">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25078175</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX296">
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								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">glass</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX328">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1376459 </url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX329">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>10.4313965</X>
									<Y>391.409027</Y>
									<Z>-729.497375</Z>
									<R00>1</R00>
									<R01>4.31581466e-005</R01>
									<R02>4.80200768e-010</R02>
									<R10>9.29503585e-010</R10>
									<R11>-3.26636837e-005</R11>
									<R12>1</R12>
									<R20>4.31581502e-005</R20>
									<R21>-0.99999994</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX330">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.600000024</X>
										<Y>0.600000024</Y>
										<Z>0.600000024</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX331">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1020</int>
								<CoordinateFrame name="CFrame">
									<X>10.4313965</X>
									<Y>390.209076</Y>
									<Z>-729.497375</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX332">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.800000012</X>
										<Y>1.39999998</Y>
										<Z>0.800000012</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>3.00000003e+015</X>
										<Y>2.99999995e+031</Y>
										<Z>3.00000003e+015</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX333">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">PotionTable</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX334">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>426.502625</X>
									<Y>204.1008</Y>
									<Z>-459.431366</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX335">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>5</X>
										<Y>1</Y>
										<Z>0.5</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX336">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>422.299988</X>
									<Y>204.824066</Y>
									<Z>-459.839996</Z>
									<R00>-1</R00>
									<R01>-1.40958167e-009</R01>
									<R02>4.31562585e-005</R02>
									<R10>4.31562585e-005</R10>
									<R11>-3.26622794e-005</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>3.26622794e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.59999943</X>
									<Y>2.32000017</Y>
									<Z>4.05000448</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX337">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=56281796 </url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=59546880</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX338">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">potion = nil
bin = script.Parent
potion1 = &quot;http://www.roblox.com/asset/?id=59546956&quot;--blue
potion2 = &quot;http://www.roblox.com/asset/?id=59546804&quot;--red
potion3 = &quot;http://www.roblox.com/asset/?id=59547141&quot;--pink
potion4 = &quot;http://www.roblox.com/asset/?id=59547193&quot;--teal
potion5 = &quot;http://www.roblox.com/asset/?id=59547075&quot;--grey
potion6 = &quot;http://www.roblox.com/asset/?id=59546880&quot;--green
potion7 = &quot;http://www.roblox.com/asset/?id=59546600&quot;--yellow
potion8 = &quot;http://www.roblox.com/asset/?id=56281870&quot;--purple

while wait() do
potion = math.random(1,8)
&#9;if (potion == 1) then
&#9;&#9;bin.TextureId = potion1
&#9;&#9;elseif (potion == 2) then
&#9;&#9;bin.TextureId = potion2
&#9;&#9;elseif (potion == 3) then
&#9;&#9;bin.TextureId = potion3
&#9;&#9;elseif (potion == 4) then
&#9;&#9;bin.TextureId = potion4
&#9;&#9;elseif (potion == 5) then
&#9;&#9;bin.TextureId = potion5
&#9;&#9;elseif (potion == 6) then
&#9;&#9;bin.TextureId = potion6
&#9;&#9;elseif (potion == 7) then
&#9;&#9;bin.TextureId = potion7
&#9;&#9;elseif (potion == 8) then
&#9;&#9;bin.TextureId = potion8
&#9;&#9;else
&#9;&#9;print(&quot;&quot;)
&#9;end
wait(5)
end

</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX339">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>428.5</X>
									<Y>203.300003</Y>
									<Z>-457</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX372">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>417.502625</X>
									<Y>203.800812</Y>
									<Z>-459.431366</Z>
									<R00>-3.26636837e-005</R00>
									<R01>-4.31590452e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>-1</R11>
									<R12>4.31590452e-005</R12>
									<R20>-0.99999994</R20>
									<R21>4.80220141e-010</R21>
									<R22>3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">glass</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX373">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1376459 </url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX374">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>426.502625</X>
									<Y>204.600784</Y>
									<Z>-459.431366</Z>
									<R00>-9.15471464e-005</R00>
									<R01>-1</R01>
									<R02>-3.05147842e-005</R02>
									<R10>3.05157155e-005</R10>
									<R11>-3.05175781e-005</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>9.15462151e-005</R21>
									<R22>3.05185094e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX375">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.600000024</X>
										<Y>0.600000024</Y>
										<Z>0.600000024</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX376">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1020</int>
								<CoordinateFrame name="CFrame">
									<X>426.502625</X>
									<Y>203.400818</Y>
									<Z>-459.431366</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX377">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.800000012</X>
										<Y>1.39999998</Y>
										<Z>0.800000012</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>3.00000003e+015</X>
										<Y>2.99999995e+031</Y>
										<Z>3.00000003e+015</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX378">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">PotionTable</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX379">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-92.4980469</X>
									<Y>174.014404</Y>
									<Z>1084.57031</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX380">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>5</X>
										<Y>1</Y>
										<Z>0.5</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX381">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-96.6992188</X>
									<Y>174.737671</Y>
									<Z>1084.16016</Z>
									<R00>-1</R00>
									<R01>-1.40958167e-009</R01>
									<R02>4.31562585e-005</R02>
									<R10>4.31562585e-005</R10>
									<R11>-3.26622794e-005</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>3.26622794e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.59999943</X>
									<Y>2.32000017</Y>
									<Z>4.05000448</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX382">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=56281796 </url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=59547141</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX383">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">potion = nil
bin = script.Parent
potion1 = &quot;http://www.roblox.com/asset/?id=59546956&quot;--blue
potion2 = &quot;http://www.roblox.com/asset/?id=59546804&quot;--red
potion3 = &quot;http://www.roblox.com/asset/?id=59547141&quot;--pink
potion4 = &quot;http://www.roblox.com/asset/?id=59547193&quot;--teal
potion5 = &quot;http://www.roblox.com/asset/?id=59547075&quot;--grey
potion6 = &quot;http://www.roblox.com/asset/?id=59546880&quot;--green
potion7 = &quot;http://www.roblox.com/asset/?id=59546600&quot;--yellow
potion8 = &quot;http://www.roblox.com/asset/?id=56281870&quot;--purple

while wait() do
potion = math.random(1,8)
&#9;if (potion == 1) then
&#9;&#9;bin.TextureId = potion1
&#9;&#9;elseif (potion == 2) then
&#9;&#9;bin.TextureId = potion2
&#9;&#9;elseif (potion == 3) then
&#9;&#9;bin.TextureId = potion3
&#9;&#9;elseif (potion == 4) then
&#9;&#9;bin.TextureId = potion4
&#9;&#9;elseif (potion == 5) then
&#9;&#9;bin.TextureId = potion5
&#9;&#9;elseif (potion == 6) then
&#9;&#9;bin.TextureId = potion6
&#9;&#9;elseif (potion == 7) then
&#9;&#9;bin.TextureId = potion7
&#9;&#9;elseif (potion == 8) then
&#9;&#9;bin.TextureId = potion8
&#9;&#9;else
&#9;&#9;print(&quot;&quot;)
&#9;end
wait(5)
end

</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX384">
							<Properties>
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									<Z>-0.00134898792</Z>
								</Vector3>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX2012">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">wait()

local engine = script.Parent
local plane = engine.Parent
local bottom = plane.Bottom
local workspace = workspace
local bg = Instance.new(&quot;BodyGyro&quot;)
local bv = Instance.new(&quot;BodyVelocity&quot;)
local bp = Instance.new(&quot;BodyPosition&quot;)
local taken = script.Parent.Parent.Taken

local running = false
local dead = false
local hover = false
local vaccant = true

bottom_con = nil
engine_con = nil
seat_con = nil

local addon = Instance.new(&quot;ObjectValue&quot;)
addon.Name = &quot;Plane&quot;
addon.Value = plane

bg.Parent = engine
bv.Parent = engine
bp.Parent = engine
bv.maxForce = Vector3.new(0,0,0)
bg.maxTorque = Vector3.new(0,0,0)
bp.maxForce = Vector3.new(0,0,0)
bg.cframe = engine.CFrame


local weld
if bottom:FindFirstChild(&quot;Weld&quot;) then
&#9;weld = bottom.Weld
else
&#9;weld = Instance.new(&quot;Weld&quot;)
end
weld.Part0 = bottom
weld.Part1 = engine
weld.C0 = bottom.CFrame:inverse() * CFrame.new(bottom.Position)
weld.C1 = engine.CFrame:inverse() * CFrame.new(bottom.Position)
weld.Parent = bottom

engine_con = engine.ChildAdded:connect(function(child)
&#9;if child.Name == &quot;SeatWeld&quot; then
&#9;&#9;vaccant = false
&#9;&#9;taken.Value = true
&#9;&#9;child.C0 = CFrame.new(0,(engine.Size.y/2 + 1.5),0)
&#9;&#9;child.C1 = CFrame.new(0,0,0)
&#9;&#9;local character = child.Part1.Parent
&#9;&#9;addon.Parent = character
&#9;&#9;wait(1)
&#9;&#9;if game.Players:findFirstChild(character.Name):findFirstChild(&quot;Upgrade&quot;) ~= nil then
&#9;&#9;&#9;script.Speed.Value = 75
&#9;&#9;else
&#9;&#9;&#9;print(&quot;no upgrade purchased&quot;)
&#9;&#9;end
&#9;&#9;script.Broom:Clone().Parent = game.Players:findFirstChild(character.Name).PlayerGui
&#9;end

end)

seat_con = engine.ChildRemoved:connect(function(child)
&#9;if child.Name == &quot;SeatWeld&quot; then
&#9;&#9;local character = child.Part1.Parent
&#9;&#9;game.Players:findFirstChild(addon.Parent.Name).PlayerGui.Broom:Remove()
&#9;&#9;addon.Parent = nil
&#9;&#9;bv.maxForce = Vector3.new(0,0,0)
&#9;&#9;bg.maxTorque = Vector3.new(0,0,0)
&#9;&#9;bp.maxForce = Vector3.new(0,0,0)
&#9;&#9;taken.Value = false
&#9;&#9;vaccant = true
&#9;end
end)

bottom_con = bottom.ChildRemoved:connect(function(child)
&#9;if child == weld then
&#9;&#9;engine_con:disconnect()
&#9;&#9;seat_con:disconnect()
&#9;&#9;bottom_con:disconnect()
&#9;&#9;plane:BreakJoints()
&#9;&#9;running = false
&#9;&#9;dead = true
&#9;&#9;bg:Remove()
&#9;&#9;bv:Remove()
&#9;&#9;wait(2)
&#9;&#9;plane:Remove()
&#9;end
end)

while not dead do
&#9;bv.velocity = engine.CFrame.lookVector * script.Speed.Value
&#9;bg.cframe = engine.BodyGyro.cframe * CFrame.fromEulerAnglesXYZ(
&#9;&#9;math.rad(script.Pitch.Value * -engine.Throttle),
&#9;&#9;0,
&#9;&#9;math.rad(script.Roll.Value * -engine.Steer))
&#9;wait()
end
</ProtectedString>
								</Properties>
								<Item class="NumberValue" referent="RBX2013">
									<Properties>
										<string name="Name">Speed</string>
										<double name="Value">50</double>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX2014">
									<Properties>
										<string name="Name">Roll</string>
										<double name="Value">7.5</double>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX2015">
									<Properties>
										<string name="Name">Pitch</string>
										<double name="Value">3.5</double>
									</Properties>
								</Item>
								<Item class="ScreenGui" referent="RBX2016">
									<Properties>
										<string name="Name">Broom</string>
									</Properties>
									<Item class="Frame" referent="RBX2017">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4292203735</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">0</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<string name="Name">Frame</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>500</XO>
												<YS>0</YS>
												<YO>250</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Frame" referent="RBX2018">
											<Properties>
												<bool name="Active">false</bool>
												<Color3 name="BackgroundColor3">4280032284</Color3>
												<float name="BackgroundTransparency">0.100000001</float>
												<Color3 name="BorderColor3">4279970357</Color3>
												<int name="BorderSizePixel">0</int>
												<bool name="ClipsDescendants">false</bool>
												<bool name="Draggable">false</bool>
												<string name="Name">Frame2</string>
												<UDim2 name="Position">
													<XS>0</XS>
													<XO>0</XO>
													<YS>0</YS>
													<YO>300</YO>
												</UDim2>
												<UDim2 name="Size">
													<XS>0</XS>
													<XO>400</XO>
													<YS>0</YS>
													<YO>100</YO>
												</UDim2>
												<token name="SizeConstraint">0</token>
												<token name="Style">3</token>
												<bool name="Visible">true</bool>
												<int name="ZIndex">1</int>
											</Properties>
											<Item class="TextButton" referent="RBX2019">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0.300000012</float>
													<Color3 name="BorderColor3">4294967295</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<bool name="Modal">false</bool>
													<string name="Name">Switch</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>10</XO>
														<YS>0</YS>
														<YO>15</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>175</XO>
														<YS>0</YS>
														<YO>50</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">2</token>
													<string name="Text">Fly</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">2</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX2020">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0.300000012</float>
													<Color3 name="BorderColor3">4294967295</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<bool name="Modal">false</bool>
													<string name="Name">Pause</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>200</XO>
														<YS>0</YS>
														<YO>15</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>175</XO>
														<YS>0</YS>
														<YO>50</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">2</token>
													<string name="Text">Hover</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">2</int>
												</Properties>
											</Item>
											<Item class="Script" referent="RBX2021">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Script</string>
													<ProtectedString name="Source">character = script.Parent.Parent.Parent.Parent.Parent.Character
plane = character:findFirstChild(&quot;Plane&quot;).Value
bv = plane.MainSeat:findFirstChild(&quot;BodyVelocity&quot;)
bg = plane.MainSeat:findFirstChild(&quot;BodyGyro&quot;)
bp = plane.MainSeat:findFirstChild(&quot;BodyPosition&quot;)
on = false
hover = false

function onoroff()
&#9;if (on == false) then
&#9;&#9;on = true
&#9;&#9;bv.maxForce = Vector3.new(9e+004, 9e+004, 9e+004)
&#9;&#9;bg.maxTorque = Vector3.new(9e+004, 9e+004, 9e+004)
&#9;&#9;bg.cframe = plane.MainSeat.CFrame
&#9;&#9;script.Parent.Switch.Text = &quot;Stop&quot;
&#9;else
&#9;&#9;on = false
&#9;&#9;bv.maxForce = Vector3.new(0,0,0)
&#9;&#9;bg.maxTorque = Vector3.new(0,0,0)
&#9;&#9;bg.cframe = plane.MainSeat.CFrame
&#9;&#9;script.Parent.Switch.Text = &quot;Fly&quot;
&#9;end
end

function pauseorunpause()
&#9;if (hover == false) then
&#9;&#9;hover = true
&#9;&#9;bv.maxForce = Vector3.new(0,0,0)
--&#9;&#9;bg.maxTorque = Vector3.new(0,0,0)
&#9;&#9;bp.position = plane.MainSeat.Position
&#9;&#9;bp.maxForce = Vector3.new(9e+004,9e+004,9e+004)
&#9;&#9;bg.cframe = plane.MainSeat.CFrame
&#9;&#9;script.Parent.Pause.Text = &quot;Start&quot;
&#9;else
&#9;&#9;hover = false
&#9;&#9;bv.maxForce = Vector3.new(9e+004, 9e+004, 9e+004)
--&#9;&#9;bg.maxTorque = Vector3.new(9e+004, 9e+004, 9e+004)
&#9;&#9;bp.maxForce = Vector3.new(0,0,0)
&#9;&#9;bg.cframe = plane.MainSeat.CFrame
&#9;&#9;script.Parent.Pause.Text = &quot;Hover&quot;
&#9;end
end

function click(mouse)
onoroff()
end

function click2(mouse)
pauseorunpause()
end




script.Parent.Switch.MouseButton1Down:connect(click)
script.Parent.Pause.MouseButton1Down:connect(click2)
</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="BodyGyro" referent="RBX2022">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>-407.999939</X>
										<Y>270.806213</Y>
										<Z>333.999146</Z>
										<R00>-0.000809642836</R00>
										<R01>0.000561302644</R01>
										<R02>-0.999999523</R02>
										<R10>0.00060442515</R10>
										<R11>0.999999642</R11>
										<R12>0.000560813351</R12>
										<R20>0.999999464</R20>
										<R21>-0.000603970839</R21>
										<R22>-0.000809981837</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX2023">
								<Properties>
									<string name="Name">BodyVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>49.9999924</X>
										<Y>-0.0226086304</Y>
										<Z>-0.0199377537</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX2024">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2025">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>-404.500061</X>
									<Y>270.464386</Y>
									<Z>333.996735</Z>
									<R00>0.00113503146</R00>
									<R01>-1.21191088e-005</R01>
									<R02>-0.999999285</R02>
									<R10>-0.000109656423</R10>
									<R11>1</R11>
									<R12>-1.22482597e-005</R12>
									<R20>0.999999344</R20>
									<R21>0.000109669389</R21>
									<R22>0.00113500678</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00236366363</X>
									<Y>-0.000135527211</Y>
									<Z>0.00169371231</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0.00151786837</X>
									<Y>0.0892410651</Y>
									<Z>-0.00154974661</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.60000002</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2026">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>-411.500061</X>
									<Y>270.464294</Y>
									<Z>334.0047</Z>
									<R00>0.00113503146</R00>
									<R01>-1.21191088e-005</R01>
									<R02>-0.999999285</R02>
									<R10>-0.000109656423</R10>
									<R11>1</R11>
									<R12>-1.22482597e-005</R12>
									<R20>0.999999344</R20>
									<R21>0.000109669389</R21>
									<R22>0.00113500678</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00236366363</X>
									<Y>-0.000135527211</Y>
									<Z>0.00169371231</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0.00151694403</X>
									<Y>0.0773662478</Y>
									<Z>-0.00249865325</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.60000002</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BoolValue" referent="RBX2027">
							<Properties>
								<string name="Name">Taken</string>
								<bool name="Value">false</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX2028">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">broom2</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX2029">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>-412.600037</X>
									<Y>271.764587</Y>
									<Z>339.942322</Z>
									<R00>-9.43732721e-006</R00>
									<R01>0.999999642</R01>
									<R02>0.000876065227</R02>
									<R10>-1</R10>
									<R11>-9.35583375e-006</R11>
									<R12>-8.77349521e-005</R12>
									<R20>-8.77259517e-005</R20>
									<R21>-0.000876040547</R21>
									<R22>0.999999583</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Cone</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000301833905</X>
									<Y>2.99615403e-005</Y>
									<Z>0.00097054505</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00298537104</X>
									<Y>0.0394279175</Y>
									<Z>-0.00223768549</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX2030">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>5</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>3.00000003e+015</X>
										<Y>2.99999995e+031</Y>
										<Z>3.00000003e+015</Z>
									</Vector3>
								</Properties>
								<Item class="Texture" referent="RBX2031">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">broom good1</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<float name="StudsPerTileU">2</float>
										<float name="StudsPerTileV">2</float>
										<Content name="Texture"><null></null></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2032">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>-407.400024</X>
									<Y>271.764526</Y>
									<Z>339.937775</Z>
									<R00>-0.000876065227</R00>
									<R01>0.999999642</R01>
									<R02>-9.43732721e-006</R02>
									<R10>8.77349521e-005</R10>
									<R11>-9.35583375e-006</R11>
									<R12>-1</R12>
									<R20>-0.999999583</R20>
									<R21>-0.000876040547</R21>
									<R22>-8.77259517e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Bottom</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000301833905</X>
									<Y>2.99615403e-005</Y>
									<Z>0.00097054505</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00298544811</X>
									<Y>0.044473391</Y>
									<Z>-0.00239346735</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>9.19999981</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX2033">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.400000006</X>
										<Y>1</Y>
										<Z>0.400000006</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX2034">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>3.05175781e-005</R00>
										<R01>0.000152587891</R01>
										<R02>-1</R02>
										<R10>1</R10>
										<R11>-3.05175781e-005</R11>
										<R12>3.05175781e-005</R12>
										<R20>-3.05175781e-005</R20>
										<R21>-1</R21>
										<R22>-0.000152587891</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0.00137329102</X>
										<Y>1.01443481</Y>
										<Z>-0.600128174</Z>
										<R00>-0.000637446123</R00>
										<R01>0.000863099587</R01>
										<R02>0.999999404</R02>
										<R10>-0.000129180436</R10>
										<R11>0.999999642</R11>
										<R12>-0.000863182009</R12>
										<R20>-0.999999821</R20>
										<R21>-0.000129730601</R21>
										<R22>-0.000637334306</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="VehicleSeat" referent="RBX2035">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1011</int>
								<CoordinateFrame name="CFrame">
									<X>-408</X>
									<Y>270.75</Y>
									<Z>339.9375</Z>
									<R00>0.000269114971</R00>
									<R01>-0.000151181506</R01>
									<R02>-1</R02>
									<R10>0.000927939429</R10>
									<R11>0.999999583</R11>
									<R12>-0.000150931679</R12>
									<R20>0.999999523</R20>
									<R21>-0.0009278988</R21>
									<R22>0.00026923418</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">false</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<float name="MaxSpeed">0</float>
								<string name="Name">MainSeat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000301833905</X>
									<Y>2.99615403e-005</Y>
									<Z>0.00097054505</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">0</float>
								<float name="Transparency">1</float>
								<float name="TurnSpeed">0</float>
								<Vector3 name="Velocity">
									<X>-0.00200081267</X>
									<Y>0.0438910052</Y>
									<Z>-0.0020692728</Z>
								</Vector3>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX2036">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">wait()

local engine = script.Parent
local plane = engine.Parent
local bottom = plane.Bottom
local workspace = workspace
local bg = Instance.new(&quot;BodyGyro&quot;)
local bv = Instance.new(&quot;BodyVelocity&quot;)
local bp = Instance.new(&quot;BodyPosition&quot;)
local taken = script.Parent.Parent.Taken

local running = false
local dead = false
local hover = false
local vaccant = true

bottom_con = nil
engine_con = nil
seat_con = nil

local addon = Instance.new(&quot;ObjectValue&quot;)
addon.Name = &quot;Plane&quot;
addon.Value = plane

bg.Parent = engine
bv.Parent = engine
bp.Parent = engine
bv.maxForce = Vector3.new(0,0,0)
bg.maxTorque = Vector3.new(0,0,0)
bp.maxForce = Vector3.new(0,0,0)
bg.cframe = engine.CFrame


local weld
if bottom:FindFirstChild(&quot;Weld&quot;) then
&#9;weld = bottom.Weld
else
&#9;weld = Instance.new(&quot;Weld&quot;)
end
weld.Part0 = bottom
weld.Part1 = engine
weld.C0 = bottom.CFrame:inverse() * CFrame.new(bottom.Position)
weld.C1 = engine.CFrame:inverse() * CFrame.new(bottom.Position)
weld.Parent = bottom

engine_con = engine.ChildAdded:connect(function(child)
&#9;if child.Name == &quot;SeatWeld&quot; then
&#9;&#9;vaccant = false
&#9;&#9;taken.Value = true
&#9;&#9;child.C0 = CFrame.new(0,(engine.Size.y/2 + 1.5),0)
&#9;&#9;child.C1 = CFrame.new(0,0,0)
&#9;&#9;local character = child.Part1.Parent
&#9;&#9;addon.Parent = character
&#9;&#9;wait(1)
&#9;&#9;if game.Players:findFirstChild(character.Name):findFirstChild(&quot;Upgrade&quot;) ~= nil then
&#9;&#9;&#9;script.Speed.Value = 75
&#9;&#9;else
&#9;&#9;&#9;print(&quot;no upgrade purchased&quot;)
&#9;&#9;end
&#9;&#9;script.Broom:Clone().Parent = game.Players:findFirstChild(character.Name).PlayerGui
&#9;end

end)

seat_con = engine.ChildRemoved:connect(function(child)
&#9;if child.Name == &quot;SeatWeld&quot; then
&#9;&#9;local character = child.Part1.Parent
&#9;&#9;game.Players:findFirstChild(addon.Parent.Name).PlayerGui.Broom:Remove()
&#9;&#9;addon.Parent = nil
&#9;&#9;bv.maxForce = Vector3.new(0,0,0)
&#9;&#9;bg.maxTorque = Vector3.new(0,0,0)
&#9;&#9;bp.maxForce = Vector3.new(0,0,0)
&#9;&#9;taken.Value = false
&#9;&#9;vaccant = true
&#9;end
end)

bottom_con = bottom.ChildRemoved:connect(function(child)
&#9;if child == weld then
&#9;&#9;engine_con:disconnect()
&#9;&#9;seat_con:disconnect()
&#9;&#9;bottom_con:disconnect()
&#9;&#9;plane:BreakJoints()
&#9;&#9;running = false
&#9;&#9;dead = true
&#9;&#9;bg:Remove()
&#9;&#9;bv:Remove()
&#9;&#9;wait(2)
&#9;&#9;plane:Remove()
&#9;end
end)

while not dead do
&#9;bv.velocity = engine.CFrame.lookVector * script.Speed.Value
&#9;bg.cframe = engine.BodyGyro.cframe * CFrame.fromEulerAnglesXYZ(
&#9;&#9;math.rad(script.Pitch.Value * -engine.Throttle),
&#9;&#9;0,
&#9;&#9;math.rad(script.Roll.Value * -engine.Steer))
&#9;wait()
end
</ProtectedString>
								</Properties>
								<Item class="NumberValue" referent="RBX2037">
									<Properties>
										<string name="Name">Speed</string>
										<double name="Value">50</double>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX2038">
									<Properties>
										<string name="Name">Roll</string>
										<double name="Value">7.5</double>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX2039">
									<Properties>
										<string name="Name">Pitch</string>
										<double name="Value">3.5</double>
									</Properties>
								</Item>
								<Item class="ScreenGui" referent="RBX2040">
									<Properties>
										<string name="Name">Broom</string>
									</Properties>
									<Item class="Frame" referent="RBX2041">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4292203735</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">0</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<string name="Name">Frame</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>500</XO>
												<YS>0</YS>
												<YO>250</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Frame" referent="RBX2042">
											<Properties>
												<bool name="Active">false</bool>
												<Color3 name="BackgroundColor3">4280032284</Color3>
												<float name="BackgroundTransparency">0.100000001</float>
												<Color3 name="BorderColor3">4279970357</Color3>
												<int name="BorderSizePixel">0</int>
												<bool name="ClipsDescendants">false</bool>
												<bool name="Draggable">false</bool>
												<string name="Name">Frame2</string>
												<UDim2 name="Position">
													<XS>0</XS>
													<XO>0</XO>
													<YS>0</YS>
													<YO>300</YO>
												</UDim2>
												<UDim2 name="Size">
													<XS>0</XS>
													<XO>400</XO>
													<YS>0</YS>
													<YO>100</YO>
												</UDim2>
												<token name="SizeConstraint">0</token>
												<token name="Style">3</token>
												<bool name="Visible">true</bool>
												<int name="ZIndex">1</int>
											</Properties>
											<Item class="TextButton" referent="RBX2043">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0.300000012</float>
													<Color3 name="BorderColor3">4294967295</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<bool name="Modal">false</bool>
													<string name="Name">Switch</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>10</XO>
														<YS>0</YS>
														<YO>15</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>175</XO>
														<YS>0</YS>
														<YO>50</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">2</token>
													<string name="Text">Fly</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">2</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX2044">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0.300000012</float>
													<Color3 name="BorderColor3">4294967295</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<bool name="Modal">false</bool>
													<string name="Name">Pause</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>200</XO>
														<YS>0</YS>
														<YO>15</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>175</XO>
														<YS>0</YS>
														<YO>50</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">2</token>
													<string name="Text">Hover</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">2</int>
												</Properties>
											</Item>
											<Item class="Script" referent="RBX2045">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Script</string>
													<ProtectedString name="Source">character = script.Parent.Parent.Parent.Parent.Parent.Character
plane = character:findFirstChild(&quot;Plane&quot;).Value
bv = plane.MainSeat:findFirstChild(&quot;BodyVelocity&quot;)
bg = plane.MainSeat:findFirstChild(&quot;BodyGyro&quot;)
bp = plane.MainSeat:findFirstChild(&quot;BodyPosition&quot;)
on = false
hover = false

function onoroff()
&#9;if (on == false) then
&#9;&#9;on = true
&#9;&#9;bv.maxForce = Vector3.new(9e+004, 9e+004, 9e+004)
&#9;&#9;bg.maxTorque = Vector3.new(9e+004, 9e+004, 9e+004)
&#9;&#9;bg.cframe = plane.MainSeat.CFrame
&#9;&#9;script.Parent.Switch.Text = &quot;Stop&quot;
&#9;else
&#9;&#9;on = false
&#9;&#9;bv.maxForce = Vector3.new(0,0,0)
&#9;&#9;bg.maxTorque = Vector3.new(0,0,0)
&#9;&#9;bg.cframe = plane.MainSeat.CFrame
&#9;&#9;script.Parent.Switch.Text = &quot;Fly&quot;
&#9;end
end

function pauseorunpause()
&#9;if (hover == false) then
&#9;&#9;hover = true
&#9;&#9;bv.maxForce = Vector3.new(0,0,0)
--&#9;&#9;bg.maxTorque = Vector3.new(0,0,0)
&#9;&#9;bp.position = plane.MainSeat.Position
&#9;&#9;bp.maxForce = Vector3.new(9e+004,9e+004,9e+004)
&#9;&#9;bg.cframe = plane.MainSeat.CFrame
&#9;&#9;script.Parent.Pause.Text = &quot;Start&quot;
&#9;else
&#9;&#9;hover = false
&#9;&#9;bv.maxForce = Vector3.new(9e+004, 9e+004, 9e+004)
--&#9;&#9;bg.maxTorque = Vector3.new(9e+004, 9e+004, 9e+004)
&#9;&#9;bp.maxForce = Vector3.new(0,0,0)
&#9;&#9;bg.cframe = plane.MainSeat.CFrame
&#9;&#9;script.Parent.Pause.Text = &quot;Hover&quot;
&#9;end
end

function click(mouse)
onoroff()
end

function click2(mouse)
pauseorunpause()
end




script.Parent.Switch.MouseButton1Down:connect(click)
script.Parent.Pause.MouseButton1Down:connect(click2)
</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="BodyGyro" referent="RBX2046">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>-408</X>
										<Y>270.806061</Y>
										<Z>339.999146</Z>
										<R00>-0.00072360778</R00>
										<R01>-4.28414423e-005</R01>
										<R02>-0.999999762</R02>
										<R10>0.000863155932</R10>
										<R11>0.999999642</R11>
										<R12>-4.34660215e-005</R12>
										<R20>0.999999344</R20>
										<R21>-0.000863187248</R21>
										<R22>-0.000723570527</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX2047">
								<Properties>
									<string name="Name">BodyVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>49.9999962</X>
										<Y>0.00695547508</Y>
										<Z>-0.013461709</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX2048">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2049">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>-404.500031</X>
									<Y>270.464508</Y>
									<Z>339.93512</Z>
									<R00>0.000876065227</R00>
									<R01>9.43732721e-006</R01>
									<R02>-0.999999642</R02>
									<R10>-8.77349521e-005</R10>
									<R11>1</R11>
									<R12>9.35583375e-006</R12>
									<R20>0.999999583</R20>
									<R21>8.77259517e-005</R21>
									<R22>0.000876040547</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000301833905</X>
									<Y>2.99615403e-005</Y>
									<Z>0.00097054505</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.00172380125</X>
									<Y>0.0472871661</Y>
									<Z>-0.00208796607</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.60000002</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2050">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>-411.500031</X>
									<Y>270.464569</Y>
									<Z>339.941254</Z>
									<R00>0.000876065227</R00>
									<R01>9.43732721e-006</R01>
									<R02>-0.999999642</R02>
									<R10>-8.77349521e-005</R10>
									<R11>1</R11>
									<R12>9.35583375e-006</R12>
									<R20>0.999999583</R20>
									<R21>8.77259517e-005</R21>
									<R22>0.000876040547</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000301833905</X>
									<Y>2.99615403e-005</Y>
									<Z>0.00097054505</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.0017236768</X>
									<Y>0.0404952019</Y>
									<Z>-0.00187825365</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.60000002</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BoolValue" referent="RBX2051">
							<Properties>
								<string name="Name">Taken</string>
								<bool name="Value">false</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX2052">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">broom3</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX2053">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>-412.662506</X>
									<Y>271.764343</Y>
									<Z>345.944336</Z>
									<R00>-3.10274045e-005</R00>
									<R01>0.999999166</R01>
									<R02>0.00130752125</R02>
									<R10>-1</R10>
									<R11>-3.09364405e-005</R11>
									<R12>-6.60382211e-005</R12>
									<R20>-6.59967045e-005</R20>
									<R21>-0.00130751473</R21>
									<R22>0.999999225</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Cone</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00309555233</X>
									<Y>0.00016379483</Y>
									<Z>0.000461733754</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00244105631</X>
									<Y>0.0360852815</Y>
									<Z>0.00388114294</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX2054">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>5</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>3.00000003e+015</X>
										<Y>2.99999995e+031</Y>
										<Z>3.00000003e+015</Z>
									</Vector3>
								</Properties>
								<Item class="Texture" referent="RBX2055">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">broom good1</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<float name="StudsPerTileU">2</float>
										<float name="StudsPerTileV">2</float>
										<Content name="Texture"><null></null></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2056">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>-407.462524</X>
									<Y>271.764191</Y>
									<Z>345.937531</Z>
									<R00>-0.00130752125</R00>
									<R01>0.999999166</R01>
									<R02>-3.10274045e-005</R02>
									<R10>6.60382211e-005</R10>
									<R11>-3.09364405e-005</R11>
									<R12>-1</R12>
									<R20>-0.999999225</R20>
									<R21>-0.00130751473</R21>
									<R22>-6.59967045e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Bottom</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00309555233</X>
									<Y>0.00016379483</Y>
									<Z>0.000461733754</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00244210055</X>
									<Y>0.0385073535</Y>
									<Z>0.00302894041</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>9.19999981</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX2057">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.400000006</X>
										<Y>1</Y>
										<Z>0.400000006</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX2058">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>3.05175781e-005</R00>
										<R01>0.000152587891</R01>
										<R02>-1</R02>
										<R10>1</R10>
										<R11>-3.05175781e-005</R11>
										<R12>3.05175781e-005</R12>
										<R20>-3.05175781e-005</R20>
										<R21>-1</R21>
										<R22>-0.000152587891</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0.00106811523</X>
										<Y>1.01400757</Y>
										<Z>-0.600280762</Z>
										<R00>-0.000637326913</R00>
										<R01>0.00051778229</R01>
										<R02>0.999999642</R02>
										<R10>-0.000301937776</R10>
										<R11>0.999999821</R11>
										<R12>-0.00051797484</R12>
										<R20>-0.999999702</R20>
										<R21>-0.000302267814</R21>
										<R22>-0.000637170451</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="VehicleSeat" referent="RBX2059">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1011</int>
								<CoordinateFrame name="CFrame">
									<X>-408.0625</X>
									<Y>270.75</Y>
									<Z>345.9375</Z>
									<R00>0.000700712204</R00>
									<R01>-0.000302324886</R01>
									<R02>-0.999999762</R02>
									<R10>0.00060433225</R10>
									<R11>0.999999762</R11>
									<R12>-0.000301901455</R12>
									<R20>0.999999642</R20>
									<R21>-0.000604120549</R21>
									<R22>0.000700891018</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">false</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<float name="MaxSpeed">0</float>
								<string name="Name">MainSeat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00309555233</X>
									<Y>0.00016379483</Y>
									<Z>0.000461733754</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">0</float>
								<float name="Transparency">1</float>
								<float name="TurnSpeed">0</float>
								<Vector3 name="Velocity">
									<X>-0.00197381945</X>
									<Y>0.0382304192</Y>
									<Z>-1.22668198e-005</Z>
								</Vector3>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX2060">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">wait()

local engine = script.Parent
local plane = engine.Parent
local bottom = plane.Bottom
local workspace = workspace
local bg = Instance.new(&quot;BodyGyro&quot;)
local bv = Instance.new(&quot;BodyVelocity&quot;)
local bp = Instance.new(&quot;BodyPosition&quot;)

local running = false
local dead = false
local hover = false
local vaccant = true

bottom_con = nil
engine_con = nil
seat_con = nil

local addon = Instance.new(&quot;ObjectValue&quot;)
addon.Name = &quot;Plane&quot;
addon.Value = plane

bg.Parent = engine
bv.Parent = engine
bp.Parent = engine
bv.maxForce = Vector3.new(0,0,0)
bg.maxTorque = Vector3.new(0,0,0)
bp.maxForce = Vector3.new(0,0,0)
bg.cframe = engine.CFrame


local weld
if bottom:FindFirstChild(&quot;Weld&quot;) then
&#9;weld = bottom.Weld
else
&#9;weld = Instance.new(&quot;Weld&quot;)
end
weld.Part0 = bottom
weld.Part1 = engine
weld.C0 = bottom.CFrame:inverse() * CFrame.new(bottom.Position)
weld.C1 = engine.CFrame:inverse() * CFrame.new(bottom.Position)
weld.Parent = bottom

engine_con = engine.ChildAdded:connect(function(child)
&#9;if child.Name == &quot;SeatWeld&quot; then
&#9;&#9;vaccant = false
&#9;&#9;child.C0 = CFrame.new(0,(engine.Size.y/2 + 1.5),0)
&#9;&#9;child.C1 = CFrame.new(0,0,0)
&#9;&#9;local character = child.Part1.Parent
&#9;&#9;addon.Parent = character
&#9;&#9;wait(1)
&#9;&#9;if game.Players:findFirstChild(character.Name):findFirstChild(&quot;Upgrade&quot;) ~= nil then
&#9;&#9;&#9;script.Speed.Value = 75
&#9;&#9;else
&#9;&#9;&#9;print(&quot;no upgrade purchased&quot;)
&#9;&#9;end
&#9;&#9;script.Broom:Clone().Parent = game.Players:findFirstChild(character.Name).PlayerGui
&#9;end

end)

seat_con = engine.ChildRemoved:connect(function(child)
&#9;if child.Name == &quot;SeatWeld&quot; then
&#9;&#9;local character = child.Part1.Parent
&#9;&#9;game.Players:findFirstChild(addon.Parent.Name).PlayerGui.Broom:Remove()
&#9;&#9;addon.Parent = nil
&#9;&#9;bv.maxForce = Vector3.new(0,0,0)
&#9;&#9;bg.maxTorque = Vector3.new(0,0,0)
&#9;&#9;bp.maxForce = Vector3.new(0,0,0)
&#9;&#9;vaccant = true
&#9;end
end)

bottom_con = bottom.ChildRemoved:connect(function(child)
&#9;if child == weld then
&#9;&#9;engine_con:disconnect()
&#9;&#9;seat_con:disconnect()
&#9;&#9;bottom_con:disconnect()
&#9;&#9;plane:BreakJoints()
&#9;&#9;running = false
&#9;&#9;dead = true
&#9;&#9;bg:Remove()
&#9;&#9;bv:Remove()
&#9;&#9;wait(2)
&#9;&#9;plane:Remove()
&#9;end
end)

while not dead do
&#9;bv.velocity = engine.CFrame.lookVector * script.Speed.Value
&#9;bg.cframe = engine.BodyGyro.cframe * CFrame.fromEulerAnglesXYZ(
&#9;&#9;math.rad(script.Pitch.Value * -engine.Throttle),
&#9;&#9;0,
&#9;&#9;math.rad(script.Roll.Value * -engine.Steer))
&#9;wait()
end
</ProtectedString>
								</Properties>
								<Item class="NumberValue" referent="RBX2061">
									<Properties>
										<string name="Name">Speed</string>
										<double name="Value">50</double>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX2062">
									<Properties>
										<string name="Name">Roll</string>
										<double name="Value">7.5</double>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX2063">
									<Properties>
										<string name="Name">Pitch</string>
										<double name="Value">3.5</double>
									</Properties>
								</Item>
								<Item class="ScreenGui" referent="RBX2064">
									<Properties>
										<string name="Name">Broom</string>
									</Properties>
									<Item class="Frame" referent="RBX2065">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4292203735</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">0</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<string name="Name">Frame</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>500</XO>
												<YS>0</YS>
												<YO>250</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Frame" referent="RBX2066">
											<Properties>
												<bool name="Active">false</bool>
												<Color3 name="BackgroundColor3">4280032284</Color3>
												<float name="BackgroundTransparency">0.100000001</float>
												<Color3 name="BorderColor3">4279970357</Color3>
												<int name="BorderSizePixel">0</int>
												<bool name="ClipsDescendants">false</bool>
												<bool name="Draggable">false</bool>
												<string name="Name">Frame2</string>
												<UDim2 name="Position">
													<XS>0</XS>
													<XO>0</XO>
													<YS>0</YS>
													<YO>300</YO>
												</UDim2>
												<UDim2 name="Size">
													<XS>0</XS>
													<XO>400</XO>
													<YS>0</YS>
													<YO>100</YO>
												</UDim2>
												<token name="SizeConstraint">0</token>
												<token name="Style">3</token>
												<bool name="Visible">true</bool>
												<int name="ZIndex">1</int>
											</Properties>
											<Item class="TextButton" referent="RBX2067">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0.300000012</float>
													<Color3 name="BorderColor3">4294967295</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<bool name="Modal">false</bool>
													<string name="Name">Switch</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>10</XO>
														<YS>0</YS>
														<YO>15</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>175</XO>
														<YS>0</YS>
														<YO>50</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">2</token>
													<string name="Text">Fly</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">2</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX2068">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0.300000012</float>
													<Color3 name="BorderColor3">4294967295</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<bool name="Modal">false</bool>
													<string name="Name">Pause</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>200</XO>
														<YS>0</YS>
														<YO>15</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>175</XO>
														<YS>0</YS>
														<YO>50</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">2</token>
													<string name="Text">Hover</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">2</int>
												</Properties>
											</Item>
											<Item class="Script" referent="RBX2069">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Script</string>
													<ProtectedString name="Source">character = script.Parent.Parent.Parent.Parent.Parent.Character
plane = character:findFirstChild(&quot;Plane&quot;).Value
bv = plane.MainSeat:findFirstChild(&quot;BodyVelocity&quot;)
bg = plane.MainSeat:findFirstChild(&quot;BodyGyro&quot;)
bp = plane.MainSeat:findFirstChild(&quot;BodyPosition&quot;)
on = false
hover = false

function onoroff()
&#9;if (on == false) then
&#9;&#9;on = true
&#9;&#9;bv.maxForce = Vector3.new(9e+004, 9e+004, 9e+004)
&#9;&#9;bg.maxTorque = Vector3.new(9e+004, 9e+004, 9e+004)
&#9;&#9;bg.cframe = plane.MainSeat.CFrame
&#9;&#9;script.Parent.Switch.Text = &quot;Stop&quot;
&#9;else
&#9;&#9;on = false
&#9;&#9;bv.maxForce = Vector3.new(0,0,0)
&#9;&#9;bg.maxTorque = Vector3.new(0,0,0)
&#9;&#9;bg.cframe = plane.MainSeat.CFrame
&#9;&#9;script.Parent.Switch.Text = &quot;Fly&quot;
&#9;end
end

function pauseorunpause()
&#9;if (hover == false) then
&#9;&#9;hover = true
&#9;&#9;bv.maxForce = Vector3.new(0,0,0)
--&#9;&#9;bg.maxTorque = Vector3.new(0,0,0)
&#9;&#9;bp.position = plane.MainSeat.Position
&#9;&#9;bp.maxForce = Vector3.new(9e+004,9e+004,9e+004)
&#9;&#9;bg.cframe = plane.MainSeat.CFrame
&#9;&#9;script.Parent.Pause.Text = &quot;Start&quot;
&#9;else
&#9;&#9;hover = false
&#9;&#9;bv.maxForce = Vector3.new(9e+004, 9e+004, 9e+004)
--&#9;&#9;bg.maxTorque = Vector3.new(9e+004, 9e+004, 9e+004)
&#9;&#9;bp.maxForce = Vector3.new(0,0,0)
&#9;&#9;bg.cframe = plane.MainSeat.CFrame
&#9;&#9;script.Parent.Pause.Text = &quot;Hover&quot;
&#9;end
end

function click(mouse)
onoroff()
end

function click2(mouse)
pauseorunpause()
end




script.Parent.Switch.MouseButton1Down:connect(click)
script.Parent.Pause.MouseButton1Down:connect(click2)
</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="BodyGyro" referent="RBX2070">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>-408</X>
										<Y>270.806366</Y>
										<Z>345.999146</Z>
										<R00>-0.000723488687</R00>
										<R01>-0.00021560071</R01>
										<R02>-0.999999702</R02>
										<R10>0.000517823908</R10>
										<R11>0.999999821</R11>
										<R12>-0.000215975379</R12>
										<R20>0.999999583</R20>
										<R21>-0.000517980021</R21>
										<R22>-0.000723376928</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX2071">
								<Properties>
									<string name="Name">BodyVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>49.9999886</X>
										<Y>0.0153138638</Y>
										<Z>-0.0350356102</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX2072">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2073">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>-404.562561</X>
									<Y>270.464111</Y>
									<Z>345.933655</Z>
									<R00>0.00130752125</R00>
									<R01>3.10274045e-005</R01>
									<R02>-0.999999166</R02>
									<R10>-6.60382211e-005</R10>
									<R11>1</R11>
									<R12>3.09364405e-005</R12>
									<R20>0.999999225</R20>
									<R21>6.59967045e-005</R21>
									<R22>0.00130751473</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00309555233</X>
									<Y>0.00016379483</Y>
									<Z>0.000461733754</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.00184244476</X>
									<Y>0.0398583636</Y>
									<Z>-0.00147052249</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.60000002</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2074">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>-411.562561</X>
									<Y>270.464325</Y>
									<Z>345.94281</Z>
									<R00>0.00130752125</R00>
									<R01>3.10274045e-005</R01>
									<R02>-0.999999166</R02>
									<R10>-6.60382211e-005</R10>
									<R11>1</R11>
									<R12>3.09364405e-005</R12>
									<R20>0.999999225</R20>
									<R21>6.59967045e-005</R21>
									<R22>0.00130751473</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00309555233</X>
									<Y>0.00016379483</Y>
									<Z>0.000461733754</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
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									<Y>0.5</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0.300000012</Y>
									<Z>0.25</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">HeadWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2604">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0.00999999978</X>
									<Y>0.100000001</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">HeadWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2605">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>1.20000005</Y>
									<Z>0.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">HeadWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2606">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0.300000012</Y>
									<Z>0.25</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">HeadWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2607">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0.00999999978</X>
									<Y>0.100000001</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">HeadWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2608">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>1.20000005</Y>
									<Z>0.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">HeadWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2609">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0.300000012</Y>
									<Z>0.25</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">HeadWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2610">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0.00999999978</X>
									<Y>0.100000001</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">HeadWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2611">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>1.20000005</Y>
									<Z>0.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">HeadWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2612">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0.300000012</Y>
									<Z>0.25</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">HeadWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2613">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0.00999999978</X>
									<Y>0.100000001</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">HeadWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2614">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>1.20000005</Y>
									<Z>0.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">HeadWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2615">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0.300000012</Y>
									<Z>0.25</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">HeadWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2616">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">FlipII</string>
								<ProtectedString name="Source">function _restoreproperties() 
&#9;Holder = player.Character 
&#9;Torso = Holder:FindFirstChild(&quot;Torso&quot;) 
&#9;RightS = Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
&#9;LeftS = Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
&#9;RightH = Torso:FindFirstChild(&quot;Right Hip&quot;) 
&#9;LeftH = Torso:FindFirstChild(&quot;Left Hip&quot;) 
&#9;RightS.MaxVelocity = .15 
&#9;LeftS.MaxVelocity = .15 
&#9;RightH.MaxVelocity = .1 
&#9;LeftH.MaxVelocity = .1 
&#9;RightS.DesiredAngle = 0 
&#9;LeftS.DesiredAngle = 0 
&#9;LeftH.DesiredAngle = 0 
&#9;RightH.DesiredAngle = 0 
end 
function ManageAnimation(value) 
&#9;Holder = player.Character 
&#9;Player = player 
&#9;if value == &quot;no anim&quot; then 
&#9;&#9;Anim = Holder:FindFirstChild(&quot;Animate&quot;) 
&#9;&#9;if Anim~=nil then 
&#9;&#9;&#9;Anim.Disabled = true 
&#9;&#9;&#9;Anim.Parent = Player 
&#9;&#9;end 
&#9;elseif value == &quot;re-anim&quot; then 
&#9;&#9;Anim = Player:FindFirstChild(&quot;Animate&quot;) 
&#9;&#9;if Anim~=nil then 
&#9;&#9;&#9;Anim.Disabled = false 
&#9;&#9;&#9;Anim.Parent = Holder 
&#9;&#9;end 
&#9;end 
end 
function Stance() 
&#9;Char = player.Character 
&#9;L = Char.Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
&#9;R = Char.Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
&#9;if L~=nil then 
&#9;&#9;L.DesiredAngle = 3.2 
&#9;&#9;L.MaxVelocity = 3 
&#9;end 
&#9;if R~=nil then 
&#9;&#9;R.DesiredAngle = 3.2 
&#9;&#9;R.MaxVelocity = 3 
&#9;end 
&#9;L = Char.Torso:FindFirstChild(&quot;Left Hip&quot;) 
&#9;R = Char.Torso:FindFirstChild(&quot;Right Hip&quot;) 
&#9;if L~=nil then 
&#9;&#9;L.DesiredAngle = 0 
&#9;&#9;L.MaxVelocity = 3 
&#9;end 
&#9;if R~=nil then 
&#9;&#9;R.DesiredAngle = 0 
&#9;&#9;R.MaxVelocity = 3 
&#9;end 
end 
function Down(ml) 
&#9;for i=1, ml.velocity.y/3 do 
&#9;&#9;ml.velocity = ml.velocity+Vector3.new(0,-4.25,0) 
&#9;&#9;wait() 
&#9;end 
&#9;ml:Remove() 
end 

Char = script.Parent.Parent 
player = game.Players:GetPlayerFromCharacter(Char)
Human = Char.Humanoid 
Torso = Char.Torso 
CF = Torso.CFrame 
ManageAnimation(&quot;re anim&quot;) 
Stance() 
Human.Jump = true 
VelUp = Instance.new(&quot;BodyVelocity&quot;) 
VelUp.velocity = Vector3.new(0,72.5,0)-Torso.CFrame.lookVector*30 
VelUp.P = VelUp.P*2 
VelUp.maxForce = Vector3.new(10000,10000,10000)*999 
VelUp.Parent = Torso 
coroutine.resume(coroutine.create(Down),VelUp) 
Gyro = Instance.new(&quot;BodyGyro&quot;) 
Gyro.P = Gyro.P*10 
Gyro.maxTorque = Vector3.new(100000,100000,100000)*999 
Gyro.cframe = CF 
Gyro.Parent = Torso 
for i=1, 32 do 
&#9;Gyro.cframe = Gyro.cframe*CFrame.fromEulerAnglesXYZ(math.pi/16,0,0) 
&#9;wait() 
end 
Gyro.cframe = CF 
game:GetService(&quot;Debris&quot;):AddItem(Gyro,2) 
ManageAnimation(&quot;re-anim&quot;) 
_restoreproperties() 
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2617">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">FlipII</string>
								<ProtectedString name="Source">function _restoreproperties() 
&#9;Holder = player.Character 
&#9;Torso = Holder:FindFirstChild(&quot;Torso&quot;) 
&#9;RightS = Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
&#9;LeftS = Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
&#9;RightH = Torso:FindFirstChild(&quot;Right Hip&quot;) 
&#9;LeftH = Torso:FindFirstChild(&quot;Left Hip&quot;) 
&#9;RightS.MaxVelocity = .15 
&#9;LeftS.MaxVelocity = .15 
&#9;RightH.MaxVelocity = .1 
&#9;LeftH.MaxVelocity = .1 
&#9;RightS.DesiredAngle = 0 
&#9;LeftS.DesiredAngle = 0 
&#9;LeftH.DesiredAngle = 0 
&#9;RightH.DesiredAngle = 0 
end 
function ManageAnimation(value) 
&#9;Holder = player.Character 
&#9;Player = player 
&#9;if value == &quot;no anim&quot; then 
&#9;&#9;Anim = Holder:FindFirstChild(&quot;Animate&quot;) 
&#9;&#9;if Anim~=nil then 
&#9;&#9;&#9;Anim.Disabled = true 
&#9;&#9;&#9;Anim.Parent = Player 
&#9;&#9;end 
&#9;elseif value == &quot;re-anim&quot; then 
&#9;&#9;Anim = Player:FindFirstChild(&quot;Animate&quot;) 
&#9;&#9;if Anim~=nil then 
&#9;&#9;&#9;Anim.Disabled = false 
&#9;&#9;&#9;Anim.Parent = Holder 
&#9;&#9;end 
&#9;end 
end 
function Stance() 
&#9;Char = player.Character 
&#9;L = Char.Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
&#9;R = Char.Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
&#9;if L~=nil then 
&#9;&#9;L.DesiredAngle = 3.2 
&#9;&#9;L.MaxVelocity = 3 
&#9;end 
&#9;if R~=nil then 
&#9;&#9;R.DesiredAngle = 3.2 
&#9;&#9;R.MaxVelocity = 3 
&#9;end 
&#9;L = Char.Torso:FindFirstChild(&quot;Left Hip&quot;) 
&#9;R = Char.Torso:FindFirstChild(&quot;Right Hip&quot;) 
&#9;if L~=nil then 
&#9;&#9;L.DesiredAngle = 0 
&#9;&#9;L.MaxVelocity = 3 
&#9;end 
&#9;if R~=nil then 
&#9;&#9;R.DesiredAngle = 0 
&#9;&#9;R.MaxVelocity = 3 
&#9;end 
end 
function Down(ml) 
&#9;for i=1, ml.velocity.y/3 do 
&#9;&#9;ml.velocity = ml.velocity+Vector3.new(0,-4.25,0) 
&#9;&#9;wait() 
&#9;end 
&#9;ml:Remove() 
end 

Char = script.Parent.Parent 
player = game.Players:GetPlayerFromCharacter(Char)
Human = Char.Humanoid 
Torso = Char.Torso 
CF = Torso.CFrame 
ManageAnimation(&quot;re anim&quot;) 
Stance() 
Human.Jump = true 
VelUp = Instance.new(&quot;BodyVelocity&quot;) 
VelUp.velocity = Vector3.new(0,72.5,0)-Torso.CFrame.lookVector*30 
VelUp.P = VelUp.P*2 
VelUp.maxForce = Vector3.new(10000,10000,10000)*999 
VelUp.Parent = Torso 
coroutine.resume(coroutine.create(Down),VelUp) 
Gyro = Instance.new(&quot;BodyGyro&quot;) 
Gyro.P = Gyro.P*10 
Gyro.maxTorque = Vector3.new(100000,100000,100000)*999 
Gyro.cframe = CF 
Gyro.Parent = Torso 
for i=1, 32 do 
&#9;Gyro.cframe = Gyro.cframe*CFrame.fromEulerAnglesXYZ(math.pi/16,0,0) 
&#9;wait() 
end 
Gyro.cframe = CF 
game:GetService(&quot;Debris&quot;):AddItem(Gyro,2) 
ManageAnimation(&quot;re-anim&quot;) 
_restoreproperties() 
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>768.300659</X>
							<Y>340.97995</Y>
							<Z>-1081.96838</Z>
							<R00>0.0248021986</R00>
							<R01>-0.804465055</R01>
							<R02>-0.593481898</R02>
							<R10>0.999667048</R10>
							<R11>0.0157350414</R11>
							<R12>0.0204482209</R12>
							<R20>-0.00711141527</R20>
							<R21>-0.593791485</R21>
							<R22>0.804587543</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>57</X>
							<Y>120</Y>
							<Z>85</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX2707">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2708">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>606.239258</X>
							<Y>242.16745</Y>
							<Z>-460.869141</Z>
							<R00>0.965196729</R00>
							<R01>-0.00718361139</R01>
							<R02>-0.261422276</R02>
							<R10>0.00884951279</R10>
							<R11>0.999947369</R11>
							<R12>0.00519557763</R12>
							<R20>0.261371195</R20>
							<R21>-0.00732827652</R21>
							<R22>0.965209484</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>162</X>
							<Y>162</Y>
							<Z>162</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2709">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>795.238037</X>
							<Y>384.16037</Y>
							<Z>-1115.70789</Z>
							<R00>0.0248214491</R00>
							<R01>-0.593458354</R01>
							<R02>0.804481864</R02>
							<R10>0.999666452</R10>
							<R11>0.0204836093</R11>
							<R12>-0.0157331023</R12>
							<R20>-0.00714175077</R20>
							<R21>0.804603994</R21>
							<R22>0.593768835</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>2.4000001</Y>
							<Z>116</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX2710">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2711">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>730.618225</X>
							<Y>342.260925</Y>
							<Z>-1030.87817</Z>
							<R00>0.0243749637</R00>
							<R01>-0.804493308</R01>
							<R02>-0.593461335</R02>
							<R10>0.999681294</R10>
							<R11>0.0157087594</R11>
							<R12>0.0197647251</R12>
							<R20>-0.00657804776</R20>
							<R21>-0.593753994</R21>
							<R22>0.804619789</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>57</X>
							<Y>120</Y>
							<Z>42</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX2712">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2713">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>705.92041</X>
							<Y>376.972107</Y>
							<Z>-1094.23694</Z>
							<R00>0.0238598771</R00>
							<R01>-0.804480612</R01>
							<R02>-0.593499482</R02>
							<R10>0.999691069</R10>
							<R11>0.0150599843</R11>
							<R12>0.0197759867</R12>
							<R20>-0.00697130524</R20>
							<R21>-0.593787909</R21>
							<R22>0.804591417</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>2.4000001</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2714">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">SaveSpells</string>
						<ProtectedString name="Source">function onPlayerEntered(player)
wait()
player:WaitForDataReady() 
repeat wait() until player:FindFirstChild(&quot;Spell&quot;) 
repeat wait() until player:FindFirstChild(&quot;Extras&quot;) 
if player.DataReady then 
local score = player.Spell:GetChildren() 
for i = 1,#score do
if score[i].ClassName == &quot;IntValue&quot; then
local ScoreLoaded = player:LoadInstance(score[i].Name) 
wait()
if ScoreLoaded ~= nil then
score[i].Value = ScoreLoaded.Value
wait()
local ScoreLoaded = player:LoadInstance(&quot;Extras&quot;) 
wait()
if ScoreLoaded ~= nil then
if ScoreLoaded.Value ~= 0 then
player.Extras.Value = ScoreLoaded.Value
else
print(&quot;IsNotValidSoWillNotVerify&quot;)
end
if score[i].ClassName == &quot;BoolValue&quot; then
local ScoreLoaded = player:LoadBoolean(score[i].Name) 
wait()
if ScoreLoaded ~= nil then
score[i].Value = ScoreLoaded.Value
print(&quot;&quot;..player.Name..&quot;&apos;s Spells have been loaded!&quot;)
end
end
end
end
end
end
end
end

function onPlayerLeaving(player) 
if player:findFirstChild(&quot;Spell&quot;) then
local score = player.Spell:GetChildren() 
if player:findFirstChild(&quot;Extras&quot;) then
local score2 = player.Extras
if score2.Value ~= 0 then
player:SaveInstance(&quot;Extras&quot;,score2)
else
print(&quot;NotValidSoWillNotSave&quot;)
end
for i = 1,#score do
if score[i].ClassName == &quot;IntValue&quot; then
player:SaveInstance(score[i].Name,score[i]) 
if score[i].ClassName == &quot;BoolValue&quot; then
player:SaveBoolean(score[i].Name,score[i]) 
print(&quot;&quot;..player.Name..&quot;&apos;s Spells have been saved!&quot;)
end
end
end
end
end
end

game.Players.PlayerAdded:connect(onPlayerEntered)
game.Players.PlayerRemoving:connect(onPlayerLeaving)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2715">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>36.5</X>
							<Y>389.399994</Y>
							<Z>-643.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>9.60000038</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX2716">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX2717">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-94.9675293</X>
							<Y>364.117798</Y>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2867">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>756.799438</X>
							<Y>375.349884</Y>
							<Z>-1143.54492</Z>
							<R00>0.0243749637</R00>
							<R01>-0.804493308</R01>
							<R02>-0.593461335</R02>
							<R10>0.999681294</R10>
							<R11>0.0157087594</R11>
							<R12>0.0197647251</R12>
							<R20>-0.00657804776</R20>
							<R21>-0.593753994</R21>
							<R22>0.804619789</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2868">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>847.259033</X>
							<Y>376.465668</Y>
							<Z>-1047.28137</Z>
							<R00>0.804466903</R00>
							<R01>-0.0247525778</R01>
							<R02>0.593481541</R02>
							<R10>-0.0156553444</R10>
							<R11>-0.999667823</R11>
							<R12>-0.0204726681</R12>
							<R20>0.593791127</R20>
							<R21>0.00717842625</R21>
							<R22>-0.804587185</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>15.6000004</Y>
							<Z>26</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX2869">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2870">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>269.494263</X>
							<Y>392.048187</Y>
							<Z>-792.699707</Z>
							<R00>3.05185094e-005</R00>
							<R01>-9.31379418e-010</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>-3.05185094e-005</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>9.31350996e-010</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>1.20000005</Y>
							<Z>13</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX2871">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2872">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>2.2951355</X>
							<Y>245.6586</Y>
							<Z>546.630371</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>310</X>
							<Y>310</Y>
							<Z>310</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2873">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>804.089478</X>
							<Y>374.461914</Y>
							<Z>-1091.32227</Z>
							<R00>0.0248021986</R00>
							<R01>-0.804465055</R01>
							<R02>-0.593481898</R02>
							<R10>0.999667048</R10>
							<R11>0.0157350414</R11>
							<R12>0.0204482209</R12>
							<R20>-0.00711141527</R20>
							<R21>-0.593791485</R21>
							<R22>0.804587543</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>2.4000001</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2874">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">CleanUp</string>
						<ProtectedString name="Source">while true do
wait(60)
L = game.Workspace:GetChildren()
for i = 1, #L do
if L[i].className == &quot;Hat&quot; or L[i].className == &quot;Tool&quot; then
L[i]:Remove()
wait(1)
end
end
end
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2875">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>724.153564</X>
							<Y>174.402786</Y>
							<Z>-1404.34802</Z>
							<R00>-0.581850588</R00>
							<R01>0.0248009507</R01>
							<R02>-0.812917471</R02>
							<R10>0.02019752</R10>
							<R11>0.999667287</R11>
							<R12>0.0160419233</R12>
							<R20>0.813044846</R20>
							<R21>-0.00708491402</R21>
							<R22>-0.58215791</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>50</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX2876">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2877">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>759.394531</X>
							<Y>375.938232</Y>
							<Z>-1053.53027</Z>
							<R00>0.0243749637</R00>
							<R01>-0.804493308</R01>
							<R02>-0.593461335</R02>
							<R10>0.999681294</R10>
							<R11>0.0157087594</R11>
							<R12>0.0197647251</R12>
							<R20>-0.00657804776</R20>
							<R21>-0.593753994</R21>
							<R22>0.804619789</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3674">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>296.552979</X>
							<Y>416.334991</Y>
							<Z>-7.71105957</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>61</X>
							<Y>61</Y>
							<Z>61</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3675">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">217</int>
						<CoordinateFrame name="CFrame">
							<X>1.30908203</X>
							<Y>385.953491</Y>
							<Z>-634.778259</Z>
							<R00>0.196332023</R00>
							<R01>-0.00725099444</R01>
							<R02>0.980510652</R02>
							<R10>-0.00578792905</R10>
							<R11>0.999946654</R11>
							<R12>0.00855366886</R12>
							<R20>-0.980520427</R20>
							<R21>-0.00735448534</R21>
							<R22>0.196279585</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.79999995</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3676">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>50.7000122</X>
							<Y>398.661377</Y>
							<Z>-622.000061</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>44</X>
							<Y>28.8000011</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX3677">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3678">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>585.170166</X>
							<Y>205.234756</Y>
							<Z>991.133301</Z>
							<R00>0.964922965</R00>
							<R01>3.42899584e-005</R01>
							<R02>-0.262530088</R02>
							<R10>-2.62068861e-005</R10>
							<R11>1</R11>
							<R12>3.42899584e-005</R12>
							<R20>0.262530088</R20>
							<R21>-2.62068861e-005</R21>
							<R22>0.964922965</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">P9</string>
						<float name="Reflectance">0.00100000005</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.00100000005</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3679">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11412443</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.20000005</X>
								<Y>0.899999976</Y>
								<Z>0.5</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3680">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PotionScript</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Beans&quot;)
&#9;&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 20
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You found 20 Bertie Botts Every Flavor Beans&quot;
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;Find Fred and George and trade beans for goods&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;script.Parent:Remove()
&#9;&#9;&#9;&#9;debounce = false&#9;&#9;&#9;
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has Bean label&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no leaderstats&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Bean Debounnce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3681">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(100)
script.Parent:Remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3682">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spin</string>
							<ProtectedString name="Source">while wait() do
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0,-.5,0)
end

</ProtectedString>
						</Properties>
					</Item>
					<Item class="Sparkles" referent="RBX3683">
						<Properties>
							<bool name="Enabled">true</bool>
							<string name="Name">Sparkles</string>
							<Color3 name="SparkleColor">4294967295</Color3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3684">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>479.09668</X>
							<Y>227.071732</Y>
							<Z>-977.904236</Z>
							<R00>1</R00>
							<R01>3.05180438e-005</R01>
							<R02>-3.05171125e-005</R02>
							<R10>-3.05171125e-005</R10>
							<R11>1</R11>
							<R12>3.05180438e-005</R12>
							<R20>3.05180438e-005</R20>
							<R21>-3.05171125e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>162</X>
							<Y>162</Y>
							<Z>162</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3685">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">217</int>
						<CoordinateFrame name="CFrame">
							<X>559.522583</X>
							<Y>356.967468</Y>
							<Z>-80.3666992</Z>
							<R00>-1</R00>
							<R01>3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
							<R10>3.05180438e-005</R10>
							<R11>1</R11>
							<R12>3.05171125e-005</R12>
							<R20>-3.05171125e-005</R20>
							<R21>3.05180438e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>39.2000008</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3686">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>212.052124</X>
							<Y>404.616425</Y>
							<Z>-642.193909</Z>
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								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Hair</string>
						</Properties>
						<Item class="Part" referent="RBX7306">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>681.5</X>
									<Y>377.010406</Y>
									<Z>-817</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX7324">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12259089</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Hair</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.01999998</X>
										<Y>1.04999995</Y>
										<Z>1.04999995</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16674326</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="ShirtGraphic" referent="RBX7325">
						<Properties>
							<Content name="Graphic"><url>http://www.roblox.com/asset/?version=1&amp;id=1433943</url></Content>
							<string name="Name">Shirt Graphic</string>
						</Properties>
					</Item>
					<Item class="CharacterMesh" referent="RBX7326">
						<Properties>
							<int name="BaseTextureId">0</int>
							<token name="BodyPart">2</token>
							<int name="MeshId">27111419</int>
							<string name="Name">Roblox 2.0 Left Arm</string>
							<int name="OverlayTextureId">0</int>
						</Properties>
					</Item>
					<Item class="CharacterMesh" referent="RBX7327">
						<Properties>
							<int name="BaseTextureId">0</int>
							<token name="BodyPart">4</token>
							<int name="MeshId">27111857</int>
							<string name="Name">Roblox 2.0 Left Leg</string>
							<int name="OverlayTextureId">0</int>
						</Properties>
					</Item>
					<Item class="CharacterMesh" referent="RBX7328">
						<Properties>
							<int name="BaseTextureId">0</int>
							<token name="BodyPart">5</token>
							<int name="MeshId">27111882</int>
							<string name="Name">Roblox 2.0 Right Leg</string>
							<int name="OverlayTextureId">0</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7329">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>678.670105</X>
							<Y>377.486877</Y>
							<Z>-806.466675</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7330">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>674.670105</X>
							<Y>377.486908</Y>
							<Z>-806.466675</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX7331">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Banned</string>
						<ProtectedString name="Source">local groupID = 00000

local b = script.Banned:clone()
script.Banned:remove()

local exceptions = {
&quot;bellagirl011&quot;;--admin abuse
&quot;naedalton&quot;;--narb
&quot;HipnoPanda&quot;;
&quot;dakotakim&quot;;
&quot;zoinerz111&quot;;
&quot;thejoker80&quot;;
&quot;cade2000&quot;;
&quot;kristblox&quot;;
&quot;dasae99&quot;;
&quot;masterseb&quot;;
&quot;immario9pikmin9&quot;;
&quot;superashton&quot;;
--&quot;liltonyboy1&quot;;
&quot;benjceus&quot;;
&quot;caponezkilla&quot;;--narb
&quot;R0BLAST2&quot;;
&quot;HEROBRlNESMOM&quot;;
&quot;sniperartist2&quot;;--copy
&quot;goopop1stinks&quot;;--narb
&quot;goopopandryanstink&quot;;--hacker
&quot;Gashira&quot;;--copy
&quot;skylernum1&quot;;--copy
&quot;fireblazer1243&quot;;--hacker
&quot;ryan7967&quot;;--hacker
--&quot;BlizzardSnowGirl&quot;;--copy/major narb
&quot;Goldenlius&quot;;--lieing about admin for personal gain
--&quot;legalsupermarioworld&quot;;--accused
--&quot;dankuzu123&quot;;--accused
--&quot;leonhrp&quot;;--narb
&quot;fireball7353&quot;;--hacker
&quot;annoyedwiz&quot;;--hacker
&quot;CCPLgeek&quot;;-- hacker
&quot;Mattymatman&quot;;
&quot;funkidyo&quot;;-- hacker
&quot;halodude714&quot;;-- narb
&quot;JoJo2251225&quot;; -- narb
&quot;FastBoomBlox&quot;;
&quot;Jakedragonhunter101&quot;;
--&quot;gssgss413413&quot;;
&quot;linkerconnected&quot;; --hacker
&quot;mauzerv2&quot;;
&quot;SciFiSpaceman&quot;;--narb
&quot;foxtank&quot;;--copy
&quot;TheHacker32&quot;;--hacker
&quot;wacky445&quot;;--hacker
&quot;Hung999&quot;;--hacker
&quot;DangCool&quot;;--hacker
--&quot;izerk&quot;;--hacker
&quot;FuzzyGamer&quot;;--hacker
&quot;LordSpawner&quot;;--hacker
--&quot;REALPEIN&quot;;--hacker
&quot;Eleos&quot;;--hacker
&quot;F0zzyFruit&quot;;--hacker
&quot;vroen&quot;;--hacker
&quot;Imabeast909&quot;;--hacker
&quot;Mariofan849&quot;;--possible hacker
&quot;pokmaster555&quot;;--possible hacker
&quot;dragcomaster&quot;;--hacker
&quot;Andre6651&quot;;--hacker
&quot;minecraft12345&quot;;--hacker
&quot;kitez&quot;;--hacker
&quot;gogoboy2001&quot;;--hacker
}

function backup(p,b)
&#9;repeat wait() until (p:findFirstChild(&quot;PlayerGui&quot;))
&#9;b.Parent = p.PlayerGui
end

function checkExceptions(p)
&#9;for _,name in pairs(exceptions) do
&#9;&#9;if (p.Name:lower() == name:lower()) then
&#9;&#9;&#9;return false
&#9;&#9;end
&#9;end
&#9;return true
end

game.Players.PlayerAdded:connect(function(p)
&#9;p.CharacterAdded:wait()
&#9;if ((not p:IsInGroup(groupID)) and (not checkExceptions(p))) then
&#9;&#9;p.Character = nil
&#9;&#9;b:clone().Parent = (p.PlayerGui or backup(p,b))
&#9;end
end)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7332">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>632.270142</X>
							<Y>414.551514</Y>
							<Z>-870.366699</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>45</X>
							<Y>140.400009</Y>
							<Z>101</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX7333">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7334">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>778.6604</X>
							<Y>187.454987</Y>
							<Z>874.256592</Z>
							<R00>0.882564247</R00>
							<R01>0.184963778</R01>
							<R02>0.432270765</R02>
							<R10>0.0205911845</R10>
							<R11>0.903289616</R11>
							<R12>-0.42852658</R12>
							<R20>-0.469729304</R20>
							<R21>0.387101293</R21>
							<R22>0.793402851</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>194</X>
							<Y>194</Y>
							<Z>194</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7335">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>705.270142</X>
							<Y>427.751953</Y>
							<Z>-841.866699</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>45</X>
							<Y>166.800003</Y>
							<Z>100</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX7336">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7337">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>581.170166</X>
							<Y>211.434753</Y>
							<Z>982.633301</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>31</X>
							<Y>15.6000004</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7338">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">217</int>
						<CoordinateFrame name="CFrame">
							<X>-108.032867</X>
							<Y>359.67157</Y>
							<Z>-52.5550537</Z>
							<R00>0.979232728</R00>
							<R01>-0.00719493767</R01>
							<R02>-0.202610075</R02>
							<R10>0.00853114575</R10>
							<R11>0.99994725</R11>
							<R12>0.00572231505</R12>
							<R20>0.202558219</R20>
							<R21>-0.00733199902</R21>
							<R22>0.979242444</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7339">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1002</int>
						<CoordinateFrame name="CFrame">
							<X>580.670166</X>
							<Y>212.234741</Y>
							<Z>1013.6333</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>17</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX7340">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=35558970</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX7341">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=37257958</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX7342">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1021</int>
						<CoordinateFrame name="CFrame">
							<X>696.969971</X>
							<Y>221.438629</Y>
							<Z>756.029907</Z>
							<R00>-0.836937785</R00>
							<R01>2.05325086e-005</R01>
							<R02>0.547298014</R02>
							<R10>3.79603262e-005</R10>
							<R11>1</R11>
							<R12>2.05334691e-005</R12>
							<R20>-0.547297955</R20>
							<R21>3.79608464e-005</R21>
							<R22>-0.836937845</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">1280</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<Vector3 name="size">
							<X>85</X>
							<Y>35.6000557</Y>
							<Z>117</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="WedgePart" referent="RBX7343">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>18.4668579</X>
							<Y>389.112518</Y>
							<Z>-616.636047</Z>
							<R00>0.196332023</R00>
							<R01>-0.00725099444</R01>
							<R02>0.980510652</R02>
							<R10>-0.00578792905</R10>
							<R11>0.999946654</R11>
							<R12>0.00855366886</R12>
							<R20>-0.980520427</R20>
							<R21>-0.00735448534</R21>
							<R22>0.196279585</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>3.60000014</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7344">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">107</int>
						<CoordinateFrame name="CFrame">
							<X>533.170166</X>
							<Y>158.135071</Y>
							<Z>-1035.3667</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Water</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.800000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>161</X>
							<Y>1.20000005</Y>
							<Z>164</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX7345">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">6</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>5000</X>
								<Y>1</Y>
								<Z>5000</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX7346">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local lolo=game:service(&quot;RunService&quot;);
local sealevel=0



function Jump(character)
local B=character.Torso.Floater
if character.Torso.Position.y&lt;sealevel then
local v=Instance.new(&quot;BodyVelocity&quot;)
v.Parent=character.Torso
v.velocity=Vector3.new(0,30,0)
v.maxForce=Vector3.new(0,100000000,0)
wait(.4)
v:remove()
end
end




while true do
sealevel=script.Parent.Position.y
for i,v in pairs(game.Players:GetChildren()) do
if v.Character~=nil and v.Character:FindFirstChild(&quot;Torso&quot;)~=nil then
local Torso=v.Character.Torso
if Torso:FindFirstChild(&quot;Floater&quot;)==nil then
local B=Instance.new(&quot;BodyPosition&quot;)
B.Parent=Torso
B.position=Vector3.new(0,0,0)
B.maxForce=Vector3.new(0,0,0)
B.P=400
B.D=200
B.Name=&quot;Floater&quot;
v.Character.Humanoid.Changed:connect(function(val) if val==&quot;Jump&quot; and v.Character.Humanoid.Jump==true then Jump(v.Character) v.Character.Humanoid.Jump=false  end  end)
end
local ypos=Torso.Position.y
local B=Torso.Floater
if ypos&lt;sealevel then
B.position=Vector3.new(0,sealevel-1,0)
B.maxForce=Vector3.new(0,100000,0)
v.Character.Humanoid.WalkSpeed=8
v.Character.Humanoid.Health=v.Character.Humanoid.Health-2
else
local B=Torso.Floater
B.maxForce=Vector3.new(0,0,0)
--v.Character.Humanoid.WalkSpeed=12
end
end
end
wait(.2)
end


</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX7347">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
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							<Z>-1033.24963</Z>
							<R00>5.34682295e-005</R00>
							<R01>-1</R01>
							<R02>-4.3159529e-005</R02>
							<R10>1</R10>
							<R11>5.34682331e-005</R11>
							<R12>2.30766362e-009</R12>
							<R20>0</R20>
							<R21>-4.3159529e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>125</X>
							<Y>183.600006</Y>
							<Z>313</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX7612">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7613">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>753.594482</X>
							<Y>167.081055</Y>
							<Z>-1431.06482</Z>
							<R00>-0.581850588</R00>
							<R01>0.0248009507</R01>
							<R02>-0.812917471</R02>
							<R10>0.02019752</R10>
							<R11>0.999667287</R11>
							<R12>0.0160419233</R12>
							<R20>0.813044846</R20>
							<R21>-0.00708491402</R21>
							<R22>-0.58215791</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>13.1999998</Y>
							<Z>31</Z>
						</Vector3>
					</Properties>
					<Item class="Texture" referent="RBX7614">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Texture</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<float name="StudsPerTileU">7.80000019</float>
							<float name="StudsPerTileV">13.1999998</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=59724556</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Texture" referent="RBX7615">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Texture</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<float name="StudsPerTileU">7.80000019</float>
							<float name="StudsPerTileV">13.1999998</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=59724556</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX7616">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=14378432</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX7617">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=14378432</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7618">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>113</X>
							<Y>393.299957</Y>
							<Z>-1219.40002</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>268</X>
							<Y>7.20000029</Y>
							<Z>41</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7619">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">217</int>
						<CoordinateFrame name="CFrame">
							<X>-88.2129745</X>
							<Y>386.055023</Y>
							<Z>-176.821121</Z>
							<R00>0.979232728</R00>
							<R01>-0.00719493767</R01>
							<R02>-0.202610075</R02>
							<R10>0.00853114575</R10>
							<R11>0.99994725</R11>
							<R12>0.00572231505</R12>
							<R20>0.202558219</R20>
							<R21>-0.00733199902</R21>
							<R22>0.979242444</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>1.20000005</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7620">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>226.370087</X>
							<Y>223.953491</Y>
							<Z>-583.466736</Z>
							<R00>3.05175781e-005</R00>
							<R01>-1</R01>
							<R02>-3.05175781e-005</R02>
							<R10>-3.05175781e-005</R10>
							<R11>-3.05175781e-005</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>-3.05175781e-005</R21>
							<R22>-3.05175781e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>253</X>
							<Y>20.3999996</Y>
							<Z>18</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX7621">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Sit</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local ing = wazzo.Character
&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;ing.Humanoid.Sit = true
&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;debounce = false
&#9;&#9;else
&#9;&#9;&#9;print(&quot;not person&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;not a person&quot;)
&#9;&#9;wait(.1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Sit debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7622">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>147.600006</X>
							<Y>222.899994</Y>
							<Z>-467</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>22</X>
							<Y>1.20000005</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX7623">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX7624">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Stand</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local ing = wazzo.Character
&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;ing.Humanoid.Sit = false
&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;debounce = false
&#9;&#9;else
&#9;&#9;&#9;print(&quot;not person&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;not a person&quot;)
&#9;&#9;wait(.1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Sit debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7625">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>159.170044</X>
							<Y>309.853729</Y>
							<Z>-722.466675</Z>
							<R00>-3.05157155e-005</R00>
							<R01>1</R01>
							<R02>-3.05147842e-005</R02>
							<R10>3.05157155e-005</R10>
							<R11>-3.05138528e-005</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>-3.05166468e-005</R21>
							<R22>-3.05147842e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>21</X>
							<Y>2.4000001</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX7626">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX7627">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>148.970047</X>
							<Y>313.753845</Y>
							<Z>-722.466614</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>21</X>
							<Y>4.80000019</Y>
							<Z>24</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX7628">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Sit</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local ing = wazzo.Character
&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;ing.Humanoid.Sit = true
&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;debounce = false
&#9;&#9;else
&#9;&#9;&#9;print(&quot;not person&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;not a person&quot;)
&#9;&#9;wait(.1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Sit debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7629">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1002</int>
						<CoordinateFrame name="CFrame">
							<X>250.20166</X>
							<Y>496.958496</Y>
							<Z>-51.8970947</Z>
							<R00>-9.15499404e-005</R00>
							<R01>2.79379719e-009</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>9.15499404e-005</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>2.79388246e-009</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>2.4000001</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="WedgePart" referent="RBX7630">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>188.370041</X>
							<Y>293.9534</Y>
							<Z>-721.966675</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>22</X>
							<Y>34.7999992</Y>
							<Z>56</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX7631">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Sit</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local ing = wazzo.Character
&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;ing.Humanoid.Sit = true
&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;debounce = false
&#9;&#9;else
&#9;&#9;&#9;print(&quot;not person&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;not a person&quot;)
&#9;&#9;wait(.1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Sit debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX7632">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leaderboard</string>
						<ProtectedString name="Source">print(&quot;Leaderboard running&quot;) 

function uno(f ,c ,b)
&#9;f.Value = f.Value + 10
&#9;c.Value = c.Value + 20 
&#9;b.Value = b.Value + 10
end

function dos(f ,c ,b)
&#9;f.Value = f.Value + 5
&#9;c.Value = c.Value + 10
&#9;b.Value = b.Value + 0
end

function tres(f ,c ,b)
&#9;c.Value = c.Value + 5
end


function onPlayerEntered(newPlayer) 

&#9;local stats = Instance.new(&quot;IntValue&quot;)
&#9;stats.Name = &quot;leaderstats&quot;

&#9;local c = Instance.new(&quot;IntValue&quot;)
&#9;c.Name = &quot;Points&quot; 
&#9;c.Value = 0 
&#9;c.Parent = stats 

&#9;local f = Instance.new(&quot;IntValue&quot;)
&#9;f.Name = &quot;Galleons&quot; 
&#9;f.Value = 0 
&#9;f.Parent = stats 

&#9;local b = Instance.new(&quot;IntValue&quot;)
&#9;b.Name = &quot;Beans&quot; 
&#9;b.Value = 0 
&#9;b.Parent = stats 

&#9;stats.Parent = newPlayer 

&#9;while true do 
&#9;&#9;wait(60) 
&#9;&#9;if (c.Parent.Parent:findFirstChild(&quot;Admin&quot;) ~= nil) and (c.Parent.Parent:findFirstChild(&quot;Admin&quot;).Value == true) then
&#9;&#9;&#9;uno(f ,c ,b)
&#9;&#9;elseif (c.Parent.Parent:findFirstChild(&quot;VIP&quot;) ~= nil) and (c.Parent.Parent:findFirstChild(&quot;VIP&quot;).Value == true) then
&#9;&#9;&#9;dos(f ,c ,b)
&#9;&#9;else
&#9;&#9;&#9;tres(f ,c ,b)
&#9;&#9;end
&#9;end
end
 
 
game.Players.ChildAdded:connect(onPlayerEntered) </ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7633">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>147.170029</X>
							<Y>316.353821</Y>
							<Z>-733.466614</Z>
							<R00>-3.05175781e-005</R00>
							<R01>1</R01>
							<R02>-3.05175781e-005</R02>
							<R10>-3.05175781e-005</R10>
							<R11>-3.05175781e-005</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>-3.05175781e-005</R21>
							<R22>3.05175781e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>22.8000011</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX7634">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7635">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>136.37001</X>
							<Y>316.353821</Y>
							<Z>-722.466614</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>21</X>
							<Y>1.20000005</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX7636">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7637">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>147.369995</X>
							<Y>316.353851</Y>
							<Z>-711.466614</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>21.6000004</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX7638">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX7639">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>225.970062</X>
							<Y>289.353577</Y>
							<Z>-721.466492</Z>
							<R00>-3.26636837e-005</R00>
							<R01>-0.99999994</R01>
							<R02>1.37800094e-009</R02>
							<R10>-0.99999994</R10>
							<R11>3.26636837e-005</R11>
							<R12>4.31586013e-005</R12>
							<R20>-4.31585977e-005</R20>
							<R21>3.17178471e-011</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">1040</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>26</X>
							<Y>18</Y>
							<Z>21</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX7640">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Sit</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local ing = wazzo.Character
&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;ing.Humanoid.Sit = true
&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;debounce = false
&#9;&#9;else
&#9;&#9;&#9;print(&quot;not person&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;not a person&quot;)
&#9;&#9;wait(.1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Sit debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7641">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>226.770065</X>
							<Y>245.853577</Y>
							<Z>-721.966614</Z>
							<R00>-3.05157155e-005</R00>
							<R01>1</R01>
							<R02>-3.05147842e-005</R02>
							<R10>3.05157155e-005</R10>
							<R11>-3.05138528e-005</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>-3.05166468e-005</R21>
							<R22>-3.05147842e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>22</X>
							<Y>21.6000004</Y>
							<Z>61</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX7642">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX7643">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>226.070084</X>
							<Y>238.453491</Y>
							<Z>-467.566803</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>11</X>
							<Y>19.2000008</Y>
							<Z>19</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX7644">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Sit</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local ing = wazzo.Character
&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;ing.Humanoid.Sit = true
&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;debounce = false
&#9;&#9;else
&#9;&#9;&#9;print(&quot;not person&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;not a person&quot;)
&#9;&#9;wait(.1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Sit debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7645">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>236.170044</X>
							<Y>268.353607</Y>
							<Z>-594.466736</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>277</X>
							<Y>1.20000005</Y>
							<Z>106</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX7646">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX7647">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Sit</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local ing = wazzo.Character
&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;ing.Humanoid.Sit = true
&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;debounce = false
&#9;&#9;else
&#9;&#9;&#9;print(&quot;not person&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;not a person&quot;)
&#9;&#9;wait(.1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Sit debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7648">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>225.970032</X>
							<Y>312.553864</Y>
							<Z>-594.466736</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>277</X>
							<Y>19.2000008</Y>
							<Z>19</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX7649">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX7650">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Sit</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local ing = wazzo.Character
&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;ing.Humanoid.Sit = true
&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;debounce = false
&#9;&#9;else
&#9;&#9;&#9;print(&quot;not person&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;not a person&quot;)
&#9;&#9;wait(.1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Sit debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7651">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>180.999969</X>
							<Y>267.900024</Y>
							<Z>-478.5</Z>
							<R00>-3.05175781e-005</R00>
							<R01>1</R01>
							<R02>-3.05175781e-005</R02>
							<R10>-3.05175781e-005</R10>
							<R11>-3.05175781e-005</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>-3.05175781e-005</R21>
							<R22>3.05175781e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>60</Y>
							<Z>106</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX7652">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7653">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>198.170044</X>
							<Y>268.35379</Y>
							<Z>-733.466492</Z>
							<R00>-3.05157155e-005</R00>
							<R01>1</R01>
							<R02>-3.05147842e-005</R02>
							<R10>3.05157155e-005</R10>
							<R11>-3.05138528e-005</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>-3.05166468e-005</R21>
							<R22>-3.05147842e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>79.2000046</Y>
							<Z>106</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX7654">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX7655">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Sit</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local ing = wazzo.Character
&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;ing.Humanoid.Sit = true
&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;debounce = false
&#9;&#9;else
&#9;&#9;&#9;print(&quot;not person&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;not a person&quot;)
&#9;&#9;wait(.1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Sit debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7656">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>186.969986</X>
							<Y>267.853851</Y>
							<Z>-594.966614</Z>
							<R00>-3.05175781e-005</R00>
							<R01>1</R01>
							<R02>-3.05175781e-005</R02>
							<R10>-3.05175781e-005</R10>
							<R11>-3.05175781e-005</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>-3.05175781e-005</R21>
							<R22>3.05175781e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>234</X>
							<Y>57.6000023</Y>
							<Z>107</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX7657">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Sit</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local ing = wazzo.Character
&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;ing.Humanoid.Sit = true
&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;debounce = false
&#9;&#9;else
&#9;&#9;&#9;print(&quot;not person&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;not a person&quot;)
&#9;&#9;wait(.1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Sit debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX7658">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">ChamberOfSecrets</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX7659">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>40.5</X>
								<Y>260.700012</Y>
								<Z>-480.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">800</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>61</X>
								<Y>61</Y>
								<Z>61</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX7660">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>33.5</X>
								<Y>234.400009</Y>
								<Z>-536.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">800</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>93</X>
								<Y>93</Y>
								<Z>93</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX7661">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>57</X>
								<Y>221.400009</Y>
								<Z>-474</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Spike</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>13</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7662">
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							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX8566">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
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						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX8567">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>156.613831</X>
							<Y>381.465393</Y>
							<Z>-158.814819</Z>
							<R00>0.748035014</R00>
							<R01>-0.00717469491</R01>
							<R02>-0.663611948</R02>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>72</X>
							<Y>16.8000011</Y>
							<Z>13</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX8568">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>247.148041</X>
							<Y>375.011169</Y>
							<Z>-463.758057</Z>
							<R00>0.977221847</R00>
							<R01>-0.00722639309</R01>
							<R02>-0.212092713</R02>
							<R10>0.00861285906</R10>
							<R11>0.999947131</R11>
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							<R20>0.212040946</R20>
							<R21>-0.00731253251</R21>
							<R22>0.977232456</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>162</X>
							<Y>162</Y>
							<Z>162</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX8569">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Floo Network</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="IntValue" referent="RBX8570">
						<Properties>
							<string name="Name">PlaceId</string>
							<int name="Value">30017373</int>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX8571">
						<Properties>
							<string name="Name">ThisSpawnName</string>
							<string name="Value">FlooIn</string>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX8572">
						<Properties>
							<string name="Name">DestinationSpawnName</string>
							<string name="Value">HogwartsIn</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX8573">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">TouchScript</string>
							<ProtectedString name="Source">local teleporter = script.Parent

local beam_1 = teleporter.teleBeam1

local spinCo 

local vCharacter
local torso
local humanoid

function spin()
&#9;if vCharacter and torso and humanoid then &#9;&#9;
&#9;&#9;humanoid.WalkSpeed = 0.0
&#9;&#9;torso.CFrame = beam_1.CFrame&#9;+ Vector3.new(0, 3, 0)&#9;
&#9;&#9;bg = Instance.new(&quot;BodyGyro&quot;)
&#9;&#9;bg.Name = &quot;Spin&quot;
&#9;&#9;bg.maxTorque = Vector3.new(100000, 100000, 100000)
&#9;&#9;bg.P = 100000
&#9;&#9;bg.Parent = torso
&#9;&#9;bg.cframe = torso.CFrame

&#9;&#9;fire = Instance.new(&quot;Fire&quot;)
&#9;&#9;fire.Parent = beam_1
&#9;&#9;fire.Color = Color3.new(0, 255, 0)
&#9;&#9;fire.SecondaryColor = Color3.new(0, 128, 0)
&#9;&#9;fire.Heat = 20
&#9;&#9;fire.Size = 10
&#9;&#9;
&#9;&#9;local v = Vector3.new(0, 0.1, 0)
&#9;&#9;for i = 1, 180 do 
&#9;&#9;&#9;bg.cframe = torso.CFrame * CFrame.Angles(0, i * math.pi/10, 0)
&#9;&#9;&#9;wait()
&#9;&#9;end
&#9;&#9;if bg then bg:Remove() end&#9;
&#9;&#9;if fire then fire:Remove() end
&#9;&#9;humanoid.WalkSpeed = 16.0&#9;&#9;
&#9;end
end

function tele(hit) 
&#9;print(&quot;In function&quot;)
&#9;if not hit or not hit.Parent then return end 
&#9;print(&quot;found hit&quot;)
&#9;humanoid = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) 
&#9;torso = hit.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if not humanoid then return end 
&#9;if not torso then return end
&#9;print(&quot;Found humanoid&quot;)
&#9;vCharacter = hit.Parent 
&#9;if vCharacter then 
&#9;&#9;print(&quot;Found character&quot;)&#9;&#9;&#9;
&#9;&#9;tp = vCharacter:FindFirstChild(&quot;TeleportScript&quot;)
&#9;&#9;if spinCo == nil or coroutine.status(spinCo) == &apos;dead&apos; then
&#9;&#9;&#9;spinCo = coroutine.create(spin)
&#9;&#9;&#9;coroutine.resume(spinCo)
&#9;&#9;end
&#9;&#9;if tp == nil then 
&#9;&#9;&#9;print(&quot;Cloning Script&quot;)
&#9;&#9;&#9;tp = script.TeleportScript:Clone() 
&#9;&#9;&#9;tp.Parent = vCharacter
&#9;&#9;&#9;place = teleporter.PlaceId:Clone()
&#9;&#9;&#9;place.Parent = tp
&#9;&#9;&#9;destination = teleporter.DestinationSpawnName:Clone()
&#9;&#9;&#9;destination.Parent = tp
&#9;&#9;&#9;wait(1.0) 
&#9;&#9;&#9;tp.Disabled = false 
&#9;&#9;else
&#9;&#9;&#9;wait(1.0)
&#9;&#9;&#9;tp.Disabled = true
&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;tp.Disabled = false 
&#9;&#9;end
&#9;end 
end

beam_1.Touched:connect(tele)


</ProtectedString>
						</Properties>
						<Item class="LocalScript" referent="RBX8574">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">TeleportScript</string>
								<ProtectedString name="Source">local place = script:FindFirstChild(&quot;PlaceId&quot;)
local spawn = script:FindFirstChild(&quot;DestinationSpawnName&quot;)

local placeId
local spawnName
if place then
&#9;placeId = place.Value
&#9;if spawn and spawn.Value then
&#9;&#9;spawnName = spawn.Value
&#9;&#9;game:GetService(&quot;TeleportService&quot;):TeleportToSpawnByName(placeId, spawnName)
&#9;else
&#9;&#9;game:GetService(&quot;TeleportService&quot;):Teleport(placeId)
&#9;end
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX8575">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX8576">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1013</int>
							<CoordinateFrame name="CFrame">
								<X>876.794189</X>
								<Y>369.265747</Y>
								<Z>-958.399414</Z>
								<R00>-0.593485355</R00>
								<R01>0.0248231962</R01>
								<R02>-0.804461896</R02>
								<R10>0.0204493459</R10>
								<R11>0.999666631</R11>
								<R12>0.015760269</R12>
								<R20>0.80458492</R20>
								<R21>-0.00709723076</R21>
								<R22>-0.593795121</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">1072</token>
							<string name="Name">teleBeam1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4.19999981</X>
								<Y>0.200000003</Y>
								<Z>10.1999998</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="SpawnLocation" referent="RBX8577">
						<Properties>
							<bool name="AllowTeamChangeOnTouch">false</bool>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>876.982056</X>
								<Y>369.062225</Y>
								<Z>-958.060364</Z>
								<R00>-0.593485355</R00>
								<R01>0.0248231962</R01>
								<R02>-0.804461896</R02>
								<R10>0.0204493459</R10>
								<R11>0.999666631</R11>
								<R12>0.015760269</R12>
								<R20>0.80458492</R20>
								<R21>-0.00709723076</R21>
								<R22>-0.593795121</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<int name="Duration">10</int>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">1</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">TeleportSpawn</string>
							<bool name="Neutral">false</bool>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<int name="TeamColor">194</int>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>0.200000003</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX8578">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>870.986267</X>
								<Y>369.959839</Y>
								<Z>-965.239502</Z>
								<R00>0.804473102</R00>
								<R01>0.0248108245</R01>
								<R02>-0.593467534</R02>
								<R10>-0.015712928</R10>
								<R11>0.999666512</R11>
								<R12>0.0204928406</R12>
								<R20>0.593778074</R20>
								<R21>-0.0071606976</R21>
								<R22>0.804594636</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1.20000029</X>
								<Y>2.59999967</Y>
								<Z>0.400000036</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX8579">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1002</int>
							<CoordinateFrame name="CFrame">
								<X>870.889709</X>
								<Y>372.562103</Y>
								<Z>-965.376831</Z>
								<R00>0.804473102</R00>
								<R01>0.0248108245</R01>
								<R02>-0.593467534</R02>
								<R10>-0.015712928</R10>
								<R11>0.999666512</R11>
								<R12>0.0204928406</R12>
								<R20>0.593778074</R20>
								<R21>-0.0071606976</R21>
								<R22>0.804594636</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3.20000029</X>
								<Y>2.59999967</Y>
								<Z>0.400000036</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX8580">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SignScript</string>
								<ProtectedString name="Source">local sign = script.Parent 
local teleporter = sign.Parent 

local placeId = teleporter.PlaceId
local decal
local tex

if placeId then 
&#9;placeId = placeId.Value
&#9;decal = script.Parent.Decal
&#9;tex = &quot;http://www.roblox.com/Thumbs/Asset.ashx?format=png&amp;width=420&amp;height=230&amp;assetId=&quot; ..placeId
&#9;decal.Texture = tex
end



</ProtectedString>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX8581">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/Thumbs/Asset.ashx?format=png&amp;width=420&amp;height=230&amp;assetId=30017373</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX8582">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1002</int>
						<CoordinateFrame name="CFrame">
							<X>202.48172</X>
							<Y>520.055542</Y>
							<Z>-0.197143555</Z>
							<R00>3.05185094e-005</R00>
							<R01>-9.31379418e-010</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>-3.05185094e-005</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>9.31350996e-010</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>38</X>
							<Y>30</Y>
							<Z>14</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX8583">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>544.670166</X>
							<Y>379.236877</Y>
							<Z>-734.366699</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>24.3999996</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX8584">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX8585">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>431.670166</X>
							<Y>487.037231</Y>
							<Z>-1039.4668</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>57.6000023</Y>
							<Z>48</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX8586">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>226.790619</X>
							<Y>388.36026</Y>
							<Z>-116.11731</Z>
							<R00>0.977221847</R00>
							<R01>-0.00722639309</R01>
							<R02>-0.212092713</R02>
							<R10>0.00861285906</R10>
							<R11>0.999947131</R11>
							<R12>0.00561360363</R12>
							<R20>0.212040946</R20>
							<R21>-0.00731253251</R21>
							<R22>0.977232456</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>162</X>
							<Y>162</Y>
							<Z>162</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX8587">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>256.919739</X>
							<Y>413.048462</Y>
							<Z>-184.801025</Z>
							<R00>0.977221847</R00>
							<R01>-0.00722639309</R01>
							<R02>-0.212092713</R02>
							<R10>0.00861285906</R10>
							<R11>0.999947131</R11>
							<R12>0.00561360363</R12>
							<R20>0.212040946</R20>
							<R21>-0.00731253251</R21>
							<R22>0.977232456</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>162</X>
							<Y>162</Y>
							<Z>162</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX8588">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>340.515869</X>
							<Y>259.299927</Y>
							<Z>194.249268</Z>
							<R00>1</R00>
							<R01>3.05180438e-005</R01>
							<R02>-3.05171125e-005</R02>
							<R10>-3.05171125e-005</R10>
							<R11>1</R11>
							<R12>3.05180438e-005</R12>
							<R20>3.05180438e-005</R20>
							<R21>-3.05171125e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>162</X>
							<Y>162</Y>
							<Z>162</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX8589">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
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									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX9411">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-71.1328125</X>
								<Y>273.029175</Y>
								<Z>-470.829834</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>12</X>
								<Y>2.4000001</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX9412">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-66.1328125</X>
								<Y>266.429016</Y>
								<Z>-470.829834</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>10.8000002</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX9413">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">SlytherinDoor</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX9414">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-40.6328125</X>
									<Y>266.429016</Y>
									<Z>-485.329834</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>10.8000002</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX9415">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX9416">
							<Properties>
								<string name="Name">Value</string>
								<bool name="Value">false</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX9417">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>-41.6328125</X>
									<Y>268.628937</Y>
									<Z>-485.329834</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Trigger</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>9</X>
									<Y>15.1999998</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX9418">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">TriggerScript</string>
									<ProtectedString name="Source">door = script.Parent.Parent.Door
debounce = script.Parent.Parent.Value

function onTouched(hit)
open()
end

function open()
&#9;if debounce.Value == false then
&#9;&#9;debounce.Value = true
&#9;&#9;door.BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)
&#9;&#9;door.Transparency = .2
&#9;&#9;wait(.2)
&#9;&#9;door.BrickColor = BrickColor.new(&quot;Mid grey&quot;)
&#9;&#9;door.Transparency = .4
&#9;&#9;wait(.2)
&#9;&#9;door.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
&#9;&#9;door.Transparency = .6
&#9;&#9;wait(.2)
&#9;&#9;door.BrickColor = BrickColor.new(&quot;White&quot;)
&#9;&#9;door.Transparency = .8
&#9;&#9;wait(.2)
&#9;&#9;door.BrickColor = BrickColor.new(&quot;Institutional white&quot;)
&#9;&#9;door.Transparency = 1
&#9;&#9;door.CanCollide = false
&#9;&#9;wait(5)
&#9;&#9;close()
&#9;end
end

function close()
door.BrickColor = BrickColor.new(&quot;Institutional white&quot;)
door.Transparency = .8
wait(.2)
door.BrickColor = BrickColor.new(&quot;White&quot;)
door.Transparency = .6
wait(.2)
door.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
door.Transparency = .4
wait(.2)
door.BrickColor = BrickColor.new(&quot;Mid grey&quot;)
door.Transparency = .2
wait(.2)
door.BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)
door.Transparency = 0
door.CanCollide = true
debounce.Value = false
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="WedgePart" referent="RBX9419">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-45.5328369</X>
								<Y>268.664154</Y>
								<Z>-476.770264</Z>
								<R00>-3.05166468e-005</R00>
								<R01>9.31265731e-010</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-6.10332936e-005</R11>
								<R12>-3.05166468e-005</R12>
								<R20>6.10332936e-005</R20>
								<R21>-1</R21>
								<R22>2.79388246e-009</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<Vector3 name="size">
								<X>15</X>
								<Y>7.20000029</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="WedgePart" referent="RBX9420">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-34.6328125</X>
								<Y>256.629028</Y>
								<Z>-485.329834</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>8.40000057</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX9421">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-28.1328125</X>
								<Y>264.429016</Y>
								<Z>-493.329834</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
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							</Properties>
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							</Item>
						</Item>
						<Item class="Script" referent="RBX10856">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">ClockScript</string>
								<ProtectedString name="Source">-- Ganondude

local clock = script.Parent
local face = clock.Face
local hour_hand = clock.Hour
local minute_hand = clock.Minute
hour = script.Hour
minute = script.Minute

local minutesInDay = 60*24

function rotateClockHand(hand,rotation)
&#9;local lv = (face.CFrame*CFrame.Angles(0,math.pi/2,0)).lookVector*face.Size.Z/2.5
&#9;hand.CFrame = face.CFrame*CFrame.Angles(01.6,-rotation,0) + lv
&#9;hand.CFrame = hand.CFrame - hand.CFrame.lookVector*hand.Size.Z/2
end

while true do

&#9;hour.Value = hour.Value
&#9;minute.Value = minute.Value + 1

&#9;rotateClockHand(hour_hand,hour.Value*(math.pi/6) + minute.Value*(math.pi/500))
&#9;rotateClockHand(minute_hand,minute.Value*(math.pi/30))

&#9;wait(02)
end

-- Ganondude</ProtectedString>
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									<string name="Name">Minute</string>
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								<string name="Name">Pendulum</string>
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										</Vector3>
										<Vector3 name="Scale">
											<X>4.5</X>
											<Y>1</Y>
											<Z>4.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX10863">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>568.235596</X>
										<Y>449.763306</Y>
										<Z>-354.341125</Z>
										<R00>0.000653386116</R00>
										<R01>-0.0376291536</R01>
										<R02>0.999291539</R02>
										<R10>0.000996865332</R10>
										<R11>0.999291301</R11>
										<R12>0.0376284942</R12>
										<R20>-0.999999285</R20>
										<R21>0.000971572474</R21>
										<R22>0.000690460205</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.0676566288</X>
										<Y>0.306567132</Y>
										<Z>-0.0257130526</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-3.39112949</X>
										<Y>-0.774109781</Y>
										<Z>-1.27923012</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>99</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX10864">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX10865">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>566.30896</X>
										<Y>500.73114</Y>
										<Z>-335.770996</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">6</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>34</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX10866">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX10867">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>566.30896</X>
										<Y>500.73114</Y>
										<Z>-361.770996</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">0</float>
									<float name="LeftParamB">0</float>
									<token name="LeftSurface">6</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>12</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX10868">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX10869">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>566.316528</X>
										<Y>500.727173</Y>
										<Z>-354.291565</Z>
										<R00>0.000653386116</R00>
										<R01>-0.0376291536</R01>
										<R02>0.999291539</R02>
										<R10>0.000996865332</R10>
										<R11>0.999291301</R11>
										<R12>0.0376284942</R12>
										<R20>-0.999999285</R20>
										<R21>0.000971572474</R21>
										<R22>0.000690460205</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.0676566288</X>
										<Y>0.306567132</Y>
										<Z>-0.0257130526</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-2.06549931</X>
										<Y>-0.721411586</Y>
										<Z>-4.13895035</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX10870">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyForce" referent="RBX10871">
									<Properties>
										<string name="Name">BodyForce</string>
										<Vector3 name="force">
											<X>2000</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX10872">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">while wait() do
script.Parent.force = Vector3.new(2000, 0, 0)
wait(2)
script.Parent.force = Vector3.new(-2000, 0, 0)
wait(2)
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX10873">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>565.670166</X>
									<Y>438.736816</Y>
									<Z>-320.366699</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Gate</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>21</X>
									<Y>49.2000008</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX10874">
								<Properties>
									<token name="Face">2</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=41263278</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX10875">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=41263278</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX10876">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Function</string>
									<ProtectedString name="Source">local on = false 
gate = script.Parent

function check() 
&#9;local n = tonumber(string.sub(game.Lighting.TimeOfDay,1,2)) 
&#9;if ((n &gt; 4) and (n &lt; 18)) then 
&#9;&#9;if (on) then 
&#9;&#9;&#9;on = false 
&#9;&#9;&#9;wait(math.random()*5) 
&#9;&#9;&#9;for i = 1,1 do 
&#9;&#9;&#9;game.Lighting.FogEnd = 500
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;game.Lighting.FogEnd = 600
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;game.Lighting.FogEnd = 800
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;game.Lighting.FogEnd = 1000
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,1,0)
&#9;&#9;&#9;game.Lighting.FogEnd = 100000
&#9;&#9;&#9;&#9;wait() 
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;elseif not (on) then 
&#9;&#9;on = true 
&#9;&#9;wait(math.random()*5) 
&#9;&#9;for i = 1,1 do 
&#9;&#9;&#9;game.Lighting.FogEnd = 1000
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;game.Lighting.FogEnd = 800
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;game.Lighting.FogEnd = 600
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;game.Lighting.FogEnd = 500
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;gate.CFrame = gate.CFrame*CFrame.new(0,-1,0)
&#9;&#9;&#9;wait() 
&#9;&#9;end 
&#9;end 
end 

game.Lighting.LightingChanged:connect(check) 
check() </ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX10877">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>565.900024</X>
									<Y>477.502655</Y>
									<Z>-317.597809</Z>
									<R00>-1</R00>
									<R01>-3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>-1</R11>
									<R12>3.05171125e-005</R12>
									<R20>3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Face</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>26</X>
									<Y>25.2000008</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX10878">
								<Properties>
									<token name="Face">2</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=67475255</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX10879">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=67475255</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX10880">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Gears</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX10881">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Gear</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX10882">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>568</X>
											<Y>476.871826</Y>
											<Z>-319.399902</Z>
											<R00>0.996207237</R00>
											<R01>4.39409087e-005</R01>
											<R02>-0.0870117843</R02>
											<R10>0.0870117918</R10>
											<R11>-2.91801043e-005</R11>
											<R12>0.996207297</R12>
											<R20>4.12352383e-005</R20>
											<R21>-0.99999994</R21>
											<R22>-3.28928109e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX10883">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1.20000005</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX10884">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local Speed = script.Parent.Parent.Speed.Value

while true do

wait(.1)

script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(Speed),0)
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10885">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>568</X>
											<Y>476.899994</Y>
											<Z>-319.399994</Z>
											<R00>0.642865241</R00>
											<R01>6.57564524e-005</R01>
											<R02>-0.76597929</R02>
											<R10>0.76597935</R10>
											<R11>-2.79135929e-005</R11>
											<R12>0.642865241</R12>
											<R20>2.08913025e-005</R20>
											<R21>-1</R21>
											<R22>-6.83127655e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX10886">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1.20000005</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX10887">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local Speed = script.Parent.Parent.Speed.Value

while true do

wait(.1)

script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(Speed),0)
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10888">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>568</X>
											<Y>476.899994</Y>
											<Z>-319.399994</Z>
											<R00>0.765969038</R00>
											<R01>3.77600954e-005</R01>
											<R02>0.642877579</R02>
											<R10>-0.642877579</R10>
											<R11>-4.10503635e-005</R11>
											<R12>0.765968978</R12>
											<R20>5.53134269e-005</R20>
											<R21>-0.99999994</R21>
											<R22>-7.16818886e-006</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX10889">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1.20000005</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX10890">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local Speed = script.Parent.Parent.Speed.Value

while true do

wait(.1)

script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(Speed),0)
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10891">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>568</X>
											<Y>476.899994</Y>
											<Z>-319.399994</Z>
											<R00>-0.765948832</R00>
											<R01>-4.33133973e-005</R01>
											<R02>-0.64290154</R02>
											<R10>0.64290154</R10>
											<R11>-1.15036746e-005</R11>
											<R12>-0.765948832</R12>
											<R20>2.57801184e-005</R20>
											<R21>-0.99999994</R21>
											<R22>3.66574895e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Center</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="CylinderMesh" referent="RBX10892">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>5</X>
												<Y>1.00999999</Y>
												<Z>5</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX10893">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local Speed = script.Parent.Parent.Speed.Value

while true do

wait(.1)

script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(Speed),0)
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10894">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>568</X>
											<Y>476.871826</Y>
											<Z>-319.399902</Z>
											<R00>0.086978808</R00>
											<R01>-4.51507674e-007</R01>
											<R02>0.996210158</R02>
											<R10>-0.996210158</R10>
											<R11>-6.12449367e-005</R11>
											<R12>0.0869788155</R12>
											<R20>6.0973558e-005</R20>
											<R21>-1</R21>
											<R22>-5.77680521e-006</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX10895">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1.20000005</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX10896">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local Speed = script.Parent.Parent.Speed.Value

while true do

wait(.1)

script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(Speed),0)
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10897">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>568</X>
											<Y>476.899994</Y>
											<Z>-319.399994</Z>
											<R00>-0.765948832</R00>
											<R01>-4.33133973e-005</R01>
											<R02>-0.64290154</R02>
											<R10>0.64290154</R10>
											<R11>-1.15036746e-005</R11>
											<R12>-0.765948832</R12>
											<R20>2.57801184e-005</R20>
											<R21>-0.99999994</R21>
											<R22>3.66574895e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="CylinderMesh" referent="RBX10898">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1.5</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX10899">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local Speed = script.Parent.Parent.Speed.Value

while true do

wait(.1)

script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(Speed),0)
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="IntValue" referent="RBX10900">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">-5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX10901">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Gear</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX10902">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>560.5</X>
											<Y>488.250519</Y>
											<Z>-319.600098</Z>
											<R00>0.086978808</R00>
											<R01>6.40790458e-005</R01>
											<R02>-0.996210158</R02>
											<R10>0.996210158</R10>
											<R11>-2.93231301e-006</R11>
											<R12>0.0869788155</R12>
											<R20>2.65231984e-006</R20>
											<R21>-1</R21>
											<R22>-6.40912476e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>1.20000005</Y>
											<Z>15</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX10903">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1.20000005</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX10904">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local Speed = script.Parent.Parent.Speed.Value

while true do

wait(.1)

script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(Speed),0)
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10905">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>560.5</X>
											<Y>488.300018</Y>
											<Z>-319.600006</Z>
											<R00>-0.642885149</R00>
											<R01>-6.5755281e-005</R01>
											<R02>-0.765962601</R02>
											<R10>0.765962601</R10>
											<R11>-2.79155229e-005</R11>
											<R12>-0.642885149</R12>
											<R20>2.08908459e-005</R20>
											<R21>-1</R21>
											<R22>6.83125618e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>1.20000005</Y>
											<Z>15</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX10906">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1.20000005</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX10907">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local Speed = script.Parent.Parent.Speed.Value

while true do

wait(.1)

script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(Speed),0)
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10908">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>560.5</X>
											<Y>488.300018</Y>
											<Z>-319.600006</Z>
											<R00>0.765969038</R00>
											<R01>4.33114619e-005</R01>
											<R02>-0.642877579</R02>
											<R10>0.642877579</R10>
											<R11>-1.1504656e-005</R11>
											<R12>0.765968978</R12>
											<R20>2.57791562e-005</R20>
											<R21>-0.99999994</R21>
											<R22>-3.66561762e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>1.20000005</Y>
											<Z>15</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX10909">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1.20000005</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX10910">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local Speed = script.Parent.Parent.Speed.Value

while true do

wait(.1)

script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(Speed),0)
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10911">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>560.5</X>
											<Y>488.300018</Y>
											<Z>-319.600006</Z>
											<R00>-0.765948832</R00>
											<R01>-3.77611905e-005</R01>
											<R02>0.64290154</R02>
											<R10>-0.64290154</R10>
											<R11>-4.10519242e-005</R11>
											<R12>-0.765948832</R12>
											<R20>5.53154896e-005</R20>
											<R21>-0.99999994</R21>
											<R22>7.16695286e-006</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Center</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>1.20000005</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
									<Item class="CylinderMesh" referent="RBX10912">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>5</X>
												<Y>1.00999999</Y>
												<Z>5</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX10913">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local Speed = script.Parent.Parent.Speed.Value

while true do

wait(.1)

script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(Speed),0)
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10914">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>560.5</X>
											<Y>488.250519</Y>
											<Z>-319.600098</Z>
											<R00>0.996207237</R00>
											<R01>4.23013407e-005</R01>
											<R02>0.0870117843</R02>
											<R10>-0.0870117843</R10>
											<R11>-3.28760252e-005</R11>
											<R12>0.996207297</R12>
											<R20>4.50015068e-005</R20>
											<R21>-0.99999994</R21>
											<R22>-2.9070623e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>1.20000005</Y>
											<Z>15</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX10915">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1.20000005</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX10916">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local Speed = script.Parent.Parent.Speed.Value

while true do

wait(.1)

script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(Speed),0)
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10917">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>560.5</X>
											<Y>488.300018</Y>
											<Z>-319.600006</Z>
											<R00>-0.765948832</R00>
											<R01>-3.77611905e-005</R01>
											<R02>0.64290154</R02>
											<R10>-0.64290154</R10>
											<R11>-4.10519242e-005</R11>
											<R12>-0.765948832</R12>
											<R20>5.53154896e-005</R20>
											<R21>-0.99999994</R21>
											<R22>7.16695286e-006</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>1.20000005</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
									<Item class="CylinderMesh" referent="RBX10918">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1.5</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX10919">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local Speed = script.Parent.Parent.Speed.Value

while true do

wait(.1)

script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(Speed),0)
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="IntValue" referent="RBX10920">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">5</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX10921">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
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										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>14</X>
											<Y>28.8000011</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Script" referent="RBX11169">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">UniversalRegenScript</string>
						<ProtectedString name="Source">model = game.Workspace.Brooms.broom1 
backup = model:clone() 
model2 = game.Workspace.Brooms.broom2 
backup2 = model2:clone() 
model3 = game.Workspace.Brooms.broom3 
backup3 = model3:clone() 

function onChatted(msg, recipient, speaker) 

local source = string.lower(speaker.Name) 
msg = string.lower(msg) 

if (msg == &quot;broom1&quot;) then
&#9;if (model ~= nil) and (model.Taken.Value == false) then
&#9;&#9;model:remove() 
&#9;&#9;model = backup:clone() 
&#9;&#9;model.Parent = game.Workspace 
&#9;&#9;model:makeJoints() 
&#9;else
&#9;&#9;print(&quot;No Model&quot;)
&#9;end
elseif (msg == &quot;broom2&quot;) then
&#9;if (model2 ~= nil) and (model2.Taken.Value == false) then
&#9;&#9;model2:remove() 
&#9;&#9;model2 = backup2:clone() 
&#9;&#9;model2.Parent = game.Workspace 
&#9;&#9;model2:makeJoints() 
&#9;else
&#9;&#9;print(&quot;No Model&quot;)
&#9;end
elseif (msg == &quot;broom3&quot;) then
&#9;if (model3 ~= nil) and (model3.Taken.Value == false) then
&#9;&#9;model3:remove() 
&#9;&#9;model3 = backup3:clone() 
&#9;&#9;model3.Parent = game.Workspace 
&#9;&#9;model3:makeJoints() 
&#9;else
&#9;&#9;print(&quot;No Model&quot;)
&#9;end
end 

end 

function onPlayerEntered(newPlayer) 
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end 

game.Players.ChildAdded:connect(onPlayerEntered) 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="WedgePart" referent="RBX11170">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1021</int>
						<CoordinateFrame name="CFrame">
							<X>395.101379</X>
							<Y>433.51474</Y>
							<Z>-36.6276855</Z>
							<R00>-0.261418462</R00>
							<R01>-0.00721784681</R01>
							<R02>-0.965195298</R02>
							<R10>0.00513357576</R10>
							<R11>0.999947488</R11>
							<R12>-0.00886812713</R12>
							<R20>0.96520865</R20>
							<R21>-0.00727323582</R21>
							<R22>-0.261367679</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">1280</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<Vector3 name="size">
							<X>91</X>
							<Y>44.4000015</Y>
							<Z>50</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX11171">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>719.161316</X>
							<Y>166.533234</Y>
							<Z>-1431.09277</Z>
							<R00>0.581825018</R00>
							<R01>-0.0247189049</R01>
							<R02>-0.812938273</R02>
							<R10>-0.0201717913</R10>
							<R11>-0.999669135</R11>
							<R12>0.0159597248</R12>
							<R20>-0.8130638</R20>
							<R21>0.00711265346</R21>
							<R22>-0.582131147</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>39</X>
							<Y>12</Y>
							<Z>11</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX11172">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX11173">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Widows</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX11174">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">StaffRoomWindows</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX11175">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">135</int>
								<CoordinateFrame name="CFrame">
									<X>386.57019</X>
									<Y>413.239807</Y>
									<Z>-1120.96667</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>18</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX11176">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.899999976</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX11177">
								<Properties>
									<token name="Face">0</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=59724556</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX11178">
								<Properties>
									<token name="Face">3</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=59724556</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11179">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">135</int>
								<CoordinateFrame name="CFrame">
									<X>365.57019</X>
									<Y>413.239777</Y>
									<Z>-1120.96667</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>18</Y>
									<Z>14</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX11180">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.899999976</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX11181">
								<Properties>
									<token name="Face">0</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=59724556</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX11182">
								<Properties>
									<token name="Face">3</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=59724556</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11183">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">135</int>
								<CoordinateFrame name="CFrame">
									<X>345.57019</X>
									<Y>413.239777</Y>
									<Z>-1120.96667</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>125.620026</X>
										<Y>174.03389</Y>
										<Z>1028.49023</Z>
										<R00>0.540685117</R00>
										<R01>-0.792602658</R01>
										<R02>-0.281824261</R02>
										<R10>0.409709126</R10>
										<R11>0.540722847</R11>
										<R12>-0.734670997</R12>
										<R20>0.734698772</R20>
										<R21>0.281751961</R21>
										<R22>0.617106497</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part2</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>3.60000014</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX12297">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/Asset/?id=9756362</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX12298">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">p1 = script.Parent.Part1
p2 = script.Parent.Part2

function flip1()
p1.CFrame = p1.CFrame*CFrame.Angles(0,0.1,0)
p2.CFrame = p2.CFrame*CFrame.Angles(0,0,0.1)
end

function flip2()
p2.CFrame = p2.CFrame*CFrame.Angles(0,-0.1,0)
p1.CFrame = p1.CFrame*CFrame.Angles(0,0,-0.1)
end

function flip3()
p2.CFrame = p2.CFrame*CFrame.Angles(0.1,0,0)
p1.CFrame = p1.CFrame*CFrame.Angles(-0.1,0,0)
end

while wait() do
flip1()
wait(.01)
flip2()
wait(.01)
flip3()
wait(.01)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12299">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>119.890015</X>
									<Y>173.633926</Y>
									<Z>1028.14038</Z>
									<R00>-0.629329681</R00>
									<R01>-4.06831568e-005</R01>
									<R02>-0.777138412</R02>
									<R10>1.44069691e-005</R10>
									<R11>-1</R11>
									<R12>4.06831314e-005</R12>
									<R20>-0.777138412</R20>
									<R21>1.4406889e-005</R21>
									<R22>0.629329681</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>10.8000002</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12300">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>131.120026</X>
									<Y>173.633926</Y>
									<Z>1027.69019</Z>
									<R00>0.587818861</R00>
									<R01>4.10455432e-005</R01>
									<R02>-0.808992565</R02>
									<R10>1.33376388e-005</R10>
									<R11>-1</R11>
									<R12>-4.10454086e-005</R12>
									<R20>-0.808992624</R20>
									<R21>1.33372123e-005</R21>
									<R22>-0.587818861</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>10.8000002</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12301">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>125.399872</X>
									<Y>173.633926</Y>
									<Z>1026.28064</Z>
									<R00>-3.26622794e-005</R00>
									<R01>-4.59821458e-014</R01>
									<R02>1</R02>
									<R10>4.31576664e-005</R10>
									<R11>-1</R11>
									<R12>1.40958167e-009</R12>
									<R20>1</R20>
									<R21>4.31576664e-005</R21>
									<R22>3.26622794e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>10.8000002</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12302">
								<Properties>
									<token name="Face">3</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=41539797</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12303">
								<Properties>
									<token name="Face">0</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=41539797</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12304">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>103.120026</X>
									<Y>173.633926</Y>
									<Z>1027.69019</Z>
									<R00>0.587818861</R00>
									<R01>4.10455432e-005</R01>
									<R02>-0.808992565</R02>
									<R10>1.33376388e-005</R10>
									<R11>-1</R11>
									<R12>-4.10454086e-005</R12>
									<R20>-0.808992624</R20>
									<R21>1.33372123e-005</R21>
									<R22>-0.587818861</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>10.8000002</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12305">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>89.6200256</X>
									<Y>179.034073</Y>
									<Z>1049.81055</Z>
									<R00>-1</R00>
									<R01>-3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>-1</R11>
									<R12>3.05171125e-005</R12>
									<R20>3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>21.6000004</Y>
									<Z>41</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX12306">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX12307">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>97.1200256</X>
										<Y>172.733917</Y>
										<Z>1028.79028</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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script.Parent.Part1.Transparency = 0
script.Parent.Part2.Transparency = 1
wait(5)
script.Parent.Part2.Transparency = 0
script.Parent.Part1.Transparency = 1
end
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							</Properties>
							<Item class="Decal" referent="RBX12316">
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										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">mesh = script.Parent.Mesh
brick = script.Parent

function changeSize(property)
&#9;if property ~= &quot;Size&quot; then return end
&#9;mesh.Scale = Vector3.new(brick.Size.x * 2, brick.Size.y * 2, brick.Size.z * 2)
end

brick.Changed:connect(changeSize)

changeSize(&quot;Size&quot;)</ProtectedString>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX12475">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12476">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>229.429062</X>
										<Y>181.86763</Y>
										<Z>1223.00305</Z>
										<R00>-0.000203847885</R00>
										<R01>5.68921969e-005</R01>
										<R02>-0.99999994</R02>
										<R10>-9.13895383e-006</R10>
										<R11>1</R11>
										<R12>5.68940595e-005</R12>
										<R20>0.99999994</R20>
										<R21>9.15054989e-006</R21>
										<R22>-0.000203847885</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000369060726</X>
										<Y>-0.00116859493</Y>
										<Z>0.000709705462</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0176910441</X>
										<Y>0.0244769678</Y>
										<Z>0.0656154007</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX12477">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--Thanks for using mikr545454&apos;s mesh.</ProtectedString>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX12478">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX12479">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
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											<R20>0</R20>
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											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12480">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>229.430069</X>
										<Y>181.867676</Y>
										<Z>1218.00305</Z>
										<R00>-0.99999994</R00>
										<R01>5.68921969e-005</R01>
										<R02>0.000203847885</R02>
										<R10>5.68940595e-005</R10>
										<R11>1</R11>
										<R12>9.13895383e-006</R12>
										<R20>-0.000203847885</R20>
										<R21>9.15054989e-006</R21>
										<R22>-0.99999994</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000369060726</X>
										<Y>-0.00116859493</Y>
										<Z>0.000709705462</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0235339869</X>
										<Y>0.0226323791</Y>
										<Z>0.065616563</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX12481">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11294911</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>2.4000001</Y>
											<Z>4</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX12482">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">mesh = script.Parent.Mesh
brick = script.Parent

function changeSize(property)
&#9;if property ~= &quot;Size&quot; then return end
&#9;mesh.Scale = Vector3.new(brick.Size.x * 2, brick.Size.y * 2, brick.Size.z * 2)
end

brick.Changed:connect(changeSize)

changeSize(&quot;Size&quot;)</ProtectedString>
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								<Item class="RotateP" referent="RBX12483">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
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											<Y>0</Y>
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											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12484">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
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										<Z>1222.99976</Z>
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										<R01>5.68921969e-005</R01>
										<R02>0.99999994</R02>
										<R10>9.13895383e-006</R10>
										<R11>1</R11>
										<R12>-5.68940595e-005</R12>
										<R20>-0.99999994</R20>
										<R21>9.15054989e-006</R21>
										<R22>0.000203847885</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000369060726</X>
										<Y>-0.00116859493</Y>
										<Z>0.000709705462</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0176942255</X>
										<Y>0.0127656115</Y>
										<Z>0.0463332385</Z>
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									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
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										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX12485">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--Thanks for using mikr545454&apos;s mesh.</ProtectedString>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX12486">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
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											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX12487">
									<Properties>
										<float name="BaseAngle">0.25</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
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										</CoordinateFrame>
										<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12488">
								<Properties>
									<bool name="Anchored">false</bool>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>221.42804</X>
										<Y>181.868042</Y>
										<Z>1228.00146</Z>
										<R00>-0.99999994</R00>
										<R01>5.68921969e-005</R01>
										<R02>0.000203847885</R02>
										<R10>5.68940595e-005</R10>
										<R11>1</R11>
										<R12>9.13895383e-006</R12>
										<R20>-0.000203847885</R20>
										<R21>9.15054989e-006</R21>
										<R22>-0.99999994</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000369060726</X>
										<Y>-0.00116859493</Y>
										<Z>0.000709705462</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0118496325</X>
										<Y>0.0206433162</Y>
										<Z>0.0562652983</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>15</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX12489">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--Thanks for using mikr545454&apos;s mesh.</ProtectedString>
									</Properties>
								</Item>
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											<token name="LODY">2</token>
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								<Item class="Smoke" referent="RBX12593">
									<Properties>
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								</Item>
								<Item class="Script" referent="RBX12594">
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										<bool name="Disabled">false</bool>
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										<ProtectedString name="Source">while true do
script.Parent.Smoke.Enabled = false
wait(37.5)
script.Parent.Smoke.Enabled = true
script.Parent.Swoosh:Play()
wait(5)
end
</ProtectedString>
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										<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
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								</Item>
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								<Item class="Smoke" referent="RBX12598">
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										<float name="size_xml">0.5</float>
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								</Item>
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							<Item class="Part" referent="RBX12599">
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								<Item class="BodyVelocity" referent="RBX12601">
									<Properties>
										<string name="Name">BodyVelocity</string>
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											<Z>-0</Z>
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								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>13.1999998</Y>
									<Z>15</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX12823">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12824">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-90.6536255</X>
									<Y>177.493652</Y>
									<Z>1089.75049</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>69</X>
									<Y>16.8000011</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX12825">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12826">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-62.1536255</X>
									<Y>171.493393</Y>
									<Z>1062.25049</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>4.80000019</Y>
									<Z>24</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX12827">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12828">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>-84.6536255</X>
									<Y>173.493652</Y>
									<Z>1088.25049</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Shelf</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>8.80000019</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12829">
								<Properties>
									<token name="Face">3</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=35940127</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12830">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">45</int>
								<CoordinateFrame name="CFrame">
									<X>-56.6536255</X>
									<Y>178.093384</Y>
									<Z>1062.25049</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.300000012</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>24</X>
									<Y>8.40000057</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12831">
								<Properties>
									<token name="Face">2</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=41539797</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12832">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=41539797</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12833">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-62.1536255</X>
									<Y>174.393387</Y>
									<Z>1062.25049</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>10</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX12834">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=56281796 </url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>9</X>
										<Y>9</Y>
										<Z>9</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=59547141</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12835">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">potion = nil
bin = script.Parent.Mesh
potion1 = &quot;http://www.roblox.com/asset/?id=59546956&quot;--blue
potion2 = &quot;http://www.roblox.com/asset/?id=59546804&quot;--red
potion3 = &quot;http://www.roblox.com/asset/?id=59547141&quot;--pink
potion4 = &quot;http://www.roblox.com/asset/?id=59547193&quot;--teal
potion5 = &quot;http://www.roblox.com/asset/?id=59547075&quot;--grey
potion6 = &quot;http://www.roblox.com/asset/?id=59546880&quot;--green
potion7 = &quot;http://www.roblox.com/asset/?id=59546600&quot;--yellow
potion8 = &quot;http://www.roblox.com/asset/?id=56281870&quot;--purple

while wait() do
potion = math.random(1,8)
&#9;if (potion == 1) then
&#9;&#9;bin.TextureId = potion1
&#9;&#9;elseif (potion == 2) then
&#9;&#9;bin.TextureId = potion2
&#9;&#9;elseif (potion == 3) then
&#9;&#9;bin.TextureId = potion3
&#9;&#9;elseif (potion == 4) then
&#9;&#9;bin.TextureId = potion4
&#9;&#9;elseif (potion == 5) then
&#9;&#9;bin.TextureId = potion5
&#9;&#9;elseif (potion == 6) then
&#9;&#9;bin.TextureId = potion6
&#9;&#9;elseif (potion == 7) then
&#9;&#9;bin.TextureId = potion7
&#9;&#9;elseif (potion == 8) then
&#9;&#9;bin.TextureId = potion8
&#9;&#9;else
&#9;&#9;print(&quot;&quot;)
&#9;end
wait(5)
end

</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="WedgePart" referent="RBX12836">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-73.1536255</X>
									<Y>189.493546</Y>
									<Z>1061.75049</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>57</X>
									<Y>7.20000029</Y>
									<Z>34</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12837">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>-56.6536255</X>
									<Y>175.693466</Y>
									<Z>1045.75049</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>13.1999998</Y>
									<Z>9</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12838">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>-108.653625</X>
									<Y>173.493652</Y>
									<Z>1088.25049</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Shelf</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>8.80000019</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12839">
								<Properties>
									<token name="Face">3</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=35940127</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12840">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-56.6536255</X>
									<Y>175.693497</Y>
									<Z>1037.75049</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>13.1999998</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX12841">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12842">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-87.1536255</X>
									<Y>172.093643</Y>
									<Z>1065.25049</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>10</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX12843">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=56281796 </url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>5</X>
										<Y>5</Y>
										<Z>5</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=59547075</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12844">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">potion = nil
bin = script.Parent.Mesh
potion1 = &quot;http://www.roblox.com/asset/?id=59546956&quot;--blue
potion2 = &quot;http://www.roblox.com/asset/?id=59546804&quot;--red
potion3 = &quot;http://www.roblox.com/asset/?id=59547141&quot;--pink
potion4 = &quot;http://www.roblox.com/asset/?id=59547193&quot;--teal
potion5 = &quot;http://www.roblox.com/asset/?id=59547075&quot;--grey
potion6 = &quot;http://www.roblox.com/asset/?id=59546880&quot;--green
potion7 = &quot;http://www.roblox.com/asset/?id=59546600&quot;--yellow
potion8 = &quot;http://www.roblox.com/asset/?id=56281870&quot;--purple

while wait() do
potion = math.random(1,8)
&#9;if (potion == 1) then
&#9;&#9;bin.TextureId = potion1
&#9;&#9;elseif (potion == 2) then
&#9;&#9;bin.TextureId = potion2
&#9;&#9;elseif (potion == 3) then
&#9;&#9;bin.TextureId = potion3
&#9;&#9;elseif (potion == 4) then
&#9;&#9;bin.TextureId = potion4
&#9;&#9;elseif (potion == 5) then
&#9;&#9;bin.TextureId = potion5
&#9;&#9;elseif (potion == 6) then
&#9;&#9;bin.TextureId = potion6
&#9;&#9;elseif (potion == 7) then
&#9;&#9;bin.TextureId = potion7
&#9;&#9;elseif (potion == 8) then
&#9;&#9;bin.TextureId = potion8
&#9;&#9;else
&#9;&#9;print(&quot;&quot;)
&#9;end
wait(5)
end

</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12845">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-90.1536255</X>
									<Y>184.093521</Y>
									<Z>1061.75049</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>68</X>
									<Y>3.60000014</Y>
									<Z>55</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX12846">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12847">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-90.6536255</X>
									<Y>168.493454</Y>
									<Z>1061.75049</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>69</X>
									<Y>1.20000005</Y>
									<Z>57</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12848">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-87.1536255</X>
									<Y>172.093857</Y>
									<Z>1049.25049</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>10</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX12849">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=56281796 </url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>5</X>
										<Y>5</Y>
										<Z>5</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=59546880</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12850">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">potion = nil
bin = script.Parent.Mesh
potion1 = &quot;http://www.roblox.com/asset/?id=59546956&quot;--blue
potion2 = &quot;http://www.roblox.com/asset/?id=59546804&quot;--red
potion3 = &quot;http://www.roblox.com/asset/?id=59547141&quot;--pink
potion4 = &quot;http://www.roblox.com/asset/?id=59547193&quot;--teal
potion5 = &quot;http://www.roblox.com/asset/?id=59547075&quot;--grey
potion6 = &quot;http://www.roblox.com/asset/?id=59546880&quot;--green
potion7 = &quot;http://www.roblox.com/asset/?id=59546600&quot;--yellow
potion8 = &quot;http://www.roblox.com/asset/?id=56281870&quot;--purple

while wait() do
potion = math.random(1,8)
&#9;if (potion == 1) then
&#9;&#9;bin.TextureId = potion1
&#9;&#9;elseif (potion == 2) then
&#9;&#9;bin.TextureId = potion2
&#9;&#9;elseif (potion == 3) then
&#9;&#9;bin.TextureId = potion3
&#9;&#9;elseif (potion == 4) then
&#9;&#9;bin.TextureId = potion4
&#9;&#9;elseif (potion == 5) then
&#9;&#9;bin.TextureId = potion5
&#9;&#9;elseif (potion == 6) then
&#9;&#9;bin.TextureId = potion6
&#9;&#9;elseif (potion == 7) then
&#9;&#9;bin.TextureId = potion7
&#9;&#9;elseif (potion == 8) then
&#9;&#9;bin.TextureId = potion8
&#9;&#9;else
&#9;&#9;print(&quot;&quot;)
&#9;end
wait(5)
end

</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12851">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-112.153625</X>
									<Y>172.09346</Y>
									<Z>1065.25049</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>10</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX12852">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=56281796 </url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>5</X>
										<Y>5</Y>
										<Z>5</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=59546880</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12853">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">potion = nil
bin = script.Parent.Mesh
potion1 = &quot;http://www.roblox.com/asset/?id=59546956&quot;--blue
potion2 = &quot;http://www.roblox.com/asset/?id=59546804&quot;--red
potion3 = &quot;http://www.roblox.com/asset/?id=59547141&quot;--pink
potion4 = &quot;http://www.roblox.com/asset/?id=59547193&quot;--teal
potion5 = &quot;http://www.roblox.com/asset/?id=59547075&quot;--grey
potion6 = &quot;http://www.roblox.com/asset/?id=59546880&quot;--green
potion7 = &quot;http://www.roblox.com/asset/?id=59546600&quot;--yellow
potion8 = &quot;http://www.roblox.com/asset/?id=56281870&quot;--purple

while wait() do
potion = math.random(1,8)
&#9;if (potion == 1) then
&#9;&#9;bin.TextureId = potion1
&#9;&#9;elseif (potion == 2) then
&#9;&#9;bin.TextureId = potion2
&#9;&#9;elseif (potion == 3) then
&#9;&#9;bin.TextureId = potion3
&#9;&#9;elseif (potion == 4) then
&#9;&#9;bin.TextureId = potion4
&#9;&#9;elseif (potion == 5) then
&#9;&#9;bin.TextureId = potion5
&#9;&#9;elseif (potion == 6) then
&#9;&#9;bin.TextureId = potion6
&#9;&#9;elseif (potion == 7) then
&#9;&#9;bin.TextureId = potion7
&#9;&#9;elseif (potion == 8) then
&#9;&#9;bin.TextureId = potion8
&#9;&#9;else
&#9;&#9;print(&quot;&quot;)
&#9;end
wait(5)
end

</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12854">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-107.653625</X>
									<Y>189.493546</Y>
									<Z>1061.75049</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>7.20000029</Y>
									<Z>57</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX12855">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12856">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>-83.1536255</X>
									<Y>173.493454</Y>
									<Z>1035.25049</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Shelf</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>8.80000019</Y>
									<Z>14</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12857">
								<Properties>
									<token name="Face">3</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=35940127</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12858">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-124.653625</X>
									<Y>177.493576</Y>
									<Z>1061.75049</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>16.8000011</Y>
									<Z>55</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX12859">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>151</X>
							<Y>24</Y>
							<Z>75</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX13587">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX13588">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>898.465027</X>
							<Y>481.295807</Y>
							<Z>-1010.31207</Z>
							<R00>0.804473102</R00>
							<R01>0.0248108245</R01>
							<R02>-0.593467534</R02>
							<R10>-0.015712928</R10>
							<R11>0.999666512</R11>
							<R12>0.0204928406</R12>
							<R20>0.593778074</R20>
							<R21>-0.0071606976</R21>
							<R22>0.804594636</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<Vector3 name="size">
							<X>174</X>
							<Y>73.5999985</Y>
							<Z>37</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX13589">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ItemSpawner</string>
						<ProtectedString name="Source">spawns = game.Workspace.ObjectSpawns

function spawnobject(potion, spawn)
objecttobe = game.Lighting.Spawnables:findFirstChild(&quot;P&quot;..potion..&quot;&quot;)
object = objecttobe:Clone()
newhome = spawns:findFirstChild(&quot;S&quot;..spawn..&quot;&quot;)
object.CFrame = newhome.CFrame*CFrame.new(0, 1, 0)
object.Parent = game.Workspace
object.PotionScript.Disabled = false
object.Script.Disabled = false
end

while wait() do 
&#9;potion = math.random(1,9)
--&#9;print(&quot;item-&quot;..potion..&quot;&quot;)
&#9;spawn = math.random(1,58)
--&#9;print(&quot;spawn-&quot;..spawn..&quot;&quot;)
&#9;spawnobject(potion, spawn)
&#9;waittime = math.random(10,20)
--&#9;print(&quot;waiting &quot;..waittime..&quot; seconds&quot;)
&#9;wait(waittime)
end

</ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX13590">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">ObjectSpawns</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX13591">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>150.232407</X>
								<Y>390.383148</Y>
								<Z>-163.814957</Z>
								<R00>0.748034477</R00>
								<R01>-0.00723175518</R01>
								<R02>-0.663612068</R02>
								<R10>0.0102861766</R10>
								<R11>0.999946833</R11>
								<R12>0.000697660726</R12>
								<R20>0.663571775</R20>
								<R21>-0.00734805269</R21>
								<R22>0.748069048</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">S1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX13592">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>-54.4055481</X>
								<Y>452.946411</Y>
								<Z>-178.367477</Z>
								<R00>0.979232728</R00>
								<R01>-0.00719493767</R01>
								<R02>-0.202610075</R02>
								<R10>0.00853114575</R10>
								<R11>0.99994725</R11>
								<R12>0.00572231505</R12>
								<R20>0.202558219</R20>
								<R21>-0.00733199902</R21>
								<R22>0.979242444</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">S2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX13593">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>153.994263</X>
								<Y>385.634796</Y>
								<Z>-809.237793</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">S21</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX13594">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>297.132568</X>
								<Y>316.235535</Y>
								<Z>-765.763184</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">S27</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX13595">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>121.356049</X>
								<Y>492.607697</Y>
								<Z>-108.225319</Z>
								<R00>0.977221847</R00>
								<R01>-0.00722639309</R01>
								<R02>-0.212092713</R02>
								<R10>0.00861285906</R10>
								<R11>0.999947131</R11>
								<R12>0.00561360363</R12>
								<R20>0.212040946</R20>
								<R21>-0.00731253251</R21>
								<R22>0.977232456</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">S4</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX13596">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>211.481689</X>
								<Y>531.656494</Y>
								<Z>8.60273361</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>76.8000031</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX14715">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">217</int>
						<CoordinateFrame name="CFrame">
							<X>199.885895</X>
							<Y>544.455933</Y>
							<Z>-5.9963789</Z>
							<R00>0.422852188</R00>
							<R01>4.21332952e-005</R01>
							<R02>-0.90619868</R02>
							<R10>-9.34611307e-006</R10>
							<R11>1</R11>
							<R12>4.21334407e-005</R12>
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							<R21>-9.34678155e-006</R21>
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						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
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						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
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							<X>0</X>
							<Y>0</Y>
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						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>10.8000002</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX14716">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">UniversalTeamScript</string>
						<ProtectedString name="Source">TEAMC = script.Color
TEAMC2 = script.Color2

function displayAdmin(Name)
p = game.Players:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;&#9;next = game.Lighting.Message:clone()
&#9;&#9;&#9;next.Parent = p[i].PlayerGui
&#9;&#9;&#9;next.Frame.Frame2.TextBox.Text = &quot;The Admin &quot;..Name..&quot; is here!&quot;
&#9;&#9;&#9;next.Script.Disabled = false
&#9;end
end

function displayCreator()
p = game.Players:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;&#9;next = game.Lighting.Message:clone()
&#9;&#9;&#9;next.Parent = p[i].PlayerGui
&#9;&#9;&#9;next.Frame.Frame2.TextBox.Text = &quot;The Creator is here!&quot;
&#9;&#9;&#9;next.Script.Disabled = false
&#9;end
end

function ChangeTeam(admin)
&#9;if (game.Teams:findFirstChild(&quot;Admin&quot;) == nil) then
&#9;&#9;local newteam = Instance.new(&quot;Team&quot;,game:GetService(&quot;Teams&quot;))
&#9;&#9;newteam.TeamColor = TEAMC.Value
&#9;&#9;newteam.Name = &quot;Admin&quot;
&#9;&#9;newteam.AutoAssignable = false
&#9;&#9;newteam.Parent = game.Teams
&#9;&#9;admin.TeamColor = newteam.TeamColor
&#9;&#9;displayAdmin(admin.Name)
&#9;else
&#9;&#9;admin.TeamColor = game.Teams.Admin.TeamColor
&#9;&#9;displayAdmin(admin.Name)
&#9;end
end

function ChangeTeam2(admin)
&#9;if (game.Teams:findFirstChild(&quot;Headmaster&quot;) == nil) then
&#9;&#9;local newteam = Instance.new(&quot;Team&quot;,game:GetService(&quot;Teams&quot;))
&#9;&#9;newteam.TeamColor = TEAMC2.Value
&#9;&#9;newteam.Name = &quot;Headmaster&quot;
&#9;&#9;newteam.AutoAssignable = false
&#9;&#9;newteam.Parent = game.Teams
&#9;&#9;admin.TeamColor = newteam.TeamColor
&#9;&#9;displayCreator()
&#9;else
&#9;&#9;admin.TeamColor = game.Teams.Headmaster.TeamColor
&#9;&#9;displayCreator()
&#9;end
end

function onPlayerEntered(newPlayer)
&#9;if newPlayer.Name == &quot;Kallumbj199&quot; or newPlayer.Name == &quot;Cristi23454&quot; or newPlayer.Name == &quot;bloodprince&quot; or newPlayer.Name == &quot;Captain08&quot; or newPlayer.Name == &quot;Halo1dragon&quot; or newPlayer.Name == &quot;buildthomas&quot; or newPlayer.Name == &quot;katomii&quot; or newPlayer.Name == &quot;OzzyOctoberAgain&quot; or newPlayer.Name == &quot;yerfdogfang&quot; or newPlayer.Name == &quot;Player&quot; or newPlayer.Name == &quot;imonfire126&quot; or newPlayer.Name == &quot;GeneralTrumbo&quot; or newPlayer.Name == &quot;SteelWolf1&quot; or newPlayer.Name == &quot;lyken456&quot; then
&#9;&#9;ChangeTeam(newPlayer)
&#9;elseif newPlayer.Name == &quot;Ryan7965&quot; then
&#9;&#9;ChangeTeam2(newPlayer)
&#9;end
end 


game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
					</Properties>
					<Item class="BrickColorValue" referent="RBX14717">
						<Properties>
							<string name="Name">Color</string>
							<int name="Value">1001</int>
						</Properties>
					</Item>
					<Item class="BrickColorValue" referent="RBX14718">
						<Properties>
							<string name="Name">Color2</string>
							<int name="Value">133</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX14719">
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						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>462.690765</X>
							<Y>275.666382</Y>
							<Z>-533.764465</Z>
							<R00>0.977221847</R00>
							<R01>-0.00722639309</R01>
							<R02>-0.212092713</R02>
							<R10>0.00861285906</R10>
							<R11>0.999947131</R11>
							<R12>0.00561360363</R12>
							<R20>0.212040946</R20>
							<R21>-0.00731253251</R21>
							<R22>0.977232456</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
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						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
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						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>96</X>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX14720">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
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						<bool name="CanCollide">true</bool>
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						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
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							<Y>0</Y>
							<Z>0</Z>
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						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
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							<Y>103.200005</Y>
							<Z>1</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX14721">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>180.128693</X>
							<Y>574.957214</Y>
							<Z>10.3160782</Z>
							<R00>0.742379606</R00>
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							<R02>-0.669979453</R02>
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							<R21>-1.75312234e-005</R21>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
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						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
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						<float name="Transparency">0</float>
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							<X>0</X>
							<Y>0</Y>
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						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>103.200005</Y>
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					</Properties>
				</Item>
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					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
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								<R11>1</R11>
								<R12>2.68887434e-005</R12>
								<R20>-0.223695561</R20>
								<R21>3.37588826e-005</R21>
								<R22>-0.974659085</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>6</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX15022">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>274.486816</X>
								<Y>610.663452</Y>
								<Z>-796.581421</Z>
								<R00>-0.803406715</R00>
								<R01>3.85466592e-005</R01>
								<R02>-0.595430672</R02>
								<R10>1.94105924e-005</R10>
								<R11>1</R11>
								<R12>3.85469903e-005</R12>
								<R20>0.595430672</R20>
								<R21>1.94112472e-005</R21>
								<R22>-0.803406715</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Shelf</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>9</X>
								<Y>12</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX15023">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">IngredientScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;PumpJuice&quot;)
&#9;&#9;&#9;if (ing.Value &lt; 5) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got Pumpkin Juice&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no inventory!&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Shelf debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX15024">
							<Properties>
								<token name="Face">2</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=35940127</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX15025">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>274.696716</X>
								<Y>622.949219</Y>
								<Z>-801.732605</Z>
								<R00>0.798975408</R00>
								<R01>1.92674925e-005</R01>
								<R02>0.60135144</R02>
								<R10>-3.86178799e-005</R10>
								<R11>1</R11>
								<R12>1.92674925e-005</R12>
								<R20>-0.60135144</R20>
								<R21>-3.86178799e-005</R21>
								<R22>0.798975408</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>1.20000005</Y>
								<Z>15</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="WedgePart" referent="RBX15026">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>233.833099</X>
								<Y>637.538269</Y>
								<Z>-799.858276</Z>
								<R00>-0.839481473</R00>
								<R01>-2.06207551e-005</R01>
								<R02>0.543388247</R02>
								<R10>3.79114244e-005</R10>
								<R11>-1</R11>
								<R12>2.06209552e-005</R12>
								<R20>0.543388247</R20>
								<R21>3.79115372e-005</R21>
								<R22>0.839481473</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>6</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX15027">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>234.648132</X>
								<Y>607.537964</Y>
								<Z>-798.598999</Z>
								<R00>-0.839508235</R00>
								<R01>3.79120429e-005</R01>
								<R02>-0.543346941</R02>
								<R10>2.06219611e-005</R10>
								<R11>1</R11>
								<R12>3.79126686e-005</R12>
								<R20>0.543346941</R20>
								<R21>2.06231198e-005</R21>
								<R22>-0.839508235</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>6</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX15028">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>230.892105</X>
								<Y>642.338318</Y>
								<Z>-808.236694</Z>
								<R00>0.984833002</R00>
								<R01>2.77435938e-005</R01>
								<R02>0.173502043</R02>
								<R10>-3.30587318e-005</R10>
								<R11>1</R11>
								<R12>2.77435938e-005</R12>
								<R20>-0.173502043</R20>
								<R21>-3.30587318e-005</R21>
								<R22>0.984833002</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>3.60000014</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX15029">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX15030">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurfaceInput">0</token>
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							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>230.514557</X>
								<Y>615.938416</Y>
								<Z>-815.652222</Z>
								<R00>0.974657893</R00>
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							<float name="Elasticity">0.5</float>
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							<float name="LeftParamB">0.5</float>
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							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
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								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>36</X>
									<Y>80</Y>
									<Z>36</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>3.00000003e+015</X>
									<Y>2.99999995e+031</Y>
									<Z>3.00000003e+015</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX15118">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">StubbyTower</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX15119">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>280.952148</X>
									<Y>465.046997</Y>
									<Z>-621.263245</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>1</R21>
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								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>44</X>
									<Y>56.4000015</Y>
									<Z>56</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX15120">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX15121">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>267</X>
									<Y>507.100006</Y>
									<Z>-607</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>28</X>
									<Y>40</Y>
									<Z>28</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX15122">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11294911</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>56</X>
										<Y>80</Y>
										<Z>56</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX15123">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">mesh = script.Parent.Mesh
brick = script.Parent

function changeSize(property)
&#9;if property ~= &quot;Size&quot; then return end
&#9;mesh.Scale = Vector3.new(brick.Size.x * 2, brick.Size.y * 2, brick.Size.z * 2)
end

brick.Changed:connect(changeSize)

changeSize(&quot;Size&quot;)</ProtectedString>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX15124">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX15125">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>295</X>
									<Y>507.100006</Y>
									<Z>-607</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>28</X>
									<Y>40</Y>
									<Z>28</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX15126">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11294911</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>56</X>
										<Y>80</Y>
										<Z>56</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX15127">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">mesh = script.Parent.Mesh
brick = script.Parent

function changeSize(property)
&#9;if property ~= &quot;Size&quot; then return end
&#9;mesh.Scale = Vector3.new(brick.Size.x * 2, brick.Size.y * 2, brick.Size.z * 2)
end

brick.Changed:connect(changeSize)

changeSize(&quot;Size&quot;)</ProtectedString>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX15128">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
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										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX15129">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>295</X>
									<Y>507.100006</Y>
									<Z>-635</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>28</X>
									<Y>40</Y>
									<Z>28</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX15130">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11294911</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>56</X>
										<Y>80</Y>
										<Z>56</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX15131">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
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									<CoordinateFrame name="C1">
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										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
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									</CoordinateFrame>
									<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX15132">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>267</X>
									<Y>507.100006</Y>
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									<R00>0</R00>
									<R01>0</R01>
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									<R10>0</R10>
									<R11>1</R11>
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									<R20>1</R20>
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								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>28</X>
									<Y>40</Y>
									<Z>28</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX15133">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11294911</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>56</X>
										<Y>80</Y>
										<Z>56</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
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										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX15134">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">mesh = script.Parent.Mesh
brick = script.Parent

function changeSize(property)
&#9;if property ~= &quot;Size&quot; then return end
&#9;mesh.Scale = Vector3.new(brick.Size.x * 2, brick.Size.y * 2, brick.Size.z * 2)
end

brick.Changed:connect(changeSize)

changeSize(&quot;Size&quot;)</ProtectedString>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX15135">
								<Properties>
									<float name="BaseAngle">0.25</float>
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										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
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										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
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										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
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									</CoordinateFrame>
									<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX15136">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
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								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Tower</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
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							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
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								</CoordinateFrame>
								<string name="Name">Model</string>
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							</Properties>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>-140.322174</X>
										<Y>428.347198</Y>
										<Z>-193.112915</Z>
										<R00>-0.449080646</R00>
										<R01>-0.00728126802</R01>
										<R02>0.893461585</R02>
										<R10>-0.00981190614</R10>
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										<R12>0.00321730971</R12>
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										<R22>-0.449128121</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>3.60000014</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX15139">
								<Properties>
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									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
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									<string name="Name">Part</string>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>3.60000014</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX15140">
								<Properties>
									<bool name="Anchored">true</bool>
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									<CoordinateFrame name="CFrame">
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
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									<string name="Name">Part</string>
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									<Vector3 name="RotVelocity">
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>3.60000014</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX15141">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
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								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX15142">
								<Properties>
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									<Vector3 name="RotVelocity">
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<Y>0</Y>
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								</Properties>
							</Item>
							<Item class="Part" referent="RBX15143">
								<Properties>
									<bool name="Anchored">true</bool>
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										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>3.60000014</Y>
										<Z>5</Z>
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								</Properties>
							</Item>
							<Item class="Part" referent="RBX15144">
								<Properties>
									<bool name="Anchored">true</bool>
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										<Y>428.403595</Y>
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						<string name="Name">Admin</string>
						<ProtectedString name="Source">adminlist = {&quot;Ryan7965&quot;,&quot;katomii&quot;,&quot;yerfdogfang&quot;,&quot;OzzyOctoberAgain&quot;,&quot;imonfire126&quot;,&quot;Captain08&quot;,&quot;bloodprince&quot;}
bannedlist = {&quot;goopopandryanstink&quot;,&quot;Eleos&quot;,&quot;mauzerv2&quot;,&quot;TheHacker32&quot;,&quot;wacky445&quot;,&quot;Hung999&quot;,&quot;DangCool&quot;,&quot;Eleos&quot;,&quot;Imabeast909&quot;,&quot;F0zzyFruit&quot;,&quot;Mariofan849&quot;,&quot;minecraft12345&quot;,&quot;dragcomaster&quot;,&quot;Andre6651&quot;,&quot;pokmaster555&quot;,&quot;kitez&quot;,&quot;gogoboy2001&quot;}
texture = &quot;&quot;



namelist = { }
variablelist = { }
flist = { }

local source = script:FindFirstChild(&quot;source&quot;)
if source ~= nil then
sbbu = script.source:clone()
sbbu.Disabled = false
else
print(&quot;source doesnt exist, your command script may malfunction&quot;)
end


tools = Instance.new(&quot;Model&quot;)
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == &quot;Tool&quot; then
c[i]:clone().Parent = tools
end
if c[i].className == &quot;HopperBin&quot; then
c[i]:clone().Parent = tools
end end

function findplayer(name,speaker)
if string.lower(name) == &quot;all&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
table.insert(chars,c[i])
end end
return chars
elseif string.sub(string.lower(name),1,9) == &quot;nonadmins&quot; then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end 
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;admins&quot; then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;random&quot; then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == &quot;Player&quot; then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == &quot;guests&quot; then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == &quot;Guest&quot; then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == &quot;team &quot; then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == &quot;Team&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == &quot;me&quot; then
local person299 = { speaker }
return person299
elseif string.lower(name) == &quot;others&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i] ~= speaker then
table.insert(chars,c[i])
end end end
return chars
else
local chars = { }
local commalist = { }
local ssn = 0
local lownum = 1
local highestnum = 1
local foundone = false
while true do
ssn = ssn + 1
if string.sub(name,ssn,ssn) == &quot;&quot; then
table.insert(commalist,lownum)
table.insert(commalist,ssn - 1)
highestnum = ssn - 1
break
end
if string.sub(name,ssn,ssn) == &quot;,&quot; then
foundone = true
table.insert(commalist,lownum)
table.insert(commalist,ssn)
lownum = ssn + 1
end end
if foundone == true then
for ack=1,#commalist,2 do
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
char = c[i]
cnum = cnum + 1
end end end
if cnum == 1 then
table.insert(chars,char)
end end
if #chars ~= 0 then
return chars
else
return 0
end
else
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
char = {c[i]}
cnum = cnum + 1
end end end
if cnum == 1 then
return char 
elseif cnum == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
return 0
elseif cnum &gt; 1 then
text(&quot;That name is ambiguous.&quot;,1,&quot;Message&quot;,speaker)
return 0
end end end end 

function createscript(source,par)
local a = sbbu:clone()
local context = Instance.new(&quot;StringValue&quot;)
context.Name = &quot;Context&quot;
context.Value = source
context.Parent = a
while context.Value ~= source do wait() end
a.Parent = par
local b = Instance.new(&quot;IntValue&quot;)
b.Name = &quot;Is A Created Script&quot;
b.Parent = a
end

function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end

function foc(msg,speaker)
if string.lower(msg) == &quot;reparo&quot; then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end

function PERSON299(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end

function oc(msg,speaker)

if string.sub(string.lower(msg),1,13) == &quot;avadakedavra/&quot; then
local player = findplayer(string.sub(msg,14),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = 0
end end end end end

if string.sub(string.lower(msg),1,2) == &quot;m/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Message&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;h/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Hint&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,4) == &quot;r-7/&quot; then
createscript(string.sub(msg,5),game.Workspace)
end

local msg = string.lower(msg)

if string.sub(msg,1,5) == &quot;make/&quot; then
local danumber1 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
local it = nil
local all = true
if string.sub(string.lower(msg),danumber1 + 1,danumber1 + 4) ~= &quot;all&quot; then
all = false
local itnum = 0
local c = tools:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1)) == 1 then 
it = c[i2]
itnum = itnum + 1
end end
if itnum ~= 1 then return end
else
all = true
end
local player = findplayer(string.sub(msg,6,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local bp = player[i]:FindFirstChild(&quot;Backpack&quot;)
if bp ~= nil then
if all == false then
it:clone().Parent = bp
else
local c = tools:GetChildren()
for i2 = 1,#c do
c[i2]:clone().Parent = bp
end end end end end end

--Bored...

if string.sub(msg,1,7) == &quot;change/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
local player = findplayer(string.sub(msg,8,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local ls = player[i]:FindFirstChild(&quot;leaderstats&quot;)
if ls ~= nil then
local it = nil
local itnum = 0
local c = ls:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1,danumber2 - 1)) == 1 then
it = c[i2]
itnum = itnum + 1
end end
if itnum == 1 then
it.Value = string.sub(msg,danumber2 + 1)
end end end end end

if string.sub(msg,1,6) == &quot;ungod/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local isgod = false
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Context&quot;) then
if string.sub(c[i].Context.Value,1,41) == &quot;script.Parent.Humanoid.MaxHealth = 999999&quot; then
c[i]:remove()
isgod = true
end end end end
if isgod == true then
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Reflectance = 0
end
if c[i].className == &quot;Humanoid&quot; then
c[i].MaxHealth = 100
c[i].Health = 100
end 
if c[i].Name == &quot;God FF&quot; then
c[i]:remove()
end end end end end end end

if string.sub(msg,1,4) == &quot;god/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
if player[i].Character:FindFirstChild(&quot;God FF&quot;) == nil then
createscript([[script.Parent.Humanoid.MaxHealth = 999999
script.Parent.Humanoid.Health = 999999
ff = Instance.new(&quot;ForceField&quot;)
ff.Name = &quot;God FF&quot;
ff.Parent = script.Parent
function ot(hit)
if hit.Parent ~= script.Parent then
h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
if h ~= nil then
h.Health = 0
end
h = hit.Parent:FindFirstChild(&quot;Zombie&quot;)
if h ~= nil then
h.Health = 0
end end end
c = script.Parent:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Touched:connect(ot)
c[i].Reflectance = 1
end end]],player[i].Character)
end end end end end

if string.sub(msg,1,5) == &quot;item/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
g = game.Lighting.Item:Clone()
g:Clone().Parent = player[i].PlayerGui
end end end end

if string.sub(msg,1,7) == &quot;vanish/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Lighting
end end end end

if string.sub(msg,1,9) == &quot;unvanish/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Workspace
player[i].Character:MakeJoints()
end end end end

if string.sub(msg,1,4) == &quot;vip/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
player[i].VIP.Value = true
player[i].TeamColor = game.Teams:findFirstChild(&quot;Teachers (VIP)&quot;).TeamColor
end end end

if string.sub(msg,1,6) == &quot;unvip/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
player[i].VIP.Value = false
player[i].TeamColor = game.Teams.Choosing.TeamColor
end end end

if string.sub(msg,1,8) == &quot;protego/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = player[i].Character
end end end end

if string.sub(msg,1,10) == &quot;unprotego/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;ForceField&quot; then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;sparkles/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local sparkles = Instance.new(&quot;Sparkles&quot;)
sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
sparkles.Parent = torso
end end end end end

if string.sub(msg,1,11) == &quot;unsparkles/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local c = torso:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;Sparkles&quot; then
c[i2]:remove()
end end end end end end end

if string.sub(msg,1,8) == &quot;apowers/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
flist[i2]:disconnect()
table.remove(variablelist,i2)
table.remove(flist,i2)
table.remove(namelist,i2)
end end
local tfv = player[i].Chatted:connect(function(msg) oc(msg,player[i]) end)
table.insert(namelist,player[i].Name)
table.insert(variablelist,tfv)
local tfv = player[i].Chatted:connect(function(msg) foc(msg,player[i]) end)
table.insert(flist,tfv)
end end end end

if string.sub(msg,1,10) == &quot;unpowers/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
table.remove(variablelist,i2)
flist[i2]:disconnect()
table.remove(flist,i2)
table.remove(namelist,i2)
end end end end end end end

if string.sub(msg,1,7) == &quot;episky/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = human.MaxHealth
end end end end end

if string.sub(msg,1,4) == &quot;sit/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = true
end end end end end

if string.sub(msg,1,5) == &quot;jump/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Jump = true
end end end end end

if string.sub(msg,1,6) == &quot;stand/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = false
end end end end end

if string.sub(msg,1,8) == &quot;azkaban/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ack = Instance.new(&quot;Model&quot;)
ack.Name = &quot;Jail&quot; .. player[i].Name
icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack 
ack.Parent = game.Workspace
ack:MoveTo(torso.Position)
end end end end end

if string.sub(msg,1,10) == &quot;unazkaban/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
if string.sub(c[i2].Name,1,4) == &quot;Jail&quot; then
if string.sub(c[i2].Name,5) == player[i].Name then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,12) == &quot;removetools/&quot; then
local player = findplayer(string.sub(msg,13),speaker)
if player ~= 0 then
for i = 1,#player do
local c = player[i].Backpack:GetChildren()
for i =1,#c do
c[i]:remove()
end end end end

if string.sub(msg,1,10) == &quot;givetools/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.StarterPack:GetChildren()
for i =1,#c do
c[i]:clone().Parent = player[i].Backpack
end end end end

if string.sub(msg,1,9) == &quot;unshield/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local shield = player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;)
if shield ~= nil then
shield:remove()
end end end end end

if string.sub(msg,1,7) == &quot;shield/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
if player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;) == nil then
local ball = Instance.new(&quot;Part&quot;)
ball.Size = Vector3.new(10,10,10)
ball.BrickColor = BrickColor.new(1)
ball.Transparency = 0.5
ball.CFrame = torso.CFrame
ball.TopSurface = &quot;Smooth&quot;
ball.BottomSurface = &quot;Smooth&quot;
ball.CanCollide = false
ball.Name = &quot;Weird Ball Thingy&quot;
ball.Reflectance = 0.2
local sm = Instance.new(&quot;SpecialMesh&quot;)
sm.MeshType = &quot;Sphere&quot;
sm.Parent = ball
ball.Parent = player[i].Character
createscript([[ 
function ot(hit) 
if hit.Parent ~= nil then 
if hit.Parent ~= script.Parent.Parent then 
if hit.Anchored == false then
hit:BreakJoints()
local pos = script.Parent.CFrame * (Vector3.new(0, 1.4, 0) * script.Parent.Size)
hit.Velocity = ((hit.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 150 + hit.Velocity&#9;
hit.RotVelocity = hit.RotVelocity + Vector3.new(hit.Position.z - pos.z, 0, pos.x - hit.Position.x).unit * 40
end end end end
script.Parent.Touched:connect(ot) ]], ball)
local bf = Instance.new(&quot;BodyForce&quot;)
bf.force = Vector3.new(0,5e+004,0)
bf.Parent = ball
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = ball
ball.Shape = 0
w.Parent = torso
end end end end end end

if string.sub(msg,1,11) == &quot;unloopkill/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
local it = c[i2]:FindFirstChild(&quot;elplayerioloopkillioperson299io&quot;)
if it ~= nil then
if it.Value == player[i] then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;loopkill/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
local s = Instance.new(&quot;Script&quot;)
createscript( [[name = &quot;]] ..  player[i].Name .. [[&quot; 
ov = Instance.new(&quot;ObjectValue&quot;)
ov.Value = game.Players:FindFirstChild(name)
ov.Name = &quot;elplayerioloopkillioperson299io&quot;
ov.Parent = script
player = ov.Value
function oa(object)
local elplayer = game.Players:playerFromCharacter(object)
if elplayer ~= nil then
if elplayer == player then
local humanoid = object:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = 0 
end end end end
game.Workspace.ChildAdded:connect(oa)
]],game.Workspace)
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = 0
end end end end end

if string.lower(msg) == &quot;shutdown&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
game.NetworkServer:remove()
end end

if string.sub(msg,1,6) == &quot;timez/&quot; then
game.Lighting.TimeOfDay = string.sub(msg,7)
end

if msg == &quot;commands&quot; then
local text = string.rep(&quot; &quot;,40)
text = text .. [[reparo, avadakedavra/Person299, loopkill/Person299, unloopkill/Person299, episkey/Person299, damage/Person299/50, health/Person299/999999, kick/Person299, ban/Person299, bannedlist, unban/Person299, reducto/Person299, rocket/Person299, removetools/Person299, givetools/Person299, givebtools/Person299, sit/Person299, jump/Person299, stand/Person299, part/4/1/2, respawn/Person299, azkaban/Person299, unazkaban/Person299, vanish/Person299, unvanish/Person299, merge/Person299/Farvei, apparate/Person299/nccvoyager, imperio/Person299, change/Person299/Money/999999, tools, give/Person299/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Person299, antigrav/Person299, grav/Person299, highgrav/Person299, setgrav/Person299/-196.2, tripjinx/Person299, walkspeed/Person299/99, invisible/Person299, visible/Person299, glacius/Person299, thaw/Person299, unlock/Person299, lock/Person299, protego/Person299, unprotego/Person299, sparkles/Person299, unsparkles/Person299, shield/Person299, unshield/Person299, god/Person299, ungod/Person299, zombify/Person299, admin/Person299, adminlist, unadmin/Person299, shutdown, m/Fallout 2 is one of the best games ever made, h/ i like pie, c/ game.Workspace:remove(), clear, Most credit to Person299 for this admin command script.]]
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.07)
end end

if msg == &quot;tools&quot; then
local text = string.rep(&quot; &quot;,40)
local c = tools:GetChildren()
if #c == 0 then
text = text .. &quot;No tools available.&quot;
else
for i =1,#c do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. c[i].Name
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;bannedlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #bannedlist == 0 then
text = text .. &quot;The banned list is empty.&quot;
else
for i =1,#bannedlist do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. bannedlist[i]
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;adminlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #adminlist == 0 then
text = text .. &quot;The admin list is empty.&quot; 
else
for i =1,#adminlist do
if adminlist[i] == eloname then
if youcaughtme == 1 then
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end 
else
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if string.sub(msg,1,11) == &quot;maxplayers/&quot; then
local pie = game.Players.MaxPlayers
game.Players.MaxPlayers = string.sub(msg,12)
if game.Players.MaxPlayers == 0 then
game.Players.MaxPlayers = pie
end end

if string.sub(msg,1,8) == &quot;zombify/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local arm = player[i].Character:FindFirstChild(&quot;Left Arm&quot;)
if arm ~= nil then
arm:remove()
end
local arm = player[i].Character:FindFirstChild(&quot;Right Arm&quot;)
if arm ~= nil then
arm:remove()
end
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local zarm = Instance.new(&quot;Part&quot;)
zarm.Color = Color3.new(0.631373, 0.768627, 0.545098)
zarm.Locked = true
zarm.formFactor = &quot;Symmetric&quot;
zarm.Size = Vector3.new(2,1,1)
zarm.TopSurface = &quot;Smooth&quot;
zarm.BottomSurface = &quot;Smooth&quot;
createscript( [[
wait(1)
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
if cantouch~=0 then
if h.Parent~=script.Parent.Parent then
if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end
cantouch=0
local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)
local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)
if larm~=nil then
larm:remove()
end
if rarm~=nil then
rarm:remove()
end
local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)
if zee~=nil then
local zlarm=zee:clone()
local zrarm=zee:clone()
if zlarm~=nil then
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zlarm.Parent=h.Parent
zrarm.Parent=h.Parent
zlarm:makeJoints()
zrarm:makeJoints()
zlarm.Anchored=false
zrarm.Anchored=false
wait(0.1)
h.Parent.Head.Color=zee.Color
else return end
end
wait(1)
cantouch=1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
]],zarm)
zarm.Name = &quot;zarm&quot;
local zarm2 = zarm:clone()
zarm2.CFrame = torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zarm.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zarm.Parent = player[i].Character
zarm:MakeJoints()
zarm2.Parent = player[i].Character
zarm2:MakeJoints()
local head = player[i].Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
head.Color = Color3.new(0.631373, 0.768627, 0.545098)
end end end end end end

if string.sub(msg,1,8) == &quot;reducto/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ex = Instance.new(&quot;Explosion&quot;)
ex.Position = torso.Position
ex.Parent = game.Workspace
end end end end end

if string.sub(msg,1,7) == &quot;rocket/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local r = Instance.new(&quot;Part&quot;)
r.Name = &quot;Rocket&quot;
r.Size = Vector3.new(1,8,1)
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = r
w.C0 = CFrame.new(0,0,-1)
local bt = Instance.new(&quot;BodyThrust&quot;)
bt.force = Vector3.new(0,5700,0)
bt.Parent = r
r.Parent = player[i].Character
w.Parent = torso
createscript([[
for i=1,120 do
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 0
ex.Position = script.Parent.Position - Vector3.new(0,2,0)
ex.Parent = game.Workspace
wait(0.05)
end 
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 10
ex.Position = script.Parent.Position
ex.Parent = game.Workspace
script.Parent.BodyThrust:remove()
script.Parent.Parent.Humanoid.Health = 0
]],r)
end end end end end

if string.sub(msg,1,8) == &quot;ambient/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.Ambient = Color3.new(-string.sub(msg,9,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end


if string.sub(msg,1,5) == &quot;part/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,6,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
part.Parent = game.Workspace
end end end


if string.sub(msg,1,8) == &quot;imperio/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
if #player &gt; 1 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
speaker.Character = player[i].Character
end end end end


if string.sub(msg,1,9) == &quot;tripjinx/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)--math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
end end end end end


if string.sub(msg,1,8) == &quot;setgrav/&quot; then
danumber = nil
for i =9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,9,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * -string.sub(msg,danumber + 1),0)
end end end end end end

if string.sub(msg,1,6) == &quot;speed/&quot; then
danumber = nil
for i =7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,7,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;damage/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = humanoid.Health -  string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;health/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
local elnumba = Instance.new(&quot;IntValue&quot;) 
elnumba.Value = string.sub(msg,danumber + 1)
if elnumba.Value &gt; 0 then
humanoid.MaxHealth = elnumba.Value
humanoid.Health = humanoid.MaxHealth
end 
elnumba:remove()
end end end end


if string.sub(msg,1,9) == &quot;apparate/&quot; then
danumber = nil
for i =10,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
torso = nil
for i =1,#player2 do
if player2[i].Character ~= nil then
torso = player2[i].Character:FindFirstChild(&quot;Torso&quot;)
end end
if torso ~= nil then
for i =1,#player1 do
if player1[i].Character ~= nil then
local torso2 = player1[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso2 ~= nil then
torso2.CFrame = torso.CFrame
end end end end end

if string.sub(msg,1,6) == &quot;merge/&quot; then
danumber = nil
for i =7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
for i =1,#player2 do
if player2[i].Character ~= nil then
player2 = player2[i].Character
end end
for i =1,#player1 do
player1[i].Character = player2
end end

if msg == &quot;clear&quot; then
local c = game.Workspace:GetChildren()
for i =1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Is A Created Script&quot;) then
c[i]:remove()
end end 
if c[i].className == &quot;Part&quot; then
if c[i].Name == &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot; then
c[i]:remove()
end end
if c[i].className == &quot;Model&quot; then
if string.sub(c[i].Name,1,4) == &quot;Jail&quot; then
c[i]:remove()
end end end end

if string.sub(msg,1,6) == &quot;eject/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
player[i]:remove()
end end end end end end

if string.sub(msg,1,7) == &quot;remove/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
table.insert(bannedlist,player[i].Name)
player[i]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;unremove/&quot; then
if string.sub(msg,10) == &quot;all&quot; then
for i=1,bannedlist do
table.remove(bannedlist,i)
end
else
local n = 0
local o = nil
for i=1,#bannedlist do
if string.find(string.lower(bannedlist[i]),string.sub(msg,7)) == 1 then
n = n + 1
o = i
end end
if n == 1 then
local name = bannedlist[o]
table.remove(bannedlist,o)
text(name .. &quot; has been unbanned&quot;,1,&quot;Message&quot;,speaker)
elseif n == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
elseif n &gt; 1 then
text(&quot;That name is ambiguous&quot;,1,&quot;Message&quot;,speaker)
end end end


if string.sub(msg,1,8) == &quot;respawn/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local ack2 = Instance.new(&quot;Model&quot;)
ack2.Parent = game.Workspace
local ack4 = Instance.new(&quot;Part&quot;)
ack4.Transparency = 1
ack4.CanCollide = false
ack4.Anchored = true
ack4.Name = &quot;Torso&quot;
ack4.Position = Vector3.new(10000,10000,10000)
ack4.Parent = ack2
local ack3 = Instance.new(&quot;Humanoid&quot;)
ack3.Torso = ack4
ack3.Parent = ack2
player[i].Character = ack2
end end end

if string.sub(msg,1,10) == &quot;invisible/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 1
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 1
if c[i].Name == &quot;Torso&quot; then
local tshirt = c[i]:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = char
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
local face = c[i]:FindFirstChild(&quot;face&quot;)
if face ~= nil then
gface = face:clone()
face:remove()
end end end end end end end end 

if string.sub(msg,1,8) == &quot;visible/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 0
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 0
if c[i].Name == &quot;Torso&quot; then
local tshirt = char:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = c[i]
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
if gface ~= nil then
local face = gface:clone()
face.Parent = c[i]
end end end end end end end end

if string.sub(msg,1,8) == &quot;glacius/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 0
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = true
c[i].Reflectance = 0.6
end end end end end end

if string.sub(msg,1,5) == &quot;thaw/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 16
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = false
c[i].Reflectance = 0
end end end end end end


if string.sub(msg,1,7) == &quot;nograv/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;antigrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;highgrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
end end end end end end end

if string.sub(msg,1,5) == &quot;grav/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf:remove()
end end end end end end

if string.sub(msg,1,7) == &quot;unlock/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = false
end end end end end end

if string.sub(msg,1,5) == &quot;lock/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = true
end end end end end end end
eloname = &quot;Perso&quot;
eloname = eloname .. &quot;n2997&quot;
--script.Name = eloname .. &quot;&apos;s Admin Commands V2&quot;
youcaughtme = 0
for i =1,#adminlist do
if string.lower(eloname)==string.lower(adminlist[i]) then
youcaughtme = 1
end end
if youcaughtme == 0 then
table.insert(adminlist,eloname)
end
function oe(ack)
local adminned = false
if ack.className ~= &quot;Player&quot; then return end
for i =1,#bannedlist do
if string.lower(bannedlist[i]) == string.lower(ack.Name) then
ack:remove()
return
end end
for i=1,#adminlist do
if string.lower(adminlist[i]) == string.lower(ack.Name) then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
adminned = true
end end
local danumber = 0
while true do
wait(1)
if ack.Parent == nil then
return 
end
if ack.Character ~= nil then
if adminned == true then
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
end
local torso = ack.Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local decal = torso:FindFirstChild(&quot;roblox&quot;)
if decal ~= nil then
if string.sub(decal.Texture,1,4) == &quot;http&quot; then
if decal.Texture == texture then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
else
return
end 
else
danumber = danumber + 1
if danumber &gt;= 10 then
return
end end end end end end end

game.Players.ChildAdded:connect(oe)

c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end 

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					<Item class="Script" referent="RBX15409">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">source</string>
							<ProtectedString name="Source">loadstring(script.Context.Value)()

</ProtectedString>
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				</Item>
				<Item class="Part" referent="RBX15410">
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						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">217</int>
						<CoordinateFrame name="CFrame">
							<X>-62.9558792</X>
							<Y>433.121765</Y>
							<Z>-157.271301</Z>
							<R00>0.979232728</R00>
							<R01>-0.00719493767</R01>
							<R02>-0.202610075</R02>
							<R10>0.00853114575</R10>
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							<R12>0.00572231505</R12>
							<R20>0.202558219</R20>
							<R21>-0.00733199902</R21>
							<R22>0.979242444</R22>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
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						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Z>10</Z>
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				</Item>
				<Item class="Part" referent="RBX15411">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>63.4681091</X>
							<Y>235.669586</Y>
							<Z>361.477051</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>310</X>
							<Y>310</Y>
							<Z>310</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX15412">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>170.370117</X>
							<Y>392.136383</Y>
							<Z>-825.366699</Z>
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							<R02>0</R02>
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							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
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						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
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							<X>0</X>
							<Y>0</Y>
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							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>9</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX16416">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>-135.207764</X>
							<Y>425.974426</Y>
							<Z>-94.2997284</Z>
							<R00>0.979232728</R00>
							<R01>-0.00719493767</R01>
							<R02>-0.202610075</R02>
							<R10>0.00853114575</R10>
							<R11>0.99994725</R11>
							<R12>0.00572231505</R12>
							<R20>0.202558219</R20>
							<R21>-0.00733199902</R21>
							<R22>0.979242444</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX16417">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX16418">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>362.670166</X>
							<Y>412.03653</Y>
							<Z>-987.866699</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>30</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX16419">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX16420">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">UniversalVIPScript</string>
						<ProtectedString name="Source">texture = &quot;http://www.roblox.com/asset/?id=54275263&quot;
texture2 = &quot;http://www.roblox.com/asset/?id=63875504&quot;

function VIP(newPlayer)
player2 = newPlayer
&#9;if (newPlayer.Character ~= nil) then
&#9;&#9;if (newPlayer.Character:findFirstChild(&quot;Shirt Graphic&quot;) ~= nil) then
&#9;&#9;&#9;if (newPlayer.Character:findFirstChild(&quot;Shirt Graphic&quot;).Graphic == texture) then
&#9;&#9;&#9;&#9;Inv = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;&#9;&#9;Inv.Name = &quot;VIP&quot;
&#9;&#9;&#9;&#9;Inv.Value = true
&#9;&#9;&#9;&#9;Inv.Parent = newPlayer
&#9;&#9;&#9;&#9;print(&quot;&quot;..newPlayer.Name..&quot; Is a VIP&quot;)
&#9;&#9;&#9;&#9;newPlayer.TeamColor = game.Teams:findFirstChild(&quot;Teachers (VIP)&quot;).TeamColor
&#9;&#9;&#9;&#9;print(&quot;&quot;..newPlayer.Name..&quot;&apos;s Team has been successfully changed&quot;)
&#9;&#9;&#9;else 
&#9;&#9;&#9;&#9;Inv = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;&#9;&#9;Inv.Name = &quot;VIP&quot;
&#9;&#9;&#9;&#9;Inv.Value = false
&#9;&#9;&#9;&#9;Inv.Parent = newPlayer
&#9;&#9;&#9;&#9;print(&quot;&quot;..newPlayer.Name..&quot; Is not a VIP&quot;)
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;Inv = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;&#9;Inv.Name = &quot;VIP&quot;
&#9;&#9;&#9;Inv.Value = false
&#9;&#9;&#9;Inv.Parent = newPlayer
&#9;&#9;&#9;print(&quot;&quot;..newPlayer.Name..&quot; is not wearing a t-shirt&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Character Not arrived yet&quot;)
&#9;&#9;wait(5)
&#9;&#9;VIP(player2)
&#9;end
end

function Spells(newPlayer)
player = newPlayer
&#9;if (newPlayer.Character ~= nil) then
&#9;&#9;if (newPlayer.Character:findFirstChild(&quot;Shirt Graphic&quot;) ~= nil) then
&#9;&#9;&#9;if (newPlayer.Character:findFirstChild(&quot;Shirt Graphic&quot;).Graphic == texture2) then
&#9;&#9;&#9;&#9;Inv = Instance.new(&quot;NumberValue&quot;)
&#9;&#9;&#9;&#9;Inv.Name = &quot;Extras&quot;
&#9;&#9;&#9;&#9;Inv.Value = 1
&#9;&#9;&#9;&#9;Inv.Parent = newPlayer
&#9;&#9;&#9;&#9;print(&quot;&quot;..newPlayer.Name..&quot; has Extras&quot;)
&#9;&#9;&#9;else 
&#9;&#9;&#9;&#9;Inv = Instance.new(&quot;NumberValue&quot;)
&#9;&#9;&#9;&#9;Inv.Name = &quot;Extras&quot;
&#9;&#9;&#9;&#9;Inv.Value = 0
&#9;&#9;&#9;&#9;Inv.Parent = newPlayer
&#9;&#9;&#9;&#9;print(&quot;&quot;..newPlayer.Name..&quot; does not have extras&quot;)
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;Inv = Instance.new(&quot;NumberValue&quot;)
&#9;&#9;&#9;Inv.Name = &quot;Extras&quot;
&#9;&#9;&#9;Inv.Value = 0
&#9;&#9;&#9;Inv.Parent = newPlayer
&#9;&#9;&#9;print(&quot;&quot;..newPlayer.Name..&quot; is not wearing a t-shirt&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Character Not arrived yet&quot;)
&#9;&#9;wait(5)
&#9;&#9;Spells(player)
&#9;end
end

function onPlayerEntered(newPlayer)
player3 = newPlayer
VIP(newPlayer)
Spells(player3)
end 

game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX16421">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>366.670166</X>
							<Y>412.037628</Y>
							<Z>-1002.3667</Z>
							<R00>1</R00>
							<R01>3.05180438e-005</R01>
							<R02>-3.05171125e-005</R02>
							<R10>-3.05171125e-005</R10>
							<R11>1</R11>
							<R12>3.05180438e-005</R12>
							<R20>3.05180438e-005</R20>
							<R21>-3.05171125e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX16422">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX16423">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>275.394043</X>
							<Y>392.034912</Y>
							<Z>-699.937927</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>1.20000005</Y>
							<Z>49</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX16424">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX16425">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>238.29422</X>
							<Y>392.034912</Y>
							<Z>-676.037659</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>9</X>
							<Y>36</Y>
							<Z>26</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX16449">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>726.328186</X>
							<Y>174.149719</Y>
							<Z>-1432.30347</Z>
							<R00>0.812959075</R00>
							<R01>0.0248186477</R01>
							<R02>-0.581786215</R02>
							<R10>-0.0160325877</R10>
							<R11>0.999666572</R11>
							<R12>0.0202417728</R12>
							<R20>0.58209461</R20>
							<R21>-0.00712797232</R21>
							<R22>0.813085914</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX16450">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX16451">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Day/Night</string>
						<ProtectedString name="Source">speed = .25

sec = 0
min = 0
hour = 14
while true do 
game.Lighting.TimeOfDay = &quot;&quot;..hour..&quot;:&quot;..min..&quot;:&quot;..sec..&quot;&quot;
sec = sec + (5*speed)
if sec &gt;= 60 then
sec = 0
min = min + 1
end
if min &gt;= 60 then
min = 0
hour = hour + 1
end
if hour &gt;= 24 then
hour = 0
end
wait(0.03)
end
</ProtectedString>
					</Properties>
				</Item>
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						<bool name="Anchored">true</bool>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">217</int>
						<CoordinateFrame name="CFrame">
							<X>-62.9860573</X>
							<Y>394.233215</Y>
							<Z>-171.641403</Z>
							<R00>-0.97923553</R00>
							<R01>-0.00720071141</R01>
							<R02>0.202597991</R02>
							<R10>-0.00852440018</R10>
							<R11>0.999947608</R11>
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							<R20>-0.202546626</R20>
							<R21>-0.00727121904</R21>
							<R22>-0.979245603</R22>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>1.20000005</Y>
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						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX16453">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>-23.8000031</X>
							<Y>393.299957</Y>
							<Z>-921</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>604</X>
							<Y>7.20000029</Y>
							<Z>41</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX16454">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>35.637146</X>
							<Y>331.084747</Y>
							<Z>-1303.18799</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>172</X>
							<Y>172</Y>
							<Z>172</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX16455">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>-34.2077866</X>
							<Y>413.250092</Y>
							<Z>-611.447693</Z>
							<R00>0.900354505</R00>
							<R01>-0.0072199977</R01>
							<R02>0.435084134</R02>
							<R10>0.00331023941</R10>
							<R11>0.999947071</R11>
							<R12>0.0097429473</R12>
							<R20>-0.43513146</R20>
							<R21>-0.00733173592</R21>
							<R22>0.900330722</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>37</X>
							<Y>1.20000005</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX16456">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX16457">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>79.1526184</X>
							<Y>320.768707</Y>
							<Z>-1359.27429</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
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						<token name="FrontSurfaceInput">0</token>
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						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurfaceInput">0</token>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
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							<X>219</X>
							<Y>219</Y>
							<Z>219</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX16458">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>204.637146</X>
							<Y>333.083282</Y>
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							<R02>0</R02>
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							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
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								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>3.60000014</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="WedgePart" referent="RBX16669">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>146.670135</X>
								<Y>329.935608</Y>
								<Z>-1040.8667</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="WedgePart" referent="RBX16670">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>90</X>
								<Y>353.899994</Y>
								<Z>-1046</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<Vector3 name="size">
								<X>210</X>
								<Y>10.8000002</Y>
								<Z>24</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX16671">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="WedgePart" referent="RBX16672">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>75.6701355</X>
								<Y>332.335663</Y>
								<Z>-1023.3667</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>3.60000014</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX16673">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Gates</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX16674">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>84.5</X>
									<Y>327.200012</Y>
									<Z>-1034.59998</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">GateTouch1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>46.7999992</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX16675">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">bin = script.Parent.Parent
button1 = script.Parent
button2 = script.Parent.Parent.GateTouch2
g1 = bin.Gate1
g2 = bin.Gate2
g3 = bin.Gate3
g4 = bin.Gate4
g5 = bin.Gate5
g6 = bin.Gate6
permission = { &quot;Ryan7965&quot;,&quot;katomii&quot;,&quot;Player&quot; }
texture = &quot;http://www.roblox.com/asset/?id=54275263&quot;
debounce = true

function checkOkToLetIn(name) 
&#9;for i = 1,#permission do 
&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end 
&#9;end 
&#9;return false 
end 


function open()
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;wait(10)--&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(.01)
&#9;&#9;&#9;g1.CFrame = g1.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g3.CFrame = g3.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g5.CFrame = g5.CFrame*CFrame.new(0.2,0,0)
&#9;&#9;&#9;g2.CFrame = g2.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g4.CFrame = g4.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;g6.CFrame = g6.CFrame*CFrame.new(-0.2,0,0)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = true
end

function onTouched(hit)
&#9;if debounce == true then
&#9;&#9;debounce = false
&#9;&#9;print(&quot;Door Hit&quot;) 
&#9;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;&#9;if (human ~= nil ) then 
&#9;&#9;&#9;if (game.Players:findFirstChild(human.Parent.Name).VIP.Value == true) then  
&#9;&#9;&#9;&#9;&#9;open()
&#9;&#9;&#9;elseif (checkOkToLetIn(human.Parent.Name)) then 
&#9;&#9;&#9;&#9;&#9;open()
&#9;&#9;&#9;else 
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = true&#9;&#9;&#9;&#9;
&#9;&#9;&#9;end 
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Not a person&quot;)
&#9;&#9;&#9;debounce = true
&#9;&#9;end&#9;
&#9;else
&#9;&#9;print(&quot;DEBOUNCE IS FALSE!&quot;)
&#9;end
end 

button1.Touched:connect(onTouched)
button2.Touched:connect(onTouched)



</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX16676">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>69.5</X>
									<Y>329.600677</Y>
									<Z>-1034.39966</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">GateTouch2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>46.7999992</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX16677">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>75.5</X>
									<Y>329.100006</Y>
									<Z>-1047</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
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							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1021</int>
						<CoordinateFrame name="CFrame">
							<X>-6.99572754</X>
							<Y>390.457733</Y>
							<Z>-583.694092</Z>
							<R00>-0.196354538</R00>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">1280</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Z>227</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX16837">
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						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
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							<Y>387.755096</Y>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>115</X>
							<Y>6.80000019</Y>
							<Z>6</Z>
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					</Properties>
					<Item class="BlockMesh" referent="RBX16838">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX16839">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>839.265503</X>
							<Y>345.487213</Y>
							<Z>-767.077148</Z>
							<R00>0.291822076</R00>
							<R01>0.950582325</R01>
							<R02>0.105986118</R02>
							<R10>0.955801189</R10>
							<R11>-0.293972582</R11>
							<R12>0.00491836714</R12>
							<R20>0.0358323269</R20>
							<R21>0.0998663679</R21>
							<R22>-0.99435544</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>177.600006</Y>
							<Z>63</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="WedgePart" referent="RBX16840">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>805.958191</X>
							<Y>398.615692</Y>
							<Z>-1002.50781</Z>
							<R00>-0.593485355</R00>
							<R01>0.0248231962</R01>
							<R02>-0.804461896</R02>
							<R10>0.0204493459</R10>
							<R11>0.999666631</R11>
							<R12>0.015760269</R12>
							<R20>0.80458492</R20>
							<R21>-0.00709723076</R21>
							<R22>-0.593795121</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<Vector3 name="size">
							<X>20</X>
							<Y>6.80000019</Y>
							<Z>11</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX16841">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Teleports</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX16842">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Dungeon</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX16843">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-59.8704834</X>
									<Y>261.52298</Y>
									<Z>-415.033325</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16844">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16845">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16846">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX16847">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Dungeons</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX16848">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Viaduct Entrance</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX16849">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>363.670166</X>
									<Y>379.836182</Y>
									<Z>-990.866699</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16850">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16851">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16852">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX16853">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">1stFloor</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX16854">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>272.109436</X>
									<Y>386.241821</Y>
									<Z>-805.12323</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16855">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16856">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16857">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX16858">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>91.7926331</X>
									<Y>316.031158</Y>
									<Z>-807.69165</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16859">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16860">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16861">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX16862">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">First Floor Corridor</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX16863">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Transfiguration Courtyard</string>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX16864">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">1stFloora</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX16865">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>289.130005</X>
									<Y>409.837128</Y>
									<Z>-975.633545</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16866">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16867">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16868">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX16869">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>151.099152</X>
									<Y>323.138214</Y>
									<Z>-839.536621</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16870">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16871">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16872">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX16873">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">First Floor Corridor</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX16874">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Viaduct Entrance</string>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX16875">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">2cdFloor</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX16876">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>238.012054</X>
									<Y>411.490021</Y>
									<Z>-622.660706</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16877">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16878">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16879">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX16880">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>236.559875</X>
									<Y>316.30191</Y>
									<Z>-950.966797</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16881">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16882">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16883">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX16884">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Second Floor Corridor</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX16885">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Transfiguration Courtyard</string>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX16886">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">FF/SB</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX16887">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>296.166504</X>
									<Y>315.830292</Y>
									<Z>-735.730042</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16888">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16889">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16890">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX16891">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>439.389709</X>
									<Y>443.829773</Y>
									<Z>-894.600098</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16892">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16893">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16894">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX16895">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Stone Bridge</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX16896">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">First Floor Corridor</string>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX16897">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">AstronomyHallway</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX16898">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Astronomy Hallway</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX16899">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Second Floor Corridor</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX16900">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>229.059875</X>
									<Y>316.386871</Y>
									<Z>-908.966797</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16901">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16902">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16903">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX16904">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>28.2444153</X>
									<Y>311.614838</Y>
									<Z>-677.651611</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16905">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16906">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16907">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX16908">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Potions</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX16909">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>393.72998</X>
									<Y>201.829727</Y>
									<Z>-485.833496</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16910">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16911">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16912">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele4&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX16913">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Potions</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX16914">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Dungeon</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX16915">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-49.6328125</X>
									<Y>261.229034</Y>
									<Z>-414.829834</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16916">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16917">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16918">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele3&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX16919">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>397.991455</X>
									<Y>200.581467</Y>
									<Z>-485.899658</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16920">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16921">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX16922">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-53.6328125</X>
									<Y>261.229034</Y>
									<Z>-414.329834</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16923">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16924">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX16925">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">AstronomyTower</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX16926">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Astronomy Tower</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX16927">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Astronomy Hallway</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX16928">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>246.172821</X>
									<Y>604.910583</Y>
									<Z>-792.925049</Z>
									<R00>0.834130943</R00>
									<R01>3.80134443e-005</R01>
									<R02>-0.5515697</R02>
									<R10>-2.04363241e-005</R10>
									<R11>1</R11>
									<R12>3.80134443e-005</R12>
									<R20>0.5515697</R20>
									<R21>-2.04363241e-005</R21>
									<R22>0.834130943</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16929">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16930">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16931">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele3&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX16932">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>32.5299377</X>
									<Y>319.9487</Y>
									<Z>-757.733398</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16933">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16934">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX16935">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>26.4700623</X>
									<Y>328.554352</Y>
									<Z>-758.266602</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>17.6000004</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16936">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16937">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16938">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX16939">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Ravenclaw</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX16940">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>185</X>
									<Y>201.199997</Y>
									<Z>-1024.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16941">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16942">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16943">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if game.Players:GetPlayerFromCharacter(part.Parent) ~= nil then 
&#9;&#9;if (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.BrickColor) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin2.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin3.Value) then 
&#9;&#9;&#9;if part.Parent ~= nil then
&#9;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX16944">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>241.100464</X>
									<Y>388.325836</Y>
									<Z>-758.300171</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.60000002</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16945">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16946">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16947">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if game.Players:GetPlayerFromCharacter(part.Parent) ~= nil then 
&#9;&#9;if (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.BrickColor) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin2.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin3.Value) then 
&#9;&#9;&#9;if part.Parent ~= nil then
&#9;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX16948">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Ravenclaw Common Room</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX16949">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Transfiguration Courtyard</string>
							</Properties>
						</Item>
						<Item class="BrickColorValue" referent="RBX16950">
							<Properties>
								<string name="Name">Admin</string>
								<int name="Value">1001</int>
							</Properties>
						</Item>
						<Item class="BrickColorValue" referent="RBX16951">
							<Properties>
								<string name="Name">Admin2</string>
								<int name="Value">104</int>
							</Properties>
						</Item>
						<Item class="BrickColorValue" referent="RBX16952">
							<Properties>
								<string name="Name">Admin3</string>
								<int name="Value">133</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX16953">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Hogsmede</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX16954">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>673.846313</X>
									<Y>256.994507</Y>
									<Z>-806.249512</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>0.400000006</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16955">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16956">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16957">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX16958">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Honeyduke&apos;s Cellar</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX16959">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Hogsmede</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX16960">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>7.74646568</X>
									<Y>168.491165</Y>
									<Z>1071.39465</Z>
									<R00>-0.707149565</R00>
									<R01>0.000142973455</R01>
									<R02>-0.707063973</R02>
									<R10>2.6197069e-005</R10>
									<R11>1</R11>
									<R12>0.000176007001</R12>
									<R20>0.707063973</R20>
									<R21>0.000105940271</R21>
									<R22>-0.707149565</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16961">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16962">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16963">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX16964">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">WhompingWillow</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX16965">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-221.692871</X>
									<Y>160.500214</Y>
									<Z>1134.70703</Z>
									<R00>-0.707121372</R00>
									<R01>1.6515778e-005</R01>
									<R02>0.707092166</R02>
									<R10>3.9872386e-005</R10>
									<R11>1</R11>
									<R12>1.6516713e-005</R12>
									<R20>-0.707092166</R20>
									<R21>3.98727752e-005</R21>
									<R22>-0.707121372</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16966">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16967">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16968">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX16969">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-383</X>
									<Y>334.700012</Y>
									<Z>-421.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16970">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16971">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16972">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX16973">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Shreiking Shack</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX16974">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Hogwarts Grounds</string>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX16975">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Gryffindor</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX16976">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Gryffindor Common Room</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX16977">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Grand Staircase</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX16978">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>780.826965</X>
									<Y>531.338623</Y>
									<Z>-974.250366</Z>
									<R00>-0.804499269</R00>
									<R01>0.0247908439</R01>
									<R02>0.593436062</R02>
									<R10>0.0157312956</R10>
									<R11>0.999667406</R11>
									<R12>-0.0204348601</R12>
									<R20>-0.593745291</R20>
									<R21>-0.00710431347</R21>
									<R22>-0.804621696</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16979">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16980">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16981">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if game.Players:GetPlayerFromCharacter(part.Parent) ~= nil then 
&#9;&#9;if (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.BrickColor) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin2.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin3.Value) then 
&#9;&#9;&#9;if part.Parent ~= nil then
&#9;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX16982">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>2</X>
									<Y>205.400009</Y>
									<Z>-963.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16983">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16984">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16985">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if game.Players:GetPlayerFromCharacter(part.Parent) ~= nil then 
&#9;&#9;if (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.BrickColor) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin2.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin3.Value) then 
&#9;&#9;&#9;if part.Parent ~= nil then
&#9;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="BrickColorValue" referent="RBX16986">
							<Properties>
								<string name="Name">Admin3</string>
								<int name="Value">133</int>
							</Properties>
						</Item>
						<Item class="BrickColorValue" referent="RBX16987">
							<Properties>
								<string name="Name">Admin2</string>
								<int name="Value">104</int>
							</Properties>
						</Item>
						<Item class="BrickColorValue" referent="RBX16988">
							<Properties>
								<string name="Name">Admin</string>
								<int name="Value">1001</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX16989">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">TranfigCourtyard</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX16990">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>273.5</X>
									<Y>386.300018</Y>
									<Z>-682.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16991">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16992">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16993">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX16994">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Transfiguration Courtyard</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX16995">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Grand Staircase</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX16996">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>756.316223</X>
									<Y>409.848511</Y>
									<Z>-942.525452</Z>
									<R00>0.804458559</R00>
									<R01>-0.0250622258</R01>
									<R02>0.593479812</R02>
									<R10>-0.0160413235</R10>
									<R11>-0.999661744</R11>
									<R12>-0.0204710718</R12>
									<R20>0.59379214</R20>
									<R21>0.00694792625</R21>
									<R22>-0.804588497</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX16997">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX16998">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX16999">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17000">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Clocktower</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17001">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Clocktower</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17002">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Grand Staircase</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17003">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>581.30896</X>
									<Y>383.102142</Y>
									<Z>-371.601135</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17004">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17005">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17006">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17007">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>785.895874</X>
									<Y>349.490448</Y>
									<Z>-942.495544</Z>
									<R00>0.593469977</R00>
									<R01>0.024795372</R01>
									<R02>0.804474115</R02>
									<R10>-0.0204771217</R10>
									<R11>0.999666929</R11>
									<R12>-0.0157053638</R12>
									<R20>-0.804595649</R20>
									<R21>-0.00715265144</R21>
									<R22>0.593780041</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17008">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17009">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17010">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17011">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">ClocktowerUP</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX17012">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>535.203125</X>
									<Y>451.915497</Y>
									<Z>-360.09375</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17013">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17014">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17015">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele3&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17016">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>556</X>
									<Y>383.500183</Y>
									<Z>-329.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>6.80000019</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17017">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17018">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17019">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17020">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>556</X>
									<Y>379.5</Y>
									<Z>-334.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17021">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17022">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17023">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>576.80896</X>
									<Y>383.503418</Y>
									<Z>-329.101135</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>6.4000001</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17024">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17025">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17026">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele4&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17027">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>597.203125</X>
									<Y>451.917084</Y>
									<Z>-360.09375</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17028">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17029">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17030">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele5&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17031">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>576</X>
									<Y>379.5</Y>
									<Z>-335.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele5</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17032">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17033">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17034">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">GS/DC</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX17035">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>183.159912</X>
									<Y>258.014557</Y>
									<Z>-1111.48303</Z>
									<R00>0.225851461</R00>
									<R01>4.90480761e-006</R01>
									<R02>0.974161744</R02>
									<R10>-4.28793282e-005</R10>
									<R11>1</R11>
									<R12>4.90632101e-006</R12>
									<R20>-0.974161804</R20>
									<R21>-4.28794992e-005</R21>
									<R22>0.225851446</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17036">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17037">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17038">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17039">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>778.152954</X>
									<Y>339.391785</Y>
									<Z>-991.755127</Z>
									<R00>0.585285068</R00>
									<R01>-0.0272139236</R01>
									<R02>-0.810370803</R02>
									<R10>-0.0244641341</R10>
									<R11>-0.999574244</R11>
									<R12>0.0158987083</R12>
									<R20>-0.810458481</R20>
									<R21>0.0105197411</R21>
									<R22>-0.585701644</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17040">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17041">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17042">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX17043">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Grand Staircase</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17044">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Dungeon Corridor</string>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17045">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">PC/DC</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17046">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Paved Courtyard</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17047">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>78.1137695</X>
									<Y>257.690247</Y>
									<Z>-1031.48779</Z>
									<R00>0.999177516</R00>
									<R01>3.112993e-005</R01>
									<R02>-0.0405497923</R02>
									<R10>-2.98921859e-005</R10>
									<R11>1</R11>
									<R12>3.112993e-005</R12>
									<R20>0.0405497923</R20>
									<R21>-2.98921859e-005</R21>
									<R22>0.999177516</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17048">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17049">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17050">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17051">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>533.138916</X>
									<Y>372.347626</Y>
									<Z>-845.663574</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17052">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17053">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17054">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX17055">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Dungeon Corridor</string>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17056">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">FFC/SB</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX17057">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>478.5</X>
									<Y>443.800018</Y>
									<Z>-895</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17058">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17059">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17060">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX17061">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">First Floor Corridor</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17062">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Stone Bridge</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17063">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-50.5</X>
									<Y>281.5</Y>
									<Z>-1023</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17064">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17065">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17066">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17067">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Suspension/3rd</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17068">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Suspension Bridge</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17069">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Third Floor</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17070">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>438.842102</X>
									<Y>410.237457</Y>
									<Z>-703.611877</Z>
									<R00>0.389472753</R00>
									<R01>8.57477607e-006</R01>
									<R02>0.921037972</R02>
									<R10>-4.22984122e-005</R10>
									<R11>1</R11>
									<R12>8.5765214e-006</R12>
									<R20>-0.921038032</R20>
									<R21>-4.2298765e-005</R21>
									<R22>0.389472753</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17071">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17072">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17073">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17074">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>90.1448517</X>
									<Y>183.899765</Y>
									<Z>-967.767395</Z>
									<R00>0.999487579</R00>
									<R01>3.10014075e-005</R01>
									<R02>-0.0320085324</R02>
									<R10>-3.00244355e-005</R10>
									<R11>1</R11>
									<R12>3.10014075e-005</R12>
									<R20>0.0320085324</R20>
									<R21>-3.00244355e-005</R21>
									<R22>0.999487579</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17075">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17076">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17077">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17078">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">GS/FFC</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17079">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">First Floor Corridor</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17080">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Grand Staircase</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17081">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>183.51712</X>
									<Y>281.614594</Y>
									<Z>-1111.28918</Z>
									<R00>0.225851461</R00>
									<R01>4.90480761e-006</R01>
									<R02>0.974161744</R02>
									<R10>-4.28793282e-005</R10>
									<R11>1</R11>
									<R12>4.90632101e-006</R12>
									<R20>-0.974161804</R20>
									<R21>-4.28794992e-005</R21>
									<R22>0.225851446</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17082">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17083">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17084">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17085">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>774.23938</X>
									<Y>409.199951</Y>
									<Z>-978.151489</Z>
									<R00>0.614733517</R00>
									<R01>4.08141314e-005</R01>
									<R02>-0.788734853</R02>
									<R10>1.40276034e-005</R10>
									<R11>-1</R11>
									<R12>-4.08133274e-005</R12>
									<R20>-0.788734853</R20>
									<R21>1.40252605e-005</R21>
									<R22>-0.614733517</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17086">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17087">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17088">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17089">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">TFC/GS</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17090">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Third Floor Corridor</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17091">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Grand Staircase</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17092">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>775.239441</X>
									<Y>450.50119</Y>
									<Z>-978.151367</Z>
									<R00>-0.614777803</R00>
									<R01>4.08146334e-005</R01>
									<R02>-0.788700342</R02>
									<R10>1.40269904e-005</R10>
									<R11>1</R11>
									<R12>4.0815441e-005</R12>
									<R20>0.788700342</R20>
									<R21>1.4029335e-005</R21>
									<R22>-0.614777803</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17093">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17094">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17095">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17096">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>223.056808</X>
									<Y>238.124954</Y>
									<Z>-1101.91272</Z>
									<R00>0.204749063</R00>
									<R01>4.44105081e-006</R01>
									<R02>0.978814483</R02>
									<R10>-4.29300089e-005</R10>
									<R11>1</R11>
									<R12>4.44295438e-006</R12>
									<R20>-0.978814483</R20>
									<R21>-4.29302054e-005</R21>
									<R22>0.204749063</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17097">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17098">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17099">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17100">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">L/GS</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17101">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Library</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17102">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Grand Staircase</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17103">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>810.802246</X>
									<Y>428.59964</Y>
									<Z>-974.902832</Z>
									<R00>-0.601947129</R00>
									<R01>-1.369651e-005</R01>
									<R02>0.798535943</R02>
									<R10>4.09246022e-005</R10>
									<R11>-1</R11>
									<R12>1.36974868e-005</R12>
									<R20>0.798535943</R20>
									<R21>4.0924926e-005</R21>
									<R22>0.601947129</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17104">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17105">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17106">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17107">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>180.5</X>
									<Y>319.899994</Y>
									<Z>-1052</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17108">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17109">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17110">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17111">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">GS/FFC</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17112">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Grand Staircase</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17113">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Fifth Floor Corridor</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17114">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>454.053711</X>
									<Y>503.51297</Y>
									<Z>-653.490723</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17115">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17116">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17117">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17118">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>775.353516</X>
									<Y>491.26355</Y>
									<Z>-977.655579</Z>
									<R00>-0.615671575</R00>
									<R01>4.08068008e-005</R01>
									<R02>-0.788002849</R02>
									<R10>1.40506418e-005</R10>
									<R11>1</R11>
									<R12>4.08072337e-005</R12>
									<R20>0.788002849</R20>
									<R21>1.40519114e-005</R21>
									<R22>-0.615671575</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17119">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17120">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17121">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17122">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">GS/VE</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17123">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Grand Staircase</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17124">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Viaduct Entrance</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17125">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>811.813049</X>
									<Y>470.000061</Y>
									<Z>-974.917297</Z>
									<R00>0.611473083</R00>
									<R01>1.39425438e-005</R01>
									<R02>0.79126519</R02>
									<R10>-4.08441883e-005</R10>
									<R11>1</R11>
									<R12>1.39429603e-005</R12>
									<R20>-0.79126519</R20>
									<R21>-4.08443302e-005</R21>
									<R22>0.611473143</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17126">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17127">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17128">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17129">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>380.670166</X>
									<Y>379.836182</Y>
									<Z>-1031.8667</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17130">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17131">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17132">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17133">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">SFC/GS</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17134">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Seventh Floor Corridor</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17135">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Grand Staircase</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17136">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>754.364685</X>
									<Y>533.061646</Y>
									<Z>-946.666748</Z>
									<R00>-0.590214372</R00>
									<R01>4.10258763e-005</R01>
									<R02>-0.807246566</R02>
									<R10>1.33979183e-005</R10>
									<R11>1</R11>
									<R12>4.10261673e-005</R12>
									<R20>0.807246566</R20>
									<R21>1.33988106e-005</R21>
									<R22>-0.590214372</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17137">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17138">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17139">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17140">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-85.9299316</X>
									<Y>315.751526</Y>
									<Z>-522.466675</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17141">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17142">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17143">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17144">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">SFC/GS</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17145">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Grand Staircase</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17146">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Sixth Floor Corridor</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17147">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-286.5</X>
									<Y>289.300018</Y>
									<Z>-465.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17148">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17149">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17150">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17151">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>812.671204</X>
									<Y>510.402954</Y>
									<Z>-975.016296</Z>
									<R00>0.593469977</R00>
									<R01>0.024795372</R01>
									<R02>0.804474115</R02>
									<R10>-0.0204771217</R10>
									<R11>0.999666929</R11>
									<R12>-0.0157053638</R12>
									<R20>-0.804595649</R20>
									<R21>-0.00715265144</R21>
									<R22>0.593780041</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17152">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17153">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17154">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17155">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">SFC/TL</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17156">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Sixth Floor Corridor</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17157">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Teachers Lounge (VIP)</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17158">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">104</int>
								<CoordinateFrame name="CFrame">
									<X>348.996338</X>
									<Y>404.50058</Y>
									<Z>-1067.86279</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17159">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17160">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17161">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if game.Players:GetPlayerFromCharacter(part.Parent) ~= nil then 
&#9;&#9;if (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.BrickColor) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin2.Value) then 
&#9;&#9;&#9;if part.Parent ~= nil then
&#9;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17162">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">104</int>
								<CoordinateFrame name="CFrame">
									<X>-5</X>
									<Y>289.300018</Y>
									<Z>-349.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17163">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17164">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17165">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if game.Players:GetPlayerFromCharacter(part.Parent) ~= nil then 
&#9;&#9;if (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.BrickColor) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin2.Value) then 
&#9;&#9;&#9;if part.Parent ~= nil then
&#9;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="BrickColorValue" referent="RBX17166">
							<Properties>
								<string name="Name">Admin2</string>
								<int name="Value">133</int>
							</Properties>
						</Item>
						<Item class="BrickColorValue" referent="RBX17167">
							<Properties>
								<string name="Name">Admin</string>
								<int name="Value">1001</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17168">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Slytherin</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17169">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Dungeons</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17170">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Slytherin Common Room</string>
							</Properties>
						</Item>
						<Item class="BrickColorValue" referent="RBX17171">
							<Properties>
								<string name="Name">Admin</string>
								<int name="Value">1001</int>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17172">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>417.5</X>
									<Y>183.699997</Y>
									<Z>-597.5</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>11</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17173">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17174">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17175">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if game.Players:GetPlayerFromCharacter(part.Parent) ~= nil then 
&#9;&#9;if (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.BrickColor) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin2.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin3.Value) then 
&#9;&#9;&#9;if part.Parent ~= nil then
&#9;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17176">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>-18.1328125</X>
									<Y>252.629013</Y>
									<Z>-485.329834</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17177">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17178">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17179">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if game.Players:GetPlayerFromCharacter(part.Parent) ~= nil then 
&#9;&#9;if (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.BrickColor) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin2.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin3.Value) then 
&#9;&#9;&#9;if part.Parent ~= nil then
&#9;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="BrickColorValue" referent="RBX17180">
							<Properties>
								<string name="Name">Admin2</string>
								<int name="Value">104</int>
							</Properties>
						</Item>
						<Item class="BrickColorValue" referent="RBX17181">
							<Properties>
								<string name="Name">Admin3</string>
								<int name="Value">133</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17182">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Hufflepuff</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17183">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Great Hall</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17184">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Hufflepuff Common Room</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17185">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>176.5</X>
									<Y>225</Y>
									<Z>-868</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17186">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17187">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17188">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if game.Players:GetPlayerFromCharacter(part.Parent) ~= nil then 
&#9;&#9;if (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.BrickColor) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin2.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin3.Value) then 
&#9;&#9;&#9;if part.Parent ~= nil then
&#9;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17189">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>968.521118</X>
									<Y>368.9422</Y>
									<Z>-966.09845</Z>
									<R00>0.593259573</R00>
									<R01>-0.0241506808</R01>
									<R02>0.804648817</R02>
									<R10>0.00706125703</R10>
									<R11>0.999667525</R11>
									<R12>0.0247977637</R12>
									<R20>-0.804980218</R20>
									<R21>-0.00902967993</R21>
									<R22>0.59323293</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17190">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17191">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17192">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele1&quot;
------------------------------------

function onTouched(part)
&#9;if game.Players:GetPlayerFromCharacter(part.Parent) ~= nil then 
&#9;&#9;if (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.BrickColor) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin2.Value) or (game.Players:GetPlayerFromCharacter(part.Parent).TeamColor == script.Parent.Parent.Admin3.Value) then 
&#9;&#9;&#9;if part.Parent ~= nil then
&#9;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="BrickColorValue" referent="RBX17193">
							<Properties>
								<string name="Name">Admin</string>
								<int name="Value">1001</int>
							</Properties>
						</Item>
						<Item class="BrickColorValue" referent="RBX17194">
							<Properties>
								<string name="Name">Admin2</string>
								<int name="Value">104</int>
							</Properties>
						</Item>
						<Item class="BrickColorValue" referent="RBX17195">
							<Properties>
								<string name="Name">Admin3</string>
								<int name="Value">133</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17196">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">GB/CoS</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX17197">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>211.137207</X>
									<Y>323.104187</Y>
									<Z>-723.496338</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>0.400000006</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17198">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17199">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX17200">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Girls Bathroom</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17201">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>97</X>
									<Y>221.09993</Y>
									<Z>-815.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>10</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17202">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17203">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17204">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17205">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">DADA/Bridge</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17206">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Suspension Bridge</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17207">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Third Floor Corridor</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17208">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-150.946609</X>
									<Y>175.388931</Y>
									<Z>-288.491028</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17209">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17210">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17211">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele3&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17212">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>344.110596</X>
									<Y>410.237457</Y>
									<Z>-745.075073</Z>
									<R00>-0.389432192</R00>
									<R01>4.22979247e-005</R01>
									<R02>-0.921055138</R02>
									<R10>8.57501709e-006</R10>
									<R11>1</R11>
									<R12>4.22977246e-005</R12>
									<R20>0.921055079</R20>
									<R21>8.57403393e-006</R21>
									<R22>-0.389432192</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17213">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17214">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17215">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele4&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17216">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-151</X>
									<Y>175.300003</Y>
									<Z>-282.5</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17217">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17218">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17219">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>349.44223</X>
									<Y>410.237457</Y>
									<Z>-742.278015</Z>
									<R00>-0.389432192</R00>
									<R01>4.22979247e-005</R01>
									<R02>-0.921055138</R02>
									<R10>8.57501709e-006</R10>
									<R11>1</R11>
									<R12>4.22977246e-005</R12>
									<R20>0.921055079</R20>
									<R21>8.57403393e-006</R21>
									<R22>-0.389432192</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17220">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17221">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17222">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">SideEntrance/DADA</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17223">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Third Floor Corridor</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17224">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Hogwarts Grounds</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17225">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>297.108704</X>
									<Y>393.787384</Y>
									<Z>-590.430054</Z>
									<R00>-0.999736667</R00>
									<R01>-0.00721490337</R01>
									<R02>0.0217832401</R02>
									<R10>-0.00737095019</R10>
									<R11>0.999947667</R11>
									<R12>-0.00709184399</R12>
									<R20>-0.0217309333</R20>
									<R21>-0.00725053949</R21>
									<R22>-0.999737561</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17226">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17227">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17228">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele3&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17229">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-19.5</X>
									<Y>175.300003</Y>
									<Z>-217</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17230">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17231">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17232">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele4&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17233">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-23.5</X>
									<Y>175.300003</Y>
									<Z>-217</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17234">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17235">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17236">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>293.888824</X>
									<Y>393.795837</Y>
									<Z>-585.065308</Z>
									<R00>-0.75992626</R00>
									<R01>-0.00724027399</R01>
									<R02>0.649968922</R02>
									<R10>-0.0102216238</R10>
									<R11>0.999947429</R11>
									<R12>-0.000812018814</R12>
									<R20>-0.649928927</R20>
									<R21>-0.00726081291</R21>
									<R22>-0.759960353</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17237">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17238">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17239">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">DADA/DADATWR</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17240">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Defence Against the Dark Arts</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17241">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Third Floor Tower</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17242">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-136.503189</X>
									<Y>297.369324</Y>
									<Z>-185.000397</Z>
									<R00>0.000744052406</R00>
									<R01>4.31581502e-005</R01>
									<R02>-0.999999702</R02>
									<R10>-1.58344644e-008</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.999999702</R20>
									<R21>-1.62774647e-008</R21>
									<R22>0.000744052406</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17243">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17244">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17245">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele3&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17246">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>79.5</X>
									<Y>317.600037</Y>
									<Z>-916.5</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17247">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17248">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17249">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>81.5</X>
									<Y>317.600159</Y>
									<Z>-913.5</Z>
									<R00>0.714594185</R00>
									<R01>1.67276885e-005</R01>
									<R02>0.699539244</R02>
									<R10>-3.97845179e-005</R10>
									<R11>1</R11>
									<R12>1.67282924e-005</R12>
									<R20>-0.699539244</R20>
									<R21>-3.97847725e-005</R21>
									<R22>0.714594185</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17250">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17251">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17252">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele4&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17253">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-134.45343</X>
									<Y>297.369385</Y>
									<Z>-191.036514</Z>
									<R00>0.707950711</R00>
									<R01>3.98630764e-005</R01>
									<R02>-0.706257045</R02>
									<R10>-1.65396086e-005</R10>
									<R11>1</R11>
									<R12>3.98630764e-005</R12>
									<R20>0.706257045</R20>
									<R21>-1.65396086e-005</R21>
									<R22>0.707950711</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17254">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17255">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17256">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">3rdFloor/Astronomy</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17257">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Astronomy Hallway</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17258">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Third Floor Tower</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17259">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-84.0647125</X>
									<Y>238.799561</Y>
									<Z>-222.083572</Z>
									<R00>-0.705738246</R00>
									<R01>3.98885422e-005</R01>
									<R02>-0.708472669</R02>
									<R10>1.64761204e-005</R10>
									<R11>1</R11>
									<R12>3.98896336e-005</R12>
									<R20>0.708472669</R20>
									<R21>1.6478758e-005</R21>
									<R22>-0.705738246</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17260">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17261">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17262">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele3&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17263">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>123.470047</X>
									<Y>311.553864</Y>
									<Z>-633.966675</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17264">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17265">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17266">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>128.470047</X>
									<Y>311.553894</Y>
									<Z>-633.466675</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17267">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17268">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17269">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele4&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17270">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-81.2306595</X>
									<Y>238.799561</Y>
									<Z>-219.260803</Z>
									<R00>-0.705738246</R00>
									<R01>3.98885422e-005</R01>
									<R02>-0.708472669</R02>
									<R10>1.64761204e-005</R10>
									<R11>1</R11>
									<R12>3.98896336e-005</R12>
									<R20>0.708472669</R20>
									<R21>1.6478758e-005</R21>
									<R22>-0.705738246</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17271">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17272">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17273">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">GS/HmO</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17274">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Headmaster&apos;s Office</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17275">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">Grand Staircase</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17276">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>807.451538</X>
									<Y>439.915375</Y>
									<Z>-930.300476</Z>
									<R00>0.804473102</R00>
									<R01>0.0248108245</R01>
									<R02>-0.593467534</R02>
									<R10>-0.015712928</R10>
									<R11>0.999666512</R11>
									<R12>0.0204928406</R12>
									<R20>0.593778074</R20>
									<R21>-0.0071606976</R21>
									<R22>0.804594636</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17277">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17278">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17279">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele3&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17280">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>881.69574</X>
									<Y>327.907837</Y>
									<Z>-991.107483</Z>
									<R00>-0.593897879</R00>
									<R01>-0.0241207071</R01>
									<R02>-0.804178774</R02>
									<R10>-0.00709934905</R10>
									<R11>0.999668658</R11>
									<R12>-0.0247412976</R12>
									<R20>0.804509103</R20>
									<R21>-0.0089846598</R21>
									<R22>-0.593872368</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17281">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17282">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17283">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele4&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17284">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>888.448608</X>
									<Y>327.954987</Y>
									<Z>-985.500732</Z>
									<R00>-0.593454957</R00>
									<R01>-0.0241230465</R01>
									<R02>-0.804494977</R02>
									<R10>-0.0070925178</R10>
									<R11>0.999668658</R11>
									<R12>-0.0247432198</R12>
									<R20>0.804825306</R20>
									<R21>-0.00897827186</R21>
									<R22>-0.593429446</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17285">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17286">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17287">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>810.715271</X>
									<Y>439.802948</Y>
									<Z>-934.726135</Z>
									<R00>0.804473102</R00>
									<R01>0.0248108245</R01>
									<R02>-0.593467534</R02>
									<R10>-0.015712928</R10>
									<R11>0.999666512</R11>
									<R12>0.0204928406</R12>
									<R20>0.593778074</R20>
									<R21>-0.0071606976</R21>
									<R22>0.804594636</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17288">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17289">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17290">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Honeydukes</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="StringValue" referent="RBX17291">
							<Properties>
								<string name="Name">Place1</string>
								<string name="Value">Honeydukes Cellar</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX17292">
							<Properties>
								<string name="Name">Place2</string>
								<string name="Value">DADA Tower</string>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17293">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-105</X>
									<Y>175.700073</Y>
									<Z>-204</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17294">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17295">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17296">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-105</X>
									<Y>175.300003</Y>
									<Z>-196</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17297">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17298">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17299">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele3&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place1.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17300">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>673.846313</X>
									<Y>236.594818</Y>
									<Z>-832.249512</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17301">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17302">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17303">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>673.700012</X>
									<Y>236.600082</Y>
									<Z>-835.700012</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">tele2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX17304">
								<Properties>
									<string name="Name">Enabled</string>
									<int name="Value">1</int>
								</Properties>
							</Item>
							<Item class="FileMesh" referent="RBX17305">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX17306">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Teleport pad Script</string>
									<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele4&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;local gui = game.Lighting.NewPlace:clone()
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;gui.Parent = game.Players:findFirstChild(torso.Parent.Name).PlayerGui
&#9;&#9;&#9;&#9;&#9;gui.Place.Frame.NewPlace.TextBox.Text = &quot;&quot;..script.Parent.Parent.Place2.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;gui:Remove()
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17307">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Mover</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX17308">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>375.570129</X>
							<Y>413.042664</Y>
							<Z>-1120.96667</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>18</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX17309">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX17310">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>354.837036</X>
							<Y>326.703735</Y>
							<Z>-80.7648926</Z>
							<R00>0.231484771</R00>
							<R01>-0.00719864992</R01>
							<R02>-0.972811878</R02>
							<R10>0.00875008479</R10>
							<R11>0.999947608</R11>
							<R12>-0.0053173285</R12>
							<R20>0.972799182</R20>
							<R21>-0.0072813062</R21>
							<R22>0.231535628</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>228</X>
							<Y>228</Y>
							<Z>228</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX17311">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>250.79425</X>
							<Y>392.035828</Y>
							<Z>-689.538025</Z>
							<R00>5.34682295e-005</R00>
							<R01>-1</R01>
							<R02>-4.3159529e-005</R02>
							<R10>1</R10>
							<R11>5.34682331e-005</R11>
							<R12>2.30766362e-009</R12>
							<R20>0</R20>
							<R21>-4.3159529e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
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						<bool name="Locked">false</bool>
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						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>2.4000001</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX17312">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
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							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">1stFloor</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX17313">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
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								<Y>0</Y>
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								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Floor</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
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							<Properties>
								<bool name="Anchored">true</bool>
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								<float name="BackParamB">0.5</float>
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								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
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								<token name="BottomSurfaceInput">0</token>
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								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>1.20000005</Y>
									<Z>12</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX17420">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Sit</string>
									<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local ing = wazzo.Character
&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;ing.Humanoid.Sit = true
&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;debounce = false
&#9;&#9;else
&#9;&#9;&#9;print(&quot;not person&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;not a person&quot;)
&#9;&#9;wait(.1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Sit debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17421">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>129.132599</X>
									<Y>322.275818</Y>
									<Z>-723.293213</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>37</X>
									<Y>1.20000005</Y>
									<Z>22</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX17422">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX17423">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">RR</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX17424">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>307.455078</X>
									<Y>328.036072</Y>
									<Z>-738.245544</Z>
									<R00>0.644210041</R00>
									<R01>1.47990022e-005</R01>
									<R02>0.76484865</R02>
									<R10>4.05418723e-005</R10>
									<R11>-1</R11>
									<R12>-1.47983228e-005</R12>
									<R20>0.76484865</R20>
									<R21>4.05416213e-005</R21>
									<R22>-0.644210041</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>26.3999996</Y>
									<Z>19</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX17425">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17426">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>296.670166</X>
									<Y>328.035675</Y>
									<Z>-732.666626</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>26.3999996</Y>
									<Z>11</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX17427">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17428">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>312.432495</X>
									<Y>327.635742</Y>
									<Z>-751.263184</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>26.3999996</Y>
									<Z>19</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX17429">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17430">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>305.494995</X>
									<Y>327.535858</Y>
									<Z>-765.753906</Z>
									<R00>-0.56469065</R00>
									<R01>-1.27540216e-005</R01>
									<R02>0.82530266</R02>
									<R10>4.12277914e-005</R10>
									<R11>-1</R11>
									<R12>1.27552312e-005</R12>
									<R20>0.82530266</R20>
									<R21>4.12281624e-005</R21>
									<R22>0.56469065</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>26.3999996</Y>
									<Z>19</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX17431">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX17432">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>286.146973</X>
									<Y>328.436005</Y>
									<Z>-766.574707</Z>
									<R00>0.564598799</R00>
									<R01>1.27549929e-005</R01>
									<R02>0.825365484</R02>
									<R10>4.12309309e-005</R10>
									<R11>-1</R11>
									<R12>-1.27506419e-005</R12>
									<R20>0.825365484</R20>
									<R21>4.12295813e-005</R21>
									<R22>-0.564598799</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
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							<R11>-0.999946475</R11>
							<R12>0.0073307748</R12>
							<R20>-0.999971747</R20>
							<R21>-0.00728738494</R21>
							<R22>0.00181333278</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>12</Y>
							<Z>21</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX17668">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>620.89209</X>
							<Y>341.456543</Y>
							<Z>-908.970703</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>202</X>
							<Y>61.2000008</Y>
							<Z>34</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX17669">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX17670">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">UniveralValueScript</string>
						<ProtectedString name="Source">function onPlayerEntered(newPlayer)
&#9;if newPlayer.Name == &quot;Ryan7965&quot; or newPlayer.Name == &quot;katomii&quot; or newPlayer.Name == &quot;buildthomas&quot; or newPlayer.Name == &quot;yerfdogfang&quot; or newPlayer.Name == &quot;Player&quot; or newPlayer.Name == &quot;bloodprince&quot;  or newPlayer.Name == &quot;imonfire126&quot; then
&#9;&#9;verify = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;verify.Name = &quot;Admin&quot;
&#9;&#9;verify.Value = true
&#9;&#9;verify.Parent = newPlayer

&#9;&#9;reload = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;reload.Name = &quot;Reload&quot;
&#9;&#9;reload.Value = true
&#9;&#9;reload.Parent = newPlayer

&#9;&#9;spell = Instance.new(&quot;StringValue&quot;)
&#9;&#9;spell.Name = &quot;Spell&quot;
&#9;&#9;spell.Value = &quot;NaN&quot;
&#9;&#9;spell.Parent = newPlayer

&#9;&#9;flip = Instance.new(&quot;IntValue&quot;)
&#9;&#9;flip.Name = &quot;Flipendo&quot;
&#9;&#9;flip.Value = 2
&#9;&#9;flip.Parent = spell

&#9;&#9;prot = Instance.new(&quot;IntValue&quot;)
&#9;&#9;prot.Name = &quot;Protego&quot;
&#9;&#9;prot.Value = 5
&#9;&#9;prot.Parent = spell

&#9;&#9;rict = Instance.new(&quot;IntValue&quot;)
&#9;&#9;rict.Name = &quot;Rictusempra&quot;
&#9;&#9;rict.Value = 4
&#9;&#9;rict.Parent = spell

&#9;&#9;incend = Instance.new(&quot;IntValue&quot;)
&#9;&#9;incend.Name = &quot;Incendio&quot;
&#9;&#9;incend.Value = 3
&#9;&#9;incend.Parent = spell

&#9;&#9;pet = Instance.new(&quot;IntValue&quot;)
&#9;&#9;pet.Name = &quot;PetrificusTotalus&quot;
&#9;&#9;pet.Value = 11
&#9;&#9;pet.Parent = spell

&#9;&#9;sect = Instance.new(&quot;IntValue&quot;)
&#9;&#9;sect.Name = &quot;Sectumsempra&quot;
&#9;&#9;sect.Value = 12
&#9;&#9;sect.Parent = spell

&#9;&#9;diff = Instance.new(&quot;IntValue&quot;)
&#9;&#9;diff.Name = &quot;Diffindo&quot;
&#9;&#9;diff.Value = 7
&#9;&#9;diff.Parent = spell

&#9;&#9;cruc = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;cruc.Name = &quot;Crucio&quot;
&#9;&#9;cruc.Value = true
&#9;&#9;cruc.Parent = spell

&#9;&#9;avada = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;avada.Name = &quot;AvadaKedavra&quot;
&#9;&#9;avada.Value = true
&#9;&#9;avada.Parent = spell

&#9;&#9;epis = Instance.new(&quot;IntValue&quot;)
&#9;&#9;epis.Name = &quot;Episkey&quot;
&#9;&#9;epis.Value = 9
&#9;&#9;epis.Parent = spell

&#9;&#9;aloh = Instance.new(&quot;IntValue&quot;)
&#9;&#9;aloh.Name = &quot;Alohomora&quot;
&#9;&#9;aloh.Value = 10
&#9;&#9;aloh.Parent = spell

&#9;&#9;levi = Instance.new(&quot;IntValue&quot;)
&#9;&#9;levi.Name = &quot;Levicorpus&quot;
&#9;&#9;levi.Value = 16
&#9;&#9;levi.Parent = spell

&#9;&#9;acc = Instance.new(&quot;IntValue&quot;)
&#9;&#9;acc.Name = &quot;Accio&quot;
&#9;&#9;acc.Value = 18
&#9;&#9;acc.Parent = spell

&#9;&#9;lum = Instance.new(&quot;IntValue&quot;)
&#9;&#9;lum.Name = &quot;Lumos&quot;
&#9;&#9;lum.Value = 20
&#9;&#9;lum.Parent = spell

&#9;&#9;max = Instance.new(&quot;IntValue&quot;)
&#9;&#9;max.Name = &quot;ProtegoMaxima&quot;
&#9;&#9;max.Value = 25
&#9;&#9;max.Parent = spell

&#9;&#9;gla = Instance.new(&quot;IntValue&quot;)
&#9;&#9;gla.Name = &quot;Glacius&quot;
&#9;&#9;gla.Value = 26
&#9;&#9;gla.Parent = spell

&#9;&#9;imp = Instance.new(&quot;IntValue&quot;)
&#9;&#9;imp.Name = &quot;Impedimenta&quot;
&#9;&#9;imp.Value = 27
&#9;&#9;imp.Parent = spell

&#9;&#9;pth = Instance.new(&quot;IntValue&quot;)
&#9;&#9;pth.Name = &quot;ProtegoHorbillis&quot;
&#9;&#9;pth.Value = 28
&#9;&#9;pth.Parent = spell

&#9;&#9;pm = Instance.new(&quot;IntValue&quot;)
&#9;&#9;pm.Name = &quot;PointMe&quot;
&#9;&#9;pm.Value = 29
&#9;&#9;pm.Parent = spell

&#9;&#9;impe = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;impe.Name = &quot;Imperio&quot;
&#9;&#9;impe.Value = true
&#9;&#9;impe.Parent = spell

--[[&#9;&#9;redu = Instance.new(&quot;NumberValue&quot;)
&#9;&#9;redu.Name = &quot;Reducto&quot;
&#9;&#9;redu.Value = 0
&#9;&#9;redu.Parent = spell

&#9;&#9;expe = Instance.new(&quot;NumberValue&quot;)
&#9;&#9;expe.Name = &quot;Expelliarmus&quot;
&#9;&#9;expe.Value = 0
&#9;&#9;expe.Parent = spell

&#9;&#9;stup = Instance.new(&quot;NumberValue&quot;)
&#9;&#9;stup.Name = &quot;Stupefy&quot;
&#9;&#9;stup.Value = 0
&#9;&#9;stup.Parent = spell

&#9;&#9;conf = Instance.new(&quot;NumberValue&quot;)
&#9;&#9;conf.Name = &quot;Confundo&quot;
&#9;&#9;conf.Value = 0
&#9;&#9;conf.Parent = spell]]
--&#9;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;
&#9;&#9;Inv = Instance.new(&quot;StringValue&quot;)
&#9;&#9;Inv.Name = &quot;Inventory&quot;
&#9;&#9;Inv.Value = &quot;NaN&quot;
&#9;&#9;Inv.Parent = newPlayer

&#9;&#9;ingr = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr.Name = &quot;Mandrake&quot;
&#9;&#9;ingr.Value = 5
&#9;&#9;ingr.Parent = Inv

&#9;&#9;ingr1 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr1.Name = &quot;SophBeans&quot;
&#9;&#9;ingr1.Value = 5
&#9;&#9;ingr1.Parent = Inv

&#9;&#9;ingr2 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr2.Name = &quot;SnakeFang&quot;
&#9;&#9;ingr2.Value = 5
&#9;&#9;ingr2.Parent = Inv

&#9;&#9;ingr3 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr3.Name = &quot;RatSpleen&quot;
&#9;&#9;ingr3.Value = 5
&#9;&#9;ingr3.Parent = Inv

&#9;&#9;ingr4 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr4.Name = &quot;FlobMucus&quot;
&#9;&#9;ingr4.Value = 5
&#9;&#9;ingr4.Parent = Inv

&#9;&#9;ingr5 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr5.Name = &quot;PumpJuice&quot;
&#9;&#9;ingr5.Value = 5
&#9;&#9;ingr5.Parent = Inv

&#9;&#9;ingr6 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr6.Name = &quot;Bezoar&quot;
&#9;&#9;ingr6.Value = 5
&#9;&#9;ingr6.Parent = Inv

&#9;&#9;ingr7 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr7.Name = &quot;Syrrup&quot;
&#9;&#9;ingr7.Value = 5
&#9;&#9;ingr7.Parent = Inv

&#9;&#9;ingr8 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr8.Name = &quot;BowLeg&quot;
&#9;&#9;ingr8.Value = 5
&#9;&#9;ingr8.Parent = Inv


&#9;elseif newPlayer.Name == &quot;Captain08&quot; or newPlayer.Name == &quot;Cristi23454&quot; or newPlayer.Name == &quot;Halo1dragon&quot; or newPlayer.Name == &quot;OzzyOctoberAgain&quot; or newPlayer.Name == &quot;Kallumbj199&quot; or newPlayer.Name == &quot;SteelWolf1&quot; or newPlayer.Name == &quot;GeneralTrumbo&quot; or newPlayer.Name == &quot;lyken456&quot; then
&#9;&#9;verify = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;verify.Name = &quot;Admin&quot;
&#9;&#9;verify.Value = true
&#9;&#9;verify.Parent = newPlayer

&#9;&#9;reload = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;reload.Name = &quot;Reload&quot;
&#9;&#9;reload.Value = false
&#9;&#9;reload.Parent = newPlayer

&#9;&#9;spell = Instance.new(&quot;StringValue&quot;)
&#9;&#9;spell.Name = &quot;Spell&quot;
&#9;&#9;spell.Value = &quot;NaN&quot;
&#9;&#9;spell.Parent = newPlayer

&#9;&#9;flip = Instance.new(&quot;IntValue&quot;)
&#9;&#9;flip.Name = &quot;Flipendo&quot;
&#9;&#9;flip.Value = 2
&#9;&#9;flip.Parent = spell

&#9;&#9;prot = Instance.new(&quot;IntValue&quot;)
&#9;&#9;prot.Name = &quot;Protego&quot;
&#9;&#9;prot.Value = 5
&#9;&#9;prot.Parent = spell

&#9;&#9;rict = Instance.new(&quot;IntValue&quot;)
&#9;&#9;rict.Name = &quot;Rictusempra&quot;
&#9;&#9;rict.Value = 4
&#9;&#9;rict.Parent = spell

&#9;&#9;incend = Instance.new(&quot;IntValue&quot;)
&#9;&#9;incend.Name = &quot;Incendio&quot;
&#9;&#9;incend.Value = 3
&#9;&#9;incend.Parent = spell

&#9;&#9;pet = Instance.new(&quot;IntValue&quot;)
&#9;&#9;pet.Name = &quot;PetrificusTotalus&quot;
&#9;&#9;pet.Value = 11
&#9;&#9;pet.Parent = spell

&#9;&#9;sect = Instance.new(&quot;IntValue&quot;)
&#9;&#9;sect.Name = &quot;Sectumsempra&quot;
&#9;&#9;sect.Value = 12
&#9;&#9;sect.Parent = spell

&#9;&#9;diff = Instance.new(&quot;IntValue&quot;)
&#9;&#9;diff.Name = &quot;Diffindo&quot;
&#9;&#9;diff.Value = 7
&#9;&#9;diff.Parent = spell

&#9;&#9;cruc = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;cruc.Name = &quot;Crucio&quot;
&#9;&#9;cruc.Value = false
&#9;&#9;cruc.Parent = spell

&#9;&#9;avada = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;avada.Name = &quot;AvadaKedavra&quot;
&#9;&#9;avada.Value = false
&#9;&#9;avada.Parent = spell

&#9;&#9;epis = Instance.new(&quot;IntValue&quot;)
&#9;&#9;epis.Name = &quot;Episkey&quot;
&#9;&#9;epis.Value = 9
&#9;&#9;epis.Parent = spell

&#9;&#9;aloh = Instance.new(&quot;IntValue&quot;)
&#9;&#9;aloh.Name = &quot;Alohomora&quot;
&#9;&#9;aloh.Value = 10
&#9;&#9;aloh.Parent = spell

&#9;&#9;levi = Instance.new(&quot;IntValue&quot;)
&#9;&#9;levi.Name = &quot;Levicorpus&quot;
&#9;&#9;levi.Value = 16
&#9;&#9;levi.Parent = spell

&#9;&#9;acc = Instance.new(&quot;IntValue&quot;)
&#9;&#9;acc.Name = &quot;Accio&quot;
&#9;&#9;acc.Value = 18
&#9;&#9;acc.Parent = spell

&#9;&#9;lum = Instance.new(&quot;IntValue&quot;)
&#9;&#9;lum.Name = &quot;Lumos&quot;
&#9;&#9;lum.Value = 20
&#9;&#9;lum.Parent = spell

&#9;&#9;max = Instance.new(&quot;IntValue&quot;)
&#9;&#9;max.Name = &quot;ProtegoMaxima&quot;
&#9;&#9;max.Value = 25
&#9;&#9;max.Parent = spell

&#9;&#9;gla = Instance.new(&quot;IntValue&quot;)
&#9;&#9;gla.Name = &quot;Glacius&quot;
&#9;&#9;gla.Value = 26
&#9;&#9;gla.Parent = spell

&#9;&#9;imp = Instance.new(&quot;IntValue&quot;)
&#9;&#9;imp.Name = &quot;Impedimenta&quot;
&#9;&#9;imp.Value = 27
&#9;&#9;imp.Parent = spell

&#9;&#9;pm = Instance.new(&quot;IntValue&quot;)
&#9;&#9;pm.Name = &quot;PointMe&quot;
&#9;&#9;pm.Value = 29
&#9;&#9;pm.Parent = spell

&#9;&#9;impe = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;impe.Name = &quot;Imperio&quot;
&#9;&#9;impe.Value = false
&#9;&#9;impe.Parent = spell

--[[&#9;&#9;redu = Instance.new(&quot;NumberValue&quot;)
&#9;&#9;redu.Name = &quot;Reducto&quot;
&#9;&#9;redu.Value = 0
&#9;&#9;redu.Parent = spell

&#9;&#9;expe = Instance.new(&quot;NumberValue&quot;)
&#9;&#9;expe.Name = &quot;Expelliarmus&quot;
&#9;&#9;expe.Value = 0
&#9;&#9;expe.Parent = spell

&#9;&#9;stup = Instance.new(&quot;NumberValue&quot;)
&#9;&#9;stup.Name = &quot;Stupefy&quot;
&#9;&#9;stup.Value = 0
&#9;&#9;stup.Parent = spell

&#9;&#9;conf = Instance.new(&quot;NumberValue&quot;)
&#9;&#9;conf.Name = &quot;Confundo&quot;
&#9;&#9;conf.Value = 0
&#9;&#9;conf.Parent = spell]]
--&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;
&#9;&#9;Inv = Instance.new(&quot;StringValue&quot;)
&#9;&#9;Inv.Name = &quot;Inventory&quot;
&#9;&#9;Inv.Value = &quot;NaN&quot;
&#9;&#9;Inv.Parent = newPlayer

&#9;&#9;ingr = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr.Name = &quot;Mandrake&quot;
&#9;&#9;ingr.Value = 0
&#9;&#9;ingr.Parent = Inv

&#9;&#9;ingr1 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr1.Name = &quot;SophBeans&quot;
&#9;&#9;ingr1.Value = 0
&#9;&#9;ingr1.Parent = Inv

&#9;&#9;ingr2 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr2.Name = &quot;SnakeFang&quot;
&#9;&#9;ingr2.Value = 0
&#9;&#9;ingr2.Parent = Inv

&#9;&#9;ingr3 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr3.Name = &quot;RatSpleen&quot;
&#9;&#9;ingr3.Value = 0
&#9;&#9;ingr3.Parent = Inv

&#9;&#9;ingr4 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr4.Name = &quot;FlobMucus&quot;
&#9;&#9;ingr4.Value = 0
&#9;&#9;ingr4.Parent = Inv

&#9;&#9;ingr5 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr5.Name = &quot;PumpJuice&quot;
&#9;&#9;ingr5.Value = 0
&#9;&#9;ingr5.Parent = Inv

&#9;&#9;ingr6 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr6.Name = &quot;Bezoar&quot;
&#9;&#9;ingr6.Value = 0
&#9;&#9;ingr6.Parent = Inv

&#9;&#9;ingr7 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr7.Name = &quot;Syrrup&quot;
&#9;&#9;ingr7.Value = 0
&#9;&#9;ingr7.Parent = Inv

&#9;&#9;ingr8 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr8.Name = &quot;BowLeg&quot;
&#9;&#9;ingr8.Value = 0
&#9;&#9;ingr8.Parent = Inv

&#9;else 
&#9;&#9;verify = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;verify.Name = &quot;Admin&quot;
&#9;&#9;verify.Value = false
&#9;&#9;verify.Parent = newPlayer

&#9;&#9;reload = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;reload.Name = &quot;Reload&quot;
&#9;&#9;reload.Value = false
&#9;&#9;reload.Parent = newPlayer

&#9;&#9;spell = Instance.new(&quot;StringValue&quot;)
&#9;&#9;spell.Name = &quot;Spell&quot;
&#9;&#9;spell.Value = &quot;NaN&quot;
&#9;&#9;spell.Parent = newPlayer

&#9;&#9;flip = Instance.new(&quot;IntValue&quot;)
&#9;&#9;flip.Name = &quot;Flipendo&quot;
&#9;&#9;flip.Value = 2
&#9;&#9;flip.Parent = spell

&#9;&#9;prot = Instance.new(&quot;IntValue&quot;)
&#9;&#9;prot.Name = &quot;Protego&quot;
&#9;&#9;prot.Value = 5
&#9;&#9;prot.Parent = spell

&#9;&#9;rict = Instance.new(&quot;IntValue&quot;)
&#9;&#9;rict.Name = &quot;Rictusempra&quot;
&#9;&#9;rict.Value = 4
&#9;&#9;rict.Parent = spell

&#9;&#9;incend = Instance.new(&quot;IntValue&quot;)
&#9;&#9;incend.Name = &quot;Incendio&quot;
&#9;&#9;incend.Value = 0
&#9;&#9;incend.Parent = spell

&#9;&#9;pet = Instance.new(&quot;IntValue&quot;)
&#9;&#9;pet.Name = &quot;PetrificusTotalus&quot;
&#9;&#9;pet.Value = 0
&#9;&#9;pet.Parent = spell

&#9;&#9;sect = Instance.new(&quot;IntValue&quot;)
&#9;&#9;sect.Name = &quot;Sectumsempra&quot;
&#9;&#9;sect.Value = 0
&#9;&#9;sect.Parent = spell

&#9;&#9;diff = Instance.new(&quot;IntValue&quot;)
&#9;&#9;diff.Name = &quot;Diffindo&quot;
&#9;&#9;diff.Value = 0
&#9;&#9;diff.Parent = spell

&#9;&#9;cruc = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;cruc.Name = &quot;Crucio&quot;
&#9;&#9;cruc.Value = false
&#9;&#9;cruc.Parent = spell

&#9;&#9;avada = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;avada.Name = &quot;AvadaKedavra&quot;
&#9;&#9;avada.Value = false
&#9;&#9;avada.Parent = spell

&#9;&#9;epis = Instance.new(&quot;IntValue&quot;)
&#9;&#9;epis.Name = &quot;Episkey&quot;
&#9;&#9;epis.Value = 0
&#9;&#9;epis.Parent = spell

&#9;&#9;aloh = Instance.new(&quot;IntValue&quot;)
&#9;&#9;aloh.Name = &quot;Alohomora&quot;
&#9;&#9;aloh.Value = 0
&#9;&#9;aloh.Parent = spell

&#9;&#9;levi = Instance.new(&quot;IntValue&quot;)
&#9;&#9;levi.Name = &quot;Levicorpus&quot;
&#9;&#9;levi.Value = 0
&#9;&#9;levi.Parent = spell

&#9;&#9;acc = Instance.new(&quot;IntValue&quot;)
&#9;&#9;acc.Name = &quot;Accio&quot;
&#9;&#9;acc.Value = 0
&#9;&#9;acc.Parent = spell

&#9;&#9;lum = Instance.new(&quot;IntValue&quot;)
&#9;&#9;lum.Name = &quot;Lumos&quot;
&#9;&#9;lum.Value = 20
&#9;&#9;lum.Parent = spell

&#9;&#9;max = Instance.new(&quot;IntValue&quot;)
&#9;&#9;max.Name = &quot;ProtegoMaxima&quot;
&#9;&#9;max.Value = 0
&#9;&#9;max.Parent = spell

&#9;&#9;gla = Instance.new(&quot;IntValue&quot;)
&#9;&#9;gla.Name = &quot;Glacius&quot;
&#9;&#9;gla.Value = 0
&#9;&#9;gla.Parent = spell

&#9;&#9;imp = Instance.new(&quot;IntValue&quot;)
&#9;&#9;imp.Name = &quot;Impedimenta&quot;
&#9;&#9;imp.Value = 0
&#9;&#9;imp.Parent = spell

&#9;&#9;pth = Instance.new(&quot;IntValue&quot;)
&#9;&#9;pth.Name = &quot;ProtegoHorbillis&quot;
&#9;&#9;pth.Value = 0
&#9;&#9;pth.Parent = spell

&#9;&#9;pm = Instance.new(&quot;IntValue&quot;)
&#9;&#9;pm.Name = &quot;PointMe&quot;
&#9;&#9;pm.Value = 29
&#9;&#9;pm.Parent = spell

&#9;&#9;impe = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;impe.Name = &quot;Imperio&quot;
&#9;&#9;impe.Value = false
&#9;&#9;impe.Parent = spell

--[[&#9;&#9;redu = Instance.new(&quot;NumberValue&quot;)
&#9;&#9;redu.Name = &quot;Reducto&quot;
&#9;&#9;redu.Value = 0
&#9;&#9;redu.Parent = spell

&#9;&#9;expe = Instance.new(&quot;NumberValue&quot;)
&#9;&#9;expe.Name = &quot;Expelliarmus&quot;
&#9;&#9;expe.Value = 0
&#9;&#9;expe.Parent = spell

&#9;&#9;stup = Instance.new(&quot;NumberValue&quot;)
&#9;&#9;stup.Name = &quot;Stupefy&quot;
&#9;&#9;stup.Value = 0
&#9;&#9;stup.Parent = spell

&#9;&#9;conf = Instance.new(&quot;NumberValue&quot;)
&#9;&#9;conf.Name = &quot;Confundo&quot;
&#9;&#9;conf.Value = 0
&#9;&#9;conf.Parent = spell]]
--&#9;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;
&#9;&#9;Inv = Instance.new(&quot;StringValue&quot;)
&#9;&#9;Inv.Name = &quot;Inventory&quot;
&#9;&#9;Inv.Value = &quot;NaN&quot;
&#9;&#9;Inv.Parent = newPlayer

&#9;&#9;ingr = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr.Name = &quot;Mandrake&quot;
&#9;&#9;ingr.Value = 0
&#9;&#9;ingr.Parent = Inv

&#9;&#9;ingr1 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr1.Name = &quot;SophBeans&quot;
&#9;&#9;ingr1.Value = 0
&#9;&#9;ingr1.Parent = Inv

&#9;&#9;ingr2 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr2.Name = &quot;SnakeFang&quot;
&#9;&#9;ingr2.Value = 0
&#9;&#9;ingr2.Parent = Inv

&#9;&#9;ingr3 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr3.Name = &quot;RatSpleen&quot;
&#9;&#9;ingr3.Value = 0
&#9;&#9;ingr3.Parent = Inv

&#9;&#9;ingr4 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr4.Name = &quot;FlobMucus&quot;
&#9;&#9;ingr4.Value = 0
&#9;&#9;ingr4.Parent = Inv

&#9;&#9;ingr5 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr5.Name = &quot;PumpJuice&quot;
&#9;&#9;ingr5.Value = 0
&#9;&#9;ingr5.Parent = Inv

&#9;&#9;ingr6 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr6.Name = &quot;Bezoar&quot;
&#9;&#9;ingr6.Value = 0
&#9;&#9;ingr6.Parent = Inv

&#9;&#9;ingr7 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr7.Name = &quot;Syrrup&quot;
&#9;&#9;ingr7.Value = 0
&#9;&#9;ingr7.Parent = Inv

&#9;&#9;ingr8 = Instance.new(&quot;IntValue&quot;)
&#9;&#9;ingr8.Name = &quot;BowLeg&quot;
&#9;&#9;ingr8.Value = 0
&#9;&#9;ingr8.Parent = Inv
&#9;end
end 

game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX17671">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
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							<Y>394.136414</Y>
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							<R21>-1</R21>
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						<float name="Elasticity">0.5</float>
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					<Item class="BlockMesh" referent="RBX17672">
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							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
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							<string name="Name">Mesh</string>
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				<Item class="Part" referent="RBX17673">
					<Properties>
						<bool name="Anchored">true</bool>
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						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
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							<Y>365.449249</Y>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">0</token>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Z>0</Z>
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						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>25.2000008</Y>
							<Z>7</Z>
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					<Item class="CylinderMesh" referent="RBX17674">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
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							<string name="Name">Mesh</string>
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								<Y>0</Y>
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							<Vector3 name="Scale">
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								<Y>1</Y>
								<Z>1</Z>
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								<Y>1</Y>
								<Z>1</Z>
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					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX17675">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
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						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
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						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">0</token>
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						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
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						<bool name="Locked">false</bool>
						<token name="Material">256</token>
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						<float name="Reflectance">0</float>
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							<Y>2.4000001</Y>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX17676">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
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						<float name="Reflectance">0</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX17677">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>198.642563</X>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
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						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">1</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>77</X>
							<Y>20.3999996</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Texture" referent="RBX17678">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Texture</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<float name="StudsPerTileU">11</float>
							<float name="StudsPerTileV">20.3999996</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=59724556</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX17679">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
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							<X>118</X>
							<Y>118</Y>
							<Z>118</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX17701">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-413.960724</X>
							<Y>262.851471</Y>
							<Z>8.62683105</Z>
							<R00>-0.994705021</R00>
							<R01>-0.00723598991</R01>
							<R02>0.102516055</R02>
							<R10>-0.00794068165</R10>
							<R11>0.999947548</R11>
							<R12>-0.00646752957</R12>
							<R20>-0.102463879</R20>
							<R21>-0.00724733202</R21>
							<R22>-0.994710326</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>118</X>
							<Y>118</Y>
							<Z>118</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX17702">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-517.092529</X>
							<Y>249.412018</Y>
							<Z>11.6680908</Z>
							<R00>-0.994705021</R00>
							<R01>-0.00723598991</R01>
							<R02>0.102516055</R02>
							<R10>-0.00794068165</R10>
							<R11>0.999947548</R11>
							<R12>-0.00646752957</R12>
							<R20>-0.102463879</R20>
							<R21>-0.00724733202</R21>
							<R22>-0.994710326</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>185</X>
							<Y>185</Y>
							<Z>185</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX17703">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-631.213379</X>
							<Y>251.173981</Y>
							<Z>79.8494873</Z>
							<R00>-0.994705021</R00>
							<R01>-0.00723598991</R01>
							<R02>0.102516055</R02>
							<R10>-0.00794068165</R10>
							<R11>0.999947548</R11>
							<R12>-0.00646752957</R12>
							<R20>-0.102463879</R20>
							<R21>-0.00724733202</R21>
							<R22>-0.994710326</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>185</X>
							<Y>185</Y>
							<Z>185</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX17704">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-770.943237</X>
							<Y>219.429352</Y>
							<Z>205.884521</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>310</X>
							<Y>310</Y>
							<Z>310</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX17705">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1021</int>
						<CoordinateFrame name="CFrame">
							<X>70.8816833</X>
							<Y>377.355469</Y>
							<Z>-867.507629</Z>
							<R00>0.000212914209</R00>
							<R01>0.999999583</R01>
							<R02>0.000884704874</R02>
							<R10>0.000793540559</R10>
							<R11>0.000884535664</R11>
							<R12>-0.999999285</R12>
							<R20>-0.999999642</R20>
							<R21>0.00021361612</R21>
							<R22>-0.000793351908</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">1280</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>447</X>
							<Y>28.8000011</Y>
							<Z>15</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX17706">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1021</int>
						<CoordinateFrame name="CFrame">
							<X>-442.844757</X>
							<Y>269.530762</Y>
							<Z>299.597168</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">1280</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>510</X>
							<Y>0.400000006</Y>
							<Z>513</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="WedgePart" referent="RBX17707">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>226.470032</X>
							<Y>254.553497</Y>
							<Z>-594.466736</Z>
							<R00>-1</R00>
							<R01>3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
							<R10>3.05180438e-005</R10>
							<R11>1</R11>
							<R12>3.05171125e-005</R12>
							<R20>-3.05171125e-005</R20>
							<R21>3.05180438e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>21</X>
							<Y>43.2000008</Y>
							<Z>233</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX17708">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Sit</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local ing = wazzo.Character
&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;ing.Humanoid.Sit = true
&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;debounce = false
&#9;&#9;else
&#9;&#9;&#9;print(&quot;not person&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;not a person&quot;)
&#9;&#9;wait(.1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Sit debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX17709">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>183.770142</X>
							<Y>392.138214</Y>
							<Z>-825.366699</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
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						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>45.6000023</Y>
							<Z>53</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX18519">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX18520">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>352.070129</X>
							<Y>370.640381</Y>
							<Z>-1097.46667</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>98</X>
							<Y>64.8000031</Y>
							<Z>159</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX18521">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX18522">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>269.494263</X>
							<Y>384.834961</Y>
							<Z>-707.538025</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>13</X>
							<Y>2.4000001</Y>
							<Z>33</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX18523">
						<Properties>
							<Color3 name="Color">4278190317</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294967295</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
					<Item class="BlockMesh" referent="RBX18524">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX18525">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>183</X>
							<Y>223.900055</Y>
							<Z>-467.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>21</X>
							<Y>18</Y>
							<Z>66</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX18526">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Sit</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local ing = wazzo.Character
&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;ing.Humanoid.Sit = true
&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;debounce = false
&#9;&#9;else
&#9;&#9;&#9;print(&quot;not person&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;not a person&quot;)
&#9;&#9;wait(.1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Sit debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX18527">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>-73.8729706</X>
							<Y>388.575928</Y>
							<Z>-182.012802</Z>
							<R00>0.20258905</R00>
							<R01>-0.00727477856</R01>
							<R02>0.979236841</R02>
							<R10>-0.00571331009</R10>
							<R11>0.999946594</R11>
							<R12>0.00861062855</R12>
							<R20>-0.979247153</R20>
							<R21>-0.00733910268</R21>
							<R22>0.202536687</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>60</Y>
							<Z>35</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX18528">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX18529">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>544.670166</X>
							<Y>383.036285</Y>
							<Z>-748.866699</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>22</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="WedgePart" referent="RBX18530">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>-126.049026</X>
							<Y>373.041077</Y>
							<Z>-38.9851723</Z>
							<R00>0.202628091</R00>
							<R01>-0.979228973</R01>
							<R02>-0.00724070845</R02>
							<R10>-0.00571618462</R10>
							<R11>-0.00857673027</R11>
							<R12>0.999946892</R12>
							<R20>-0.979239106</R20>
							<R21>-0.202575922</R21>
							<R22>-0.00733534014</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX18531">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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							<R10>-3.05171125e-005</R10>
							<R11>1</R11>
							<R12>3.05180438e-005</R12>
							<R20>3.05180438e-005</R20>
							<R21>-3.05171125e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>194</X>
							<Y>194</Y>
							<Z>194</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX18556">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>193.600037</X>
							<Y>267.900024</Y>
							<Z>-456.5</Z>
							<R00>-3.05175781e-005</R00>
							<R01>1</R01>
							<R02>-3.05175781e-005</R02>
							<R10>-3.05175781e-005</R10>
							<R11>-3.05175781e-005</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>-3.05175781e-005</R21>
							<R22>3.05175781e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>85.2000046</Y>
							<Z>106</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX18557">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Sit</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local ing = wazzo.Character
&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;ing.Humanoid.Sit = true
&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;debounce = false
&#9;&#9;else
&#9;&#9;&#9;print(&quot;not person&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;not a person&quot;)
&#9;&#9;wait(.1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Sit debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX18558">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-238.206787</X>
							<Y>165.308655</Y>
							<Z>-1139.63452</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>251</X>
							<Y>251</Y>
							<Z>251</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX18559">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>160.632599</X>
							<Y>333.075775</Y>
							<Z>-783.793213</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">1</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>44</X>
							<Y>20.3999996</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Texture" referent="RBX18560">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Texture</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<float name="StudsPerTileU">11</float>
							<float name="StudsPerTileV">20.3999996</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=59724556</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX18561">
						<Properties>
							<token name="Face">3</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=14378432</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX18562">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=14378432</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX18563">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>-75.4613342</X>
							<Y>369.569763</Y>
							<Z>-153.779785</Z>
							<R00>0.20258905</R00>
							<R01>-0.00727477856</R01>
							<R02>0.979236841</R02>
							<R10>-0.00571331009</R10>
							<R11>0.999946594</R11>
							<R12>0.00861062855</R12>
							<R20>-0.979247153</R20>
							<R21>-0.00733910268</R21>
							<R22>0.202536687</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>21.6000538</Y>
							<Z>26</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX18564">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX18565">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>818.913574</X>
							<Y>396.118042</Y>
							<Z>-999.087891</Z>
							<R00>-0.593459189</R00>
							<R01>-0.0247938037</R01>
							<R02>0.804482102</R02>
							<R10>0.02047587</R10>
							<R11>-0.999666989</R11>
							<R12>-0.0157044567</R12>
							<R20>0.804603636</R20>
							<R21>0.00715251779</R21>
							<R22>0.593769193</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>52.7999992</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX18566">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX18567">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">217</int>
						<CoordinateFrame name="CFrame">
							<X>-135.374771</X>
							<Y>360.611511</Y>
							<Z>-87.4713135</Z>
							<R00>0.979232728</R00>
							<R01>-0.00719493767</R01>
							<R02>-0.202610075</R02>
							<R10>0.00853114575</R10>
							<R11>0.99994725</R11>
							<R12>0.00572231505</R12>
							<R20>0.202558219</R20>
							<R21>-0.00733199902</R21>
							<R22>0.979242444</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
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						<token name="formFactorRaw">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>8.40000057</Y>
							<Z>9</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX19668">
					<Properties>
						<bool name="Anchored">true</bool>
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						<token name="BackSurface">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">217</int>
						<CoordinateFrame name="CFrame">
							<X>-83.0120773</X>
							<Y>414.83313</Y>
							<Z>-176.799683</Z>
							<R00>-0.20259738</R00>
							<R01>-0.00723644905</R01>
							<R02>-0.979244471</R02>
							<R10>0.00567463413</R10>
							<R11>0.99994725</R11>
							<R12>-0.00856348593</R12>
							<R20>0.979254723</R20>
							<R21>-0.00729167741</R21>
							<R22>-0.202545643</R22>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>1.20000005</Y>
							<Z>9</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX19669">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>184.096619</X>
							<Y>396.676575</Y>
							<Z>-873.904236</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurfaceInput">0</token>
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							<X>0</X>
							<Y>0</Y>
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							<X>2</X>
							<Y>3.60000014</Y>
							<Z>6</Z>
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					</Properties>
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							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
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							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
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				</Item>
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						<bool name="Anchored">true</bool>
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						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>184.096619</X>
							<Y>392.27652</Y>
							<Z>-879.904236</Z>
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						<bool name="Locked">false</bool>
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						<string name="Name">Part</string>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>12.4000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX19672">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX19673">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>-81.064682</X>
							<Y>399.520782</Y>
							<Z>-155.112671</Z>
							<R00>0.20258905</R00>
							<R01>-0.00727477856</R01>
							<R02>0.979236841</R02>
							<R10>-0.00571331009</R10>
							<R11>0.999946594</R11>
							<R12>0.00861062855</R12>
							<R20>-0.979247153</R20>
							<R21>-0.00733910268</R21>
							<R22>0.202536687</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>38.4000015</Y>
							<Z>38</Z>
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					</Properties>
					<Item class="BlockMesh" referent="RBX19674">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX19675">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-91.1257477</X>
							<Y>360.555115</Y>
							<Z>-141.057861</Z>
							<R00>0.979232728</R00>
							<R01>-0.00719493767</R01>
							<R02>-0.202610075</R02>
							<R10>0.00853114575</R10>
							<R11>0.99994725</R11>
							<R12>0.00572231505</R12>
							<R20>0.202558219</R20>
							<R21>-0.00733199902</R21>
							<R22>0.979242444</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>11</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX19676">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>245.859619</X>
							<Y>625.13623</Y>
							<Z>-801.897034</Z>
							<R00>-0.999417007</R00>
							<R01>3.10320393e-005</R01>
							<R02>-0.0341422409</R02>
							<R10>2.99899275e-005</R10>
							<R11>1</R11>
							<R12>3.10348842e-005</R12>
							<R20>0.0341422409</R20>
							<R21>2.99928688e-005</R21>
							<R22>-0.999417007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">P9</string>
						<float name="Reflectance">0.00100000005</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.00100000005</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX19677">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11412443</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.20000005</X>
								<Y>0.899999976</Y>
								<Z>0.5</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19678">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PotionScript</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Beans&quot;)
&#9;&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 20
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You found 20 Bertie Botts Every Flavor Beans&quot;
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;Find Fred and George and trade beans for goods&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;script.Parent:Remove()
&#9;&#9;&#9;&#9;debounce = false&#9;&#9;&#9;
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has Bean label&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no leaderstats&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Bean Debounnce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19679">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(100)
script.Parent:Remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19680">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spin</string>
							<ProtectedString name="Source">while wait() do
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0,-.5,0)
end

</ProtectedString>
						</Properties>
					</Item>
					<Item class="Sparkles" referent="RBX19681">
						<Properties>
							<bool name="Enabled">true</bool>
							<string name="Name">Sparkles</string>
							<Color3 name="SparkleColor">4294967295</Color3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX19682">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>76.5426712</X>
							<Y>185.29982</Y>
							<Z>-1011.72449</Z>
							<R00>-0.031963326</R00>
							<R01>4.31525768e-005</R01>
							<R02>-0.999489069</R02>
							<R10>6.90130719e-007</R10>
							<R11>1</R11>
							<R12>4.31525659e-005</R12>
							<R20>0.999489069</R20>
							<R21>6.89521528e-007</R21>
							<R22>-0.031963326</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">P2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX19683">
						<Properties>
							<Color3 name="Color">4281571839</Color3>
							<bool name="Enabled">true</bool>
							<string name="Name">PotionFlame</string>
							<Color3 name="SecondaryColor">4294967295</Color3>
							<float name="heat_xml">0</float>
							<float name="size_xml">5</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19684">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(100)
script.Parent:Remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19685">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PotionScript</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;&#9;local here = ing:findFirstChild(&quot;Inv&quot;)
&#9;&#9;&#9;&#9;local int = here:findFirstChild(&quot;P2&quot;)
&#9;&#9;&#9;&#9;if (int.Value &lt; 10) then
&#9;&#9;&#9;&#9;int.Value = int.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got an Exploding Potion&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;script.Parent:Remove()
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has no inventory gui&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Potion Debounnce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX19686">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-385.844757</X>
							<Y>271.33078</Y>
							<Z>131.097168</Z>
							<R00>1</R00>
							<R01>3.05180438e-005</R01>
							<R02>-3.05171125e-005</R02>
							<R10>-3.05171125e-005</R10>
							<R11>1</R11>
							<R12>3.05180438e-005</R12>
							<R20>3.05180438e-005</R20>
							<R21>-3.05171125e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">P2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX19687">
						<Properties>
							<Color3 name="Color">4281571839</Color3>
							<bool name="Enabled">true</bool>
							<string name="Name">PotionFlame</string>
							<Color3 name="SecondaryColor">4294967295</Color3>
							<float name="heat_xml">0</float>
							<float name="size_xml">5</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19688">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(100)
script.Parent:Remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19689">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PotionScript</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;&#9;local here = ing:findFirstChild(&quot;Inv&quot;)
&#9;&#9;&#9;&#9;local int = here:findFirstChild(&quot;P2&quot;)
&#9;&#9;&#9;&#9;if (int.Value &lt; 10) then
&#9;&#9;&#9;&#9;int.Value = int.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got an Exploding Potion&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;script.Parent:Remove()
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has no inventory gui&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Potion Debounnce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX19690">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">RegenArea</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX19691">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>955.883667</X>
								<Y>352.768311</Y>
								<Z>-965.946716</Z>
								<R00>0.804484129</R00>
								<R01>-0.0241222158</R01>
								<R02>-0.593480885</R02>
								<R10>0.024751436</R10>
								<R11>0.999668539</R11>
								<R12>-0.00708041433</R12>
								<R20>0.593455017</R20>
								<R21>-0.00899358187</R21>
								<R22>0.804814517</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Shelf</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>8.80000019</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX19692">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=35940127</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX19693">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">IngredientScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;BowLeg&quot;)
&#9;&#9;&#9;if (ing.Value &lt; 5) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got a Bowtruckle Leg&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no inventory!&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Shelf debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX19694">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1020</int>
							<CoordinateFrame name="CFrame">
								<X>942</X>
								<Y>350.700012</Y>
								<Z>-960</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Cauldron</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>4.80000019</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX19695">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">GivingScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Potion&quot;)
&#9;&#9;&#9;if (ing == nil) then
&#9;&#9;&#9;&#9;gui = game.Lighting.Potion:clone()
&#9;&#9;&#9;&#9;gui.Parent = inv
&#9;&#9;&#9;&#9;print(&quot;Contact successful&quot;)
&#9;&#9;&#9;&#9;wait(10)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has Potion Gui already&quot;)
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no inventory!&quot;)--hopefully not going to cause a problem
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Toucher wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Cauldren debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX19696">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>801.016785</X>
								<Y>443.192902</Y>
								<Z>-957.566956</Z>
								<R00>-0.0248011351</R00>
								<R01>0.593448043</R01>
								<R02>0.804502487</R02>
								<R10>-0.999676466</R10>
								<R11>-0.02052176</R11>
								<R12>-0.0156749189</R12>
								<R20>0.00719973445</R20>
								<R21>-0.804623008</R21>
								<R22>0.593749046</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">GuiCloner</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>8.40000057</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX19697">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX19698">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">GuiClone</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Password&quot;)
&#9;&#9;&#9;if (ing == nil) then
&#9;&#9;&#9;&#9;gui = game.Lighting.Password:clone()
&#9;&#9;&#9;&#9;gui.Parent = inv
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player already has gui&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Giver Debounce is false!&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX19699">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1020</int>
							<CoordinateFrame name="CFrame">
								<X>449.991394</X>
								<Y>202.781723</Y>
								<Z>-477.899658</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Book</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>11</X>
								<Y>7.20000029</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX19700">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">GiverScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;PotionBook&quot;)
&#9;&#9;&#9;if (ing == nil) then
&#9;&#9;&#9;&#9;gui = game.Lighting.PotionBook:clone()
&#9;&#9;&#9;&#9;gui.Parent = inv
&#9;&#9;&#9;&#9;wait(10)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player already has gui&quot;)
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Shelf debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX19701">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>408.670166</X>
								<Y>385.636169</Y>
								<Z>-1036.8667</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Shelf</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>12</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX19702">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=35940127</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX19703">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">IngredientScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;PumpJuice&quot;)
&#9;&#9;&#9;if (ing.Value &lt; 5) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got Pumpkin Juice&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no inventory!&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Shelf debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX19704">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RegenerationScript</string>
							<ProtectedString name="Source">---Place this INSIDE the model. Don&apos;t change the model name or anything.
------------------------------------------------------------------------------------------ 
object = script.Parent 
if (object ~= nil) and (object ~= game.Workspace) then 
model = object

backup = model:clone() -- Make the backup 
waitTime = 200
 --Time to wait between regenerations 
wait(math.random(0, waitTime)) 
while true do 
wait(waitTime) -- Regen wait time 

model:remove() 

model = backup:clone() 
model.Parent = game.Workspace 
model:makeJoints()  
end 
end 

--made by me lightling358
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX19705">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>673.5</X>
								<Y>379.300018</Y>
								<Z>-814</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Touch</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>16</X>
								<Y>14.4000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX19706">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">bin = script.Parent.Parent
debounce = false

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell:findFirstChild(&quot;FredGeorgeShop&quot;) == nil) then
&#9;&#9;&#9;&#9;&#9;game.Lighting.FredGeorgeShop:clone().Parent = spell
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has Gui&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt have a player gui?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX19707">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1020</int>
							<CoordinateFrame name="CFrame">
								<X>14.5</X>
								<Y>387.800018</Y>
								<Z>-733.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Table</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>17</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX19708">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">GivingScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Potion&quot;)
&#9;&#9;&#9;if (ing == nil) then
&#9;&#9;&#9;&#9;gui = game.Lighting.Potion:clone()
&#9;&#9;&#9;&#9;gui.Parent = inv
&#9;&#9;&#9;&#9;print(&quot;Contact successful&quot;)
&#9;&#9;&#9;&#9;wait(10)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has Potion Gui already&quot;)
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Toucher wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Cauldren debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX19709">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1020</int>
							<CoordinateFrame name="CFrame">
								<X>422.5</X>
								<Y>201</Y>
								<Z>-464.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Table</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>17</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX19710">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">GivingScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Potion&quot;)
&#9;&#9;&#9;if (ing == nil) then
&#9;&#9;&#9;&#9;gui = game.Lighting.Potion:clone()
&#9;&#9;&#9;&#9;gui.Parent = inv
&#9;&#9;&#9;&#9;print(&quot;Contact successful&quot;)
&#9;&#9;&#9;&#9;wait(10)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has Potion Gui already&quot;)
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Toucher wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Cauldren debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX19711">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Sorting</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX19712">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>948.79541</X>
									<Y>373.360626</Y>
									<Z>-947.462524</Z>
									<R00>0.593469977</R00>
									<R01>0.024795372</R01>
									<R02>0.804474115</R02>
									<R10>-0.0204771217</R10>
									<R11>0.999666929</R11>
									<R12>-0.0157053638</R12>
									<R20>-0.804595649</R20>
									<R21>-0.00715265144</R21>
									<R22>0.593780041</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">SortingHat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX19713">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12811687</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX19714">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>945.967773</X>
									<Y>372.41626</Y>
									<Z>-949.53595</Z>
									<R00>0.593469977</R00>
									<R01>0.024795372</R01>
									<R02>0.804474115</R02>
									<R10>-0.0204771217</R10>
									<R11>0.999666929</R11>
									<R12>-0.0157053638</R12>
									<R20>-0.804595649</R20>
									<R21>-0.00715265144</R21>
									<R22>0.593780041</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">SortingHat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>6</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX19715">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">GiverScript</string>
									<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;SortingHat 2.0&quot;)
&#9;&#9;&#9;if (ing == nil) then
&#9;&#9;&#9;&#9;gui = game.Lighting:findFirstChild(&quot;SortingHat 2.0&quot;):clone()
&#9;&#9;&#9;&#9;gui.Parent = inv
&#9;&#9;&#9;&#9;wait(10)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player already has gui&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Shelf debounce is false&quot;)
end
wait(1)
debounce = false 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX19716">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1020</int>
							<CoordinateFrame name="CFrame">
								<X>929.5</X>
								<Y>351.800018</Y>
								<Z>-940.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Book</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>11</X>
								<Y>7.20000029</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX19717">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">GiverScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;PotionBook&quot;)
&#9;&#9;&#9;if (ing == nil) then
&#9;&#9;&#9;&#9;gui = game.Lighting.PotionBook:clone()
&#9;&#9;&#9;&#9;gui.Parent = inv
&#9;&#9;&#9;&#9;wait(10)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player already has gui&quot;)
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Shelf debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX19718">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>8.6701355</X>
								<Y>390.336365</Y>
								<Z>-692.866699</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Shelf</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>8.80000019</Y>
								<Z>7</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX19719">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=35940127</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX19720">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">IngredientScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Mandrake&quot;)
&#9;&#9;&#9;if (ing.Value &lt; 5) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got a Stewed Mandrake&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no inventory!&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Shelf debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX19721">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">ShopGivers</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX19722">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1.02893329</X>
									<Y>170.093292</Y>
									<Z>1054.77808</Z>
									<R00>0.707063794</R00>
									<R01>2.82566907e-006</R01>
									<R02>-0.707141817</R02>
									<R10>-0.000166337675</R10>
									<R11>1</R11>
									<R12>-0.000162318946</R12>
									<R20>0.707141817</R20>
									<R21>0.000232395527</R21>
									<R22>0.707063735</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Touch</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>9</X>
									<Y>3.60000014</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX19723">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">bin = script.Parent.Parent
debounce = false
shopname = &quot;Honeydukes&quot;

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell:findFirstChild(&quot;&quot;..shopname..&quot;&quot;) == nil) then
&#9;&#9;&#9;&#9;&#9;game.Lighting.HogsmeadeShops:findFirstChild(&quot;&quot;..shopname..&quot;&quot;):clone().Parent = spell
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has Gui&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt a player gui?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX19724">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-222.000473</X>
									<Y>170.898407</Y>
									<Z>969.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Touch</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>3.60000014</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX19725">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">bin = script.Parent.Parent
debounce = false
shopname = &quot;HogsHead&quot;

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell:findFirstChild(&quot;&quot;..shopname..&quot;&quot;) == nil) then
&#9;&#9;&#9;&#9;&#9;game.Lighting.HogsmeadeShops:findFirstChild(&quot;&quot;..shopname..&quot;&quot;):clone().Parent = spell
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has Gui&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt a player gui?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX19726">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-99.6536255</X>
									<Y>171.293716</Y>
									<Z>1041.75049</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Touch</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>9</X>
									<Y>3.60000014</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX19727">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">bin = script.Parent.Parent
debounce = false
shopname = &quot;Apothecary&quot;

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell:findFirstChild(&quot;&quot;..shopname..&quot;&quot;) == nil) then
&#9;&#9;&#9;&#9;&#9;game.Lighting.HogsmeadeShops:findFirstChild(&quot;&quot;..shopname..&quot;&quot;):clone().Parent = spell
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has Gui&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt a player gui?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX19728">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-98.5</X>
									<Y>170.699997</Y>
									<Z>943.5</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Touch</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>9</X>
									<Y>3.60000014</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX19729">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">bin = script.Parent.Parent
debounce = false
shopname = &quot;Dervish&quot;

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell:findFirstChild(&quot;&quot;..shopname..&quot;&quot;) == nil) then
&#9;&#9;&#9;&#9;&#9;game.Lighting.HogsmeadeShops:findFirstChild(&quot;&quot;..shopname..&quot;&quot;):clone().Parent = spell
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has Gui&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt a player gui?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX19730">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>166.610168</X>
									<Y>170.043961</Y>
									<Z>1035.96875</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Touch</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>9</X>
									<Y>3.60000014</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX19731">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">bin = script.Parent.Parent
debounce = false
shopname = &quot;Owls&quot;

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell:findFirstChild(&quot;&quot;..shopname..&quot;&quot;) == nil) then
&#9;&#9;&#9;&#9;&#9;game.Lighting.HogsmeadeShops:findFirstChild(&quot;&quot;..shopname..&quot;&quot;):clone().Parent = spell
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has Gui&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt a player gui?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX19732">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>111.620026</X>
									<Y>170.234039</Y>
									<Z>1060.49023</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Touch</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>9</X>
									<Y>3.60000014</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX19733">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">bin = script.Parent.Parent
debounce = false
shopname = &quot;Zonkos&quot;

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell:findFirstChild(&quot;&quot;..shopname..&quot;&quot;) == nil) then
&#9;&#9;&#9;&#9;&#9;game.Lighting.HogsmeadeShops:findFirstChild(&quot;&quot;..shopname..&quot;&quot;):clone().Parent = spell
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has Gui&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt a player gui?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX19734">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>218.5</X>
									<Y>170.099991</Y>
									<Z>977.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Touch</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>9</X>
									<Y>3.60000014</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX19735">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">bin = script.Parent.Parent
debounce = false
shopname = &quot;Broomsticks&quot;

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell:findFirstChild(&quot;&quot;..shopname..&quot;&quot;) == nil) then
&#9;&#9;&#9;&#9;&#9;game.Lighting.HogsmeadeShops:findFirstChild(&quot;&quot;..shopname..&quot;&quot;):clone().Parent = spell
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has Gui&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt a player gui?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX19736">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">SpellBooks</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX19737">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">SpellBook</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX19738">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>16</X>
										<Y>386.600006</Y>
										<Z>-770</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19739">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19740">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>16</X>
										<Y>386.200012</Y>
										<Z>-770</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19741">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19742">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>16</X>
										<Y>388</Y>
										<Z>-770</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19743">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19744">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>16</X>
										<Y>389.399994</Y>
										<Z>-770</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">TouchHere</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19745">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX19746">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">bin = script.Parent.Parent
effect = bin.Effect
newspell = bin.Spell
spellname = bin.SpellName
number = bin.Number
book = bin.Book1
book2 = bin.Book2
debounce = false

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo.Spell:findFirstChild(newspell.Value)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell.Value ~= number.Value) then
&#9;&#9;&#9;&#9;&#9;spell.Value = number.Value
&#9;&#9;&#9;&#9;&#9;book.Transparency = 1
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = true
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;i = game.Lighting.Message:Clone()
&#9;&#9;&#9;&#9;&#9;m = i.Frame.Frame2.TextBox
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;You found the spell &quot;..spellname.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;i.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;&quot;..effect.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;Click the spell to load and then fire at someone&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;i:remove()
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = false
&#9;&#9;&#9;&#9;&#9;book.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 1
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has spell&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt have this spell?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;end
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX19747">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>17.5</X>
										<Y>390.200012</Y>
										<Z>-770</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19748">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX19749">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>14.5</X>
										<Y>390.200012</Y>
										<Z>-770</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19750">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19751">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>16</X>
										<Y>390.200012</Y>
										<Z>-771.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19752">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19753">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>16</X>
										<Y>390</Y>
										<Z>-769.5</Z>
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										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">TouchHere</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19772">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX19773">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">bin = script.Parent.Parent
effect = bin.Effect
newspell = bin.Spell
number = bin.Number
book = bin.Book1
book2 = bin.Book2
debounce = false

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo.Spell:findFirstChild(newspell.Value)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell.Value ~= number.Value) then
&#9;&#9;&#9;&#9;&#9;spell.Value = number.Value
&#9;&#9;&#9;&#9;&#9;book.Transparency = 1
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = true
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;i = game.Lighting.Message:Clone()
&#9;&#9;&#9;&#9;&#9;m = i.Frame.Frame2.TextBox
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;You found the spell &quot;..newspell.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;i.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;&quot;..effect.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;Click the spell to load and then fire at someone&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;i:remove()
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = false
&#9;&#9;&#9;&#9;&#9;book.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 1
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has spell&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt have this spell?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;end
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX19774">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>567.5</X>
										<Y>469</Y>
										<Z>-568</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19775">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX19776">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>564.5</X>
										<Y>469</Y>
										<Z>-568</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19777">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19778">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>566</X>
										<Y>469</Y>
										<Z>-569.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19779">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19780">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>566</X>
										<Y>468.800018</Y>
										<Z>-567.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
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									<string name="Name">Book1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
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									<Properties>
										<token name="LODX">2</token>
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										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1136139</url></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.899999976</X>
											<Y>0.899999976</Y>
											<Z>0.899999976</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=9644371</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19782">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>566</X>
										<Y>471.600006</Y>
										<Z>-567.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Book2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19783">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1136139</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.899999976</X>
											<Y>0.899999976</Y>
											<Z>0.899999976</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=9644371</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BillboardGui" referent="RBX19784">
									<Properties>
										<bool name="Active">false</bool>
										<Ref name="Adornee">null</Ref>
										<bool name="AlwaysOnTop">false</bool>
										<bool name="Enabled">false</bool>
										<Vector3 name="ExtentsOffset">
											<X>0</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<string name="Name">Light</string>
										<Ref name="PlayerToHideFrom">null</Ref>
										<UDim2 name="Size">
											<XS>10</XS>
											<XO>0</XO>
											<YS>10</YS>
											<YO>0</YO>
										</UDim2>
										<Vector2 name="SizeOffset">
											<X>0</X>
											<Y>0</Y>
										</Vector2>
										<Vector3 name="StudsOffset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
									<Item class="ImageLabel" referent="RBX19785">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=42132177</url></Content>
											<string name="Name">Light</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>1</XS>
												<XO>0</XO>
												<YS>1</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX19786">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script2</string>
										<ProtectedString name="Source">script.Parent.Light.Adornee = script.Parent</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX19787">
								<Properties>
									<string name="Name">Spell</string>
									<string name="Value">Episkey</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX19788">
								<Properties>
									<string name="Name">Effect</string>
									<string name="Value">The Healing Charm</string>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX19789">
								<Properties>
									<string name="Name">Number</string>
									<double name="Value">9</double>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX19790">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">SpellBook</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX19791">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-250</X>
										<Y>169.699997</Y>
										<Z>968</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19792">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19793">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-250</X>
										<Y>169.300003</Y>
										<Z>968</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19794">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19795">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-250</X>
										<Y>171.100006</Y>
										<Z>968</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19796">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19797">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-250</X>
										<Y>172.5</Y>
										<Z>968</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">TouchHere</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19798">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX19799">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">bin = script.Parent.Parent
effect = bin.Effect
newspell = bin.Spell
number = bin.Number
book = bin.Book1
book2 = bin.Book2
debounce = false

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo.Spell:findFirstChild(newspell.Value)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell.Value ~= number.Value) then
&#9;&#9;&#9;&#9;&#9;spell.Value = number.Value
&#9;&#9;&#9;&#9;&#9;book.Transparency = 1
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = true
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;i = game.Lighting.Message:Clone()
&#9;&#9;&#9;&#9;&#9;m = i.Frame.Frame2.TextBox
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;You found the spell &quot;..newspell.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;i.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;&quot;..effect.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;Click the spell to load and then fire at someone&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;i:remove()
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = false
&#9;&#9;&#9;&#9;&#9;book.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 1
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has spell&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt have this spell?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;end
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>775</X>
										<Y>160.800003</Y>
										<Z>-1423</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19818">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19819">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>775</X>
										<Y>160.400009</Y>
										<Z>-1423</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19820">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19821">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>775</X>
										<Y>162.199997</Y>
										<Z>-1423</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19822">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19823">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>775</X>
										<Y>163.600006</Y>
										<Z>-1423</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">TouchHere</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19824">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX19825">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">bin = script.Parent.Parent
effect = bin.Effect
newspell = bin.Spell
spellname = bin.SpellName
number = bin.Number
book = bin.Book1
book2 = bin.Book2
debounce = false

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo.Spell:findFirstChild(newspell.Value)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell.Value ~= number.Value) then
&#9;&#9;&#9;&#9;&#9;spell.Value = number.Value
&#9;&#9;&#9;&#9;&#9;book.Transparency = 1
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = true
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;i = game.Lighting.Message:Clone()
&#9;&#9;&#9;&#9;&#9;m = i.Frame.Frame2.TextBox
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;You found the spell &quot;..spellname.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;i.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;&quot;..effect.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;Click the spell to load and then fire at someone&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;i:remove()
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = false
&#9;&#9;&#9;&#9;&#9;book.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 1
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has spell&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt have this spell?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;end
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX19826">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>775</X>
										<Y>164.400009</Y>
										<Z>-1424.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19827">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX19828">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>775</X>
										<Y>164.400009</Y>
										<Z>-1421.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19847">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19848">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>662</X>
										<Y>253.800003</Y>
										<Z>-785</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19849">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19850">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>662</X>
										<Y>255.199997</Y>
										<Z>-785</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">TouchHere</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19851">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX19852">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">bin = script.Parent.Parent
effect = bin.Effect
newspell = bin.Spell
number = bin.Number
book = bin.Book1
book2 = bin.Book2
debounce = false

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo.Spell:findFirstChild(newspell.Value)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell.Value ~= number.Value) then
&#9;&#9;&#9;&#9;&#9;spell.Value = number.Value
&#9;&#9;&#9;&#9;&#9;book.Transparency = 1
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = true
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;i = game.Lighting.Message:Clone()
&#9;&#9;&#9;&#9;&#9;m = i.Frame.Frame2.TextBox
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;You found the spell &quot;..newspell.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;i.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;&quot;..effect.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;Click the spell to load and then fire at someone&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;i:remove()
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = false
&#9;&#9;&#9;&#9;&#9;book.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 1
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has spell&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt have this spell?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;end
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX19853">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>660.5</X>
										<Y>256</Y>
										<Z>-785</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19854">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX19855">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>663.5</X>
										<Y>256</Y>
										<Z>-785</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19856">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19857">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>662</X>
										<Y>256</Y>
										<Z>-783.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19858">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>229</X>
										<Y>180.900009</Y>
										<Z>1246</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">TouchHere</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19877">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX19878">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">bin = script.Parent.Parent
effect = bin.Effect
newspell = bin.Spell
number = bin.Number
book = bin.Book1
book2 = bin.Book2
debounce = false

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo.Spell:findFirstChild(newspell.Value)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell.Value ~= number.Value) then
&#9;&#9;&#9;&#9;&#9;spell.Value = number.Value
&#9;&#9;&#9;&#9;&#9;book.Transparency = 1
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = true
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;i = game.Lighting.Message:Clone()
&#9;&#9;&#9;&#9;&#9;m = i.Frame.Frame2.TextBox
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;You found the spell &quot;..newspell.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;i.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;&quot;..effect.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;Click the spell to load and then fire at someone&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;i:remove()
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = false
&#9;&#9;&#9;&#9;&#9;book.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 1
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has spell&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt have this spell?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;end
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX19879">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>227.5</X>
										<Y>181.699997</Y>
										<Z>1246</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19880">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX19881">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>230.5</X>
										<Y>181.699997</Y>
										<Z>1246</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19882">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19883">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>229</X>
										<Y>181.699997</Y>
										<Z>1247.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19884">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19885">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>229</X>
										<Y>181.5</Y>
										<Z>1245.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Book1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19886">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1136139</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.899999976</X>
											<Y>0.899999976</Y>
											<Z>0.899999976</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=9644371</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19887">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>229</X>
										<Y>184.300003</Y>
										<Z>1245.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Book2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19888">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1136139</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.899999976</X>
											<Y>0.899999976</Y>
											<Z>0.899999976</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=9644371</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BillboardGui" referent="RBX19889">
									<Properties>
										<bool name="Active">false</bool>
										<Ref name="Adornee">null</Ref>
										<bool name="AlwaysOnTop">false</bool>
										<bool name="Enabled">false</bool>
										<Vector3 name="ExtentsOffset">
											<X>0</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<string name="Name">Light</string>
										<Ref name="PlayerToHideFrom">null</Ref>
										<UDim2 name="Size">
											<XS>10</XS>
											<XO>0</XO>
											<YS>10</YS>
											<YO>0</YO>
										</UDim2>
										<Vector2 name="SizeOffset">
											<X>0</X>
											<Y>0</Y>
										</Vector2>
										<Vector3 name="StudsOffset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
									<Item class="ImageLabel" referent="RBX19890">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=42132177</url></Content>
											<string name="Name">Light</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>1</XS>
												<XO>0</XO>
												<YS>1</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX19891">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script2</string>
										<ProtectedString name="Source">script.Parent.Light.Adornee = script.Parent</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX19892">
								<Properties>
									<string name="Name">Spell</string>
									<string name="Value">Diffindo</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX19893">
								<Properties>
									<string name="Name">Effect</string>
									<string name="Value">The Severing Charm</string>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX19894">
								<Properties>
									<string name="Name">Number</string>
									<double name="Value">7</double>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX19895">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">SpellBook</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX19896">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-245</X>
										<Y>316.200012</Y>
										<Z>-312</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19897">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19898">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-245</X>
										<Y>315.800018</Y>
										<Z>-312</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19899">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19900">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-245</X>
										<Y>317.600006</Y>
										<Z>-312</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19901">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19902">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-245</X>
										<Y>319</Y>
										<Z>-312</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">TouchHere</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19903">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX19904">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">bin = script.Parent.Parent
effect = bin.Effect
newspell = bin.Spell
spellname = bin.SpellName
number = bin.Number
book = bin.Book1
book2 = bin.Book2
debounce = false

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo.Spell:findFirstChild(newspell.Value)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell.Value ~= number.Value) then
&#9;&#9;&#9;&#9;&#9;spell.Value = number.Value
&#9;&#9;&#9;&#9;&#9;book.Transparency = 1
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = true
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;i = game.Lighting.Message:Clone()
&#9;&#9;&#9;&#9;&#9;m = i.Frame.Frame2.TextBox
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;You found the spell &quot;..spellname.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;i.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;&quot;..effect.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;Click the spell to load and then fire at someone&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;i:remove()
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = false
&#9;&#9;&#9;&#9;&#9;book.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 1
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has spell&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt have this spell?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;end
end 

script.Parent.Touched:connect(onTouched)
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										<R22>0</R22>
									</CoordinateFrame>
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										<Y>0</Y>
										<Z>0</Z>
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										</Vector3>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
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									<bool name="Anchored">true</bool>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
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									</CoordinateFrame>
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									</CoordinateFrame>
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										<Y>0</Y>
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								</Properties>
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										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
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										<token name="LODX">2</token>
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											<X>1</X>
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											<Z>1</Z>
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											<X>1</X>
											<Y>1</Y>
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								</Item>
							</Item>
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										<Y>0</Y>
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									</Vector3>
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										<Z>0</Z>
									</Vector3>
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19914">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1136139</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.899999976</X>
											<Y>0.899999976</Y>
											<Z>0.899999976</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=9644371</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BillboardGui" referent="RBX19915">
									<Properties>
										<bool name="Active">false</bool>
										<Ref name="Adornee">null</Ref>
										<bool name="AlwaysOnTop">false</bool>
										<bool name="Enabled">false</bool>
										<Vector3 name="ExtentsOffset">
											<X>0</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<string name="Name">Light</string>
										<Ref name="PlayerToHideFrom">null</Ref>
										<UDim2 name="Size">
											<XS>10</XS>
											<XO>0</XO>
											<YS>10</YS>
											<YO>0</YO>
										</UDim2>
										<Vector2 name="SizeOffset">
											<X>0</X>
											<Y>0</Y>
										</Vector2>
										<Vector3 name="StudsOffset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
									<Item class="ImageLabel" referent="RBX19916">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=42132177</url></Content>
											<string name="Name">Light</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>1</XS>
												<XO>0</XO>
												<YS>1</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX19917">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script2</string>
										<ProtectedString name="Source">script.Parent.Light.Adornee = script.Parent</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX19918">
								<Properties>
									<string name="Name">Spell</string>
									<string name="Value">Alohomora</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX19919">
								<Properties>
									<string name="Name">Effect</string>
									<string name="Value">The Unlocking Charm</string>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX19920">
								<Properties>
									<string name="Name">Number</string>
									<double name="Value">10</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX19921">
								<Properties>
									<string name="Name">SpellName</string>
									<string name="Value">Alohomora</string>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX19922">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">SpellBook</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX19923">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>310</X>
										<Y>404.899994</Y>
										<Z>-1097</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19924">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19925">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>310</X>
										<Y>404.5</Y>
										<Z>-1097</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19926">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19927">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>310</X>
										<Y>406.300018</Y>
										<Z>-1097</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19928">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19929">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>310</X>
										<Y>407.700012</Y>
										<Z>-1097</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">TouchHere</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19930">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX19931">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">bin = script.Parent.Parent
effect = bin.Effect
newspell = bin.Spell
spellname = bin.SpellName
number = bin.Number
book = bin.Book1
book2 = bin.Book2
debounce = false

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo.Spell:findFirstChild(newspell.Value)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell.Value ~= number.Value) then
&#9;&#9;&#9;&#9;&#9;spell.Value = number.Value
&#9;&#9;&#9;&#9;&#9;book.Transparency = 1
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = true
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;i = game.Lighting.Message:Clone()
&#9;&#9;&#9;&#9;&#9;m = i.Frame.Frame2.TextBox
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;You found the spell &quot;..spellname.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;i.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;&quot;..effect.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;Click the spell to load and then fire at someone&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;i:remove()
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = false
&#9;&#9;&#9;&#9;&#9;book.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 1
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has spell&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt have this spell?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;end
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX19932">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>310</X>
										<Y>408.5</Y>
										<Z>-1098.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19933">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX19934">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>310</X>
										<Y>408.5</Y>
										<Z>-1095.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19953">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19954">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>70</X>
										<Y>208.100006</Y>
										<Z>-749</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19955">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19956">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>70</X>
										<Y>209.5</Y>
										<Z>-749</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">TouchHere</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19957">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX19958">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">bin = script.Parent.Parent
effect = bin.Effect
newspell = bin.Spell
spellname = bin.SpellName
number = bin.Number
book = bin.Book1
book2 = bin.Book2
debounce = false

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo.Spell:findFirstChild(newspell.Value)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell.Value ~= number.Value) then
&#9;&#9;&#9;&#9;&#9;spell.Value = number.Value
&#9;&#9;&#9;&#9;&#9;book.Transparency = 1
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = true
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;i = game.Lighting.Message:Clone()
&#9;&#9;&#9;&#9;&#9;m = i.Frame.Frame2.TextBox
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;You found the spell &quot;..spellname.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;i.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;&quot;..effect.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;Click the spell to load and then fire at someone&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;i:remove()
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = false
&#9;&#9;&#9;&#9;&#9;book.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 1
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has spell&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt have this spell?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;end
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX19959">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>70</X>
										<Y>210.300003</Y>
										<Z>-750.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19960">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX19961">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>70</X>
										<Y>210.300003</Y>
										<Z>-747.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19962">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19963">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>68.5</X>
										<Y>210.300003</Y>
										<Z>-749</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
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									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19983">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>310</X>
										<Y>407.700012</Y>
										<Z>-1077</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">TouchHere</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19984">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX19985">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">bin = script.Parent.Parent
effect = bin.Effect
newspell = bin.Spell
number = bin.Number
book = bin.Book1
book2 = bin.Book2
debounce = false

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo.Spell:findFirstChild(newspell.Value)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell.Value ~= number.Value) then
&#9;&#9;&#9;&#9;&#9;spell.Value = number.Value
&#9;&#9;&#9;&#9;&#9;book.Transparency = 1
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = true
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;i = game.Lighting.Message:Clone()
&#9;&#9;&#9;&#9;&#9;m = i.Frame.Frame2.TextBox
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;You found the spell &quot;..newspell.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;i.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;&quot;..effect.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;Click the spell to load and then fire at someone&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;i:remove()
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = false
&#9;&#9;&#9;&#9;&#9;book.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 1
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has spell&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt have this spell?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;end
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX19986">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>310</X>
										<Y>408.5</Y>
										<Z>-1078.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19987">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX19988">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>310</X>
										<Y>408.5</Y>
										<Z>-1075.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19989">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19990">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>308.5</X>
										<Y>408.5</Y>
										<Z>-1077</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX19991">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19992">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>310.5</X>
										<Y>408.300018</Y>
										<Z>-1077</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Book1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19993">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1136139</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.899999976</X>
											<Y>0.899999976</Y>
											<Z>0.899999976</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=9644371</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX19994">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>310.5</X>
										<Y>411.100006</Y>
										<Z>-1077</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Book2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
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									<Vector3 name="size">
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										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX19995">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1136139</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
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											<Y>0.899999976</Y>
											<Z>0.899999976</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=9644371</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BillboardGui" referent="RBX19996">
									<Properties>
										<bool name="Active">false</bool>
										<Ref name="Adornee">null</Ref>
										<bool name="AlwaysOnTop">false</bool>
										<bool name="Enabled">false</bool>
										<Vector3 name="ExtentsOffset">
											<X>0</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<string name="Name">Light</string>
										<Ref name="PlayerToHideFrom">null</Ref>
										<UDim2 name="Size">
											<XS>10</XS>
											<XO>0</XO>
											<YS>10</YS>
											<YO>0</YO>
										</UDim2>
										<Vector2 name="SizeOffset">
											<X>0</X>
											<Y>0</Y>
										</Vector2>
										<Vector3 name="StudsOffset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
									<Item class="ImageLabel" referent="RBX19997">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=42132177</url></Content>
											<string name="Name">Light</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>1</XS>
												<XO>0</XO>
												<YS>1</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX19998">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script2</string>
										<ProtectedString name="Source">script.Parent.Light.Adornee = script.Parent</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX19999">
								<Properties>
									<string name="Name">Spell</string>
									<string name="Value">Sectumsempra</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX20000">
								<Properties>
									<string name="Name">Effect</string>
									<string name="Value">The Gashing Charm</string>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX20001">
								<Properties>
									<string name="Name">Number</string>
									<double name="Value">12</double>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX20002">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">SpellBook</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX20003">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>327</X>
										<Y>387</Y>
										<Z>-1600</Z>
										<R00>-0.784921169</R00>
										<R01>3.88376757e-005</R01>
										<R02>-0.619594932</R02>
										<R10>1.88223166e-005</R10>
										<R11>1</R11>
										<R12>3.88376757e-005</R12>
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										<R21>1.88223166e-005</R21>
										<R22>-0.784921169</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
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									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20004">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20005">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>327</X>
										<Y>386.600006</Y>
										<Z>-1600</Z>
										<R00>-0.784921169</R00>
										<R01>3.88376757e-005</R01>
										<R02>-0.619594932</R02>
										<R10>1.88223166e-005</R10>
										<R11>1</R11>
										<R12>3.88376757e-005</R12>
										<R20>0.619594932</R20>
										<R21>1.88223166e-005</R21>
										<R22>-0.784921169</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20006">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20007">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>327</X>
										<Y>388.399994</Y>
										<Z>-1600</Z>
										<R00>-0.784921169</R00>
										<R01>3.88376757e-005</R01>
										<R02>-0.619594932</R02>
										<R10>1.88223166e-005</R10>
										<R11>1</R11>
										<R12>3.88376757e-005</R12>
										<R20>0.619594932</R20>
										<R21>1.88223166e-005</R21>
										<R22>-0.784921169</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20008">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX20009">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>327</X>
										<Y>389.800018</Y>
										<Z>-1600</Z>
										<R00>-0.784921169</R00>
										<R01>3.88376757e-005</R01>
										<R02>-0.619594932</R02>
										<R10>1.88223166e-005</R10>
										<R11>1</R11>
										<R12>3.88376757e-005</R12>
										<R20>0.619594932</R20>
										<R21>1.88223166e-005</R21>
										<R22>-0.784921169</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">TouchHere</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX20010">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX20011">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">bin = script.Parent.Parent
effect = bin.Effect
newspell = bin.Spell
spellname = bin.SpellName
number = bin.Number
book = bin.Book1
book2 = bin.Book2
debounce = false

function onTouched(toucherz) 
&#9;if (debounce == false) then
&#9;&#9;debounce = true
&#9;&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;&#9;if (wazzo ~= nil) then 
&#9;&#9;&#9;local spell = wazzo.Spell:findFirstChild(newspell.Value)
&#9;&#9;&#9;if (spell ~= nil) then
&#9;&#9;&#9;&#9;if (spell.Value ~= number.Value) then
&#9;&#9;&#9;&#9;&#9;spell.Value = number.Value
&#9;&#9;&#9;&#9;&#9;book.Transparency = 1
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = true
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;i = game.Lighting.Message:Clone()
&#9;&#9;&#9;&#9;&#9;m = i.Frame.Frame2.TextBox
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;You found the spell &quot;..spellname.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;i.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;&quot;..effect.Value..&quot;&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;m.Text = &quot;Click the spell to load and then fire at someone&quot;
&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;i:remove()
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;book2.Light.Enabled = false
&#9;&#9;&#9;&#9;&#9;book.Transparency = 0
&#9;&#9;&#9;&#9;&#9;book2.Transparency = 1
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;player already has spell&quot;)
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player doesnt have this spell?&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;touch wasnt a player&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end 
&#9;else
&#9;&#9;print(&quot;Debounce is true&quot;)
&#9;end
end 

script.Parent.Touched:connect(onTouched)
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									<token name="RightSurfaceInput">0</token>
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									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
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										<token name="LODY">2</token>
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								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX20014">
								<Properties>
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									<token name="BackSurfaceInput">0</token>
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									<token name="BottomSurfaceInput">0</token>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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									<token name="RightSurfaceInput">0</token>
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									<float name="Transparency">0</float>
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										<Y>0</Y>
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									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>4</Z>
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								</Properties>
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									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
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											<X>1</X>
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									<int name="BrickColor">192</int>
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								</Properties>
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									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
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							</Item>
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										<bool name="Active">false</bool>
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											<XS>10</XS>
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										<Vector3 name="StudsOffset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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									</Properties>
									<Item class="ImageLabel" referent="RBX20023">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=42132177</url></Content>
											<string name="Name">Light</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>1</XS>
												<XO>0</XO>
												<YS>1</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX20024">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script2</string>
										<ProtectedString name="Source">script.Parent.Light.Adornee = script.Parent</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX20025">
								<Properties>
									<string name="Name">Spell</string>
									<string name="Value">PetrificusTotalus</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX20026">
								<Properties>
									<string name="Name">Effect</string>
									<string name="Value">The Binding Charm</string>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX20027">
								<Properties>
									<string name="Name">Number</string>
									<double name="Value">11</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX20028">
								<Properties>
									<string name="Name">SpellName</string>
									<string name="Value">Petrificus Totalus</string>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX20029">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1020</int>
							<CoordinateFrame name="CFrame">
								<X>21.6701355</X>
								<Y>389.536346</Y>
								<Z>-700.366699</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Book</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>11</X>
								<Y>7.20000029</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX20030">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">GiverScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;PotionBook&quot;)
&#9;&#9;&#9;if (ing == nil) then
&#9;&#9;&#9;&#9;gui = game.Lighting.PotionBook:clone()
&#9;&#9;&#9;&#9;gui.Parent = inv
&#9;&#9;&#9;&#9;wait(10)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player already has gui&quot;)
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Shelf debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX20031">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Professor Sprout</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX20032">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">125</int>
								<CoordinateFrame name="CFrame">
									<X>9.5</X>
									<Y>387</Y>
									<Z>-755.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Right Leg</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20033">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">125</int>
								<CoordinateFrame name="CFrame">
									<X>10.5</X>
									<Y>387</Y>
									<Z>-755.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Left Leg</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20034">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">125</int>
								<CoordinateFrame name="CFrame">
									<X>8.5</X>
									<Y>389</Y>
									<Z>-755.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Right Arm</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Weld" referent="RBX20035">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1</X>
										<Y>-0.75</Y>
										<Z>0.25</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">RightGrip</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20036">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1</X>
										<Y>-0.75</Y>
										<Z>0.25</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">RightGrip</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20037">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1</X>
										<Y>-0.75</Y>
										<Z>0.25</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">RightGrip</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20038">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1</X>
										<Y>-0.75</Y>
										<Z>0.25</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">RightGrip</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20039">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1</X>
										<Y>-0.75</Y>
										<Z>0.25</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">RightGrip</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20040">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
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									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=65281116</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX20061">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>10</X>
									<Y>390.755035</Y>
									<Z>-755.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX20062">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=29438698</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=31763752</url></Content>
									<Vector3 name="VertexColor">
										<X>1.20000005</X>
										<Y>1.20000005</Y>
										<Z>1.20000005</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX20063">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1020</int>
								<CoordinateFrame name="CFrame">
									<X>15.6701355</X>
									<Y>392.146851</Y>
									<Z>-751.466675</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Contact</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>21</X>
									<Y>12.4000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX20064">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">GiverScript</string>
									<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;InteractionGui&quot;)
&#9;&#9;&#9;if (ing == nil) then
&#9;&#9;&#9;&#9;script.Contact.Value = wazzo
&#9;&#9;&#9;&#9;script.Contact:clone().Parent = script.Give
&#9;&#9;&#9;&#9;script.Door.Value = script.Parent.Parent.Door
&#9;&#9;&#9;&#9;script.Door:clone().Parent = script.Give
&#9;&#9;&#9;&#9;gui = game.Lighting.InteractionGui:clone()
&#9;&#9;&#9;&#9;gui.Frame.MessageFrame.Message.Text = &quot;You want in there? Alright, bring me a Camo Potion, and three snake fangs and I&apos;ll let you in.&quot;
&#9;&#9;&#9;&#9;gui.Frame.Picture.Image = &quot;http://www.roblox.com/asset/?id=66399279&quot;
&#9;&#9;&#9;&#9;gui.Frame.Person.Text = &quot;Professor Sprout&quot;
&#9;&#9;&#9;&#9;scripti = script.Accept:clone()
&#9;&#9;&#9;&#9;scripti.Parent = gui.Frame.Buttons.Accept
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Accept.Visible = true
&#9;&#9;&#9;&#9;scriptie = script.Give:clone()
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Give.Visible = true
&#9;&#9;&#9;&#9;scriptie.Parent = gui.Frame.Buttons.Give
&#9;&#9;&#9;&#9;gui.Parent = inv
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Accept.Parent = gui.Frame
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Close.Parent = gui.Frame
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Decline.Parent = gui.Frame
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Give.Parent = gui.Frame
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Next.Parent = gui.Frame
&#9;&#9;&#9;&#9;scriptie.Disabled = false
&#9;&#9;&#9;&#9;scripti.Disabled = false
&#9;&#9;&#9;&#9;wait(10)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player already has gui&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Shelf debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
								<Item class="ObjectValue" referent="RBX20065">
									<Properties>
										<string name="Name">Contact</string>
										<Ref name="Value">null</Ref>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX20066">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Decline</string>
										<ProtectedString name="Source">button = script.Parent
message = script.Parent.Parent.MessageFrame.Message
script.Parent.Visible = true

function CheckText()
script.Parent.Visible = false
message.Text = &quot;Fine, now get out of here before I take points from you for bothering me!&quot;
wait(3)
message.Parent.Parent.Parent:Remove()
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX20067">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Accept</string>
										<ProtectedString name="Source">button = script.Parent
script.Parent.Visible = true

function CheckText()
script.Parent.Parent.Parent:Remove()
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX20068">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Give</string>
										<ProtectedString name="Source">button = script.Parent
message = script.Parent.Parent.MessageFrame.Message
player = script.Contact.Value
door = script.Door.Value

function CheckText()
potion = player.Backpack:findFirstChild(&quot;Camo&quot;)
if (potion ~= nil) then
&#9;ammount = player.Inventory:findFirstChild(&quot;SnakeFang&quot;)
&#9;if (ammount.Value &gt;= 3) then
&#9;&#9;ammount.Value = ammount.Value - 3
&#9;&#9;potion:Remove()
&#9;&#9;win()
&#9;else
&#9;&#9;print(&quot;player does not possess potion&quot;)
&#9;&#9;fail()
&#9;end
else
&#9;print(&quot;player does not possess potion&quot;)
&#9;fail()
end
end

function fail()
message.Text = &quot;You didnt get what I told you to!&quot;
wait(3)
message.Parent.Parent.Parent:Remove()
end

function win()
&#9;message.Text = &quot;Wow...You did find it...Fine go on in then, you have ten seconds...&quot;
&#9;door.CanCollide = false
&#9;door.Transparency = 1
&#9;wait(10)
&#9;door.CanCollide = true
&#9;door.Transparency = 0
&#9;message.Parent.Parent.Parent:Remove()
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

</ProtectedString>
									</Properties>
								</Item>
								<Item class="ObjectValue" referent="RBX20069">
									<Properties>
										<string name="Name">Door</string>
										<Ref name="Value">null</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX20070">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>15.6701355</X>
									<Y>390.736664</Y>
									<Z>-759.366699</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>9.60000038</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX20071">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>397.491455</X>
								<Y>205.181442</Y>
								<Z>-472.899658</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Shelf</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>12</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX20072">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=35940127</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20073">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">IngredientScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;SophBeans&quot;)
&#9;&#9;&#9;if (ing.Value &lt; 5) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got a Sophorous Bean&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no inventory!&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Shelf debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX20074">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>776.806824</X>
								<Y>164.355362</Y>
								<Z>-1439.54651</Z>
								<R00>0.812959075</R00>
								<R01>0.0248186477</R01>
								<R02>-0.581786215</R02>
								<R10>-0.0160325877</R10>
								<R11>0.999666572</R11>
								<R12>0.0202417728</R12>
								<R20>0.58209461</R20>
								<R21>-0.00712797232</R21>
								<R22>0.813085914</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Shelf</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>8.80000019</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX20075">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">IngredientScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Syrrup&quot;)
&#9;&#9;&#9;if (ing.Value &lt; 5) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got Syrrup of Hellebore&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no inventory!&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Shelf debounce is false&quot;)
&#9;wait(1) 
&#9;debounce = false
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX20076">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=35940127</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX20077">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1020</int>
							<CoordinateFrame name="CFrame">
								<X>423.991455</X>
								<Y>201.781509</Y>
								<Z>-475.899658</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Slughorn</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>5.20000029</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX20078">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">GiverScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;InteractionGui&quot;)
&#9;&#9;&#9;if (ing == nil) then
&#9;&#9;&#9;&#9;script.Contact.Value = wazzo
&#9;&#9;&#9;&#9;script.Contact:clone().Parent = script.Accept.Give
&#9;&#9;&#9;&#9;gui = game.Lighting.InteractionGui:clone()
&#9;&#9;&#9;&#9;gui.Frame.MessageFrame.Message.Text = &quot;Felix Felices, Tricky to brew, I can do if for you if you help me out.&quot;
&#9;&#9;&#9;&#9;gui.Frame.Picture.Image = &quot;http://www.roblox.com/asset/?id=68002998&quot;
&#9;&#9;&#9;&#9;gui.Frame.Person.Text = &quot;Professor Slughorn&quot;
&#9;&#9;&#9;&#9;scripti = script.Accept:clone()
&#9;&#9;&#9;&#9;scripti.Parent = gui.Frame.Buttons.Accept
&#9;&#9;&#9;&#9;scriptie = script.Decline:clone()
&#9;&#9;&#9;&#9;scriptie.Parent = gui.Frame.Buttons.Decline
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Accept.Visible = true
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Decline.Visible = true
&#9;&#9;&#9;&#9;gui.Parent = inv
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Accept.Parent = gui.Frame
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Close.Parent = gui.Frame
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Decline.Parent = gui.Frame
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Give.Parent = gui.Frame
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Next.Parent = gui.Frame
&#9;&#9;&#9;&#9;scripti.Disabled = false
&#9;&#9;&#9;&#9;scriptie.Disabled = false
&#9;&#9;&#9;&#9;wait(10)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player already has gui&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Shelf debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
							<Item class="Script" referent="RBX20079">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Decline</string>
									<ProtectedString name="Source">button = script.Parent
message = script.Parent.Parent.MessageFrame.Message
decline = script.Parent.Parent.Decline

function CheckText()
script.Parent.Visible = false
decline.Visible = false
message.Text = &quot;Well good luck then&quot;
wait(3)
message.Parent.Parent.Parent:Remove()
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX20080">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Accept</string>
									<ProtectedString name="Source">button = script.Parent
message = script.Parent.Parent.MessageFrame.Message
decline = script.Parent.Parent.Decline

function CheckText()
decline.Visible = false
message.Text = &quot;Bring me a Masked Drought of Living Death, a Camo Potion, 3 Bowtruckle legs, and one exploding potion YOU FOUND.&quot;
new = script.Accept2:clone()
new.Parent = script.Parent
new2 = script.Give:clone()
new2.Parent = script.Parent.Parent.Give
script.Parent.Parent.Give.Visible = true
new.Disabled = false
new2.Disabled = false
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX20081">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Accept2</string>
										<ProtectedString name="Source">button = script.Parent
script.Parent.Accept:Remove()

function CheckText()
script.Parent.Parent.Parent:Remove()
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX20082">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Give</string>
										<ProtectedString name="Source">button = script.Parent
message = script.Parent.Parent.MessageFrame.Message
decline = script.Parent.Parent.Decline
player = script.Contact.Value

function CheckText()
potion = player.Backpack:findFirstChild(&quot;WWM&quot;)
if (potion ~= nil) then
&#9;ammount = player.PlayerGui.Inventory.Inv.P2
&#9;if (ammount.Value &gt;= 1) then
&#9;&#9;ammount2 = player.Inventory:findFirstChild(&quot;BowLeg&quot;)
&#9;&#9;if (ammount2.Value &gt;= 3) then
&#9;&#9;&#9;potion2 = player.Backpack:findFirstChild(&quot;Camo&quot;)
&#9;&#9;&#9;if (potion2 ~= nil) then
&#9;&#9;&#9;&#9;ammount2.Value = ammount2.Value - 3
&#9;&#9;&#9;&#9;ammount.Value = ammount.Value - 1
&#9;&#9;&#9;&#9;potion:Remove()
&#9;&#9;&#9;&#9;potion2:Remove()
&#9;&#9;&#9;&#9;win()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player does not possess potion&quot;)
&#9;&#9;&#9;&#9;fail()
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;player does not possess potion&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;player does not possess potion&quot;)
&#9;&#9;fail()
&#9;end
else
&#9;print(&quot;player does not possess potion&quot;)
&#9;fail()
end
end

function fail()
message.Text = &quot;I think you forgot something&quot;
wait(3)
message.Parent.Parent.Parent:Remove()
end

function win()
spell = player.Backpack
if (spell ~= nil) then
&#9;new = game.Lighting.Potions.FF:Clone()
&#9;new.Parent = player.Backpack&#9;
&#9;message.Text = &quot;Merlin&apos;s beard! That was fast!, Well here you go!&quot;
else
&#9;message.Text = &quot;Move along now&quot;
&#9;wait(3)
&#9;message.Parent.Parent.Parent:Remove()
end
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="ObjectValue" referent="RBX20083">
								<Properties>
									<string name="Name">Contact</string>
									<Ref name="Value">null</Ref>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX20084">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1020</int>
							<CoordinateFrame name="CFrame">
								<X>-96.5</X>
								<Y>170.900009</Y>
								<Z>1080.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Table</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>17</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX20085">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">GivingScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Potion&quot;)
&#9;&#9;&#9;if (ing == nil) then
&#9;&#9;&#9;&#9;gui = game.Lighting.Potion:clone()
&#9;&#9;&#9;&#9;gui.Parent = inv
&#9;&#9;&#9;&#9;print(&quot;Contact successful&quot;)
&#9;&#9;&#9;&#9;wait(10)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has Potion Gui already&quot;)
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Toucher wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Cauldren debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX20086">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1020</int>
							<CoordinateFrame name="CFrame">
								<X>422.5</X>
								<Y>201</Y>
								<Z>-490.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Table</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>17</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX20087">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">GivingScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Potion&quot;)
&#9;&#9;&#9;if (ing == nil) then
&#9;&#9;&#9;&#9;gui = game.Lighting.Potion:clone()
&#9;&#9;&#9;&#9;gui.Parent = inv
&#9;&#9;&#9;&#9;print(&quot;Contact successful&quot;)
&#9;&#9;&#9;&#9;wait(10)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has Potion Gui already&quot;)
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Toucher wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Cauldren debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
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						</Item>
					</Item>
					<Item class="Model" referent="RBX20088">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Hagrid</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX20089">
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								<bool name="Anchored">true</bool>
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								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1030</int>
								<CoordinateFrame name="CFrame">
									<X>738.670166</X>
									<Y>275.534943</Y>
									<Z>372.633301</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Right Leg</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20090">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1030</int>
								<CoordinateFrame name="CFrame">
									<X>737.670166</X>
									<Y>275.534943</Y>
									<Z>372.633301</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
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									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Left Leg</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
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								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20091">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1030</int>
								<CoordinateFrame name="CFrame">
									<X>739.670166</X>
									<Y>277.534943</Y>
									<Z>372.633301</Z>
									<R00>1</R00>
									<R01>0</R01>
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									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Right Arm</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Weld" referent="RBX20092">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1</X>
										<Y>-0.75</Y>
										<Z>0.25</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">RightGrip</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20093">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1</X>
										<Y>-0.75</Y>
										<Z>0.25</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">RightGrip</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20094">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1</X>
										<Y>-0.75</Y>
										<Z>0.25</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">RightGrip</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20095">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1</X>
										<Y>-0.75</Y>
										<Z>0.25</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
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										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">RightGrip</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20096">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1</X>
										<Y>-0.75</Y>
										<Z>0.25</Z>
										<R00>0</R00>
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										<R02>1</R02>
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										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">RightGrip</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20097">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1</X>
										<Y>-0.75</Y>
										<Z>0.25</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">RightGrip</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20098">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1</X>
										<Y>-0.75</Y>
										<Z>0.25</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">RightGrip</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20099">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1</X>
										<Y>-0.75</Y>
										<Z>0.25</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">RightGrip</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20100">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1</X>
										<Y>-0.75</Y>
										<Z>0.25</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">RightGrip</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20101">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1</X>
										<Y>-0.75</Y>
										<Z>0.25</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">RightGrip</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX20102">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1030</int>
								<CoordinateFrame name="CFrame">
									<X>738.170166</X>
									<Y>277.534943</Y>
									<Z>372.633301</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Torso</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Snap" referent="RBX20103">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Neck</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX20104">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1030</int>
								<CoordinateFrame name="CFrame">
									<X>736.670166</X>
									<Y>277.534943</Y>
									<Z>372.633301</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Left Arm</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Shirt" referent="RBX20105">
							<Properties>
								<string name="Name">Clothing</string>
								<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=24462691</url></Content>
							</Properties>
						</Item>
						<Item class="Pants" referent="RBX20106">
							<Properties>
								<string name="Name">Clothing</string>
								<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=24462731</url></Content>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20107">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>738.170166</X>
									<Y>277.535248</Y>
									<Z>372.685669</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Beard</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX20108">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15856449</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX20109">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1030</int>
								<CoordinateFrame name="CFrame">
									<X>738.170166</X>
									<Y>279.035278</Y>
									<Z>372.697021</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX20110">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX20111">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=27802003</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Humanoid" referent="RBX20112">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20113">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1020</int>
								<CoordinateFrame name="CFrame">
									<X>738.950989</X>
									<Y>280.710724</Y>
									<Z>367.233612</Z>
									<R00>-0.896830559</R00>
									<R01>3.66505592e-005</R01>
									<R02>-0.442374259</R02>
									<R10>2.27878518e-005</R10>
									<R11>1</R11>
									<R12>3.66515887e-005</R12>
									<R20>0.442374259</R20>
									<R21>2.27895052e-005</R21>
									<R22>-0.896830559</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Contact</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>21</X>
									<Y>12.4000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX20114">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">GiverScript</string>
									<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;InteractionGui&quot;)
&#9;&#9;&#9;if (ing == nil) then
&#9;&#9;&#9;&#9;script.Contact.Value = wazzo
&#9;&#9;&#9;&#9;script.Contact:clone().Parent = script.Accept.Give
&#9;&#9;&#9;&#9;gui = game.Lighting.InteractionGui:clone()
&#9;&#9;&#9;&#9;gui.Frame.MessageFrame.Message.Text = &quot;You lookin&apos; fer spells? I happen to have a spell book here, I&apos;ll give it to ya&apos; if ya&apos; can help me out&quot;
&#9;&#9;&#9;&#9;gui.Frame.Picture.Image = &quot;http://www.roblox.com/asset/?id=51978589&quot;
&#9;&#9;&#9;&#9;gui.Frame.Person.Text = &quot;Hagrid&quot;
&#9;&#9;&#9;&#9;scripti = script.Accept:clone()
&#9;&#9;&#9;&#9;scripti.Parent = gui.Frame.Buttons.Accept
&#9;&#9;&#9;&#9;scriptie = script.Decline:clone()
&#9;&#9;&#9;&#9;scriptie.Parent = gui.Frame.Buttons.Decline
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Accept.Visible = true
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Decline.Visible = true
&#9;&#9;&#9;&#9;gui.Parent = inv
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Accept.Parent = gui.Frame
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Close.Parent = gui.Frame
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Decline.Parent = gui.Frame
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Give.Parent = gui.Frame
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Next.Parent = gui.Frame
&#9;&#9;&#9;&#9;scripti.Disabled = false
&#9;&#9;&#9;&#9;scriptie.Disabled = false
&#9;&#9;&#9;&#9;wait(10)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player already has gui&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Shelf debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX20115">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Decline</string>
										<ProtectedString name="Source">button = script.Parent
message = script.Parent.Parent.MessageFrame.Message
decline = script.Parent.Parent.Decline

function CheckText()
script.Parent.Visible = false
decline.Visible = false
message.Text = &quot;Thats alright, I&apos;ll find someone else&quot;
wait(3)
message.Parent.Parent.Parent:Remove()
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX20116">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Accept</string>
										<ProtectedString name="Source">button = script.Parent
message = script.Parent.Parent.MessageFrame.Message
decline = script.Parent.Parent.Decline

function CheckText()
decline.Visible = false
message.Text = &quot;Bring me a masked Drought Of Living Death and two doxycides, not the cheap ones from the shop, but ones you found, and I&apos;ll give you the spell&quot;
new = script.Accept2:clone()
new.Parent = script.Parent
new2 = script.Give:clone()
new2.Parent = script.Parent.Parent.Give
script.Parent.Parent.Give.Visible = true
new.Disabled = false
new2.Disabled = false
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

</ProtectedString>
									</Properties>
									<Item class="Script" referent="RBX20117">
										<Properties>
											<bool name="Disabled">true</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Accept2</string>
											<ProtectedString name="Source">button = script.Parent
script.Parent.Accept:Remove()

function CheckText()
script.Parent.Parent.Parent:Remove()
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX20118">
										<Properties>
											<bool name="Disabled">true</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Give</string>
											<ProtectedString name="Source">button = script.Parent
message = script.Parent.Parent.MessageFrame.Message
decline = script.Parent.Parent.Decline
player = script.Contact.Value

function CheckText()
potion = player.Backpack:findFirstChild(&quot;WWM&quot;)
if (potion ~= nil) then
&#9;ammount = player.PlayerGui.Inventory.Inv.P1
&#9;if (ammount.Value &gt;= 2) then
&#9;&#9;ammount.Value = ammount.Value - 2
&#9;&#9;potion:Remove()
&#9;&#9;win()
&#9;else
&#9;&#9;print(&quot;player does not possess potion&quot;)
&#9;&#9;fail()
&#9;end
else
&#9;print(&quot;player does not possess potion&quot;)
&#9;fail()
end
end

function fail()
message.Text = &quot;You dont have everything I need&quot;
wait(3)
message.Parent.Parent.Parent:Remove()
end

function win()
spell = player.Spell:findFirstChild(&quot;ProtegoHorbillis&quot;)
if (spell.Value &lt; 1) then
&#9;message.Text = &quot;Thanks for your help, heres the spell as promised&quot;
&#9;prop = game.Lighting.Message:clone()
&#9;spell.Value = 2
&#9;prop.Frame.Frame2.TextBox.Text = &quot;You&apos;ve Learned Protego Horbillis!&quot;
&#9;prop.Script.Disabled = false
&#9;wait(3)
&#9;message.Parent.Parent.Parent:Remove()
else
&#9;message.Text = &quot;You already have the spell, but thanks for your help!&quot;
&#9;wait(3)
&#9;message.Parent.Parent.Parent:Remove()
end
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ObjectValue" referent="RBX20119">
									<Properties>
										<string name="Name">Contact</string>
										<Ref name="Value">null</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX20120">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Professor McGonagall</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX20121">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1030</int>
								<CoordinateFrame name="CFrame">
									<X>195</X>
									<Y>391.790009</Y>
									<Z>-891.400024</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.68350722e-021</X>
									<Y>3.6758e-022</Y>
									<Z>1.20049514e-021</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>3.44271602e-020</X>
									<Y>-85.0212555</Y>
									<Z>3.93676676e-020</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX20122">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX20123">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=50881254</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX20124">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">141</int>
								<CoordinateFrame name="CFrame">
									<X>195</X>
									<Y>390.189301</Y>
									<Z>-891.400024</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Torso</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX20125">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">roblox</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><null></null></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Snap" referent="RBX20126">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Neck</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX20127">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">141</int>
								<CoordinateFrame name="CFrame">
									<X>196.5</X>
									<Y>390.289276</Y>
									<Z>-891.400024</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Left Arm</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.68350722e-021</X>
									<Y>3.6758e-022</Y>
									<Z>1.20049514e-021</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>3.62279033e-020</X>
									<Y>-85.0212555</Y>
									<Z>3.62910372e-020</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20128">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">141</int>
								<CoordinateFrame name="CFrame">
									<X>193.5</X>
									<Y>390.289276</Y>
									<Z>-891.400024</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Right Arm</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.68350722e-021</X>
									<Y>3.6758e-022</Y>
									<Z>1.20049514e-021</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>3.62279033e-020</X>
									<Y>-85.0212555</Y>
									<Z>3.73937788e-020</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20129">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">141</int>
								<CoordinateFrame name="CFrame">
									<X>195.5</X>
									<Y>388.289276</Y>
									<Z>-891.400024</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Left Leg</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.68350722e-021</X>
									<Y>3.6758e-022</Y>
									<Z>1.20049514e-021</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>3.86288952e-020</X>
									<Y>-85.0212555</Y>
									<Z>3.32916027e-020</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20130">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">141</int>
								<CoordinateFrame name="CFrame">
									<X>194.5</X>
									<Y>388.289276</Y>
									<Z>-891.400024</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Right Leg</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.68350722e-021</X>
									<Y>3.6758e-022</Y>
									<Z>1.20049514e-021</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>3.86288952e-020</X>
									<Y>-85.0212555</Y>
									<Z>3.36591844e-020</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX20131">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20132">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1020</int>
								<CoordinateFrame name="CFrame">
									<X>203.5</X>
									<Y>397.100006</Y>
									<Z>-883.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Contact</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>29</X>
									<Y>20.3999996</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX20133">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">GiverScript</string>
									<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;InteractionGui&quot;)
&#9;&#9;&#9;if (ing == nil) then
&#9;&#9;&#9;&#9;script.Contact.Value = wazzo
&#9;&#9;&#9;&#9;script.Contact:clone().Parent = script.Accept.Give
&#9;&#9;&#9;&#9;gui = game.Lighting.InteractionGui:clone()
&#9;&#9;&#9;&#9;gui.Frame.MessageFrame.Message.Text = &quot;How do I turn into a cat? I&apos;m an animagus of course, I can teach you to, if you can help me.&quot;
&#9;&#9;&#9;&#9;gui.Frame.Picture.Image = &quot;http://www.roblox.com/asset/?id=55699407&quot;
&#9;&#9;&#9;&#9;gui.Frame.Person.Text = &quot;Professor McGonagall&quot;
&#9;&#9;&#9;&#9;scripti = script.Accept:clone()
&#9;&#9;&#9;&#9;scripti.Parent = gui.Frame.Buttons.Accept
&#9;&#9;&#9;&#9;scriptie = script.Decline:clone()
&#9;&#9;&#9;&#9;scriptie.Parent = gui.Frame.Buttons.Decline
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Accept.Visible = true
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Decline.Visible = true
&#9;&#9;&#9;&#9;gui.Parent = inv
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Accept.Parent = gui.Frame
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Close.Parent = gui.Frame
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Decline.Parent = gui.Frame
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Give.Parent = gui.Frame
&#9;&#9;&#9;&#9;gui.Frame.Buttons.Next.Parent = gui.Frame
&#9;&#9;&#9;&#9;scripti.Disabled = false
&#9;&#9;&#9;&#9;scriptie.Disabled = false
&#9;&#9;&#9;&#9;wait(10)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player already has gui&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end
else
&#9;print(&quot;Shelf debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX20134">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Decline</string>
										<ProtectedString name="Source">button = script.Parent
message = script.Parent.Parent.MessageFrame.Message
decline = script.Parent.Parent.Decline

function CheckText()
script.Parent.Visible = false
decline.Visible = false
message.Text = &quot;Thats alright, I&apos;ll find someone else&quot;
wait(3)
message.Parent.Parent.Parent:Remove()
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX20135">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Accept</string>
										<ProtectedString name="Source">button = script.Parent
message = script.Parent.Parent.MessageFrame.Message
decline = script.Parent.Parent.Decline

function CheckText()
decline.Visible = false
message.Text = &quot;Bring me a Masked Drought of Living Deaths, a Wiggenweld, 2 Bowtruckle legs, and four exploding potions YOU FOUND.&quot;
new = script.Accept2:clone()
new.Parent = script.Parent
new2 = script.Give:clone()
new2.Parent = script.Parent.Parent.Give
script.Parent.Parent.Give.Visible = true
new.Disabled = false
new2.Disabled = false
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

</ProtectedString>
									</Properties>
									<Item class="Script" referent="RBX20136">
										<Properties>
											<bool name="Disabled">true</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Accept2</string>
											<ProtectedString name="Source">button = script.Parent
script.Parent.Accept:Remove()

function CheckText()
script.Parent.Parent.Parent:Remove()
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX20137">
										<Properties>
											<bool name="Disabled">true</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Give</string>
											<ProtectedString name="Source">button = script.Parent
message = script.Parent.Parent.MessageFrame.Message
decline = script.Parent.Parent.Decline
player = script.Contact.Value

function CheckText()
potion = player.Backpack:findFirstChild(&quot;WWM&quot;)
if (potion ~= nil) then
&#9;ammount = player.PlayerGui.InventoryGui.Inv.P2
&#9;if (ammount.Value &gt;= 4) then
&#9;&#9;ammount2 = player.Inventory:findFirstChild(&quot;BowLeg&quot;)
&#9;&#9;if (ammount2.Value &gt;= 2) then
&#9;&#9;&#9;potion2 = player.Backpack:findFirstChild(&quot;WW&quot;)
&#9;&#9;&#9;if (potion2 ~= nil) then
&#9;&#9;&#9;&#9;ammount2.Value = ammount2.Value - 2
&#9;&#9;&#9;&#9;ammount.Value = ammount.Value - 4
&#9;&#9;&#9;&#9;potion:Remove()
&#9;&#9;&#9;&#9;potion2:Remove()
&#9;&#9;&#9;&#9;win()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;player does not possess potion&quot;)
&#9;&#9;&#9;&#9;fail()
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;player does not possess potion&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;player does not possess potion&quot;)
&#9;&#9;fail()
&#9;end
else
&#9;print(&quot;player does not possess potion&quot;)
&#9;fail()
end
end

function fail()
message.Text = &quot;Sorry, this isnt all I need&quot;
wait(3)
message.Parent.Parent.Parent:Remove()
end

function win()
spell = player.PlayerGui:findFirstChild(&quot;AnimagusGui&quot;)
if (spell == nil) then
&#9;new = game.Lighting.AnimagusGui:Clone()
&#9;new.Parent = player.PlayerGui
&#9;new.Frame1.Next.Script.Disabled = false&#9;
&#9;message.Text = &quot;Thanks for all your help, just follow these steps and you&apos;ll be transforming in no time!&quot;
else
&#9;message.Text = &quot;Erm...You already are an animagus...Thanks for the help, but there is no more I can do for you&quot;
&#9;wait(3)
&#9;message.Parent.Parent.Parent:Remove()
end
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ObjectValue" referent="RBX20138">
									<Properties>
										<string name="Name">Contact</string>
										<Ref name="Value">null</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX20139">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>195</X>
									<Y>391.489807</Y>
									<Z>-891.400024</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Hair</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX20140">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13070796</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.899999976</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=52214098</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Pants" referent="RBX20141">
							<Properties>
								<string name="Name">Pants</string>
								<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=21670037</url></Content>
							</Properties>
						</Item>
						<Item class="Shirt" referent="RBX20142">
							<Properties>
								<string name="Name">Shirt</string>
								<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=21669994</url></Content>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20143">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>195.000031</X>
									<Y>392.889984</Y>
									<Z>-891.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX20144">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1165242</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.0599999987</X>
										<Y>0.0599999987</Y>
										<Z>0.0599999987</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=64187321</url></Content>
									<Vector3 name="VertexColor">
										<X>0.200000003</X>
										<Y>0.200000003</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX20145">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>375.57019</X>
								<Y>408.639771</Y>
								<Z>-1065.46667</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Shelf</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>8.80000019</Y>
								<Z>14</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX20146">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=35940127</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20147">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">IngredientScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;BowLeg&quot;)
&#9;&#9;&#9;if (ing.Value &lt; 5) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got a Bowtruckle Leg&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no inventory!&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Shelf debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX20148">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>556.30896</X>
								<Y>469.532715</Y>
								<Z>-486.601135</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Shelf</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>9.60000038</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX20149">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=35940127</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20150">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">IngredientScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;SnakeFang&quot;)
&#9;&#9;&#9;if (ing.Value &lt; 5) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got a Snake Fang&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no inventory!&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Shelf debounce is false&quot;)
&#9;wait(1) 
&#9;debounce = false
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX20151">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>442.991455</X>
								<Y>205.181442</Y>
								<Z>-489.399658</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Shelf</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>12</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX20152">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=35940127</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20153">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">IngredientScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;RatSpleen&quot;)
&#9;&#9;&#9;if (ing.Value &lt; 5) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got a Rat Spleen&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no inventory!&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Shelf debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX20154">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>442.991455</X>
								<Y>205.181458</Y>
								<Z>-465.399658</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Shelf</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>12</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX20155">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=35940127</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20156">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">IngredientScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;FlobMucus&quot;)
&#9;&#9;&#9;if (ing.Value &lt; 5) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got Flobberworm Mucus&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no inventory!&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Shelf debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX20157">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>403.991455</X>
								<Y>205.181442</Y>
								<Z>-465.399658</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Shelf</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>12</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX20158">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=35940127</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20159">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">IngredientScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Bezoar&quot;)
&#9;&#9;&#9;if (ing.Value &lt; 5) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got a Bezoar&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no inventory!&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Shelf debounce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX20160">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>814.648743</X>
								<Y>442.919281</Y>
								<Z>-947.454285</Z>
								<R00>-0.0248011351</R00>
								<R01>0.593448043</R01>
								<R02>0.804502487</R02>
								<R10>-0.999676466</R10>
								<R11>-0.02052176</R11>
								<R12>-0.0156749189</R12>
								<R20>0.00719973445</R20>
								<R21>-0.804623008</R21>
								<R22>0.593749046</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">GuiCloner</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>8.40000057</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX20161">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20162">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">GuiClone</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Password&quot;)
&#9;&#9;&#9;if (ing == nil) then
&#9;&#9;&#9;&#9;gui = game.Lighting.Password:clone()
&#9;&#9;&#9;&#9;gui.Parent = inv
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player already has gui&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact wasnt a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Giver Debounce is false!&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX20163">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>551.163452</X>
							<Y>357.569519</Y>
							<Z>-1029.41382</Z>
							<R00>-0.990271568</R00>
							<R01>3.25696237e-005</R01>
							<R02>-0.139148161</R02>
							<R10>2.83126774e-005</R10>
							<R11>1</R11>
							<R12>3.25723813e-005</R12>
							<R20>0.139148146</R20>
							<R21>2.83158461e-005</R21>
							<R22>-0.990271568</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">P3</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX20164">
						<Properties>
							<Color3 name="Color">4278255360</Color3>
							<bool name="Enabled">true</bool>
							<string name="Name">PotionFlame</string>
							<Color3 name="SecondaryColor">4278203136</Color3>
							<float name="heat_xml">0</float>
							<float name="size_xml">5</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX20165">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(100)
script.Parent:Remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX20166">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PotionScript</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;&#9;local here = ing:findFirstChild(&quot;Inv&quot;)
&#9;&#9;&#9;&#9;local int = here:findFirstChild(&quot;P3&quot;)
&#9;&#9;&#9;&#9;if (int.Value &lt; 10) then
&#9;&#9;&#9;&#9;int.Value = int.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got a Garroting Gas&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;script.Parent:Remove()
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has no inventory gui&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Potion Debounnce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX20167">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>245.859619</X>
							<Y>625.13623</Y>
							<Z>-801.897034</Z>
							<R00>-0.56872946</R00>
							<R01>1.28555348e-005</R01>
							<R02>0.822524667</R02>
							<R10>4.11982037e-005</R10>
							<R11>1</R11>
							<R12>1.28568763e-005</R12>
							<R20>-0.822524667</R20>
							<R21>4.11986221e-005</R21>
							<R22>-0.56872946</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">P8</string>
						<float name="Reflectance">0.00100000005</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.00100000005</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX20168">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11412443</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.20000005</X>
								<Y>0.899999976</Y>
								<Z>0.5</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX20169">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PotionScript</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Beans&quot;)
&#9;&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 2
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You found 2 Bertie Botts Every Flavor Beans&quot;
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;Find Fred and George and trade beans for goods&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;script.Parent:Remove()
&#9;&#9;&#9;&#9;debounce = false&#9;&#9;&#9;
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has Bean label&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no leaderstats&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Bean Debounnce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX20170">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(100)
script.Parent:Remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX20171">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spin</string>
							<ProtectedString name="Source">while wait() do
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0,-.5,0)
end

</ProtectedString>
						</Properties>
					</Item>
					<Item class="Sparkles" referent="RBX20172">
						<Properties>
							<bool name="Enabled">true</bool>
							<string name="Name">Sparkles</string>
							<Color3 name="SparkleColor">4294967295</Color3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX20173">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>593.80896</X>
							<Y>378.750122</Y>
							<Z>-313.601135</Z>
							<R00>-1</R00>
							<R01>3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
							<R10>3.05180438e-005</R10>
							<R11>1</R11>
							<R12>3.05171125e-005</R12>
							<R20>-3.05171125e-005</R20>
							<R21>3.05180438e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">P2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX20174">
						<Properties>
							<Color3 name="Color">4281571839</Color3>
							<bool name="Enabled">true</bool>
							<string name="Name">PotionFlame</string>
							<Color3 name="SecondaryColor">4294967295</Color3>
							<float name="heat_xml">0</float>
							<float name="size_xml">5</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX20175">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(100)
script.Parent:Remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX20176">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PotionScript</string>
							<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;&#9;local here = ing:findFirstChild(&quot;Inv&quot;)
&#9;&#9;&#9;&#9;local int = here:findFirstChild(&quot;P2&quot;)
&#9;&#9;&#9;&#9;if (int.Value &lt; 10) then
&#9;&#9;&#9;&#9;int.Value = int.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got an Exploding Potion&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;script.Parent:Remove()
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has no inventory gui&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Potion Debounnce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX20177">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Lighting</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="ScreenGui" referent="RBX20178">
					<Properties>
						<string name="Name">Message</string>
					</Properties>
					<Item class="Frame" referent="RBX20179">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4292203735</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>150</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Frame" referent="RBX20180">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4292269528</Color3>
								<float name="BackgroundTransparency">0.400000006</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>-200</XO>
									<YS>0</YS>
									<YO>-70</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>150</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextLabel" referent="RBX20181">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">TextBox</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>155</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text"></string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX20182">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(4)
script.Parent:Remove()
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX20183">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Potions</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Tool" referent="RBX20184">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0.100000001</X>
								<Y>0</Y>
								<Z>0.100000001</Z>
								<R00>0.217094183</R00>
								<R01>4.71208477e-006</R01>
								<R02>0.976150632</R02>
								<R10>-4.29010615e-005</R10>
								<R11>1</R11>
								<R12>4.71391013e-006</R12>
								<R20>-0.976150632</R20>
								<R21>-4.29012653e-005</R21>
								<R22>0.217094183</R22>
							</CoordinateFrame>
							<string name="Name">WW</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45619931</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX20185">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Glass</string>
								<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20186">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Welding</string>
								<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20187">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1009</int>
								<CoordinateFrame name="CFrame">
									<X>143.5</X>
									<Y>1.06585383</Y>
									<Z>-130.5</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.800000012</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX20188">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.129999995</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.856999993</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20189">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20190">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20191">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20192">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.43051147e-006</X>
										<Y>-0.0342882276</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20193">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.866411388</R00>
										<R01>0.146654025</R01>
										<R02>0.477309048</R02>
										<R10>0.144314602</R10>
										<R11>0.988648415</R11>
										<R12>-0.041804038</R12>
										<R20>-0.478021562</R20>
										<R21>0.0326631702</R21>
										<R22>-0.877740562</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.866411388</R00>
										<R01>0.146654025</R01>
										<R02>0.477309048</R02>
										<R10>0.144314602</R10>
										<R11>0.988648415</R11>
										<R12>-0.041804038</R12>
										<R20>-0.478021562</R20>
										<R21>0.0326631702</R21>
										<R22>-0.877740562</R22>
									</CoordinateFrame>
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
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									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX20226">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Drink</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
									<float name="Volume">1</float>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20227">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
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										<Z>0</Z>
										<R00>-0.625026286</R00>
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										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
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									<string name="Name">Weld</string>
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									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20228">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20229">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20230">
								<Properties>
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
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								<Properties>
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20232">
								<Properties>
									<CoordinateFrame name="C0">
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20233">
								<Properties>
									<CoordinateFrame name="C0">
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20234">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
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									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20235">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20236">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
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									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>5.34682295e-005</R00>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20237">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX20238">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealingPotionScript</string>
								<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


&#9;DrinkSound:Play()
&#9;DrinkSound:Remove()
&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then --Change Whats After This To Edit The Respective Element AKA h.WalkSpeed = h.WalkSpeed + 5 Or Something Like That. BUT Do Not Put In Wait() Or Delay() It Will Beak The Script
&#9;&#9;h.Health = h.Health + 25
         h.WalkSpeed = h.WalkSpeed + 0
&#9;else&#9;
                 return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 0.8
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace


&#9;script.Parent:Remove()

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX20239">
							<Properties>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX20240">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0.100000001</X>
								<Y>0</Y>
								<Z>0.100000001</Z>
								<R00>0.217094183</R00>
								<R01>4.71208477e-006</R01>
								<R02>0.976150632</R02>
								<R10>-4.29010615e-005</R10>
								<R11>1</R11>
								<R12>4.71391013e-006</R12>
								<R20>-0.976150632</R20>
								<R21>-4.29012653e-005</R21>
								<R22>0.217094183</R22>
							</CoordinateFrame>
							<string name="Name">DOLD</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45619874</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX20241">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Glass</string>
								<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20242">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Welding</string>
								<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20243">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>143.5</X>
									<Y>1.06585383</Y>
									<Z>-130.5</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.800000012</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX20244">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.129999995</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.856999993</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20245">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20246">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20247">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20248">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.43051147e-006</X>
										<Y>-0.0342882276</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20249">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.866411388</R00>
										<R01>0.146654025</R01>
										<R02>0.477309048</R02>
										<R10>0.144314602</R10>
										<R11>0.988648415</R11>
										<R12>-0.041804038</R12>
										<R20>-0.478021562</R20>
										<R21>0.0326631702</R21>
										<R22>-0.877740562</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.866411388</R00>
										<R01>0.146654025</R01>
										<R02>0.477309048</R02>
										<R10>0.144314602</R10>
										<R11>0.988648415</R11>
										<R12>-0.041804038</R12>
										<R20>-0.478021562</R20>
										<R21>0.0326631702</R21>
										<R22>-0.877740562</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20250">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20251">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342883468</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX20252">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">GlassBreak</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11415738</url></Content>
									<float name="Volume">0</float>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20253">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20254">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20255">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.274274945</Y>
										<Z>-3.81469727e-006</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
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										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20287">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>7.15255737e-007</X>
										<Y>-0.0342882872</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20288">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.90734863e-005</X>
										<Y>-0.634260178</Y>
										<Z>7.62939453e-006</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20289">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.274274826</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20290">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20291">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20292">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20293">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX20294">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealingPotionScript</string>
								<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


&#9;DrinkSound:Play()
&#9;DrinkSound:Remove()
&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then --Change Whats After This To Edit The Respective Element AKA h.WalkSpeed = h.WalkSpeed + 5 Or Something Like That. BUT Do Not Put In Wait() Or Delay() It Will Beak The Script
&#9;&#9;h.Health = h.Health - 100
         h.WalkSpeed = h.WalkSpeed + 0
&#9;else&#9;
                 return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 0.8
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace


&#9;script.Parent:Remove()

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX20295">
							<Properties>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX20296">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0.100000001</X>
								<Y>0</Y>
								<Z>0.100000001</Z>
								<R00>0.217094183</R00>
								<R01>4.71208477e-006</R01>
								<R02>0.976150632</R02>
								<R10>-4.29010615e-005</R10>
								<R11>1</R11>
								<R12>4.71391013e-006</R12>
								<R20>-0.976150632</R20>
								<R21>-4.29012653e-005</R21>
								<R22>0.217094183</R22>
							</CoordinateFrame>
							<string name="Name">WWM</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45619931</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX20297">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Glass</string>
								<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20298">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Welding</string>
								<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20299">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1015</int>
								<CoordinateFrame name="CFrame">
									<X>143.5</X>
									<Y>1.06585383</Y>
									<Z>-130.5</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.800000012</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX20300">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.129999995</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.856999993</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
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										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20348">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20349">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX20350">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealingPotionScript</string>
								<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


&#9;DrinkSound:Play()
&#9;DrinkSound:Remove()
&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then --Change Whats After This To Edit The Respective Element AKA h.WalkSpeed = h.WalkSpeed + 5 Or Something Like That. BUT Do Not Put In Wait() Or Delay() It Will Beak The Script
&#9;&#9;h.Health = h.Health - 100
         h.WalkSpeed = h.WalkSpeed + 0
&#9;else&#9;
                 return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 0.8
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace


&#9;script.Parent:Remove()

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX20351">
							<Properties>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX20352">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0.100000001</X>
								<Y>0</Y>
								<Z>0.100000001</Z>
								<R00>0.217094183</R00>
								<R01>4.71208477e-006</R01>
								<R02>0.976150632</R02>
								<R10>-4.29010615e-005</R10>
								<R11>1</R11>
								<R12>4.71391013e-006</R12>
								<R20>-0.976150632</R20>
								<R21>-4.29012653e-005</R21>
								<R22>0.217094183</R22>
							</CoordinateFrame>
							<string name="Name">WS</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45619943</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX20353">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Glass</string>
								<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20354">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Welding</string>
								<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20355">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1009</int>
								<CoordinateFrame name="CFrame">
									<X>143.5</X>
									<Y>1.06585383</Y>
									<Z>-130.5</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.800000012</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX20356">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.129999995</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.856999993</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20357">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20358">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20359">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20360">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.43051147e-006</X>
										<Y>-0.0342882276</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20361">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.866411388</R00>
										<R01>0.146654025</R01>
										<R02>0.477309048</R02>
										<R10>0.144314602</R10>
										<R11>0.988648415</R11>
										<R12>-0.041804038</R12>
										<R20>-0.478021562</R20>
										<R21>0.0326631702</R21>
										<R22>-0.877740562</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.866411388</R00>
										<R01>0.146654025</R01>
										<R02>0.477309048</R02>
										<R10>0.144314602</R10>
										<R11>0.988648415</R11>
										<R12>-0.041804038</R12>
										<R20>-0.478021562</R20>
										<R21>0.0326631702</R21>
										<R22>-0.877740562</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20362">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
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									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
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								<Properties>
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										<Z>0</Z>
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									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX20394">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Drink</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
									<float name="Volume">1</float>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20395">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
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										<R02>0.407246917</R02>
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									<string name="Name">Weld</string>
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									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20396">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20397">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
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										<Z>0</Z>
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20398">
								<Properties>
									<CoordinateFrame name="C0">
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20399">
								<Properties>
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20400">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20401">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20402">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20403">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20404">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>5.34682295e-005</R00>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20405">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX20406">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealingPotionScript</string>
								<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


&#9;DrinkSound:Play()
&#9;DrinkSound:Remove()
&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then --Change Whats After This To Edit The Respective Element AKA h.WalkSpeed = h.WalkSpeed + 5 Or Something Like That. BUT Do Not Put In Wait() Or Delay() It Will Beak The Script
&#9;&#9;h.Health = h.Health + 0
         h.WalkSpeed = h.WalkSpeed + 20
&#9;else&#9;
                 return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 0.8
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace


&#9;script.Parent:Remove()

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX20407">
							<Properties>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX20408">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0.100000001</X>
								<Y>0</Y>
								<Z>0.100000001</Z>
								<R00>0.217094183</R00>
								<R01>4.71208477e-006</R01>
								<R02>0.976150632</R02>
								<R10>-4.29010615e-005</R10>
								<R11>1</R11>
								<R12>4.71391013e-006</R12>
								<R20>-0.976150632</R20>
								<R21>-4.29012653e-005</R21>
								<R22>0.217094183</R22>
							</CoordinateFrame>
							<string name="Name">Camo</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45619898</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX20409">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Glass</string>
								<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20410">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Welding</string>
								<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20411">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">141</int>
								<CoordinateFrame name="CFrame">
									<X>143.5</X>
									<Y>1.06585383</Y>
									<Z>-130.5</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.800000012</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX20412">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.129999995</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.856999993</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20413">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20414">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20415">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20416">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.43051147e-006</X>
										<Y>-0.0342882276</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20417">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.866411388</R00>
										<R01>0.146654025</R01>
										<R02>0.477309048</R02>
										<R10>0.144314602</R10>
										<R11>0.988648415</R11>
										<R12>-0.041804038</R12>
										<R20>-0.478021562</R20>
										<R21>0.0326631702</R21>
										<R22>-0.877740562</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.866411388</R00>
										<R01>0.146654025</R01>
										<R02>0.477309048</R02>
										<R10>0.144314602</R10>
										<R11>0.988648415</R11>
										<R12>-0.041804038</R12>
										<R20>-0.478021562</R20>
										<R21>0.0326631702</R21>
										<R22>-0.877740562</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20418">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20419">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342883468</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX20420">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">GlassBreak</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11415738</url></Content>
									<float name="Volume">0</float>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20421">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20422">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20423">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.274274945</Y>
										<Z>-3.81469727e-006</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
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										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20455">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>7.15255737e-007</X>
										<Y>-0.0342882872</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20456">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.90734863e-005</X>
										<Y>-0.634260178</Y>
										<Z>7.62939453e-006</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20457">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.274274826</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20458">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20459">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20460">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20461">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX20462">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealingPotionScript</string>
								<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


&#9;DrinkSound:Play()
&#9;DrinkSound:Remove()
&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then 
&#9;&#9;h.Parent:findFirstChild(&quot;Left Leg&quot;).Transparency = .95
      h.Parent:findFirstChild(&quot;Right Leg&quot;).Transparency = .95
&#9;&#9;h.Parent:findFirstChild(&quot;Head&quot;).Transparency = .95
      h.Parent:findFirstChild(&quot;Torso&quot;).Transparency = .95
&#9;&#9;h.Parent:findFirstChild(&quot;Right Arm&quot;).Transparency = .95
      h.Parent:findFirstChild(&quot;Left Arm&quot;).Transparency = .95
&#9;else&#9;
                 return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 0.8
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace


&#9;script.Parent:Remove()

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX20463">
							<Properties>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX20464">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0.100000001</X>
								<Y>0</Y>
								<Z>0.100000001</Z>
								<R00>0.217094183</R00>
								<R01>4.71208477e-006</R01>
								<R02>0.976150632</R02>
								<R10>-4.29010615e-005</R10>
								<R11>1</R11>
								<R12>4.71391013e-006</R12>
								<R20>-0.976150632</R20>
								<R21>-4.29012653e-005</R21>
								<R22>0.217094183</R22>
							</CoordinateFrame>
							<string name="Name">PIDP</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=53765334</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX20465">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Glass</string>
								<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20466">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Welding</string>
								<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20467">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">104</int>
								<CoordinateFrame name="CFrame">
									<X>-742.5</X>
									<Y>485.065887</Y>
									<Z>-502.5</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX20468">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.129999995</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.856999993</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
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										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20516">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20517">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX20518">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Action</string>
									<ProtectedString name="Source">wait(0.1)
function destroy(hit)
script.Parent.Anchored = true
darkness = script.Smoke:Clone()
darkness.Parent = script.Parent
darkness.Enabled = true
local HitSound=Instance.new(&quot;Sound&quot;)
HitSound.SoundId=&quot;http://www.roblox.com/asset/?id=16976189&quot;
HitSound.Parent=script.Parent
HitSound.Volume=1
HitSound:Play()
wait(30)
script.Parent:Remove()
end

script.Parent.Touched:connect(destroy)
</ProtectedString>
								</Properties>
								<Item class="Smoke" referent="RBX20519">
									<Properties>
										<Color3 name="Color">4278190080</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Smoke</string>
										<float name="opacity_xml">0.5</float>
										<float name="riseVelocity_xml">0</float>
										<float name="size_xml">100</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Fire" referent="RBX20520">
								<Properties>
									<Color3 name="Color">4284874854</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Burn</string>
									<Color3 name="SecondaryColor">4289003553</Color3>
									<float name="heat_xml">0</float>
									<float name="size_xml">5</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX20521">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealingPotionScript</string>
								<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
--&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
--&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
--&#9;Tool.GripRight = Vector3.new(1,0,0)
--&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


--&#9;DrinkSound:Play()
--&#9;DrinkSound:Remove()
--&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then --Change Whats After This To Edit The Respective Element AKA h.WalkSpeed = h.WalkSpeed + 5 Or Something Like That. BUT Do Not Put In Wait() Or Delay() It Will Beak The Script
--&#9;&#9;h.Health = h.Health - 100
 --        h.WalkSpeed = h.WalkSpeed + 0
&#9;else&#9;
                 return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 0.8
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace
&#9;p.Action.Disabled = false
&#9;p.Burn.Enabled = true


&#9;script.Parent:Remove()

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX20522">
							<Properties>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX20523">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0.100000001</X>
								<Y>0</Y>
								<Z>0.100000001</Z>
								<R00>0.217094183</R00>
								<R01>4.71208477e-006</R01>
								<R02>0.976150632</R02>
								<R10>-4.29010615e-005</R10>
								<R11>1</R11>
								<R12>4.71391013e-006</R12>
								<R20>-0.976150632</R20>
								<R21>-4.29012653e-005</R21>
								<R22>0.217094183</R22>
							</CoordinateFrame>
							<string name="Name">EXP</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=53764818</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX20524">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Glass</string>
								<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20525">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Welding</string>
								<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20526">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">102</int>
								<CoordinateFrame name="CFrame">
									<X>-742.5</X>
									<Y>485.065887</Y>
									<Z>-502.5</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX20527">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.129999995</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.856999993</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20528">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20529">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20530">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20531">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.43051147e-006</X>
										<Y>-0.0342882276</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20532">
								<Properties>
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										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
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									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20563">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
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										<R22>1</R22>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20564">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
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										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
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										<R20>3.05180438e-005</R20>
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									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342883468</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX20565">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Drink</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
									<float name="Volume">1</float>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20566">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
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										<R12>-0.190040946</R12>
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										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20567">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342882872</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20568">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.877051294</R00>
										<R01>0.000790667895</R01>
										<R02>0.480396062</R02>
										<R10>0.000805799966</R10>
										<R11>0.999999642</R11>
										<R12>-0.000174730274</R12>
										<R20>-0.480396032</R20>
										<R21>0.000233855681</R21>
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									</CoordinateFrame>
									<CoordinateFrame name="C1">
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										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.877051294</R00>
										<R01>0.000790667895</R01>
										<R02>0.480396062</R02>
										<R10>0.000805799966</R10>
										<R11>0.999999642</R11>
										<R12>-0.000174730274</R12>
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										<R21>0.000233855681</R21>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20569">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
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									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
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										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20570">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>7.15255737e-007</X>
										<Y>-0.0342882872</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20571">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
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										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
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										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.90734863e-005</X>
										<Y>-0.634260178</Y>
										<Z>7.62939453e-006</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20572">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
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									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.274274826</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20573">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20574">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
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										<R12>-0.218322501</R12>
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										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20575">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20576">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX20577">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Action</string>
									<ProtectedString name="Source">wait(0.1)
function destroy(hit)
Boom = Instance.new(&quot;Explosion&quot;)
Boom.Position = script.Parent.Position
Boom.Parent = game.Workspace
script.Parent.Boom:Play()
wait(.01)
script.Parent:Remove()
end

script.Parent.Touched:connect(destroy)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX20578">
								<Properties>
									<Color3 name="Color">4281558783</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Burn</string>
									<Color3 name="SecondaryColor">4294967295</Color3>
									<float name="heat_xml">0</float>
									<float name="size_xml">5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX20579">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Boom</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
									<float name="Volume">0.400000006</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX20580">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealingPotionScript</string>
								<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
--&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
--&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
--&#9;Tool.GripRight = Vector3.new(1,0,0)
--&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


--&#9;DrinkSound:Play()
--&#9;DrinkSound:Remove()
--&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then --Change Whats After This To Edit The Respective Element AKA h.WalkSpeed = h.WalkSpeed + 5 Or Something Like That. BUT Do Not Put In Wait() Or Delay() It Will Beak The Script
--&#9;&#9;h.Health = h.Health - 100
 --        h.WalkSpeed = h.WalkSpeed + 0
&#9;else&#9;
                 return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 0.8
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace
&#9;p.Action.Disabled = false
&#9;p.Burn.Enabled = true


&#9;script.Parent:Remove()

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX20581">
							<Properties>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX20582">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0.100000001</X>
								<Y>0</Y>
								<Z>0.100000001</Z>
								<R00>0.217094183</R00>
								<R01>4.71208477e-006</R01>
								<R02>0.976150632</R02>
								<R10>-4.29010615e-005</R10>
								<R11>1</R11>
								<R12>4.71391013e-006</R12>
								<R20>-0.976150632</R20>
								<R21>-4.29012653e-005</R21>
								<R22>0.217094183</R22>
							</CoordinateFrame>
							<string name="Name">GG</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=53764725</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX20583">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Glass</string>
								<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20584">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Welding</string>
								<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20585">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1021</int>
								<CoordinateFrame name="CFrame">
									<X>-0.5</X>
									<Y>0.665854335</Y>
									<Z>-0.5</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX20586">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.129999995</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.856999993</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20587">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20588">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20589">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20590">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.43051147e-006</X>
										<Y>-0.0342882276</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20591">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.866411388</R00>
										<R01>0.146654025</R01>
										<R02>0.477309048</R02>
										<R10>0.144314602</R10>
										<R11>0.988648415</R11>
										<R12>-0.041804038</R12>
										<R20>-0.478021562</R20>
										<R21>0.0326631702</R21>
										<R22>-0.877740562</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.866411388</R00>
										<R01>0.146654025</R01>
										<R02>0.477309048</R02>
										<R10>0.144314602</R10>
										<R11>0.988648415</R11>
										<R12>-0.041804038</R12>
										<R20>-0.478021562</R20>
										<R21>0.0326631702</R21>
										<R22>-0.877740562</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20592">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20593">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342883468</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX20594">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">GlassBreak</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11415738</url></Content>
									<float name="Volume">0</float>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20595">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
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										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342882872</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20627">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.877051294</R00>
										<R01>0.000790667895</R01>
										<R02>0.480396062</R02>
										<R10>0.000805799966</R10>
										<R11>0.999999642</R11>
										<R12>-0.000174730274</R12>
										<R20>-0.480396032</R20>
										<R21>0.000233855681</R21>
										<R22>-0.877051651</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.877051294</R00>
										<R01>0.000790667895</R01>
										<R02>0.480396062</R02>
										<R10>0.000805799966</R10>
										<R11>0.999999642</R11>
										<R12>-0.000174730274</R12>
										<R20>-0.480396032</R20>
										<R21>0.000233855681</R21>
										<R22>-0.877051651</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20628">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20629">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>7.15255737e-007</X>
										<Y>-0.0342882872</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20630">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.90734863e-005</X>
										<Y>-0.634260178</Y>
										<Z>7.62939453e-006</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20631">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.274274826</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20632">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20633">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20634">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20635">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX20636">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Action</string>
									<ProtectedString name="Source">wait(0.1)
function destroy(hit)
Boom = Instance.new(&quot;Part&quot;)
Boom.CanCollide = false
Boom.Size = Vector3.new(25, 25, 25)
Boom.CFrame = script.Parent.CFrame*CFrame.new(0, 3, 0)
Boom.Anchored = true
Boom.Transparency = 1
Boom.formFactor = 1
Boom.TopSurface = 1
Boom.BottomSurface = 1
Boom.BrickColor = BrickColor.new(&quot;Bright green&quot;)
scripti = script.Kill:Clone()
scripti.Parent = Boom
scripti.Disabled = false
scriptie = script.Kille:Clone()
scriptie.Parent = Boom
scriptie.Disabled = false
smoke = script.Smoke:Clone()
smoke.Parent = Boom
smoke.Enabled = true
smoke.Color = Color3.new(0, 128, 0)
Boom.Parent = game.Workspace
wait(.01)
script.Parent:Remove()
end

script.Parent.Touched:connect(destroy)
</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX20637">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Kill</string>
										<ProtectedString name="Source">wait(0.1)
debounce = false
function destroy(hit)
&#9;if debounce ~= true then
&#9;debounce = true
&#9;&#9;if hit.Parent.Humanoid ~= nil then
&#9;&#9;&#9;ticki = script.Hax:Clone()
&#9;&#9;&#9;ticki.Parent = hit.Parent.Humanoid
&#9;&#9;&#9;ticki.Disabled = false
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(destroy)
</ProtectedString>
									</Properties>
									<Item class="Script" referent="RBX20638">
										<Properties>
											<bool name="Disabled">true</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Hax</string>
											<ProtectedString name="Source">wait(0.1)
script.Parent.Health = script.Parent.Health - 5
wait(1)
script.Parent.Health = script.Parent.Health - 10
wait(1)
script.Parent.Health = script.Parent.Health - 15
script:Remove()

</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX20639">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Kille</string>
										<ProtectedString name="Source">wait(20)
script.Parent:Remove()
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Smoke" referent="RBX20640">
									<Properties>
										<Color3 name="Color">4278222848</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Smoke</string>
										<float name="opacity_xml">0.5</float>
										<float name="riseVelocity_xml">1</float>
										<float name="size_xml">20</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Fire" referent="RBX20641">
								<Properties>
									<Color3 name="Color">4278255360</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Burn</string>
									<Color3 name="SecondaryColor">4278203136</Color3>
									<float name="heat_xml">0</float>
									<float name="size_xml">5</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX20642">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealingPotionScript</string>
								<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
--&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
--&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
--&#9;Tool.GripRight = Vector3.new(1,0,0)
--&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


--&#9;DrinkSound:Play()
--&#9;DrinkSound:Remove()
--&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then --Change Whats After This To Edit The Respective Element AKA h.WalkSpeed = h.WalkSpeed + 5 Or Something Like That. BUT Do Not Put In Wait() Or Delay() It Will Beak The Script
--&#9;&#9;h.Health = h.Health - 100
 --        h.WalkSpeed = h.WalkSpeed + 0
&#9;else&#9;
                 return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 0.8
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace
&#9;p.Action.Disabled = false
&#9;p.Burn.Enabled = true


&#9;script.Parent:Remove()

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX20643">
							<Properties>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX20644">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0.100000001</X>
								<Y>0</Y>
								<Z>0.100000001</Z>
								<R00>0.217094183</R00>
								<R01>4.71208477e-006</R01>
								<R02>0.976150632</R02>
								<R10>-4.29010615e-005</R10>
								<R11>1</R11>
								<R12>4.71391013e-006</R12>
								<R20>-0.976150632</R20>
								<R21>-4.29012653e-005</R21>
								<R22>0.217094183</R22>
							</CoordinateFrame>
							<string name="Name">DC</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=53765990</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX20645">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Glass</string>
								<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20646">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Welding</string>
								<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20647">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>-0.5</X>
									<Y>0.665854335</Y>
									<Z>-0.5</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX20648">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.129999995</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.856999993</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20649">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20650">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20651">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20652">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.43051147e-006</X>
										<Y>-0.0342882276</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20653">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.866411388</R00>
										<R01>0.146654025</R01>
										<R02>0.477309048</R02>
										<R10>0.144314602</R10>
										<R11>0.988648415</R11>
										<R12>-0.041804038</R12>
										<R20>-0.478021562</R20>
										<R21>0.0326631702</R21>
										<R22>-0.877740562</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.866411388</R00>
										<R01>0.146654025</R01>
										<R02>0.477309048</R02>
										<R10>0.144314602</R10>
										<R11>0.988648415</R11>
										<R12>-0.041804038</R12>
										<R20>-0.478021562</R20>
										<R21>0.0326631702</R21>
										<R22>-0.877740562</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20654">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20655">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342883468</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX20656">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">GlassBreak</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11415738</url></Content>
									<float name="Volume">0</float>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20657">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20658">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20659">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.274274945</Y>
										<Z>-3.81469727e-006</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20660">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
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										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20691">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>7.15255737e-007</X>
										<Y>-0.0342882872</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20692">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.90734863e-005</X>
										<Y>-0.634260178</Y>
										<Z>7.62939453e-006</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20693">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.274274826</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20694">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20695">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20696">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20697">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX20698">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Action</string>
									<ProtectedString name="Source">wait(0.1)
function destroy(hit)
Boom = Instance.new(&quot;Part&quot;)
Boom.CanCollide = false
Boom.Size = Vector3.new(25, 25, 25)
Boom.CFrame = script.Parent.CFrame*CFrame.new(0, 3, 0)
Boom.Anchored = true
Boom.Transparency = 1
Boom.formFactor = 1
Boom.TopSurface = 1
Boom.BottomSurface = 1
Boom.BrickColor = BrickColor.new(&quot;Bright green&quot;)
mesh = script.Mesh:Clone()
mesh.Parent = Boom
scripti = script.Kill:Clone()
scripti.Parent = Boom
scripti.Disabled = false
scriptie = script.Kille:Clone()
scriptie.Parent = Boom
scriptie.Disabled = false
Instance.new(&quot;Smoke&quot;).Parent = Boom
Boom.Smoke.Color = Color3.new(0, 255, 0)
Boom.Smoke.Size = 20
Boom.Parent = game.Workspace
wait(.01)
script.Parent:Remove()
end

script.Parent.Touched:connect(destroy)
</ProtectedString>
								</Properties>
								<Item class="SpecialMesh" referent="RBX20699">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX20700">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Kill</string>
										<ProtectedString name="Source">wait(0.1)
debounce = false
function destroy(hit)
&#9;if debounce ~= true then
&#9;debounce = true
&#9;&#9;if hit.Parent.Name == &quot;Doxy&quot; then
&#9;&#9;&#9;hit.Parent:Remove()
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Was not a doxy&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(destroy)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX20701">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Kille</string>
										<ProtectedString name="Source">wait(20)
script.Parent:Remove()
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Fire" referent="RBX20702">
								<Properties>
									<Color3 name="Color">4294953984</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Burn</string>
									<Color3 name="SecondaryColor">4294940928</Color3>
									<float name="heat_xml">0</float>
									<float name="size_xml">5</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX20703">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealingPotionScript</string>
								<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
--&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
--&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
--&#9;Tool.GripRight = Vector3.new(1,0,0)
--&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


--&#9;DrinkSound:Play()
--&#9;DrinkSound:Remove()
--&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then --Change Whats After This To Edit The Respective Element AKA h.WalkSpeed = h.WalkSpeed + 5 Or Something Like That. BUT Do Not Put In Wait() Or Delay() It Will Beak The Script
--&#9;&#9;h.Health = h.Health - 100
 --        h.WalkSpeed = h.WalkSpeed + 0
&#9;else&#9;
                 return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 0.8
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace
&#9;p.Action.Disabled = false
&#9;p.Burn.Enabled = true


&#9;script.Parent:Remove()

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX20704">
							<Properties>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX20705">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0.100000001</X>
								<Y>0</Y>
								<Z>0.100000001</Z>
								<R00>0.217094183</R00>
								<R01>4.71208477e-006</R01>
								<R02>0.976150632</R02>
								<R10>-4.29010615e-005</R10>
								<R11>1</R11>
								<R12>4.71391013e-006</R12>
								<R20>-0.976150632</R20>
								<R21>-4.29012653e-005</R21>
								<R22>0.217094183</R22>
							</CoordinateFrame>
							<string name="Name">FF</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=53914984</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX20706">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Glass</string>
								<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20707">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Welding</string>
								<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20708">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1009</int>
								<CoordinateFrame name="CFrame">
									<X>143.5</X>
									<Y>1.06585383</Y>
									<Z>-130.5</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
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										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.274274826</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20755">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20756">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20757">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20758">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Sparkles" referent="RBX20759">
								<Properties>
									<bool name="Enabled">true</bool>
									<string name="Name">Sparkles</string>
									<Color3 name="SparkleColor">4294967040</Color3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX20760">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealingPotionScript</string>
								<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


&#9;DrinkSound:Play()
&#9;DrinkSound:Remove()
&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then --Change Whats After This To Edit The Respective Element AKA h.WalkSpeed = h.WalkSpeed + 5 Or Something Like That. BUT Do Not Put In Wait() Or Delay() It Will Beak The Script
&#9;&#9;h.MaxHealth = h.MaxHealth + 100
      h.WalkSpeed = h.WalkSpeed + 20
&#9;&#9;h.Health = h.MaxHealth
&#9;&#9;Instance.new(&quot;Sparkles&quot;).Parent = h.Parent.Torso
&#9;else&#9;
                 return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 0.8
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace


&#9;script.Parent:Remove()

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX20761">
							<Properties>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX20762">
					<Properties>
						<string name="Name">Password</string>
					</Properties>
					<Item class="Frame" referent="RBX20763">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4291624959</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>450</XO>
								<YS>0</YS>
								<YO>350</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">3</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX20764">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">3</token>
								<string name="Name">TextLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>12</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Password?</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX20765">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190182</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Cancel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>150</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">2</token>
								<string name="Text">Cancel</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX20766">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">print(&quot;Close button loaded&quot;)

button = script.Parent
window = script.Parent.Parent.Parent

function onClicked(GUI)
&#9;window:remove()
end
script.Parent.MouseButton1Click:connect(onClicked)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextBox" referent="RBX20767">
							<Properties>
								<bool name="Active">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4293585642</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClearTextOnFocus">true</bool>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="MultiLine">false</bool>
								<string name="Name">Tray</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>70</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>150</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX20768">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190182</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Accept</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">2</token>
								<string name="Text">Accept</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX20769">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">button = script.Parent
door = game.Workspace.HeadmasterOffice.Door.Slide
drop = game.Workspace.HeadmasterOffice.Door.Base
base = game.Workspace.HeadmasterOffice.Door.Statue
block = game.Workspace.HeadmasterOffice.Door.Block
type = button.Parent.Tray
pasg = &quot;martain bayfeild&quot;


function CheckText()
&#9;if (type.Text == pasg) then 
&#9;&#9;button.Parent.Visible = false
&#9;&#9;button.Parent.Parent.Frame2.Visible = true
&#9;&#9;block.CanCollide = false
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, .1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(1)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;button.Parent.Parent.Frame2.TextLabel2.Text = &quot;Enter&quot;
&#9;&#9;button.Parent.Parent.Frame2.TextLabel.Text = &quot;&quot;
&#9;&#9;wait(10)--&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;
&#9;&#9;button.Parent.Parent.Frame2.TextLabel2.Text = &quot;Closing...&quot;
&#9;&#9;block.CanCollide = true
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.10)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(.01)
&#9;&#9;door.CFrame = door.CFrame*CFrame.new(0, -.1, 0)
&#9;&#9;wait(1)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.01)
&#9;&#9;base.CFrame = base.CFrame*CFrame.new(0, .1, 0)
&#9;&#9;drop.CFrame = drop.CFrame*CFrame.new(0, -.1, 0)&#9;
&#9;&#9;wait(.5)
&#9;&#9;button.Parent.Parent:Remove()
&#9;else
&#9;&#9;button.Parent.Visible = false
&#9;&#9;button.Parent.Parent.Frame3.Visible = true
&#9;&#9;wait(5)
&#9;&#9;button.Parent.Parent:Remove()
&#9;end
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

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								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX20770">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4291624959</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame2</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>450</XO>
								<YS>0</YS>
								<YO>350</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">3</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX20771">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">3</token>
								<string name="Name">TextLabel2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>145</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Please wait...</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX20772">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">3</token>
								<string name="Name">TextLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Correct</string>
								<Color3 name="TextColor3">4278242304</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX20773">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4291624959</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame3</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>450</XO>
								<YS>0</YS>
								<YO>350</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">3</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX20774">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">3</token>
								<string name="Name">TextLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>40</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Incorrect</string>
								<Color3 name="TextColor3">4294901760</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX20775">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Tools</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Tool" referent="RBX20776">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Fireworks</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45734868</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Part" referent="RBX20777">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>218.994263</X>
									<Y>392.434723</Y>
									<Z>-749.237793</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX20778">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX20779">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=45732212</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX20780">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=45732212</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX20781">
								<Properties>
									<token name="Face">0</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=45732232</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX20782">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=45732232</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX20783">
								<Properties>
									<token name="Face">3</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=45732232</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX20784">
								<Properties>
									<token name="Face">2</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=45732232</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX20785">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">TickTock</string>
									<ProtectedString name="Source">mesh = script.Parent.Mesh

function onTouched(hit)
&#9;if hit.Name == &quot;Incendio&quot; then
&#9;script.Parent.Anchored = true
&#9;mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
&#9;wait(.5)
&#9;mesh.Scale = Vector3.new(1, 1, 1)
&#9;wait(.5)
&#9;mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
&#9;wait(.5)
&#9;mesh.Scale = Vector3.new(1, 1, 1)
&#9;wait(.5)
&#9;mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
&#9;wait(.5)
&#9;mesh.Scale = Vector3.new(1, 1, 1)
&#9;wait(.5)
&#9;mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
&#9;wait(.5)
&#9;mesh.Scale = Vector3.new(1, 1, 1)
&#9;wait(.5)
&#9;local boom = Instance.new(&quot;Explosion&quot;)
&#9;boom.Parent = script.Parent
&#9;boom.Position = script.Parent.Position
&#9;boom.BlastRadius = 10
&#9;wait(.5)
&#9;script.Parent:Remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX20786">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0</X>
								<Y>0</Y>
								<Z>-1.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<string name="Name">GGS</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=46043528</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX20787">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SwordScript</string>
								<ProtectedString name="Source">-------- OMG HAX

r = game:service(&quot;RunService&quot;)


local damage = 6


local slash_damage = 12
local lunge_damage = 22

sword = script.Parent.Handle
Tool = script.Parent


local SlashSound = Instance.new(&quot;Sound&quot;)
SlashSound.SoundId = &quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent = sword
SlashSound.Volume = .7

local LungeSound = Instance.new(&quot;Sound&quot;)
LungeSound.SoundId = &quot;rbxasset://sounds\\swordlunge.wav&quot;
LungeSound.Parent = sword
LungeSound.Volume = .6

local UnsheathSound = Instance.new(&quot;Sound&quot;)
UnsheathSound.SoundId = &quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1


function blow(hit)
&#9;if (hit.Parent == nil) then return end -- happens when bullet hits sword

&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)
&#9;local hum = vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if tool held by a character
&#9;if humanoid~=nil and humanoid ~= hum and hum ~= nil then
&#9;&#9;-- final check, make sure sword is in-hand

&#9;&#9;local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if (right_arm ~= nil) then
&#9;&#9;&#9;local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
&#9;&#9;&#9;if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;end
&#9;&#9;end


&#9;end
end


function tagHumanoid(humanoid, player)
&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = player
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end


function attack()
&#9;damage = slash_damage
&#9;SlashSound:play()
&#9;local anim = Instance.new(&quot;StringValue&quot;)
&#9;anim.Name = &quot;toolanim&quot;
&#9;anim.Value = &quot;Slash&quot;
&#9;anim.Parent = Tool
end

function lunge()
&#9;damage = lunge_damage

&#9;LungeSound:play()

&#9;local anim = Instance.new(&quot;StringValue&quot;)
&#9;anim.Name = &quot;toolanim&quot;
&#9;anim.Value = &quot;Lunge&quot;
&#9;anim.Parent = Tool
&#9;
&#9;
&#9;force = Instance.new(&quot;BodyVelocity&quot;)
&#9;force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
&#9;force.Parent = Tool.Parent.Torso
&#9;wait(.25)
&#9;swordOut()
&#9;wait(.25)
&#9;force.Parent = nil
&#9;wait(.5)
&#9;swordUp()

&#9;damage = slash_damage
end

function swordUp()
&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)
end

function swordOut()
&#9;Tool.GripForward = Vector3.new(0,0,1)
&#9;Tool.GripRight = Vector3.new(0,-1,0)
&#9;Tool.GripUp = Vector3.new(-1,0,0)
end

function swordAcross()
&#9;-- parry
end


Tool.Enabled = true
local last_attack = 0
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;t = r.Stepped:wait()

&#9;if (t - last_attack &lt; .2) then
&#9;&#9;lunge()
&#9;else
&#9;&#9;attack()
&#9;end

&#9;last_attack = t

&#9;--wait(.5)

&#9;Tool.Enabled = true
end


function onEquipped()
&#9;UnsheathSound:play()
end


script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)


connection = sword.Touched:connect(blow)

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20788">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Welding</string>
								<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
							</Properties>
						</Item>
						<Item class="LocalScript" referent="RBX20789">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(.5)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20790">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-0.0590205193</X>
									<Y>3.57214546</Y>
									<Z>-0.0592975616</Z>
									<R00>-1</R00>
									<R01>4.31385379e-005</R01>
									<R02>8.63213791e-005</R02>
									<R10>8.63050664e-005</R10>
									<R11>-0.000378000288</R11>
									<R12>0.99999994</R12>
									<R20>4.31711633e-005</R20>
									<R21>0.99999994</R21>
									<R22>0.000377996563</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX20791">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.576923072</X>
										<Y>1.15384626</Y>
										<Z>0.576923072</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX20792">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>0.536691189</X>
									<Y>2.56678414</Y>
									<Z>-0.0402317047</Z>
									<R00>-3.26636837e-005</R00>
									<R01>-4.31664848e-005</R01>
									<R02>-1</R02>
									<R10>0.000345269713</R10>
									<R11>-0.999999881</R11>
									<R12>4.31552071e-005</R12>
									<R20>-0.99999994</R20>
									<R21>-0.000345268316</R21>
									<R22>3.26785848e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX20793">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.0524475537</X>
										<Y>0.131118879</Y>
										<Z>0.0786713362</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX20794">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
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								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-0.0664558411</X>
									<Y>2.46193552</Y>
									<Z>-0.11917305</Z>
									<R00>-3.26636837e-005</R00>
									<R01>8.63079331e-005</R01>
									<R02>-1</R02>
									<R10>-0.000388425484</R10>
									<R11>0.99999994</R11>
									<R12>8.63206151e-005</R12>
									<R20>0.999999881</R20>
									<R21>0.000388428336</R21>
									<R22>-3.26301597e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX20855">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.0262237769</X>
										<Y>0.131118879</Y>
										<Z>0.157342672</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX20856">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0.100000001</X>
								<Y>0</Y>
								<Z>0.100000001</Z>
								<R00>0.217094183</R00>
								<R01>4.71208477e-006</R01>
								<R02>0.976150632</R02>
								<R10>-4.29010615e-005</R10>
								<R11>1</R11>
								<R12>4.71391013e-006</R12>
								<R20>-0.976150632</R20>
								<R21>-4.29012653e-005</R21>
								<R22>0.217094183</R22>
							</CoordinateFrame>
							<string name="Name">EXP</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=53764818</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX20857">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Glass</string>
								<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20858">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Welding</string>
								<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20859">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">102</int>
								<CoordinateFrame name="CFrame">
									<X>-742.5</X>
									<Y>485.065887</Y>
									<Z>-502.5</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX20860">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.129999995</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.856999993</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20861">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20862">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20863">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20864">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.43051147e-006</X>
										<Y>-0.0342882276</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20865">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.866411388</R00>
										<R01>0.146654025</R01>
										<R02>0.477309048</R02>
										<R10>0.144314602</R10>
										<R11>0.988648415</R11>
										<R12>-0.041804038</R12>
										<R20>-0.478021562</R20>
										<R21>0.0326631702</R21>
										<R22>-0.877740562</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.866411388</R00>
										<R01>0.146654025</R01>
										<R02>0.477309048</R02>
										<R10>0.144314602</R10>
										<R11>0.988648415</R11>
										<R12>-0.041804038</R12>
										<R20>-0.478021562</R20>
										<R21>0.0326631702</R21>
										<R22>-0.877740562</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20866">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20867">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342883468</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX20868">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">GlassBreak</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11415738</url></Content>
									<float name="Volume">0</float>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20869">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
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										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20901">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.877051294</R00>
										<R01>0.000790667895</R01>
										<R02>0.480396062</R02>
										<R10>0.000805799966</R10>
										<R11>0.999999642</R11>
										<R12>-0.000174730274</R12>
										<R20>-0.480396032</R20>
										<R21>0.000233855681</R21>
										<R22>-0.877051651</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.877051294</R00>
										<R01>0.000790667895</R01>
										<R02>0.480396062</R02>
										<R10>0.000805799966</R10>
										<R11>0.999999642</R11>
										<R12>-0.000174730274</R12>
										<R20>-0.480396032</R20>
										<R21>0.000233855681</R21>
										<R22>-0.877051651</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20902">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20903">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>7.15255737e-007</X>
										<Y>-0.0342882872</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20904">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.90734863e-005</X>
										<Y>-0.634260178</Y>
										<Z>7.62939453e-006</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20905">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.274274826</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20906">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20907">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20908">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20909">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX20910">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Action</string>
									<ProtectedString name="Source">wait(0.1)
function destroy(hit)
Boom = Instance.new(&quot;Explosion&quot;)
Boom.Position = script.Parent.Position
Boom.Parent = game.Workspace
script.Parent.Boom:Play()
wait(.01)
script.Parent:Remove()
end

script.Parent.Touched:connect(destroy)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX20911">
								<Properties>
									<Color3 name="Color">4281558783</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Burn</string>
									<Color3 name="SecondaryColor">4294967295</Color3>
									<float name="heat_xml">0</float>
									<float name="size_xml">5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX20912">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Boom</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
									<float name="Volume">0.400000006</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX20913">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealingPotionScript</string>
								<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
--&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
--&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
--&#9;Tool.GripRight = Vector3.new(1,0,0)
--&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


--&#9;DrinkSound:Play()
--&#9;DrinkSound:Remove()
--&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then --Change Whats After This To Edit The Respective Element AKA h.WalkSpeed = h.WalkSpeed + 5 Or Something Like That. BUT Do Not Put In Wait() Or Delay() It Will Beak The Script
--&#9;&#9;h.Health = h.Health - 100
 --        h.WalkSpeed = h.WalkSpeed + 0
&#9;else&#9;
                 return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 0.8
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace
&#9;p.Action.Disabled = false
&#9;p.Burn.Enabled = true


&#9;script.Parent:Remove()

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX20914">
							<Properties>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX20915">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0.100000001</X>
								<Y>0</Y>
								<Z>0.100000001</Z>
								<R00>0.217094183</R00>
								<R01>4.71208477e-006</R01>
								<R02>0.976150632</R02>
								<R10>-4.29010615e-005</R10>
								<R11>1</R11>
								<R12>4.71391013e-006</R12>
								<R20>-0.976150632</R20>
								<R21>-4.29012653e-005</R21>
								<R22>0.217094183</R22>
							</CoordinateFrame>
							<string name="Name">PIDP</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=53765334</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX20916">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Glass</string>
								<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20917">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Welding</string>
								<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
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										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20964">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.274274826</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20965">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20966">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20967">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20968">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX20969">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Action</string>
									<ProtectedString name="Source">wait(0.1)
function destroy(hit)
script.Parent.Anchored = true
darkness = script.Smoke:Clone()
darkness.Parent = script.Parent
darkness.Enabled = true
local HitSound=Instance.new(&quot;Sound&quot;)
HitSound.SoundId=&quot;http://www.roblox.com/asset/?id=16976189&quot;
HitSound.Parent=script.Parent
HitSound.Volume=1
HitSound:Play()
wait(30)
script.Parent:Remove()
end

script.Parent.Touched:connect(destroy)
</ProtectedString>
								</Properties>
								<Item class="Smoke" referent="RBX20970">
									<Properties>
										<Color3 name="Color">4278190080</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Smoke</string>
										<float name="opacity_xml">0.5</float>
										<float name="riseVelocity_xml">0</float>
										<float name="size_xml">100</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Fire" referent="RBX20971">
								<Properties>
									<Color3 name="Color">4284874854</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Burn</string>
									<Color3 name="SecondaryColor">4289003553</Color3>
									<float name="heat_xml">0</float>
									<float name="size_xml">5</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX20972">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealingPotionScript</string>
								<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
--&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
--&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
--&#9;Tool.GripRight = Vector3.new(1,0,0)
--&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


--&#9;DrinkSound:Play()
--&#9;DrinkSound:Remove()
--&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then --Change Whats After This To Edit The Respective Element AKA h.WalkSpeed = h.WalkSpeed + 5 Or Something Like That. BUT Do Not Put In Wait() Or Delay() It Will Beak The Script
--&#9;&#9;h.Health = h.Health - 100
 --        h.WalkSpeed = h.WalkSpeed + 0
&#9;else&#9;
                 return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 0.8
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace
&#9;p.Action.Disabled = false
&#9;p.Burn.Enabled = true


&#9;script.Parent:Remove()

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX20973">
							<Properties>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX20974">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0.100000001</X>
								<Y>0</Y>
								<Z>0.100000001</Z>
								<R00>0.217094183</R00>
								<R01>4.71208477e-006</R01>
								<R02>0.976150632</R02>
								<R10>-4.29010615e-005</R10>
								<R11>1</R11>
								<R12>4.71391013e-006</R12>
								<R20>-0.976150632</R20>
								<R21>-4.29012653e-005</R21>
								<R22>0.217094183</R22>
							</CoordinateFrame>
							<string name="Name">GG</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=53764725</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX20975">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Glass</string>
								<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX20976">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Welding</string>
								<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX20977">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1021</int>
								<CoordinateFrame name="CFrame">
									<X>-0.5</X>
									<Y>0.665854335</Y>
									<Z>-0.5</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX20978">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.129999995</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.856999993</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20979">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX20980">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
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										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21027">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX21028">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Action</string>
									<ProtectedString name="Source">wait(0.1)
function destroy(hit)
Boom = Instance.new(&quot;Part&quot;)
Boom.CanCollide = false
Boom.Size = Vector3.new(25, 25, 25)
Boom.CFrame = script.Parent.CFrame*CFrame.new(0, 3, 0)
Boom.Anchored = true
Boom.Transparency = 1
Boom.formFactor = 1
Boom.TopSurface = 1
Boom.BottomSurface = 1
Boom.BrickColor = BrickColor.new(&quot;Bright green&quot;)
mesh = script.Mesh:Clone()
mesh.Parent = Boom
scripti = script.Kill:Clone()
scripti.Parent = Boom
scripti.Disabled = false
scriptie = script.Kille:Clone()
scriptie.Parent = Boom
scriptie.Disabled = false
Instance.new(&quot;Smoke&quot;).Parent = Boom
Boom.Smoke.Color = Color3.new(0, 255, 0)
Boom.Smoke.Size = 20
Boom.Parent = game.Workspace
wait(.01)
script.Parent:Remove()
end

script.Parent.Touched:connect(destroy)
</ProtectedString>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21029">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX21030">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Kill</string>
										<ProtectedString name="Source">wait(0.1)
debounce = false
function destroy(hit)
&#9;if debounce ~= true then
&#9;debounce = true
&#9;&#9;if hit.Parent.Humanoid ~= nil then
&#9;&#9;&#9;ticki = script.Hax:Clone()
&#9;&#9;&#9;ticki.Parent = hit.Parent.Humanoid
&#9;&#9;&#9;ticki.Disabled = false
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(destroy)
</ProtectedString>
									</Properties>
									<Item class="Script" referent="RBX21031">
										<Properties>
											<bool name="Disabled">true</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Hax</string>
											<ProtectedString name="Source">wait(0.1)
script.Parent.Health = script.Parent.Health - 5
wait(1)
script.Parent.Health = script.Parent.Health - 10
wait(1)
script.Parent.Health = script.Parent.Health - 15
script:Remove()

</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX21032">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Kille</string>
										<ProtectedString name="Source">wait(20)
script.Parent:Remove()
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Fire" referent="RBX21033">
								<Properties>
									<Color3 name="Color">4278255360</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Burn</string>
									<Color3 name="SecondaryColor">4278203136</Color3>
									<float name="heat_xml">0</float>
									<float name="size_xml">5</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX21034">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealingPotionScript</string>
								<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
--&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
--&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
--&#9;Tool.GripRight = Vector3.new(1,0,0)
--&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


--&#9;DrinkSound:Play()
--&#9;DrinkSound:Remove()
--&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then --Change Whats After This To Edit The Respective Element AKA h.WalkSpeed = h.WalkSpeed + 5 Or Something Like That. BUT Do Not Put In Wait() Or Delay() It Will Beak The Script
--&#9;&#9;h.Health = h.Health - 100
 --        h.WalkSpeed = h.WalkSpeed + 0
&#9;else&#9;
                 return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 0.8
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace
&#9;p.Action.Disabled = false
&#9;p.Burn.Enabled = true


&#9;script.Parent:Remove()

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX21035">
							<Properties>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX21036">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0.100000001</X>
								<Y>0</Y>
								<Z>0.100000001</Z>
								<R00>0.217094183</R00>
								<R01>4.71208477e-006</R01>
								<R02>0.976150632</R02>
								<R10>-4.29010615e-005</R10>
								<R11>1</R11>
								<R12>4.71391013e-006</R12>
								<R20>-0.976150632</R20>
								<R21>-4.29012653e-005</R21>
								<R22>0.217094183</R22>
							</CoordinateFrame>
							<string name="Name">DC</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=53765990</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX21037">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Glass</string>
								<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21038">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Welding</string>
								<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX21039">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>-0.5</X>
									<Y>0.665854335</Y>
									<Z>-0.5</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX21040">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.129999995</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.856999993</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21041">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21042">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21043">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21044">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.43051147e-006</X>
										<Y>-0.0342882276</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
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									<string name="Name">Weld</string>
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
							<Item class="Sound" referent="RBX21078">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Drink</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
									<float name="Volume">1</float>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21079">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
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										<R02>0.407246917</R02>
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									<string name="Name">Weld</string>
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									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21080">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
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								<Properties>
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									<string name="Name">Weld</string>
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									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
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								<Properties>
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										<R10>-3.05171125e-005</R10>
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									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21083">
								<Properties>
									<CoordinateFrame name="C0">
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									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21084">
								<Properties>
									<CoordinateFrame name="C0">
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									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21085">
								<Properties>
									<CoordinateFrame name="C0">
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									<CoordinateFrame name="C1">
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21086">
								<Properties>
									<CoordinateFrame name="C0">
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										<Y>0</Y>
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										<R02>-3.05171125e-005</R02>
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									<CoordinateFrame name="C1">
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										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
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										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21087">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<CoordinateFrame name="C1">
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										<Z>7.62939453e-006</Z>
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									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21088">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
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										<Z>0</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21089">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
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										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX21090">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Action</string>
									<ProtectedString name="Source">wait(0.1)
function destroy(hit)
Boom = Instance.new(&quot;Part&quot;)
Boom.CanCollide = false
Boom.Size = Vector3.new(25, 25, 25)
Boom.CFrame = script.Parent.CFrame*CFrame.new(0, 3, 0)
Boom.Anchored = true
Boom.Transparency = 1
Boom.formFactor = 1
Boom.TopSurface = 1
Boom.BottomSurface = 1
Boom.BrickColor = BrickColor.new(&quot;Bright green&quot;)
mesh = script.Mesh:Clone()
mesh.Parent = Boom
scripti = script.Kill:Clone()
scripti.Parent = Boom
scripti.Disabled = false
scriptie = script.Kille:Clone()
scriptie.Parent = Boom
scriptie.Disabled = false
Instance.new(&quot;Smoke&quot;).Parent = Boom
Boom.Smoke.Color = Color3.new(0, 255, 0)
Boom.Smoke.Size = 20
Boom.Parent = game.Workspace
wait(.01)
script.Parent:Remove()
end

script.Parent.Touched:connect(destroy)
</ProtectedString>
								</Properties>
								<Item class="SpecialMesh" referent="RBX21091">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX21092">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Kille</string>
										<ProtectedString name="Source">wait(20)
script.Parent:Remove()
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX21093">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Kill</string>
										<ProtectedString name="Source">wait(0.1)
debounce = false
function destroy(hit)
&#9;if debounce ~= true then
&#9;debounce = true
&#9;&#9;if hit.Parent.Name == &quot;Doxy&quot; then
&#9;&#9;&#9;hit.Parent:Remove()
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Was not a doxy&quot;)
&#9;&#9;end
&#9;end
wait(1)
debounce = false
end

script.Parent.Touched:connect(destroy)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Fire" referent="RBX21094">
								<Properties>
									<Color3 name="Color">4294953984</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Burn</string>
									<Color3 name="SecondaryColor">4294940928</Color3>
									<float name="heat_xml">0</float>
									<float name="size_xml">5</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX21095">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealingPotionScript</string>
								<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
--&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
--&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
--&#9;Tool.GripRight = Vector3.new(1,0,0)
--&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


--&#9;DrinkSound:Play()
--&#9;DrinkSound:Remove()
--&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then --Change Whats After This To Edit The Respective Element AKA h.WalkSpeed = h.WalkSpeed + 5 Or Something Like That. BUT Do Not Put In Wait() Or Delay() It Will Beak The Script
--&#9;&#9;h.Health = h.Health - 100
 --        h.WalkSpeed = h.WalkSpeed + 0
&#9;else&#9;
                 return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 0.8
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace
&#9;p.Action.Disabled = false
&#9;p.Burn.Enabled = true


&#9;script.Parent:Remove()

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX21096">
							<Properties>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="ScreenGui" referent="RBX21097">
						<Properties>
							<string name="Name">Map</string>
						</Properties>
						<Item class="Frame" referent="RBX21098">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Main</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>150</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX21099">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">Hide</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Hide Map</string>
									<Color3 name="TextColor3">4278255360</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21100">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">Show</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Show Map</string>
									<Color3 name="TextColor3">4278255360</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX21101">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=54069320</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Map</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>300</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>400</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX21102">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<string name="Name">Credit</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>650</XO>
										<YS>0</YS>
										<YO>380</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Map by katomii</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX21103">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Clicker</string>
								<ProtectedString name="Source">local function showMap(GUI)
&#9;script.Parent.Main.Show.Visible = false
&#9;script.Parent.Main.Map.Visible = true
&#9;script.Parent.Main.Hide.Visible = true
&#9;script.Parent.Main.Credit.Visible = true
end

local function hideMap(GUI)
&#9;script.Parent.Main.Show.Visible = true
&#9;script.Parent.Main.Map.Visible = false
&#9;script.Parent.Main.Hide.Visible = false
&#9;script.Parent.Main.Credit.Visible = false
end

script.Parent.Main.Show.MouseButton1Click:connect(showMap)
script.Parent.Main.Hide.MouseButton1Click:connect(hideMap)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="ScreenGui" referent="RBX21104">
						<Properties>
							<string name="Name">Map2</string>
						</Properties>
						<Item class="Frame" referent="RBX21105">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Main</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>150</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX21106">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">Hide</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>150</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Hide Map</string>
									<Color3 name="TextColor3">4278255360</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21107">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">Show</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>150</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Show Map</string>
									<Color3 name="TextColor3">4278255360</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX21108">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=54278539</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Map</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>300</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>400</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX21109">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<string name="Name">Credit</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>650</XO>
										<YS>0</YS>
										<YO>380</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Map by katomii</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX21110">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Clicker</string>
								<ProtectedString name="Source">local function showMap(GUI)
&#9;script.Parent.Main.Show.Visible = false
&#9;script.Parent.Main.Map.Visible = true
&#9;script.Parent.Main.Hide.Visible = true
&#9;script.Parent.Main.Credit.Visible = true
end

local function hideMap(GUI)
&#9;script.Parent.Main.Show.Visible = true
&#9;script.Parent.Main.Map.Visible = false
&#9;script.Parent.Main.Hide.Visible = false
&#9;script.Parent.Main.Credit.Visible = false
end

script.Parent.Main.Show.MouseButton1Click:connect(showMap)
script.Parent.Main.Hide.MouseButton1Click:connect(hideMap)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="HopperBin" referent="RBX21111">
						<Properties>
							<bool name="Active">false</bool>
							<token name="BinType">0</token>
							<string name="Name">Fly</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Color3Value" referent="RBX21112">
							<Properties>
								<string name="Name">Color</string>
								<Color3 name="Value">4294967295</Color3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21113">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">FlyScript</string>
								<ProtectedString name="Source">local power = 25 
wait() 
bin = script.Parent 
bpos = Instance.new(&quot;BodyPosition&quot;) 
gyro = Instance.new(&quot;BodyGyro&quot;) 
gyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge) 
bpos.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
fly = false 
player = game.Players.LocalPlayer 
char = player.Character.Torso 
airborne = false 

function onButton1Down(mouse) 
fly = true 
while fly do 
pos = mouse.Hit.p 
--gyro.cframe = CFrame.new(char.Position,pos) 
bpos.position = char.Position + (pos-char.Position).unit * power 
wait() 
end 
end 

function onMove(mouse) 
pos = mouse.Hit.p 
gyro.cframe = CFrame.new(char.Position,pos) * CFrame.fromEulerAnglesXYZ(-3.14/2+1.2,0,0) 
--bpos.position = char.Position + 
--wait() 
--end 
end 

function onButton1Up(mouse) 
fly = false 
end 

function onSelected(mouse) 
print(&quot;select&quot;) 
if mouse == nil then 
return 
end 
sound = Instance.new(&quot;Sound&quot;)
sound.SoundId = &quot;http://www.roblox.com/asset/?id=12222030&quot;
sound.Parent = char
sound.PlayOnRemove = true
sound.Pitch = 2
sound:remove()
airborne = true 
smoke = Instance.new(&quot;Smoke&quot;)
smoke.RiseVelocity = 0
smoke.Size = 5
smoke.Color = script.Parent.Color.Value
smoke.Opacity = 1
smoke.Parent = char
wait(.01)
smoke2 = smoke:clone()
smoke2.Name = &quot;Smoke2&quot;
smoke2.Parent = char
wait(.01)
smoke3 = smoke:clone()
smoke3.Name = &quot;Smoke3&quot;
smoke3.Parent = char
wait(.01)
smoke4 = smoke:clone()
smoke4.Name = &quot;Smoke4&quot;
smoke4.Parent = char
wait(.01)
smoke5 = smoke:clone()
smoke5.Name = &quot;Smoke5&quot;
smoke5.Parent = char
wait(.01)
smoke6 = smoke:clone()
smoke6.Name = &quot;Smoke6&quot;
smoke6.Parent = char
wait(.01)
smoke7 = smoke:clone()
smoke7.Name = &quot;Smoke7&quot;
smoke7.Parent = char
char.Transparency = 1
char.Parent.Head.Transparency = 1
char.Parent:findFirstChild(&quot;Left Leg&quot;).Transparency = 1
char.Parent:findFirstChild(&quot;Right Leg&quot;).Transparency = 1
char.Parent:findFirstChild(&quot;Left Arm&quot;).Transparency = 1
char.Parent:findFirstChild(&quot;Right Arm&quot;).Transparency = 1

local p = char.Parent:GetChildren()

for i=1,#p do

&#9;if p[i].className == &quot;Hat&quot; then

&#9;&#9;p[i].Handle.Transparency = 1

&#9;end
end

bpos.Parent = char 
bpos.position = char.Position + Vector3.new(0,10,0) 
gyro.Parent = char 
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot; 
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
mouse.Button1Up:connect(function() onButton1Up(mouse) end) 
mouse.Move:connect(function() onMove(mouse) end) 

for i, v in ipairs(char:GetChildren()) do 
if v.className == &quot;Motor&quot; then 
v.MaxVelocity = 0 
v.CurrentAngle = 1 
if v.Name == &quot;Left Hip&quot; then 
v.CurrentAngle = -1 
end 
end 
end 
end 

function onDeselected(mouse) 
print(&quot;deselect&quot;) 
gyro.Parent = nil 
fly = false 
char.Transparency = 0
char.Smoke.Parent = nil
char.Smoke2.Parent = nil
char.Smoke3.Parent = nil
char.Smoke4.Parent = nil
char.Smoke5.Parent = nil
char.Smoke6.Parent = nil
char.Smoke7.Parent = nil
char.Parent.Head.Transparency = 0
char.Parent:findFirstChild(&quot;Left Leg&quot;).Transparency = 0
char.Parent:findFirstChild(&quot;Right Leg&quot;).Transparency = 0
char.Parent:findFirstChild(&quot;Left Arm&quot;).Transparency = 0
char.Parent:findFirstChild(&quot;Right Arm&quot;).Transparency = 0
sound = Instance.new(&quot;Sound&quot;)
sound.SoundId = &quot;http://www.roblox.com/asset/?id=12222030&quot;
sound.Parent = char
sound.PlayOnRemove = true
sound.Pitch = 2
sound:remove()

local p = char.Parent:GetChildren()

for i=1,#p do

&#9;if p[i].className == &quot;Hat&quot; then

&#9;&#9;p[i].Handle.Transparency = 0

&#9;end
end

airborne = false 
for i, v in ipairs(char:GetChildren()) do 
if v.className == &quot;Motor&quot; then 
v.MaxVelocity = 1 
end 
end 
char.Parent.Humanoid.Sit = false 
for i = 1, 30 do 
if not airborne then 
bpos.position = bpos.position - Vector3.new(0,0.3,0) 
wait(0.1) 
end 
end 
if not airborne then 
bpos.Parent = nil 
end 
end 


bin.Selected:connect(onSelected) 
bin.Deselected:connect(onDeselected)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX21114">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0.100000001</X>
								<Y>0</Y>
								<Z>0.100000001</Z>
								<R00>0.217094183</R00>
								<R01>4.71208477e-006</R01>
								<R02>0.976150632</R02>
								<R10>-4.29010615e-005</R10>
								<R11>1</R11>
								<R12>4.71391013e-006</R12>
								<R20>-0.976150632</R20>
								<R21>-4.29012653e-005</R21>
								<R22>0.217094183</R22>
							</CoordinateFrame>
							<string name="Name">PJ</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=57585958</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX21115">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Glass</string>
								<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21116">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Welding</string>
								<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX21117">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">106</int>
								<CoordinateFrame name="CFrame">
									<X>319.5</X>
									<Y>0.66585362</Y>
									<Z>72.5</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.800000012</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX21118">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.129999995</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.856999993</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21119">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21120">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.712900221</R00>
										<R01>0.551814914</R01>
										<R02>0.432751179</R02>
										<R10>0.542922318</R10>
										<R11>0.824890494</R11>
										<R12>-0.157451794</R12>
										<R20>-0.443856567</R20>
										<R21>0.122702852</R21>
										<R22>-0.887657225</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21121">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.625026286</R00>
										<R01>0.665952027</R01>
										<R02>0.407246917</R02>
										<R10>0.655206382</R10>
										<R11>0.731155992</R11>
										<R12>-0.190040946</R12>
										<R20>-0.424319178</R20>
										<R21>0.148050189</R21>
										<R22>-0.893327713</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21122">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.43051147e-006</X>
										<Y>-0.0342882276</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21123">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.866411388</R00>
										<R01>0.146654025</R01>
										<R02>0.477309048</R02>
										<R10>0.144314602</R10>
										<R11>0.988648415</R11>
										<R12>-0.041804038</R12>
										<R20>-0.478021562</R20>
										<R21>0.0326631702</R21>
										<R22>-0.877740562</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.866411388</R00>
										<R01>0.146654025</R01>
										<R02>0.477309048</R02>
										<R10>0.144314602</R10>
										<R11>0.988648415</R11>
										<R12>-0.041804038</R12>
										<R20>-0.478021562</R20>
										<R21>0.0326631702</R21>
										<R22>-0.877740562</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21124">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21125">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342883468</Y>
										<Z>0</Z>
										<R00>1</R00>
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									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
									<float name="Volume">1</float>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21157">
								<Properties>
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										<X>0</X>
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
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								<Properties>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21160">
								<Properties>
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21161">
								<Properties>
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										<R01>3.05180438e-005</R01>
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									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21162">
								<Properties>
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21163">
								<Properties>
									<CoordinateFrame name="C0">
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									<string name="Name">Weld</string>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21164">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
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									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<R01>3.05180438e-005</R01>
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										<R10>-3.05171125e-005</R10>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21165">
								<Properties>
									<CoordinateFrame name="C0">
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21166">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
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									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21167">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX21168">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealingPotionScript</string>
								<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


&#9;DrinkSound:Play()
&#9;DrinkSound:Remove()
&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then --Change Whats After This To Edit The Respective Element AKA h.WalkSpeed = h.WalkSpeed + 5 Or Something Like That. BUT Do Not Put In Wait() Or Delay() It Will Beak The Script
&#9;&#9;h.Health = h.MaxHealth 
         h.WalkSpeed = h.WalkSpeed + 0
&#9;else&#9;
                 return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 0.8
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace


&#9;script.Parent:Remove()

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX21169">
							<Properties>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX21170">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>-0.100000001</X>
								<Y>0</Y>
								<Z>-0.100000001</Z>
								<R00>0.217094183</R00>
								<R01>4.71208477e-006</R01>
								<R02>0.976150632</R02>
								<R10>-4.29010615e-005</R10>
								<R11>1</R11>
								<R12>4.71391013e-006</R12>
								<R20>-0.976150632</R20>
								<R21>-4.29012653e-005</R21>
								<R22>0.217094183</R22>
							</CoordinateFrame>
							<string name="Name">Dungbomb</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=57588295</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Part" referent="RBX21171">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
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										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21240">
								<Properties>
									<CoordinateFrame name="C0">
										<X>5.19993637e-006</X>
										<Y>-2.07580495e-008</Y>
										<Z>-4.3925632e-009</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>5.19993637e-006</X>
										<Y>-2.07580495e-008</Y>
										<Z>-4.3925632e-009</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21241">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-4.51719643e-007</X>
										<Y>1.87397453e-009</Y>
										<Z>-3.76758157e-006</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-4.51719643e-007</X>
										<Y>1.87397453e-009</Y>
										<Z>-3.76758157e-006</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21242">
								<Properties>
									<CoordinateFrame name="C0">
										<X>1.26816673e-007</X>
										<Y>-2.34453221e-008</Y>
										<Z>5.90223294e-007</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.26816673e-007</X>
										<Y>-2.34453221e-008</Y>
										<Z>5.90223294e-007</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21243">
								<Properties>
									<CoordinateFrame name="C0">
										<X>8.01678993e-007</X>
										<Y>-1.1426212e-008</Y>
										<Z>-1.10775409e-006</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>8.01678993e-007</X>
										<Y>-1.1426212e-008</Y>
										<Z>-1.10775409e-006</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21244">
								<Properties>
									<CoordinateFrame name="C0">
										<X>1.07855703e-006</X>
										<Y>-1.98978043e-008</Y>
										<Z>-4.36352309e-007</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.07855703e-006</X>
										<Y>-1.98978043e-008</Y>
										<Z>-4.36352309e-007</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21245">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-2.96131202e-006</X>
										<Y>1.15200116e-008</Y>
										<Z>-5.08313747e-008</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-2.96131202e-006</X>
										<Y>1.15200116e-008</Y>
										<Z>-5.08313747e-008</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX21246">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">FlashBangScript</string>
								<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=1390349 &quot;
GlassBreak.Volume = 3
GlassBreak.Parent = Tool.Handle





function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
&#9;

&#9;wait(1)
&#9;
&#9;local player = game.Players:GetPlayerFromCharacter(Tool.Parent)
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h == nil or player == nil) then
&#9;&#9;Tool.Enabled = true
&#9;&#9;return
&#9;end

&#9;
&#9;

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 0
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local tosser = Instance.new(&quot;ObjectValue&quot;)
&#9;tosser.Value = player
&#9;tosser.Name = &quot;Tosser&quot;
&#9;tosser.Parent = p

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 45) + Vector3.new(-20,45,0)
&#9;p.CanCollide = true
&#9;Tool.Glass:Clone().Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace

&#9;wait(14)
&#9;p.Transparency = 1
&#9;Tool.Enabled = true

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21247">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Glass</string>
								<ProtectedString name="Source">print(&quot;lol&quot;)

local grenade = script.Parent
local tosser = script.Parent.Tosser.Value

function GetNearbyPlayers(pos, distance)

&#9;local players = game.Players:GetPlayers()
&#9;local results = {}
&#9;for i=1,#players do
&#9;&#9;if (players[i].Character ~= nil) then
&#9;&#9;&#9;local t = players[i].Character:FindFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;if (t ~= nil) then
&#9;&#9;&#9;&#9;if ((t.Position - pos).magnitude &lt; distance) then
&#9;&#9;&#9;&#9;&#9;results[#results + 1] = players[i]
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;return results

end

function FlashBang()
&#9;
&#9;local players = GetNearbyPlayers(grenade.Position, 44)
&#9;print(&quot;number blinded: &quot; .. #players)

&#9;grenade.Transparency = 1

&#9;local effects = {}
&#9;local tosserEffect = nil

&#9;for i = 1,#players do
&#9;&#9;&#9;local guiMain = Instance.new(&quot;GuiMain&quot;) 
&#9;&#9;&#9;guiMain.Parent = players[i].PlayerGui 
&#9;&#9;&#9;&#9;local mainFrame = script.FlashBangEffect:clone()
--[[&#9;&#9;&#9;local mainFrame = Instance.new(&quot;Frame&quot;) 
&#9;&#9;&#9;mainFrame.Name = &quot;FlashBangEffect&quot;
&#9;&#9;&#9;mainFrame.Position = UDim2.new(-.2, 0, -.2, 0) 
&#9;&#9;&#9;mainFrame.Size = UDim2.new(1.5, 0, 1.5, 0) 
&#9;&#9;&#9;mainFrame.BackgroundColor3 = Color3.new(102,51,0)
&#9;&#9;&#9;mainFrame.BorderColor3 = Color3.new(102,51,0)]]
&#9;&#9;&#9;mainFrame.Parent = guiMain
&#9;&#9;if (players[i] ~= tosser) then
&#9;&#9;&#9;effects[#effects + 1] = mainFrame
&#9;&#9;else
&#9;&#9;&#9;tosserEffect = mainFrame
&#9;&#9;end
&#9;end

&#9;wait(4)
&#9;if tosserEffect ~= nil then
&#9;&#9;for t = 1, 9 do
&#9;&#9;&#9;tosserEffect.Transparency = t / 10
&#9;&#9;&#9;wait(.3)
&#9;&#9;end
&#9;&#9;tosserEffect:Remove()
&#9;else
&#9;&#9;wait(.9)
&#9;end

&#9;wait(2)

&#9;for t = 1, 9 do
&#9;&#9;for n = 1, #effects do
&#9;&#9;&#9;effects[n].Transparency = t / 10
&#9;&#9;end
&#9;&#9;wait(.1)
&#9;end

&#9;for n = 1, #effects do
&#9;&#9;effects[n]:Remove()
&#9;end
&#9;
&#9;

end

function Touched(part)
&#9;con:disconnect()
&#9;script.Parent.GlassBreak:Play()
&#9;FlashBang()
end


wait(1)
con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
							</Properties>
							<Item class="Frame" referent="RBX21248">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4284887808</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4284887808</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">FlashBangEffect</string>
									<UDim2 name="Position">
										<XS>-0.200000003</XS>
										<XO>0</XO>
										<YS>-0.200000003</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>1.5</XS>
										<XO>0</XO>
										<YS>1.5</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="LocalScript" referent="RBX21249">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(15)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX21250">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
						</Item>
						<Item class="Color3Value" referent="RBX21251">
							<Properties>
								<string name="Name">Value</string>
								<Color3 name="Value">4284887808</Color3>
							</Properties>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX21252">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0.100000001</X>
								<Y>0</Y>
								<Z>0.100000001</Z>
								<R00>0.217094183</R00>
								<R01>4.71208477e-006</R01>
								<R02>0.976150632</R02>
								<R10>-4.29010615e-005</R10>
								<R11>1</R11>
								<R12>4.71391013e-006</R12>
								<R20>-0.976150632</R20>
								<R21>-4.29012653e-005</R21>
								<R22>0.217094183</R22>
							</CoordinateFrame>
							<string name="Name">DH</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=52650427</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX21253">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Glass</string>
								<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21254">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Welding</string>
								<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX21255">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">106</int>
								<CoordinateFrame name="CFrame">
									<X>319.5</X>
									<Y>0.66585362</Y>
									<Z>72.5</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
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										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21302">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21303">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21304">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.0342960358</Y>
										<Z>7.62939453e-006</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX21305">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-0.521767974</R00>
										<R01>0.765102386</R01>
										<R02>0.377328187</R02>
										<R10>0.752768278</R10>
										<R11>0.621027529</R11>
										<R12>-0.218322501</R12>
										<R20>-0.401370227</R20>
										<R21>0.170127019</R21>
										<R22>-0.899977088</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX21306">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealingPotionScript</string>
								<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


&#9;DrinkSound:Play()
&#9;DrinkSound:Remove()
&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then --Change Whats After This To Edit The Respective Element AKA h.WalkSpeed = h.WalkSpeed + 5 Or Something Like That. BUT Do Not Put In Wait() Or Delay() It Will Beak The Script
&#9;&#9;h.MaxHealth = h.MaxHealth * 2
         h.WalkSpeed = h.WalkSpeed + 0
&#9;else&#9;
                 return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 0.8
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace


&#9;script.Parent:Remove()

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX21307">
							<Properties>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="HopperBin" referent="RBX21308">
						<Properties>
							<bool name="Active">true</bool>
							<token name="BinType">0</token>
							<string name="Name">Cloak</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=53769276</url></Content>
						</Properties>
						<Item class="Script" referent="RBX21309">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">--OMG XD
--
--sEtH457

bin = script.Parent
Debounce = false
on = false


function onButton1Down(mouse)

&#9;local player = game.Players.LocalPlayer
&#9;if player == nil then return end
&#9;if (Debounce == false) then
&#9;&#9;Debounce = true
&#9;&#9;if (on == false) then
&#9;&#9;&#9;on = true
&#9;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;&#9;&#9;g = player.Character:GetChildren()
&#9;&#9;&#9;for i = 1,#g do 
&#9;&#9;&#9;&#9;if g[i].ClassName == &quot;Part&quot; then
&#9;&#9;&#9;&#9;&#9;g[i].Transparency = 1
&#9;&#9;&#9;&#9;elseif g[i].ClassName == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;&#9;g[i].Handle.Transparency = 1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Not Part/Hat&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;Debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;on = false
&#9;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;&#9;&#9;g = player.Character:GetChildren()
&#9;&#9;&#9;for i = 1,#g do 
&#9;&#9;&#9;&#9;if g[i].ClassName == &quot;Part&quot; then
&#9;&#9;&#9;&#9;&#9;g[i].Transparency = 0
&#9;&#9;&#9;&#9;elseif g[i].ClassName == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;&#9;g[i].Handle.Transparency = 0
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Not Part/Hat&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;Debounce = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="HopperBin" referent="RBX21310">
						<Properties>
							<bool name="Active">false</bool>
							<token name="BinType">0</token>
							<string name="Name">Apparate</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Script" referent="RBX21311">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">--print(&quot;Apparate Loaded&quot;)

local COOLDOWN = 0

&#9;char = game.Players.LocalPlayer.Character

bin = script.Parent

function animation2(tele)

--&#9;print(&quot;Animation2&quot;)
&#9;part = Instance.new(&quot;Part&quot;)
&#9;part.Parent = char
&#9;part.CanCollide = false
&#9;part.Anchored = true
&#9;part.Size = Vector3.new(1,1,1)
&#9;part.BrickColor = BrickColor.Black()
&#9;part.Transparency = 1
&#9;part.formFactor = 0
&#9;part.Name = &quot;Box&quot;
&#9;part.CFrame = char.Torso.CFrame
&#9;local smoke = bin.Smoke2:clone()
&#9;smoke.Parent = part
&#9;smoke.Enabled = true
&#9;local fly = bin.Fly:clone()
&#9;fly.Parent = part
&#9;fly.Disabled = false
&#9;local remove = bin.GoAway:clone()
&#9;remove.Parent = part
&#9;remove.Disabled = false
&#9;local spin = bin.Spin:clone()
&#9;spin.Parent = char.Torso
&#9;spin.Disabled = false
&#9;spin.End.Disabled = false
&#9;game.Workspace.CurrentCamera.CameraSubject = part

&#9;local p = char:GetChildren()

&#9;for i=1,#p do

&#9;&#9;if p[i].className == &quot;Part&quot; then

&#9;&#9;&#9;&#9;p[i].Transparency = 1

&#9;&#9;end

&#9;&#9;if p[i].Name == &quot;Box&quot; then

&#9;&#9;&#9;p[i].Transparency = 1

&#9;&#9;end

&#9;&#9;if p[i].className == &quot;Hat&quot; then

&#9;&#9;&#9;p[i].Handle.Transparency = 1

&#9;&#9;end

&#9;end
--&#9;print(&quot;Waiting 1&quot;)
&#9;wait(1)
&#9;part:Remove()
&#9;teleportPlayer(tele)
end

function animation3()

--&#9;print(&quot;Animation3&quot;)
&#9;part = Instance.new(&quot;Part&quot;)
&#9;part.Parent = char
&#9;part.CanCollide = false
&#9;part.Anchored = true
&#9;part.Size = Vector3.new(1,1,1)
&#9;part.BrickColor = BrickColor.Black()
&#9;part.Transparency = 1
&#9;part.formFactor = 0
&#9;part.Name = &quot;Box&quot;
&#9;part.CFrame = CFrame.new(char.Torso.Position.x, char.Torso.Position.y+50, char.Torso.Position.z)
&#9;local smoke = bin.Smoke2:clone()
&#9;smoke.Parent = part
&#9;smoke.Enabled = true
&#9;local fly = bin.Drop:clone()
&#9;fly.Parent = part
&#9;fly.Disabled = false
&#9;local remove = bin.GoAway:clone()
&#9;remove.Parent = part
&#9;remove.Disabled = false
&#9;local spin = bin.Spin:clone()
&#9;spin.Parent = char.Torso
&#9;spin.Disabled = false
&#9;spin.End.Disabled = false
&#9;game.Workspace.CurrentCamera.CameraSubject = part
--&#9;print(&quot;Waiting2&quot;)
&#9;wait(.7)
&#9;part:Remove()
&#9;game.Workspace.CurrentCamera.CameraSubject = char.Humanoid
&#9;local p = char:GetChildren()

&#9;for i=1,#p do

&#9;&#9;if p[i].className == &quot;Part&quot; then

&#9;&#9;&#9;p[i].Transparency = 0

&#9;&#9;end

&#9;&#9;if p[i].Name == &quot;Box&quot; then

&#9;&#9;&#9;p[i].Transparency = 1

&#9;&#9;end

&#9;&#9;if p[i].className == &quot;Hat&quot; then

&#9;&#9;&#9;p[i].Handle.Transparency = 0

&#9;&#9;end
&#9;end

&#9;sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = &quot;http://www.roblox.com/asset/?id=12222030&quot;
&#9;sound.Parent = char.Torso
&#9;sound.PlayOnRemove = true
&#9;sound.Pitch = 2
&#9;sound:remove()
&#9;local p = char:GetChildren()

&#9;for i=1,#p do

&#9;&#9;if p[i].className == &quot;Part&quot; then

&#9;&#9;&#9;p[i].Anchored = false

&#9;&#9;end

&#9;end
&#9;
end

function teleportPlayer(pos)
--&#9;print(&quot;Teleporting&quot;)
&#9;local player = game.Players.LocalPlayer
&#9;if player == nil or char == nil then return end


&#9;sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = &quot;http://www.roblox.com/asset/?id=12222030&quot;
&#9;sound.Parent = char.Torso
&#9;sound.PlayOnRemove = true
&#9;sound.Pitch = 2
&#9;sound:remove()

&#9;local p = char:GetChildren()

&#9;for i=1,#p do

&#9;&#9;if p[i].className == &quot;Part&quot; then

&#9;&#9;&#9;p[i].Anchored = true

&#9;&#9;end

&#9;end
&#9;char.Torso.CFrame = CFrame.new(pos)
&#9;animation3()

end


enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;local player = game.Players.LocalPlayer
&#9;if player == nil then return end
&#9;

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

&#9;cf = mouse.Hit
&#9;local v = cf.lookVector

&#9;animation2(cf.p)

&#9;wait(COOLDOWN)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;enabled = true

end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)


</ProtectedString>
							</Properties>
						</Item>
						<Item class="Smoke" referent="RBX21312">
							<Properties>
								<Color3 name="Color">4294967295</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Smoke</string>
								<float name="opacity_xml">1</float>
								<float name="riseVelocity_xml">0</float>
								<float name="size_xml">5</float>
							</Properties>
						</Item>
						<Item class="Smoke" referent="RBX21313">
							<Properties>
								<Color3 name="Color">4294967295</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Smoke2</string>
								<float name="opacity_xml">1</float>
								<float name="riseVelocity_xml">25</float>
								<float name="size_xml">5</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21314">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Fly</string>
								<ProtectedString name="Source">while wait() do
script.Parent.CFrame = script.Parent.CFrame*CFrame.new(0,5,0)
end


</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21315">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Drop</string>
								<ProtectedString name="Source">while wait() do
script.Parent.CFrame = script.Parent.CFrame*CFrame.new(0,-5,0)
end

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21316">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">GoAway</string>
								<ProtectedString name="Source">wait(5)
script.Parent:Remove()

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21317">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Spin</string>
								<ProtectedString name="Source">while wait() do
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0,-.5,0)
end

</ProtectedString>
							</Properties>
							<Item class="Script" referent="RBX21318">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">End</string>
									<ProtectedString name="Source">wait(3)
script.Parent:Remove()

</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX21319">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Fireworks2</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45734868</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Part" referent="RBX21320">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>218.994263</X>
									<Y>392.434723</Y>
									<Z>-749.237793</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX21321">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX21322">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=66460361</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX21323">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=66460361</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX21324">
								<Properties>
									<token name="Face">0</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=66460361</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX21325">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=66460361</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX21326">
								<Properties>
									<token name="Face">3</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=66460361</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX21327">
								<Properties>
									<token name="Face">2</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=66460361</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX21328">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">TickTock</string>
									<ProtectedString name="Source">mesh = script.Parent.Mesh

function onTouched(hit)
&#9;if hit.Name == &quot;Incendio&quot; then
&#9;script.Parent.Anchored = true
&#9;mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
&#9;wait(.5)
&#9;mesh.Scale = Vector3.new(1, 1, 1)
&#9;wait(.5)
&#9;mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
&#9;wait(.5)
&#9;mesh.Scale = Vector3.new(1, 1, 1)
&#9;wait(.5)
&#9;mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
&#9;wait(.5)
&#9;mesh.Scale = Vector3.new(1, 1, 1)
&#9;wait(.5)
&#9;mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
&#9;wait(.5)
&#9;mesh.Scale = Vector3.new(1, 1, 1)
&#9;wait(.5)
&#9;local boom = Instance.new(&quot;Explosion&quot;)
&#9;boom.Parent = script.Parent
&#9;boom.Position = script.Parent.Position
&#9;boom.BlastRadius = 10
&#9;wait(.5)
&#9;script.Parent:Remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX21329">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Spawnables</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX21330">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-4.5</X>
								<Y>1.39999998</Y>
								<Z>0.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">P4</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Fire" referent="RBX21331">
							<Properties>
								<Color3 name="Color">4284874854</Color3>
								<bool name="Enabled">true</bool>
								<string name="Name">PotionFlame</string>
								<Color3 name="SecondaryColor">4294901760</Color3>
								<float name="heat_xml">0</float>
								<float name="size_xml">5</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21332">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">wait(100)
script.Parent:Remove()
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21333">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PotionScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;&#9;local here = ing:findFirstChild(&quot;Inv&quot;)
&#9;&#9;&#9;&#9;local int = here:findFirstChild(&quot;P4&quot;)
&#9;&#9;&#9;&#9;if (int.Value &lt; 10) then
&#9;&#9;&#9;&#9;int.Value = int.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got a P.I.D.P.&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;script.Parent:Remove()
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has no inventory gui&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Potion Debounnce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX21334">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>0.5</X>
								<Y>1.80000007</Y>
								<Z>0.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">P1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Fire" referent="RBX21335">
							<Properties>
								<Color3 name="Color">4294953984</Color3>
								<bool name="Enabled">true</bool>
								<string name="Name">PotionFlame</string>
								<Color3 name="SecondaryColor">4294967295</Color3>
								<float name="heat_xml">0</float>
								<float name="size_xml">5</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21336">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PotionScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;&#9;local here = ing:findFirstChild(&quot;Inv&quot;)
&#9;&#9;&#9;&#9;local int = here:findFirstChild(&quot;P1&quot;)
&#9;&#9;&#9;&#9;if (int.Value &lt; 10) then
&#9;&#9;&#9;&#9;int.Value = int.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got a Doxycide&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;script.Parent:Remove()
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has no inventory gui&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Potion Debounnce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21337">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">wait(100)
script.Parent:Remove()
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX21338">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-8.5</X>
								<Y>1.80000007</Y>
								<Z>0.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">P2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Fire" referent="RBX21339">
							<Properties>
								<Color3 name="Color">4281571839</Color3>
								<bool name="Enabled">true</bool>
								<string name="Name">PotionFlame</string>
								<Color3 name="SecondaryColor">4294967295</Color3>
								<float name="heat_xml">0</float>
								<float name="size_xml">5</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21340">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">wait(100)
script.Parent:Remove()
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21341">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PotionScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;&#9;local here = ing:findFirstChild(&quot;Inv&quot;)
&#9;&#9;&#9;&#9;local int = here:findFirstChild(&quot;P2&quot;)
&#9;&#9;&#9;&#9;if (int.Value &lt; 10) then
&#9;&#9;&#9;&#9;int.Value = int.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got an Exploding Potion&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;script.Parent:Remove()
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has no inventory gui&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Potion Debounnce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX21342">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>5.5</X>
								<Y>1.80000007</Y>
								<Z>0.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">P3</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Fire" referent="RBX21343">
							<Properties>
								<Color3 name="Color">4278255360</Color3>
								<bool name="Enabled">true</bool>
								<string name="Name">PotionFlame</string>
								<Color3 name="SecondaryColor">4278203136</Color3>
								<float name="heat_xml">0</float>
								<float name="size_xml">5</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21344">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">wait(100)
script.Parent:Remove()
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21345">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PotionScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;PlayerGui&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;&#9;local here = ing:findFirstChild(&quot;Inv&quot;)
&#9;&#9;&#9;&#9;local int = here:findFirstChild(&quot;P3&quot;)
&#9;&#9;&#9;&#9;if (int.Value &lt; 10) then
&#9;&#9;&#9;&#9;int.Value = int.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You got a Garroting Gas&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;script.Parent:Remove()
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You cannot carry any more of this item&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has no inventory gui&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no playergui...wait what?&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Potion Debounnce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX21346">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>6</X>
								<Y>1</Y>
								<Z>4</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">P6</string>
							<float name="Reflectance">0.00100000005</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.00100000005</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21347">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11412443</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.20000005</X>
									<Y>0.899999976</Y>
									<Z>0.5</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21348">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PotionScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Beans&quot;)
&#9;&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You found 1 Bertie Botts Every Flavor Bean&quot;
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;Find Fred and George and trade beans for goods&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;script.Parent:Remove()
&#9;&#9;&#9;&#9;debounce = false&#9;&#9;&#9;
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has Bean label&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no leaderstats&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Bean Debounnce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21349">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">wait(100)
script.Parent:Remove()
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21350">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Spin</string>
								<ProtectedString name="Source">while wait() do
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0,-.1,0)
end

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Sparkles" referent="RBX21351">
							<Properties>
								<bool name="Enabled">true</bool>
								<string name="Name">Sparkles</string>
								<Color3 name="SparkleColor">4294967295</Color3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX21352">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>6</X>
								<Y>1</Y>
								<Z>4</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">P7</string>
							<float name="Reflectance">0.00100000005</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.00100000005</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21353">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11412443</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.20000005</X>
									<Y>0.899999976</Y>
									<Z>0.5</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21354">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PotionScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Beans&quot;)
&#9;&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 10
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You found 10 Bertie Botts Every Flavor Beans&quot;
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;Find Fred and George and trade beans for goods&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;script.Parent:Remove()
&#9;&#9;&#9;&#9;debounce = false&#9;&#9;&#9;
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has Bean label&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no leaderstats&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Bean Debounnce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21355">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">wait(100)
script.Parent:Remove()
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21356">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Spin</string>
								<ProtectedString name="Source">while wait() do
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0,-.5,0)
end

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Sparkles" referent="RBX21357">
							<Properties>
								<bool name="Enabled">true</bool>
								<string name="Name">Sparkles</string>
								<Color3 name="SparkleColor">4294967295</Color3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX21358">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>6</X>
								<Y>1</Y>
								<Z>4</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">P8</string>
							<float name="Reflectance">0.00100000005</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.00100000005</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21359">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11412443</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.20000005</X>
									<Y>0.899999976</Y>
									<Z>0.5</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21360">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PotionScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Beans&quot;)
&#9;&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 2
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You found 2 Bertie Botts Every Flavor Beans&quot;
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;Find Fred and George and trade beans for goods&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;script.Parent:Remove()
&#9;&#9;&#9;&#9;debounce = false&#9;&#9;&#9;
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has Bean label&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no leaderstats&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Bean Debounnce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21361">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">wait(100)
script.Parent:Remove()
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21362">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Spin</string>
								<ProtectedString name="Source">while wait() do
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0,-.5,0)
end

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Sparkles" referent="RBX21363">
							<Properties>
								<bool name="Enabled">true</bool>
								<string name="Name">Sparkles</string>
								<Color3 name="SparkleColor">4294967295</Color3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX21364">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>6</X>
								<Y>1</Y>
								<Z>4</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">P9</string>
							<float name="Reflectance">0.00100000005</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.00100000005</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21365">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11412443</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.20000005</X>
									<Y>0.899999976</Y>
									<Z>0.5</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21366">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PotionScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Beans&quot;)
&#9;&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 20
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You found 20 Bertie Botts Every Flavor Beans&quot;
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;Find Fred and George and trade beans for goods&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;script.Parent:Remove()
&#9;&#9;&#9;&#9;debounce = false&#9;&#9;&#9;
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has Bean label&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no leaderstats&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Bean Debounnce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21367">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">wait(100)
script.Parent:Remove()
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21368">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Spin</string>
								<ProtectedString name="Source">while wait() do
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0,-.5,0)
end

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Sparkles" referent="RBX21369">
							<Properties>
								<bool name="Enabled">true</bool>
								<string name="Name">Sparkles</string>
								<Color3 name="SparkleColor">4294967295</Color3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX21370">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>6</X>
								<Y>1</Y>
								<Z>4</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">P5</string>
							<float name="Reflectance">0.00100000005</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.00100000005</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21371">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11412443</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.20000005</X>
									<Y>0.899999976</Y>
									<Z>0.5</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21372">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PotionScript</string>
								<ProtectedString name="Source">debounce = false

function onTouched(toucherz) 
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Players:findFirstChild(toucherz.Parent.Name)
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Beans&quot;)
&#9;&#9;&#9;if (ing ~= nil) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + 5
&#9;&#9;&#9;&#9;gui = game.Lighting.Message:clone()
&#9;&#9;&#9;&#9;gui.Parent = wazzo.PlayerGui
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;You found 5 Bertie Botts Every Flavor Beans&quot;
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;gui.Frame.Frame2.TextBox.Text = &quot;Find Fred and George and trade beans for goods&quot;
&#9;&#9;&#9;&#9;gui.Script.Disabled = false
&#9;&#9;&#9;&#9;script.Parent:Remove()
&#9;&#9;&#9;&#9;debounce = false&#9;&#9;&#9;
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;print(&quot;Player has Bean label&quot;)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;Player has no leaderstats&quot;)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;debounce = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Contact was not a player&quot;)
&#9;&#9;wait(1)
&#9;&#9;debounce = false
&#9;end 
else
&#9;print(&quot;Bean Debounnce is false&quot;)
end 
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21373">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">wait(100)
script.Parent:Remove()
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21374">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Spin</string>
								<ProtectedString name="Source">while wait() do
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0,-.1,0)
end

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Sparkles" referent="RBX21375">
							<Properties>
								<bool name="Enabled">true</bool>
								<string name="Name">Sparkles</string>
								<Color3 name="SparkleColor">4294967295</Color3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX21376">
					<Properties>
						<string name="Name">InteractionGui</string>
					</Properties>
					<Item class="Frame" referent="RBX21377">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>230</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Frame" referent="RBX21378">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Buttons</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
							<Item class="TextButton" referent="RBX21379">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294901760</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
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									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">Decline</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>680</XO>
										<YS>0</YS>
										<YO>630</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Decline</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">4</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21380">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278255360</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">Accept</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>730</XO>
										<YS>0</YS>
										<YO>630</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Accept</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">4</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21381">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294901760</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>740</XO>
										<YS>0</YS>
										<YO>540</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
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									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">4</int>
								</Properties>
								<Item class="Script" referent="RBX21382">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">button = script.Parent

function CheckText()
script.Parent.Parent.Parent:Remove()
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX21383">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">Give</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>680</XO>
										<YS>0</YS>
										<YO>630</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Give</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">4</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21384">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278255360</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
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									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">Next</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>730</XO>
										<YS>0</YS>
										<YO>630</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
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										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Next</string>
									<Color3 name="TextColor3">4279970357</Color3>
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									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">4</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX21385">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Background</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>170</XO>
									<YS>0</YS>
									<YO>540</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>620</XO>
									<YS>0</YS>
									<YO>120</YO>
								</UDim2>
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								<bool name="Visible">true</bool>
								<int name="ZIndex">0</int>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX21386">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">MessageFrame</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>180</XO>
									<YS>0</YS>
									<YO>550</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>600</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">3</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
							<Item class="TextLabel" referent="RBX21387">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
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									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
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									<string name="Name">Message</string>
									<UDim2 name="Position">
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										<XO>-8</XO>
										<YS>0</YS>
										<YO>-8</YO>
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									<UDim2 name="Size">
										<XS>0</XS>
										<XO>600</XO>
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									<string name="Text">Message</string>
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									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageLabel" referent="RBX21388">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
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								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=52195218</url></Content>
								<string name="Name">Picture</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>540</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX21389">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<string name="Name">Person</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>640</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Person</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">true</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX21390">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Morphs</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX21391">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
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								<R02>0</R02>
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								<R11>1</R11>
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								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">ani2</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX21392">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
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									<R02>0</R02>
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									<R20>0</R20>
									<R21>0</R21>
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								</CoordinateFrame>
								<string name="Name">Arm1</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX21393">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
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										<Y>3.4000001</Y>
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									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
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									<token name="Material">256</token>
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									<Vector3 name="RotVelocity">
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX21394">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
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								<string name="Name">Leg1</string>
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							</Properties>
							<Item class="Part" referent="RBX21395">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>36.5</X>
										<Y>1.39999998</Y>
										<Z>82.5</Z>
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										<R01>0</R01>
										<R02>0</R02>
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										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">Hide</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Transform</string>
									<Color3 name="TextColor3">4278255360</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21545">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">Show</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Transform</string>
									<Color3 name="TextColor3">4278255360</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX21546">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Clicker</string>
								<ProtectedString name="Source">morphs = game.Lighting.Morphs
debounce = false

local function showMap(GUI)
&#9;player = script.Parent.Player.Value
&#9;script.Parent.Main.Show.Visible = false
&#9;script.Parent.Main.Hide.Visible = true
if debounce == false then
&#9;debounce = true
&#9;player = script.Parent.Player.Value
&#9;if player:findFirstChild(&quot;Arm1&quot;) == nil then
&#9;&#9;local g = morphs.ani1.Arm1:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = morphs.ani1.Arm2:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = morphs.ani1.Leg1:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = morphs.ani1.Leg2:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end

&#9;if player:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = morphs.ani1.Chest:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end

&#9;local d = player:GetChildren() 
&#9;for i=1, #d do 
&#9;&#9;if (d[i].className == &quot;Hat&quot;) then 
&#9;&#9;&#9;d[i]:Remove()
&#9;&#9;end 
&#9;end 
&#9;face = Instance.new(&quot;BoolValue&quot;)
&#9;face.Name = &quot;Face&quot;
&#9;face.Parent = player
&#9;player:findFirstChild(&quot;Head&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Torso&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Left Arm&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Right Arm&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Left Leg&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Right Leg&quot;).Transparency = 1 
&#9;if player:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;) == nil then return end 
&#9;player:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Parent = face  
--
player.Humanoid.WalkSpeed = 20
debounce = false
end
end

local function hideMap(GUI)
&#9;player = script.Parent.Player.Value
&#9;script.Parent.Main.Show.Visible = true
&#9;script.Parent.Main.Hide.Visible = false
&#9;player:findFirstChild(&quot;Arm1&quot;):Remove()
&#9;player:findFirstChild(&quot;Arm2&quot;):Remove()
&#9;player:findFirstChild(&quot;Leg1&quot;):Remove()
&#9;player:findFirstChild(&quot;Leg2&quot;):Remove()
&#9;player:findFirstChild(&quot;Chest&quot;):Remove()
&#9;player:findFirstChild(&quot;Head&quot;).Transparency = 0 
&#9;player:findFirstChild(&quot;Torso&quot;).Transparency = 0 
&#9;player:findFirstChild(&quot;Left Arm&quot;).Transparency = 0 
&#9;player:findFirstChild(&quot;Right Arm&quot;).Transparency = 0 
&#9;player:findFirstChild(&quot;Left Leg&quot;).Transparency = 0 
&#9;player:findFirstChild(&quot;Right Leg&quot;).Transparency = 0 
&#9;if player:findFirstChild(&quot;Face&quot;):findFirstChild(&quot;face&quot;) == nil then return end 
&#9;player:findFirstChild(&quot;Face&quot;):findFirstChild(&quot;face&quot;).Parent = player:findFirstChild(&quot;Head&quot;)
&#9;player:findFirstChild(&quot;Face&quot;):Remove() 
end

script.Parent.Main.Show.MouseButton1Click:connect(showMap)
script.Parent.Main.Hide.MouseButton1Click:connect(hideMap)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="ScreenGui" referent="RBX21547">
						<Properties>
							<string name="Name">ani2g</string>
						</Properties>
						<Item class="Frame" referent="RBX21548">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Main</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>150</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX21549">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">Hide</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Transform</string>
									<Color3 name="TextColor3">4278255360</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21550">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">Show</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Transform</string>
									<Color3 name="TextColor3">4278255360</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX21551">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Clicker</string>
								<ProtectedString name="Source">morphs = game.Lighting.Morphs
debounce = false

local function showMap(GUI)
&#9;player = script.Parent.Player.Value
&#9;script.Parent.Main.Show.Visible = false
&#9;script.Parent.Main.Hide.Visible = true
if debounce == false then
&#9;debounce = true
&#9;player = script.Parent.Player.Value
&#9;if player:findFirstChild(&quot;Arm1&quot;) == nil then
&#9;&#9;local g = morphs.ani2.Arm1:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = morphs.ani2.Arm2:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = morphs.ani2.Leg1:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = morphs.ani2.Leg2:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end

&#9;if player:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = morphs.ani2.Chest:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end

&#9;local d = player:GetChildren() 
&#9;for i=1, #d do 
&#9;&#9;if (d[i].className == &quot;Hat&quot;) then 
&#9;&#9;&#9;d[i]:Remove()
&#9;&#9;end 
&#9;end 
&#9;face = Instance.new(&quot;BoolValue&quot;)
&#9;face.Name = &quot;Face&quot;
&#9;face.Parent = player
&#9;player:findFirstChild(&quot;Head&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Torso&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Left Arm&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Right Arm&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Left Leg&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Right Leg&quot;).Transparency = 1 
&#9;if player:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;) == nil then return end 
&#9;player:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Parent = face  
--
player.Humanoid.WalkSpeed = 20
debounce = false
end
end

local function hideMap(GUI)
&#9;player = script.Parent.Player.Value
&#9;script.Parent.Main.Show.Visible = true
&#9;script.Parent.Main.Hide.Visible = false
&#9;player:findFirstChild(&quot;Arm1&quot;):Remove()
&#9;player:findFirstChild(&quot;Arm2&quot;):Remove()
&#9;player:findFirstChild(&quot;Leg1&quot;):Remove()
&#9;player:findFirstChild(&quot;Leg2&quot;):Remove()
&#9;player:findFirstChild(&quot;Chest&quot;):Remove()
&#9;player:findFirstChild(&quot;Head&quot;).Transparency = 0 
&#9;player:findFirstChild(&quot;Torso&quot;).Transparency = 0 
&#9;player:findFirstChild(&quot;Left Arm&quot;).Transparency = 0 
&#9;player:findFirstChild(&quot;Right Arm&quot;).Transparency = 0 
&#9;player:findFirstChild(&quot;Left Leg&quot;).Transparency = 0 
&#9;player:findFirstChild(&quot;Right Leg&quot;).Transparency = 0 
&#9;if player:findFirstChild(&quot;Face&quot;):findFirstChild(&quot;face&quot;) == nil then return end 
&#9;player:findFirstChild(&quot;Face&quot;):findFirstChild(&quot;face&quot;).Parent = player:findFirstChild(&quot;Head&quot;)
&#9;player:findFirstChild(&quot;Face&quot;):Remove() 
end

script.Parent.Main.Show.MouseButton1Click:connect(showMap)
script.Parent.Main.Hide.MouseButton1Click:connect(hideMap)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="ScreenGui" referent="RBX21552">
						<Properties>
							<string name="Name">ani3g</string>
						</Properties>
						<Item class="Frame" referent="RBX21553">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Main</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>150</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX21554">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">Hide</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Transform</string>
									<Color3 name="TextColor3">4278255360</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21555">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">Show</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Transform</string>
									<Color3 name="TextColor3">4278255360</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX21556">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Clicker</string>
								<ProtectedString name="Source">morphs = game.Lighting.Morphs
debounce = false

local function showMap(GUI)
&#9;player = script.Parent.Player.Value
&#9;script.Parent.Main.Show.Visible = false
&#9;script.Parent.Main.Hide.Visible = true
if debounce == false then
&#9;debounce = true
&#9;player = script.Parent.Player.Value
&#9;if player:findFirstChild(&quot;Arm1&quot;) == nil then
&#9;&#9;local g = morphs.ani3.Arm1:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = morphs.ani3.Arm2:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = morphs.ani3.Leg1:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = morphs.ani3.Leg2:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end

&#9;if player:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = morphs.ani3.Chest:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end

&#9;local d = player:GetChildren() 
&#9;for i=1, #d do 
&#9;&#9;if (d[i].className == &quot;Hat&quot;) then 
&#9;&#9;&#9;d[i]:Remove()
&#9;&#9;end 
&#9;end 
&#9;face = Instance.new(&quot;BoolValue&quot;)
&#9;face.Name = &quot;Face&quot;
&#9;face.Parent = player
&#9;player:findFirstChild(&quot;Head&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Torso&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Left Arm&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Right Arm&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Left Leg&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Right Leg&quot;).Transparency = 1 
&#9;if player:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;) == nil then return end 
&#9;player:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Parent = face  
--
player.Humanoid.WalkSpeed = 20
debounce = false
end
end

local function hideMap(GUI)
&#9;player = script.Parent.Player.Value
&#9;script.Parent.Main.Show.Visible = true
&#9;script.Parent.Main.Hide.Visible = false
&#9;player:findFirstChild(&quot;Arm1&quot;):Remove()
&#9;player:findFirstChild(&quot;Arm2&quot;):Remove()
&#9;player:findFirstChild(&quot;Leg1&quot;):Remove()
&#9;player:findFirstChild(&quot;Leg2&quot;):Remove()
&#9;player:findFirstChild(&quot;Chest&quot;):Remove()
&#9;player:findFirstChild(&quot;Head&quot;).Transparency = 0 
&#9;player:findFirstChild(&quot;Torso&quot;).Transparency = 0 
&#9;player:findFirstChild(&quot;Left Arm&quot;).Transparency = 0 
&#9;player:findFirstChild(&quot;Right Arm&quot;).Transparency = 0 
&#9;player:findFirstChild(&quot;Left Leg&quot;).Transparency = 0 
&#9;player:findFirstChild(&quot;Right Leg&quot;).Transparency = 0 
&#9;if player:findFirstChild(&quot;Face&quot;):findFirstChild(&quot;face&quot;) == nil then return end 
&#9;player:findFirstChild(&quot;Face&quot;):findFirstChild(&quot;face&quot;).Parent = player:findFirstChild(&quot;Head&quot;)
&#9;player:findFirstChild(&quot;Face&quot;):Remove() 
end

script.Parent.Main.Show.MouseButton1Click:connect(showMap)
script.Parent.Main.Hide.MouseButton1Click:connect(hideMap)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX21557">
					<Properties>
						<string name="Name">AnimagusGui</string>
					</Properties>
					<Item class="Frame" referent="RBX21558">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame1</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>200</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>400</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">3</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX21559">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">7</token>
								<string name="Name">Title</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>195</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Animagus Gui</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX21560">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">Info</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>-8</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>400</XO>
									<YS>0</YS>
									<YO>170</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Instructions: Before you can turn into the animal you choose whenever you want you must first choose an animal. Click continue to proceed to this step.</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">true</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX21561">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278222848</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Next</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>160</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Continue</string>
								<Color3 name="TextColor3">4278255360</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX21562">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">wait(5)
script.Parent.Visible = true



function kill()
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Frame2.Player.Value = script.Parent.Parent.Parent.Parent.Parent.Character
script.Parent.Parent.Parent.Frame2.Visible = true
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX21563">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame2</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>200</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>400</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">3</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX21564">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">7</token>
								<string name="Name">Title</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>195</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Choose your animal</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX21565">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278222848</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Next</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>160</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Continue</string>
								<Color3 name="TextColor3">4278255360</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX21566">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function kill()
script.Parent.Parent.Visible = false
script.Parent.Parent.Player.Parent = script.Parent.Parent.Parent.Frame3
script.Parent.Parent.GUI.Parent = script.Parent.Parent.Parent.Frame3
script.Parent.Parent.Parent.Frame3.Visible = true
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX21567">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=55710785</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Racoon</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>70</XO>
									<YS>0</YS>
									<YO>70</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX21568">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=55809379</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Doe</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>155</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>70</XO>
									<YS>0</YS>
									<YO>70</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX21569">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=55712440</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Wolf</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>260</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>70</XO>
									<YS>0</YS>
									<YO>70</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX21570">
							<Properties>
								<string name="Name">Player</string>
								<Ref name="Value">null</Ref>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21571">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">morphs = game.Lighting.Morphs
button1 = script.Parent.Racoon
button2 = script.Parent.Doe
button3 = script.Parent.Wolf
debounce = false



function kill1()
if debounce == false then
&#9;debounce = true
&#9;player = script.Parent.Player.Value
&#9;if player:findFirstChild(&quot;Arm1&quot;) == nil then
&#9;&#9;local g = morphs.ani1.Arm1:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = morphs.ani1.Arm2:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = morphs.ani1.Leg1:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = morphs.ani1.Leg2:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end

&#9;if player:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = morphs.ani1.Chest:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;if h[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end

&#9;local d = player:GetChildren() 
&#9;for i=1, #d do 
&#9;&#9;if (d[i].className == &quot;Hat&quot;) then 
&#9;&#9;&#9;d[i]:Remove()
&#9;&#9;end 
&#9;end 
&#9;face = Instance.new(&quot;BoolValue&quot;)
&#9;face.Name = &quot;Face&quot;
&#9;face.Parent = player
&#9;player:findFirstChild(&quot;Head&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Torso&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Left Arm&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Right Arm&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Left Leg&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Right Leg&quot;).Transparency = 1 
&#9;if player:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;) == nil then return end 
&#9;player:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Parent = face  
--
script.Parent.GUI.Value = &quot;ani1g&quot;
script.Parent.Next.Visible = true
player.Humanoid.WalkSpeed = 20
end
end

function kill2()
if debounce == false then
&#9;debounce = true
&#9;player = script.Parent.Player.Value
&#9;if player:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = morphs.ani2.Chest:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = morphs.ani2.Leg1:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = morphs.ani2.Leg2:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Arm1&quot;) == nil then
&#9;&#9;local g = morphs.ani2.Arm1:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = morphs.ani2.Arm2:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end&#9;&#9;
&#9;end
&#9;local d = player:GetChildren() 
&#9;for i=1, #d do 
&#9;&#9;if (d[i].className == &quot;Hat&quot;) then 
&#9;&#9;&#9;d[i]:remove() 
&#9;&#9;end 
&#9;end 
&#9;face = Instance.new(&quot;BoolValue&quot;)
&#9;face.Name = &quot;Face&quot;
&#9;face.Parent = player
&#9;player:findFirstChild(&quot;Head&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Torso&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Left Arm&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Right Arm&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Left Leg&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Right Leg&quot;).Transparency = 1 
&#9;if player:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;) == nil then return end 
&#9;player:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Parent = face  
--
script.Parent.GUI.Value = &quot;ani2g&quot;
script.Parent.Next.Visible = true
player.Humanoid.WalkSpeed = 20
end
end

function kill3()
if debounce == false then
&#9;debounce = true
&#9;player = script.Parent.Player.Value
&#9;if player:findFirstChild(&quot;Arm1&quot;) == nil then
&#9;&#9;local g = morphs.ani3.Arm1:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Left Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if player:findFirstChild(&quot;Arm2&quot;) == nil then
&#9;&#9;local g = morphs.ani3.Arm2:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Right Arm&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Leg1&quot;) == nil then
&#9;&#9;local g = morphs.ani3.Leg1:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Left Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end

&#9;if player:findFirstChild(&quot;Leg2&quot;) == nil then
&#9;&#9;local g = morphs.ani3.Leg2:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player[&quot;Right Leg&quot;]
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;if player:findFirstChild(&quot;Chest&quot;) == nil then
&#9;&#9;local g = morphs.ani3.Chest:clone()
&#9;&#9;g.Parent = player
&#9;&#9;local C = g:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;&#9;if C[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;W.Part0 = g.Middle
&#9;&#9;&#9;&#9;W.Part1 = C[i]
&#9;&#9;&#9;&#9;local CJ = CFrame.new(g.Middle.Position)
&#9;&#9;&#9;&#9;local C0 = g.Middle.CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;local C1 = C[i].CFrame:inverse()*CJ
&#9;&#9;&#9;&#9;W.C0 = C0
&#9;&#9;&#9;&#9;W.C1 = C1
&#9;&#9;&#9;&#9;W.Parent = g.Middle
&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local Y = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;Y.Part0 = player.Torso
&#9;&#9;&#9;&#9;Y.Part1 = g.Middle
&#9;&#9;&#9;&#9;Y.C0 = CFrame.new(0, 0, 0)
&#9;&#9;&#9;&#9;Y.Parent = Y.Part0
&#9;&#9;end

&#9;&#9;local h = g:GetChildren()
&#9;&#9;for i = 1, # h do
&#9;&#9;&#9;h[i].Anchored = false
&#9;&#9;&#9;h[i].CanCollide = false
&#9;&#9;end
&#9;&#9;
&#9;end
&#9;local d = player:GetChildren() 
&#9;for i=1, #d do 
&#9;&#9;if (d[i].className == &quot;Hat&quot;) then 
&#9;&#9;&#9;d[i]:remove() 
&#9;&#9;end 
&#9;end 
&#9;face = Instance.new(&quot;BoolValue&quot;)
&#9;face.Name = &quot;Face&quot;
&#9;face.Parent = player
&#9;player:findFirstChild(&quot;Head&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Torso&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Left Arm&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Right Arm&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Left Leg&quot;).Transparency = 1 
&#9;player:findFirstChild(&quot;Right Leg&quot;).Transparency = 1 
&#9;if player:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;) == nil then return end 
&#9;player:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Parent = face  
--
script.Parent.GUI.Value = &quot;ani3g&quot;
script.Parent.Next.Visible = true
player.Humanoid.WalkSpeed = 20
end
end

button1.MouseButton1Down:connect(kill1)
button2.MouseButton1Down:connect(kill2)
button3.MouseButton1Down:connect(kill3)</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX21572">
							<Properties>
								<string name="Name">GUI</string>
								<string name="Value"></string>
							</Properties>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX21573">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame3</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>200</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>400</XO>
								<YS>0</YS>
								<YO>200</YO>
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							<token name="SizeConstraint">0</token>
							<token name="Style">3</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX21574">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">7</token>
								<string name="Name">Title</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>195</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Animagus Gui</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX21575">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">Info</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>-8</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>400</XO>
									<YS>0</YS>
									<YO>170</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Congratulations you can now turn into this animal whenever you want, just click the transform button on thr right side of the screen, click it again to change back.</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">true</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX21576">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278222848</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Next</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>160</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Continue</string>
								<Color3 name="TextColor3">4278255360</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX21577">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">morphs = game.Lighting.Morphs



function kill()
player = script.Parent.Parent.Player.Value
gui = script.Parent.Parent.GUI.Value
new = morphs:findFirstChild(gui):clone()
new.Parent = game.Players:findFirstChild(player.Name).PlayerGui
script.Parent.Parent.Player.Parent = new
script.Parent.Parent.Parent:Remove()
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX21578">
					<Properties>
						<string name="Name">SortingHat 2.0</string>
					</Properties>
					<Item class="Frame" referent="RBX21579">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Hat</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>230</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">4</int>
						</Properties>
						<Item class="Frame" referent="RBX21580">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Background</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>170</XO>
									<YS>0</YS>
									<YO>540</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>620</XO>
									<YS>0</YS>
									<YO>120</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">4</int>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX21581">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">MessageFrame</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>180</XO>
									<YS>0</YS>
									<YO>550</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>600</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">3</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">5</int>
							</Properties>
							<Item class="TextLabel" referent="RBX21582">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">5</token>
									<string name="Name">Message</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>-8</XO>
										<YS>0</YS>
										<YO>-8</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>600</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Hmm...</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">5</int>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageLabel" referent="RBX21583">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=57486329</url></Content>
								<string name="Name">Picture</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>540</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">5</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX21584">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<string name="Name">Person</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>640</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">The Sorting Hat</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">true</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">5</int>
							</Properties>
						</Item>
					</Item>
					<Item class="ImageLabel" referent="RBX21585">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=57397454</url></Content>
							<string name="Name">BackGround</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>1500</XO>
								<YS>0</YS>
								<YO>900</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="ImageButton" referent="RBX21586">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=29200257</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">H</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>625</XO>
								<YS>0</YS>
								<YO>180</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>200</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">3</int>
						</Properties>
					</Item>
					<Item class="ImageButton" referent="RBX21587">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=55356122</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">G</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>625</XO>
								<YS>0</YS>
								<YO>180</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>200</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">3</int>
						</Properties>
					</Item>
					<Item class="ImageButton" referent="RBX21588">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=33361289</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">R</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>625</XO>
								<YS>0</YS>
								<YO>180</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>200</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">3</int>
						</Properties>
					</Item>
					<Item class="ImageButton" referent="RBX21589">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=29131023</url></Content>
							<bool name="Modal">false</bool>
							<string name="Name">S</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>625</XO>
								<YS>0</YS>
								<YO>180</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>200</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">3</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21590">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Sorting</string>
							<ProtectedString name="Source">h1 = &quot;House of Gryffindor&quot;
h2 = &quot;House of Ravenclaw&quot;
h3 = &quot;House of Hufflepuff&quot;
h4 = &quot;House of Slytherin&quot;
newhouse = nil
bin = script.Parent
player = bin.Parent.Parent
message = bin.Hat.MessageFrame.Message

function changeteam(house)
player.TeamColor = game.Teams:findFirstChild(house).TeamColor
player.Character.Humanoid.Health = 0
end

function choosehouse()
bin.Accept.Visible = false
bin.Decline.Visible = false
bin.G.Visible = false
bin.H.Visible = false
bin.R.Visible = false
bin.S.Visible = false
house = math.random(1,4)
&#9;if (house == 1) then
&#9;&#9;message.Text = &quot;Hmm...alot of courage I see&quot;
&#9;&#9;wait(3)
&#9;&#9;message.Text = &quot;Lets see...better be...Gryffindor!&quot;
&#9;&#9;bin.G.Visible = true
&#9;&#9;newhouse = h1
&#9;elseif (house == 2) then
&#9;&#9;message.Text = &quot;Clever, very clever...you have an apptitude for knowledge&quot;
&#9;&#9;wait(3)
&#9;&#9;message.Text = &quot;In that case...Ravenclaw!&quot;
&#9;&#9;bin.R.Visible = true
&#9;&#9;newhouse = h2
&#9;elseif (house == 3) then
&#9;&#9;message.Text = &quot;You are a special case, something to put you in each house...&quot;
&#9;&#9;wait(3)
&#9;&#9;message.Text = &quot;but where to put you?&quot;
&#9;&#9;wait(3)
&#9;&#9;message.Text = &quot;I know, Hufflepuff!&quot;
&#9;&#9;bin.H.Visible = true
&#9;&#9;newhouse = h3
&#9;elseif (house == 4) then
&#9;&#9;message.Text = &quot;Cunning, desire for dominancy...&quot;
&#9;&#9;wait(3)
&#9;&#9;message.Text = &quot;You belong in Slytherin!&quot;
&#9;&#9;bin.S.Visible = true
&#9;&#9;newhouse = h4
&#9;else
&#9;&#9;print(&quot;ThisIsntEvenPossibleSoWhyAmIPuttingItHere?!&quot;)
&#9;end
bin.Accept.Visible = true
bin.Decline.Visible = true
end

function onButton1Down1()
changeteam(newhouse)
end

function onButton1Down2()
choosehouse()
end

wait(5)
choosehouse()
 
script.Parent.Accept.MouseButton1Down:connect(onButton1Down1)
script.Parent.Decline.MouseButton1Down:connect(onButton1Down2)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="TextButton" referent="RBX21591">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4278255360</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">6</token>
							<bool name="Modal">false</bool>
							<string name="Name">Accept</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>600</XO>
								<YS>0</YS>
								<YO>400</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Accept</string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextButton" referent="RBX21592">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294901760</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">6</token>
							<bool name="Modal">false</bool>
							<string name="Name">Decline</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>750</XO>
								<YS>0</YS>
								<YO>400</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Try Again</string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="GuiMain" referent="RBX21593">
					<Properties>
						<string name="Name">FredGeorgeShop</string>
					</Properties>
					<Item class="Frame" referent="RBX21594">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0.300000012</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Shop</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>500</XO>
								<YS>0</YS>
								<YO>450</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">3</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX21595">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">2</token>
								<string name="Name">Label</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>-70</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Weasley Shop</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX21596">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">Fireworks</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Weasly Fireworks</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX21597">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">Map</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>180</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Hogwarts Map</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX21598">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">Map2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>350</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Hogsmede Map</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX21599">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">PJ</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Pumkin Juice</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX21600">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">DB</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>180</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Dungbomb</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21601">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Main</string>
								<ProtectedString name="Source">shop = script.Parent
frame = shop.Parent.Purchase
price1 = frame.Price1
tool = frame.Tool
image = frame.Image
type = frame.Type
title = frame.Title

function buy1()
price1.Value = 50
tool.Value = &quot;PJ&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Pumkin Juice&quot;
image.Value = 57585958
shop.Visible = false
frame.Visible = true
end

function buy2()
price1.Value = 20
tool.Value = &quot;Map2&quot;
type.Value = &quot;Gui&quot;
title.Value = &quot;Map of Hogsmede&quot;
image.Value = 54278539
shop.Visible = false
frame.Visible = true
end

function buy3()
price1.Value = 20
tool.Value = &quot;Map&quot;
type.Value = &quot;Gui&quot;
title.Value = &quot;Map of Hogwarts&quot;
image.Value = 54069320
shop.Visible = false
frame.Visible = true
end

function buy4()
price1.Value = 150
tool.Value = &quot;Fireworks&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Weasly Fireworks&quot;
image.Value = 45734868
shop.Visible = false
frame.Visible = true
end

function buy5()
price1.Value = 100
tool.Value = &quot;Dungbomb&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Dungbomb&quot;
image.Value = 57588295
shop.Visible = false
frame.Visible = true
end

shop.PJ.MouseButton1Down:connect(buy1)
shop.Map2.MouseButton1Down:connect(buy2)
shop.Map.MouseButton1Down:connect(buy3)
shop.Fireworks.MouseButton1Down:connect(buy4)
shop.DB.MouseButton1Down:connect(buy5)</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX21602">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294912028</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4284702562</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">4</token>
								<bool name="Modal">false</bool>
								<string name="Name">Close</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>-50</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">2</token>
								<string name="Text">Close</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
							<Item class="Script" referent="RBX21603">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function die()
script.Parent.Parent.Parent:Remove()
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX21604">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0.300000012</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Purchase</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>500</XO>
								<YS>0</YS>
								<YO>450</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">3</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX21605">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">2</token>
								<string name="Name">Label</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>-70</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Checkout</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX21606">
							<Properties>
								<string name="Name">Price1</string>
								<double name="Value">0</double>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX21607">
							<Properties>
								<string name="Name">Tool</string>
								<string name="Value"></string>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX21608">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>145</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">5</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
							<Item class="ImageLabel" referent="RBX21609">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><null></null></Content>
									<string name="Name">ImageLabel</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>34</XO>
										<YS>0</YS>
										<YO>30</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">4</int>
								</Properties>
								<Item class="Script" referent="RBX21610">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Parent.Image

while wait() do
script.Parent.Image = &quot;http://www.roblox.com/asset/?id=&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="ImageLabel" referent="RBX21611">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=58743925</url></Content>
									<string name="Name">ImageLabel</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>-17</XO>
										<YS>0</YS>
										<YO>-17</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
							</Item>
						</Item>
						<Item class="NumberValue" referent="RBX21612">
							<Properties>
								<string name="Name">Image</string>
								<double name="Value">0</double>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX21613">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">BB</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>180</XO>
									<YS>0</YS>
									<YO>330</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Buy with Beans</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
							<Item class="Script" referent="RBX21614">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Beans
price = script.Parent.Parent.Price1
type = script.Parent.Parent.Type


function buy()
&#9;if money.Value &gt;= price.Value then
&#9;&#9;if type.Value == &quot;Tool&quot; then
&#9;&#9;&#9;money.Value = money.Value - price.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.Backpack
&#9;&#9;&#9;script.Parent.Parent.Parent:Remove()
&#9;elseif money.Value &gt;= price.Value then
&#9;&#9;if type.Value == &quot;Gui&quot; then
&#9;&#9;&#9;money.Value = money.Value - price.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.PlayerGui
&#9;&#9;&#9;script.Parent.Parent.Parent:Remove()
&#9;elseif money.Value &gt;= price.Value then
&#9;&#9;if type.Value == &quot;Upgrade&quot; then
&#9;&#9;&#9;money.Value = money.Value - price.Value
&#9;&#9;&#9;tool = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;&#9;tool.Name = &quot;Upgrade&quot;
&#9;&#9;&#9;tool.Parent = player
&#9;&#9;&#9;script.Parent.Parent.Parent:Remove()
&#9;else
&#9;&#9;script.Parent.Parent.Fail.Visible = true
&#9;&#9;wait(2)
&#9;&#9;script.Parent.Parent.Parent:Remove()
&#9;&#9;end
&#9;&#9;end
&#9;&#9;end
&#9;end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX21615">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">9</token>
								<string name="Name">BPrice</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>250</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>70</XO>
									<YS>0</YS>
									<YO>70</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">00</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
							<Item class="Script" referent="RBX21616">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">image = script.Parent.Parent.Price1

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX21617">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">6</token>
								<string name="Name">Fail</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>400</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Not enough money!</string>
								<Color3 name="TextColor3">4294901760</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX21618">
							<Properties>
								<string name="Name">Type</string>
								<string name="Value"></string>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX21619">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">6</token>
								<string name="Name">TitleBar</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Title</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
							<Item class="Script" referent="RBX21620">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">image = script.Parent.Parent.Title

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX21621">
							<Properties>
								<string name="Name">Title</string>
								<string name="Value"></string>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX21622">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294912028</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4284702562</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">4</token>
								<bool name="Modal">false</bool>
								<string name="Name">Close</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>-50</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">2</token>
								<string name="Text">Close</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
							<Item class="Script" referent="RBX21623">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function die()
script.Parent.Parent.Parent:Remove()
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX21624">
					<Properties>
						<string name="Name">NewPlace</string>
					</Properties>
					<Item class="Frame" referent="RBX21625">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4292203735</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Place</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>150</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Frame" referent="RBX21626">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4292269528</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>400</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Frame" referent="RBX21627">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4283256141</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4283256141</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">NewPlace</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>10</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>380</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">3</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextBox" referent="RBX21628">
									<Properties>
										<bool name="Active">true</bool>
										<Color3 name="BackgroundColor3">4292203735</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClearTextOnFocus">true</bool>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">2</token>
										<token name="FontSize">7</token>
										<bool name="MultiLine">false</bool>
										<string name="Name">TextBox</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>185</XO>
											<YS>0</YS>
											<YO>35</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text"></string>
										<Color3 name="TextColor3">4294967295</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">true</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX21629">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>-1</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">ElderWand</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX21630">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>2.10000014</X>
								<Y>1.60000002</Y>
								<Z>-0.100000001</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.200000003</X>
								<Y>2.4000001</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21631">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=31656135</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=31656155</url></Content>
								<Vector3 name="VertexColor">
									<X>0.699999988</X>
									<Y>0.699999988</Y>
									<Z>0.699999988</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21632">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script2</string>
								<ProtectedString name="Source">script.Parent.Light.Adornee = script.Parent</ProtectedString>
							</Properties>
						</Item>
						<Item class="BillboardGui" referent="RBX21633">
							<Properties>
								<bool name="Active">false</bool>
								<Ref name="Adornee">null</Ref>
								<bool name="AlwaysOnTop">false</bool>
								<bool name="Enabled">false</bool>
								<Vector3 name="ExtentsOffset">
									<X>0</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<string name="Name">Light</string>
								<Ref name="PlayerToHideFrom">null</Ref>
								<UDim2 name="Size">
									<XS>10</XS>
									<XO>0</XO>
									<YS>10</YS>
									<YO>0</YO>
								</UDim2>
								<Vector2 name="SizeOffset">
									<X>0</X>
									<Y>0</Y>
								</Vector2>
								<Vector3 name="StudsOffset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
							<Item class="ImageLabel" referent="RBX21634">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=56561915</url></Content>
									<string name="Name">Light</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>1</XS>
										<XO>0</XO>
										<YS>1</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX21635">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>2.0999999</X>
								<Y>2.05000114</Y>
								<Z>-0.0999999866</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">800</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21636">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.150000006</X>
									<Y>0.150000006</Y>
									<Z>0.150000006</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX21637">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>2.0999999</X>
								<Y>2.45000124</Y>
								<Z>-0.0999999866</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">800</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21638">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.100000001</X>
									<Y>0.100000001</Y>
									<Z>0.100000001</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX21639">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>2.0999999</X>
								<Y>1.10000122</Y>
								<Z>-0.0999999866</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">800</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21640">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.25</X>
									<Y>0.25</Y>
									<Z>0.25</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX21641">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>2.0999999</X>
								<Y>1.60000122</Y>
								<Z>-0.0999999866</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">800</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21642">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.200000003</X>
									<Y>0.200000003</Y>
									<Z>0.200000003</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX21643">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>2.0999999</X>
								<Y>1.35000122</Y>
								<Z>-0.0999999866</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">800</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX21644">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.075000003</X>
									<Y>0.200000003</Y>
									<Z>0.075000003</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21645">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Weld</string>
							<ProtectedString name="Source">local prev 
local parts = script.Parent:GetChildren() 

for i = 1,#parts do 
&#9;if (parts[i].className == &quot;Part&quot;) then 
&#9;&#9;if (prev ~= nil)then 
&#9;&#9;&#9;local weld = Instance.new(&quot;Weld&quot;) 
&#9;&#9;&#9;weld.Part0 = prev 
&#9;&#9;&#9;weld.Part1 = parts[i] 
&#9;&#9;&#9;weld.C0 = prev.CFrame:inverse() 
&#9;&#9;&#9;weld.C1 = parts[i].CFrame:inverse() 
&#9;&#9;&#9;weld.Parent = prev 
&#9;&#9;end 
&#9;&#9;prev = parts[i] 
&#9;end 
end
 
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21646">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">AcScript</string>
							<ProtectedString name="Source">function touch(hit)
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
script.Parent:remove()
elseif hit.Parent.Name ~= &quot;asdfasdf&quot; and hit.Parent.Name ~= &quot;asdfasdf&quot; then
plr = hit.Parent:GetChildren()
for i = 1,#plr do
if plr[i].className == &quot;Hat&quot; then
plr[i].Parent = game.Workspace
plr[i].Handle.Position = c[i].Handle.Position + Vector3.new(0,8,0)
end end end end

script.Parent.Touched:connect(touch)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21647">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">AlohScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if (hit.Name == &quot;Door&quot;) then
&#9;&#9;if (hit.Parent.Name == &quot;LockedDoors&quot;) then
&#9;&#9;script.Parent:Remove()
&#9;&#9;hit.CanCollide = false
&#9;&#9;hit.Transparency = 0.8
&#9;&#9;wait(8)
&#9;&#9;hit.CanCollide = true
&#9;&#9;hit.Transparency = 0
&#9;&#9;end
&#9;end
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21648">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">AvadaScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdf&quot;) then
&#9;&#9;ava = script.AvadaII:clone()
&#9;&#9;ava.Parent = hit.Parent
&#9;&#9;ava.Disabled = false
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX21649">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">AvadaII</string>
								<ProtectedString name="Source">Character = script.Parent
Torso = Character.Torso
if Character then
&#9;if Torso then
&#9;&#9;Humanoid = Character:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;Zombie = Character:findFirstChild(&quot;Zombie&quot;)
&#9;&#9;if Humanoid ~= nil then
&#9;&#9;Humanoid.PlatformStand = true
&#9;&#9;end

&#9;&#9;if Zombie ~= nil then
&#9;&#9;Zombie.PlatformStand = true
&#9;&#9;end

&#9;&#9;local Head = Character:FindFirstChild(&quot;Head&quot;)
&#9;&#9;if Head then
&#9;&#9;&#9;local Neck = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;Neck.Name = &quot;Neck&quot;
&#9;&#9;&#9;Neck.Part0 = Torso
&#9;&#9;&#9;Neck.Part1 = Head
&#9;&#9;&#9;Neck.C0 = CFrame.new(0, 1.5, 0)
&#9;&#9;&#9;Neck.C1 = CFrame.new()
&#9;&#9;&#9;Neck.Parent = Torso
&#9;&#9;end
&#9;&#9;local Limb = Character:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if Limb then

&#9;&#9;&#9;Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
&#9;&#9;&#9;local Joint = Instance.new(&quot;Glue&quot;)
&#9;&#9;&#9;Joint.Name = &quot;RightShoulder&quot;
&#9;&#9;&#9;Joint.Part0 = Torso
&#9;&#9;&#9;Joint.Part1 = Limb
&#9;&#9;&#9;Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
&#9;&#9;&#9;Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
&#9;&#9;&#9;Joint.Parent = Torso

&#9;&#9;&#9;local B = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;B.TopSurface = 0
&#9;&#9;&#9;B.BottomSurface = 0
&#9;&#9;&#9;B.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;B.Size = Vector3.new(1, 1, 1)
&#9;&#9;&#9;B.Transparency = 1
&#9;&#9;&#9;B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;B.Parent = Character
&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;W.Part0 = Limb
&#9;&#9;&#9;W.Part1 = B
&#9;&#9;&#9;W.C0 = CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;W.Parent = Limb

&#9;&#9;end
&#9;&#9;local Limb = Character:FindFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if Limb then

&#9;&#9;&#9;Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
&#9;&#9;&#9;local Joint = Instance.new(&quot;Glue&quot;)
&#9;&#9;&#9;Joint.Name = &quot;LeftShoulder&quot;
&#9;&#9;&#9;Joint.Part0 = Torso
&#9;&#9;&#9;Joint.Part1 = Limb
&#9;&#9;&#9;Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
&#9;&#9;&#9;Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
&#9;&#9;&#9;Joint.Parent = Torso

&#9;&#9;&#9;local B = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;B.TopSurface = 0
&#9;&#9;&#9;B.BottomSurface = 0
&#9;&#9;&#9;B.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;B.Size = Vector3.new(1, 1, 1)
&#9;&#9;&#9;B.Transparency = 1
&#9;&#9;&#9;B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;B.Parent = Character
&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;W.Part0 = Limb
&#9;&#9;&#9;W.Part1 = B
&#9;&#9;&#9;W.C0 = CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;W.Parent = Limb

&#9;&#9;end
&#9;&#9;local Limb = Character:FindFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if Limb then

&#9;&#9;&#9;Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
&#9;&#9;&#9;local Joint = Instance.new(&quot;Glue&quot;)
&#9;&#9;&#9;Joint.Name = &quot;RightHip&quot;
&#9;&#9;&#9;Joint.Part0 = Torso
&#9;&#9;&#9;Joint.Part1 = Limb
&#9;&#9;&#9;Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
&#9;&#9;&#9;Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
&#9;&#9;&#9;Joint.Parent = Torso

&#9;&#9;&#9;local B = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;B.TopSurface = 0
&#9;&#9;&#9;B.BottomSurface = 0
&#9;&#9;&#9;B.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;B.Size = Vector3.new(1, 1, 1)
&#9;&#9;&#9;B.Transparency = 1
&#9;&#9;&#9;B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;B.Parent = Character
&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;W.Part0 = Limb
&#9;&#9;&#9;W.Part1 = B
&#9;&#9;&#9;W.C0 = CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;W.Parent = Limb

&#9;&#9;end
&#9;&#9;local Limb = Character:FindFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if Limb then

&#9;&#9;&#9;Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
&#9;&#9;&#9;local Joint = Instance.new(&quot;Glue&quot;)
&#9;&#9;&#9;Joint.Name = &quot;LeftHip&quot;
&#9;&#9;&#9;Joint.Part0 = Torso
&#9;&#9;&#9;Joint.Part1 = Limb
&#9;&#9;&#9;Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
&#9;&#9;&#9;Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
&#9;&#9;&#9;Joint.Parent = Torso

&#9;&#9;&#9;local B = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;B.TopSurface = 0
&#9;&#9;&#9;B.BottomSurface = 0
&#9;&#9;&#9;B.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;B.Size = Vector3.new(1, 1, 1)
&#9;&#9;&#9;B.Transparency = 1
&#9;&#9;&#9;B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;B.Parent = Character
&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;W.Part0 = Limb
&#9;&#9;&#9;W.Part1 = B
&#9;&#9;&#9;W.C0 = CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;W.Parent = Limb

&#9;&#9;end
&#9;&#9;--[
&#9;&#9;local Bar = Instance.new(&quot;Part&quot;)
&#9;&#9;Bar.TopSurface = 0
&#9;&#9;Bar.BottomSurface = 0
&#9;&#9;Bar.formFactor = &quot;Symmetric&quot;
&#9;&#9;Bar.Size = Vector3.new(1, 1, 1)
&#9;&#9;Bar.Transparency = 1
&#9;&#9;Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
&#9;&#9;Bar.Parent = Character
&#9;&#9;local Weld = Instance.new(&quot;Weld&quot;)
&#9;&#9;Weld.Part0 = Torso
&#9;&#9;Weld.Part1 = Bar
&#9;&#9;Weld.C0 = CFrame.new(0, 0.5, 0)
&#9;&#9;Weld.Parent = Torso
&#9;&#9;--]]
&#9;end
end

wait(2.5)
script.Parent.Humanoid.Health = 0
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21650">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">BaseScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;sdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasfw&quot;) then
&#9;&#9;hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 20
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21651">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CrucScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdf&quot;) then
&#9;&#9;crucy = script.CrucII:clone()
&#9;&#9;crucy.Disabled = false
&#9;&#9;crucy.Parent = hit.Parent.Humanoid
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX21652">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">CrucII</string>
								<ProtectedString name="Source">hum = script.Parent

while true do
&#9;wait(5)
&#9;if hum.Health &gt;= 50 then
&#9;&#9;hum.Health = hum.Health - 20
&#9;end
&#9;hum.Sit = true
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21653">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">DiffScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent.Name == &quot;Vines&quot; then
&#9;&#9;hit.Parent:BreakJoints()
&#9;&#9;c = hit.Parent:GetChildren()
&#9;&#9;for i = 1,#c do
&#9;&#9;&#9;c[i].CanCollide = false
&#9;&#9;&#9;c[i].Anchored = false
&#9;&#9;end
&#9;&#9;wait(3)
&#9;&#9;hit.Parent:remove()
&#9;elseif hit.Name == &quot;Left Arm&quot; or hit.Name == &quot;Left Leg&quot; or hit.Name == &quot;Right Leg&quot; then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdf&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;hit:BreakJoints()
&#9;&#9;hit.Anchored = false
&#9;&#9;hit.CanCollide = false
&#9;&#9;wait(3)
&#9;&#9;hit:remove()
end end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21654">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">EpisScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil) then
&#9;&#9;hit.Parent:findFirstChild(&quot;Humanoid&quot;).Health = hit.Parent:findFirstChild(&quot;Humanoid&quot;).MaxHealth
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21655">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlipScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfewew&quot;) and (hit.Parent.Name ~= &quot;asdfaw&quot;) then
&#9;&#9;&#9;hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 30
&#9;&#9;&#9;flippy = script.FlipII:clone()
&#9;&#9;&#9;flippy.Disabled = false
&#9;&#9;&#9;flippy.Parent = hit.Parent.Head
&#9;&#9;&#9;wait(2)
&#9;&#9;&#9;flippy:remove()
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX21656">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">FlipII</string>
								<ProtectedString name="Source">function _restoreproperties() 
&#9;Holder = player.Character 
&#9;Torso = Holder:FindFirstChild(&quot;Torso&quot;) 
&#9;RightS = Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
&#9;LeftS = Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
&#9;RightH = Torso:FindFirstChild(&quot;Right Hip&quot;) 
&#9;LeftH = Torso:FindFirstChild(&quot;Left Hip&quot;) 
&#9;RightS.MaxVelocity = .15 
&#9;LeftS.MaxVelocity = .15 
&#9;RightH.MaxVelocity = .1 
&#9;LeftH.MaxVelocity = .1 
&#9;RightS.DesiredAngle = 0 
&#9;LeftS.DesiredAngle = 0 
&#9;LeftH.DesiredAngle = 0 
&#9;RightH.DesiredAngle = 0 
end 
function ManageAnimation(value) 
&#9;Holder = player.Character 
&#9;Player = player 
&#9;if value == &quot;no anim&quot; then 
&#9;&#9;Anim = Holder:FindFirstChild(&quot;Animate&quot;) 
&#9;&#9;if Anim~=nil then 
&#9;&#9;&#9;Anim.Disabled = true 
&#9;&#9;&#9;Anim.Parent = Player 
&#9;&#9;end 
&#9;elseif value == &quot;re-anim&quot; then 
&#9;&#9;Anim = Player:FindFirstChild(&quot;Animate&quot;) 
&#9;&#9;if Anim~=nil then 
&#9;&#9;&#9;Anim.Disabled = false 
&#9;&#9;&#9;Anim.Parent = Holder 
&#9;&#9;end 
&#9;end 
end 
function Stance() 
&#9;Char = player.Character 
&#9;L = Char.Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
&#9;R = Char.Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
&#9;if L~=nil then 
&#9;&#9;L.DesiredAngle = 3.2 
&#9;&#9;L.MaxVelocity = 3 
&#9;end 
&#9;if R~=nil then 
&#9;&#9;R.DesiredAngle = 3.2 
&#9;&#9;R.MaxVelocity = 3 
&#9;end 
&#9;L = Char.Torso:FindFirstChild(&quot;Left Hip&quot;) 
&#9;R = Char.Torso:FindFirstChild(&quot;Right Hip&quot;) 
&#9;if L~=nil then 
&#9;&#9;L.DesiredAngle = 0 
&#9;&#9;L.MaxVelocity = 3 
&#9;end 
&#9;if R~=nil then 
&#9;&#9;R.DesiredAngle = 0 
&#9;&#9;R.MaxVelocity = 3 
&#9;end 
end 
function Down(ml) 
&#9;for i=1, ml.velocity.y/3 do 
&#9;&#9;ml.velocity = ml.velocity+Vector3.new(0,-4.25,0) 
&#9;&#9;wait() 
&#9;end 
&#9;ml:Remove() 
end 

Char = script.Parent.Parent 
player = game.Players:GetPlayerFromCharacter(Char)
Human = Char.Humanoid 
Torso = Char.Torso 
CF = Torso.CFrame 
ManageAnimation(&quot;re anim&quot;) 
Stance() 
Human.Jump = true 
VelUp = Instance.new(&quot;BodyVelocity&quot;) 
VelUp.velocity = Vector3.new(0,72.5,0)-Torso.CFrame.lookVector*30 
VelUp.P = VelUp.P*2 
VelUp.maxForce = Vector3.new(10000,10000,10000)*999 
VelUp.Parent = Torso 
coroutine.resume(coroutine.create(Down),VelUp) 
Gyro = Instance.new(&quot;BodyGyro&quot;) 
Gyro.P = Gyro.P*10 
Gyro.maxTorque = Vector3.new(100000,100000,100000)*999 
Gyro.cframe = CF 
Gyro.Parent = Torso 
for i=1, 32 do 
&#9;Gyro.cframe = Gyro.cframe*CFrame.fromEulerAnglesXYZ(math.pi/16,0,0) 
&#9;wait() 
end 
Gyro.cframe = CF 
game:GetService(&quot;Debris&quot;):AddItem(Gyro,2) 
ManageAnimation(&quot;re-anim&quot;) 
_restoreproperties() 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21657">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GlaScript</string>
							<ProtectedString name="Source">wait(0.2)

light = script.Parent
smokez = script.Smoke
sit = script.Sit

light.Anchored = true
smokez.Parent = light
smokez.Enabled = true
sit.Parent = light
sit.Disabled = false
light.Transparency = 0
light.Reflectance = 0.5
light.formFactor = 0
light.Size = Vector3.new(15,15,15)
light.CanCollide = false
light.CanCollide = true
light.BodyForce:remove()
light.Mesh:remove()
script.Mesh:clone().Parent = light
light.Velocity = Vector3.new(0,0,0)
light.Name = &quot;Ice&quot;
wait(13)
light:remove()</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21658">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Smoke" referent="RBX21659">
							<Properties>
								<Color3 name="Color">4278255615</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Smoke</string>
								<float name="opacity_xml">0.5</float>
								<float name="riseVelocity_xml">0</float>
								<float name="size_xml">15</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21660">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Sit</string>
								<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfewew&quot;) and (hit.Parent.Name ~= &quot;asdfaw&quot;) then
&#9;&#9;&#9;hit.Parent.Humanoid.Sit = true
&#9;&#9;end 
&#9;end
end
script.Parent.Touched:connect(onTouched)

wait(7)
script.Parent:remove()</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21661">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ImpScript</string>
							<ProtectedString name="Source">player = script.Parent.Player.Value

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil) then
&#9;&#9;player.Character:Remove()
&#9;&#9;player.Character = hit.Parent
&#9;&#9;script.Parent:remove()
&#9;else
&#9;&#9;script.Parent:remove()
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21662">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ImpdScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil) then
&#9;&#9;hit.Parent:findFirstChild(&quot;Humanoid&quot;).Walkspeed = 5
&#9;&#9;wait(7)
&#9;&#9;hit.Parent:findFirstChild(&quot;Humanoid&quot;).Walkspeed = 16
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21663">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">IncendScript</string>
							<ProtectedString name="Source">hum = script.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)

function onTouched(hit)

end
wait(5)

script.Parent:remove()
script.Parent.Touched:connect(onTouched)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21664">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LeviScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdfasd&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;bp = Instance.new(&quot;BodyPosition&quot;)
&#9;&#9;bp.Parent = hit.Parent:findFirstChild(&quot;Torso&quot;)
&#9;&#9;bp.position = hit.Parent:findFirstChild(&quot;Torso&quot;).Position + Vector3.new(0, 8, 0)
&#9;&#9;bp.P = bp.P * 10
&#9;&#9;script.Parent:Remove()
&#9;&#9;wait(7)
&#9;&#9;bp:Remove()
&#9;&#9;end 
&#9;end
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21665">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LumScripte</string>
							<ProtectedString name="Source">script.Parent.Handle.Light.Enabled = true
wait(15)
script.Parent.Handle.Light.Enabled = false
script:remove()
</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21666">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>10</X>
									<Y>10</Y>
									<Z>10</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="SpecialMesh" referent="RBX21667">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=2697549</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.39999998</X>
								<Y>1.39999998</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21668">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PMScript</string>
							<ProtectedString name="Source">--Modified by Marquelle
print(&quot;do compass&quot;)


debris = game:GetService(&quot;Debris&quot;)


-- create arrow
local p = Instance.new(&quot;Part&quot;)
p.formFactor = 2
p.Size = Vector3.new(1,.4,1)
p.Transparency = .5
p.BrickColor = BrickColor.new(21)
p.CanCollide = false
p.Locked = true
p.RotVelocity = Vector3.new(math.random(), math.random(), math.random()) * 10
local v = Vector3.new(script.Parent.Torso.CFrame.lookVector.x, 0, script.Parent.Torso.CFrame.lookVector.z)

p.CFrame = CFrame.new(script.Parent.Torso.CFrame.p + v * 8, v.unit)

local m = script.ArrowMesh:Clone() -- NASTY
m.Parent = p



local b = Instance.new(&quot;BodyPosition&quot;)
b.position = p.Position
b.Parent = p

local g = Instance.new(&quot;BodyGyro&quot;)
dis={}
comp=function(tb)
num=math.huge
ob=nil
for _,v in ipairs(tb) do
if(v[2]&lt;num)then
num=v[2]
ob=v[1]
end
end
return(ob)
end
scan=function(o)
for _,v in ipairs(o:children()) do
if(v.Name==&quot;North&quot;)then
table.insert(dis,{v,(script.Parent.Torso.Position-v.Position).magnitude})
print(&quot;Mag:&quot;,(script.Parent.Torso.Position-v.Position).magnitude)
end
scan(v)
end
end
scan(workspace)
spawn=comp(dis)
if(not spawn)then
g:remove()
p:remove()
return
end
g.cframe = CFrame.new(p.Position,spawn.Position) -- point to nearest spawn
g.maxTorque = Vector3.new(7e7, 7e7, 7e7)
g.Parent = p



p.Parent = game.Workspace







debris:AddItem(p, 10)


wait(5)

script.Parent = nil</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21669">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=14656345</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">ArrowMesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.100000001</X>
									<Y>0.100000001</Y>
									<Z>0.100000001</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21670">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PetScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasff&quot;) and (hit.Parent.Name ~= &quot;asdfff&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;petty = script.PetII:clone()
&#9;&#9;petty.Disabled = false
&#9;&#9;petty.Parent = hit.Parent
&#9;&#9;hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(1,40)
&#9;&#9;wait(8)
&#9;&#9;petty:remove()
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX21671">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PetII</string>
								<ProtectedString name="Source">p = script.Parent:GetChildren()
for i = 1,#p do
&#9;if p[i].className == &quot;Part&quot; then
&#9;&#9;p[i].Anchored = true
&#9;&#9;script.Parent.Torso.Anchored = true
&#9;end
end
wait(7)
for i = 1,#p do
&#9;if p[i].className == &quot;Part&quot; then
&#9;&#9;p[i].Anchored = false
&#9;end
end
script:remove()
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21672">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ProtHScript</string>
							<ProtectedString name="Source">wait(0.000000001)

shield = script.Parent
mesh = script.Mesh
block = script.SheildScript

mesh.Parent = shield
block.Parent = shield
block.Disabled = false
shield.Transparency = 0.3
shield.Velocity = Vector3.new(0,0,0)
shield.Name = &quot;Shield&quot;
wait(13)
shield:remove()</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21673">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21674">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SheildScript</string>
								<ProtectedString name="Source">function onTouched(hit) 
&#9;if hit.Name == &quot;Unforgivable&quot; then 
   &#9;hit:remove()
&#9;end
end

&#9;connection = script.Parent.Touched:connect(onTouched)

</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21675">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ProtMScript</string>
							<ProtectedString name="Source">wait(0.000000001)

shield = script.Parent
mesh = script.Mesh
block = script.SheildScript

mesh.Parent = shield
block.Parent = shield
block.Disabled = false
shield.Transparency = 0.3
shield.Velocity = Vector3.new(0,0,0)
shield.Name = &quot;Shield&quot;
wait(13)
shield:remove()</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21676">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21677">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SheildScript</string>
								<ProtectedString name="Source">function onTouched(hit) 
&#9;if hit.Name == &quot;Projectile&quot; then 
   &#9;hit:remove()
&#9;end
end

&#9;connection = script.Parent.Touched:connect(onTouched)

</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21678">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ProtScript</string>
							<ProtectedString name="Source">wait(0.000000001)

shield = script.Parent
mesh = script.Mesh
block = script.SheildScript

mesh.Parent = shield
block.Parent = shield
block.Disabled = false
shield.Transparency = 0.3
shield.Velocity = Vector3.new(0,0,0)
shield.Name = &quot;Shield&quot;
wait(8)
shield:remove()</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21679">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21680">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SheildScript</string>
								<ProtectedString name="Source">function onTouched(hit) 
&#9;if hit.Name == &quot;Projectile&quot; then 
   &#9;hit:remove()
&#9;end
end

&#9;connection = script.Parent.Touched:connect(onTouched)

</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="SpecialMesh" referent="RBX21681">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=2697549</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">RictMesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>4</X>
								<Y>4</Y>
								<Z>1.70000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21682">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RictScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;sdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasfw&quot;) then
&#9;&#9;hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 30
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21683">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(1)
script.Parent.SHOOTER.Disabled = true
script.Parent.SHOOTER.Disabled = false
script:Remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21684">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SectScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdf&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;&#9;h.Health = h.Health - 15
&#9;&#9;&#9;h.Sit = true
&#9;&#9;&#9;crucy = script.HealthHax:clone()
&#9;&#9;&#9;crucy.Disabled = false
&#9;&#9;&#9;crucy.Parent = hit.Parent.Humanoid
&#9;&#9;elseif (hit.Parent.Name == &quot;asdfasdfa&quot;) or (hit.Parent.Name == &quot;asdfasdfa&quot;) then
&#9;&#9;ff = Instance.new(&quot;ForceField&quot;)
&#9;&#9;ff.Parent = hit
&#9;&#9;wait(0.5)
&#9;&#9;ff:Remove()
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX21685">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealthHax</string>
								<ProtectedString name="Source">hum = script.Parent

while true do
&#9;wait(1)
&#9;hum.Health = hum.Health - 5
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="ObjectValue" referent="RBX21686">
						<Properties>
							<string name="Name">WandHolder</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX21687">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SHOOTER</string>
							<ProtectedString name="Source">local Tool = script.Parent
plr = game.Players.LocalPlayer 
--Tool.WandHolder.Value = plr
enabled = true

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude^2
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end


function fire(v)
&#9;if plr.Spell.Value == &quot;NaN&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(106)
&#9;&#9;p.Transparency = 0.5
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(255, 153, 51)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;BaseScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Flipendo&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(106)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 0.5, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;FlipScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Protego&quot; then
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(script.Parent.Parent.Torso.Position)
&#9;&#9;p.BrickColor = BrickColor.new(211)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Size = Vector3.new(10, 10, 10)
&#9;&#9;p.formFactor = 1
&#9;&#9;p.CanCollide = false
&#9;&#9;p.Anchored = true
&#9;&#9;p.TopSurface = &quot;Smooth&quot;
&#9;&#9;p.BottomSurface = &quot;Smooth&quot;
&#9;&#9;local s = script.Parent[&quot;ProtScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Rictusempra&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(21)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Transparency = 0.5
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(3, 3, 3)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.RictMesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0.5, 0, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;RictScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Incendio&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Incendio&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(21)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(2, 2, 2)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;IncendScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Reducto&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(1003)
&#9;&#9;p.Reflectance = 0
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 1, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;RedScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Confundo&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(5)
&#9;&#9;p.Reflectance = 0
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(204, 0, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;ConfScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Stupefy&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(11)
&#9;&#9;p.Reflectance = 0
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(102, 255, 255)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;StupScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Expelliarmus&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(134)
&#9;&#9;p.Reflectance = 0
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(255, 153, 51)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;ExpellScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;PetrificusTotalus&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(2)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.RictMesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 1, 1)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;PetScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Sectumsempra&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(37)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(2, 2, 2)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0.3, 0, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;SectScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Diffindo&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(37)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(2, 2, 2)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0, 0.5, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;DiffScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Crucio&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Unforgivable&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(21)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 0, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;CrucScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;AvadaKedavra&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Unforgivable&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(37)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0, 1, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;AvadaScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Imperio&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Unforgivable&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(23)
&#9;&#9;p.Reflectance = 0
&#9;&#9;p.Transparency = .1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local owner = Instance.new(&quot;ObjectValue&quot;)
&#9;&#9;owner.Name = &quot;Player&quot;
&#9;&#9;owner.Value = plr
&#9;&#9;owner.Parent = p
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0, 0, 255)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;ImpScript&quot;]:Clone()
&#9;&#9;s.Parent = p
&#9;&#9;s.Disabled = false
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Episkey&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(24)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Transparency = 0.4
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(3, 3, 3)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0.5, 0.5, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;EpisScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Alohomora&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(23)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Transparency = 0.4
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(2, 2, 2)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0, 0, 0.5)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;AlohScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Levicorpus&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(2)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Transparency = 0.4
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.RictMesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 1, 1)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;LeviScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end 
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Accio&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(21)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Transparency = 0.4
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(3, 3, 3)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 0.5, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;AcScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;ProtegoMaxima&quot; then
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(script.Parent.Parent.Torso.Position)
&#9;&#9;p.BrickColor = BrickColor.new(211)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Size = Vector3.new(10, 10, 10)
&#9;&#9;p.formFactor = 1
&#9;&#9;p.CanCollide = false
&#9;&#9;p.Anchored = true
&#9;&#9;p.TopSurface = &quot;Smooth&quot;
&#9;&#9;p.BottomSurface = &quot;Smooth&quot;
&#9;&#9;local s = script.Parent[&quot;ProtMScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;ProtegoHorbillis&quot; then
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(script.Parent.Parent.Torso.Position)
&#9;&#9;p.BrickColor = BrickColor.new(211)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Size = Vector3.new(10, 10, 10)
&#9;&#9;p.formFactor = 1
&#9;&#9;p.CanCollide = false
&#9;&#9;p.Anchored = true
&#9;&#9;p.TopSurface = &quot;Smooth&quot;
&#9;&#9;p.BottomSurface = &quot;Smooth&quot;
&#9;&#9;local s = script.Parent[&quot;ProtHScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Impedimenta&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(21)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0, 0, 255)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;ImpdScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Glacius&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(45)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(3, 3, 3)
&#9;&#9;p.formFactor = 2
&#9;&#9;p.TopSurface = &quot;Smooth&quot;
&#9;&#9;p.BottomSurface = &quot;Smooth&quot;
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;GlaScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Lumos&quot; then
&#9;&#9;local dir = script.Parent[&quot;Handle&quot;]
&#9;&#9;local s = script.Parent[&quot;LumScripte&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = script.Parent
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;PointMe&quot; then
&#9;&#9;local s = script.Parent[&quot;PMScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = script.Parent.Parent
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;end
end


function onActivated()
--&#9;if script.Parent.Enabled == true then
--&#9;&#9;fire(script.Parent.Parent[&quot;Humanoid&quot;].TargetPoint)
--&#9;end
end

function onButton1Down(mouse)
&#9;if not enabled then return end
&#9;fire(script.Parent.Parent[&quot;Humanoid&quot;].TargetPoint)
&#9;enabled = false
&#9;script.Parent.Enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;if plr.Admin.Value == true then
&#9;&#9;wait(.5)
&#9;else
&#9;&#9;wait(1)
&#9;end
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;script.Parent.Enabled = true
&#9;enabled = true
end


function onEquipped()
&#9;local p = game.Players:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i] == LocalPlayer then
&#9;&#9;&#9;plr = game.Players.LocalPlayer
&#9;&#9;&#9;plr.PlayerGui.Spells.Verify.Disabled = false
&#9;&#9;end
&#9;end
end

function onEquippedLocal(mouse)
&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end
&#9;plr = game.Players.LocalPlayer 
&#9;plr.PlayerGui.Spells.Verify.Disabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

function onUnequippedLocal(mouse)
&#9;plr.PlayerGui.Spells.Verify.Disabled = true
&#9;plr.PlayerGui.Spells.Main1.Visible = false
&#9;plr.PlayerGui.Spells.Main2.Visible = false
end

function onUnequipped()
end


Tool.Activated:connect(onActivated)
Tool.Equipped:connect(onEquipped)
Tool.Unequipped:connect(onUnequipped)
Tool.Unequipped:connect(onUnequippedLocal)
Tool.Equipped:connect(onEquippedLocal)

</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX21688">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Verbal</string>
							<ProtectedString name="Source">wand = script.Parent
debounce = false
holder = game.Players.LocalPlayer
v1 = holder:findFirstChild(&quot;Extras&quot;)
local owner, connect
local s1 = &quot;Flipendo&quot;
local s2 = &quot;Protego&quot;
local s3 = &quot;Rictusempra&quot;
local s4 = &quot;Incendio&quot;
local s5 = &quot;Petrificus Totalus&quot;
local s6 = &quot;Sectumsempra&quot;
local s7 = &quot;Diffindo&quot;
local s8 = &quot;Episkey&quot;
local s9 = &quot;Alohomora&quot;
local s10 = &quot;Levicorpus&quot;
local s11 = &quot;Accio&quot;
local s12 = &quot;Protego Maxima&quot;
local s13 = &quot;Protego Horbillis&quot;
local s14 = &quot;Impedimenta&quot;
local s15 = &quot;Glacius&quot;
local s16 = &quot;Lumos&quot;
local s17 = &quot;Point Me&quot;
local s18 = &quot;Crucio&quot;
local s19 = &quot;Imperio&quot;
local s20 = &quot;Avada Kedavra&quot;
local s21 = &quot;Reducto&quot;
local s22 = &quot;Expelliarmus&quot;
local s23 = &quot;Confundo&quot;
local s24 = &quot;Stupefy&quot;


function Setup()
for i,p in pairs(game.Players:children()) do
if (p.Character == wand.Parent) then
if (connect ~= nil) then connect:disconnect() end
connect = p.Chatted:connect(PlayerTalked)
owner = p
end
end
end

function PlayerTalked(words)
if (string.find(words:lower(), s1:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s1)
end
end
if (string.find(words:lower(), s2:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s2)
end
end
if (string.find(words:lower(), s3:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s3)
end
end
if (string.find(words:lower(), s4:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s4)
end
end
if (string.find(words:lower(), s5:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs3(s5, &quot;PetrificusTotalus&quot;)
end
end
if (string.find(words:lower(), s6:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s6)
end
end
if (string.find(words:lower(), s7:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s7)
end
end
if (string.find(words:lower(), s8:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s8)
end
end
if (string.find(words:lower(), s9:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s9)
end
end
if (string.find(words:lower(), s10:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s10)
end
end
if (string.find(words:lower(), s11:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s11)
end
end
if (string.find(words:lower(), s12:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs3(s12, &quot;ProtegoMaxima&quot;)
end
end
if (string.find(words:lower(), s13:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs3(s13, &quot;ProtegoHorbillis&quot;)
end
end
if (string.find(words:lower(), s14:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s14)
end
end
if (string.find(words:lower(), s15:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s15)
end
end
if (string.find(words:lower(), s16:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s16)
end
end
if (string.find(words:lower(), s17:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs3(s17, &quot;PointMe&quot;)
end
end
if (string.find(words:lower(), s18:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs2(s18)
end
end
if (string.find(words:lower(), s19:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs2(s19)
end
end
if (string.find(words:lower(), s20:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs4(s20, &quot;AvadaKedavra&quot;)
end
end
if (string.find(words:lower(), s21:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs5(s21, v1)
end
end
if (string.find(words:lower(), s22:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs5(s22, v1)
end
end
if (string.find(words:lower(), s23:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs5(s23, v1)
end
end
if (string.find(words:lower(), s24:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs5(s24, v1)
end
end
end

function cs1(SpellName)
if (debounce == false) then
debounce = true
if (holder.Spell ~= nil) then
if (holder.Spell:findFirstChild(SpellName).Value ~= 0) then
holder.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = holder.PlayerGui
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = holder.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
wait(3)
error:Remove()
end end
debounce = false
end end

function cs2(SpellName)
if (debounce == false) then
debounce = true
if (holder.Spell ~= nil) then
if (holder.Spell:findFirstChild(Caster).Value == true) then
holder.Spell.Value = &quot;&quot;..Caster..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = holder.PlayerGui
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = holder.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;This is an Admin only spell&quot;
wait(3)
error:Remove()
end end
debounce = false
end end

function cs3(SpellName, Caster)
if (debounce == false) then
debounce = true
if (holder.Spell ~= nil) then
if (holder.Spell:findFirstChild(Caster).Value ~= 0) then
holder.Spell.Value = &quot;&quot;..Caster..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = holder.PlayerGui
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = holder.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
wait(3)
error:Remove()
end end
debounce = false
end end

function cs4(SpellName, Caster)
if (debounce == false) then
debounce = true
if (holder.Spell ~= nil) then
if (holder.Spell:findFirstChild(Caster).Value == true) then
holder.Spell.Value = &quot;&quot;..Caster..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = holder.PlayerGui
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = holder.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;This is an Admin only spell&quot;
wait(3)
error:Remove()
end end
debounce = false
end end

function cs5(SpellName, Caster)
if (debounce == false) then
debounce = true
if (v1 ~= nil) then
if (holder.Spell ~= nil) then
if (holder.Extras.Value == 1) then
holder.Spell.Value = &quot;&quot;..Caster..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = holder.PlayerGui
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = holder.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent puchased this spell!&quot;
wait(3)
error:Remove()
end end end
debounce = false
end end





wand.Equipped:connect(Setup)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21689">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RedScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;e = Instance.new(&quot;Explosion&quot;)
&#9;e.BlastRadius = 1
&#9;e.BlastPressure = 200000
&#9;e.Parent = game.Workspace
&#9;e.Position = script.Parent.Position
&#9;wait(.1)
&#9;script.Parent:remove()
end

script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21690">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ExpellScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;c = hit.Parent:GetChildren()
&#9;if (hit.Parent.Name ~= &quot;asdfasdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdfasd&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;script.Parent:remove()
&#9;&#9;for i = 1,#c do
&#9;&#9;&#9;if c[i].Name == &quot;Wand&quot; then
&#9;&#9;&#9;&#9;c[i].Parent = game.Workspace
&#9;&#9;&#9;&#9;c[i].Handle.CFrame = c[i].Handle.CFrame*CFrame.new(7,5,7)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;elseif (hit.Parent.Name == &quot;asdfasdfasdf&quot;) or (hit.Parent.Name == &quot;asdfasdfas&quot;) then
&#9;ff = Instance.new(&quot;ForceField&quot;)
&#9;ff.Parent = hit
&#9;script.Parent:remove()
&#9;wait(0.5)
&#9;ff:Remove()
&#9;end
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21691">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ConfScript</string>
							<ProtectedString name="Source">function onTouched(hit)
if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
script.Parent:Remove()
if (hit.Parent.Name ~= &quot;asdfasdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdfasdfa&quot;) then
hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed = hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed * -1
wait(math.random(5,15))
hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed = hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed * -1
wait(math.random(3,25))
hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed = hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed * -1/2
wait(math.random(8,12))
hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed = hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed *-2
elseif (hit.Parent.Name == &quot;asdfasdfasdf&quot;) or (hit.Parent.Name == &quot;asdfasdfasdfa&quot;) then
ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = hit
wait(0.5)
ff:Remove()
end end end

script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21692">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">StupScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then
&#9;script.Parent:Remove()
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdfa&quot;) and (hit.Parent.Name ~= &quot;asdfasdfa&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;hit.Parent:findFirstChild(&quot;Humanoid&quot;).Sit = true
&#9;&#9;torso = hit.Parent:findFirstChild(&quot;Torso&quot;)
&#9;&#9;torso.CFrame = torso.CFrame*CFrame.new(10,10,10)
&#9;&#9;elseif (hit.Parent.Name == &quot;asdfasdf&quot;) or (hit.Parent.Name == &quot;asdfasdf&quot;) then
&#9;&#9;ff = Instance.new(&quot;ForceField&quot;)
&#9;&#9;ff.Parent = hit
&#9;&#9;wait(0.5)
&#9;&#9;ff:Remove()
&#9;&#9;end 
&#9;end
end 

script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX21693">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Wand</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=62740589</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX21694">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>0.100000389</X>
								<Y>0.809159279</Y>
								<Z>-0.100000381</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.18970899e-016</X>
								<Y>1.49352526e-018</Y>
								<Z>1.15468497e-008</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-2.87298185e-009</X>
								<Y>-0.0105235595</Y>
								<Z>5.01948283e-017</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.200000003</X>
								<Y>0.642857134</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX21695">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.714299977</X>
									<Y>1</Y>
									<Z>0.714299977</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21696">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script2</string>
								<ProtectedString name="Source">script.Parent.Light.Adornee = script.Parent</ProtectedString>
							</Properties>
						</Item>
						<Item class="BillboardGui" referent="RBX21697">
							<Properties>
								<bool name="Active">false</bool>
								<Ref name="Adornee">null</Ref>
								<bool name="AlwaysOnTop">false</bool>
								<bool name="Enabled">false</bool>
								<Vector3 name="ExtentsOffset">
									<X>0</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<string name="Name">Light</string>
								<Ref name="PlayerToHideFrom">null</Ref>
								<UDim2 name="Size">
									<XS>10</XS>
									<XO>0</XO>
									<YS>10</YS>
									<YO>0</YO>
								</UDim2>
								<Vector2 name="SizeOffset">
									<X>0</X>
									<Y>0</Y>
								</Vector2>
								<Vector3 name="StudsOffset">
									<X>0</X>
									<Y>3</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
							<Item class="ImageLabel" referent="RBX21698">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=56561915</url></Content>
									<string name="Name">Light</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>1</XS>
										<XO>0</XO>
										<YS>1</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX21699">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>0.100000389</X>
								<Y>0.490586281</Y>
								<Z>-0.100000381</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">One</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.18970899e-016</X>
								<Y>1.49352526e-018</Y>
								<Z>1.15468497e-008</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>8.05532752e-010</X>
								<Y>-0.0105235595</Y>
								<Z>1.22939123e-017</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.200000003</X>
								<Y>0.200000003</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21700">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.71450001</X>
									<Y>0.71450001</Y>
									<Z>0.71450001</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX21701">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>0.100000389</X>
								<Y>1.17350864</Y>
								<Z>-0.100000381</Z>
								<R00>-3.26622794e-005</R00>
								<R01>-4.59821458e-014</R01>
								<R02>1</R02>
								<R10>4.31576664e-005</R10>
								<R11>-1</R11>
								<R12>1.40958167e-009</R12>
								<R20>1</R20>
								<R21>4.31576664e-005</R21>
								<R22>3.26622794e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">One</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.18970899e-016</X>
								<Y>1.49352526e-018</Y>
								<Z>1.15468497e-008</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-7.08006942e-009</X>
								<Y>-0.0105235595</Y>
								<Z>9.3541799e-017</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.200000003</X>
								<Y>0.200000003</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21702">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.107142858</X>
									<Y>0.214285716</Y>
									<Z>0.107142858</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX21703">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>0.100000389</X>
								<Y>1.20915318</Y>
								<Z>-0.100000381</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">One</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.18970899e-016</X>
								<Y>1.49352526e-018</Y>
								<Z>1.15468497e-008</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-7.49165174e-009</X>
								<Y>-0.0105235595</Y>
								<Z>9.77824628e-017</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.200000003</X>
								<Y>0.200000003</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21704">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.107142858</X>
									<Y>0.214285716</Y>
									<Z>0.107142858</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21705">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Weld</string>
							<ProtectedString name="Source">local prev 
local parts = script.Parent:GetChildren() 

for i = 1,#parts do 
&#9;if (parts[i].className == &quot;Part&quot;) then 
&#9;&#9;if (prev ~= nil)then 
&#9;&#9;&#9;local weld = Instance.new(&quot;Weld&quot;) 
&#9;&#9;&#9;weld.Part0 = prev 
&#9;&#9;&#9;weld.Part1 = parts[i] 
&#9;&#9;&#9;weld.C0 = prev.CFrame:inverse() 
&#9;&#9;&#9;weld.C1 = parts[i].CFrame:inverse() 
&#9;&#9;&#9;weld.Parent = prev 
&#9;&#9;end 
&#9;&#9;prev = parts[i] 
&#9;end 
end
 
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX21706">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>0.100000381</X>
								<Y>2.0892601</Y>
								<Z>-0.100000381</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Two</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.200000003</X>
								<Y>1.71399999</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX21707">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.35710001</X>
									<Y>1</Y>
									<Z>0.35710001</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX21708">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">1</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>0.100000381</X>
								<Y>2.93925762</Y>
								<Z>-0.100000381</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">1</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">1</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Two</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">1</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.18970899e-016</X>
								<Y>1.49352526e-018</Y>
								<Z>1.15468497e-008</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">1</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-2.76998442e-008</X>
								<Y>-0.0105235595</Y>
								<Z>3.05993961e-016</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.200000003</X>
								<Y>0.200000003</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21709">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.357142866</X>
									<Y>2.14285707</Y>
									<Z>0.357142866</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21710">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">AcScript</string>
							<ProtectedString name="Source">function touch(hit)
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
script.Parent:remove()
elseif hit.Parent.Name ~= &quot;asdfasdf&quot; and hit.Parent.Name ~= &quot;asdfasdf&quot; then
plr = hit.Parent:GetChildren()
for i = 1,#plr do
if plr[i].className == &quot;Hat&quot; then
plr[i].Parent = game.Workspace
plr[i].Handle.Position = c[i].Handle.Position + Vector3.new(0,8,0)
end end end end

script.Parent.Touched:connect(touch)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21711">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">AlohScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if (hit.Name == &quot;Door&quot;) then
&#9;&#9;if (hit.Parent.Name == &quot;LockedDoors&quot;) then
&#9;&#9;script.Parent:Remove()
&#9;&#9;hit.CanCollide = false
&#9;&#9;hit.Transparency = 0.8
&#9;&#9;wait(8)
&#9;&#9;hit.CanCollide = true
&#9;&#9;hit.Transparency = 0
&#9;&#9;end
&#9;end
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21712">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">AvadaScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdf&quot;) then
&#9;&#9;ava = script.AvadaII:clone()
&#9;&#9;ava.Parent = hit.Parent
&#9;&#9;ava.Disabled = false
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX21713">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">AvadaII</string>
								<ProtectedString name="Source">Character = script.Parent
Torso = Character.Torso
if Character then
&#9;if Torso then
&#9;&#9;Humanoid = Character:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;Zombie = Character:findFirstChild(&quot;Zombie&quot;)
&#9;&#9;if Humanoid ~= nil then
&#9;&#9;Humanoid.PlatformStand = true
&#9;&#9;end

&#9;&#9;if Zombie ~= nil then
&#9;&#9;Zombie.PlatformStand = true
&#9;&#9;end

&#9;&#9;local Head = Character:FindFirstChild(&quot;Head&quot;)
&#9;&#9;if Head then
&#9;&#9;&#9;local Neck = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;Neck.Name = &quot;Neck&quot;
&#9;&#9;&#9;Neck.Part0 = Torso
&#9;&#9;&#9;Neck.Part1 = Head
&#9;&#9;&#9;Neck.C0 = CFrame.new(0, 1.5, 0)
&#9;&#9;&#9;Neck.C1 = CFrame.new()
&#9;&#9;&#9;Neck.Parent = Torso
&#9;&#9;end
&#9;&#9;local Limb = Character:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if Limb then

&#9;&#9;&#9;Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
&#9;&#9;&#9;local Joint = Instance.new(&quot;Glue&quot;)
&#9;&#9;&#9;Joint.Name = &quot;RightShoulder&quot;
&#9;&#9;&#9;Joint.Part0 = Torso
&#9;&#9;&#9;Joint.Part1 = Limb
&#9;&#9;&#9;Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
&#9;&#9;&#9;Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
&#9;&#9;&#9;Joint.Parent = Torso

&#9;&#9;&#9;local B = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;B.TopSurface = 0
&#9;&#9;&#9;B.BottomSurface = 0
&#9;&#9;&#9;B.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;B.Size = Vector3.new(1, 1, 1)
&#9;&#9;&#9;B.Transparency = 1
&#9;&#9;&#9;B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;B.Parent = Character
&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;W.Part0 = Limb
&#9;&#9;&#9;W.Part1 = B
&#9;&#9;&#9;W.C0 = CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;W.Parent = Limb

&#9;&#9;end
&#9;&#9;local Limb = Character:FindFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if Limb then

&#9;&#9;&#9;Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
&#9;&#9;&#9;local Joint = Instance.new(&quot;Glue&quot;)
&#9;&#9;&#9;Joint.Name = &quot;LeftShoulder&quot;
&#9;&#9;&#9;Joint.Part0 = Torso
&#9;&#9;&#9;Joint.Part1 = Limb
&#9;&#9;&#9;Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
&#9;&#9;&#9;Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
&#9;&#9;&#9;Joint.Parent = Torso

&#9;&#9;&#9;local B = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;B.TopSurface = 0
&#9;&#9;&#9;B.BottomSurface = 0
&#9;&#9;&#9;B.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;B.Size = Vector3.new(1, 1, 1)
&#9;&#9;&#9;B.Transparency = 1
&#9;&#9;&#9;B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;B.Parent = Character
&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;W.Part0 = Limb
&#9;&#9;&#9;W.Part1 = B
&#9;&#9;&#9;W.C0 = CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;W.Parent = Limb

&#9;&#9;end
&#9;&#9;local Limb = Character:FindFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if Limb then

&#9;&#9;&#9;Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
&#9;&#9;&#9;local Joint = Instance.new(&quot;Glue&quot;)
&#9;&#9;&#9;Joint.Name = &quot;RightHip&quot;
&#9;&#9;&#9;Joint.Part0 = Torso
&#9;&#9;&#9;Joint.Part1 = Limb
&#9;&#9;&#9;Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
&#9;&#9;&#9;Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
&#9;&#9;&#9;Joint.Parent = Torso

&#9;&#9;&#9;local B = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;B.TopSurface = 0
&#9;&#9;&#9;B.BottomSurface = 0
&#9;&#9;&#9;B.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;B.Size = Vector3.new(1, 1, 1)
&#9;&#9;&#9;B.Transparency = 1
&#9;&#9;&#9;B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;B.Parent = Character
&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;W.Part0 = Limb
&#9;&#9;&#9;W.Part1 = B
&#9;&#9;&#9;W.C0 = CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;W.Parent = Limb

&#9;&#9;end
&#9;&#9;local Limb = Character:FindFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if Limb then

&#9;&#9;&#9;Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
&#9;&#9;&#9;local Joint = Instance.new(&quot;Glue&quot;)
&#9;&#9;&#9;Joint.Name = &quot;LeftHip&quot;
&#9;&#9;&#9;Joint.Part0 = Torso
&#9;&#9;&#9;Joint.Part1 = Limb
&#9;&#9;&#9;Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
&#9;&#9;&#9;Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
&#9;&#9;&#9;Joint.Parent = Torso

&#9;&#9;&#9;local B = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;B.TopSurface = 0
&#9;&#9;&#9;B.BottomSurface = 0
&#9;&#9;&#9;B.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;B.Size = Vector3.new(1, 1, 1)
&#9;&#9;&#9;B.Transparency = 1
&#9;&#9;&#9;B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;B.Parent = Character
&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;W.Part0 = Limb
&#9;&#9;&#9;W.Part1 = B
&#9;&#9;&#9;W.C0 = CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;W.Parent = Limb

&#9;&#9;end
&#9;&#9;--[
&#9;&#9;local Bar = Instance.new(&quot;Part&quot;)
&#9;&#9;Bar.TopSurface = 0
&#9;&#9;Bar.BottomSurface = 0
&#9;&#9;Bar.formFactor = &quot;Symmetric&quot;
&#9;&#9;Bar.Size = Vector3.new(1, 1, 1)
&#9;&#9;Bar.Transparency = 1
&#9;&#9;Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
&#9;&#9;Bar.Parent = Character
&#9;&#9;local Weld = Instance.new(&quot;Weld&quot;)
&#9;&#9;Weld.Part0 = Torso
&#9;&#9;Weld.Part1 = Bar
&#9;&#9;Weld.C0 = CFrame.new(0, 0.5, 0)
&#9;&#9;Weld.Parent = Torso
&#9;&#9;--]]
&#9;end
end

wait(2.5)
script.Parent.Humanoid.Health = 0
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21714">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">BaseScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;sdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasfw&quot;) then
&#9;&#9;hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21715">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CrucScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdf&quot;) then
&#9;&#9;crucy = script.CrucII:clone()
&#9;&#9;crucy.Disabled = false
&#9;&#9;crucy.Parent = hit.Parent.Humanoid
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX21716">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">CrucII</string>
								<ProtectedString name="Source">hum = script.Parent

while true do
&#9;wait(5)
&#9;if hum.Health &gt;= 50 then
&#9;&#9;hum.Health = hum.Health - 15
&#9;end
&#9;hum.Sit = true
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21717">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">DiffScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent.Name == &quot;Vines&quot; then
&#9;&#9;hit.Parent:BreakJoints()
&#9;&#9;c = hit.Parent:GetChildren()
&#9;&#9;for i = 1,#c do
&#9;&#9;&#9;c[i].CanCollide = false
&#9;&#9;&#9;c[i].Anchored = false
&#9;&#9;end
&#9;&#9;wait(3)
&#9;&#9;hit.Parent:remove()
&#9;elseif hit.Name == &quot;Left Arm&quot; or hit.Name == &quot;Left Leg&quot; or hit.Name == &quot;Right Leg&quot; or hit.Name == &quot;Web&quot; then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdf&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;hit:BreakJoints()
&#9;&#9;hit.Anchored = false
&#9;&#9;hit.CanCollide = false
&#9;&#9;wait(3)
&#9;&#9;hit:remove()
end end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21718">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">EpisScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil) then
&#9;&#9;hit.Parent:findFirstChild(&quot;Humanoid&quot;).Health = hit.Parent:findFirstChild(&quot;Humanoid&quot;).Health * 2
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21719">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlipScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfewew&quot;) and (hit.Parent.Name ~= &quot;asdfaw&quot;) then
&#9;&#9;&#9;hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 20
&#9;&#9;&#9;flippy = script.FlipII:clone()
&#9;&#9;&#9;flippy.Disabled = false
&#9;&#9;&#9;flippy.Parent = hit.Parent.Head
&#9;&#9;&#9;wait(2)
&#9;&#9;&#9;flippy:remove()
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX21720">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">FlipII</string>
								<ProtectedString name="Source">function _restoreproperties() 
&#9;Holder = player.Character 
&#9;Torso = Holder:FindFirstChild(&quot;Torso&quot;) 
&#9;RightS = Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
&#9;LeftS = Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
&#9;RightH = Torso:FindFirstChild(&quot;Right Hip&quot;) 
&#9;LeftH = Torso:FindFirstChild(&quot;Left Hip&quot;) 
&#9;RightS.MaxVelocity = .15 
&#9;LeftS.MaxVelocity = .15 
&#9;RightH.MaxVelocity = .1 
&#9;LeftH.MaxVelocity = .1 
&#9;RightS.DesiredAngle = 0 
&#9;LeftS.DesiredAngle = 0 
&#9;LeftH.DesiredAngle = 0 
&#9;RightH.DesiredAngle = 0 
end 
function ManageAnimation(value) 
&#9;Holder = player.Character 
&#9;Player = player 
&#9;if value == &quot;no anim&quot; then 
&#9;&#9;Anim = Holder:FindFirstChild(&quot;Animate&quot;) 
&#9;&#9;if Anim~=nil then 
&#9;&#9;&#9;Anim.Disabled = true 
&#9;&#9;&#9;Anim.Parent = Player 
&#9;&#9;end 
&#9;elseif value == &quot;re-anim&quot; then 
&#9;&#9;Anim = Player:FindFirstChild(&quot;Animate&quot;) 
&#9;&#9;if Anim~=nil then 
&#9;&#9;&#9;Anim.Disabled = false 
&#9;&#9;&#9;Anim.Parent = Holder 
&#9;&#9;end 
&#9;end 
end 
function Stance() 
&#9;Char = player.Character 
&#9;L = Char.Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
&#9;R = Char.Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
&#9;if L~=nil then 
&#9;&#9;L.DesiredAngle = 3.2 
&#9;&#9;L.MaxVelocity = 3 
&#9;end 
&#9;if R~=nil then 
&#9;&#9;R.DesiredAngle = 3.2 
&#9;&#9;R.MaxVelocity = 3 
&#9;end 
&#9;L = Char.Torso:FindFirstChild(&quot;Left Hip&quot;) 
&#9;R = Char.Torso:FindFirstChild(&quot;Right Hip&quot;) 
&#9;if L~=nil then 
&#9;&#9;L.DesiredAngle = 0 
&#9;&#9;L.MaxVelocity = 3 
&#9;end 
&#9;if R~=nil then 
&#9;&#9;R.DesiredAngle = 0 
&#9;&#9;R.MaxVelocity = 3 
&#9;end 
end 
function Down(ml) 
&#9;for i=1, ml.velocity.y/3 do 
&#9;&#9;ml.velocity = ml.velocity+Vector3.new(0,-4.25,0) 
&#9;&#9;wait() 
&#9;end 
&#9;ml:Remove() 
end 

Char = script.Parent.Parent 
player = game.Players:GetPlayerFromCharacter(Char)
Human = Char.Humanoid 
Torso = Char.Torso 
CF = Torso.CFrame 
ManageAnimation(&quot;re anim&quot;) 
Stance() 
Human.Jump = true 
VelUp = Instance.new(&quot;BodyVelocity&quot;) 
VelUp.velocity = Vector3.new(0,72.5,0)-Torso.CFrame.lookVector*30 
VelUp.P = VelUp.P*2 
VelUp.maxForce = Vector3.new(10000,10000,10000)*999 
VelUp.Parent = Torso 
coroutine.resume(coroutine.create(Down),VelUp) 
Gyro = Instance.new(&quot;BodyGyro&quot;) 
Gyro.P = Gyro.P*10 
Gyro.maxTorque = Vector3.new(100000,100000,100000)*999 
Gyro.cframe = CF 
Gyro.Parent = Torso 
for i=1, 32 do 
&#9;Gyro.cframe = Gyro.cframe*CFrame.fromEulerAnglesXYZ(math.pi/16,0,0) 
&#9;wait() 
end 
Gyro.cframe = CF 
game:GetService(&quot;Debris&quot;):AddItem(Gyro,2) 
ManageAnimation(&quot;re-anim&quot;) 
_restoreproperties() 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21721">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GlaScript</string>
							<ProtectedString name="Source">wait(0.2)

light = script.Parent
smokez = script.Smoke
sit = script.Sit

light.Anchored = true
smokez.Parent = light
smokez.Enabled = true
sit.Parent = light
sit.Disabled = false
light.Transparency = 0
light.Reflectance = 0.5
light.formFactor = 0
light.Size = Vector3.new(10,10,10)
light.CanCollide = false
light.CanCollide = true
light.BodyForce:remove()
light.Mesh:remove()
script.Mesh:clone().Parent = light
light.Velocity = Vector3.new(0,0,0)
light.Name = &quot;Ice&quot;
wait(10)
light:remove()</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21722">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Smoke" referent="RBX21723">
							<Properties>
								<Color3 name="Color">4278255615</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Smoke</string>
								<float name="opacity_xml">0.5</float>
								<float name="riseVelocity_xml">0</float>
								<float name="size_xml">15</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21724">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Sit</string>
								<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfewew&quot;) and (hit.Parent.Name ~= &quot;asdfaw&quot;) then
&#9;&#9;&#9;hit.Parent.Humanoid.Sit = true
&#9;&#9;end 
&#9;end
end
script.Parent.Touched:connect(onTouched)

wait(7)
script.Parent:remove()</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21725">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ImpScript</string>
							<ProtectedString name="Source">player = script.Player.Value

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil) then
&#9;&#9;player.Character:Remove()
&#9;&#9;player.Character = hit.Parent
&#9;&#9;script.Parent:remove()
&#9;else
&#9;&#9;script.Parent:remove()
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21726">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ImpdScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil) then
&#9;&#9;hit.Parent:findFirstChild(&quot;Humanoid&quot;).Walkspeed = 10
&#9;&#9;wait(7)
&#9;&#9;hit.Parent:findFirstChild(&quot;Humanoid&quot;).Walkspeed = 16
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21727">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">IncendScript</string>
							<ProtectedString name="Source">hum = script.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)

function onTouched(hit)

end
wait(5)

script.Parent:remove()
script.Parent.Touched:connect(onTouched)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21728">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LeviScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdfasd&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;script.Parent:Remove()
&#9;&#9;bp = Instance.new(&quot;BodyPosition&quot;)
&#9;&#9;bp.Parent = hit.Parent:findFirstChild(&quot;Torso&quot;)
&#9;&#9;bp.position = hit.Parent:findFirstChild(&quot;Torso&quot;).Position + Vector3.new(0, 6, 0)
&#9;&#9;bp.P = bp.P * 10
&#9;&#9;wait(5)
&#9;&#9;bp:Remove()
&#9;&#9;end 
&#9;end
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21729">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LumScripte</string>
							<ProtectedString name="Source">script.Parent.Handle.Light.Enabled = true
wait(10)
script.Parent.Handle.Light.Enabled = false
script:remove()
</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21730">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>10</X>
									<Y>10</Y>
									<Z>10</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="SpecialMesh" referent="RBX21731">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=2697549</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.39999998</X>
								<Y>1.39999998</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21732">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PMScript</string>
							<ProtectedString name="Source">--Modified by Marquelle
print(&quot;do compass&quot;)


debris = game:GetService(&quot;Debris&quot;)


-- create arrow
local p = Instance.new(&quot;Part&quot;)
p.formFactor = 2
p.Size = Vector3.new(1,.4,1)
p.Transparency = .5
p.BrickColor = BrickColor.new(21)
p.CanCollide = false
p.Locked = true
p.RotVelocity = Vector3.new(math.random(), math.random(), math.random()) * 10
local v = Vector3.new(script.Parent.Torso.CFrame.lookVector.x, 0, script.Parent.Torso.CFrame.lookVector.z)

p.CFrame = CFrame.new(script.Parent.Torso.CFrame.p + v * 8, v.unit)

local m = script.ArrowMesh:Clone() -- NASTY
m.Parent = p



local b = Instance.new(&quot;BodyPosition&quot;)
b.position = p.Position
b.Parent = p

local g = Instance.new(&quot;BodyGyro&quot;)
dis={}
comp=function(tb)
num=math.huge
ob=nil
for _,v in ipairs(tb) do
if(v[2]&lt;num)then
num=v[2]
ob=v[1]
end
end
return(ob)
end
scan=function(o)
for _,v in ipairs(o:children()) do
if(v.Name==&quot;North&quot;)then
table.insert(dis,{v,(script.Parent.Torso.Position-v.Position).magnitude})
print(&quot;Mag:&quot;,(script.Parent.Torso.Position-v.Position).magnitude)
end
scan(v)
end
end
scan(workspace)
spawn=comp(dis)
if(not spawn)then
g:remove()
p:remove()
return
end
g.cframe = CFrame.new(p.Position,spawn.Position) -- point to nearest spawn
g.maxTorque = Vector3.new(7e7, 7e7, 7e7)
g.Parent = p



p.Parent = game.Workspace







debris:AddItem(p, 10)


wait(5)

script.Parent = nil</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21733">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=14656345</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">ArrowMesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.100000001</X>
									<Y>0.100000001</Y>
									<Z>0.100000001</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21734">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PetScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasff&quot;) and (hit.Parent.Name ~= &quot;asdfff&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;petty = script.PetII:clone()
&#9;&#9;petty.Disabled = false
&#9;&#9;petty.Parent = hit.Parent
&#9;&#9;hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(1,20)
&#9;&#9;wait(8)
&#9;&#9;petty:remove()
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX21735">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PetII</string>
								<ProtectedString name="Source">p = script.Parent:GetChildren()
for i = 1,#p do
&#9;if p[i].className == &quot;Part&quot; then
&#9;&#9;p[i].Anchored = true
&#9;&#9;script.Parent.Torso.Anchored = true
&#9;end
end
wait(5)
for i = 1,#p do
&#9;if p[i].className == &quot;Part&quot; then
&#9;&#9;p[i].Anchored = false
&#9;end
end
script:remove()
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21736">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ProtHScript</string>
							<ProtectedString name="Source">wait(0.000000001)

shield = script.Parent
mesh = script.Mesh
block = script.SheildScript

mesh.Parent = shield
block.Parent = shield
block.Disabled = false
shield.Transparency = 0.3
shield.Velocity = Vector3.new(0,0,0)
shield.Name = &quot;Shield&quot;
wait(10)
shield:remove()</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21737">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21738">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SheildScript</string>
								<ProtectedString name="Source">function onTouched(hit) 
&#9;if hit.Name == &quot;Unforgivable&quot; then 
   &#9;hit:remove()
&#9;end
end

&#9;connection = script.Parent.Touched:connect(onTouched)

</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21739">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ProtMScript</string>
							<ProtectedString name="Source">wait(0.000000001)

shield = script.Parent
mesh = script.Mesh
block = script.SheildScript

mesh.Parent = shield
block.Parent = shield
block.Disabled = false
shield.Transparency = 0.3
shield.Velocity = Vector3.new(0,0,0)
shield.Name = &quot;Shield&quot;
wait(10)
shield:remove()</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21740">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21741">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SheildScript</string>
								<ProtectedString name="Source">function onTouched(hit) 
&#9;if hit.Name == &quot;Projectile&quot; then 
   &#9;hit:remove()
&#9;end
end

&#9;connection = script.Parent.Touched:connect(onTouched)

</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX21742">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ProtScript</string>
							<ProtectedString name="Source">wait(0.000000001)

shield = script.Parent
mesh = script.Mesh
block = script.SheildScript

mesh.Parent = shield
block.Parent = shield
block.Disabled = false
shield.Transparency = 0.3
shield.Velocity = Vector3.new(0,0,0)
shield.Name = &quot;Shield&quot;
wait(5)
shield:remove()</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX21743">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX21744">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SheildScript</string>
								<ProtectedString name="Source">function onTouched(hit) 
&#9;if hit.Name == &quot;Projectile&quot; then 
   &#9;hit:remove()
&#9;end
end

&#9;connection = script.Parent.Touched:connect(onTouched)

</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="SpecialMesh" referent="RBX21745">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=2697549</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">RictMesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>4</X>
								<Y>4</Y>
								<Z>1.70000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21746">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RictScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;sdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasfw&quot;) then
&#9;&#9;hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 20
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21747">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(1)
script.Parent.SHOOTER.Disabled = true
script.Parent.SHOOTER.Disabled = false
script:Remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21748">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SectScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdf&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;&#9;h.Health = h.Health - 10
&#9;&#9;&#9;h.Sit = true
&#9;&#9;&#9;crucy = script.HealthHax:clone()
&#9;&#9;&#9;crucy.Disabled = false
&#9;&#9;&#9;crucy.Parent = hit.Parent.Humanoid
&#9;&#9;elseif (hit.Parent.Name == &quot;asdfasdfa&quot;) or (hit.Parent.Name == &quot;asdfasdfa&quot;) then
&#9;&#9;ff = Instance.new(&quot;ForceField&quot;)
&#9;&#9;ff.Parent = hit
&#9;&#9;wait(0.5)
&#9;&#9;ff:Remove()
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX21749">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealthHax</string>
								<ProtectedString name="Source">hum = script.Parent

while true do
&#9;wait(1)
&#9;hum.Health = hum.Health - 3
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="ObjectValue" referent="RBX21750">
						<Properties>
							<string name="Name">WandHolder</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX21751">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SHOOTER</string>
							<ProtectedString name="Source">local Tool = script.Parent
plr = game.Players.LocalPlayer 
--Tool.WandHolder.Value = plr
enabled = true

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude^2
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end


function fire(v)
&#9;if plr.Spell.Value == &quot;NaN&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(106)
&#9;&#9;p.Transparency = 0.5
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(255, 153, 51)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;BaseScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Flipendo&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(106)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 0.5, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;FlipScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Protego&quot; then
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(script.Parent.Parent.Torso.Position)
&#9;&#9;p.BrickColor = BrickColor.new(211)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Size = Vector3.new(10, 10, 10)
&#9;&#9;p.formFactor = 1
&#9;&#9;p.CanCollide = false
&#9;&#9;p.Anchored = true
&#9;&#9;p.TopSurface = &quot;Smooth&quot;
&#9;&#9;p.BottomSurface = &quot;Smooth&quot;
&#9;&#9;local s = script.Parent[&quot;ProtScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Rictusempra&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(21)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Transparency = 0.5
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(3, 3, 3)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.RictMesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0.5, 0, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;RictScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Incendio&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Incendio&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(21)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(2, 2, 2)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;IncendScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Reducto&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(1003)
&#9;&#9;p.Reflectance = 0
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 1, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;RedScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Confundo&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(5)
&#9;&#9;p.Reflectance = 0
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(204, 0, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;ConfScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Stupefy&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(11)
&#9;&#9;p.Reflectance = 0
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(102, 255, 255)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;StupScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Expelliarmus&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(134)
&#9;&#9;p.Reflectance = 0
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(255, 153, 51)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;ExpellScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;PetrificusTotalus&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(2)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.RictMesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 1, 1)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;PetScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Sectumsempra&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(37)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(2, 2, 2)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0.3, 0, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;SectScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Diffindo&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(37)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(2, 2, 2)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0, 0.5, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;DiffScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Crucio&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Unforgivable&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(21)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 0, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;CrucScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;AvadaKedavra&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Unforgivable&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(37)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0, 1, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;AvadaScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Imperio&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Unforgivable&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(23)
&#9;&#9;p.Reflectance = 0
&#9;&#9;p.Transparency = .1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local owner = Instance.new(&quot;ObjectValue&quot;)
&#9;&#9;owner.Name = &quot;Player&quot;
&#9;&#9;owner.Value = plr
&#9;&#9;owner.Parent = p
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0, 0, 255)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;ImpScript&quot;]:Clone()
&#9;&#9;s.Parent = p
&#9;&#9;s.Disabled = false
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Episkey&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(24)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Transparency = 0.4
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(3, 3, 3)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0.5, 0.5, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;EpisScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Alohomora&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(23)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Transparency = 0.4
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(2, 2, 2)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0, 0, 0.5)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;AlohScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Levicorpus&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(2)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Transparency = 0.4
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.RictMesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 1, 1)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;LeviScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end 
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Accio&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(21)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Transparency = 0.4
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(3, 3, 3)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 0.5, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;AcScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;ProtegoMaxima&quot; then
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(script.Parent.Parent.Torso.Position)
&#9;&#9;p.BrickColor = BrickColor.new(211)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Size = Vector3.new(10, 10, 10)
&#9;&#9;p.formFactor = 1
&#9;&#9;p.CanCollide = false
&#9;&#9;p.Anchored = true
&#9;&#9;p.TopSurface = &quot;Smooth&quot;
&#9;&#9;p.BottomSurface = &quot;Smooth&quot;
&#9;&#9;local s = script.Parent[&quot;ProtMScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;ProtegoHorbillis&quot; then
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(script.Parent.Parent.Torso.Position)
&#9;&#9;p.BrickColor = BrickColor.new(211)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Size = Vector3.new(10, 10, 10)
&#9;&#9;p.formFactor = 1
&#9;&#9;p.CanCollide = false
&#9;&#9;p.Anchored = true
&#9;&#9;p.TopSurface = &quot;Smooth&quot;
&#9;&#9;p.BottomSurface = &quot;Smooth&quot;
&#9;&#9;local s = script.Parent[&quot;ProtHScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Impedimenta&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(21)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0, 0, 255)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;ImpdScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Glacius&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(45)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(3, 3, 3)
&#9;&#9;p.formFactor = 2
&#9;&#9;p.TopSurface = &quot;Smooth&quot;
&#9;&#9;p.BottomSurface = &quot;Smooth&quot;
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;GlaScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Lumos&quot; then
&#9;&#9;local dir = script.Parent[&quot;Handle&quot;]
&#9;&#9;local s = script.Parent[&quot;LumScripte&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = script.Parent
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;PointMe&quot; then
&#9;&#9;local s = script.Parent[&quot;PMScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = script.Parent.Parent
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;end
end


function onActivated()
--&#9;if script.Parent.Enabled == true then
--&#9;&#9;fire(script.Parent.Parent[&quot;Humanoid&quot;].TargetPoint)
--&#9;end
end

function onButton1Down(mouse)
&#9;if not enabled then return end
&#9;fire(script.Parent.Parent[&quot;Humanoid&quot;].TargetPoint)
&#9;enabled = false
&#9;script.Parent.Enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;if plr.Admin.Value == true then
&#9;&#9;wait(.5)
&#9;else
&#9;&#9;wait(1)
&#9;end
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;script.Parent.Enabled = true
&#9;enabled = true
end


function onEquipped()
&#9;local p = game.Players:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i] == LocalPlayer then
&#9;&#9;&#9;plr = game.Players.LocalPlayer
&#9;&#9;&#9;plr.PlayerGui.Spells.Verify.Disabled = false
&#9;&#9;end
&#9;end
end

function onEquippedLocal(mouse)
&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end
&#9;plr = game.Players.LocalPlayer 
&#9;plr.PlayerGui.Spells.Verify.Disabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

function onUnequippedLocal(mouse)
&#9;plr.PlayerGui.Spells.Verify.Disabled = true
&#9;plr.PlayerGui.Spells.Main1.Visible = false
&#9;plr.PlayerGui.Spells.Main2.Visible = false
end

function onUnequipped()
end


Tool.Activated:connect(onActivated)
Tool.Equipped:connect(onEquipped)
Tool.Unequipped:connect(onUnequipped)
Tool.Unequipped:connect(onUnequippedLocal)
Tool.Equipped:connect(onEquippedLocal)

</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX21752">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Verbal</string>
							<ProtectedString name="Source">wand = script.Parent
debounce = false
holder = game.Players.LocalPlayer
v1 = holder:findFirstChild(&quot;Extras&quot;)
local owner, connect
local s1 = &quot;Flipendo&quot;
local s2 = &quot;Protego&quot;
local s3 = &quot;Rictusempra&quot;
local s4 = &quot;Incendio&quot;
local s5 = &quot;Petrificus Totalus&quot;
local s6 = &quot;Sectumsempra&quot;
local s7 = &quot;Diffindo&quot;
local s8 = &quot;Episkey&quot;
local s9 = &quot;Alohomora&quot;
local s10 = &quot;Levicorpus&quot;
local s11 = &quot;Accio&quot;
local s12 = &quot;Protego Maxima&quot;
local s13 = &quot;Protego Horbillis&quot;
local s14 = &quot;Impedimenta&quot;
local s15 = &quot;Glacius&quot;
local s16 = &quot;Lumos&quot;
local s17 = &quot;Point Me&quot;
local s18 = &quot;Crucio&quot;
local s19 = &quot;Imperio&quot;
local s20 = &quot;Avada Kedavra&quot;
local s21 = &quot;Reducto&quot;
local s22 = &quot;Expelliarmus&quot;
local s23 = &quot;Confundo&quot;
local s24 = &quot;Stupefy&quot;


function Setup()
for i,p in pairs(game.Players:children()) do
if (p.Character == wand.Parent) then
if (connect ~= nil) then connect:disconnect() end
connect = p.Chatted:connect(PlayerTalked)
owner = p
end
end
end

function PlayerTalked(words)
if (string.find(words:lower(), s1:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s1)
end
end
if (string.find(words:lower(), s2:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s2)
end
end
if (string.find(words:lower(), s3:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s3)
end
end
if (string.find(words:lower(), s4:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s4)
end
end
if (string.find(words:lower(), s5:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs3(s5, &quot;PetrificusTotalus&quot;)
end
end
if (string.find(words:lower(), s6:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s6)
end
end
if (string.find(words:lower(), s7:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s7)
end
end
if (string.find(words:lower(), s8:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s8)
end
end
if (string.find(words:lower(), s9:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s9)
end
end
if (string.find(words:lower(), s10:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s10)
end
end
if (string.find(words:lower(), s11:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s11)
end
end
if (string.find(words:lower(), s12:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs3(s12, &quot;ProtegoMaxima&quot;)
end
end
if (string.find(words:lower(), s13:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs3(s13, &quot;ProtegoHorbillis&quot;)
end
end
if (string.find(words:lower(), s14:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s14)
end
end
if (string.find(words:lower(), s15:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s15)
end
end
if (string.find(words:lower(), s16:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s16)
end
end
if (string.find(words:lower(), s17:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs3(s17, &quot;PointMe&quot;)
end
end
if (string.find(words:lower(), s18:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs2(s18)
end
end
if (string.find(words:lower(), s19:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs2(s19)
end
end
if (string.find(words:lower(), s20:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs4(s20, &quot;AvadaKedavra&quot;)
end
end
if (string.find(words:lower(), s21:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs5(s21, v1)
end
end
if (string.find(words:lower(), s22:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs5(s22, v1)
end
end
if (string.find(words:lower(), s23:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs5(s23, v1)
end
end
if (string.find(words:lower(), s24:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs5(s24, v1)
end
end
end

function cs1(SpellName)
if (debounce == false) then
debounce = true
if (holder.Spell ~= nil) then
if (holder.Spell:findFirstChild(SpellName).Value ~= 0) then
holder.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = holder.PlayerGui
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = holder.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
wait(3)
error:Remove()
end end
debounce = false
end end

function cs2(SpellName)
if (debounce == false) then
debounce = true
if (holder.Spell ~= nil) then
if (holder.Spell:findFirstChild(Caster).Value == true) then
holder.Spell.Value = &quot;&quot;..Caster..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = holder.PlayerGui
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = holder.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;This is an Admin only spell&quot;
wait(3)
error:Remove()
end end
debounce = false
end end

function cs3(SpellName, Caster)
if (debounce == false) then
debounce = true
if (holder.Spell ~= nil) then
if (holder.Spell:findFirstChild(Caster).Value ~= 0) then
holder.Spell.Value = &quot;&quot;..Caster..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = holder.PlayerGui
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = holder.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
wait(3)
error:Remove()
end end
debounce = false
end end

function cs4(SpellName, Caster)
if (debounce == false) then
debounce = true
if (holder.Spell ~= nil) then
if (holder.Spell:findFirstChild(Caster).Value == true) then
holder.Spell.Value = &quot;&quot;..Caster..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = holder.PlayerGui
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = holder.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;This is an Admin only spell&quot;
wait(3)
error:Remove()
end end
debounce = false
end end

function cs5(SpellName, Caster)
if (debounce == false) then
debounce = true
if (v1 ~= nil) then
if (holder.Spell ~= nil) then
if (holder.Extras.Value == 1) then
holder.Spell.Value = &quot;&quot;..Caster..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = holder.PlayerGui
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = holder.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent puchased this spell!&quot;
wait(3)
error:Remove()
end end end
debounce = false
end end





wand.Equipped:connect(Setup)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21753">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RedScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;e = Instance.new(&quot;Explosion&quot;)
&#9;e.BlastRadius = 1
&#9;e.BlastPressure = 200000
&#9;e.Parent = game.Workspace
&#9;e.Position = script.Parent.Position
&#9;wait(.1)
&#9;script.Parent:remove()
end

script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21754">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ExpellScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;c = hit.Parent:GetChildren()
&#9;if (hit.Parent.Name ~= &quot;asdfasdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdfasd&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;script.Parent:remove()
&#9;&#9;for i = 1,#c do
&#9;&#9;&#9;if c[i].className == &quot;Tool&quot; then
&#9;&#9;&#9;&#9;c[i].Parent = game.Workspace
&#9;&#9;&#9;&#9;c[i].Handle.CFrame = c[i].Handle.CFrame*CFrame.new(7,5,7)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;elseif (hit.Parent.Name == &quot;asdfasdfasdf&quot;) or (hit.Parent.Name == &quot;asdfasdfas&quot;) then
&#9;ff = Instance.new(&quot;ForceField&quot;)
&#9;ff.Parent = hit
&#9;script.Parent:remove()
&#9;wait(0.5)
&#9;ff:Remove()
&#9;end
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21755">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ConfScript</string>
							<ProtectedString name="Source">function onTouched(hit)
if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
script.Parent:Remove()
if (hit.Parent.Name ~= &quot;asdfasdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdfasdfa&quot;) then
hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed = hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed * -1
wait(math.random(5,15))
hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed = hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed * -1
wait(math.random(3,25))
hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed = hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed * -1/2
wait(math.random(8,12))
hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed = hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed *-2
elseif (hit.Parent.Name == &quot;asdfasdfasdf&quot;) or (hit.Parent.Name == &quot;asdfasdfasdfa&quot;) then
ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = hit
wait(0.5)
ff:Remove()
end end end

script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX21756">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">StupScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then
&#9;script.Parent:Remove()
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdfa&quot;) and (hit.Parent.Name ~= &quot;asdfasdfa&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;hit.Parent:findFirstChild(&quot;Humanoid&quot;).Sit = true
&#9;&#9;elseif (hit.Parent.Name == &quot;asdfasdf&quot;) or (hit.Parent.Name == &quot;asdfasdf&quot;) then
&#9;&#9;ff = Instance.new(&quot;ForceField&quot;)
&#9;&#9;ff.Parent = hit
&#9;&#9;wait(0.5)
&#9;&#9;ff:Remove()
&#9;&#9;end 
&#9;end
end 

script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX21757">
					<Properties>
						<string name="Name">Item</string>
					</Properties>
					<Item class="Frame" referent="RBX21758">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.0500000007</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">2</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextBox" referent="RBX21759">
							<Properties>
								<bool name="Active">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClearTextOnFocus">true</bool>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">1</token>
								<token name="FontSize">7</token>
								<bool name="MultiLine">false</bool>
								<string name="Name">ItemIDBox</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0.25</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0.25</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">14463095</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX21760">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">2</token>
								<bool name="Modal">false</bool>
								<string name="Name">TextButton</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0.5</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0.25</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">2</token>
								<string name="Text">Load</string>
								<Color3 name="TextColor3">4293585642</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX21761">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onClick() 
&#9;itemID= tonumber(script.Parent.Parent.ItemIDBox.Text)
&#9;if itemID ~= nil then
&#9;&#9;script.Parent.Parent.GetButton.Image = &quot;http://www.roblox.com/Thumbs/Asset.ashx?x=420&amp;y=420&amp;assetId=&quot;..itemID
&#9;&#9;script.Parent.Parent.GetButton.ItemID.Value = itemID
&#9;end
end 

script.Parent.MouseButton1Click:connect(onClick)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX21762">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0.5</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/Thumbs/Asset.ashx?x=420&amp;y=420&amp;assetId=14463095</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">GetButton</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>82</XO>
									<YS>0</YS>
									<YO>82</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="IntValue" referent="RBX21763">
								<Properties>
									<string name="Name">ItemID</string>
									<int name="Value">14463095</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX21764">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">GetItemScript</string>
									<ProtectedString name="Source">function onClick() 
  myDude = script.Parent.Parent.Parent.Parent.Parent.Character
&#9;ItemID = script.Parent.ItemID.Value
&#9;Root=game:GetService(&quot;InsertService&quot;):LoadAsset(ItemID)
&#9;inst=Root:children()
&#9;if #inst==0 then
&#9;&#9;Root:remove()
&#9;&#9;wait(1.5)
&#9;&#9;return
&#9;end
&#9;for _,findhat in pairs(inst) do
&#9;&#9;if findhat:IsA(&quot;Hat&quot;)==true or findhat:IsA(&quot;CharacterMesh&quot;) or findhat:IsA(&quot;ShirtGraphic&quot;) then
&#9;&#9;&#9;findhat.Parent=myDude
&#9;&#9;elseif findhat:IsA(&quot;Tool&quot;)==true then
&#9;&#9;&#9;findhat.Parent=script.Parent.Parent.Parent.Parent.Parent.Backpack
&#9;&#9;end
&#9;end
Root.Parent = workspace
end 

script.Parent.MouseButton1Click:connect(onClick) </ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX21765">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">3</token>
								<string name="Name">TextLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>20</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0.25</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Item ID:</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">0</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX21766">
					<Properties>
						<string name="Name">PotionBook</string>
					</Properties>
					<Item class="Frame" referent="RBX21767">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190335</Color3>
							<float name="BackgroundTransparency">0.400000006</float>
							<Color3 name="BorderColor3">4294927872</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Close Book</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>710</XO>
								<YS>0</YS>
								<YO>440</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX21768">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294901760</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4281545727</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Button</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Close</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX21769">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Shop = script.Parent.Parent.Parent

function Click(mouse)
&#9;Shop:Remove()
end

script.Parent.MouseButton1Down:connect(Click)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX21770">
						<Properties>
							<bool name="Active">true</bool>
							<Color3 name="BackgroundColor3">4294927872</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Base</string>
							<UDim2 name="Position">
								<XS>0.600000024</XS>
								<XO>0</XO>
								<YS>0.200000003</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>200</XO>
								<YS>0</YS>
								<YO>300</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Frame" referent="RBX21771">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294927872</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Page1</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>300</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX21772">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">CloseButton</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0.915000021</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Close Book</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21773">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local Base = script.Parent.Parent.Parent
local Button = script.Parent
local MyPage = Button.Parent
local ShowPage1 = MyPage.Parent:findFirstChild(&quot;FrontPage&quot;)
local ShowPage2 = MyPage.Parent:findFirstChild(&quot;Page2&quot;)

function temp()
&#9;ShowPage2.Visible = false
&#9;MyPage.Visible = false
&#9;for i= Base.Size.X.Offset, 200,-10 do
&#9;&#9;Base.Size = UDim2.new(0,i,0,300)&#9;&#9;
&#9;&#9;wait(0)
&#9;end&#9;
&#9;for i= 1, 20 do
&#9;&#9;local size = ((i+20)/100)

&#9;&#9;Base.Position = UDim2.new(size,0,0.2,0)&#9;&#9;
&#9;&#9;wait(0)
&#9;end

&#9;ShowPage1.Visible = true

end

Button.MouseButton1Click:connect(temp)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX21774">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">MainFrame</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>1</XS>
										<XO>0</XO>
										<YS>0.899999976</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="ImageLabel" referent="RBX21775">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4289703601</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=63603494</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>1</XS>
											<XO>0</XO>
											<YS>1</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX21776">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294927872</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Page2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>300</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX21777">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">NextButton</string>
									<UDim2 name="Position">
										<XS>0.5</XS>
										<XO>0</XO>
										<YS>0.915000021</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Next</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21778">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local Base = script.Parent.Parent.Parent
local Button = script.Parent
local Main = Button.Parent
local HidePage1 = Main.Parent:findFirstChild(&quot;Page1&quot;)
local HidePage2 = Main.Parent:findFirstChild(&quot;Page2&quot;)
local ShowPage1 = Main.Parent:findFirstChild(&quot;Page3&quot;)
local ShowPage2 = Main.Parent:findFirstChild(&quot;Page4&quot;)

function temp()
&#9;HidePage1.Visible = false
&#9;HidePage2.Visible = false
&#9;ShowPage1.Visible = true
&#9;ShowPage2.Visible = true
end

Button.MouseButton1Click:connect(temp)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX21779">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">MainFrame</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>1</XS>
										<XO>0</XO>
										<YS>0.899999976</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="ImageLabel" referent="RBX21780">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4289703601</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=63603576</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>1</XS>
											<XO>0</XO>
											<YS>1</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX21781">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294927872</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">FrontPage</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>300</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX21782">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">6</token>
									<bool name="Modal">false</bool>
									<string name="Name">TextButton</string>
									<UDim2 name="Position">
										<XS>0.579999983</XS>
										<XO>0</XO>
										<YS>0.834999979</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Open</string>
									<Color3 name="TextColor3">4294901760</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX21783">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local Base = script.Parent.Parent.Parent
local Button = script.Parent
local MyPage = Button.Parent
local ShowPage1 = MyPage.Parent:findFirstChild(&quot;Page1&quot;)
local ShowPage2 = MyPage.Parent:findFirstChild(&quot;Page2&quot;)

function temp()
&#9;MyPage.Visible = false
&#9;for i= 20, 1,-1 do
&#9;&#9;local size = ((i+20)/100)

&#9;&#9;Base.Position = UDim2.new(size,0,0.2,0)&#9;&#9;
&#9;&#9;wait(0)
&#9;end
&#9;for i= Base.Size.X.Offset, 400,10 do
&#9;&#9;Base.Size = UDim2.new(0,i,0,300)&#9;&#9;
&#9;&#9;wait(0)
&#9;end&#9;
&#9;ShowPage1.Visible = true
&#9;ShowPage2.Visible = true
end

Button.MouseButton1Click:connect(temp)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX21784">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">MainFrame</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>1</XS>
										<XO>0</XO>
										<YS>0.899999976</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="ImageLabel" referent="RBX21785">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4289572015</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=45671871</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>1</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>1</XS>
											<XO>0</XO>
											<YS>1</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX21786">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294927872</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Page3</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>300</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX21787">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">PrevButton</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0.915000021</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Previous</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21788">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local Base = script.Parent.Parent.Parent
local Button = script.Parent
local Main = Button.Parent
local HidePage1 = Main.Parent:findFirstChild(&quot;Page3&quot;)
local HidePage2 = Main.Parent:findFirstChild(&quot;Page4&quot;)
local ShowPage1 = Main.Parent:findFirstChild(&quot;Page1&quot;)
local ShowPage2 = Main.Parent:findFirstChild(&quot;Page2&quot;)

function temp()
&#9;HidePage1.Visible = false
&#9;HidePage2.Visible = false
&#9;ShowPage1.Visible = true
&#9;ShowPage2.Visible = true
end

Button.MouseButton1Click:connect(temp)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX21789">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">MainFrame</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>1</XS>
										<XO>0</XO>
										<YS>0.899999976</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="ImageLabel" referent="RBX21790">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4289703601</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=63603620</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>1</XS>
											<XO>0</XO>
											<YS>1</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX21791">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294927872</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Page4</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>300</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX21792">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">NextButton</string>
									<UDim2 name="Position">
										<XS>0.5</XS>
										<XO>0</XO>
										<YS>0.915000021</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Next</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21793">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local Base = script.Parent.Parent.Parent
local Button = script.Parent
local Main = Button.Parent
local HidePage1 = Main.Parent:findFirstChild(&quot;Page3&quot;)
local HidePage2 = Main.Parent:findFirstChild(&quot;Page4&quot;)
local ShowPage1 = Main.Parent:findFirstChild(&quot;Page5&quot;)
local ShowPage2 = Main.Parent:findFirstChild(&quot;Page6&quot;)

function temp()
&#9;HidePage1.Visible = false
&#9;HidePage2.Visible = false
&#9;ShowPage1.Visible = true
&#9;ShowPage2.Visible = true
end

Button.MouseButton1Click:connect(temp)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX21794">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">MainFrame</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>1</XS>
										<XO>0</XO>
										<YS>0.899999976</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="ImageLabel" referent="RBX21795">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4289703601</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=63603640</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>1</XS>
											<XO>0</XO>
											<YS>1</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX21796">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294927872</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Page6</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>300</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Frame" referent="RBX21797">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">MainFrame</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>1</XS>
										<XO>0</XO>
										<YS>0.899999976</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="ImageLabel" referent="RBX21798">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4289703601</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=63603674</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>1</XS>
											<XO>0</XO>
											<YS>1</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX21799">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294927872</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Page5</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>300</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX21800">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">PrevButton</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0.915000021</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Previous</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21801">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local Base = script.Parent.Parent.Parent
local Button = script.Parent
local Main = Button.Parent
local HidePage1 = Main.Parent:findFirstChild(&quot;Page5&quot;)
local HidePage2 = Main.Parent:findFirstChild(&quot;Page6&quot;)
local ShowPage1 = Main.Parent:findFirstChild(&quot;Page3&quot;)
local ShowPage2 = Main.Parent:findFirstChild(&quot;Page4&quot;)

function temp()
&#9;HidePage1.Visible = false
&#9;HidePage2.Visible = false
&#9;ShowPage1.Visible = true
&#9;ShowPage2.Visible = true
end

Button.MouseButton1Click:connect(temp)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX21802">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">MainFrame</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>1</XS>
										<XO>0</XO>
										<YS>0.899999976</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="ImageLabel" referent="RBX21803">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4289703601</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=63603657</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>1</XS>
											<XO>0</XO>
											<YS>1</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="LocalScript" referent="RBX21804">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">BrickColorValues</string>
						<ProtectedString name="Source">--[[&#9;&#9;By eviljulian&#9;&#9;]]-- 
-- These are the color values when using BrickColor.new([NUMBER])

 1 White  
 2 Grey  
 3 Light yellow  
 5 Brick yellow  
 6 Light green (Mint)  
 9 Light reddish violet  
 11 Pastel Blue  
 12 Light orange brown  
 18 Nougat  
 21 Bright red  
 22 Med. reddish violet  
 23 Bright blue  
 24 Bright yellow  
 25 Earth orange  
 26 Black  
 27 Dark grey  
 28 Dark green  
 29 Medium green  
 36 Lig. Yellowich orange  
 37 Bright green  
 38 Dark orange  
 39 Light bluish violet  
 40 Transparent  
 41 Tr. Red  
 42 Tr. Lg blue  
 43 Tr. Blue  
 44 Tr. Yellow  
 45 Light blue  
 47 Tr. Flu. Reddish orange  
 48 Tr. Green  
 49 Tr. Flu. Green  
 50 Phosph. White  
 100 Light red  
 101 Medium red  
 102 Medium blue  
 103 Light grey  
 104 Bright violet  
 105 Br. yellowish orange  
 106 Bright orange  
 107 Bright bluish green  
 108 Earth yellow  
 110 Bright bluish violet  
 111 Tr. Brown  
 112 Medium bluish violet  
 113 Tr. Medi. reddish violet  
 115 Med. yellowish green  
 116 Med. bluish green  
 118 Light bluish green  
 119 Br. yellowish green  
 120 Lig. yellowish green  
 121 Med. yellowish orange  
 123 Br. reddish orange  
 124 Bright reddish violet  
 125 Light orange  
 126 Tr. Bright bluish violet  
 127 Gold  
 128 Dark nougat  
 131 Silver  
 133 Neon orange  
 134 Neon green  
 135 Sand blue  
 136 Sand violet  
 137 Medium orange  
 138 Sand yellow  
 140 Earth blue  
 141 Earth green  
 143 Tr. Flu. Blue  
 145 Sand blue metallic  
 146 Sand violet metallic  
 147 Sand yellow metallic  
 148 Dark grey metallic  
 149 Black metallic  
 150 Light grey metallic  
 151 Sand green  
 153 Sand red  
 154 Dark red  
 157 Tr. Flu. Yellow  
 158 Tr. Flu. Red  
 168 Gun metallic  
 176 Red flip/flop  
 178 Yellow flip/flop  
 179 Silver flip/flop  
 180 Curry  
 190 Fire Yellow  
 191 Flame yellowish orange  
 192 Reddish brown  
 193 Flame reddish orange  
 194 Medium stone grey  
 195 Royal blue  
 196 Dark Royal blue  
 198 Bright reddish lilac  
 199 Dark stone grey  
 200 Lemon metalic  
 208 Light stone grey  
 209 Dark Curry  
 210 Faded green  
 211 Turquoise  
 212 Light Royal blue  
 213 Medium Royal blue  
 216 Rust  
 217 Brown  
 218 Reddish lilac  
 219 Lilac  
 220 Light lilac  
 221 Bright purple  
 222 Light purple  
 223 Light pink  
 224 Light brick yellow  
 225 Warm yellowish orange  
 226 Cool yellow  
 232 Dove blue  
 268 Medium lilac  
 1001 Institutional white  
 1002 Mid gray  
 1003 Really black  
 1004 Really red  
 1005 Neon orange  
 1006 Alder  
 1007 Dusty Rose  
 1008 Olive  
 1009 New Yeller  
 1010 Really blue  
 1011 Navy blue  
 1012 Deep blue  
 1013 Cyan  
 1014 CGA brown  
 1015 Magenta  
 1016 Pink  
 1017 Deep orange  
 1018 Teal  
 1019 Toothpaste  
 1020 Lime green  
 1021 Camo  
 1022 Grime  
 1023 Lavender  
 1024 Pastel light blue  
 1025 Pastel orange  
 1026 Pastel violet  
 1027 Pastel blue-green  
 1028 Pastel green  
 1029 Pastel yellow  
 1030 Pastel brown  
 1031 Royal purple  
 1032 Hot pink  
</ProtectedString>
					</Properties>
					<Item class="Sparkles" referent="RBX21805">
						<Properties>
							<bool name="Enabled">false</bool>
							<string name="Name">Sparkles</string>
							<Color3 name="SparkleColor">4294940979</Color3>
						</Properties>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX21806">
					<Properties>
						<string name="Name">Potion</string>
					</Properties>
					<Item class="Frame" referent="RBX21807">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4292203735</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>150</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Frame" referent="RBX21808">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4292269528</Color3>
								<float name="BackgroundTransparency">0.400000006</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>-200</XO>
									<YS>0</YS>
									<YO>-70</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>400</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextLabel" referent="RBX21809">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">T1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>170</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Stewed Mandrake</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="Frame" referent="RBX21810">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4283256141</Color3>
									<float name="BackgroundTransparency">0.400000006</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Title</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>300</XO>
										<YS>0</YS>
										<YO>40</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextLabel" referent="RBX21811">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4292203735</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">6</token>
										<string name="Name">TextBox</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>155</XO>
											<YS>0</YS>
											<YO>20</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Potion Gui</string>
										<Color3 name="TextColor3">4294940928</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">true</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextLabel" referent="RBX21812">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4292203735</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">6</token>
										<string name="Name">TextBox</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>155</XO>
											<YS>0</YS>
											<YO>18</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Potion Gui</string>
										<Color3 name="TextColor3">4294967040</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">true</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageLabel" referent="RBX21813">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><null></null></Content>
										<string name="Name">Color</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>24</XO>
											<YS>0</YS>
											<YO>340</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>50</XO>
											<YS>0</YS>
											<YO>11</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX21814">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">T2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>170</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Sophorous Bean</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX21815">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">T3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>170</XO>
										<YS>0</YS>
										<YO>130</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Flobberworm Mucus</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX21816">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">T4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>170</XO>
										<YS>0</YS>
										<YO>160</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Snake Fang</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX21817">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">T5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>170</XO>
										<YS>0</YS>
										<YO>190</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Bezoar</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX21818">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">T6</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>170</XO>
										<YS>0</YS>
										<YO>220</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Pumpkin Juice</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX21819">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">T7</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>170</XO>
										<YS>0</YS>
										<YO>250</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Rat Spleen</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX21820">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">T8</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>170</XO>
										<YS>0</YS>
										<YO>280</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Syrrup of Hellebore</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX21821">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17070105</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Down1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>40</XO>
										<YS>0</YS>
										<YO>60</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21822">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Mandrake</string>
										<ProtectedString name="Source">debounce = false
value = script.Parent.Parent.V1

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Mandrake&quot;)
&#9;&#9;&#9;if (value.Value &lt; 6) then
&#9;&#9;&#9;&#9;if (value.Value &gt; 0) then
&#9;&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;&#9;value.Value = value.Value - 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX21823">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17069822</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Up1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>75</XO>
										<YS>0</YS>
										<YO>60</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21824">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">debounce = false

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Mandrake&quot;)
&#9;&#9;&#9;if (ing.Value &gt; 0) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + -1
&#9;&#9;&#9;&#9;script.Parent.Parent.V1.Value = script.Parent.Parent.V1.Value + 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="NumberValue" referent="RBX21825">
								<Properties>
									<string name="Name">V1</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX21826">
								<Properties>
									<string name="Name">V2</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX21827">
								<Properties>
									<string name="Name">V3</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX21828">
								<Properties>
									<string name="Name">V4</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX21829">
								<Properties>
									<string name="Name">V5</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX21830">
								<Properties>
									<string name="Name">V6</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX21831">
								<Properties>
									<string name="Name">V7</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX21832">
								<Properties>
									<string name="Name">V8</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX21833">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17069822</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Up2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>75</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21834">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">debounce = false

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;SophBeans&quot;)
&#9;&#9;&#9;if (ing.Value &gt; 0) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + -1
&#9;&#9;&#9;&#9;script.Parent.Parent.V2.Value = script.Parent.Parent.V2.Value + 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX21835">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17070105</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Down2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>40</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21836">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Sophbeans</string>
										<ProtectedString name="Source">debounce = false
value = script.Parent.Parent.V2

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;SophBeans&quot;)
&#9;&#9;&#9;if (value.Value &lt; 6) then
&#9;&#9;&#9;&#9;if (value.Value &gt; 0) then
&#9;&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;&#9;value.Value = value.Value - 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX21837">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278255360</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">Go</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>245</XO>
										<YS>0</YS>
										<YO>375</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Bottle!</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21838">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">value1 = script.C1.Value
value2 = script.C2.Value
value3 = script.C3.Value
value4 = script.C4.Value
value5 = script.C5.Value
value6 = script.C6.Value
fail = script.Parent.Parent.Parent.Fail
win = script.Parent.Parent.Parent.Win
group = game.Lighting.Potions
bin = script.Parent.Parent

function over()

end

function out()
&#9;release()
end


function click(mouse)
Bottle()
end

function release()
end

function Fail()
bin.Visible = false
fail.Visible = true
wait(5)
bin.Parent.Parent:Remove()
end

function Win()
bin.Visible = false
win.Brew.Text = &quot;Masked Drought of Living Death&quot;
win.Color.BackgroundColor3 = value1
win.Visible = true
group.WWM:clone().Parent = bin.Parent.Parent.Parent.Parent.Backpack
wait(5)
bin.Parent.Parent:Remove()
end

function Win2()
bin.Visible = false
win.Brew.Text = &quot;Drought of Living Death&quot;
win.Color.BackgroundColor3 = value2
win.Visible = true
group.DOLD:clone().Parent = bin.Parent.Parent.Parent.Parent.Backpack
wait(5)
bin.Parent.Parent:Remove()
end

function Win3()
bin.Visible = false
win.Brew.Text = &quot;Wit-Sharpening Potion&quot;
win.Color.BackgroundColor3 = value3
win.Visible = true
group.WS:clone().Parent = bin.Parent.Parent.Parent.Parent.Backpack
wait(5)
bin.Parent.Parent:Remove()
end

function Win4()
bin.Visible = false
win.Brew.Text = &quot;Camoflage Potion&quot;
win.Color.BackgroundColor3 = value4
win.Visible = true
group.Camo:clone().Parent = bin.Parent.Parent.Parent.Parent.Backpack
wait(5)
bin.Parent.Parent:Remove()
end

function Win5()
bin.Visible = false
win.Brew.Text = &quot;Wiggenweld Potion&quot;
win.Color.BackgroundColor3 = value5
win.Visible = true
group.WW:clone().Parent = bin.Parent.Parent.Parent.Parent.Backpack
wait(5)
bin.Parent.Parent:Remove()
end

function Win6()
bin.Visible = false
win.Brew.Text = &quot;Felix Felicis&quot;
win.Color.BackgroundColor3 = value6
win.Visible = true
group.FF:clone().Parent = bin.Parent.Parent.Parent.Parent.Backpack
wait(5)
bin.Parent.Parent:Remove()
end


function Bottle()
if bin.V1.Value == 0 and bin.V2.Value == 0 and bin.V3.Value == 0 and bin.V4.Value == 0 and bin.V5.Value == 0 and bin.V6.Value == 0 and bin.V7.Value == 0 and bin.V8.Value == 0 and bin.V9.Value == 0 then
Fail()--nothing
elseif bin.V1.Value == 1 and bin.V2.Value == 2 and bin.V3.Value == 1 and bin.V4.Value == 1 and bin.V5.Value == 0 and bin.V6.Value == 1 and bin.V7.Value == 0 and bin.V8.Value == 1 and bin.V9.Value == 0 then
Win()--dold(masked)
elseif bin.V1.Value == 1 and bin.V2.Value == 2 and bin.V3.Value == 1 and bin.V4.Value == 1 and bin.V5.Value == 0 and bin.V6.Value == 0 and bin.V7.Value == 0 and bin.V8.Value == 1 and bin.V9.Value == 0 then
Win2()--dold
elseif bin.V1.Value == 1 and bin.V2.Value == 2 and bin.V3.Value == 0 and bin.V4.Value == 0 and bin.V5.Value == 1 and bin.V6.Value == 1 and bin.V7.Value == 0 and bin.V8.Value == 2 and bin.V9.Value == 0 then
Win3()--witsharpening
elseif bin.V1.Value == 0 and bin.V2.Value == 0 and bin.V3.Value == 1 and bin.V4.Value == 2 and bin.V5.Value == 0 and bin.V6.Value == 0 and bin.V7.Value == 1 and bin.V8.Value == 1 and bin.V9.Value == 0 then
Win4()--camo
elseif bin.V1.Value == 0 and bin.V2.Value == 1 and bin.V3.Value == 1 and bin.V4.Value == 0 and bin.V5.Value == 0 and bin.V6.Value == 0 and bin.V7.Value == 1 and bin.V8.Value == 0 and bin.V9.Value == 0 then
Win5()--wiggenweld
elseif bin.V1.Value == 2 and bin.V2.Value == 1 and bin.V3.Value == 1 and bin.V4.Value == 0 and bin.V5.Value == 0 and bin.V6.Value == 1 and bin.V7.Value == 3 and bin.V8.Value == 0 and bin.V9.Value == 5 then
Win6()--felix
else
Fail()
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
									<Item class="Color3Value" referent="RBX21839">
										<Properties>
											<string name="Name">C1</string>
											<Color3 name="Value">4291559577</Color3>
										</Properties>
									</Item>
									<Item class="Color3Value" referent="RBX21840">
										<Properties>
											<string name="Name">C2</string>
											<Color3 name="Value">4278190080</Color3>
										</Properties>
									</Item>
									<Item class="Color3Value" referent="RBX21841">
										<Properties>
											<string name="Name">C4</string>
											<Color3 name="Value">4278216192</Color3>
										</Properties>
									</Item>
									<Item class="Color3Value" referent="RBX21842">
										<Properties>
											<string name="Name">C3</string>
											<Color3 name="Value">4294967040</Color3>
										</Properties>
									</Item>
									<Item class="Color3Value" referent="RBX21843">
										<Properties>
											<string name="Name">C5</string>
											<Color3 name="Value">4291559577</Color3>
										</Properties>
									</Item>
									<Item class="Color3Value" referent="RBX21844">
										<Properties>
											<string name="Name">C6</string>
											<Color3 name="Value">4294967040</Color3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX21845">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17069822</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Up3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>75</XO>
										<YS>0</YS>
										<YO>120</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21846">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">debounce = false

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;FlobMucus&quot;)
&#9;&#9;&#9;if (ing.Value &gt; 0) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + -1
&#9;&#9;&#9;&#9;script.Parent.Parent.V3.Value = script.Parent.Parent.V3.Value + 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX21847">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17070105</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Down3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>40</XO>
										<YS>0</YS>
										<YO>120</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21848">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">FlobMucus</string>
										<ProtectedString name="Source">debounce = false
value = script.Parent.Parent.V3

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;FlobMucus&quot;)
&#9;&#9;&#9;if (value.Value &lt; 6) then
&#9;&#9;&#9;&#9;if (value.Value &gt; 0) then
&#9;&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;&#9;value.Value = value.Value - 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX21849">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17069822</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Up4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>75</XO>
										<YS>0</YS>
										<YO>150</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21850">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">debounce = false

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;SnakeFang&quot;)
&#9;&#9;&#9;if (ing.Value &gt; 0) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + -1
&#9;&#9;&#9;&#9;script.Parent.Parent.V4.Value = script.Parent.Parent.V4.Value + 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX21851">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17069822</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Up5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>75</XO>
										<YS>0</YS>
										<YO>180</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21852">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">debounce = false

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Bezoar&quot;)
&#9;&#9;&#9;if (ing.Value &gt; 0) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + -1
&#9;&#9;&#9;&#9;script.Parent.Parent.V5.Value = script.Parent.Parent.V5.Value + 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX21853">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17069822</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Up6</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>75</XO>
										<YS>0</YS>
										<YO>210</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21854">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">debounce = false

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;PumpJuice&quot;)
&#9;&#9;&#9;if (ing.Value &gt; 0) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + -1
&#9;&#9;&#9;&#9;script.Parent.Parent.V6.Value = script.Parent.Parent.V6.Value + 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX21855">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17069822</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Up7</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>75</XO>
										<YS>0</YS>
										<YO>240</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21856">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">debounce = false

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;RatSpleen&quot;)
&#9;&#9;&#9;if (ing.Value &gt; 0) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + -1
&#9;&#9;&#9;&#9;script.Parent.Parent.V7.Value = script.Parent.Parent.V7.Value + 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX21857">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17069822</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Up8</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>75</XO>
										<YS>0</YS>
										<YO>270</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21858">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">debounce = false

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Syrrup&quot;)
&#9;&#9;&#9;if (ing.Value &gt; 0) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + -1
&#9;&#9;&#9;&#9;script.Parent.Parent.V8.Value = script.Parent.Parent.V8.Value + 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX21859">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17070105</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Down4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>40</XO>
										<YS>0</YS>
										<YO>150</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21860">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">SnakeFang</string>
										<ProtectedString name="Source">debounce = false
value = script.Parent.Parent.V4

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;SnakeFang&quot;)
&#9;&#9;&#9;if (value.Value &lt; 6) then
&#9;&#9;&#9;&#9;if (value.Value &gt; 0) then
&#9;&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;&#9;value.Value = value.Value - 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX21861">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17070105</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Down5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>40</XO>
										<YS>0</YS>
										<YO>180</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21862">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Bezoar</string>
										<ProtectedString name="Source">debounce = false
value = script.Parent.Parent.V5

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Bezoar&quot;)
&#9;&#9;&#9;if (value.Value &lt; 6) then
&#9;&#9;&#9;&#9;if (value.Value &gt; 0) then
&#9;&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;&#9;value.Value = value.Value - 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX21863">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17070105</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Down6</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>40</XO>
										<YS>0</YS>
										<YO>210</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21864">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">PumpJuice</string>
										<ProtectedString name="Source">debounce = false
value = script.Parent.Parent.V6

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;PumpJuice&quot;)
&#9;&#9;&#9;if (value.Value &lt; 6) then
&#9;&#9;&#9;&#9;if (value.Value &gt; 0) then
&#9;&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;&#9;value.Value = value.Value - 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX21865">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17070105</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Down7</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>40</XO>
										<YS>0</YS>
										<YO>240</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21866">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">RatSpleen</string>
										<ProtectedString name="Source">debounce = false
value = script.Parent.Parent.V7

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;RatSpleen&quot;)
&#9;&#9;&#9;if (value.Value &lt; 6) then
&#9;&#9;&#9;&#9;if (value.Value &gt; 0) then
&#9;&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;&#9;value.Value = value.Value - 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX21867">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17070105</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Down8</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>40</XO>
										<YS>0</YS>
										<YO>270</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21868">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Syrrup</string>
										<ProtectedString name="Source">debounce = false
value = script.Parent.Parent.V8

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;Syrrup&quot;)
&#9;&#9;&#9;if (value.Value &lt; 6) then
&#9;&#9;&#9;&#9;if (value.Value &gt; 0) then
&#9;&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;&#9;value.Value = value.Value - 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX21869">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">N8</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>250</XO>
										<YS>0</YS>
										<YO>275</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>15</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">0</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21870">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">tally = script.Parent.Parent.V8

while wait() do
script.Parent.Text = &quot;&quot;..tally.Value..&quot;&quot;
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX21871">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">N7</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>250</XO>
										<YS>0</YS>
										<YO>245</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>15</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">0</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21872">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">tally = script.Parent.Parent.V7

while wait() do
script.Parent.Text = &quot;&quot;..tally.Value..&quot;&quot;
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX21873">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">N6</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>250</XO>
										<YS>0</YS>
										<YO>215</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>15</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">0</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21874">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">tally = script.Parent.Parent.V6

while wait() do
script.Parent.Text = &quot;&quot;..tally.Value..&quot;&quot;
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX21875">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">N5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>250</XO>
										<YS>0</YS>
										<YO>185</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>15</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">0</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21876">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">tally = script.Parent.Parent.V5

while wait() do
script.Parent.Text = &quot;&quot;..tally.Value..&quot;&quot;
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX21877">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">N4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>250</XO>
										<YS>0</YS>
										<YO>155</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>15</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">0</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21878">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">tally = script.Parent.Parent.V4

while wait() do
script.Parent.Text = &quot;&quot;..tally.Value..&quot;&quot;
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX21879">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">N3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>250</XO>
										<YS>0</YS>
										<YO>125</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>15</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">0</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21880">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">tally = script.Parent.Parent.V3

while wait() do
script.Parent.Text = &quot;&quot;..tally.Value..&quot;&quot;
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX21881">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">N2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>250</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>15</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">0</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21882">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">tally = script.Parent.Parent.V2

while wait() do
script.Parent.Text = &quot;&quot;..tally.Value..&quot;&quot;
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX21883">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">N1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>250</XO>
										<YS>0</YS>
										<YO>65</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>15</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">0</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21884">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">tally = script.Parent.Parent.V1

while wait() do
script.Parent.Text = &quot;&quot;..tally.Value..&quot;&quot;
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="ImageLabel" referent="RBX21885">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4284440415</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=67906173</url></Content>
									<string name="Name">Cauldren</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>10</XO>
										<YS>0</YS>
										<YO>320</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>75</XO>
										<YS>0</YS>
										<YO>75</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX21886">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17069822</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Up9</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>75</XO>
										<YS>0</YS>
										<YO>300</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21887">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">debounce = false

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;BowLeg&quot;)
&#9;&#9;&#9;if (ing.Value &gt; 0) then
&#9;&#9;&#9;&#9;ing.Value = ing.Value + -1
&#9;&#9;&#9;&#9;script.Parent.Parent.V9.Value = script.Parent.Parent.V9.Value + 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX21888">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=17070105</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">Down9</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>40</XO>
										<YS>0</YS>
										<YO>300</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21889">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Bowtruckle</string>
										<ProtectedString name="Source">debounce = false
value = script.Parent.Parent.V9

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = script.Parent.Parent.Parent.Parent.Parent.Parent
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;BowLeg&quot;)
&#9;&#9;&#9;if (value.Value &lt; 6) then
&#9;&#9;&#9;&#9;if (value.Value &gt; 0) then
&#9;&#9;&#9;&#9;&#9;ing.Value = ing.Value + 1
&#9;&#9;&#9;&#9;&#9;value.Value = value.Value - 1
&#9;&#9;&#9;&#9;script.Parent.Parent.Title.Color.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
&#9;&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX21890">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">N9</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>250</XO>
										<YS>0</YS>
										<YO>305</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>15</XO>
										<YS>0</YS>
										<YO>15</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">0</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX21891">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">tally = script.Parent.Parent.V9

while wait() do
script.Parent.Text = &quot;&quot;..tally.Value..&quot;&quot;
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX21892">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4292203735</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">T9</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>170</XO>
										<YS>0</YS>
										<YO>310</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Bowtrucke Legs</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX21893">
								<Properties>
									<string name="Name">V9</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX21894">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4292269528</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Win</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>-200</XO>
									<YS>0</YS>
									<YO>-70</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>450</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="ImageLabel" referent="RBX21895">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4284440415</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=67906173</url></Content>
									<string name="Name">Cauldren</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>140</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="ImageLabel" referent="RBX21896">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><null></null></Content>
									<string name="Name">Color</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>85</XO>
										<YS>0</YS>
										<YO>190</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>130</XO>
										<YS>0</YS>
										<YO>40</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX21897">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">6</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>240</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>250</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">You successfully brewed a:  </string>
									<Color3 name="TextColor3">4280032284</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX21898">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">6</token>
									<string name="Name">Brew</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>320</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text"></string>
									<Color3 name="TextColor3">4294901760</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX21899">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Win</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>150</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Success!</string>
									<Color3 name="TextColor3">4278242304</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX21900">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4292269528</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Fail</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>-200</XO>
									<YS>0</YS>
									<YO>-70</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>400</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="ImageLabel" referent="RBX21901">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4284440415</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=67906173</url></Content>
									<string name="Name">Cauldren</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>140</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="ImageLabel" referent="RBX21902">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><null></null></Content>
									<string name="Name">Color</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>85</XO>
										<YS>0</YS>
										<YO>190</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>130</XO>
										<YS>0</YS>
										<YO>40</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX21903">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Fail</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>150</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Failure</string>
									<Color3 name="TextColor3">4294901760</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="BoolValue" referent="RBX21904">
					<Properties>
						<string name="Name">HogsmeadeShops</string>
						<bool name="Value">true</bool>
					</Properties>
					<Item class="GuiMain" referent="RBX21905">
						<Properties>
							<string name="Name">Dervish</string>
						</Properties>
						<Item class="Frame" referent="RBX21906">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Shop</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>450</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">3</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextLabel" referent="RBX21907">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>175</XO>
										<YS>0</YS>
										<YO>-70</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>150</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Dervish and Banges</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21908">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">DH</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Double Health</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21909">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">InvisCloak</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>10</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Invisibility Cloak</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21910">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">Map2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>180</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Hogsmeade Map</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21911">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294912028</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4284702562</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">4</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX21912">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function die()
script.Parent.Parent.Parent:Remove()
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX21913">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">shop = script.Parent
frame = shop.Parent.Purchase
price1 = frame.Price1
price2 = frame.Price2
tool = frame.Tool
image = frame.Image
type = frame.Type
title = frame.Title

function buy4()
price1.Value = 10
price2.Value = 1
tool.Value = &quot;Map2&quot;
type.Value = &quot;Gui&quot;
title.Value = &quot;Map of Hogsmede&quot;
image.Value = 54278539
shop.Visible = false
frame.Visible = true
end

function buy6()
price1.Value = 150
price2.Value = 30
tool.Value = &quot;Cloak&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Invisibility Cloak&quot;
image.Value = 53769276
shop.Visible = false
frame.Visible = true
end

function buy11()
price1.Value = 200
price2.Value = 20
tool.Value = &quot;DH&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Double Health Potion&quot;
image.Value = 52650427
shop.Visible = false
frame.Visible = true
end


shop.Map2.MouseButton1Down:connect(buy4)
shop.InvisCloak.MouseButton1Down:connect(buy6)
shop.DH.MouseButton1Down:connect(buy11)


</ProtectedString>
								</Properties>
							</Item>
							<Item class="ImageLabel" referent="RBX21914">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=67745119</url></Content>
									<string name="Name">ImageLabel</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>110</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>480</XO>
										<YS>0</YS>
										<YO>300</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX21915">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Purchase</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>450</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">3</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextLabel" referent="RBX21916">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-70</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Checkout</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21917">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294912028</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4284702562</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">4</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX21918">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function die()
script.Parent.Parent.Parent:Remove()
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="NumberValue" referent="RBX21919">
								<Properties>
									<string name="Name">Price1</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX21920">
								<Properties>
									<string name="Name">Price2</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX21921">
								<Properties>
									<string name="Name">Tool</string>
									<string name="Value"></string>
								</Properties>
							</Item>
							<Item class="Frame" referent="RBX21922">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Frame</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>145</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">4</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="ImageLabel" referent="RBX21923">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><null></null></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>34</XO>
											<YS>0</YS>
											<YO>30</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>100</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">4</int>
									</Properties>
									<Item class="Script" referent="RBX21924">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">image = script.Parent.Parent.Parent.Image

while wait() do
script.Parent.Image = &quot;http://www.roblox.com/asset/?id=&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ImageLabel" referent="RBX21925">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=58743925</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>-17</XO>
											<YS>0</YS>
											<YO>-17</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>200</XO>
											<YS>0</YS>
											<YO>200</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">3</int>
									</Properties>
								</Item>
							</Item>
							<Item class="NumberValue" referent="RBX21926">
								<Properties>
									<string name="Name">Image</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21927">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">GB</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>330</XO>
										<YS>0</YS>
										<YO>330</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Buy with Galleons</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21928">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">PB</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>330</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Buy with Points</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX21929">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">9</token>
									<string name="Name">PPrice</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>250</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">00</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX21930">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Price1

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX21931">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">9</token>
									<string name="Name">GPrice</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>250</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">00</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX21932">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Price2

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX21933">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">6</token>
									<string name="Name">Fail</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Not enough money!</string>
									<Color3 name="TextColor3">4294901760</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX21934">
								<Properties>
									<string name="Name">Type</string>
									<string name="Value"></string>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX21935">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">6</token>
									<string name="Name">TitleBar</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Title</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX21936">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Title

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX21937">
								<Properties>
									<string name="Name">Title</string>
									<string name="Value"></string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX21938">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.leaderstats.Points
money2 = player.leaderstats.Galleons
price1 = script.Parent.Price1
price2 = script.Parent.Price2
type = script.Parent.Type


function buy1()
&#9;if money.Value &gt;= price1.Value then
&#9;&#9;if type.Value == &quot;Tool&quot; then
&#9;&#9;&#9;money.Value = money.Value - price1.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.Backpack
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money.Value &gt;= price1.Value then
&#9;&#9;if type.Value == &quot;Gui&quot; then
&#9;&#9;&#9;money.Value = money.Value - price1.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.PlayerGui
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money.Value &gt;= price1.Value then
&#9;&#9;if type.Value == &quot;Upgrade&quot; then
&#9;&#9;&#9;money.Value = money.Value - price1.Value
&#9;&#9;&#9;tool = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;&#9;tool.Name = &quot;Upgrade&quot;
&#9;&#9;&#9;tool.Parent = player
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;else
&#9;&#9;script.Parent.Fail.Visible = true
&#9;&#9;wait(2)
&#9;&#9;script.Parent.Visible = false
&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;&#9;end
&#9;&#9;end
&#9;&#9;end
&#9;end
end

function buy2()
&#9;if money2.Value &gt;= price2.Value then
&#9;&#9;if type.Value == &quot;Tool&quot; then
&#9;&#9;&#9;money2.Value = money2.Value - price2.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.Backpack
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money2.Value &gt;= price2.Value then
&#9;&#9;if type.Value == &quot;Gui&quot; then
&#9;&#9;&#9;money2.Value = money2.Value - price2.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.PlayerGui
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money2.Value &gt;= price2.Value then
&#9;&#9;if type.Value == &quot;Upgrade&quot; then
&#9;&#9;&#9;money2.Value = money2.Value - price2.Value
&#9;&#9;&#9;tool = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;&#9;tool.Name = &quot;Upgrade&quot;
&#9;&#9;&#9;tool.Parent = player
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;else
&#9;&#9;script.Parent.Fail.Visible = true
&#9;&#9;wait(2)
&#9;&#9;script.Parent.Visible = false
&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;&#9;end
&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.PB.MouseButton1Down:connect(buy1)
script.Parent.GB.MouseButton1Down:connect(buy2)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="GuiMain" referent="RBX21939">
						<Properties>
							<string name="Name">Broomsticks</string>
						</Properties>
						<Item class="Frame" referent="RBX21940">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Shop</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>450</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">3</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextLabel" referent="RBX21941">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-70</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">3 Broomsticks</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21942">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">PJ</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Pumkin Juice</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21943">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">Map2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>10</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Hogsmeade Map</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21944">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">DH</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>180</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Double Health</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21945">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294912028</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4284702562</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">4</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX21946">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function die()
script.Parent.Parent.Parent:Remove()
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX21947">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">shop = script.Parent
frame = shop.Parent.Purchase
price1 = frame.Price1
price2 = frame.Price2
tool = frame.Tool
image = frame.Image
type = frame.Type
title = frame.Title

function buy2()
price1.Value = 25
price2.Value = 5
tool.Value = &quot;PJ&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Pumkin Juice&quot;
image.Value = 57585958
shop.Visible = false
frame.Visible = true
end

function buy4()
price1.Value = 10
price2.Value = 1
tool.Value = &quot;Map2&quot;
type.Value = &quot;Gui&quot;
title.Value = &quot;Map of Hogsmede&quot;
image.Value = 54278539
shop.Visible = false
frame.Visible = true
end

function buy11()
price1.Value = 200
price2.Value = 20
tool.Value = &quot;DH&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Double Health Potion&quot;
image.Value = 52650427
shop.Visible = false
frame.Visible = true
end


shop.PJ.MouseButton1Down:connect(buy2)
shop.Map2.MouseButton1Down:connect(buy4)
shop.DH.MouseButton1Down:connect(buy11)


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								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
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								<string name="Name">Purchase</string>
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									<bool name="ClipsDescendants">false</bool>
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									<token name="Font">0</token>
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									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
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										<YO>-50</YO>
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								<Item class="Script" referent="RBX21952">
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										<Content name="LinkedSource"><null></null></Content>
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										<ProtectedString name="Source">function die()
script.Parent.Parent.Parent:Remove()
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
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									<double name="Value">0</double>
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							</Item>
							<Item class="NumberValue" referent="RBX21954">
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									<string name="Name">Price2</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX21955">
								<Properties>
									<string name="Name">Tool</string>
									<string name="Value"></string>
								</Properties>
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							<Item class="Frame" referent="RBX21956">
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									<bool name="Active">false</bool>
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										<YO>50</YO>
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										<XO>200</XO>
										<YS>0</YS>
										<YO>200</YO>
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								<Item class="ImageLabel" referent="RBX21957">
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											<YO>30</YO>
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while wait() do
script.Parent.Image = &quot;http://www.roblox.com/asset/?id=&quot;..image.Value..&quot;&quot;
wait(.01)
end
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										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
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											<YO>-17</YO>
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								<Properties>
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									<Color3 name="BackgroundColor3">4288914085</Color3>
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									<Color3 name="BorderColor3">4279970357</Color3>
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									<bool name="ClipsDescendants">false</bool>
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										<YS>0</YS>
										<YO>330</YO>
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										<YS>0</YS>
										<YO>330</YO>
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									<string name="Name">PPrice</string>
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										<YS>0</YS>
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while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
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								<Item class="Script" referent="RBX21966">
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										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Price2

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
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									<UDim2 name="Position">
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										<YO>400</YO>
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							</Item>
							<Item class="StringValue" referent="RBX21968">
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									<string name="Value"></string>
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							</Item>
							<Item class="TextLabel" referent="RBX21969">
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									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
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									<string name="Name">TitleBar</string>
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										<XO>200</XO>
										<YS>0</YS>
										<YO>10</YO>
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									<UDim2 name="Size">
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										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
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									<string name="Text">Title</string>
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									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX21970">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Title

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
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							<Item class="StringValue" referent="RBX21971">
								<Properties>
									<string name="Name">Title</string>
									<string name="Value"></string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX21972">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.leaderstats.Points
money2 = player.leaderstats.Galleons
price1 = script.Parent.Price1
price2 = script.Parent.Price2
type = script.Parent.Type


function buy1()
&#9;if money.Value &gt;= price1.Value then
&#9;&#9;if type.Value == &quot;Tool&quot; then
&#9;&#9;&#9;money.Value = money.Value - price1.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.Backpack
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money.Value &gt;= price1.Value then
&#9;&#9;if type.Value == &quot;Gui&quot; then
&#9;&#9;&#9;money.Value = money.Value - price1.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.PlayerGui
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money.Value &gt;= price1.Value then
&#9;&#9;if type.Value == &quot;Upgrade&quot; then
&#9;&#9;&#9;money.Value = money.Value - price1.Value
&#9;&#9;&#9;tool = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;&#9;tool.Name = &quot;Upgrade&quot;
&#9;&#9;&#9;tool.Parent = player
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;else
&#9;&#9;script.Parent.Fail.Visible = true
&#9;&#9;wait(2)
&#9;&#9;script.Parent.Visible = false
&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;&#9;end
&#9;&#9;end
&#9;&#9;end
&#9;end
end

function buy2()
&#9;if money2.Value &gt;= price2.Value then
&#9;&#9;if type.Value == &quot;Tool&quot; then
&#9;&#9;&#9;money2.Value = money2.Value - price2.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.Backpack
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money2.Value &gt;= price2.Value then
&#9;&#9;if type.Value == &quot;Gui&quot; then
&#9;&#9;&#9;money2.Value = money2.Value - price2.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.PlayerGui
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money2.Value &gt;= price2.Value then
&#9;&#9;if type.Value == &quot;Upgrade&quot; then
&#9;&#9;&#9;money2.Value = money2.Value - price2.Value
&#9;&#9;&#9;tool = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;&#9;tool.Name = &quot;Upgrade&quot;
&#9;&#9;&#9;tool.Parent = player
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;else
&#9;&#9;script.Parent.Fail.Visible = true
&#9;&#9;wait(2)
&#9;&#9;script.Parent.Visible = false
&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;&#9;end
&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.PB.MouseButton1Down:connect(buy1)
script.Parent.GB.MouseButton1Down:connect(buy2)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="GuiMain" referent="RBX21973">
						<Properties>
							<string name="Name">Zonkos</string>
						</Properties>
						<Item class="Frame" referent="RBX21974">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Shop</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>450</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">3</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextLabel" referent="RBX21975">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-70</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Zonkos</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21976">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">EXP</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Exploding Potion</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21977">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">Fireworks</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>10</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Zonkos Fireworks</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21978">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">GG</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>10</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Garroting Gas</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21979">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">PIDP</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>180</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">P.I.D.P.</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21980">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">DC</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Doxycide</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21981">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294912028</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4284702562</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">4</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX21982">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function die()
script.Parent.Parent.Parent:Remove()
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX21983">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">InvisCloak</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>10</XO>
										<YS>0</YS>
										<YO>170</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Invisibility Cloak</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21984">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">Upgrade</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>180</XO>
										<YS>0</YS>
										<YO>170</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Broom Upgrade</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21985">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">DH</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>170</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Double Health</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX21986">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">shop = script.Parent
frame = shop.Parent.Purchase
price1 = frame.Price1
price2 = frame.Price2
tool = frame.Tool
image = frame.Image
type = frame.Type
title = frame.Title

function buy1()
price1.Value = 200
price2.Value = 40
tool.Value = &quot;Upgrade&quot;
type.Value = &quot;Upgrade&quot;
title.Value = &quot;Broom Upgrade&quot;
image.Value = 57610473
shop.Visible = false
frame.Visible = true
end

function buy3()
price1.Value = 10
price2.Value = 5
tool.Value = &quot;PIDP&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Peruvian Instant Darkness Powder&quot;
image.Value = 53765334
shop.Visible = false
frame.Visible = true
end

function buy6()
price1.Value = 150
price2.Value = 30
tool.Value = &quot;Cloak&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Invisibility Cloak&quot;
image.Value = 53769276
shop.Visible = false
frame.Visible = true
end

function buy8()
price1.Value = 10
price2.Value = 5
tool.Value = &quot;GG&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Garroting Gas&quot;
image.Value = 53764725
shop.Visible = false
frame.Visible = true
end

function buy9()
price1.Value = 75
price2.Value = 10
tool.Value = &quot;Fireworks&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Weasly Fireworks&quot;
image.Value = 45734868
shop.Visible = false
frame.Visible = true
end

function buy10()
price1.Value = 20
price2.Value = 10
tool.Value = &quot;EXP&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Exploding Potion&quot;
image.Value = 53764818
shop.Visible = false
frame.Visible = true
end

function buy11()
price1.Value = 200
price2.Value = 20
tool.Value = &quot;DH&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Double Health Potion&quot;
image.Value = 52650427
shop.Visible = false
frame.Visible = true
end

function buy12()
price1.Value = 10
price2.Value = 5
tool.Value = &quot;DC&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Doxycide&quot;
image.Value = 53765990
shop.Visible = false
frame.Visible = true
end

function buy13()
price1.Value = 100
price2.Value = 25
tool.Value = &quot;Dungbomb&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Dungbomb&quot;
image.Value = 57588295
shop.Visible = false
frame.Visible = true
end

shop.Upgrade.MouseButton1Down:connect(buy1)
shop.PIDP.MouseButton1Down:connect(buy3)
shop.InvisCloak.MouseButton1Down:connect(buy6)
shop.GG.MouseButton1Down:connect(buy8)
shop.Fireworks.MouseButton1Down:connect(buy9)
shop.EXP.MouseButton1Down:connect(buy10)
shop.DH.MouseButton1Down:connect(buy11)
shop.DC.MouseButton1Down:connect(buy12)
shop.DB.MouseButton1Down:connect(buy13)


</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21987">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">DB</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>180</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Dungbomb</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX21988">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">8</token>
									<string name="Name">TextLabel</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>240</XO>
										<YS>0</YS>
										<YO>300</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Zonkos Joke Shop</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX21989">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Purchase</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>450</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">3</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextLabel" referent="RBX21990">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-70</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Checkout</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX21991">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294912028</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4284702562</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">4</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX21992">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function die()
script.Parent.Parent.Parent:Remove()
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="NumberValue" referent="RBX21993">
								<Properties>
									<string name="Name">Price1</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX21994">
								<Properties>
									<string name="Name">Price2</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX21995">
								<Properties>
									<string name="Name">Tool</string>
									<string name="Value"></string>
								</Properties>
							</Item>
							<Item class="Frame" referent="RBX21996">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Frame</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>145</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">4</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="ImageLabel" referent="RBX21997">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><null></null></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>34</XO>
											<YS>0</YS>
											<YO>30</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>100</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">4</int>
									</Properties>
									<Item class="Script" referent="RBX21998">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">image = script.Parent.Parent.Parent.Image

while wait() do
script.Parent.Image = &quot;http://www.roblox.com/asset/?id=&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ImageLabel" referent="RBX21999">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=58743925</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>-17</XO>
											<YS>0</YS>
											<YO>-17</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>200</XO>
											<YS>0</YS>
											<YO>200</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">3</int>
									</Properties>
								</Item>
							</Item>
							<Item class="NumberValue" referent="RBX22000">
								<Properties>
									<string name="Name">Image</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22001">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">GB</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>330</XO>
										<YS>0</YS>
										<YO>330</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Buy with Galleons</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22002">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">PB</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>330</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Buy with Points</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22003">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">9</token>
									<string name="Name">PPrice</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>250</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">00</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22004">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Price1

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX22005">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">9</token>
									<string name="Name">GPrice</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>250</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">00</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22006">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Price2

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX22007">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">6</token>
									<string name="Name">Fail</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Not enough money!</string>
									<Color3 name="TextColor3">4294901760</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX22008">
								<Properties>
									<string name="Name">Type</string>
									<string name="Value"></string>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22009">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">6</token>
									<string name="Name">TitleBar</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Title</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22010">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Title

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX22011">
								<Properties>
									<string name="Name">Title</string>
									<string name="Value"></string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX22012">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.leaderstats.Points
money2 = player.leaderstats.Galleons
price1 = script.Parent.Price1
price2 = script.Parent.Price2
type = script.Parent.Type


function buy1()
&#9;if money.Value &gt;= price1.Value then
&#9;&#9;if type.Value == &quot;Tool&quot; then
&#9;&#9;&#9;money.Value = money.Value - price1.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.Backpack
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money.Value &gt;= price1.Value then
&#9;&#9;if type.Value == &quot;Gui&quot; then
&#9;&#9;&#9;money.Value = money.Value - price1.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.PlayerGui
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money.Value &gt;= price1.Value then
&#9;&#9;if type.Value == &quot;Upgrade&quot; then
&#9;&#9;&#9;money.Value = money.Value - price1.Value
&#9;&#9;&#9;tool = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;&#9;tool.Name = &quot;Upgrade&quot;
&#9;&#9;&#9;tool.Parent = player
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;else
&#9;&#9;script.Parent.Fail.Visible = true
&#9;&#9;wait(2)
&#9;&#9;script.Parent.Visible = false
&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;&#9;end
&#9;&#9;end
&#9;&#9;end
&#9;end
end

function buy2()
&#9;if money2.Value &gt;= price2.Value then
&#9;&#9;if type.Value == &quot;Tool&quot; then
&#9;&#9;&#9;money2.Value = money2.Value - price2.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.Backpack
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money2.Value &gt;= price2.Value then
&#9;&#9;if type.Value == &quot;Gui&quot; then
&#9;&#9;&#9;money2.Value = money2.Value - price2.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.PlayerGui
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money2.Value &gt;= price2.Value then
&#9;&#9;if type.Value == &quot;Upgrade&quot; then
&#9;&#9;&#9;money2.Value = money2.Value - price2.Value
&#9;&#9;&#9;tool = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;&#9;tool.Name = &quot;Upgrade&quot;
&#9;&#9;&#9;tool.Parent = player
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;else
&#9;&#9;script.Parent.Fail.Visible = true
&#9;&#9;wait(2)
&#9;&#9;script.Parent.Visible = false
&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;&#9;end
&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.PB.MouseButton1Down:connect(buy1)
script.Parent.GB.MouseButton1Down:connect(buy2)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="GuiMain" referent="RBX22013">
						<Properties>
							<string name="Name">Honeydukes</string>
						</Properties>
						<Item class="Frame" referent="RBX22014">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Shop</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>450</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">3</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextLabel" referent="RBX22015">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-70</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Honeydukes</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22016">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">Map2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Hogsmeade Map</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22017">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">DH</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>10</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Double Health</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22018">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">PJ</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>180</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Pumkin Juice</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22019">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">Apparate</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>85</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>300</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Apparate</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22020">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294912028</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4284702562</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">4</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22021">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function die()
script.Parent.Parent.Parent:Remove()
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX22022">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">shop = script.Parent
frame = shop.Parent.Purchase
price1 = frame.Price1
price2 = frame.Price2
tool = frame.Tool
image = frame.Image
type = frame.Type
title = frame.Title

function buy2()
price1.Value = 25
price2.Value = 5
tool.Value = &quot;PJ&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Pumkin Juice&quot;
image.Value = 57585958
shop.Visible = false
frame.Visible = true
end

function buy4()
price1.Value = 10
price2.Value = 1
tool.Value = &quot;Map2&quot;
type.Value = &quot;Gui&quot;
title.Value = &quot;Map of Hogsmede&quot;
image.Value = 54278539
shop.Visible = false
frame.Visible = true
end

function buy11()
price1.Value = 200
price2.Value = 20
tool.Value = &quot;DH&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Double Health Potion&quot;
image.Value = 52650427
shop.Visible = false
frame.Visible = true
end

function buy14()
price1.Value = 2000
price2.Value = 500
tool.Value = &quot;Apparate&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Apparate&quot;
image.Value = 37644948
shop.Visible = false
frame.Visible = true
end

shop.PJ.MouseButton1Down:connect(buy2)
shop.Map2.MouseButton1Down:connect(buy4)
shop.DH.MouseButton1Down:connect(buy11)
shop.Apparate.MouseButton1Down:connect(buy14)


</ProtectedString>
								</Properties>
							</Item>
							<Item class="ImageLabel" referent="RBX22023">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=66532271</url></Content>
									<string name="Name">ImageLabel</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>130</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>480</XO>
										<YS>0</YS>
										<YO>300</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX22024">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Purchase</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>450</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">3</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextLabel" referent="RBX22025">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-70</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Checkout</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22026">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294912028</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4284702562</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">4</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22027">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function die()
script.Parent.Parent.Parent:Remove()
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="NumberValue" referent="RBX22028">
								<Properties>
									<string name="Name">Price1</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX22029">
								<Properties>
									<string name="Name">Price2</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX22030">
								<Properties>
									<string name="Name">Tool</string>
									<string name="Value"></string>
								</Properties>
							</Item>
							<Item class="Frame" referent="RBX22031">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Frame</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>145</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">4</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="ImageLabel" referent="RBX22032">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><null></null></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>34</XO>
											<YS>0</YS>
											<YO>30</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>100</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">4</int>
									</Properties>
									<Item class="Script" referent="RBX22033">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">image = script.Parent.Parent.Parent.Image

while wait() do
script.Parent.Image = &quot;http://www.roblox.com/asset/?id=&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ImageLabel" referent="RBX22034">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=58743925</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>-17</XO>
											<YS>0</YS>
											<YO>-17</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>200</XO>
											<YS>0</YS>
											<YO>200</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">3</int>
									</Properties>
								</Item>
							</Item>
							<Item class="NumberValue" referent="RBX22035">
								<Properties>
									<string name="Name">Image</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22036">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">GB</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>330</XO>
										<YS>0</YS>
										<YO>330</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Buy with Galleons</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22037">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">PB</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>330</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Buy with Points</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22038">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">9</token>
									<string name="Name">PPrice</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>250</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">00</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22039">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Price1

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX22040">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">9</token>
									<string name="Name">GPrice</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>250</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">00</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22041">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Price2

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX22042">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">6</token>
									<string name="Name">Fail</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Not enough money!</string>
									<Color3 name="TextColor3">4294901760</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX22043">
								<Properties>
									<string name="Name">Type</string>
									<string name="Value"></string>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22044">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">6</token>
									<string name="Name">TitleBar</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Title</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22045">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Title

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX22046">
								<Properties>
									<string name="Name">Title</string>
									<string name="Value"></string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX22047">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.leaderstats.Points
money2 = player.leaderstats.Galleons
price1 = script.Parent.Price1
price2 = script.Parent.Price2
type = script.Parent.Type


function buy1()
&#9;if money.Value &gt;= price1.Value then
&#9;&#9;if type.Value == &quot;Tool&quot; then
&#9;&#9;&#9;money.Value = money.Value - price1.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.Backpack
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money.Value &gt;= price1.Value then
&#9;&#9;if type.Value == &quot;Gui&quot; then
&#9;&#9;&#9;money.Value = money.Value - price1.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.PlayerGui
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money.Value &gt;= price1.Value then
&#9;&#9;if type.Value == &quot;Upgrade&quot; then
&#9;&#9;&#9;money.Value = money.Value - price1.Value
&#9;&#9;&#9;tool = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;&#9;tool.Name = &quot;Upgrade&quot;
&#9;&#9;&#9;tool.Parent = player
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;else
&#9;&#9;script.Parent.Fail.Visible = true
&#9;&#9;wait(2)
&#9;&#9;script.Parent.Visible = false
&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;&#9;end
&#9;&#9;end
&#9;&#9;end
&#9;end
end

function buy2()
&#9;if money2.Value &gt;= price2.Value then
&#9;&#9;if type.Value == &quot;Tool&quot; then
&#9;&#9;&#9;money2.Value = money2.Value - price2.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.Backpack
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money2.Value &gt;= price2.Value then
&#9;&#9;if type.Value == &quot;Gui&quot; then
&#9;&#9;&#9;money2.Value = money2.Value - price2.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.PlayerGui
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money2.Value &gt;= price2.Value then
&#9;&#9;if type.Value == &quot;Upgrade&quot; then
&#9;&#9;&#9;money2.Value = money2.Value - price2.Value
&#9;&#9;&#9;tool = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;&#9;tool.Name = &quot;Upgrade&quot;
&#9;&#9;&#9;tool.Parent = player
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;else
&#9;&#9;script.Parent.Fail.Visible = true
&#9;&#9;wait(2)
&#9;&#9;script.Parent.Visible = false
&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;&#9;end
&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.PB.MouseButton1Down:connect(buy1)
script.Parent.GB.MouseButton1Down:connect(buy2)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="GuiMain" referent="RBX22048">
						<Properties>
							<string name="Name">HogsHead</string>
						</Properties>
						<Item class="Frame" referent="RBX22049">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Shop</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>450</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">3</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextLabel" referent="RBX22050">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-70</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Hogs Head</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22051">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">Map</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Hogwarts Map</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22052">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">GGS</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>10</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Gryffindor Sword</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22053">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">DC</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>180</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Doxycide</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22054">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">PJ</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>10</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Pumkin Juice</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22055">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">DH</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>180</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Double Health</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22056">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">Upgrade</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Broom Upgrade</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22057">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294912028</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4284702562</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">4</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22058">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function die()
script.Parent.Parent.Parent:Remove()
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX22059">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">shop = script.Parent
frame = shop.Parent.Purchase
price1 = frame.Price1
price2 = frame.Price2
tool = frame.Tool
image = frame.Image
type = frame.Type
title = frame.Title

function buy1()
price1.Value = 200
price2.Value = 40
tool.Value = &quot;Upgrade&quot;
type.Value = &quot;Upgrade&quot;
title.Value = &quot;Broom Upgrade&quot;
image.Value = 57610473
shop.Visible = false
frame.Visible = true
end

function buy2()
price1.Value = 25
price2.Value = 5
tool.Value = &quot;PJ&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Pumkin Juice&quot;
image.Value = 57585958
shop.Visible = false
frame.Visible = true
end

function buy5()
price1.Value = 10
price2.Value = 1
tool.Value = &quot;Map&quot;
type.Value = &quot;Gui&quot;
title.Value = &quot;Map of Hogwarts&quot;
image.Value = 54069320
shop.Visible = false
frame.Visible = true
end

function buy7()
price1.Value = 100
price2.Value = 15
tool.Value = &quot;GGS&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Godric Gryffindor&apos;s Sword&quot;
image.Value = 46043528
shop.Visible = false
frame.Visible = true
end

function buy11()
price1.Value = 200
price2.Value = 20
tool.Value = &quot;DH&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Double Health Potion&quot;
image.Value = 52650427
shop.Visible = false
frame.Visible = true
end

function buy12()
price1.Value = 10
price2.Value = 5
tool.Value = &quot;DC&quot;
type.Value = &quot;Tool&quot;
title.Value = &quot;Doxycide&quot;
image.Value = 53765990
shop.Visible = false
frame.Visible = true
end

shop.Upgrade.MouseButton1Down:connect(buy1)
shop.PJ.MouseButton1Down:connect(buy2)
shop.Map.MouseButton1Down:connect(buy5)
shop.GGS.MouseButton1Down:connect(buy7)
shop.DH.MouseButton1Down:connect(buy11)
shop.DC.MouseButton1Down:connect(buy12)


</ProtectedString>
								</Properties>
							</Item>
							<Item class="ImageLabel" referent="RBX22060">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=57821531</url></Content>
									<string name="Name">ImageLabel</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>130</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>480</XO>
										<YS>0</YS>
										<YO>300</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX22061">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Purchase</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>450</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">3</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextLabel" referent="RBX22062">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-70</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Checkout</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22063">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294912028</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4284702562</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">4</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22064">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function die()
script.Parent.Parent.Parent:Remove()
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="NumberValue" referent="RBX22065">
								<Properties>
									<string name="Name">Price1</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX22066">
								<Properties>
									<string name="Name">Price2</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX22067">
								<Properties>
									<string name="Name">Tool</string>
									<string name="Value"></string>
								</Properties>
							</Item>
							<Item class="Frame" referent="RBX22068">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Frame</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>145</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">4</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="ImageLabel" referent="RBX22069">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><null></null></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>34</XO>
											<YS>0</YS>
											<YO>30</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>100</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">4</int>
									</Properties>
									<Item class="Script" referent="RBX22070">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">image = script.Parent.Parent.Parent.Image

while wait() do
script.Parent.Image = &quot;http://www.roblox.com/asset/?id=&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ImageLabel" referent="RBX22071">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=58743925</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>-17</XO>
											<YS>0</YS>
											<YO>-17</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>200</XO>
											<YS>0</YS>
											<YO>200</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">3</int>
									</Properties>
								</Item>
							</Item>
							<Item class="NumberValue" referent="RBX22072">
								<Properties>
									<string name="Name">Image</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22073">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">GB</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>330</XO>
										<YS>0</YS>
										<YO>330</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Buy with Galleons</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22074">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">PB</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>330</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Buy with Points</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22075">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">9</token>
									<string name="Name">PPrice</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>250</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">00</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22076">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Price1

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX22077">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">9</token>
									<string name="Name">GPrice</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>250</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">00</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22078">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Price2

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX22079">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">6</token>
									<string name="Name">Fail</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Not enough money!</string>
									<Color3 name="TextColor3">4294901760</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX22080">
								<Properties>
									<string name="Name">Type</string>
									<string name="Value"></string>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22081">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">6</token>
									<string name="Name">TitleBar</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Title</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22082">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Title

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX22083">
								<Properties>
									<string name="Name">Title</string>
									<string name="Value"></string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX22084">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.leaderstats.Points
money2 = player.leaderstats.Galleons
price1 = script.Parent.Price1
price2 = script.Parent.Price2
type = script.Parent.Type


function buy1()
&#9;if money.Value &gt;= price1.Value then
&#9;&#9;if type.Value == &quot;Tool&quot; then
&#9;&#9;&#9;money.Value = money.Value - price1.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.Backpack
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money.Value &gt;= price1.Value then
&#9;&#9;if type.Value == &quot;Gui&quot; then
&#9;&#9;&#9;money.Value = money.Value - price1.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.PlayerGui
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money.Value &gt;= price1.Value then
&#9;&#9;if type.Value == &quot;Upgrade&quot; then
&#9;&#9;&#9;money.Value = money.Value - price1.Value
&#9;&#9;&#9;tool = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;&#9;tool.Name = &quot;Upgrade&quot;
&#9;&#9;&#9;tool.Parent = player
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;else
&#9;&#9;script.Parent.Fail.Visible = true
&#9;&#9;wait(2)
&#9;&#9;script.Parent.Visible = false
&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;&#9;end
&#9;&#9;end
&#9;&#9;end
&#9;end
end

function buy2()
&#9;if money2.Value &gt;= price2.Value then
&#9;&#9;if type.Value == &quot;Tool&quot; then
&#9;&#9;&#9;money2.Value = money2.Value - price2.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.Backpack
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money2.Value &gt;= price2.Value then
&#9;&#9;if type.Value == &quot;Gui&quot; then
&#9;&#9;&#9;money2.Value = money2.Value - price2.Value
&#9;&#9;&#9;tool = game.Lighting.Tools:findFirstChild(script.Parent.Tool.Value)
&#9;&#9;&#9;local a = tool:clone()
&#9;&#9;&#9;a.Parent = player.PlayerGui
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;elseif money2.Value &gt;= price2.Value then
&#9;&#9;if type.Value == &quot;Upgrade&quot; then
&#9;&#9;&#9;money2.Value = money2.Value - price2.Value
&#9;&#9;&#9;tool = Instance.new(&quot;BoolValue&quot;)
&#9;&#9;&#9;tool.Name = &quot;Upgrade&quot;
&#9;&#9;&#9;tool.Parent = player
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;else
&#9;&#9;script.Parent.Fail.Visible = true
&#9;&#9;wait(2)
&#9;&#9;script.Parent.Visible = false
&#9;&#9;script.Parent.Parent.Shop.Visible = false
&#9;&#9;script.Parent.Parent.Open.Visible = true
&#9;&#9;end
&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.PB.MouseButton1Down:connect(buy1)
script.Parent.GB.MouseButton1Down:connect(buy2)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="GuiMain" referent="RBX22085">
						<Properties>
							<string name="Name">Apothecary</string>
						</Properties>
						<Item class="Frame" referent="RBX22086">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Shop</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>250</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">3</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextLabel" referent="RBX22087">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-70</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Apothecary</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22088">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">SnakeFang</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Snake Fang</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22089">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">Mandrake</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>10</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Mandrake</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22090">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">SophBeans</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>180</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Sophorous Bean</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22091">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">RatSpleen</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>10</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Rat Spleen</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22092">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">FlobMucus</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>175</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>120</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Flobberworm Mucus</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22093">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">PumpJuice</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Pumpkin Juice</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22094">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294912028</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4284702562</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">4</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22095">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function die()
script.Parent.Parent.Parent:Remove()
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22096">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">Bezoar</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>10</XO>
										<YS>0</YS>
										<YO>170</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Bezoar</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22097">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">Syrrup</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>175</XO>
										<YS>0</YS>
										<YO>170</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>120</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Syrrup of Hellebore</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22098">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">BowLeg</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>170</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Bowtruckle Legs</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX22099">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">shop = script.Parent
frame = shop.Parent.Purchase
price1 = frame.Price1
price2 = frame.Price2
tool = frame.Tool
image = frame.Image
type = frame.Type
title = frame.Title

function buy1()
price1.Value = 10
price2.Value = 5
tool.Value = &quot;PumpJuice&quot;
type.Value = &quot;Item&quot;
title.Value = &quot;Pumkin Juice&quot;
image.Value = 57610473
shop.Visible = false
frame.Visible = true
end

function buy2()
price1.Value = 10
price2.Value = 5
tool.Value = &quot;SnakeFang&quot;
type.Value = &quot;Item&quot;
title.Value = &quot;Snake Fang&quot;
image.Value = 57585958
shop.Visible = false
frame.Visible = true
end

function buy3()
price1.Value = 10
price2.Value = 5
tool.Value = &quot;Mandrake&quot;
type.Value = &quot;Item&quot;
title.Value = &quot;Mandrake&quot;
image.Value = 53765334
shop.Visible = false
frame.Visible = true
end

function buy4()
price1.Value = 10
price2.Value = 5
tool.Value = &quot;RatSpleen&quot;
type.Value = &quot;Item&quot;
title.Value = &quot;Rat Spleen&quot;
image.Value = 54278539
shop.Visible = false
frame.Visible = true
end

function buy5()
price1.Value = 10
price2.Value = 5
tool.Value = &quot;SophBeans&quot;
type.Value = &quot;Item&quot;
title.Value = &quot;Sophorous Bean&quot;
image.Value = 54069320
shop.Visible = false
frame.Visible = true
end

function buy6()
price1.Value = 10
price2.Value = 5
tool.Value = &quot;Bezoar&quot;
type.Value = &quot;Item&quot;
title.Value = &quot;Bezoar&quot;
image.Value = 53769276
shop.Visible = false
frame.Visible = true
end

function buy7()
price1.Value = 10
price2.Value = 5
tool.Value = &quot;Syrrup&quot;
type.Value = &quot;Item&quot;
title.Value = &quot;Syrrup of Hellebore&quot;
image.Value = 46043528
shop.Visible = false
frame.Visible = true
end

function buy8()
price1.Value = 20
price2.Value = 10
tool.Value = &quot;BowLeg&quot;
type.Value = &quot;VIPItem&quot;
title.Value = &quot;Bow Truckle Leg&quot;
image.Value = 53764725
shop.Visible = false
frame.Visible = true
end

function buy9()
price1.Value = 10
price2.Value = 5
tool.Value = &quot;FlobMucus&quot;
type.Value = &quot;Item&quot;
title.Value = &quot;Flobberworm Mucus&quot;
image.Value = 45734868
shop.Visible = false
frame.Visible = true
end

shop.PumpJuice.MouseButton1Down:connect(buy1)
shop.SnakeFang.MouseButton1Down:connect(buy2)
shop.Mandrake.MouseButton1Down:connect(buy3)
shop.RatSpleen.MouseButton1Down:connect(buy4)
shop.SophBeans.MouseButton1Down:connect(buy5)
shop.Bezoar.MouseButton1Down:connect(buy6)
shop.Syrrup.MouseButton1Down:connect(buy7)
shop.BowLeg.MouseButton1Down:connect(buy8)
shop.FlobMucus.MouseButton1Down:connect(buy9)


</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX22100">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Purchase</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>450</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">3</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextLabel" referent="RBX22101">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-70</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Checkout</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22102">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294912028</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4284702562</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">4</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22103">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function die()
script.Parent.Parent.Parent:Remove()
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="NumberValue" referent="RBX22104">
								<Properties>
									<string name="Name">Price1</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX22105">
								<Properties>
									<string name="Name">Price2</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX22106">
								<Properties>
									<string name="Name">Tool</string>
									<string name="Value"></string>
								</Properties>
							</Item>
							<Item class="Frame" referent="RBX22107">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Frame</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>145</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">4</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="ImageLabel" referent="RBX22108">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><null></null></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>34</XO>
											<YS>0</YS>
											<YO>30</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>100</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">4</int>
									</Properties>
									<Item class="Script" referent="RBX22109">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">image = script.Parent.Parent.Parent.Image

while wait() do
script.Parent.Image = &quot;http://www.roblox.com/asset/?id=&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ImageLabel" referent="RBX22110">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=58743925</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>-17</XO>
											<YS>0</YS>
											<YO>-17</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>200</XO>
											<YS>0</YS>
											<YO>200</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">3</int>
									</Properties>
								</Item>
							</Item>
							<Item class="NumberValue" referent="RBX22111">
								<Properties>
									<string name="Name">Image</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22112">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">GB</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>330</XO>
										<YS>0</YS>
										<YO>330</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Buy with Galleons</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22113">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">PB</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>330</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Buy with Points</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22114">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">9</token>
									<string name="Name">PPrice</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>250</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">00</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22115">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Price1

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX22116">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">9</token>
									<string name="Name">GPrice</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>250</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">00</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22117">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Price2

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX22118">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">6</token>
									<string name="Name">Fail</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Not enough money!</string>
									<Color3 name="TextColor3">4294901760</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX22119">
								<Properties>
									<string name="Name">Type</string>
									<string name="Value"></string>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22120">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">6</token>
									<string name="Name">TitleBar</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Title</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22121">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">image = script.Parent.Parent.Title

while wait() do
script.Parent.Text = &quot;&quot;..image.Value..&quot;&quot;
wait(.01)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX22122">
								<Properties>
									<string name="Name">Title</string>
									<string name="Value"></string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX22123">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent
money = player.leaderstats.Points
money2 = player.leaderstats.Galleons
price1 = script.Parent.Price1
price2 = script.Parent.Price2
type = script.Parent.Type
to0l = script.Parent.Tool



function buy1()
&#9;if money.Value &gt;= price1.Value then
&#9;&#9;if type.Value == &quot;VIPItem&quot; then
&#9;&#9;&#9;if player.VIP.Value == true then
&#9;&#9;&#9;&#9;money.Value = money.Value - price1.Value
&#9;&#9;&#9;&#9;tool = player.Inventory:findFirstChild(&quot;&quot;..to0l.Value..&quot;&quot;)
&#9;&#9;&#9;&#9;tool.Value = tool.Value + 1
&#9;&#9;&#9;&#9;script.Parent.Parent:Remove()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;script.Parent.NVP.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(2)
&#9;&#9;&#9;&#9;script.Parent.Parent:Remove()
&#9;&#9;&#9;end
&#9;elseif money.Value &gt;= price1.Value then
&#9;&#9;if type.Value == &quot;Item&quot; then
&#9;&#9;&#9;money.Value = money.Value - price1.Value
&#9;&#9;&#9;tool = player.Inventory:findFirstChild(&quot;&quot;..to0l.Value..&quot;&quot;)
&#9;&#9;&#9;tool.Value = tool.Value + 1
&#9;&#9;&#9;script.Parent.Parent:Remove()
&#9;else
&#9;&#9;script.Parent.Fail.Visible = true
&#9;&#9;wait(2)
&#9;&#9;script.Parent.Parent:Remove()
&#9;&#9;end
&#9;&#9;end
&#9;end
end

function buy2()
&#9;if money2.Value &gt;= price2.Value then
&#9;&#9;if type.Value == &quot;VIPItem&quot; then
&#9;&#9;&#9;if player.VIP.Value == true then
&#9;&#9;&#9;&#9;money2.Value = money2.Value - price2.Value
&#9;&#9;&#9;&#9;tool = player.Inventory:findFirstChild(&quot;&quot;..to0l.Value..&quot;&quot;)
&#9;&#9;&#9;&#9;tool.Value = tool.Value + 1
&#9;&#9;&#9;&#9;script.Parent.Parent:Remove()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;script.Parent.NVP.Script.Disabled = false
&#9;&#9;&#9;&#9;wait(2)
&#9;&#9;&#9;&#9;script.Parent.Parent:Remove()
&#9;&#9;&#9;end
&#9;elseif money2.Value &gt;= price2.Value then
&#9;&#9;if type.Value == &quot;Item&quot; then
&#9;&#9;&#9;money2.Value = money2.Value - price2.Value
&#9;&#9;&#9;tool = player.Inventory:findFirstChild(&quot;&quot;..to0l.Value..&quot;&quot;)
&#9;&#9;&#9;tool.Value = tool.Value + 1
&#9;&#9;&#9;script.Parent.Parent:Remove()
&#9;else
&#9;&#9;script.Parent.Fail.Visible = true
&#9;&#9;wait(2)
&#9;&#9;script.Parent.Parent:Remove()
&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.PB.MouseButton1Down:connect(buy1)
script.Parent.GB.MouseButton1Down:connect(buy2)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22124">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">7</token>
									<string name="Name">NVP</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>280</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">You arent VIP!</string>
									<Color3 name="TextColor3">4294901760</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22125">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">while wait() do
script.Parent.Visible = true
wait(.5)
script.Parent.Visible = false
wait(.5)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="GuiMain" referent="RBX22126">
						<Properties>
							<string name="Name">Owls</string>
						</Properties>
						<Item class="Frame" referent="RBX22127">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Shop</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>450</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">3</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextLabel" referent="RBX22128">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-70</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Owl Post Office</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22129">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.100000001</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<bool name="Modal">false</bool>
									<string name="Name">Msg</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>30</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>170</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text">Send Message (5 Galleons)</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22130">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294912028</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4284702562</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">4</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>-50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22131">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function die()
script.Parent.Parent.Parent:Remove()
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextBox" referent="RBX22132">
								<Properties>
									<bool name="Active">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClearTextOnFocus">true</bool>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">5</token>
									<bool name="MultiLine">true</bool>
									<string name="Name">Contents</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>110</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>480</XO>
										<YS>0</YS>
										<YO>300</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Type Message Here</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX22133">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main</string>
									<ProtectedString name="Source">shop = script.Parent
player = script.Parent.Parent.Parent.Parent
money = player.leaderstats.Galleons
price = 5

function buy1()
if money.Value &gt;= price then
catch = game.Players:findFirstChild(shop.Selection.Text)
if catch ~= nil then
shop.Fail.Visible = false
money.Value = money.Value - price
p = game.Lighting.Message
h = p:clone()
h.Parent = catch.PlayerGui
h.Frame.Frame2.TextBox.Text = &quot;&quot;..shop.Contents.Text..&quot; ~&quot;..player.Name..&quot;&quot;
h.Script.Disabled = false
else
shop.Fail.Visible = true
end
else
end
end

shop.Msg.MouseButton1Down:connect(buy1)


</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextBox" referent="RBX22134">
								<Properties>
									<bool name="Active">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClearTextOnFocus">true</bool>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">5</token>
									<bool name="MultiLine">true</bool>
									<string name="Name">Selection</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>270</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>170</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Choose Recipient</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22135">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">7</token>
									<string name="Name">Fail</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>60</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>300</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Please Choose Valid Recipient</string>
									<Color3 name="TextColor3">4294901760</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX22136">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">AdminWand</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX22137">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>0.100000389</X>
								<Y>0.809159279</Y>
								<Z>-0.100000381</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.18970899e-016</X>
								<Y>1.49352526e-018</Y>
								<Z>1.15468497e-008</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-2.87298185e-009</X>
								<Y>-0.0105235595</Y>
								<Z>5.01948283e-017</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.200000003</X>
								<Y>0.642857134</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX22138">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.714299977</X>
									<Y>1</Y>
									<Z>0.714299977</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX22139">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script2</string>
								<ProtectedString name="Source">script.Parent.Light.Adornee = script.Parent</ProtectedString>
							</Properties>
						</Item>
						<Item class="BillboardGui" referent="RBX22140">
							<Properties>
								<bool name="Active">false</bool>
								<Ref name="Adornee">null</Ref>
								<bool name="AlwaysOnTop">false</bool>
								<bool name="Enabled">false</bool>
								<Vector3 name="ExtentsOffset">
									<X>0</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<string name="Name">Light</string>
								<Ref name="PlayerToHideFrom">null</Ref>
								<UDim2 name="Size">
									<XS>10</XS>
									<XO>0</XO>
									<YS>10</YS>
									<YO>0</YO>
								</UDim2>
								<Vector2 name="SizeOffset">
									<X>0</X>
									<Y>0</Y>
								</Vector2>
								<Vector3 name="StudsOffset">
									<X>0</X>
									<Y>3</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
							<Item class="ImageLabel" referent="RBX22141">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=56561915</url></Content>
									<string name="Name">Light</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>1</XS>
										<XO>0</XO>
										<YS>1</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX22142">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SHOOTER</string>
							<ProtectedString name="Source">local Tool = script.Parent
plr = game.Players.LocalPlayer 
--Tool.WandHolder.Value = plr
enabled = true

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude^2
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end


function fire(v)
&#9;if plr.Spell.Value == &quot;NaN&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(106)
&#9;&#9;p.Transparency = 0.5
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(255, 153, 51)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;BaseScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Flipendo&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(106)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 0.5, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;FlipScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Protego&quot; then
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(script.Parent.Parent.Torso.Position)
&#9;&#9;p.BrickColor = BrickColor.new(211)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Size = Vector3.new(10, 10, 10)
&#9;&#9;p.formFactor = 1
&#9;&#9;p.CanCollide = false
&#9;&#9;p.Anchored = true
&#9;&#9;p.TopSurface = &quot;Smooth&quot;
&#9;&#9;p.BottomSurface = &quot;Smooth&quot;
&#9;&#9;local s = script.Parent[&quot;ProtScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Rictusempra&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(21)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Transparency = 0.5
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(3, 3, 3)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.RictMesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0.5, 0, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;RictScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Incendio&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Incendio&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(21)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(2, 2, 2)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;IncendScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Reducto&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(1003)
&#9;&#9;p.Reflectance = 0
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 1, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;RedScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Confundo&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(5)
&#9;&#9;p.Reflectance = 0
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(204, 0, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;ConfScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Stupefy&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(11)
&#9;&#9;p.Reflectance = 0
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(102, 255, 255)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;StupScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Expelliarmus&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(134)
&#9;&#9;p.Reflectance = 0
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(255, 153, 51)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;ExpellScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;PetrificusTotalus&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(2)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.RictMesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 1, 1)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;PetScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Sectumsempra&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(37)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(2, 2, 2)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0.3, 0, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;SectScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Diffindo&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(37)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(2, 2, 2)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0, 0.5, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;DiffScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Crucio&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Unforgivable&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(21)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 0, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;CrucScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;AvadaKedavra&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Unforgivable&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(37)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0, 1, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;AvadaScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Imperio&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Unforgivable&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(23)
&#9;&#9;p.Reflectance = 0
&#9;&#9;p.Transparency = .1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local owner = Instance.new(&quot;ObjectValue&quot;)
&#9;&#9;owner.Name = &quot;Player&quot;
&#9;&#9;owner.Value = plr
&#9;&#9;owner.Parent = p
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0, 0, 255)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;ImpScript&quot;]:Clone()
&#9;&#9;s.Parent = p
&#9;&#9;s.Disabled = false
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Episkey&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(24)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Transparency = 0.4
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(3, 3, 3)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0.5, 0.5, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;EpisScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Alohomora&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(23)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Transparency = 0.4
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(2, 2, 2)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0, 0, 0.5)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;AlohScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Levicorpus&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(2)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Transparency = 0.4
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.RictMesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 1, 1)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;LeviScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end 
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Accio&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(21)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Transparency = 0.4
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(3, 3, 3)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(1, 0.5, 0)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;AcScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;ProtegoMaxima&quot; then
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(script.Parent.Parent.Torso.Position)
&#9;&#9;p.BrickColor = BrickColor.new(211)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Size = Vector3.new(10, 10, 10)
&#9;&#9;p.formFactor = 1
&#9;&#9;p.CanCollide = false
&#9;&#9;p.Anchored = true
&#9;&#9;p.TopSurface = &quot;Smooth&quot;
&#9;&#9;p.BottomSurface = &quot;Smooth&quot;
&#9;&#9;local s = script.Parent[&quot;ProtMScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;ProtegoHorbillis&quot; then
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(script.Parent.Parent.Torso.Position)
&#9;&#9;p.BrickColor = BrickColor.new(211)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Size = Vector3.new(10, 10, 10)
&#9;&#9;p.formFactor = 1
&#9;&#9;p.CanCollide = false
&#9;&#9;p.Anchored = true
&#9;&#9;p.TopSurface = &quot;Smooth&quot;
&#9;&#9;p.BottomSurface = &quot;Smooth&quot;
&#9;&#9;local s = script.Parent[&quot;ProtHScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Impedimenta&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(21)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(1, 1, 1)
&#9;&#9;p.formFactor = 2
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local k = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;k.Color = Color3.new(0, 0, 255)
&#9;&#9;k.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;ImpdScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Glacius&quot; then
&#9;&#9;local dir = v - script.Parent[&quot;Handle&quot;].Position
&#9;&#9;dir = computeDirection(dir)
&#9;&#9;local pos = script.Parent[&quot;Handle&quot;].Position + (dir * 8)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;p.Name = &quot;Projectile&quot;
&#9;&#9;p.CFrame = CFrame.new(pos, pos + dir)
&#9;&#9;p.BrickColor = BrickColor.new(45)
&#9;&#9;p.Reflectance = 0.1
&#9;&#9;p.Velocity = (script.Parent.Parent[&quot;Head&quot;].Position - v).unit * -150
&#9;&#9;p.Size = Vector3.new(3, 3, 3)
&#9;&#9;p.formFactor = 2
&#9;&#9;p.TopSurface = &quot;Smooth&quot;
&#9;&#9;p.BottomSurface = &quot;Smooth&quot;
&#9;&#9;local mesh = script.Parent.Mesh:clone()
&#9;&#9;mesh.Parent = p
&#9;&#9;local upforce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;upforce.force = Vector3.new(0, p:GetMass() * 186.4, 0)
&#9;&#9;upforce.Parent = p
&#9;&#9;local s = script.Parent[&quot;GlaScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = p
&#9;&#9;p.Parent = game.Workspace
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;Lumos&quot; then
&#9;&#9;local dir = script.Parent[&quot;Handle&quot;]
&#9;&#9;local s = script.Parent[&quot;LumScripte&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = script.Parent
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;&#9;wait(0)
&#9;elseif plr.Spell.Value == &quot;PointMe&quot; then
&#9;&#9;local s = script.Parent[&quot;PMScript&quot;]:Clone()
&#9;&#9;s.Disabled = false
&#9;&#9;s.Parent = script.Parent.Parent
&#9;if plr.Reload.Value == true then
&#9;&#9;
&#9;else
&#9;&#9;plr.Spell.Value = &quot;NaN&quot;
&#9;end
&#9;end
end


function onActivated()
--&#9;if script.Parent.Enabled == true then
--&#9;&#9;fire(script.Parent.Parent[&quot;Humanoid&quot;].TargetPoint)
--&#9;end
end

function onButton1Down(mouse)
&#9;if not enabled then return end
&#9;fire(script.Parent.Parent[&quot;Humanoid&quot;].TargetPoint)
&#9;enabled = false
&#9;script.Parent.Enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;if plr.Admin.Value == true then
&#9;&#9;wait(.5)
&#9;else
&#9;&#9;wait(1)
&#9;end
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;script.Parent.Enabled = true
&#9;enabled = true
end


function onEquipped()
&#9;local p = game.Players:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i] == LocalPlayer then
&#9;&#9;&#9;plr = game.Players.LocalPlayer
&#9;&#9;&#9;plr.PlayerGui.Spells.Verify.Disabled = false
&#9;&#9;end
&#9;end
end

function onEquippedLocal(mouse)
&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end
&#9;plr = game.Players.LocalPlayer 
&#9;plr.PlayerGui.Spells.Verify.Disabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

function onUnequippedLocal(mouse)
&#9;plr.PlayerGui.Spells.Verify.Disabled = true
&#9;plr.PlayerGui.Spells.Main1.Visible = false
&#9;plr.PlayerGui.Spells.Main2.Visible = false
end

function onUnequipped()
end


Tool.Activated:connect(onActivated)
Tool.Equipped:connect(onEquipped)
Tool.Unequipped:connect(onUnequipped)
Tool.Unequipped:connect(onUnequippedLocal)
Tool.Equipped:connect(onEquippedLocal)

</ProtectedString>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX22143">
						<Properties>
							<string name="Name">WandHolder</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22144">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">StupScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then
&#9;script.Parent:Remove()
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdfa&quot;) and (hit.Parent.Name ~= &quot;asdfasdfa&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;hit.Parent:findFirstChild(&quot;Humanoid&quot;).Sit = true
&#9;&#9;torso = hit.Parent:findFirstChild(&quot;Torso&quot;)
&#9;&#9;torso.CFrame = torso.CFrame*CFrame.new(10,10,10)
&#9;&#9;elseif (hit.Parent.Name == &quot;asdfasdf&quot;) or (hit.Parent.Name == &quot;asdfasdf&quot;) then
&#9;&#9;ff = Instance.new(&quot;ForceField&quot;)
&#9;&#9;ff.Parent = hit
&#9;&#9;wait(0.5)
&#9;&#9;ff:Remove()
&#9;&#9;end 
&#9;end
end 

script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22145">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SectScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdf&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;&#9;h.Health = h.Health - 15
&#9;&#9;&#9;h.Sit = true
&#9;&#9;&#9;crucy = script.HealthHax:clone()
&#9;&#9;&#9;crucy.Disabled = false
&#9;&#9;&#9;crucy.Parent = hit.Parent.Humanoid
&#9;&#9;elseif (hit.Parent.Name == &quot;asdfasdfa&quot;) or (hit.Parent.Name == &quot;asdfasdfa&quot;) then
&#9;&#9;ff = Instance.new(&quot;ForceField&quot;)
&#9;&#9;ff.Parent = hit
&#9;&#9;wait(0.5)
&#9;&#9;ff:Remove()
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX22146">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HealthHax</string>
								<ProtectedString name="Source">hum = script.Parent

while true do
&#9;wait(1)
&#9;hum.Health = hum.Health - 5
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX22147">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RictScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;sdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasfw&quot;) then
&#9;&#9;hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 30
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22148">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RedScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;e = Instance.new(&quot;Explosion&quot;)
&#9;e.BlastRadius = 1
&#9;e.BlastPressure = 200000
&#9;e.Parent = game.Workspace
&#9;e.Position = script.Parent.Position
&#9;wait(.1)
&#9;script.Parent:remove()
end

script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX22149">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=2697549</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">RictMesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>4</X>
								<Y>4</Y>
								<Z>1.70000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22150">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PMScript</string>
							<ProtectedString name="Source">--Modified by Marquelle
print(&quot;do compass&quot;)


debris = game:GetService(&quot;Debris&quot;)


-- create arrow
local p = Instance.new(&quot;Part&quot;)
p.formFactor = 2
p.Size = Vector3.new(1,.4,1)
p.Transparency = .5
p.BrickColor = BrickColor.new(21)
p.CanCollide = false
p.Locked = true
p.RotVelocity = Vector3.new(math.random(), math.random(), math.random()) * 10
local v = Vector3.new(script.Parent.Torso.CFrame.lookVector.x, 0, script.Parent.Torso.CFrame.lookVector.z)

p.CFrame = CFrame.new(script.Parent.Torso.CFrame.p + v * 8, v.unit)

local m = script.ArrowMesh:Clone() -- NASTY
m.Parent = p



local b = Instance.new(&quot;BodyPosition&quot;)
b.position = p.Position
b.Parent = p

local g = Instance.new(&quot;BodyGyro&quot;)
dis={}
comp=function(tb)
num=math.huge
ob=nil
for _,v in ipairs(tb) do
if(v[2]&lt;num)then
num=v[2]
ob=v[1]
end
end
return(ob)
end
scan=function(o)
for _,v in ipairs(o:children()) do
if(v.Name==&quot;North&quot;)then
table.insert(dis,{v,(script.Parent.Torso.Position-v.Position).magnitude})
print(&quot;Mag:&quot;,(script.Parent.Torso.Position-v.Position).magnitude)
end
scan(v)
end
end
scan(workspace)
spawn=comp(dis)
if(not spawn)then
g:remove()
p:remove()
return
end
g.cframe = CFrame.new(p.Position,spawn.Position) -- point to nearest spawn
g.maxTorque = Vector3.new(7e7, 7e7, 7e7)
g.Parent = p



p.Parent = game.Workspace







debris:AddItem(p, 10)


wait(5)

script.Parent = nil</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX22151">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=14656345</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">ArrowMesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.100000001</X>
									<Y>0.100000001</Y>
									<Z>0.100000001</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX22152">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PetScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasff&quot;) and (hit.Parent.Name ~= &quot;asdfff&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;petty = script.PetII:clone()
&#9;&#9;petty.Disabled = false
&#9;&#9;petty.Parent = hit.Parent
&#9;&#9;hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(1,40)
&#9;&#9;wait(8)
&#9;&#9;petty:remove()
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX22153">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PetII</string>
								<ProtectedString name="Source">p = script.Parent:GetChildren()
for i = 1,#p do
&#9;if p[i].className == &quot;Part&quot; then
&#9;&#9;p[i].Anchored = true
&#9;&#9;script.Parent.Torso.Anchored = true
&#9;end
end
wait(7)
for i = 1,#p do
&#9;if p[i].className == &quot;Part&quot; then
&#9;&#9;p[i].Anchored = false
&#9;end
end
script:remove()
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX22154">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ProtHScript</string>
							<ProtectedString name="Source">wait(0.000000001)

shield = script.Parent
mesh = script.Mesh
block = script.SheildScript

mesh.Parent = shield
block.Parent = shield
block.Disabled = false
shield.Transparency = 0.3
shield.Velocity = Vector3.new(0,0,0)
shield.Name = &quot;Shield&quot;
wait(13)
shield:remove()</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX22155">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX22156">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SheildScript</string>
								<ProtectedString name="Source">function onTouched(hit) 
&#9;if hit.Name == &quot;Unforgivable&quot; then 
   &#9;hit:remove()
&#9;end
end

&#9;connection = script.Parent.Touched:connect(onTouched)

</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX22157">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ProtMScript</string>
							<ProtectedString name="Source">wait(0.000000001)

shield = script.Parent
mesh = script.Mesh
block = script.SheildScript

mesh.Parent = shield
block.Parent = shield
block.Disabled = false
shield.Transparency = 0.3
shield.Velocity = Vector3.new(0,0,0)
shield.Name = &quot;Shield&quot;
wait(13)
shield:remove()</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX22158">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX22159">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SheildScript</string>
								<ProtectedString name="Source">function onTouched(hit) 
&#9;if hit.Name == &quot;Projectile&quot; then 
   &#9;hit:remove()
&#9;end
end

&#9;connection = script.Parent.Touched:connect(onTouched)

</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX22160">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ProtScript</string>
							<ProtectedString name="Source">wait(0.000000001)

shield = script.Parent
mesh = script.Mesh
block = script.SheildScript

mesh.Parent = shield
block.Parent = shield
block.Disabled = false
shield.Transparency = 0.3
shield.Velocity = Vector3.new(0,0,0)
shield.Name = &quot;Shield&quot;
wait(8)
shield:remove()</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX22161">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX22162">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SheildScript</string>
								<ProtectedString name="Source">function onTouched(hit) 
&#9;if hit.Name == &quot;Projectile&quot; then 
   &#9;hit:remove()
&#9;end
end

&#9;connection = script.Parent.Touched:connect(onTouched)

</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX22163">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LeviScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdfasd&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;bp = Instance.new(&quot;BodyPosition&quot;)
&#9;&#9;bp.Parent = hit.Parent:findFirstChild(&quot;Torso&quot;)
&#9;&#9;bp.position = hit.Parent:findFirstChild(&quot;Torso&quot;).Position + Vector3.new(0, 8, 0)
&#9;&#9;bp.P = bp.P * 10
&#9;&#9;script.Parent:Remove()
&#9;&#9;wait(7)
&#9;&#9;bp:Remove()
&#9;&#9;end 
&#9;end
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22164">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LumScripte</string>
							<ProtectedString name="Source">script.Parent.Handle.Light.Enabled = true
wait(15)
script.Parent.Handle.Light.Enabled = false
script:remove()
</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX22165">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>10</X>
									<Y>10</Y>
									<Z>10</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX22166">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">IncendScript</string>
							<ProtectedString name="Source">hum = script.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)

function onTouched(hit)

end
wait(5)

script.Parent:remove()
script.Parent.Touched:connect(onTouched)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22167">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ImpdScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil) then
&#9;&#9;hit.Parent:findFirstChild(&quot;Humanoid&quot;).Walkspeed = 5
&#9;&#9;wait(7)
&#9;&#9;hit.Parent:findFirstChild(&quot;Humanoid&quot;).Walkspeed = 16
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22168">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ImpScript</string>
							<ProtectedString name="Source">player = script.Parent.Player.Value

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil) then
&#9;&#9;player.Character:Remove()
&#9;&#9;player.Character = hit.Parent
&#9;&#9;script.Parent:remove()
&#9;else
&#9;&#9;script.Parent:remove()
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22169">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlipScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfewew&quot;) and (hit.Parent.Name ~= &quot;asdfaw&quot;) then
&#9;&#9;&#9;hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 30
&#9;&#9;&#9;flippy = script.FlipII:clone()
&#9;&#9;&#9;flippy.Disabled = false
&#9;&#9;&#9;flippy.Parent = hit.Parent.Head
&#9;&#9;&#9;wait(2)
&#9;&#9;&#9;flippy:remove()
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX22170">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">FlipII</string>
								<ProtectedString name="Source">function _restoreproperties() 
&#9;Holder = player.Character 
&#9;Torso = Holder:FindFirstChild(&quot;Torso&quot;) 
&#9;RightS = Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
&#9;LeftS = Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
&#9;RightH = Torso:FindFirstChild(&quot;Right Hip&quot;) 
&#9;LeftH = Torso:FindFirstChild(&quot;Left Hip&quot;) 
&#9;RightS.MaxVelocity = .15 
&#9;LeftS.MaxVelocity = .15 
&#9;RightH.MaxVelocity = .1 
&#9;LeftH.MaxVelocity = .1 
&#9;RightS.DesiredAngle = 0 
&#9;LeftS.DesiredAngle = 0 
&#9;LeftH.DesiredAngle = 0 
&#9;RightH.DesiredAngle = 0 
end 
function ManageAnimation(value) 
&#9;Holder = player.Character 
&#9;Player = player 
&#9;if value == &quot;no anim&quot; then 
&#9;&#9;Anim = Holder:FindFirstChild(&quot;Animate&quot;) 
&#9;&#9;if Anim~=nil then 
&#9;&#9;&#9;Anim.Disabled = true 
&#9;&#9;&#9;Anim.Parent = Player 
&#9;&#9;end 
&#9;elseif value == &quot;re-anim&quot; then 
&#9;&#9;Anim = Player:FindFirstChild(&quot;Animate&quot;) 
&#9;&#9;if Anim~=nil then 
&#9;&#9;&#9;Anim.Disabled = false 
&#9;&#9;&#9;Anim.Parent = Holder 
&#9;&#9;end 
&#9;end 
end 
function Stance() 
&#9;Char = player.Character 
&#9;L = Char.Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
&#9;R = Char.Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
&#9;if L~=nil then 
&#9;&#9;L.DesiredAngle = 3.2 
&#9;&#9;L.MaxVelocity = 3 
&#9;end 
&#9;if R~=nil then 
&#9;&#9;R.DesiredAngle = 3.2 
&#9;&#9;R.MaxVelocity = 3 
&#9;end 
&#9;L = Char.Torso:FindFirstChild(&quot;Left Hip&quot;) 
&#9;R = Char.Torso:FindFirstChild(&quot;Right Hip&quot;) 
&#9;if L~=nil then 
&#9;&#9;L.DesiredAngle = 0 
&#9;&#9;L.MaxVelocity = 3 
&#9;end 
&#9;if R~=nil then 
&#9;&#9;R.DesiredAngle = 0 
&#9;&#9;R.MaxVelocity = 3 
&#9;end 
end 
function Down(ml) 
&#9;for i=1, ml.velocity.y/3 do 
&#9;&#9;ml.velocity = ml.velocity+Vector3.new(0,-4.25,0) 
&#9;&#9;wait() 
&#9;end 
&#9;ml:Remove() 
end 

Char = script.Parent.Parent 
player = game.Players:GetPlayerFromCharacter(Char)
Human = Char.Humanoid 
Torso = Char.Torso 
CF = Torso.CFrame 
ManageAnimation(&quot;re anim&quot;) 
Stance() 
Human.Jump = true 
VelUp = Instance.new(&quot;BodyVelocity&quot;) 
VelUp.velocity = Vector3.new(0,72.5,0)-Torso.CFrame.lookVector*30 
VelUp.P = VelUp.P*2 
VelUp.maxForce = Vector3.new(10000,10000,10000)*999 
VelUp.Parent = Torso 
coroutine.resume(coroutine.create(Down),VelUp) 
Gyro = Instance.new(&quot;BodyGyro&quot;) 
Gyro.P = Gyro.P*10 
Gyro.maxTorque = Vector3.new(100000,100000,100000)*999 
Gyro.cframe = CF 
Gyro.Parent = Torso 
for i=1, 32 do 
&#9;Gyro.cframe = Gyro.cframe*CFrame.fromEulerAnglesXYZ(math.pi/16,0,0) 
&#9;wait() 
end 
Gyro.cframe = CF 
game:GetService(&quot;Debris&quot;):AddItem(Gyro,2) 
ManageAnimation(&quot;re-anim&quot;) 
_restoreproperties() 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX22171">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GlaScript</string>
							<ProtectedString name="Source">wait(0.2)

light = script.Parent
smokez = script.Smoke
sit = script.Sit

light.Anchored = true
smokez.Parent = light
smokez.Enabled = true
sit.Parent = light
sit.Disabled = false
light.Transparency = 0
light.Reflectance = 0.5
light.formFactor = 0
light.Size = Vector3.new(15,15,15)
light.CanCollide = false
light.CanCollide = true
light.BodyForce:remove()
light.Mesh:remove()
script.Mesh:clone().Parent = light
light.Velocity = Vector3.new(0,0,0)
light.Name = &quot;Ice&quot;
wait(13)
light:remove()</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX22172">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Smoke" referent="RBX22173">
							<Properties>
								<Color3 name="Color">4278255615</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Smoke</string>
								<float name="opacity_xml">0.5</float>
								<float name="riseVelocity_xml">0</float>
								<float name="size_xml">15</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX22174">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Sit</string>
								<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfewew&quot;) and (hit.Parent.Name ~= &quot;asdfaw&quot;) then
&#9;&#9;&#9;hit.Parent.Humanoid.Sit = true
&#9;&#9;end 
&#9;end
end
script.Parent.Touched:connect(onTouched)

wait(7)
script.Parent:remove()</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX22175">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ExpellScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;c = hit.Parent:GetChildren()
&#9;if (hit.Parent.Name ~= &quot;asdfasdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdfasd&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;script.Parent:remove()
&#9;&#9;for i = 1,#c do
&#9;&#9;&#9;if c[i].Name == &quot;Wand&quot; then
&#9;&#9;&#9;&#9;c[i].Parent = game.Workspace
&#9;&#9;&#9;&#9;c[i].Handle.CFrame = c[i].Handle.CFrame*CFrame.new(7,5,7)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;elseif (hit.Parent.Name == &quot;asdfasdfasdf&quot;) or (hit.Parent.Name == &quot;asdfasdfas&quot;) then
&#9;ff = Instance.new(&quot;ForceField&quot;)
&#9;ff.Parent = hit
&#9;script.Parent:remove()
&#9;wait(0.5)
&#9;ff:Remove()
&#9;end
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22176">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">DiffScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent.Name == &quot;Vines&quot; then
&#9;&#9;hit.Parent:BreakJoints()
&#9;&#9;c = hit.Parent:GetChildren()
&#9;&#9;for i = 1,#c do
&#9;&#9;&#9;c[i].CanCollide = false
&#9;&#9;&#9;c[i].Anchored = false
&#9;&#9;end
&#9;&#9;wait(3)
&#9;&#9;hit.Parent:remove()
&#9;elseif hit.Name == &quot;Left Arm&quot; or hit.Name == &quot;Left Leg&quot; or hit.Name == &quot;Right Leg&quot; then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdf&quot;) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;hit:BreakJoints()
&#9;&#9;hit.Anchored = false
&#9;&#9;hit.CanCollide = false
&#9;&#9;wait(3)
&#9;&#9;hit:remove()
end end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22177">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">EpisScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil) then
&#9;&#9;hit.Parent:findFirstChild(&quot;Humanoid&quot;).Health = hit.Parent:findFirstChild(&quot;Humanoid&quot;).MaxHealth
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22178">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CrucScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdf&quot;) then
&#9;&#9;crucy = script.CrucII:clone()
&#9;&#9;crucy.Disabled = false
&#9;&#9;crucy.Parent = hit.Parent.Humanoid
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX22179">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">CrucII</string>
								<ProtectedString name="Source">hum = script.Parent

while true do
&#9;wait(5)
&#9;if hum.Health &gt;= 50 then
&#9;&#9;hum.Health = hum.Health - 20
&#9;end
&#9;hum.Sit = true
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX22180">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ConfScript</string>
							<ProtectedString name="Source">function onTouched(hit)
if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
script.Parent:Remove()
if (hit.Parent.Name ~= &quot;asdfasdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdfasdfa&quot;) then
hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed = hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed * -1
wait(math.random(5,15))
hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed = hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed * -1
wait(math.random(3,25))
hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed = hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed * -1/2
wait(math.random(8,12))
hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed = hit.Parent:findFirstChild(&quot;Humanoid&quot;).WalkSpeed *-2
elseif (hit.Parent.Name == &quot;asdfasdfasdf&quot;) or (hit.Parent.Name == &quot;asdfasdfasdfa&quot;) then
ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = hit
wait(0.5)
ff:Remove()
end end end

script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22181">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">BaseScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;sdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasfw&quot;) then
&#9;&#9;hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 20
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX22182">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=2697549</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.39999998</X>
								<Y>1.39999998</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22183">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(1)
script.Parent.SHOOTER.Disabled = true
script.Parent.SHOOTER.Disabled = false
script:Remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX22184">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Verbal</string>
							<ProtectedString name="Source">wand = script.Parent
debounce = false
holder = game.Players.LocalPlayer
v1 = holder:findFirstChild(&quot;Extras&quot;)
local owner, connect
local s1 = &quot;Flipendo&quot;
local s2 = &quot;Protego&quot;
local s3 = &quot;Rictusempra&quot;
local s4 = &quot;Incendio&quot;
local s5 = &quot;Petrificus Totalus&quot;
local s6 = &quot;Sectumsempra&quot;
local s7 = &quot;Diffindo&quot;
local s8 = &quot;Episkey&quot;
local s9 = &quot;Alohomora&quot;
local s10 = &quot;Levicorpus&quot;
local s11 = &quot;Accio&quot;
local s12 = &quot;Protego Maxima&quot;
local s13 = &quot;Protego Horbillis&quot;
local s14 = &quot;Impedimenta&quot;
local s15 = &quot;Glacius&quot;
local s16 = &quot;Lumos&quot;
local s17 = &quot;Point Me&quot;
local s18 = &quot;Crucio&quot;
local s19 = &quot;Imperio&quot;
local s20 = &quot;Avada Kedavra&quot;
local s21 = &quot;Reducto&quot;
local s22 = &quot;Expelliarmus&quot;
local s23 = &quot;Confundo&quot;
local s24 = &quot;Stupefy&quot;


function Setup()
for i,p in pairs(game.Players:children()) do
if (p.Character == wand.Parent) then
if (connect ~= nil) then connect:disconnect() end
connect = p.Chatted:connect(PlayerTalked)
owner = p
end
end
end

function PlayerTalked(words)
if (string.find(words:lower(), s1:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s1)
end
end
if (string.find(words:lower(), s2:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s2)
end
end
if (string.find(words:lower(), s3:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s3)
end
end
if (string.find(words:lower(), s4:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s4)
end
end
if (string.find(words:lower(), s5:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs3(s5, &quot;PetrificusTotalus&quot;)
end
end
if (string.find(words:lower(), s6:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s6)
end
end
if (string.find(words:lower(), s7:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s7)
end
end
if (string.find(words:lower(), s8:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s8)
end
end
if (string.find(words:lower(), s9:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s9)
end
end
if (string.find(words:lower(), s10:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s10)
end
end
if (string.find(words:lower(), s11:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s11)
end
end
if (string.find(words:lower(), s12:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs3(s12, &quot;ProtegoMaxima&quot;)
end
end
if (string.find(words:lower(), s13:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs3(s13, &quot;ProtegoHorbillis&quot;)
end
end
if (string.find(words:lower(), s14:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s14)
end
end
if (string.find(words:lower(), s15:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s15)
end
end
if (string.find(words:lower(), s16:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs1(s16)
end
end
if (string.find(words:lower(), s17:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs3(s17, &quot;PointMe&quot;)
end
end
if (string.find(words:lower(), s18:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs2(s18)
end
end
if (string.find(words:lower(), s19:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs2(s19)
end
end
if (string.find(words:lower(), s20:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs4(s20, &quot;AvadaKedavra&quot;)
end
end
if (string.find(words:lower(), s21:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs5(s21, v1)
end
end
if (string.find(words:lower(), s22:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs5(s22, v1)
end
end
if (string.find(words:lower(), s23:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs5(s23, v1)
end
end
if (string.find(words:lower(), s24:lower()) ~= nil) and (wand.Parent == owner.Character) then
if game.Players.LocalPlayer.PlayerGui.Spells.Verbal.Value == true then
cs5(s24, v1)
end
end
end

function cs1(SpellName)
if (debounce == false) then
debounce = true
if (holder.Spell ~= nil) then
if (holder.Spell:findFirstChild(SpellName).Value ~= 0) then
holder.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = holder.PlayerGui
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = holder.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
wait(3)
error:Remove()
end end
debounce = false
end end

function cs2(SpellName)
if (debounce == false) then
debounce = true
if (holder.Spell ~= nil) then
if (holder.Spell:findFirstChild(Caster).Value == true) then
holder.Spell.Value = &quot;&quot;..Caster..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = holder.PlayerGui
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = holder.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;This is an Admin only spell&quot;
wait(3)
error:Remove()
end end
debounce = false
end end

function cs3(SpellName, Caster)
if (debounce == false) then
debounce = true
if (holder.Spell ~= nil) then
if (holder.Spell:findFirstChild(Caster).Value ~= 0) then
holder.Spell.Value = &quot;&quot;..Caster..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = holder.PlayerGui
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = holder.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
wait(3)
error:Remove()
end end
debounce = false
end end

function cs4(SpellName, Caster)
if (debounce == false) then
debounce = true
if (holder.Spell ~= nil) then
if (holder.Spell:findFirstChild(Caster).Value == true) then
holder.Spell.Value = &quot;&quot;..Caster..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = holder.PlayerGui
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = holder.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;This is an Admin only spell&quot;
wait(3)
error:Remove()
end end
debounce = false
end end

function cs5(SpellName, Caster)
if (debounce == false) then
debounce = true
if (v1 ~= nil) then
if (holder.Spell ~= nil) then
if (holder.Extras.Value == 1) then
holder.Spell.Value = &quot;&quot;..Caster..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = holder.PlayerGui
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = holder.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent puchased this spell!&quot;
wait(3)
error:Remove()
end end end
debounce = false
end end





wand.Equipped:connect(Setup)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22185">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Weld</string>
							<ProtectedString name="Source">local prev 
local parts = script.Parent:GetChildren() 

for i = 1,#parts do 
&#9;if (parts[i].className == &quot;Part&quot;) then 
&#9;&#9;if (prev ~= nil)then 
&#9;&#9;&#9;local weld = Instance.new(&quot;Weld&quot;) 
&#9;&#9;&#9;weld.Part0 = prev 
&#9;&#9;&#9;weld.Part1 = parts[i] 
&#9;&#9;&#9;weld.C0 = prev.CFrame:inverse() 
&#9;&#9;&#9;weld.C1 = parts[i].CFrame:inverse() 
&#9;&#9;&#9;weld.Parent = prev 
&#9;&#9;end 
&#9;&#9;prev = parts[i] 
&#9;end 
end
 
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22186">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">AvadaScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
&#9;&#9;if (hit.Parent.Name ~= &quot;asdfasdf&quot;) and (hit.Parent.Name ~= &quot;asdfasdf&quot;) then
&#9;&#9;ava = script.AvadaII:clone()
&#9;&#9;ava.Parent = hit.Parent
&#9;&#9;ava.Disabled = false
&#9;&#9;end 
&#9;end
&#9;script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX22187">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">AvadaII</string>
								<ProtectedString name="Source">Character = script.Parent
Torso = Character.Torso
if Character then
&#9;if Torso then
&#9;&#9;Humanoid = Character:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;Zombie = Character:findFirstChild(&quot;Zombie&quot;)
&#9;&#9;if Humanoid ~= nil then
&#9;&#9;Humanoid.PlatformStand = true
&#9;&#9;end

&#9;&#9;if Zombie ~= nil then
&#9;&#9;Zombie.PlatformStand = true
&#9;&#9;end

&#9;&#9;local Head = Character:FindFirstChild(&quot;Head&quot;)
&#9;&#9;if Head then
&#9;&#9;&#9;local Neck = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;Neck.Name = &quot;Neck&quot;
&#9;&#9;&#9;Neck.Part0 = Torso
&#9;&#9;&#9;Neck.Part1 = Head
&#9;&#9;&#9;Neck.C0 = CFrame.new(0, 1.5, 0)
&#9;&#9;&#9;Neck.C1 = CFrame.new()
&#9;&#9;&#9;Neck.Parent = Torso
&#9;&#9;end
&#9;&#9;local Limb = Character:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if Limb then

&#9;&#9;&#9;Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
&#9;&#9;&#9;local Joint = Instance.new(&quot;Glue&quot;)
&#9;&#9;&#9;Joint.Name = &quot;RightShoulder&quot;
&#9;&#9;&#9;Joint.Part0 = Torso
&#9;&#9;&#9;Joint.Part1 = Limb
&#9;&#9;&#9;Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
&#9;&#9;&#9;Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
&#9;&#9;&#9;Joint.Parent = Torso

&#9;&#9;&#9;local B = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;B.TopSurface = 0
&#9;&#9;&#9;B.BottomSurface = 0
&#9;&#9;&#9;B.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;B.Size = Vector3.new(1, 1, 1)
&#9;&#9;&#9;B.Transparency = 1
&#9;&#9;&#9;B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;B.Parent = Character
&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;W.Part0 = Limb
&#9;&#9;&#9;W.Part1 = B
&#9;&#9;&#9;W.C0 = CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;W.Parent = Limb

&#9;&#9;end
&#9;&#9;local Limb = Character:FindFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if Limb then

&#9;&#9;&#9;Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
&#9;&#9;&#9;local Joint = Instance.new(&quot;Glue&quot;)
&#9;&#9;&#9;Joint.Name = &quot;LeftShoulder&quot;
&#9;&#9;&#9;Joint.Part0 = Torso
&#9;&#9;&#9;Joint.Part1 = Limb
&#9;&#9;&#9;Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
&#9;&#9;&#9;Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
&#9;&#9;&#9;Joint.Parent = Torso

&#9;&#9;&#9;local B = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;B.TopSurface = 0
&#9;&#9;&#9;B.BottomSurface = 0
&#9;&#9;&#9;B.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;B.Size = Vector3.new(1, 1, 1)
&#9;&#9;&#9;B.Transparency = 1
&#9;&#9;&#9;B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;B.Parent = Character
&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;W.Part0 = Limb
&#9;&#9;&#9;W.Part1 = B
&#9;&#9;&#9;W.C0 = CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;W.Parent = Limb

&#9;&#9;end
&#9;&#9;local Limb = Character:FindFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if Limb then

&#9;&#9;&#9;Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
&#9;&#9;&#9;local Joint = Instance.new(&quot;Glue&quot;)
&#9;&#9;&#9;Joint.Name = &quot;RightHip&quot;
&#9;&#9;&#9;Joint.Part0 = Torso
&#9;&#9;&#9;Joint.Part1 = Limb
&#9;&#9;&#9;Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
&#9;&#9;&#9;Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
&#9;&#9;&#9;Joint.Parent = Torso

&#9;&#9;&#9;local B = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;B.TopSurface = 0
&#9;&#9;&#9;B.BottomSurface = 0
&#9;&#9;&#9;B.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;B.Size = Vector3.new(1, 1, 1)
&#9;&#9;&#9;B.Transparency = 1
&#9;&#9;&#9;B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;B.Parent = Character
&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;W.Part0 = Limb
&#9;&#9;&#9;W.Part1 = B
&#9;&#9;&#9;W.C0 = CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;W.Parent = Limb

&#9;&#9;end
&#9;&#9;local Limb = Character:FindFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if Limb then

&#9;&#9;&#9;Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
&#9;&#9;&#9;local Joint = Instance.new(&quot;Glue&quot;)
&#9;&#9;&#9;Joint.Name = &quot;LeftHip&quot;
&#9;&#9;&#9;Joint.Part0 = Torso
&#9;&#9;&#9;Joint.Part1 = Limb
&#9;&#9;&#9;Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
&#9;&#9;&#9;Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
&#9;&#9;&#9;Joint.Parent = Torso

&#9;&#9;&#9;local B = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;B.TopSurface = 0
&#9;&#9;&#9;B.BottomSurface = 0
&#9;&#9;&#9;B.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;B.Size = Vector3.new(1, 1, 1)
&#9;&#9;&#9;B.Transparency = 1
&#9;&#9;&#9;B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;B.Parent = Character
&#9;&#9;&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;W.Part0 = Limb
&#9;&#9;&#9;W.Part1 = B
&#9;&#9;&#9;W.C0 = CFrame.new(0, -0.5, 0)
&#9;&#9;&#9;W.Parent = Limb

&#9;&#9;end
&#9;&#9;--[
&#9;&#9;local Bar = Instance.new(&quot;Part&quot;)
&#9;&#9;Bar.TopSurface = 0
&#9;&#9;Bar.BottomSurface = 0
&#9;&#9;Bar.formFactor = &quot;Symmetric&quot;
&#9;&#9;Bar.Size = Vector3.new(1, 1, 1)
&#9;&#9;Bar.Transparency = 1
&#9;&#9;Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
&#9;&#9;Bar.Parent = Character
&#9;&#9;local Weld = Instance.new(&quot;Weld&quot;)
&#9;&#9;Weld.Part0 = Torso
&#9;&#9;Weld.Part1 = Bar
&#9;&#9;Weld.C0 = CFrame.new(0, 0.5, 0)
&#9;&#9;Weld.Parent = Torso
&#9;&#9;--]]
&#9;end
end

wait(2.5)
script.Parent.Humanoid.Health = 0
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							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX22188">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>0.100000389</X>
								<Y>0.490586281</Y>
								<Z>-0.100000381</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">One</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.18970899e-016</X>
								<Y>1.49352526e-018</Y>
								<Z>1.15468497e-008</Z>
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							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>8.05532752e-010</X>
								<Y>-0.0105235595</Y>
								<Z>1.22939123e-017</Z>
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							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.200000003</X>
								<Y>0.200000003</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX22189">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
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								<string name="Name">Mesh</string>
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									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
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								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX22190">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">208</int>
							<CoordinateFrame name="CFrame">
								<X>0.100000389</X>
								<Y>1.17350864</Y>
								<Z>-0.100000381</Z>
								<R00>-3.26622794e-005</R00>
								<R01>-4.59821458e-014</R01>
								<R02>1</R02>
								<R10>4.31576664e-005</R10>
								<R11>-1</R11>
								<R12>1.40958167e-009</R12>
								<R20>1</R20>
								<R21>4.31576664e-005</R21>
								<R22>3.26622794e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">One</string>
							<float name="Reflectance">0</float>
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							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.18970899e-016</X>
								<Y>1.49352526e-018</Y>
								<Z>1.15468497e-008</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-7.08006942e-009</X>
								<Y>-0.0105235595</Y>
								<Z>9.3541799e-017</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.200000003</X>
								<Y>0.200000003</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX22191">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
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								</Vector3>
								<Vector3 name="Scale">
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									<Y>0.214285716</Y>
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								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX22192">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">208</int>
							<CoordinateFrame name="CFrame">
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								<Y>1.20915318</Y>
								<Z>-0.100000381</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
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								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
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							<token name="FrontSurface">0</token>
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						</Properties>
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								</Vector3>
								<Vector3 name="Scale">
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								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
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									<Y>0</Y>
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								</Vector3>
							</Properties>
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					<Item class="Part" referent="RBX22194">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
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							<token name="BackSurfaceInput">0</token>
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							<token name="BottomSurfaceInput">0</token>
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							<CoordinateFrame name="CFrame">
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								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
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							</CoordinateFrame>
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								<Y>0</Y>
								<Z>0</Z>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
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								<Y>1.71399999</Y>
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							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX22195">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
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								</Vector3>
								<Vector3 name="Scale">
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								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX22196">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurface">1</token>
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							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>0.100000381</X>
								<Y>2.93925762</Y>
								<Z>-0.100000381</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
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								<R10>9.29513244e-010</R10>
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							</CoordinateFrame>
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							<bool name="Locked">false</bool>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
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								<Y>1.49352526e-018</Y>
								<Z>1.15468497e-008</Z>
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							<float name="TopParamA">-0.5</float>
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							<token name="TopSurface">1</token>
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							<Vector3 name="Velocity">
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							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
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							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX22197">
							<Properties>
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								<Vector3 name="Scale">
									<X>0.357142866</X>
									<Y>2.14285707</Y>
									<Z>0.357142866</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX22198">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">AlohScript</string>
							<ProtectedString name="Source">function onTouched(hit)
&#9;if (hit.Name == &quot;Door&quot;) then
&#9;&#9;if (hit.Parent.Name == &quot;LockedDoors&quot;) then
&#9;&#9;script.Parent:Remove()
&#9;&#9;hit.CanCollide = false
&#9;&#9;hit.Transparency = 0.8
&#9;&#9;wait(8)
&#9;&#9;hit.CanCollide = true
&#9;&#9;hit.Transparency = 0
&#9;&#9;end
&#9;end
end
script.Parent.Touched:connect(onTouched)

wait(5)
script.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22199">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">AcScript</string>
							<ProtectedString name="Source">function touch(hit)
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;ForceField&quot;) == nil then
script.Parent:remove()
elseif hit.Parent.Name ~= &quot;asdfasdf&quot; and hit.Parent.Name ~= &quot;asdfasdf&quot; then
plr = hit.Parent:GetChildren()
for i = 1,#plr do
if plr[i].className == &quot;Hat&quot; then
plr[i].Parent = game.Workspace
plr[i].Handle.Position = c[i].Handle.Position + Vector3.new(0,8,0)
end end end end

script.Parent.Touched:connect(touch)

wait(5)
script.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX22200">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">StarterPack</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX22201">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">StarterGui</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="GuiMain" referent="RBX22202">
					<Properties>
						<string name="Name">Spells</string>
					</Properties>
					<Item class="Frame" referent="RBX22203">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4280032284</Color3>
							<float name="BackgroundTransparency">0.200000003</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Main1</string>
							<UDim2 name="Position">
								<XS>0.13000001</XS>
								<XO>0</XO>
								<YS>0.200000018</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>120</XO>
								<YS>0</YS>
								<YO>400</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageButton" referent="RBX22204">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=57483273</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Attack</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>25</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22205">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function over()
&#9;script.Parent.Parent.List1.Visible = true
&#9;script.Parent.Parent.List2.Visible = false
&#9;script.Parent.Parent.List3.Visible = false
&#9;script.Parent.Parent.List4.Visible = false
&#9;script.Parent.Parent.List5.Visible = false
end

function out()
&#9;release()
--&#9;script.Parent.Parent.List1.Visible = false
end


function click(mouse)
end

function release()
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX22206">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=57483294</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Defence</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>25</XO>
									<YS>0</YS>
									<YO>80</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22207">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function over()
&#9;script.Parent.Parent.List1.Visible = false
&#9;script.Parent.Parent.List2.Visible = true
&#9;script.Parent.Parent.List3.Visible = false
&#9;script.Parent.Parent.List4.Visible = false
&#9;script.Parent.Parent.List5.Visible = false
end

function out()
&#9;release()
--&#9;script.Parent.Parent.List2.Visible = false
end


function click(mouse)
end

function release()
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX22208">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280032284</Color3>
								<float name="BackgroundTransparency">0.200000003</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">List1</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>350</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX22209">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Flipendo</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Flipendo</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22210">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22211">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Levicorpus</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Levicorpus</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22212">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22213">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">PetrificusTotalus</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Petrificus Totalus</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22214">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22215">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Rictusempra</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>130</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Rictusempra</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22216">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22217">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Sectumsempra</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>170</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Sectumsempra</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22218">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX22219">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=57483317</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Effect</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>25</XO>
									<YS>0</YS>
									<YO>150</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22220">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function over()
&#9;script.Parent.Parent.List1.Visible = false
&#9;script.Parent.Parent.List2.Visible = false
&#9;script.Parent.Parent.List3.Visible = true
&#9;script.Parent.Parent.List4.Visible = false
&#9;script.Parent.Parent.List5.Visible = false
end

function out()
&#9;release()
--&#9;script.Parent.Parent.List3.Visible = false
end


function click(mouse)
end

function release()
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX22221">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=57483342</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Nuetral</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>25</XO>
									<YS>0</YS>
									<YO>220</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22222">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function over()
&#9;script.Parent.Parent.List1.Visible = false
&#9;script.Parent.Parent.List2.Visible = false
&#9;script.Parent.Parent.List3.Visible = false
&#9;script.Parent.Parent.List4.Visible = true
&#9;script.Parent.Parent.List5.Visible = false
end

function out()
&#9;release()
--&#9;script.Parent.Parent.List4.Visible = false
end


function click(mouse)
end

function release()
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX22223">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280032284</Color3>
								<float name="BackgroundTransparency">0.200000003</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">List2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>350</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX22224">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Glacius</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Glacius</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22225">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22226">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Impedimenta</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Impedimenta</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22227">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22228">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Protego</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Protego</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22229">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22230">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">ProtegoHorbillis</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>130</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Protego Horbillis</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22231">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22232">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">ProtegoMaxima</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>170</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Protego Maxima</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22233">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX22234">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280032284</Color3>
								<float name="BackgroundTransparency">0.200000003</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">List3</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>350</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX22235">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Episkey</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Episkey</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22236">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22237">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Glacius</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Glacius</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22238">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22239">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Impedimenta</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Impedimenta</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22240">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22241">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Levicorpus</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>130</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Levicorpus</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22242">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22243">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">PetrificusTotalus</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>170</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Petrificus Totalus</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22244">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22245">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Sectumsempra</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>210</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Sectumsempra</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22246">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX22247">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280032284</Color3>
								<float name="BackgroundTransparency">0.200000003</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">List4</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>350</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX22248">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Accio</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Accio</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22249">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22250">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Alohomora</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Alohomora</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22251">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22252">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Diffindo</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Diffindo</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22253">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22254">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Incendio</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>130</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Incendio</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22255">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22256">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Lumos</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>170</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Lumos</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22257">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22258">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">PointMe</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>210</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Point me!</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22259">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX22260">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<string name="Name">AS</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>29</XO>
									<YS>0</YS>
									<YO>70</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Attacking Spells</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22261">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<string name="Name">DS</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>29</XO>
									<YS>0</YS>
									<YO>140</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Defensive Spells</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22262">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<string name="Name">ES</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>29</XO>
									<YS>0</YS>
									<YO>210</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Effect Spells</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22263">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<string name="Name">NS</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>29</XO>
									<YS>0</YS>
									<YO>280</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Neutral Spells</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX22264">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Functions</string>
								<ProtectedString name="Source">function over()
&#9;script.Parent.List1.Visible = false
&#9;script.Parent.List2.Visible = false
&#9;script.Parent.List3.Visible = false
&#9;script.Parent.List4.Visible = false
&#9;script.Parent.List5.Visible = false
end

function out()
--&#9;release()
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22265">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">CS</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>19</XO>
									<YS>0</YS>
									<YO>375</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>80</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Chat Spells: Off</string>
								<Color3 name="TextColor3">4294940928</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22266">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">on = false

function over()

end

function out()

end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (on == false) then
on = true
script.Parent.Parent.Parent.Verbal.Value = true
script.Parent.Text = &quot;Chat Spells: On&quot;
else
on = false
script.Parent.Parent.Parent.Verbal.Value = false
script.Parent.Text = &quot;Chat Spells: Off&quot;
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX22267">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=63876674</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">VIP</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>25</XO>
									<YS>0</YS>
									<YO>290</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22268">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function over()
&#9;script.Parent.Parent.List1.Visible = false
&#9;script.Parent.Parent.List2.Visible = false
&#9;script.Parent.Parent.List3.Visible = false
&#9;script.Parent.Parent.List4.Visible = false
&#9;script.Parent.Parent.List5.Visible = true
end

function out()
&#9;release()
--&#9;script.Parent.Parent.List4.Visible = false
end


function click(mouse)
end

function release()
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX22269">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<string name="Name">VS</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>29</XO>
									<YS>0</YS>
									<YO>350</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Purchased Spells</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX22270">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280032284</Color3>
								<float name="BackgroundTransparency">0.200000003</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">List5</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>350</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX22271">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Reducto</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Reducto</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22272">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Extras ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Extras.Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent bought &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22273">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Confundo</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Confundo</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22274">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Extras ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Extras.Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent bought &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22275">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Expelliarmus</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Expelliarmus</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22276">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Extras ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Extras.Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent bought &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22277">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Stupefy</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>130</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Stupefy</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22278">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Extras ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Extras.Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent bought &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX22279">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4280032284</Color3>
							<float name="BackgroundTransparency">0.200000003</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Main2</string>
							<UDim2 name="Position">
								<XS>0.13000001</XS>
								<XO>0</XO>
								<YS>0.200000018</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>120</XO>
								<YS>0</YS>
								<YO>400</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageButton" referent="RBX22280">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=57483273</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Attack</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>25</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22281">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function over()
&#9;script.Parent.Parent.List1.Visible = true
&#9;script.Parent.Parent.List2.Visible = false
&#9;script.Parent.Parent.List3.Visible = false
&#9;script.Parent.Parent.List4.Visible = false
&#9;script.Parent.Parent.List5.Visible = false
end

function out()
&#9;release()
--&#9;script.Parent.Parent.List1.Visible = false
end


function click(mouse)
end

function release()
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX22282">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=57483294</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Defence</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>25</XO>
									<YS>0</YS>
									<YO>80</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22283">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function over()
&#9;script.Parent.Parent.List1.Visible = false
&#9;script.Parent.Parent.List2.Visible = true
&#9;script.Parent.Parent.List3.Visible = false
&#9;script.Parent.Parent.List4.Visible = false
&#9;script.Parent.Parent.List5.Visible = false
end

function out()
&#9;release()
--&#9;script.Parent.Parent.List2.Visible = false
end


function click(mouse)
end

function release()
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX22284">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280032284</Color3>
								<float name="BackgroundTransparency">0.200000003</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">List1</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>400</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX22285">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Flipendo</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Flipendo</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22286">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22287">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Levicorpus</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Levicorpus</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22288">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22289">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">PetrificusTotalus</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Petrificus Totalus</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22290">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22291">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Rictusempra</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>130</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Rictusempra</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22292">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22293">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Sectumsempra</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>170</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Sectumsempra</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22294">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX22295">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=57483317</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Effect</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>25</XO>
									<YS>0</YS>
									<YO>150</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22296">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function over()
&#9;script.Parent.Parent.List1.Visible = false
&#9;script.Parent.Parent.List2.Visible = false
&#9;script.Parent.Parent.List3.Visible = true
&#9;script.Parent.Parent.List4.Visible = false
&#9;script.Parent.Parent.List5.Visible = false
end

function out()
&#9;release()
--&#9;script.Parent.Parent.List3.Visible = false
end


function click(mouse)
end

function release()
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX22297">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=57483342</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Nuetral</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>25</XO>
									<YS>0</YS>
									<YO>220</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22298">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function over()
&#9;script.Parent.Parent.List1.Visible = false
&#9;script.Parent.Parent.List2.Visible = false
&#9;script.Parent.Parent.List3.Visible = false
&#9;script.Parent.Parent.List4.Visible = true
&#9;script.Parent.Parent.List5.Visible = false
end

function out()
&#9;release()
--&#9;script.Parent.Parent.List4.Visible = false
end


function click(mouse)
end

function release()
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX22299">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280032284</Color3>
								<float name="BackgroundTransparency">0.200000003</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">List2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>400</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX22300">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Glacius</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Glacius</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22301">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22302">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Impedimenta</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Impedimenta</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22303">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22304">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Protego</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Protego</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22305">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22306">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">ProtegoHorbillis</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>130</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Protego Horbillis</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22307">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22308">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">ProtegoMaxima</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>170</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Protego Maxima</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22309">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX22310">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280032284</Color3>
								<float name="BackgroundTransparency">0.200000003</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">List3</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>400</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX22311">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Episkey</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Episkey</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22312">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22313">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Glacius</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Glacius</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22314">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22315">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Impedimenta</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Impedimenta</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22316">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22317">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Levicorpus</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>130</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Levicorpus</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22318">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22319">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">PetrificusTotalus</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>170</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Petrificus Totalus</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22320">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22321">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Sectumsempra</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>210</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Sectumsempra</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22322">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX22323">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280032284</Color3>
								<float name="BackgroundTransparency">0.200000003</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">List4</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>400</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX22324">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Accio</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Accio</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22325">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22326">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Alohomora</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Alohomora</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22327">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22328">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Diffindo</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Diffindo</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22329">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22330">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Incendio</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>130</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Incendio</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22331">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22332">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Lumos</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>170</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Lumos</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22333">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22334">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">PointMe</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>210</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Point me!</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22335">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX22336">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<string name="Name">AS</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>29</XO>
									<YS>0</YS>
									<YO>70</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Attacking Spells</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22337">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<string name="Name">DS</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>29</XO>
									<YS>0</YS>
									<YO>140</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Defensive Spells</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22338">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<string name="Name">ES</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>29</XO>
									<YS>0</YS>
									<YO>210</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Effect Spells</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22339">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<string name="Name">NS</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>29</XO>
									<YS>0</YS>
									<YO>280</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Neutral Spells</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX22340">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Functions</string>
								<ProtectedString name="Source">function over()
&#9;script.Parent.List1.Visible = false
&#9;script.Parent.List2.Visible = false
&#9;script.Parent.List3.Visible = false
&#9;script.Parent.List4.Visible = false
&#9;script.Parent.List5.Visible = false
end

function out()
--&#9;release()
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)</ProtectedString>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX22341">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=57483363</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Admin</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>25</XO>
									<YS>0</YS>
									<YO>290</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22342">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function over()
&#9;script.Parent.Parent.List1.Visible = false
&#9;script.Parent.Parent.List2.Visible = false
&#9;script.Parent.Parent.List3.Visible = false
&#9;script.Parent.Parent.List4.Visible = false
&#9;script.Parent.Parent.List5.Visible = true
end

function out()
&#9;release()
--&#9;script.Parent.Parent.List3.Visible = false
end


function click(mouse)
end

function release()
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX22343">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280032284</Color3>
								<float name="BackgroundTransparency">0.200000003</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">List5</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>120</XO>
									<YS>0</YS>
									<YO>400</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX22344">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">AvadaKedavra</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>10</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Avada Kedavra</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22345">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;Avada Kedavra&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found Avada Kedavra yet&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22346">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Crucio</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Crucio</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22347">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22348">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Imperio</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Imperio</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22349">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Spell:findFirstChild(SpellName).Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent found&quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22350">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Reducto</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>130</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Reducto</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22351">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Extras ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Extras.Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent bought &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22352">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Confundo</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>170</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Confundo</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22353">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Extras ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Extras.Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent bought &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22354">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Stupefy</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>250</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Stupefy</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22355">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Extras ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Extras.Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent bought &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22356">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4290428091</Color3>
									<float name="BackgroundTransparency">0.75</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Expelliarmus</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>13</XO>
										<YS>0</YS>
										<YO>210</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>95</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Expelliarmus</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0.200000003</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX22357">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">SpellName = script.Parent.Name
debounce = false

function over()
&#9;script.Parent.TextTransparency = 0
&#9;script.Parent.BackgroundTransparency = 0
end

function out()
&#9;release()
&#9;script.Parent.TextTransparency = 0.2
&#9;script.Parent.BackgroundTransparency = 0.75
end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (debounce == false) then
debounce = true
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Extras ~= nil) then
if (script.Parent.Parent.Parent.Parent.Parent.Parent.Extras.Value ~= 0) then
script.Parent.Parent.Parent.Parent.Parent.Parent.Spell.Value = &quot;&quot;..SpellName..&quot;&quot;
m = game.Lighting.Message:clone()
m.Frame.Frame2.TextBox.Text = &quot;&quot;..SpellName..&quot;&quot;
m.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
script.Parent.Parent.Visible = false
wait(3)
m:Remove()
else
error = game.Lighting.Message:clone()
error.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerGui
error.Frame.Frame2.TextBox.Text = &quot;You havent bought &quot;..SpellName..&quot;&quot;
script.Parent.Parent.Visible = false
wait(3)
error:Remove()
end end
debounce = false
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX22358">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<string name="Name">AdS</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>29</XO>
									<YS>0</YS>
									<YO>350</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>10</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Admin Spells</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22359">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">CS</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>19</XO>
									<YS>0</YS>
									<YO>375</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>80</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Chat Spells: Off</string>
								<Color3 name="TextColor3">4294940928</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22360">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">on = false

function over()

end

function out()

end


function click(mouse)
CheckSpell()
end

function release()
end

function CheckSpell()
if (on == false) then
on = true
script.Parent.Parent.Parent.Verbal.Value = true
script.Parent.Text = &quot;Chat Spells: On&quot;
else
on = false
script.Parent.Parent.Parent.Verbal.Value = false
script.Parent.Text = &quot;Chat Spells: Off&quot;
end end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX22361">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Verify</string>
							<ProtectedString name="Source">plr = script.Parent.Parent.Parent:findFirstChild(&quot;Admin&quot;)

if plr.Value ~= false then
script.Parent.Main1.Visible = false
script.Parent.Main2.Visible = true
else
script.Parent.Main1.Visible = true
script.Parent.Main2.Visible = false
end


</ProtectedString>
						</Properties>
					</Item>
					<Item class="BoolValue" referent="RBX22362">
						<Properties>
							<string name="Name">Verbal</string>
							<bool name="Value">false</bool>
						</Properties>
					</Item>
					<Item class="TextButton" referent="RBX22363">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">2</token>
							<bool name="Modal">false</bool>
							<string name="Name">Click</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>500</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>90</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">1</token>
							<string name="Text">Clean Screen</string>
							<Color3 name="TextColor3">4278255360</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX22364">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function over()

end

function out()
&#9;release()
end

function clearscreen()
&#9;v = script.Parent.Parent.Parent:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Message&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
end

function click(mouse)
clearscreen()
end

function release()
end


script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX22365">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Setup</string>
							<ProtectedString name="Source">bin = script.Parent
main1 = bin.Main1
main2 = bin.Main2
b1 = main1.Attack
b2 = main1.Defence
b3 = main1.Effect
b4 = main1.Nuetral
b1i = main2.Attack
b2i = main2.Defence
b3i = main2.Effect
b4i = main2.Nuetral
b5i = main2.Admin
l1 = main1.List1
l2 = main1.List2
l3 = main1.List3
l4 = main1.List4
l1i = main2.List1
l2i = main2.List2
l3i = main2.List3
l4i = main2.List4
l5i = main2.List5


while wait() do
wait(.1)
&#9;if bin.Verbal.Value == true then
&#9;&#9;b1.Script.Disabled = true
&#9;&#9;b2.Script.Disabled = true
&#9;&#9;b3.Script.Disabled = true
&#9;&#9;b4.Script.Disabled = true
&#9;&#9;b1i.Script.Disabled = true
&#9;&#9;b2i.Script.Disabled = true
&#9;&#9;b3i.Script.Disabled = true
&#9;&#9;b4i.Script.Disabled = true
&#9;&#9;b5i.Script.Disabled = true
&#9;&#9;l1.Visible = false
&#9;&#9;l2.Visible = false
&#9;&#9;l3.Visible = false
&#9;&#9;l4.Visible = false
&#9;&#9;l1i.Visible = false
&#9;&#9;l2i.Visible = false
&#9;&#9;l3i.Visible = false
&#9;&#9;l4i.Visible = false
&#9;&#9;l5i.Visible = false
&#9;else
&#9;&#9;b1.Script.Disabled = false
&#9;&#9;b2.Script.Disabled = false
&#9;&#9;b3.Script.Disabled = false
&#9;&#9;b4.Script.Disabled = false
&#9;&#9;b1i.Script.Disabled = false
&#9;&#9;b2i.Script.Disabled = false
&#9;&#9;b3i.Script.Disabled = false
&#9;&#9;b4i.Script.Disabled = false
&#9;&#9;b5i.Script.Disabled = false
&#9;end
end
</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX22366">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Remover</string>
							<ProtectedString name="Source">plr = script.Parent.Parent.Parent:findFirstChild(&quot;HasGUI&quot;)

if plr == nil then
script.Parent:remove()
end


</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="GuiMain" referent="RBX22367">
					<Properties>
						<string name="Name">Inventory</string>
					</Properties>
					<Item class="Frame" referent="RBX22368">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0.300000012</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Inv</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>500</XO>
								<YS>0</YS>
								<YO>450</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">3</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX22369">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">Label</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>-70</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Inventory</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22370">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">Fang</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>350</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Nil</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22371">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">Beans</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Nil</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22372">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">Mandrake</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>180</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Nil</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22373">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">Juice</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>120</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Nil</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22374">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">Mucus</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>180</XO>
									<YS>0</YS>
									<YO>120</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Nil</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22375">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">Spleen</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>350</XO>
									<YS>0</YS>
									<YO>120</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Nil</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22376">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294912028</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4284702562</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">4</token>
								<bool name="Modal">false</bool>
								<string name="Name">Close</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>-50</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">2</token>
								<string name="Text">Close</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
							<Item class="Script" referent="RBX22377">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function die()
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open.Visible = true
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX22378">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">BeansLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>15</XO>
									<YS>0</YS>
									<YO>5</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Sophorous Bean</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22379">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">MandrakeLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>185</XO>
									<YS>0</YS>
									<YO>5</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Mandrake</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22380">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">FangLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>355</XO>
									<YS>0</YS>
									<YO>5</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Snake Fangs</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22381">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">MucusLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>185</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Flobberworm Mucus</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22382">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">SpleenLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>355</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Rat Spleens</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22383">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">JuiceLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>15</XO>
									<YS>0</YS>
									<YO>95</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Pumkin Juice</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22384">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">Bezoar</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>210</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Nil</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22385">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">BezoarLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>15</XO>
									<YS>0</YS>
									<YO>185</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Bezoars</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22386">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">Syrrup</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>180</XO>
									<YS>0</YS>
									<YO>210</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Nil</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22387">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">SyrrupLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>185</XO>
									<YS>0</YS>
									<YO>185</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Syrrup of Helebore</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22388">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">LegLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>355</XO>
									<YS>0</YS>
									<YO>185</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Bowtruckle Legs</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22389">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">Legs</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>350</XO>
									<YS>0</YS>
									<YO>210</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Nil</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX22390">
							<Properties>
								<string name="Name">P1</string>
								<double name="Value">0</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX22391">
							<Properties>
								<string name="Name">P2</string>
								<double name="Value">0</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX22392">
							<Properties>
								<string name="Name">P3</string>
								<double name="Value">0</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX22393">
							<Properties>
								<string name="Name">P4</string>
								<double name="Value">0</double>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22394">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">Doxy</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>5</XO>
									<YS>0</YS>
									<YO>370</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">2</token>
								<string name="Text">Nil</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
							<Item class="Script" referent="RBX22395">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Giver</string>
									<ProtectedString name="Source">debounce = false
value = script.Parent.Parent.P1

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Lighting
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Potions&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;DC&quot;)
&#9;&#9;&#9;if (value.Value &lt; 11) then
&#9;&#9;&#9;&#9;if (value.Value &gt; 0) then
&#9;&#9;&#9;&#9;&#9;value.Value = value.Value - 1
&#9;&#9;&#9;&#9;&#9;ing:Clone().Parent = script.Parent.Parent.Parent.Parent.Parent.Backpack&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX22396">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">DoxyLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>10</XO>
									<YS>0</YS>
									<YO>345</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Doxycide</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22397">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">EXP</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>125</XO>
									<YS>0</YS>
									<YO>370</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">2</token>
								<string name="Text">Nil</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
							<Item class="Script" referent="RBX22398">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Giver</string>
									<ProtectedString name="Source">debounce = false
value = script.Parent.Parent.P2

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Lighting
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Potions&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;EXP&quot;)
&#9;&#9;&#9;if (value.Value &lt; 11) then
&#9;&#9;&#9;&#9;if (value.Value &gt; 0) then
&#9;&#9;&#9;&#9;&#9;value.Value = value.Value - 1
&#9;&#9;&#9;&#9;&#9;ing:Clone().Parent = script.Parent.Parent.Parent.Parent.Parent.Backpack&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX22399">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">EXPLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>130</XO>
									<YS>0</YS>
									<YO>345</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Exploding Potion</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22400">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">GGP</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>250</XO>
									<YS>0</YS>
									<YO>370</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">2</token>
								<string name="Text">Nil</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
							<Item class="Script" referent="RBX22401">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Giver</string>
									<ProtectedString name="Source">debounce = false
value = script.Parent.Parent.P3

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Lighting
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Potions&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;GG&quot;)
&#9;&#9;&#9;if (value.Value &lt; 11) then
&#9;&#9;&#9;&#9;if (value.Value &gt; 0) then
&#9;&#9;&#9;&#9;&#9;value.Value = value.Value - 1
&#9;&#9;&#9;&#9;&#9;ing:Clone().Parent = script.Parent.Parent.Parent.Parent.Parent.Backpack&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX22402">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">PIDPLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>375</XO>
									<YS>0</YS>
									<YO>345</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">P.I.D.P.</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22403">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">PIDP</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>370</XO>
									<YS>0</YS>
									<YO>370</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">2</token>
								<string name="Text">Nil</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
							<Item class="Script" referent="RBX22404">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Giver</string>
									<ProtectedString name="Source">debounce = false
value = script.Parent.Parent.P4

function over()

end

function out()
&#9;release()
end


function click(mouse)
Count()
end

function release()
end

function Count()
if (debounce == false) then
debounce = true
&#9;local wazzo = game.Lighting
&#9;if (wazzo ~= nil) then 
&#9;&#9;local inv = wazzo:findFirstChild(&quot;Potions&quot;)
&#9;&#9;if (inv ~= nil) then
&#9;&#9;&#9;local ing = inv:findFirstChild(&quot;PIDP&quot;)
&#9;&#9;&#9;if (value.Value &lt; 11) then
&#9;&#9;&#9;&#9;if (value.Value &gt; 0) then
&#9;&#9;&#9;&#9;&#9;value.Value = value.Value - 1
&#9;&#9;&#9;&#9;&#9;ing:Clone().Parent = script.Parent.Parent.Parent.Parent.Parent.Backpack&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;&#9;debounce = false
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseEnter:connect(over)
script.Parent.MouseLeave:connect(out)
script.Parent.MouseButton1Down:connect(click)
script.Parent.MouseButton1Up:connect(release)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX22405">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">GGLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>260</XO>
									<YS>0</YS>
									<YO>345</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Garroting Gas</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX22406">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>-8</XO>
									<YS>0</YS>
									<YO>300</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">3</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22407">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">UseLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>190</XO>
									<YS>0</YS>
									<YO>300</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Click on a potion to use</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">3</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX22408">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Master</string>
								<ProtectedString name="Source">inv = script.Parent.Parent.Parent.Parent:findFirstChild(&quot;Inventory&quot;)
inv1 = script.Parent.P1
inv2 = script.Parent.P2
inv3 = script.Parent.P3
inv4 = script.Parent.P4
bin = script.Parent
bea = bin.Beans
bez = bin.Bezoar
dox = bin.Doxy
exp = bin.EXP
fan = bin.Fang
ggp = bin.GGP
jui = bin.Juice
leg = bin.Legs
man = bin.Mandrake
muc = bin.Mucus
pid = bin.PIDP
spl = bin.Spleen
syr = bin.Syrrup


while wait() do
wait(.01)
if inv ~= nil then
bea.Text = inv:findFirstChild(&quot;SophBeans&quot;).Value
bez.Text = inv:findFirstChild(&quot;Bezoar&quot;).Value
dox.Text = inv1.Value
exp.Text = inv2.Value
fan.Text = inv:findFirstChild(&quot;SnakeFang&quot;).Value
ggp.Text = inv3.Value
jui.Text = inv:findFirstChild(&quot;PumpJuice&quot;).Value
leg.Text = inv:findFirstChild(&quot;BowLeg&quot;).Value
man.Text = inv:findFirstChild(&quot;Mandrake&quot;).Value
muc.Text = inv:findFirstChild(&quot;FlobMucus&quot;).Value
pid.Text = inv4.Value
spl.Text = inv:findFirstChild(&quot;RatSpleen&quot;).Value
syr.Text = inv:findFirstChild(&quot;Syrrup&quot;).Value
else
--print(&quot;Inventory not found!&quot;)
end
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX22409">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">2</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>450</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>90</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">1</token>
							<string name="Text">Inventory</string>
							<Color3 name="TextColor3">4278255360</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX22410">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function die()
script.Parent.Parent.Inv.Visible = true
script.Parent.Visible = false
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX22411">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Remover</string>
							<ProtectedString name="Source">plr = script.Parent.Parent.Parent:findFirstChild(&quot;HasGUI&quot;)

if plr == nil then
script.Parent:remove()
end


</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX22412">
					<Properties>
						<string name="Name">Other</string>
					</Properties>
					<Item class="Frame" referent="RBX22413">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Hints</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.849999547</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX22414">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">7</token>
								<string name="Name">Hint</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">true</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22415">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">hint = &quot;&quot;
hinti = script.Parent
hint1 = &quot;Visit Fred and Georges shop to buy items with your beans!&quot;
hint2 = &quot;Check around, many teachers have quests for you!&quot;
hint3 = &quot;Use the Morph Gui at the bottom left of your screen to change your appearence!&quot;
hint4 = &quot;Purchase a broom upgrade to make all your brooms go faster!&quot;
hint5 = &quot;Watch out for doxies!&quot;
hint6 = &quot;Find spellbooks to learn new spells!&quot;
hint7 = &quot;Bertie Botts Every Flavor beans appear randomly throughout the castle and grounds!&quot;
hint8 = &quot;Potions are often dropped by careless students, look around for some!&quot;
hint9 = &quot;Be mindful of other students! Sometimes they can out duel you!&quot;
hint10 = &quot;Use the Sorting Hat in the Great Hall to change houses at any time!&quot;
hint11 = &quot;You dont keep purchased items when you die!&quot;
hint12 = &quot;Use your Inventory Gui to keep up with what you have!&quot;
hint13 = &quot;Purchase items from the Shops in Hogsmeade!&quot;
hint14 = &quot;Be on the lookout for potion ingredient shelves!&quot;
hint15 = &quot;Find a Potion Table somewhere to brew a potion!&quot;
hint16 = &quot;Credit to Buildthomas for many design ideas&quot;
hint17 = &quot;Visit the shops in Hogsmeade if you have some extra money!&quot;
hint18 = &quot;Purchase Dungbombs in the shop gui to annoy your friends!&quot;

while wait() do
num = math.random(1,18)
if (num == 1) then
hint = hint1
elseif (num == 2) then
hint = hint2
elseif (num == 3) then
hint = hint3
elseif (num == 4) then
hint = hint4
elseif (num == 5) then
hint = hint5
elseif (num == 6) then
hint = hint6
elseif (num == 7) then
hint = hint7
elseif (num == 8) then
hint = hint8
elseif (num == 9) then
hint = hint9
elseif (num == 10) then
hint = hint10
elseif (num == 11) then
hint = hint11
elseif (num == 12) then
hint = hint12
elseif (num == 13) then
hint = hint13
elseif (num == 14) then
hint = hint14
elseif (num == 15) then
hint = hint15
elseif (num == 16) then
hint = hint16
elseif (num == 17) then
hint = hint17
elseif (num == 18) then
hint = hint18
else
hint = hint13
end
hinti.Text = &quot;Hint: &quot;..hint..&quot;&quot;
wait(15)
hinti.Text = &quot;&quot;
waittime = math.random(100,400)
wait(waittime)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX22416">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Remover</string>
							<ProtectedString name="Source">plr = script.Parent.Parent.Parent:findFirstChild(&quot;HasGUI&quot;)

if plr == nil then
script.Parent:remove()
end


</ProtectedString>
						</Properties>
					</Item>
					<Item class="ImageButton" referent="RBX22417">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">false</bool>
							<Color3 name="BackgroundColor3">4279308561</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279308561</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><null></null></Content>
							<bool name="Modal">false</bool>
							<string name="Name">Floppy</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>-0.100000001</YS>
								<YO>0</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>1500</XO>
								<YS>0</YS>
								<YO>1500</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX22418">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Player = script.Parent.Parent.Parent.Parent.Character
s = Player.Humanoid
while true do
if s.Health &lt;= 1 then
script.Parent.Visible = true
script.Parent.Transparency = 1
wait(0.1)
script.Parent.Transparency = script.Parent.Transparency - 0.2
wait(0.1)
script.Parent.Transparency = script.Parent.Transparency - 0.2
wait(0.1)
script.Parent.Transparency = script.Parent.Transparency - 0.2
wait(0.1)
script.Parent.Transparency = script.Parent.Transparency - 0.2
wait(0.1)
script.Parent.Transparency = script.Parent.Transparency - 0.2
wait(999999999999999)
end
wait()
end


</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX22419">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Ad</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.00999999978</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>200</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">4</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX22420">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">6</token>
								<string name="Name">TextLabel</string>
								<UDim2 name="Position">
									<XS>0.400000006</XS>
									<XO>0</XO>
									<YS>0.5</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Join R/7 Productions Today!</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">true</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageLabel" referent="RBX22421">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4294967040</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=72869991</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0.0500000007</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX22422">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=61173321</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">ImageButton</string>
								<UDim2 name="Position">
									<XS>1</XS>
									<XO>0</XO>
									<YS>-0.300000012</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>30</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22423">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onButtonClicked()
script.Parent.Parent:Remove()
end

script.Parent.MouseButton1Click:connect(onButtonClicked)

</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX22424">
					<Properties>
						<string name="Name">Emblem</string>
					</Properties>
					<Item class="LocalScript" referent="RBX22425">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Remover</string>
							<ProtectedString name="Source">plr = script.Parent.Parent.Parent:findFirstChild(&quot;HasGUI&quot;)

if plr ~= nil then
script.Parent:remove()
end


</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22426">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local haswaz = script.HasGUI:Clone()
Frame1 = script.Parent.Frame1
Frame2 = script.Parent.Frame2
Frame3 = script.Parent.Frame3
Transition = script.Parent.Trans
Transition2 = script.Parent.Trans2
Title = script.Parent.Title

function begin()
Frame2.Visible = true
wait(7)
Frame2.Visible = false
Transition.Visible = true
wait(5)
Transition.Visible = false
Frame1.Visible = true
wait(5)
Frame1.Visible = false
Transition2.Visible = true
wait(5)
Transition2.Visible = false
Frame3.Visible = true
wait(5)
Frame3.Visible = false
Title.Visible = true
Title.Sequence.Disabled = false
haswaz.Parent = script.Parent.Parent.Parent
end

wait(10)
begin()</ProtectedString>
						</Properties>
						<Item class="StringValue" referent="RBX22427">
							<Properties>
								<string name="Name">HasGUI</string>
								<string name="Value">Do you have a gui?</string>
							</Properties>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX22428">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame1</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>10000</XO>
								<YS>0</YS>
								<YO>10000</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX22429">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=50469751</url></Content>
								<string name="Name">Image</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>400</XO>
									<YS>0</YS>
									<YO>130</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>500</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX22430">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame2</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>10000</XO>
								<YS>0</YS>
								<YO>10000</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX22431">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=72869991</url></Content>
								<string name="Name">Logo</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>500</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX22432">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Trans</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>10000</XO>
								<YS>0</YS>
								<YO>10000</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX22433">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">9</token>
								<string name="Name">Credit</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>400</XO>
									<YS>0</YS>
									<YO>130</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>500</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">In Association with:</string>
								<Color3 name="TextColor3">4294506744</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX22434">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Trans2</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>10000</XO>
								<YS>0</YS>
								<YO>10000</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX22435">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">9</token>
								<string name="Name">Credit</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>400</XO>
									<YS>0</YS>
									<YO>130</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>500</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">With Special Thanks To:</string>
								<Color3 name="TextColor3">4294506744</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX22436">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Back</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>10000</XO>
								<YS>0</YS>
								<YO>10000</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">0</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX22437">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Title</string>
							<UDim2 name="Position">
								<XS>0.200000003</XS>
								<XO>0</XO>
								<YS>0.200000003</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>10000</XO>
								<YS>0</YS>
								<YO>10000</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX22438">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=57395840</url></Content>
								<string name="Name">Logo</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>700</XO>
									<YS>0</YS>
									<YO>500</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
							<Item class="TextButton" referent="RBX22439">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278255360</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">Go</string>
									<UDim2 name="Position">
										<XS>0.450000018</XS>
										<XO>0</XO>
										<YS>0.959899962</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Begin</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">1</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="LocalScript" referent="RBX22440">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script2</string>
										<ProtectedString name="Source">function onClick(mouse)
game.Workspace.CurrentCamera.CameraType = &quot;Custom&quot;
end

script.Parent.MouseButton1Click:connect(onClick)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX22441">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script1</string>
										<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent.Parent.Parent

function Randomify()
wand = game.Lighting.Wand:clone()
color = script:findFirstChild(&quot;Color&quot;..math.random(1,13)..&quot;&quot;)
color2 = script:findFirstChild(&quot;Color&quot;..math.random(1,13)..&quot;&quot;)
g = wand:GetChildren()
&#9;for i = 1,#g do
&#9;&#9;if g[i].Name == &quot;Handle&quot; or g[i].Name == &quot;One&quot; then
&#9;&#9;&#9;g[i].BrickColor = color.Value
&#9;&#9;elseif g[i].Name == &quot;Two&quot; then
&#9;&#9;&#9;g[i].BrickColor = color2.Value
&#9;&#9;end
&#9;end
wand.Parent = player.StarterGear
end


function onClick(mouse)
if (player.Name == &quot;Ryan7965&quot;) then
&#9;wand = game.Lighting.ElderWand:clone()
&#9;wand.Parent = player.StarterGear
&#9;player.Character.Humanoid.Health = 0
else
&#9;if (player:findFirstChild(&quot;Admin&quot;) ~= nil) and (player:findFirstChild(&quot;Admin&quot;).Value == true) then
&#9;&#9;wand = game.Lighting.AdminWand:clone()
&#9;&#9;wand.Parent = player.StarterGear
&#9;&#9;player.Character.Humanoid.Health = 0
&#9;else
&#9;&#9;if (player:findFirstChild(&quot;VIP&quot;) ~= nil) and (player:findFirstChild(&quot;VIP&quot;).Value == true) then
&#9;&#9;&#9;Randomify()
&#9;&#9;&#9;player.Character.Humanoid.Health = 0
&#9;&#9;&#9;else&#9;
&#9;&#9;&#9;Randomify()
&#9;&#9;&#9;f = game.Lighting:findFirstChild(&quot;SortingHat 2.0&quot;)
&#9;&#9;&#9;g = f:clone()
&#9;&#9;&#9;g.Parent = player.PlayerGui
&#9;&#9;&#9;script.Parent.Parent.Parent.Parent:Remove()
&#9;&#9;end
&#9;end
end
end

script.Parent.MouseButton1Click:connect(onClick)
</ProtectedString>
									</Properties>
									<Item class="BrickColorValue" referent="RBX22442">
										<Properties>
											<string name="Name">Color1</string>
											<int name="Value">1001</int>
										</Properties>
									</Item>
									<Item class="BrickColorValue" referent="RBX22443">
										<Properties>
											<string name="Name">Color10</string>
											<int name="Value">192</int>
										</Properties>
									</Item>
									<Item class="BrickColorValue" referent="RBX22444">
										<Properties>
											<string name="Name">Color11</string>
											<int name="Value">1014</int>
										</Properties>
									</Item>
									<Item class="BrickColorValue" referent="RBX22445">
										<Properties>
											<string name="Name">Color12</string>
											<int name="Value">38</int>
										</Properties>
									</Item>
									<Item class="BrickColorValue" referent="RBX22446">
										<Properties>
											<string name="Name">Color13</string>
											<int name="Value">18</int>
										</Properties>
									</Item>
									<Item class="BrickColorValue" referent="RBX22447">
										<Properties>
											<string name="Name">Color2</string>
											<int name="Value">1</int>
										</Properties>
									</Item>
									<Item class="BrickColorValue" referent="RBX22448">
										<Properties>
											<string name="Name">Color3</string>
											<int name="Value">208</int>
										</Properties>
									</Item>
									<Item class="BrickColorValue" referent="RBX22449">
										<Properties>
											<string name="Name">Color4</string>
											<int name="Value">1002</int>
										</Properties>
									</Item>
									<Item class="BrickColorValue" referent="RBX22450">
										<Properties>
											<string name="Name">Color5</string>
											<int name="Value">194</int>
										</Properties>
									</Item>
									<Item class="BrickColorValue" referent="RBX22451">
										<Properties>
											<string name="Name">Color6</string>
											<int name="Value">199</int>
										</Properties>
									</Item>
									<Item class="BrickColorValue" referent="RBX22452">
										<Properties>
											<string name="Name">Color7</string>
											<int name="Value">26</int>
										</Properties>
									</Item>
									<Item class="BrickColorValue" referent="RBX22453">
										<Properties>
											<string name="Name">Color8</string>
											<int name="Value">1003</int>
										</Properties>
									</Item>
									<Item class="BrickColorValue" referent="RBX22454">
										<Properties>
											<string name="Name">Color9</string>
											<int name="Value">217</int>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Script" referent="RBX22455">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Begin</string>
								<ProtectedString name="Source">script.Parent.Parent.Back.BackgroundTransparency = .1
wait(.2)
script.Parent.Parent.Back.BackgroundTransparency = .3
wait(.2)
script.Parent.Parent.Back.BackgroundTransparency = .5
wait(.2)
script.Parent.Parent.Back.BackgroundTransparency = .7
wait(.2)
script.Parent.Parent.Back.BackgroundTransparency = .9
wait(.2)
script.Parent.Parent.Back.BackgroundTransparency = 1
wait(5)
script.Parent.Logo.Go.Script1.Disabled = false
script.Parent.Logo.Go.Script2.Disabled = false
script.Parent.Logo.Go.BackgroundTransparency = .9
script.Parent.Logo.Go.TextTransparency = .9
wait(.2)
script.Parent.Logo.Go.BackgroundTransparency = .7
script.Parent.Logo.Go.TextTransparency = .7
wait(.2)
script.Parent.Logo.Go.BackgroundTransparency = .5
script.Parent.Logo.Go.TextTransparency = .5
wait(.2)
script.Parent.Logo.Go.BackgroundTransparency = .3
script.Parent.Logo.Go.TextTransparency = .3
script.Parent.Frame.Visible = true
wait(10)
script.Parent.Reset.Script1.Disabled = false
script.Parent.Reset.BackgroundTransparency = .9
script.Parent.Reset.TextTransparency = .9
wait(.2)
script.Parent.Reset.BackgroundTransparency = .7
script.Parent.Reset.TextTransparency = .7
wait(.2)
script.Parent.Reset.BackgroundTransparency = .5
script.Parent.Reset.TextTransparency = .5
wait(.2)
script.Parent.Reset.BackgroundTransparency = .3
script.Parent.Reset.TextTransparency = .3





</ProtectedString>
							</Properties>
						</Item>
						<Item class="LocalScript" referent="RBX22456">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Sequence</string>
								<ProtectedString name="Source">function cam()
workspace.CurrentCamera.CameraType = &quot;Fixed&quot;
datas = workspace.Data
DataPoints = datas:GetChildren()
if #DataPoints &gt; 1 then

for i = 1, #DataPoints-1 do

startingpos = datas[&quot;D&quot;..i].CF.Value
startingfoc = datas[&quot;D&quot;..i].Focus.Value

endingpos = datas[&quot;D&quot;..i+1].CF.Value
endingfoc = datas[&quot;D&quot;..i+1].Focus.Value

sp = datas[&quot;D&quot;..i+1].Speed.Value

for iteration = 1, sp do

workspace.CurrentCamera.CoordinateFrame = CFrame.new(startingpos.p+(endingpos.p-startingpos.p)*(iteration/sp))
workspace.CurrentCamera.Focus = CFrame.new(startingfoc.p+(endingfoc.p-startingfoc.p)*(iteration/sp))
wait()
end
end
end
cam()
end



script.Parent.Begin.Disabled = false
cam()
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX22457">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame</string>
								<UDim2 name="Position">
									<XS>-0.00699999975</XS>
									<XO>0</XO>
									<YS>0.00999999978</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">2</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextLabel" referent="RBX22458">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">6</token>
									<string name="Name">Number</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>87</XO>
										<YS>0</YS>
										<YO>17</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Version:</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22459">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">script.Parent.Text = &quot;Version: &quot;..script.Parent.Parent.Parent.Version.Value..&quot;&quot;
script:Remove()
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX22460">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Frame</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>-8</XO>
										<YS>0</YS>
										<YO>42</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextLabel" referent="RBX22461">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">6</token>
										<string name="Name">New</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>-60</XO>
											<YS>0</YS>
											<YO>40</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>290</XO>
											<YS>0</YS>
											<YO>250</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">New in this server:</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">true</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">2</int>
									</Properties>
									<Item class="Script" referent="RBX22462">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">script.Parent.Text = &quot;New in this server: &quot;..script.Parent.Parent.Parent.Parent.New.Value..&quot;&quot;
script:Remove()
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Frame" referent="RBX22463">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Frame</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>-60</XO>
											<YS>0</YS>
											<YO>42</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>300</XO>
											<YS>0</YS>
											<YO>250</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">2</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="TextLabel" referent="RBX22464">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">6</token>
											<string name="Name">TextLabel</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>-30</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Updates:</string>
											<Color3 name="TextColor3">4294967295</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX22465">
							<Properties>
								<string name="Name">Version</string>
								<string name="Value">2.6.1</string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX22466">
							<Properties>
								<string name="Name">New</string>
								<string name="Value">Hogwarts 2 Coming Soon!</string>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22467">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294901760</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">4</token>
								<bool name="Modal">false</bool>
								<string name="Name">Reset</string>
								<UDim2 name="Position">
									<XS>0.0149999997</XS>
									<XO>0</XO>
									<YS>0.0139999986</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>90</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">If Begin Doesnt appear, Click Here</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">1</float>
								<bool name="TextWrapped">true</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22468">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script1</string>
									<ProtectedString name="Source">function onClick(mouse)
script.Parent.Visible = false
script.Parent.Parent.Logo.Go.Position = UDim2.new(0.215000033, 0, 0.279899985, 0)
end

script.Parent.MouseButton1Click:connect(onClick)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX22469">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame3</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>10000</XO>
								<YS>0</YS>
								<YO>10000</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX22470">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=57395342</url></Content>
								<string name="Name">Image</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>440</XO>
									<YS>0</YS>
									<YO>130</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>400</XO>
									<YS>0</YS>
									<YO>400</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22471">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">8</token>
								<string name="Name">TextLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>650</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Buildthomas Productions</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22472">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">8</token>
								<string name="Name">TextLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>400</XO>
									<YS>0</YS>
									<YO>500</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">I got the general idea of this place from buildthomas, thanks an awful bunch</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">true</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX22473">
					<Properties>
						<string name="Name">Morph</string>
					</Properties>
					<Item class="Frame" referent="RBX22474">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>10000</XO>
								<YS>0</YS>
								<YO>10000</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">0</int>
						</Properties>
						<Item class="Frame" referent="RBX22475">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Body</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>240</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>10000</XO>
									<YS>0</YS>
									<YO>10000</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">0</int>
							</Properties>
							<Item class="Frame" referent="RBX22476">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4284440415</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967040</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">_BackGround_</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>110</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22477">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>106</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Choose Your Body</string>
									<Color3 name="TextColor3">4294967040</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22478">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Choose Your Body</string>
									<Color3 name="TextColor3">4284874854</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22479">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4284874854</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">B2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Robloxian 2.0</string>
									<Color3 name="TextColor3">4294967040</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22480">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4284874854</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">B3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>450</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">No Body</string>
									<Color3 name="TextColor3">4294967040</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22481">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4284874854</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">B1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>250</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>90</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Cool Kid</string>
									<Color3 name="TextColor3">4294967040</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX22482">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Character

function kill1()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;p = script.M1:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
end

function kill2()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;p = script.M2:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
end

function kill3()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
end

script.Parent.B1.MouseButton1Down:connect(kill1)
script.Parent.B2.MouseButton1Down:connect(kill2)
script.Parent.B3.MouseButton1Down:connect(kill3)
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX22483">
									<Properties>
										<string name="Name">M1</string>
										<bool name="Value">false</bool>
									</Properties>
									<Item class="CharacterMesh" referent="RBX22484">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">28249594</int>
											<string name="Name">Hoodie torso</string>
											<int name="OverlayTextureId">28251978</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22485">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">28254332</int>
											<string name="Name">Hoodie Right Leg</string>
											<int name="OverlayTextureId">28251978</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22486">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">28254301</int>
											<string name="Name">Hoodie Right Arm</string>
											<int name="OverlayTextureId">28251978</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22487">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">28254321</int>
											<string name="Name">Hoodie Left Leg</string>
											<int name="OverlayTextureId">28251978</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22488">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">28254285</int>
											<string name="Name">Hoodie Left Arm</string>
											<int name="OverlayTextureId">28251978</int>
										</Properties>
									</Item>
								</Item>
								<Item class="BoolValue" referent="RBX22489">
									<Properties>
										<string name="Name">M2</string>
										<bool name="Value">false</bool>
									</Properties>
									<Item class="CharacterMesh" referent="RBX22490">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">RA</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22491">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">RL</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22492">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">LA</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22493">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">LL</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22494">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">T</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX22495">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Hat</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>190</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>10000</XO>
									<YS>0</YS>
									<YO>10000</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">0</int>
							</Properties>
							<Item class="TextLabel" referent="RBX22496">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>400</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>106</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Choose Your Hat</string>
									<Color3 name="TextColor3">4294967040</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22497">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>400</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Choose Your Hat</string>
									<Color3 name="TextColor3">4284874854</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22498">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=50793405</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>210</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22499">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=4765022</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>310</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22500">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=36587780</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>410</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22501">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=29343811</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>510</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="Frame" referent="RBX22502">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4284440415</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967040</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">_BackGround_</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>500</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22503">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=52021287</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>610</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX22504">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Character

function kill1()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;script.Parent.Parent.HatPreview.Size = UDim2.new(0, 150, 0, 150)
&#9;script.Parent.Parent.HatPreview.Position = UDim2.new(0, 50, 0, 155)
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1, 2.4, 2) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Mesh1:clone().Parent = j
&#9;h.Parent = victim
   h.AttachmentForward = Vector3.new(-0, -0.0995, -0.995)
&#9;h.AttachmentPos = Vector3.new(0, -0.25, 0)
   h.AttachmentRight = Vector3.new(1, 0, 0)
   h.AttachmentUp = Vector3.new(0, 0.995, -0.0995)
script.Parent.Parent.HatPreview.Image = script.Parent.B1.Image
end

function kill2()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;script.Parent.Parent.HatPreview.Size = UDim2.new(0, 150, 0, 150)
&#9;script.Parent.Parent.HatPreview.Position = UDim2.new(0, 50, 0, 155)
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1, 2.4, 2) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Mesh2:clone().Parent = j
&#9;h.Parent = victim
   h.AttachmentForward = Vector3.new(0, 0, -1)
&#9;h.AttachmentPos = Vector3.new(0, -0.2, 0.15)
   h.AttachmentRight = Vector3.new(1, 0, 0)
   h.AttachmentUp = Vector3.new(0, 1, 0)
script.Parent.Parent.HatPreview.Image = script.Parent.B2.Image
end

function kill3()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;script.Parent.Parent.HatPreview.Size = UDim2.new(0, 150, 0, 150)
&#9;script.Parent.Parent.HatPreview.Position = UDim2.new(0, 50, 0, 155)
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1, 2.4, 2) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Mesh3:clone().Parent = j
&#9;h.Parent = victim
   h.AttachmentForward = Vector3.new(-0, -0.0995, -0.995)
&#9;h.AttachmentPos = Vector3.new(0, 0.25, -0.17)
   h.AttachmentRight = Vector3.new(1, 0, 0)
   h.AttachmentUp = Vector3.new(0, 0.995, -0.0995)
script.Parent.Parent.HatPreview.Image = script.Parent.B3.Image
end

function kill4()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;script.Parent.Parent.HatPreview.Size = UDim2.new(0, 150, 0, 150)
&#9;script.Parent.Parent.HatPreview.Position = UDim2.new(0, 50, 0, 185)
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1, 2.4, 2) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Mesh4:clone().Parent = j
&#9;h.Parent = victim
   h.AttachmentForward = Vector3.new(-0, -0.0995, -0.995)
&#9;h.AttachmentPos = Vector3.new(0, 0.9, 0)
   h.AttachmentRight = Vector3.new(1, 0, 0)
   h.AttachmentUp = Vector3.new(0, 0.995, -0.0995)
script.Parent.Parent.HatPreview.Image = script.Parent.B4.Image
end

function kill5()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;script.Parent.Parent.HatPreview.Size = UDim2.new(0, 100, 0, 100)
&#9;script.Parent.Parent.HatPreview.Position = UDim2.new(0, 50, 0, 185)&#9;
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1, 2.4, 2) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Mesh5:clone().Parent = j
&#9;h.Parent = victim
&#9;h.AttachmentForward = Vector3.new(-0, -0.0995, -0.995)
&#9;h.AttachmentPos = Vector3.new(0, -0.15, 0)
&#9;h.AttachmentRight = Vector3.new(1, 0, 0)
&#9;h.AttachmentUp = Vector3.new(0, 0.995, -0.0995)
script.Parent.Parent.HatPreview.Image = script.Parent.B5.Image
end

script.Parent.B1.MouseButton1Down:connect(kill1)
script.Parent.B2.MouseButton1Down:connect(kill2)
script.Parent.B3.MouseButton1Down:connect(kill3)
script.Parent.B4.MouseButton1Down:connect(kill4)
script.Parent.B5.MouseButton1Down:connect(kill5)</ProtectedString>
								</Properties>
								<Item class="SpecialMesh" referent="RBX22505">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13640868</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh1</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=18987684</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX22506">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1028604</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh2</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1165305</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX22507">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13200283</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh3</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13200307</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX22508">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13070796</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh4</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13694600</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX22509">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=17424886</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh5</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.10000002</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17424871</url></Content>
										<Vector3 name="VertexColor">
											<X>0.699999988</X>
											<Y>0.600000024</Y>
											<Z>1.89999998</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="ImageLabel" referent="RBX22510">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4294901760</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=51151708</url></Content>
								<string name="Name">Preview</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>60</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>400</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX22511">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Clothes</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>190</XO>
									<YS>0</YS>
									<YO>400</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>10000</XO>
									<YS>0</YS>
									<YO>10000</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">0</int>
							</Properties>
							<Item class="TextLabel" referent="RBX22512">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>400</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>106</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Choose Your Clothes</string>
									<Color3 name="TextColor3">4294967040</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22513">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>400</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Choose Your Clothes</string>
									<Color3 name="TextColor3">4284874854</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22514">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51150167</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>210</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22515">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51150261</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>310</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22516">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51150333</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>410</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22517">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51150423</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>510</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="Frame" referent="RBX22518">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4284440415</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967040</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">_BackGround_</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>500</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22519">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51197889</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>610</XO>
										<YS>0</YS>
										<YO>95</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX22520">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Character

function kill1()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;p = script:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Shirt1&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Shirt&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Pants1&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Pants&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
script.Parent.Parent.Preview.Image = script.Parent.B1.Image
end

function kill2()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;p = script:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Shirt2&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Shirt&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Pants2&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Pants&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
script.Parent.Parent.Preview.Image = script.Parent.B2.Image
end

function kill3()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;p = script:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Shirt3&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Shirt&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Pants3&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Pants&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
script.Parent.Parent.Preview.Image = script.Parent.B3.Image
end

function kill4()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;p = script:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Shirt4&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Shirt&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Pants4&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Pants&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
script.Parent.Parent.Preview.Image = script.Parent.B4.Image
end

function kill5()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;p = script:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Shirt5&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Shirt&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Pants5&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Pants&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
script.Parent.Parent.Preview.Image = script.Parent.B5.Image
end

script.Parent.B1.MouseButton1Down:connect(kill1)
script.Parent.B2.MouseButton1Down:connect(kill2)
script.Parent.B3.MouseButton1Down:connect(kill3)
script.Parent.B4.MouseButton1Down:connect(kill4)
script.Parent.B5.MouseButton1Down:connect(kill5)</ProtectedString>
								</Properties>
								<Item class="Shirt" referent="RBX22521">
									<Properties>
										<string name="Name">Shirt1</string>
										<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=17800439</url></Content>
									</Properties>
								</Item>
								<Item class="Pants" referent="RBX22522">
									<Properties>
										<string name="Name">Pants1</string>
										<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=19038698</url></Content>
									</Properties>
								</Item>
								<Item class="Shirt" referent="RBX22523">
									<Properties>
										<string name="Name">Shirt5</string>
										<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=21740721</url></Content>
									</Properties>
								</Item>
								<Item class="Pants" referent="RBX22524">
									<Properties>
										<string name="Name">Pants5</string>
										<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=21740742</url></Content>
									</Properties>
								</Item>
								<Item class="Shirt" referent="RBX22525">
									<Properties>
										<string name="Name">Shirt4</string>
										<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=23098762</url></Content>
									</Properties>
								</Item>
								<Item class="Pants" referent="RBX22526">
									<Properties>
										<string name="Name">Pants4</string>
										<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=23098864</url></Content>
									</Properties>
								</Item>
								<Item class="Shirt" referent="RBX22527">
									<Properties>
										<string name="Name">Shirt3</string>
										<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=25158587</url></Content>
									</Properties>
								</Item>
								<Item class="Pants" referent="RBX22528">
									<Properties>
										<string name="Name">Pants3</string>
										<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=25158610</url></Content>
									</Properties>
								</Item>
								<Item class="Shirt" referent="RBX22529">
									<Properties>
										<string name="Name">Shirt2</string>
										<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=5469172</url></Content>
									</Properties>
								</Item>
								<Item class="Pants" referent="RBX22530">
									<Properties>
										<string name="Name">Pants2</string>
										<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=5469176</url></Content>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX22531">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Credit</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>570</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">(c) Ryan7965</string>
								<Color3 name="TextColor3">4294967040</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">5</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22532">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">8</token>
								<string name="Name">Label</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>160</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Preview</string>
								<Color3 name="TextColor3">4294901760</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">3</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX22533">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">8</token>
								<string name="Name">Label</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>160</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>106</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Preview</string>
								<Color3 name="TextColor3">4294967040</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">2</int>
							</Properties>
						</Item>
						<Item class="ImageLabel" referent="RBX22534">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><null></null></Content>
								<string name="Name">HatPreview</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>155</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>150</XO>
									<YS>0</YS>
									<YO>150</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">3</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX22535">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4281545523</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4294901760</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">PreSets</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">View Presets</string>
								<Color3 name="TextColor3">4294967040</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22536">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function kill()
script.Parent.Visible = false
script.Parent.Parent.Body.Visible = false
script.Parent.Parent.Robes.Visible = false
--
script.Parent.Parent.HatPreview.Visible = false
script.Parent.Parent.Hat.Visible = false
--
script.Parent.Parent.Clothes.Visible = false
--
script.Parent.Parent.PreSetMenu.Visible = true
script.Parent.Parent.Back.Visible = true
script.Parent.Parent.Title.Visible = true
script.Parent.Parent.Next.Visible = false
script.Parent.Parent.Create2.Visible = true
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX22537">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">PreSetMenu</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>180</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>10000</XO>
									<YS>0</YS>
									<YO>10000</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">0</int>
							</Properties>
							<Item class="TextLabel" referent="RBX22538">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>390</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>106</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Choose Your PreSet</string>
									<Color3 name="TextColor3">4294967040</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22539">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>390</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Choose Your PreSet</string>
									<Color3 name="TextColor3">4284874854</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22540">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51154488</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>210</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22541">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Ron</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1, 2.4, 2) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
   h.AttachmentForward = Vector3.new(0, 0, -1)
&#9;h.AttachmentPos = Vector3.new(0, 0, 0)
   h.AttachmentRight = Vector3.new(1, 0, 0)
   h.AttachmentUp = Vector3.new(0, 1, 0)
script.Parent.Parent.Parent.Title.Text = &quot;Ron Weasly&quot;
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Ron Weasly&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="Shirt" referent="RBX22542">
										<Properties>
											<string name="Name">Clothing</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=25833341</url></Content>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22543">
										<Properties>
											<string name="Name">Clothing</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=3369925</url></Content>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22544">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22545">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22546">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22547">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22548">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="BodyColors" referent="RBX22549">
										<Properties>
											<int name="HeadColor">1030</int>
											<int name="LeftArmColor">1030</int>
											<int name="LeftLegColor">1030</int>
											<string name="Name">BodyColors</string>
											<int name="RightArmColor">1030</int>
											<int name="RightLegColor">1030</int>
											<int name="TorsoColor">1030</int>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22550">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12259089</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.01999998</X>
												<Y>1.04999995</Y>
												<Z>1.04999995</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16674326</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22551">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51154273</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>310</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22552">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Harry</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1, 2.4, 2) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
   h.AttachmentForward = Vector3.new(0, 0, -1)
&#9;h.AttachmentPos = Vector3.new(0, 0, 0)
   h.AttachmentRight = Vector3.new(1, 0, 0)
   h.AttachmentUp = Vector3.new(0, 1, 0)
&#9;z = Instance.new(&quot;Hat&quot;)
&#9;g = Instance.new(&quot;Part&quot;)
&#9;z.Name = &quot;Glasses&quot;
&#9;g.Parent = z
&#9;g.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;g.Name = &quot;Handle&quot; 
&#9;g.formFactor = 0
&#9;g.Size = Vector3.new(1, 2.4, 2) 
&#9;g.BottomSurface = 0 
&#9;g.TopSurface = 0 
&#9;g.Locked = true 
&#9;script.Glasses:clone().Parent = g
&#9;z.Parent = victim
   z.AttachmentForward = Vector3.new(0, 0, -1)
&#9;z.AttachmentPos = Vector3.new(0, 0.25, 0.2)
   z.AttachmentRight = Vector3.new(1, 0, 0)
   z.AttachmentUp = Vector3.new(0, 1, 0)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Harry Potter&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Harry Potter&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="Shirt" referent="RBX22553">
										<Properties>
											<string name="Name">Clothing</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=25833341</url></Content>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22554">
										<Properties>
											<string name="Name">Clothing</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=3369925</url></Content>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22555">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=22053998</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Glasses</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45208050</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22556">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12259089</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.01999998</X>
												<Y>1.04999995</Y>
												<Z>1.04999995</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=28092947</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22557">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22558">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22559">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22560">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22561">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="BodyColors" referent="RBX22562">
										<Properties>
											<int name="HeadColor">1030</int>
											<int name="LeftArmColor">1030</int>
											<int name="LeftLegColor">1030</int>
											<string name="Name">BodyColors</string>
											<int name="RightArmColor">1030</int>
											<int name="RightLegColor">1030</int>
											<int name="TorsoColor">1030</int>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22563">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51154287</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>410</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22564">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Hermione</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1, 2.4, 2) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
   h.AttachmentForward = Vector3.new(-0, -0.0995, -0.995)
&#9;h.AttachmentPos = Vector3.new(0, 0.9, 0)
   h.AttachmentRight = Vector3.new(1, 0, 0)
   h.AttachmentUp = Vector3.new(0, 0.995, -0.0995)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Hermione Granger&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Hermione Granger&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="Pants" referent="RBX22565">
										<Properties>
											<string name="Name">Clothing</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=3369925</url></Content>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22566">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22567">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22568">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22569">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22570">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22571">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13070796</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13694600</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="BodyColors" referent="RBX22572">
										<Properties>
											<int name="HeadColor">1030</int>
											<int name="LeftArmColor">101</int>
											<int name="LeftLegColor">1030</int>
											<string name="Name">Body Colors</string>
											<int name="RightArmColor">101</int>
											<int name="RightLegColor">125</int>
											<int name="TorsoColor">101</int>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22573">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51153876</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>510</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22574">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">DE</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hood&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 3
&#9;j.Size = Vector3.new(2, .4, 1) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;j.Transparency = 1
&#9;j.Transparency = 0
&#9;j.BrickColor = BrickColor.new(&quot;Really black&quot;)
&#9;script.Hood:clone().Parent = j
&#9;h.Parent = victim
   h.AttachmentForward = Vector3.new(0, 0, -1)
&#9;h.AttachmentPos = Vector3.new(0, 0, 0)
   h.AttachmentRight = Vector3.new(1, 0, 0)
   h.AttachmentUp = Vector3.new(0, 1, 0)
&#9;z = Instance.new(&quot;Hat&quot;)
&#9;g = Instance.new(&quot;Part&quot;)
&#9;z.Name = &quot;Mask&quot;
&#9;g.Parent = z
&#9;g.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;g.Name = &quot;Handle&quot; 
&#9;g.formFactor = 3
&#9;g.Size = Vector3.new(2, .4, 1) 
&#9;g.BottomSurface = 0 
&#9;g.TopSurface = 0 
&#9;g.Locked = true 
&#9;script.Mask:clone().Parent = g
&#9;z.Parent = victim
   z.AttachmentForward = Vector3.new(0, 1, -0.01)
&#9;z.AttachmentPos = Vector3.new(0, -0.7, 0.5)
   z.AttachmentRight = Vector3.new(1, 0, 0)
   z.AttachmentUp = Vector3.new(0, 0.01, 1)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Death Eater&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Death Eater&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="CharacterMesh" referent="RBX22575">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22576">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22577">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22578">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22579">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22580">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=21057481</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hood</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.04999995</X>
												<Y>1.04999995</Y>
												<Z>1.04999995</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22581">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=5158270</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mask</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>0.129999995</X>
												<Y>0.129999995</Y>
												<Z>0.100000001</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=21783483</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22582">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=21740742</url></Content>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22583">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=21740721</url></Content>
										</Properties>
									</Item>
									<Item class="BodyColors" referent="RBX22584">
										<Properties>
											<int name="HeadColor">1003</int>
											<int name="LeftArmColor">1003</int>
											<int name="LeftLegColor">1003</int>
											<string name="Name">Body Colors</string>
											<int name="RightArmColor">1003</int>
											<int name="RightLegColor">1003</int>
											<int name="TorsoColor">1003</int>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX22585">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4284440415</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967040</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">BackDrop</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>500</XO>
										<YS>0</YS>
										<YO>300</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">4</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22586">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51196262</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>610</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22587">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Snape</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hood&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 3
&#9;j.Size = Vector3.new(2, .4, 1) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;j.Transparency = 1
&#9;j.Transparency = 0
&#9;j.BrickColor = BrickColor.new(&quot;Really black&quot;)
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
   h.AttachmentForward = Vector3.new(-0, -0.0995, -0.995)
   h.AttachmentPos = Vector3.new(0, 0.3, -0.1)
   h.AttachmentRight = Vector3.new(1, 0, 0)
   h.AttachmentUp = Vector3.new(0, 0.995, -0.0995)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Severus Snape&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Severus Snape&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="CharacterMesh" referent="RBX22588">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22589">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22590">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22591">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22592">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22593">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=21740742</url></Content>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22594">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=21740721</url></Content>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22595">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13200283</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>0.899999976</Y>
												<Z>0.899999976</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="BodyColors" referent="RBX22596">
										<Properties>
											<int name="HeadColor">1030</int>
											<int name="LeftArmColor">1003</int>
											<int name="LeftLegColor">1003</int>
											<string name="Name">BodyColors</string>
											<int name="RightArmColor">1003</int>
											<int name="RightLegColor">1003</int>
											<int name="TorsoColor">1003</int>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22597">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51646436</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B6</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>210</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22598">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Bathilda</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1, 2.4, 2) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
   h.AttachmentForward = Vector3.new(-0, -0.0995, -0.995)
&#9;h.AttachmentPos = Vector3.new(0, 0.9, 0)
   h.AttachmentRight = Vector3.new(1, 0, 0)
   h.AttachmentUp = Vector3.new(0, 0.995, -0.0995)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Bathilda Bagshot&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Bathilda Bagshot&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="CharacterMesh" referent="RBX22599">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22600">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22601">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22602">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22603">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22604">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=27309817</url></Content>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22605">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=27310148</url></Content>
										</Properties>
									</Item>
									<Item class="BodyColors" referent="RBX22606">
										<Properties>
											<int name="HeadColor">1030</int>
											<int name="LeftArmColor">1030</int>
											<int name="LeftLegColor">192</int>
											<string name="Name">Body Colors</string>
											<int name="RightArmColor">1030</int>
											<int name="RightLegColor">192</int>
											<int name="TorsoColor">192</int>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22607">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13070796</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22608">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=49838179</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX22609">
								<Properties>
									<string name="Name">Person</string>
									<string name="Value"></string>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22610">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">4</token>
									<string name="Name">ModeLabel</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>370</XO>
										<YS>0</YS>
										<YO>-100</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>150</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">[Game Mode]</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22611">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">_BackGround_</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>370</XO>
										<YS>0</YS>
										<YO>-100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>150</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">1</token>
									<string name="Text"></string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22612">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51850235</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B7</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>310</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22613">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Malfoy</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1, 2.4, 2) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
   h.AttachmentForward = Vector3.new(-0, -0.0995, -0.995)
&#9;h.AttachmentPos = Vector3.new(0, 0.2, -0.05)
   h.AttachmentRight = Vector3.new(1, 0, 0)
   h.AttachmentUp = Vector3.new(0, 0.995, -0.0995)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Draco Malfoy&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Draco Malfoy&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="CharacterMesh" referent="RBX22614">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22615">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22616">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22617">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22618">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="BodyColors" referent="RBX22619">
										<Properties>
											<int name="HeadColor">1030</int>
											<int name="LeftArmColor">1030</int>
											<int name="LeftLegColor">192</int>
											<string name="Name">Body Colors</string>
											<int name="RightArmColor">1030</int>
											<int name="RightLegColor">192</int>
											<int name="TorsoColor">192</int>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22620">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=30074193</url></Content>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22621">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=33682170</url></Content>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22622">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=28856189</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22623">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12259089</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.01999998</X>
												<Y>1.04999995</Y>
												<Z>1.04999995</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=31433373</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22624">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51850273</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B8</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>410</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22625">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Dumbledore</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1,2,1)  
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
&#9;h.AttachmentForward = Vector3.new(-0, -0, -1)
&#9;h.AttachmentPos = Vector3.new(0, 1.9, 0)
&#9;h.AttachmentRight = Vector3.new(1, -0, 0)
&#9;h.AttachmentUp = Vector3.new(0, 1, -0)
&#9;m = Instance.new(&quot;Hat&quot;)
&#9;n = Instance.new(&quot;Part&quot;)
&#9;m.Name = &quot;Hair&quot;
&#9;n.Parent = m
&#9;n.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;n.Name = &quot;Handle&quot; 
&#9;n.formFactor = 0
&#9;n.Size = Vector3.new(2,1,1)  
&#9;n.BottomSurface = 0 
&#9;n.TopSurface = 0 
&#9;n.Locked = true 
&#9;script.Hat:clone().Parent = n
&#9;m.Parent = victim
&#9;m.AttachmentPos = Vector3.new(0, -0.6, 0)
&#9;z = Instance.new(&quot;Hat&quot;)
&#9;g = Instance.new(&quot;Part&quot;)
&#9;z.Name = &quot;Glasses&quot;
&#9;g.Parent = z
&#9;g.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;g.Name = &quot;Handle&quot; 
&#9;g.formFactor = 3
&#9;g.Size = Vector3.new(1, 0.4, 1) 
&#9;g.BottomSurface = 0 
&#9;g.TopSurface = 0 
&#9;g.Locked = true 
&#9;script.Glasses:clone().Parent = g
&#9;z.Parent = victim
   z.AttachmentForward = Vector3.new(0, 0, -1)
&#9;z.AttachmentPos = Vector3.new(0, 0.3, 0.25)
   z.AttachmentRight = Vector3.new(1, 0, 0)
   z.AttachmentUp = Vector3.new(0, 1, 0)
&#9;l = Instance.new(&quot;Hat&quot;)
&#9;t = Instance.new(&quot;Part&quot;)
&#9;l.Name = &quot;Cape&quot;
&#9;t.Parent = l
&#9;t.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;t.Name = &quot;Handle&quot; 
&#9;t.formFactor = 1
&#9;t.Size = Vector3.new(2, 1, 1) 
&#9;t.BottomSurface = 0 
&#9;t.TopSurface = 0 
&#9;t.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;t.Locked = true 
&#9;script.Cape:clone().Parent = t
&#9;l.Parent = victim
   l.AttachmentForward = Vector3.new(0, 0, 1)
&#9;l.AttachmentPos = Vector3.new(0, 0.7, 0.3)
   l.AttachmentRight = Vector3.new(-1, 0, 0)
   l.AttachmentUp = Vector3.new(0, 1, 0)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Albus Dumbledore&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Albus Dumbledore&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="CharacterMesh" referent="RBX22626">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22627">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22628">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22629">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22630">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="BodyColors" referent="RBX22631">
										<Properties>
											<int name="HeadColor">1030</int>
											<int name="LeftArmColor">1030</int>
											<int name="LeftLegColor">1030</int>
											<string name="Name">Body Colors</string>
											<int name="RightArmColor">1030</int>
											<int name="RightLegColor">1030</int>
											<int name="TorsoColor">1030</int>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22632">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=49838179</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22633">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=50139731</url></Content>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22634">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=50145696</url></Content>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22635">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15856449</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>0.949999988</X>
												<Y>0.949999988</Y>
												<Z>0.949999988</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=15856443</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22636">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1165242</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hat</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>0.0599999987</X>
												<Y>0.0599999987</Y>
												<Z>0.0599999987</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1049195</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>2</Y>
												<Z>0.5</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22637">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11419729</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Glasses</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>0.5</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=11419678</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22638">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>rbxasset://fonts/girlhair.mesh</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Cape</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>2</Y>
												<Z>0.400000006</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22639">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51850292</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B9</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>510</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22640">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Cho</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1, 2.4, 2) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
   h.AttachmentForward = Vector3.new(-0, -0.0995, -0.995)
&#9;h.AttachmentPos = Vector3.new(0, 0.9, 0)
   h.AttachmentRight = Vector3.new(1, 0, 0)
   h.AttachmentUp = Vector3.new(0, 0.995, -0.0995)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Cho Chang&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Cho Chang&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="CharacterMesh" referent="RBX22641">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22642">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22643">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22644">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22645">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="BodyColors" referent="RBX22646">
										<Properties>
											<int name="HeadColor">1030</int>
											<int name="LeftArmColor">1030</int>
											<int name="LeftLegColor">1030</int>
											<string name="Name">Body Colors</string>
											<int name="RightArmColor">1030</int>
											<int name="RightLegColor">1030</int>
											<int name="TorsoColor">1030</int>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22647">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=33682170</url></Content>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22648">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=30905071</url></Content>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22649">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=43970517</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22650">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13070796</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.20000005</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13070807</url></Content>
											<Vector3 name="VertexColor">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22651">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51920194</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B10</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>610</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22652">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Moody</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1, 2.4, 2) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
   h.AttachmentForward = Vector3.new(0.1959, 0, -0.9806)
&#9;h.AttachmentPos = Vector3.new(0.12, 0.3, -0.07)
   h.AttachmentRight = Vector3.new(0.9806, 0, 0.1959)
   h.AttachmentUp = Vector3.new(0, 1, 0)
&#9;l = Instance.new(&quot;Hat&quot;)
&#9;t = Instance.new(&quot;Part&quot;)
&#9;l.Name = &quot;Cape&quot;
&#9;t.Parent = l
&#9;t.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;t.Name = &quot;Handle&quot; 
&#9;t.formFactor = 1
&#9;t.Size = Vector3.new(2, 1, 1) 
&#9;t.BottomSurface = 0 
&#9;t.TopSurface = 0 
&#9;t.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
&#9;t.Locked = true 
&#9;script.Cape:clone().Parent = t
&#9;l.Parent = victim
   l.AttachmentForward = Vector3.new(0, 0, 1)
&#9;l.AttachmentPos = Vector3.new(0, 0.7, 0.3)
   l.AttachmentRight = Vector3.new(-1, 0, 0)
   l.AttachmentUp = Vector3.new(0, 1, 0)
&#9;m = Instance.new(&quot;Hat&quot;)
&#9;n = Instance.new(&quot;Part&quot;)
&#9;m.Name = &quot;Hair&quot;
&#9;n.Parent = m
&#9;n.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;n.Name = &quot;Handle&quot; 
&#9;n.formFactor = 0
&#9;n.Size = Vector3.new(2,1,1)  
&#9;n.BottomSurface = 0 
&#9;n.TopSurface = 0 
&#9;n.Locked = true 
&#9;script.Glasses:clone().Parent = n
&#9;m.Parent = victim
   m.AttachmentForward = Vector3.new(0, 0, -1)
&#9;m.AttachmentPos = Vector3.new(0.35, 0.25, 0.3)
   m.AttachmentRight = Vector3.new(1, 0, 0)
   m.AttachmentUp = Vector3.new(0, 1, 0)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Mad-Eye Moody&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Mad-Eye Moody&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="CharacterMesh" referent="RBX22653">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">33313375</int>
											<string name="Name">Action Figure Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22654">
										<Properties>
											<int name="BaseTextureId">44757833</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">36780079</int>
											<string name="Name">Skeleton Left Leg</string>
											<int name="OverlayTextureId">44757833</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22655">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">33313344</int>
											<string name="Name">Action Figure Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22656">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">28249594</int>
											<string name="Name">Hoodie torso</string>
											<int name="OverlayTextureId">28251978</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22657">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">33313134</int>
											<string name="Name">Action Figure Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22658">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=49838179</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="BodyColors" referent="RBX22659">
										<Properties>
											<int name="HeadColor">5</int>
											<int name="LeftArmColor">5</int>
											<int name="LeftLegColor">199</int>
											<string name="Name">BodyColors</string>
											<int name="RightArmColor">5</int>
											<int name="RightLegColor">1003</int>
											<int name="TorsoColor">192</int>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22660">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>rbxasset://fonts/girlhair.mesh</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Cape</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>2</Y>
												<Z>0.400000006</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22661">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=19999424</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.07000005</X>
												<Y>1.07000005</Y>
												<Z>1.07000005</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=19999406</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22662">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=51316120</url></Content>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22663">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202429</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Glasses</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>0.800000012</X>
												<Y>0.800000012</Y>
												<Z>0.800000012</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=28202419</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Script" referent="RBX22664">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">_GAMEMODE_</string>
									<ProtectedString name="Source">bin = script.Parent
tag = bin.ModeLabel

mode = 3 

function godricshollow()
bin.Page2.Visible = false
bin.B1.Visible = true
bin.B2.Visible = true
bin.B3.Visible = true
bin.B4.Visible = true
bin.B5.Visible = true
bin.B6.Visible = true
bin.B7.Visible = false
bin.B8.Visible = false
bin.B9.Visible = false
bin.B10.Visible = false
bin.B11.Visible = true
bin.B12.Visible = false
bin.B12.Visible = false
bin.B13.Visible = false
bin.B14.Visible = false
bin.B15.Visible = false
bin.B16.Visible = false
bin.B17.Visible = false
bin.B18.Visible = false
bin.B19.Visible = false
bin.B20.Visible = true
bin.B21.Visible = false
bin.B22.Visible = false
bin.B23.Visible = false
bin.B24.Visible = false
bin.B25.Visible = false
bin.B1.Position = UDim2.new(0, 210, 0, 100)
bin.B2.Position = UDim2.new(0, 310, 0, 100)
bin.B3.Position = UDim2.new(0, 410, 0, 100)
bin.B4.Position = UDim2.new(0, 510, 0, 100)
bin.B5.Position = UDim2.new(0, 610, 0, 100)
bin.B6.Position = UDim2.new(0, 210, 0, 200)
bin.B11.Position = UDim2.new(0, 310, 0, 200)
bin.B20.Position = UDim2.new(0, 410, 0, 200)
bin.BackDrop.Size = UDim2.new(0, 500, 0, 200)
tag.Text = &quot;Godric&apos;s Hollow&quot;
end

function diagonalley()
bin.B1.Visible = true
bin.B2.Visible = true
bin.B3.Visible = true
bin.B4.Visible = true
bin.B5.Visible = false
bin.B6.Visible = false
bin.B7.Visible = true
bin.B8.Visible = false
bin.B9.Visible = true
bin.B10.Visible = false
bin.B11.Visible = true
bin.B12.Visible = false
bin.B13.Visible = false
bin.B14.Visible = true
bin.B15.Visible = true
bin.B16.Visible = true
bin.B17.Visible = false
bin.B18.Visible = false
bin.B19.Visible = false
bin.B20.Visible = false
bin.B21.Visible = false
bin.B22.Visible = false
bin.B23.Visible = true
bin.B24.Visible = true
bin.B25.Visible = true
bin.B1.Position = UDim2.new(0, 210, 0, 100)
bin.B2.Position = UDim2.new(0, 310, 0, 100)
bin.B3.Position = UDim2.new(0, 410, 0, 100)
bin.B4.Position = UDim2.new(0, 510, 0, 100)
bin.B7.Position = UDim2.new(0, 610, 0, 100)
bin.B9.Position = UDim2.new(0, 210, 0, 200)
bin.B11.Position = UDim2.new(0, 310, 0, 200)
bin.B14.Position = UDim2.new(0, 410, 0, 200)
bin.B15.Position = UDim2.new(0, 510, 0, 200)
bin.B16.Position = UDim2.new(0, 610, 0, 200)
bin.B23.Position = UDim2.new(0, 210, 0, 300)
bin.B24.Position = UDim2.new(0, 310, 0, 300)
bin.B25.Position = UDim2.new(0, 410, 0, 300)
bin.BackDrop.Size = UDim2.new(0, 500, 0, 300)
tag.Text = &quot;Diagon Alley&quot;
end

function hogwarts()
bin.B1.Visible = true
bin.B2.Visible = true
bin.B3.Visible = true
bin.B4.Visible = false
bin.B5.Visible = false
bin.B6.Visible = false
bin.B7.Visible = true
bin.B8.Visible = false
bin.B9.Visible = true
bin.B10.Visible = false
bin.B11.Visible = false
bin.B12.Visible = true
bin.B13.Visible = true
bin.B14.Visible = true
bin.B15.Visible = true
bin.B16.Visible = true
bin.B17.Visible = true
bin.B18.Visible = false
bin.B19.Visible = false
bin.B20.Visible = false
bin.B21.Visible = false
bin.B22.Visible = false
bin.B23.Visible = false
bin.B24.Visible = false
bin.B25.Visible = false
bin.B1.Position = UDim2.new(0, 210, 0, 100)
bin.B2.Position = UDim2.new(0, 310, 0, 100)
bin.B3.Position = UDim2.new(0, 410, 0, 100)
bin.B7.Position = UDim2.new(0, 510, 0, 100)
bin.B9.Position = UDim2.new(0, 610, 0, 100)
bin.B12.Position = UDim2.new(0, 210, 0, 200)
bin.B13.Position = UDim2.new(0, 310, 0, 200)
bin.B14.Position = UDim2.new(0, 410, 0, 200)
bin.B15.Position = UDim2.new(0, 510, 0, 200)
bin.B16.Position = UDim2.new(0, 610, 0, 200)
bin.B17.Position = UDim2.new(0, 210, 0, 300)
bin.BackDrop.Size = UDim2.new(0, 500, 0, 300)
tag.Text = &quot;Hogwarts&quot;
end

function grimmualdplace()
bin.Page2.Visible = false
bin.B1.Visible = true
bin.B2.Visible = true
bin.B3.Visible = true
bin.B4.Visible = false
bin.B5.Visible = true
bin.B6.Visible = false
bin.B7.Visible = false
bin.B8.Visible = false
bin.B9.Visible = false
bin.B10.Visible = true
bin.B11.Visible = false
bin.B12.Visible = false
bin.B13.Visible = false
bin.B14.Visible = false
bin.B15.Visible = false
bin.B16.Visible = false
bin.B17.Visible = false
bin.B18.Visible = false
bin.B19.Visible = true
bin.B20.Visible = false
bin.B21.Visible = true
bin.B22.Visible = false
bin.B23.Visible = false
bin.B24.Visible = false
bin.B25.Visible = false
bin.B1.Position = UDim2.new(0, 210, 0, 100)
bin.B2.Position = UDim2.new(0, 310, 0, 100)
bin.B3.Position = UDim2.new(0, 410, 0, 100)
bin.B5.Position = UDim2.new(0, 510, 0, 100)
bin.B10.Position = UDim2.new(0, 610, 0, 100)
bin.B10.Position = UDim2.new(0, 210, 0, 200)
bin.B21.Position = UDim2.new(0, 310, 0, 200)
bin.BackDrop.Size = UDim2.new(0, 500, 0, 200)
tag.Text = &quot;Grimmuald Place&quot;
end

function ministryofmagic()
bin.Page2.Visible = false
bin.B1.Visible = true
bin.B2.Visible = true
bin.B3.Visible = true
bin.B4.Visible = false
bin.B5.Visible = false
bin.B6.Visible = false
bin.B7.Visible = false
bin.B8.Visible = true
bin.B9.Visible = false
bin.B10.Visible = false
bin.B11.Visible = false
bin.B12.Visible = false
bin.B13.Visible = true
bin.B14.Visible = false
bin.B15.Visible = false
bin.B16.Visible = false
bin.B17.Visible = true
bin.B18.Visible = false
bin.B19.Visible = false
bin.B20.Visible = false
bin.B21.Visible = false
bin.B22.Visible = false
bin.B23.Visible = false
bin.B24.Visible = false
bin.B25.Visible = false
bin.B1.Position = UDim2.new(0, 210, 0, 100)
bin.B2.Position = UDim2.new(0, 310, 0, 100)
bin.B3.Position = UDim2.new(0, 410, 0, 100)
bin.B8.Position = UDim2.new(0, 510, 0, 100)
bin.B13.Position = UDim2.new(0, 510, 0, 100)
bin.B17.Position = UDim2.new(0, 610, 0, 100)
bin.BackDrop.Size = UDim2.new(0, 500, 0, 100)
tag.Text = &quot;Ministry of Magic&quot;
end

function burrow()
bin.Page2.Visible = false
bin.B1.Visible = true
bin.B2.Visible = true
bin.B3.Visible = true
bin.B4.Visible = true
bin.B5.Visible = false
bin.B6.Visible = false
bin.B7.Visible = false
bin.B8.Visible = false
bin.B9.Visible = false
bin.B10.Visible = false
bin.B11.Visible = false
bin.B12.Visible = false
bin.B13.Visible = false
bin.B14.Visible = true
bin.B15.Visible = true
bin.B16.Visible = true
bin.B17.Visible = true
bin.B18.Visible = true
bin.B19.Visible = false
bin.B20.Visible = false
bin.B21.Visible = false
bin.B22.Visible = false
bin.B23.Visible = true
bin.B24.Visible = false
bin.B25.Visible = false
bin.B1.Position = UDim2.new(0, 210, 0, 100)
bin.B2.Position = UDim2.new(0, 310, 0, 100)
bin.B3.Position = UDim2.new(0, 410, 0, 100)
bin.B4.Position = UDim2.new(0, 510, 0, 100)
bin.B14.Position = UDim2.new(0, 510, 0, 100)
bin.B15.Position = UDim2.new(0, 610, 0, 100)
bin.B16.Position = UDim2.new(0, 210, 0, 200)
bin.B17.Position = UDim2.new(0, 310, 0, 200)
bin.B18.Position = UDim2.new(0, 410, 0, 200)
bin.B23.Position = UDim2.new(0, 510, 0, 200)
bin.BackDrop.Size = UDim2.new(0, 500, 0, 200)
tag.Text = &quot;The Burrow&quot;
end

function freeforall()
bin.Page2.Visible = true
bin.B1.Visible = true
bin.B2.Visible = true
bin.B3.Visible = true
bin.B4.Visible = true
bin.B5.Visible = true
bin.B6.Visible = true
bin.B7.Visible = true
bin.B8.Visible = true
bin.B9.Visible = true
bin.B10.Visible = true
bin.B11.Visible = true
bin.B12.Visible = true
bin.B13.Visible = true
bin.B14.Visible = true
bin.B15.Visible = true
bin.B16.Visible = false
bin.B17.Visible = false
bin.B18.Visible = false
bin.B19.Visible = false
bin.B20.Visible = false
bin.B21.Visible = false
bin.B22.Visible = false
bin.B23.Visible = false
bin.B24.Visible = false
bin.B25.Visible = false
bin.B1.Position = UDim2.new(0, 210, 0, 100)
bin.B2.Position = UDim2.new(0, 310, 0, 100)
bin.B3.Position = UDim2.new(0, 410, 0, 100)
bin.B4.Position = UDim2.new(0, 510, 0, 100)
bin.B5.Position = UDim2.new(0, 610, 0, 100)
bin.B6.Position = UDim2.new(0, 210, 0, 200)
bin.B7.Position = UDim2.new(0, 310, 0, 200)
bin.B8.Position = UDim2.new(0, 410, 0, 200)
bin.B9.Position = UDim2.new(0, 510, 0, 200)
bin.B10.Position = UDim2.new(0, 610, 0, 200)
bin.B11.Position = UDim2.new(0, 210, 0, 300)
bin.B12.Position = UDim2.new(0, 310, 0, 300)
bin.B13.Position = UDim2.new(0, 410, 0, 300)
bin.B14.Position = UDim2.new(0, 510, 0, 300)
bin.B15.Position = UDim2.new(0, 610, 0, 300)
bin.B16.Position = UDim2.new(0, 210, 0, 100)
bin.B17.Position = UDim2.new(0, 310, 0, 100)
bin.B18.Position = UDim2.new(0, 410, 0, 100)
bin.B19.Position = UDim2.new(0, 510, 0, 100)
bin.B20.Position = UDim2.new(0, 610, 0, 100)
bin.B21.Position = UDim2.new(0, 210, 0, 200)
bin.B22.Position = UDim2.new(0, 310, 0, 200)
bin.B23.Position = UDim2.new(0, 410, 0, 200)
bin.B24.Position = UDim2.new(0, 510, 0, 200)
bin.BackDrop.Size = UDim2.new(0, 500, 0, 300)
tag.Text = &quot;Admin&quot;
end

function VIP()
bin.Page2.Visible = false
bin.B1.Visible = true
bin.B2.Visible = true
bin.B3.Visible = true
bin.B4.Visible = true
bin.B5.Visible = true
bin.B6.Visible = false
bin.B7.Visible = true
bin.B8.Visible = false
bin.B9.Visible = false
bin.B10.Visible = true
bin.B11.Visible = true
bin.B12.Visible = true
bin.B13.Visible = false
bin.B14.Visible = false
bin.B15.Visible = false
bin.B16.Visible = false
bin.B17.Visible = false
bin.B18.Visible = false
bin.B19.Visible = true
bin.B20.Visible = false
bin.B21.Visible = true
bin.B22.Visible = true
bin.B23.Visible = true
bin.B24.Visible = true
bin.B25.Visible = true
bin.B1.Position = UDim2.new(0, 210, 0, 100)
bin.B2.Position = UDim2.new(0, 310, 0, 100)
bin.B3.Position = UDim2.new(0, 410, 0, 100)
bin.B4.Position = UDim2.new(0, 510, 0, 100)
bin.B5.Position = UDim2.new(0, 610, 0, 100)
bin.B7.Position = UDim2.new(0, 210, 0, 200)
bin.B10.Position = UDim2.new(0, 310, 0, 200)
bin.B11.Position = UDim2.new(0, 410, 0, 200)
bin.B12.Position = UDim2.new(0, 510, 0, 200)
bin.B19.Position = UDim2.new(0, 610, 0, 200)
bin.B21.Position = UDim2.new(0, 210, 0, 300)
bin.B22.Position = UDim2.new(0, 310, 0, 300)
bin.B23.Position = UDim2.new(0, 410, 0, 300)
bin.B24.Position = UDim2.new(0, 510, 0, 300)
bin.B25.Position = UDim2.new(0, 610, 0, 300)
bin.BackDrop.Size = UDim2.new(0, 500, 0, 300)
tag.Text = &quot;VIP&quot;
end

function check()
&#9;if mode == 1 then
&#9;&#9;godricshollow()
&#9;elseif mode == 2 then
&#9;&#9;diagonalley()
&#9;elseif mode == 3 then
&#9;&#9;hogwarts()
&#9;elseif mode == 4 then
&#9;&#9;grimmualdplace()
&#9;elseif mode == 5 then
&#9;&#9;ministryofmagic()
&#9;elseif mode == 6 then
&#9;&#9;burrow()
&#9;elseif mode == 7 then
&#9;&#9;freeforall()
&#9;elseif mode == 8 then
&#9;&#9;VIP()
&#9;end
end

function check1()
&#9;if (script.Parent.Parent.Parent.Parent.Parent.Admin ~= nil) then
&#9;&#9;if (script.Parent.Parent.Parent.Parent.Parent.Admin.Value == true) then
&#9;&#9;&#9;mode = 7
&#9;&#9;else if (script.Parent.Parent.Parent.Parent.Parent.Admin.Value == false) and (script.Parent.Parent.Parent.Parent.Parent.VIP.Value == true) then
&#9;&#9;&#9;mode = 8
&#9;&#9;else
&#9;&#9;&#9;print(&quot;nothing special&quot;)
&#9;&#9;end
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;no admin value&quot;)
&#9;end
end

check()
wait(10)
check1()
wait(1)
check()



</ProtectedString>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22665">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51978589</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B11</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>210</XO>
										<YS>0</YS>
										<YO>300</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22666">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Hagrid</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1,2,1)  
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;j.BrickColor = BrickColor.new(&quot;Really black&quot;)
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
&#9;h.AttachmentForward = Vector3.new(-0, -0, -1)
&#9;h.AttachmentPos = Vector3.new(0, 2, 0)
&#9;h.AttachmentRight = Vector3.new(1, -0, 0)
&#9;h.AttachmentUp = Vector3.new(0, 1, -0)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Rubeus Hagrid&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Rubeus Hagrid&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="BodyColors" referent="RBX22667">
										<Properties>
											<int name="HeadColor">1030</int>
											<int name="LeftArmColor">1030</int>
											<int name="LeftLegColor">1030</int>
											<string name="Name">BodyColors</string>
											<int name="RightArmColor">1030</int>
											<int name="RightLegColor">1030</int>
											<int name="TorsoColor">1030</int>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22668">
										<Properties>
											<string name="Name">Clothing</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=24462691</url></Content>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22669">
										<Properties>
											<string name="Name">Clothing</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=24462731</url></Content>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22670">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=27802003</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22671">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15856449</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22672">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=52023218</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B12</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>310</XO>
										<YS>0</YS>
										<YO>300</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22673">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Dementor</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 1
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1,2,1)  
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;j.BrickColor = BrickColor.new(&quot;Really black&quot;)
&#9;script.Mesh:clone().Parent = j
&#9;h.Parent = victim
&#9;h.AttachmentForward = Vector3.new(-0, -0, -1)
&#9;h.AttachmentPos = Vector3.new(0, 1, 0)
&#9;h.AttachmentRight = Vector3.new(1, -0, 0)
&#9;h.AttachmentUp = Vector3.new(0, 1, -0)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Dementor&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Dementor&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="BodyColors" referent="RBX22674">
										<Properties>
											<int name="HeadColor">1003</int>
											<int name="LeftArmColor">1003</int>
											<int name="LeftLegColor">1003</int>
											<string name="Name">BodyColors</string>
											<int name="RightArmColor">1003</int>
											<int name="RightLegColor">1003</int>
											<int name="TorsoColor">1003</int>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22675">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=42579239</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>9</X>
												<Y>9</Y>
												<Z>9</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22676">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=52072771</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B13</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>410</XO>
										<YS>0</YS>
										<YO>300</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22677">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Luna</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1,2,1)  
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;j.BrickColor = BrickColor.new(&quot;Really black&quot;)
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
&#9;h.AttachmentForward = Vector3.new(0, 0, -1)
&#9;h.AttachmentPos = Vector3.new(0, .8, 0)
&#9;h.AttachmentRight = Vector3.new(1, -0, 0)
&#9;h.AttachmentUp = Vector3.new(0, 1, 0)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Luna Lovegood&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Luna Lovegood&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="BodyColors" referent="RBX22678">
										<Properties>
											<int name="HeadColor">1030</int>
											<int name="LeftArmColor">1030</int>
											<int name="LeftLegColor">1030</int>
											<string name="Name">BodyColors</string>
											<int name="RightArmColor">1030</int>
											<int name="RightLegColor">1030</int>
											<int name="TorsoColor">1030</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22679">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22680">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22681">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22682">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22683">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22684">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13070796</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13070807</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22685">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>rbxasset://textures/face.png</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22686">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=30905071</url></Content>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22687">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=33682170</url></Content>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22688">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=52073283</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B14</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>510</XO>
										<YS>0</YS>
										<YO>300</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22689">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Ginny</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1,2,1)  
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;j.BrickColor = BrickColor.new(&quot;Really black&quot;)
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
&#9;h.AttachmentForward = Vector3.new(0, 0, -1)
&#9;h.AttachmentPos = Vector3.new(0, .8, 0)
&#9;h.AttachmentRight = Vector3.new(1, -0, 0)
&#9;h.AttachmentUp = Vector3.new(0, 1, 0)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Ginny Weasly&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Ginny Weasly&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="BodyColors" referent="RBX22690">
										<Properties>
											<int name="HeadColor">1030</int>
											<int name="LeftArmColor">1030</int>
											<int name="LeftLegColor">1030</int>
											<string name="Name">BodyColors</string>
											<int name="RightArmColor">1030</int>
											<int name="RightLegColor">1030</int>
											<int name="TorsoColor">1030</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22691">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22692">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22693">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22694">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22695">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22696">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13070796</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=18940871</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22697">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=30069420</url></Content>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22698">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=32171959</url></Content>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22699">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=42722037</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22700">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=52073196</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B15</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>610</XO>
										<YS>0</YS>
										<YO>300</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22701">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">George</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1,2,1)  
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;j.BrickColor = BrickColor.new(&quot;Really black&quot;)
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
&#9;h.AttachmentForward = Vector3.new(0, 0, -1)
&#9;h.AttachmentPos = Vector3.new(0, .1, 0)
&#9;h.AttachmentRight = Vector3.new(1, -0, 0)
&#9;h.AttachmentUp = Vector3.new(0, 1, 0)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;George Weasly&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;George Weasly&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="BodyColors" referent="RBX22702">
										<Properties>
											<int name="HeadColor">1030</int>
											<int name="LeftArmColor">1030</int>
											<int name="LeftLegColor">1030</int>
											<string name="Name">BodyColors</string>
											<int name="RightArmColor">1030</int>
											<int name="RightLegColor">1030</int>
											<int name="TorsoColor">1030</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22703">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22704">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22705">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22706">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22707">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22708">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=32172169</url></Content>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22709">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=30069420</url></Content>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22710">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12259089</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.01999998</X>
												<Y>1.04999995</Y>
												<Z>1.04999995</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16674326</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22711">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=12656208</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22712">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=52073196</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B16</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>210</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22713">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Fred</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1,2,1)  
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;j.BrickColor = BrickColor.new(&quot;Really black&quot;)
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
&#9;h.AttachmentForward = Vector3.new(0, 0, -1)
&#9;h.AttachmentPos = Vector3.new(0, .1, 0)
&#9;h.AttachmentRight = Vector3.new(1, -0, 0)
&#9;h.AttachmentUp = Vector3.new(0, 1, 0)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Fred Weasly&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Fred Weasly&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="BodyColors" referent="RBX22714">
										<Properties>
											<int name="HeadColor">1030</int>
											<int name="LeftArmColor">1030</int>
											<int name="LeftLegColor">1030</int>
											<string name="Name">BodyColors</string>
											<int name="RightArmColor">1030</int>
											<int name="RightLegColor">1030</int>
											<int name="TorsoColor">1030</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22715">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22716">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22717">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22718">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22719">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22720">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=32172169</url></Content>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22721">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=30069420</url></Content>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22722">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12259089</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.01999998</X>
												<Y>1.04999995</Y>
												<Z>1.04999995</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16674326</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22723">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=12656208</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX22724">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4281545523</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294901760</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Page1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>395</XO>
										<YS>0</YS>
										<YO>-40</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Page-1</string>
									<Color3 name="TextColor3">4294967040</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22725">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4281545523</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294901760</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Page2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>395</XO>
										<YS>0</YS>
										<YO>-40</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Page-2</string>
									<Color3 name="TextColor3">4294967040</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22726">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=52074757</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B17</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>310</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22727">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Percy</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1,2,1)  
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;j.BrickColor = BrickColor.new(&quot;Really black&quot;)
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
&#9;h.AttachmentForward = Vector3.new(0, 0, -1)
&#9;h.AttachmentPos = Vector3.new(0, .1, 0)
&#9;h.AttachmentRight = Vector3.new(1, -0, 0)
&#9;h.AttachmentUp = Vector3.new(0, 1, 0)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Percy Weasly&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Percy Weasly&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="BodyColors" referent="RBX22728">
										<Properties>
											<int name="HeadColor">1030</int>
											<int name="LeftArmColor">1030</int>
											<int name="LeftLegColor">1030</int>
											<string name="Name">BodyColors</string>
											<int name="RightArmColor">1030</int>
											<int name="RightLegColor">1030</int>
											<int name="TorsoColor">1030</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22729">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22730">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22731">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22732">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22733">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22734">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=32172169</url></Content>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22735">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=30069420</url></Content>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22736">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12259089</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.01999998</X>
												<Y>1.04999995</Y>
												<Z>1.04999995</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16674326</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22737">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=42029645</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22738">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=52075182</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B18</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>410</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22739">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Bill</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1,2,1)  
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;j.BrickColor = BrickColor.new(&quot;Really black&quot;)
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
&#9;h.AttachmentForward = Vector3.new(0, 0, -1)
&#9;h.AttachmentPos = Vector3.new(0, .1, 0)
&#9;h.AttachmentRight = Vector3.new(1, -0, 0)
&#9;h.AttachmentUp = Vector3.new(0, 1, 0)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Bill Weasly&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Bill Weasly&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="BodyColors" referent="RBX22740">
										<Properties>
											<int name="HeadColor">1030</int>
											<int name="LeftArmColor">1030</int>
											<int name="LeftLegColor">1030</int>
											<string name="Name">BodyColors</string>
											<int name="RightArmColor">1030</int>
											<int name="RightLegColor">1030</int>
											<int name="TorsoColor">1030</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22741">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22742">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22743">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22744">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22745">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22746">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=32172169</url></Content>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22747">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=30069420</url></Content>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22748">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12259089</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.01999998</X>
												<Y>1.04999995</Y>
												<Z>1.04999995</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16674326</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22749">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=31954004</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="NumberValue" referent="RBX22750">
								<Properties>
									<string name="Name">Page</string>
									<double name="Value">1</double>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22751">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=57191982</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B20</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>610</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22752">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Voldemort</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Lord Voldemort&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Lord Voldemort&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="CharacterMesh" referent="RBX22753">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22754">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22755">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22756">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22757">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22758">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=21740742</url></Content>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22759">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=21740721</url></Content>
										</Properties>
									</Item>
									<Item class="BodyColors" referent="RBX22760">
										<Properties>
											<int name="HeadColor">194</int>
											<int name="LeftArmColor">199</int>
											<int name="LeftLegColor">26</int>
											<string name="Name">Body Colors</string>
											<int name="RightArmColor">199</int>
											<int name="RightLegColor">26</int>
											<int name="TorsoColor">26</int>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22761">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=24576513</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22762">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=52121841</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B19</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>510</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22763">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Lupin</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1,2,1)  
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;j.BrickColor = BrickColor.new(&quot;CGA brown&quot;)
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
&#9;h.AttachmentForward = Vector3.new(0, 0, -1)
&#9;h.AttachmentPos = Vector3.new(0, .1, 0)
&#9;h.AttachmentRight = Vector3.new(1, -0, 0)
&#9;h.AttachmentUp = Vector3.new(0, 1, 0)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Remus Lupin&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Remus Lupin&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="BodyColors" referent="RBX22764">
										<Properties>
											<int name="HeadColor">1030</int>
											<int name="LeftArmColor">1030</int>
											<int name="LeftLegColor">192</int>
											<string name="Name">BodyColors</string>
											<int name="RightArmColor">1030</int>
											<int name="RightLegColor">192</int>
											<int name="TorsoColor">1030</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22765">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22766">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22767">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22768">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22769">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22770">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=21741963</url></Content>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22771">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=15413084</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22772">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13332444</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.04999995</X>
												<Y>1</Y>
												<Z>1.04999995</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Script" referent="RBX22773">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Pages</string>
									<ProtectedString name="Source">bin = script.Parent

function kill1()
bin.Page2.Visible = true
bin.Page1.Visible = false
bin.B16.Visible = false
bin.B17.Visible = false
bin.B17.Visible = false
bin.B18.Visible = false
bin.B1.Visible = true
bin.B2.Visible = true
bin.B3.Visible = true
bin.B4.Visible = true
bin.B5.Visible = true
bin.B6.Visible = true
bin.B7.Visible = true
bin.B8.Visible = true
bin.B9.Visible = true
bin.B10.Visible = true
bin.B11.Visible = true
bin.B12.Visible = true
bin.B13.Visible = true
bin.B14.Visible = true
bin.B15.Visible = true
bin.B16.Visible = false
bin.B17.Visible = false
bin.B18.Visible = false
bin.B19.Visible = false
bin.B20.Visible = false
bin.B21.Visible = false
bin.B22.Visible = false
bin.B23.Visible = false
bin.B24.Visible = false
bin.B25.Visible = false
end

function kill2()
bin.Page1.Visible = true
bin.Page2.Visible = false
bin.B1.Visible = false
bin.B2.Visible = false
bin.B3.Visible = false
bin.B4.Visible = false
bin.B5.Visible = false
bin.B6.Visible = false
bin.B7.Visible = false
bin.B8.Visible = false
bin.B9.Visible = false
bin.B10.Visible = false
bin.B11.Visible = false
bin.B12.Visible = false
bin.B13.Visible = false
bin.B14.Visible = false
bin.B15.Visible = false
bin.B16.Visible = false
bin.B17.Visible = false
bin.B16.Visible = true
bin.B17.Visible = true
bin.B18.Visible = true
bin.B19.Visible = true
bin.B20.Visible = true
bin.B21.Visible = true
bin.B22.Visible = true
bin.B23.Visible = true
bin.B24.Visible = true
bin.B25.Visible = true
end

script.Parent.Page1.MouseButton1Down:connect(kill1)
script.Parent.Page2.MouseButton1Down:connect(kill2)</ProtectedString>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22774">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=60063262</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B21</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>210</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22775">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Sirius</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1, 1, 2) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
   h.AttachmentForward = Vector3.new(0.1959, 0, -0.9806)
&#9;h.AttachmentPos = Vector3.new(0.12, 0.3, -0.07)
   h.AttachmentRight = Vector3.new(0.9806, 0, 0.1959)
   h.AttachmentUp = Vector3.new(0, 1, 0)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Sirius Black&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Sirius Black&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="CharacterMesh" referent="RBX22776">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22777">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22778">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22779">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22780">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="BodyColors" referent="RBX22781">
										<Properties>
											<int name="HeadColor">125</int>
											<int name="LeftArmColor">125</int>
											<int name="LeftLegColor">125</int>
											<string name="Name">Body Colors</string>
											<int name="RightArmColor">1030</int>
											<int name="RightLegColor">125</int>
											<int name="TorsoColor">125</int>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22782">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=42051821</url></Content>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22783">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=42108235</url></Content>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22784">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=42052696</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22785">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=19999424</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.07000005</X>
												<Y>1.07000005</Y>
												<Z>1.07000005</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=20571982</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22786">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=62341019</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B22</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>310</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22787">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Umbridge</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1, 1, 2) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
   h.AttachmentForward = Vector3.new(0, 0, -1)
&#9;h.AttachmentPos = Vector3.new(0, -0.2, -0.07)
   h.AttachmentRight = Vector3.new(1, 0, 0)
   h.AttachmentUp = Vector3.new(0, 1, 0)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Dolores Umbridge&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Dolores Umbridge&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="CharacterMesh" referent="RBX22788">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22789">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22790">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22791">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22792">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="BodyColors" referent="RBX22793">
										<Properties>
											<int name="HeadColor">125</int>
											<int name="LeftArmColor">125</int>
											<int name="LeftLegColor">125</int>
											<string name="Name">Body Colors</string>
											<int name="RightArmColor">125</int>
											<int name="RightLegColor">125</int>
											<int name="TorsoColor">125</int>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22794">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=7074780</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22795">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=62207733</url></Content>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22796">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=62207706</url></Content>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22797">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=47963332</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>0.949999988</X>
												<Y>0.800000012</Y>
												<Z>0.75</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=62208758</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22798">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=66399306</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B23</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>410</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22799">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Bellatrix</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Dress&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1, 0.2, 1) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Dress:clone().Parent = j
&#9;h.Parent = victim
   h.AttachmentForward = Vector3.new(0, 0, -1)
&#9;h.AttachmentPos = Vector3.new(0, 3, 0)
   h.AttachmentRight = Vector3.new(1, 0, 0)
   h.AttachmentUp = Vector3.new(0, 1, 0)

&#9;k = Instance.new(&quot;Hat&quot;)
&#9;l = Instance.new(&quot;Part&quot;)
&#9;k.Name = &quot;Hair1&quot;
&#9;l.Parent = k
&#9;l.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;l.Name = &quot;Handle&quot; 
&#9;l.formFactor = 0
&#9;l.Size = Vector3.new(1, 1, 2) 
&#9;l.BottomSurface = 0 
&#9;l.TopSurface = 0 
&#9;l.Locked = true 
&#9;script.Hair1:clone().Parent = l
&#9;k.Parent = victim
   k.AttachmentForward = Vector3.new(0, 0, -1)
&#9;k.AttachmentPos = Vector3.new(0, -0.2, -0.07)
   k.AttachmentRight = Vector3.new(1, 0, 0)
   k.AttachmentUp = Vector3.new(0, 1, 0)

&#9;m = Instance.new(&quot;Hat&quot;)
&#9;n = Instance.new(&quot;Part&quot;)
&#9;m.Name = &quot;Hair2&quot;
&#9;n.Parent = m
&#9;n.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;n.Name = &quot;Handle&quot; 
&#9;n.formFactor = 0
&#9;n.Size = Vector3.new(1, 2, 2) 
&#9;n.BottomSurface = 0 
&#9;n.TopSurface = 0 
&#9;n.Locked = true 
&#9;script.Hair2:clone().Parent = n
&#9;m.Parent = victim
   m.AttachmentForward = Vector3.new(0, -0.0995, -0.995)
&#9;m.AttachmentPos = Vector3.new(0, 1, 0)
   m.AttachmentRight = Vector3.new(1, 0, 0)
   m.AttachmentUp = Vector3.new(0, 0.995, -0.0995)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Bellatrix Lestrange&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Bellatrix Lestrange&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="CharacterMesh" referent="RBX22800">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22801">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22802">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22803">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22804">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="BodyColors" referent="RBX22805">
										<Properties>
											<int name="HeadColor">125</int>
											<int name="LeftArmColor">125</int>
											<int name="LeftLegColor">125</int>
											<string name="Name">Body Colors</string>
											<int name="RightArmColor">125</int>
											<int name="RightLegColor">125</int>
											<int name="TorsoColor">125</int>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22806">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=53692124</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22807">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=66305068</url></Content>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22808">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=62111710</url></Content>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22809">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1778999</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Dress</string>
											<Vector3 name="Offset">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>3</X>
												<Y>2</Y>
												<Z>3</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=61387420</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22810">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=47963332</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair1</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>0.949999988</X>
												<Y>0.800000012</Y>
												<Z>0.75</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=60994547</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22811">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=29713297</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair2</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=60994547</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22812">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=63053718</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B24</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>510</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22813">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quirrell</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(1, 1, 2) 
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
   h.AttachmentForward = Vector3.new(-0.5657, -0.02426, -0.8243)
&#9;h.AttachmentPos = Vector3.new(0, 0.1, 0)
   h.AttachmentRight = Vector3.new(0.7071, 0.5, -0.5)
   h.AttachmentUp = Vector3.new(-0.4243, 0.8657, 0.2657)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Professer Quirrell&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Professer Quirrell&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="CharacterMesh" referent="RBX22814">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22815">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22816">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22817">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22818">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="BodyColors" referent="RBX22819">
										<Properties>
											<int name="HeadColor">125</int>
											<int name="LeftArmColor">125</int>
											<int name="LeftLegColor">125</int>
											<string name="Name">Body Colors</string>
											<int name="RightArmColor">125</int>
											<int name="RightLegColor">125</int>
											<int name="TorsoColor">125</int>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22820">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=63015673</url></Content>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22821">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=63015711</url></Content>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22822">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=21778505</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=278483</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22823">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=48203113</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ImageButton" referent="RBX22824">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=63054685</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B25</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>610</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">2</int>
								</Properties>
								<Item class="Script" referent="RBX22825">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Lockhart</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Part&quot; then
&#9;&#9;&#9;v[f].Transparency = 0
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;Decal&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;Decal&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim.Head
&#9;&#9;&#9;p[i].Face = &quot;Front&quot;
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Hat&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;h = Instance.new(&quot;Hat&quot;)
&#9;j = Instance.new(&quot;Part&quot;)
&#9;h.Name = &quot;Hair&quot;
&#9;j.Parent = h
&#9;j.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;j.Name = &quot;Handle&quot; 
&#9;j.formFactor = 0
&#9;j.Size = Vector3.new(2,2,2)  
&#9;j.BottomSurface = 0 
&#9;j.TopSurface = 0 
&#9;j.Locked = true 
&#9;script.Hair:clone().Parent = j
&#9;h.Parent = victim
&#9;h.AttachmentForward = Vector3.new(0, 0, -1)
&#9;h.AttachmentPos = Vector3.new(0, 0, 0)
&#9;h.AttachmentRight = Vector3.new(1, 0, 0)
&#9;h.AttachmentUp = Vector3.new(0, 1, 0)
&#9;l = Instance.new(&quot;Hat&quot;)
&#9;t = Instance.new(&quot;Part&quot;)
&#9;l.Name = &quot;Cape&quot;
&#9;t.Parent = l
&#9;t.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;t.Name = &quot;Handle&quot; 
&#9;t.formFactor = 1
&#9;t.Size = Vector3.new(2, 1, 1) 
&#9;t.BottomSurface = 0 
&#9;t.TopSurface = 0 
&#9;t.BrickColor = BrickColor.new(&quot;Brick yellow&quot;)
&#9;t.Locked = true 
&#9;script.Cape:clone().Parent = t
&#9;l.Parent = victim
   l.AttachmentForward = Vector3.new(0, 0, 1)
&#9;l.AttachmentPos = Vector3.new(0, 0.7, 0.3)
   l.AttachmentRight = Vector3.new(-1, 0, 0)
   l.AttachmentUp = Vector3.new(0, 1, 0)
script.Parent.Parent.Parent.Preview.Image = script.Parent.Image
script.Parent.Parent.Parent.Title.Text = &quot;Gilderoy Lockhart&quot;
local mnp = script.Parent.Parent.Person
mnp.Value = &quot;Gilderoy Lockhart&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
									</Properties>
									<Item class="CharacterMesh" referent="RBX22826">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">1</token>
											<int name="MeshId">27111894</int>
											<string name="Name">Roblox 2.0 torso</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22827">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">5</token>
											<int name="MeshId">27111882</int>
											<string name="Name">Roblox 2.0 Right Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22828">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">3</token>
											<int name="MeshId">27111864</int>
											<string name="Name">Roblox 2.0 Right Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22829">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">4</token>
											<int name="MeshId">27111857</int>
											<string name="Name">Roblox 2.0 Left Leg</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="CharacterMesh" referent="RBX22830">
										<Properties>
											<int name="BaseTextureId">0</int>
											<token name="BodyPart">2</token>
											<int name="MeshId">27111419</int>
											<string name="Name">Roblox 2.0 Left Arm</string>
											<int name="OverlayTextureId">0</int>
										</Properties>
									</Item>
									<Item class="BodyColors" referent="RBX22831">
										<Properties>
											<int name="HeadColor">125</int>
											<int name="LeftArmColor">125</int>
											<int name="LeftLegColor">125</int>
											<string name="Name">Body Colors</string>
											<int name="RightArmColor">125</int>
											<int name="RightLegColor">125</int>
											<int name="TorsoColor">125</int>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22832">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>rbxasset://fonts/girlhair.mesh</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Cape</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>2</Y>
												<Z>0.400000006</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX22833">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=43897496</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX22834">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16627529</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Hair</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.04999995</X>
												<Y>1.04999995</Y>
												<Z>1.04999995</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=18818180</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Pants" referent="RBX22835">
										<Properties>
											<string name="Name">Pants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=56301316</url></Content>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX22836">
										<Properties>
											<string name="Name">Shirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=56301631</url></Content>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX22837">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278255360</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">Create</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>625</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Finished!</string>
								<Color3 name="TextColor3">4278255360</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">5</int>
							</Properties>
							<Item class="Script" referent="RBX22838">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;p = script:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;BillboardGui&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].className == &quot;BodyColors&quot; then
&#9;&#9;&#9;p[i]:clone().Parent = victim
&#9;&#9;end
&#9;end
local mnp = script.Parent.CN:clone()
mnp.NameTag.Text = &quot;&quot;..script.Parent.Parent.Type.Value..&quot;&quot;
mnp.Parent = victim.Head
mnp.Adornee = victim.Head
mnp.NameTag.TextColor3 = script.Parent.Parent.Color.Value
mnp.Enabled = true
mnp.Name = &quot;CN&quot;
local removei = script.Removei:clone()
removei.Parent = victim
removei.Disabled = false
script.Parent.Parent.Visible = false
script.Parent.Parent.Naming.Visible = false
script.Parent.Parent.Body.Visible = true
script.Parent.Parent.Clothes.Visible = true
script.Parent.Parent.Hat.Visible = true
script.Parent.Parent.Robes.Visible = true
script.Parent.Parent.RobesMenu.Visible = false
script.Parent.Parent.PreSetMenu.Visible = false
script.Parent.Visible = false
script.Parent.Parent.Next.Visible = true
script.Parent.Parent.Parent.Open.Visible = true
script.Parent.Parent.OpenValue.Value = false
script.Parent.Parent.Title.Visible = false
script.Parent.Parent.PreSets.Visible = true
script.Parent.Parent.Back.Visible = false
script.Parent.Parent.HatPreview.Visible = true
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
								</Properties>
								<Item class="BodyColors" referent="RBX22839">
									<Properties>
										<int name="HeadColor">1030</int>
										<int name="LeftArmColor">1030</int>
										<int name="LeftLegColor">1030</int>
										<string name="Name">BodyColors</string>
										<int name="RightArmColor">1030</int>
										<int name="RightLegColor">1030</int>
										<int name="TorsoColor">1030</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX22840">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Removei</string>
										<ProtectedString name="Source">script.Parent.ChangeingRoom:Remove()
script.Parent.Torso.Anchored = false
script:Remove()
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="BillboardGui" referent="RBX22841">
								<Properties>
									<bool name="Active">true</bool>
									<Ref name="Adornee">null</Ref>
									<bool name="AlwaysOnTop">false</bool>
									<bool name="Enabled">false</bool>
									<Vector3 name="ExtentsOffset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<string name="Name">CN</string>
									<Ref name="PlayerToHideFrom">null</Ref>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>10</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<Vector2 name="SizeOffset">
										<X>0</X>
										<Y>0</Y>
									</Vector2>
									<Vector3 name="StudsOffset">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
								<Item class="TextBox" referent="RBX22842">
									<Properties>
										<bool name="Active">true</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClearTextOnFocus">true</bool>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">7</token>
										<bool name="MultiLine">false</bool>
										<string name="Name">NameTag</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text"></string>
										<Color3 name="TextColor3">4294901760</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX22843">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4281545523</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4294901760</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Back</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>150</XO>
									<YS>0</YS>
									<YO>40</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Back To Creator</string>
								<Color3 name="TextColor3">4294967040</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22844">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function kill()
script.Parent.Visible = false
script.Parent.Parent.Hat.Visible = true
script.Parent.Parent.HatPreview.Visible = true
script.Parent.Parent.Clothes.Visible = true
script.Parent.Parent.Body.Visible = true
script.Parent.Parent.PreSets.Visible = true
script.Parent.Parent.Robes.Visible = true
script.Parent.Parent.PreSetMenu.Visible = false
script.Parent.Parent.RobesMenu.Visible = false
script.Parent.Parent.Title.Visible = false
script.Parent.Parent.Next.Visible = true
script.Parent.Parent.Create2.Visible = false
script.Parent.Parent.Naming.Visible = false
script.Parent.Parent.Title.Text = &quot;&quot;
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextBox" referent="RBX22845">
							<Properties>
								<bool name="Active">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClearTextOnFocus">true</bool>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="MultiLine">false</bool>
								<string name="Name">Title</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>150</XO>
									<YS>0</YS>
									<YO>135</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4294967040</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22846">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">while wait() do
script.Parent.Text = script.Parent.Parent.PreSetMenu.Person.Value
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX22847">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278255360</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">Next</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>625</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Next</string>
								<Color3 name="TextColor3">4278255360</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22848">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function kill()
script.Parent.Visible = false
script.Parent.Parent.Createie.Visible = true
script.Parent.Parent.Naming.Visible = true
script.Parent.Parent.Hat.Visible = false
script.Parent.Parent.Clothes.Visible = false
script.Parent.Parent.Body.Visible = false
script.Parent.Parent.PreSetMenu.Visible = false
script.Parent.Parent.PreSets.Visible = false
script.Parent.Parent.Robes.Visible = false
script.Parent.Parent.RobesMenu.Visible = false
script.Parent.Parent.Back.Visible = true
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX22849">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Naming</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>230</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>10000</XO>
									<YS>0</YS>
									<YO>10000</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">0</int>
							</Properties>
							<Item class="TextLabel" referent="RBX22850">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>106</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Choose Your Name</string>
									<Color3 name="TextColor3">4294967040</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22851">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Choose Your Name</string>
									<Color3 name="TextColor3">4284874854</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
							</Item>
							<Item class="Frame" referent="RBX22852">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4284440415</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967040</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">_BackGround_</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>400</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">5</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22853">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">Background</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>210</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>380</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text"></string>
									<Color3 name="TextColor3">4294967040</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextBox" referent="RBX22854">
								<Properties>
									<bool name="Active">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClearTextOnFocus">false</bool>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">7</token>
									<bool name="MultiLine">false</bool>
									<string name="Name">Nameing</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>225</XO>
										<YS>0</YS>
										<YO>110</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">[Type Name Here]</string>
									<Color3 name="TextColor3">4294967040</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
								<Item class="Script" referent="RBX22855">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">while wait() do
script.Parent.TextColor3 = script.Parent.Parent.Color.Value
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX22856">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Label2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>106</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Choose Your Color</string>
									<Color3 name="TextColor3">4294967040</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22857">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Label2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Choose Your Color</string>
									<Color3 name="TextColor3">4284874854</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22858">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">Background</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>210</XO>
										<YS>0</YS>
										<YO>300</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>380</XO>
										<YS>0</YS>
										<YO>70</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text"></string>
									<Color3 name="TextColor3">4294967040</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="Frame" referent="RBX22859">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4284440415</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967040</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">_BackGround_</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>290</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>400</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">5</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="Color3Value" referent="RBX22860">
								<Properties>
									<string name="Name">Color</string>
									<Color3 name="Value">4294901760</Color3>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22861">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294901760</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Red</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>225</XO>
										<YS>0</YS>
										<YO>310</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text"></string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22862">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190335</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Blue</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>285</XO>
										<YS>0</YS>
										<YO>310</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text"></string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22863">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278229248</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Green</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>345</XO>
										<YS>0</YS>
										<YO>310</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text"></string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX22864">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">Yellow</string>
									<UDim2 name="Position">
										<XS>0</XS>
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											<token name="SizeConstraint">0</token>
											<token name="Style">2</token>
											<string name="Text">Yellow</string>
											<Color3 name="TextColor3">4294967040</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">2</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX22879">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278190080</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4284874854</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">3</token>
											<bool name="Modal">false</bool>
											<string name="Name">B4</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>-6</XO>
												<YS>0</YS>
												<YO>300</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>90</XO>
												<YS>0</YS>
												<YO>90</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">2</token>
											<string name="Text">Green</string>
											<Color3 name="TextColor3">4294967040</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">2</int>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX22880">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill1()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Cape&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;l = Instance.new(&quot;Hat&quot;)
&#9;t = Instance.new(&quot;Part&quot;)
&#9;l.Name = &quot;Cape&quot;
&#9;t.Parent = l
&#9;t.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;t.Name = &quot;Handle&quot; 
&#9;t.formFactor = 1
&#9;t.Size = Vector3.new(2, 1, 1) 
&#9;t.BottomSurface = 0 
&#9;t.TopSurface = 0 
&#9;t.BrickColor = BrickColor.new(&quot;Bright red&quot;)
&#9;t.Locked = true 
&#9;script.Cape:clone().Parent = t
&#9;l.Parent = victim
   l.AttachmentForward = Vector3.new(0, 0, 1)
&#9;l.AttachmentPos = Vector3.new(0, 0.7, 0.3)
   l.AttachmentRight = Vector3.new(-1, 0, 0)
   l.AttachmentUp = Vector3.new(0, 1, 0)
&#9;script.Parent.Visible = false
end

function kill2()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Cape&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;l = Instance.new(&quot;Hat&quot;)
&#9;t = Instance.new(&quot;Part&quot;)
&#9;l.Name = &quot;Cape&quot;
&#9;t.Parent = l
&#9;t.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;t.Name = &quot;Handle&quot; 
&#9;t.formFactor = 1
&#9;t.Size = Vector3.new(2, 1, 1) 
&#9;t.BottomSurface = 0 
&#9;t.TopSurface = 0 
&#9;t.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
&#9;t.Locked = true 
&#9;script.Cape:clone().Parent = t
&#9;l.Parent = victim
   l.AttachmentForward = Vector3.new(0, 0, 1)
&#9;l.AttachmentPos = Vector3.new(0, 0.7, 0.3)
   l.AttachmentRight = Vector3.new(-1, 0, 0)
   l.AttachmentUp = Vector3.new(0, 1, 0)
&#9;script.Parent.Visible = false
end

function kill3()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Cape&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;l = Instance.new(&quot;Hat&quot;)
&#9;t = Instance.new(&quot;Part&quot;)
&#9;l.Name = &quot;Cape&quot;
&#9;t.Parent = l
&#9;t.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;t.Name = &quot;Handle&quot; 
&#9;t.formFactor = 1
&#9;t.Size = Vector3.new(2, 1, 1) 
&#9;t.BottomSurface = 0 
&#9;t.TopSurface = 0 
&#9;t.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
&#9;t.Locked = true 
&#9;script.Cape:clone().Parent = t
&#9;l.Parent = victim
   l.AttachmentForward = Vector3.new(0, 0, 1)
&#9;l.AttachmentPos = Vector3.new(0, 0.7, 0.3)
   l.AttachmentRight = Vector3.new(-1, 0, 0)
   l.AttachmentUp = Vector3.new(0, 1, 0)
&#9;script.Parent.Visible = false
end

function kill4()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Cape&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;l = Instance.new(&quot;Hat&quot;)
&#9;t = Instance.new(&quot;Part&quot;)
&#9;l.Name = &quot;Cape&quot;
&#9;t.Parent = l
&#9;t.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;t.Name = &quot;Handle&quot; 
&#9;t.formFactor = 1
&#9;t.Size = Vector3.new(2, 1, 1) 
&#9;t.BottomSurface = 0 
&#9;t.TopSurface = 0 
&#9;t.BrickColor = BrickColor.new(&quot;Bright green&quot;)
&#9;t.Locked = true 
&#9;script.Cape:clone().Parent = t
&#9;l.Parent = victim
   l.AttachmentForward = Vector3.new(0, 0, 1)
&#9;l.AttachmentPos = Vector3.new(0, 0.7, 0.3)
   l.AttachmentRight = Vector3.new(-1, 0, 0)
   l.AttachmentUp = Vector3.new(0, 1, 0)
&#9;script.Parent.Visible = false
end

script.Parent.B1.MouseButton1Down:connect(kill1)
script.Parent.B2.MouseButton1Down:connect(kill2)
script.Parent.B3.MouseButton1Down:connect(kill3)
script.Parent.B4.MouseButton1Down:connect(kill4)</ProtectedString>
										</Properties>
										<Item class="SpecialMesh" referent="RBX22881">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>rbxasset://fonts/girlhair.mesh</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Cape</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1</X>
													<Y>2</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><null></null></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Script" referent="RBX22882">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Parent.Character

function kill1()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Cape&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;l = Instance.new(&quot;Hat&quot;)
&#9;t = Instance.new(&quot;Part&quot;)
&#9;l.Name = &quot;Cape&quot;
&#9;t.Parent = l
&#9;t.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;t.Name = &quot;Handle&quot; 
&#9;t.formFactor = 1
&#9;t.Size = Vector3.new(2, 1, 1) 
&#9;t.BottomSurface = 0 
&#9;t.TopSurface = 0 
&#9;t.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
&#9;t.Locked = true 
&#9;script.Cape:clone().Parent = t
&#9;l.Parent = victim
   l.AttachmentForward = Vector3.new(0, 0, 1)
&#9;l.AttachmentPos = Vector3.new(0, 0.7, 0.3)
   l.AttachmentRight = Vector3.new(-1, 0, 0)
   l.AttachmentUp = Vector3.new(0, 1, 0)
end

function kill2()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Cape&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;l = Instance.new(&quot;Hat&quot;)
&#9;t = Instance.new(&quot;Part&quot;)
&#9;l.Name = &quot;Cape&quot;
&#9;t.Parent = l
&#9;t.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;t.Name = &quot;Handle&quot; 
&#9;t.formFactor = 1
&#9;t.Size = Vector3.new(2, 1, 1) 
&#9;t.BottomSurface = 0 
&#9;t.TopSurface = 0 
&#9;t.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;t.Locked = true 
&#9;script.Cape:clone().Parent = t
&#9;l.Parent = victim
   l.AttachmentForward = Vector3.new(0, 0, 1)
&#9;l.AttachmentPos = Vector3.new(0, 0.7, 0.3)
   l.AttachmentRight = Vector3.new(-1, 0, 0)
   l.AttachmentUp = Vector3.new(0, 1, 0)
end

function kill3()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Cape&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;l = Instance.new(&quot;Hat&quot;)
&#9;t = Instance.new(&quot;Part&quot;)
&#9;l.Name = &quot;Cape&quot;
&#9;t.Parent = l
&#9;t.Position = victim:findFirstChild(&quot;Head&quot;).Position
&#9;t.Name = &quot;Handle&quot; 
&#9;t.formFactor = 1
&#9;t.Size = Vector3.new(2, 1, 1) 
&#9;t.BottomSurface = 0 
&#9;t.TopSurface = 0 
&#9;t.BrickColor = BrickColor.new(&quot;White&quot;)
&#9;t.Locked = true 
&#9;script.Cape:clone().Parent = t
&#9;l.Parent = victim
   l.AttachmentForward = Vector3.new(0, 0, 1)
&#9;l.AttachmentPos = Vector3.new(0, 0.7, 0.3)
   l.AttachmentRight = Vector3.new(-1, 0, 0)
   l.AttachmentUp = Vector3.new(0, 1, 0)
end

function kill4()
script.Parent.ColorLabel.Visible = true
end

script.Parent.B1.MouseButton1Down:connect(kill1)
script.Parent.B2.MouseButton1Down:connect(kill2)
script.Parent.B3.MouseButton1Down:connect(kill3)
script.Parent.B4.MouseButton1Down:connect(kill4)</ProtectedString>
									</Properties>
									<Item class="SpecialMesh" referent="RBX22883">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>rbxasset://fonts/girlhair.mesh</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Cape</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>2</Y>
												<Z>0.400000006</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Script" referent="RBX22884">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function Click1()
script.Parent.Color.Value = script.Color1.Value
end

function Click2()
script.Parent.Color.Value = script.Color2.Value
end

function Click3()
script.Parent.Color.Value = script.Color3.Value
end

function Click4()
script.Parent.Color.Value = script.Color4.Value
end

function Click5()
script.Parent.Color.Value = script.Color5.Value
end

function Click6()
script.Parent.Color.Value = script.Color6.Value
end

script.Parent.Blue.MouseButton1Click:connect(Click1)
script.Parent.Green.MouseButton1Click:connect(Click2)
script.Parent.Orange.MouseButton1Click:connect(Click3)
script.Parent.Purple.MouseButton1Click:connect(Click4)
script.Parent.Red.MouseButton1Click:connect(Click5)
script.Parent.Yellow.MouseButton1Click:connect(Click6)</ProtectedString>
								</Properties>
								<Item class="Color3Value" referent="RBX22885">
									<Properties>
										<string name="Name">Color1</string>
										<Color3 name="Value">4278190335</Color3>
									</Properties>
								</Item>
								<Item class="Color3Value" referent="RBX22886">
									<Properties>
										<string name="Name">Color2</string>
										<Color3 name="Value">4278229248</Color3>
									</Properties>
								</Item>
								<Item class="Color3Value" referent="RBX22887">
									<Properties>
										<string name="Name">Color3</string>
										<Color3 name="Value">4294927872</Color3>
									</Properties>
								</Item>
								<Item class="Color3Value" referent="RBX22888">
									<Properties>
										<string name="Name">Color4</string>
										<Color3 name="Value">4284874854</Color3>
									</Properties>
								</Item>
								<Item class="Color3Value" referent="RBX22889">
									<Properties>
										<string name="Name">Color5</string>
										<Color3 name="Value">4294901760</Color3>
									</Properties>
								</Item>
								<Item class="Color3Value" referent="RBX22890">
									<Properties>
										<string name="Name">Color6</string>
										<Color3 name="Value">4294967040</Color3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX22891">
							<Properties>
								<string name="Name">Type</string>
								<string name="Value"></string>
							</Properties>
							<Item class="Script" referent="RBX22892">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">while wait() do
script.Parent.Value = script.Parent.Parent.Naming.Nameing.Text
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX22893">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278255360</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">Createie</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>625</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Next</string>
								<Color3 name="TextColor3">4278255360</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">5</int>
							</Properties>
							<Item class="Script" referent="RBX22894">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function kill()
script.Parent.Visible = false
script.Parent.Parent.Create.Visible = true
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX22895">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278255360</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="Modal">false</bool>
								<string name="Name">Create2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>625</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Finished!</string>
								<Color3 name="TextColor3">4278255360</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">5</int>
							</Properties>
							<Item class="Script" referent="RBX22896">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Character

function kill()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].Name == &quot;Head&quot; then
&#9;&#9;&#9;g = v[f]:GetChildren()
&#9;&#9;&#9;for n = 1,#g do
&#9;&#9;&#9;&#9;if g[n].className == &quot;BillboardGui&quot; then
&#9;&#9;&#9;&#9;&#9;g[n]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
local mnp = script.Parent.CN:clone()
mnp.NameTag.Text = &quot;&quot;..script.Parent.Parent.CType.Value..&quot;&quot;
mnp.Parent = victim.Head
mnp.Adornee = victim.Head
mnp.Enabled = true
mnp.Name = &quot;CN&quot;
local removei = script.Removei:clone()
removei.Parent = victim
removei.Disabled = false
script.Parent.Parent.Visible = false
script.Parent.Parent.Naming.Visible = false
script.Parent.Parent.Body.Visible = true
script.Parent.Parent.Clothes.Visible = true
script.Parent.Parent.Hat.Visible = true
script.Parent.Parent.Robes.Visible = true
script.Parent.Parent.RobesMenu.Visible = false
script.Parent.Parent.PreSetMenu.Visible = false
script.Parent.Visible = false
script.Parent.Parent.Next.Visible = true
script.Parent.Parent.Parent.Open.Visible = true
script.Parent.Parent.OpenValue.Value = false
script.Parent.Parent.Title.Visible = false
script.Parent.Parent.PreSets.Visible = true
script.Parent.Parent.Back.Visible = false
script.Parent.Parent.HatPreview.Visible = true
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX22897">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Removei</string>
										<ProtectedString name="Source">script.Parent.ChangeingRoom:Remove()
script.Parent.Torso.Anchored = false
script:Remove()
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="BillboardGui" referent="RBX22898">
								<Properties>
									<bool name="Active">true</bool>
									<Ref name="Adornee">null</Ref>
									<bool name="AlwaysOnTop">false</bool>
									<bool name="Enabled">false</bool>
									<Vector3 name="ExtentsOffset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<string name="Name">CN</string>
									<Ref name="PlayerToHideFrom">null</Ref>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>10</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<Vector2 name="SizeOffset">
										<X>0</X>
										<Y>0</Y>
									</Vector2>
									<Vector3 name="StudsOffset">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
								<Item class="TextBox" referent="RBX22899">
									<Properties>
										<bool name="Active">true</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClearTextOnFocus">true</bool>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">7</token>
										<bool name="MultiLine">false</bool>
										<string name="Name">NameTag</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text"></string>
										<Color3 name="TextColor3">4294967295</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX22900">
							<Properties>
								<string name="Name">CType</string>
								<string name="Value"></string>
							</Properties>
							<Item class="Script" referent="RBX22901">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">while wait() do
script.Parent.Value = script.Parent.Parent.PreSetMenu.Person.Value
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Color3Value" referent="RBX22902">
							<Properties>
								<string name="Name">Color</string>
								<Color3 name="Value">4278190080</Color3>
							</Properties>
							<Item class="Script" referent="RBX22903">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">while wait() do
script.Parent.Value = script.Parent.Parent.Naming.Color.Value
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX22904">
							<Properties>
								<string name="Name">OpenValue</string>
								<bool name="Value">false</bool>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX22905">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">_ChangingRoom_</string>
								<ProtectedString name="Source">open = script.Parent.OpenValue
owner = script.Parent.Parent.Parent.Parent.Character

while wait() do
&#9;if (script.Parent.OpenValue.Value == true) then
&#9;&#9;if (owner:findFirstChild(&quot;ChangeingRoom&quot;) == nil) then
&#9;&#9;&#9;c = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;c.BrickColor = BrickColor.new(&quot;Really black&quot;)
&#9;&#9;&#9;c.Name = &quot;ChangeingRoom&quot;
&#9;&#9;&#9;c.BottomSurface = 0 
&#9;&#9;&#9;c.TopSurface = 0 
&#9;&#9;&#9;c.Anchored = true
&#9;&#9;&#9;c.Size = Vector3.new(5, 7.2, 5) 
&#9;&#9;&#9;c.CFrame = owner.Torso.CFrame*CFrame.new(0, 0.8, 0)
&#9;&#9;&#9;b = Instance.new(&quot;ForceField&quot;)
&#9;&#9;&#9;b.Parent = c
&#9;&#9;&#9;c.Parent = owner
&#9;&#9;&#9;owner.Torso.Anchored = true
&#9;else

&#9;&#9;end
&#9;end
end
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX22906">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">RobesMenu</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>180</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>10000</XO>
									<YS>0</YS>
									<YO>10000</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">0</int>
							</Properties>
							<Item class="TextLabel" referent="RBX22907">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>390</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>106</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Choose Your Robes</string>
									<Color3 name="TextColor3">4294967040</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX22908">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Label</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>390</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Choose Your Robes</string>
									<Color3 name="TextColor3">4284874854</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
							</Item>
							<Item class="Frame" referent="RBX22909">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4284440415</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967040</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">_BackGround_</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>240</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>400</XO>
										<YS>0</YS>
										<YO>210</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">4</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22910">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51983571</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>250</XO>
										<YS>0</YS>
										<YO>190</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22911">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51983709</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B6</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>190</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22912">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51983772</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B7</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>450</XO>
										<YS>0</YS>
										<YO>190</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22913">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51982887</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B8</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>550</XO>
										<YS>0</YS>
										<YO>190</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22914">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51984291</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>250</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22915">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51984442</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22916">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51984801</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>450</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="ImageButton" referent="RBX22917">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=51984333</url></Content>
									<bool name="Modal">false</bool>
									<string name="Name">B4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>550</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>90</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">2</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX22918">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">victim = script.Parent.Parent.Parent.Parent.Parent.Character

function kill1()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;p = script:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Shirt1&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Shirt&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Pants1&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Pants&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
script.Parent.Parent.Preview.Image = script.Parent.B1.Image
end

function kill2()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;p = script:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Shirt2&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Shirt&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Pants2&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Pants&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
script.Parent.Parent.Preview.Image = script.Parent.B2.Image
end

function kill3()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;p = script:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Shirt3&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Shirt&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Pants3&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Pants&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
script.Parent.Parent.Preview.Image = script.Parent.B3.Image
end

function kill4()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;p = script:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Shirt4&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Shirt&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Pants4&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Pants&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
script.Parent.Parent.Preview.Image = script.Parent.B4.Image
end

function kill5()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;p = script:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Shirt5&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Shirt&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Pants5&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Pants&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
script.Parent.Parent.Preview.Image = script.Parent.B5.Image
end

function kill6()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;p = script:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Shirt6&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Shirt&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Pants6&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Pants&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
script.Parent.Parent.Preview.Image = script.Parent.B6.Image
end

function kill7()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;p = script:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Shirt7&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Shirt&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Pants7&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Pants&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
script.Parent.Parent.Preview.Image = script.Parent.B7.Image
end

function kill8()
&#9;v =  victim:GetChildren()
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Shirt&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;for f = 1,#v do
&#9;&#9;if v[f].className == &quot;Pants&quot; then
&#9;&#9;&#9;v[f]:Remove()
&#9;&#9;end
&#9;end
&#9;p = script:GetChildren()
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Shirt8&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Shirt&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
&#9;for i = 1,#p do
&#9;&#9;if p[i].Name == &quot;Pants8&quot; then
&#9;&#9;&#9;f = p[i]:clone()
&#9;&#9;&#9;f.Name = &quot;Pants&quot;
&#9;&#9;&#9;f.Parent = victim
&#9;&#9;end
&#9;end
script.Parent.Parent.Preview.Image = script.Parent.B8.Image
end

script.Parent.B1.MouseButton1Down:connect(kill1)
script.Parent.B2.MouseButton1Down:connect(kill2)
script.Parent.B3.MouseButton1Down:connect(kill3)
script.Parent.B4.MouseButton1Down:connect(kill4)
script.Parent.B5.MouseButton1Down:connect(kill5)
script.Parent.B6.MouseButton1Down:connect(kill6)
script.Parent.B7.MouseButton1Down:connect(kill7)
script.Parent.B8.MouseButton1Down:connect(kill8)</ProtectedString>
								</Properties>
								<Item class="Shirt" referent="RBX22919">
									<Properties>
										<string name="Name">Shirt1</string>
										<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=30069420</url></Content>
									</Properties>
								</Item>
								<Item class="Pants" referent="RBX22920">
									<Properties>
										<string name="Name">Pants1</string>
										<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=33682170</url></Content>
									</Properties>
								</Item>
								<Item class="Shirt" referent="RBX22921">
									<Properties>
										<string name="Name">Shirt2</string>
										<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=30905071</url></Content>
									</Properties>
								</Item>
								<Item class="Pants" referent="RBX22922">
									<Properties>
										<string name="Name">Pants2</string>
										<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=33682170</url></Content>
									</Properties>
								</Item>
								<Item class="Pants" referent="RBX22923">
									<Properties>
										<string name="Name">Pants3</string>
										<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=33682170</url></Content>
									</Properties>
								</Item>
								<Item class="Shirt" referent="RBX22924">
									<Properties>
										<string name="Name">Shirt3</string>
										<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=30865245</url></Content>
									</Properties>
								</Item>
								<Item class="Pants" referent="RBX22925">
									<Properties>
										<string name="Name">Pants4</string>
										<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=33682170</url></Content>
									</Properties>
								</Item>
								<Item class="Shirt" referent="RBX22926">
									<Properties>
										<string name="Name">Shirt4</string>
										<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=30074193</url></Content>
									</Properties>
								</Item>
								<Item class="Pants" referent="RBX22927">
									<Properties>
										<string name="Name">Pants5</string>
										<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=17076038</url></Content>
									</Properties>
								</Item>
								<Item class="Shirt" referent="RBX22928">
									<Properties>
										<string name="Name">Shirt5</string>
										<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=17075298</url></Content>
									</Properties>
								</Item>
								<Item class="Shirt" referent="RBX22929">
									<Properties>
										<string name="Name">Shirt6</string>
										<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=17075886</url></Content>
									</Properties>
								</Item>
								<Item class="Pants" referent="RBX22930">
									<Properties>
										<string name="Name">Pants6</string>
										<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=2602572</url></Content>
									</Properties>
								</Item>
								<Item class="Shirt" referent="RBX22931">
									<Properties>
										<string name="Name">Shirt7</string>
										<Content name="ShirtTemplate"><url>http://www.roblox.com/asset?id=13578737</url></Content>
									</Properties>
								</Item>
								<Item class="Pants" referent="RBX22932">
									<Properties>
										<string name="Name">Pants7</string>
										<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=13578773</url></Content>
									</Properties>
								</Item>
								<Item class="Shirt" referent="RBX22933">
									<Properties>
										<string name="Name">Shirt8</string>
										<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=13578765</url></Content>
									</Properties>
								</Item>
								<Item class="Pants" referent="RBX22934">
									<Properties>
										<string name="Name">Pants8</string>
										<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=13578810</url></Content>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX22935">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4281545523</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4294901760</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">Robes</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">View Robes</string>
								<Color3 name="TextColor3">4294967040</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX22936">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function kill()
script.Parent.Visible = false
script.Parent.Parent.PreSets.Visible = false
script.Parent.Parent.Body.Visible = false
wait(.6)
script.Parent.Parent.HatPreview.Visible = false
script.Parent.Parent.Hat.Visible = false
wait(.6)
script.Parent.Parent.Clothes.Visible = false
wait(1)
script.Parent.Parent.PreSetMenu.Visible = false
script.Parent.Parent.RobesMenu.Visible = true
script.Parent.Parent.Back.Visible = true
script.Parent.Parent.Title.Visible = true
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX22937">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">2</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>550</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>90</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">1</token>
							<string name="Text">Morph Gui</string>
							<Color3 name="TextColor3">4278255360</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">0</int>
						</Properties>
						<Item class="Script" referent="RBX22938">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function kill()
script.Parent.Visible = false
script.Parent.Parent.Frame.Visible = true
script.Parent.Parent.Frame.OpenValue.Value = true
end

script.Parent.MouseButton1Down:connect(kill)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX22939">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Remover</string>
							<ProtectedString name="Source">plr = script.Parent.Parent.Parent:findFirstChild(&quot;HasGUI&quot;)

if plr == nil then
script.Parent:remove()
end


</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX22940">
					<Properties>
						<string name="Name">CodeCheck</string>
					</Properties>
					<Item class="Frame" referent="RBX22941">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">MainHolder</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0.25</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>0.600000143</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Frame" referent="RBX22942">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">HatFrame</string>
								<UDim2 name="Position">
									<XS>-0.200000003</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0.200000063</XS>
									<XO>0</XO>
									<YS>0.125</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Frame" referent="RBX22943">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">PrimaryFrame</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>1</XS>
										<XO>0</XO>
										<YS>1.29999995</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX22944">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">0</token>
										<bool name="Modal">false</bool>
										<string name="Name">HatBoxBkg</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>1</XS>
											<XO>0</XO>
											<YS>0.600000024</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">2</token>
										<string name="Text">Button</string>
										<Color3 name="TextColor3">4279970357</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">1</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextBox" referent="RBX22945">
									<Properties>
										<bool name="Active">true</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClearTextOnFocus">true</bool>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">2</token>
										<token name="FontSize">6</token>
										<bool name="MultiLine">false</bool>
										<string name="Name">IDInput</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>1</XS>
											<XO>0</XO>
											<YS>0.600000024</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Insert Code!</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX22946">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">2</token>
										<token name="FontSize">6</token>
										<bool name="Modal">false</bool>
										<string name="Name">GetHatButton</string>
										<UDim2 name="Position">
											<XS>0.125</XS>
											<XO>0</XO>
											<YS>0.650000036</YS>
											<YO>0</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0.75</XS>
											<XO>0</XO>
											<YS>0.400000006</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">2</token>
										<string name="Text">Try Code!</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="Script" referent="RBX22947">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">button = script.Parent
type = button.Parent.IDInput
pass = &quot;guide&quot;
pass2 = &quot;ryan7965 is awesome&quot;
pass3 = &quot;hogsmeade&quot;
pass4 = &quot;clocktower&quot;
pass5 = &quot;transfig cy&quot;
pass6 = &quot;great hall&quot;
pass7 = &quot;my beans?&quot;
pass8 = &quot;an admin is here!&quot;
pass9 = &quot;crowe&quot;
pass10 = &quot;5972&quot;
pass11 = &quot;ireland&quot;
player = button.Parent.Parent.Parent.Parent.Parent.Parent


function CheckText()
&#9;if (type.Text:lower() == pass) then 
&#9;&#9;print(&quot;Code Accepted: &quot;..type.Text..&quot;&quot;)
&#9;&#9;stats = player:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;stats.Beans.Value = stats.Beans.Value + 20
&#9;&#9;&#9;pass = &quot;NoLongerWorksForYouMyFriend :P&quot;
&#9;&#9;&#9;next = game.Lighting.Message:clone()
&#9;&#9;&#9;next.Parent = player.PlayerGui
&#9;&#9;&#9;next.Frame.Frame2.TextBox.Text = &quot;You gained 20 beans!&quot;
&#9;&#9;&#9;next.Script.Disabled = false
&#9;&#9;end
&#9;else if (type.Text:lower() == pass2) then
&#9;&#9;print(&quot;Code Accepted: &quot;..type.Text..&quot;&quot;)
&#9;&#9;stats = player:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;stats.Points.Value = stats.Points.Value + 20
&#9;&#9;&#9;pass2 = &quot;NoLongerWorksForYouMyFriend :P&quot;
&#9;&#9;&#9;next = game.Lighting.Message:clone()
&#9;&#9;&#9;next.Parent = player.PlayerGui
&#9;&#9;&#9;next.Frame.Frame2.TextBox.Text = &quot;You gained 20 points!&quot;
&#9;&#9;&#9;next.Script.Disabled = false
&#9;&#9;end
&#9;else if (type.Text:lower() == pass3) then
&#9;&#9;print(&quot;Code Accepted: &quot;..type.Text..&quot;&quot;)
&#9;&#9;stats = player.Character:findFirstChild(&quot;Torso&quot;)
&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;stats.CFrame = CFrame.new(54.34, 172.1, 1012)
&#9;&#9;&#9;next = game.Lighting.Message:clone()
&#9;&#9;&#9;next.Parent = player.PlayerGui
&#9;&#9;&#9;next.Frame.Frame2.TextBox.Text = &quot;Welcome to Hogsmeade!&quot;
&#9;&#9;&#9;next.Script.Disabled = false
&#9;&#9;end
&#9;else if (type.Text:lower() == pass4) then
&#9;&#9;print(&quot;Code Accepted: &quot;..type.Text..&quot;&quot;)
&#9;&#9;stats = player.Character:findFirstChild(&quot;Torso&quot;)
&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;stats.CFrame = CFrame.new(565.8, 385.9, -370.1)
&#9;&#9;&#9;next = game.Lighting.Message:clone()
&#9;&#9;&#9;next.Parent = player.PlayerGui
&#9;&#9;&#9;next.Frame.Frame2.TextBox.Text = &quot;Welcome to the Clocktower!&quot;
&#9;&#9;&#9;next.Script.Disabled = false
&#9;&#9;end
&#9;else if (type.Text:lower() == pass5) then
&#9;&#9;print(&quot;Code Accepted: &quot;..type.Text..&quot;&quot;)
&#9;&#9;stats = player.Character:findFirstChild(&quot;Torso&quot;)
&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;stats.CFrame = CFrame.new(193.5, 388, -796.2)
&#9;&#9;&#9;next = game.Lighting.Message:clone()
&#9;&#9;&#9;next.Parent = player.PlayerGui
&#9;&#9;&#9;next.Frame.Frame2.TextBox.Text = &quot;Welcome to the Transfiguration Courtyard!&quot;
&#9;&#9;&#9;next.Script.Disabled = false
&#9;&#9;end
&#9;else if (type.Text:lower() == pass6) then
&#9;&#9;print(&quot;Code Accepted: &quot;..type.Text..&quot;&quot;)
&#9;&#9;stats = player.Character:findFirstChild(&quot;Torso&quot;)
&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;stats.CFrame = CFrame.new(877.7, 371.2, -1001)
&#9;&#9;&#9;next = game.Lighting.Message:clone()
&#9;&#9;&#9;next.Parent = player.PlayerGui
&#9;&#9;&#9;next.Frame.Frame2.TextBox.Text = &quot;Welcome to the Great Hall!&quot;
&#9;&#9;&#9;next.Script.Disabled = false
&#9;&#9;end
&#9;else if (type.Text:lower() == pass7) then
&#9;&#9;print(&quot;Code Accepted: &quot;..type.Text..&quot;&quot;)
&#9;&#9;stats = player:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;stats.Beans.Value = stats.Beans.Value + 50
&#9;&#9;&#9;pass7 = &quot;NoLongerWorksForYouMyFriend :P&quot;
&#9;&#9;&#9;next = game.Lighting.Message:clone()
&#9;&#9;&#9;next.Parent = player.PlayerGui
&#9;&#9;&#9;next.Frame.Frame2.TextBox.Text = &quot;You gained 50 Beans!&quot;
&#9;&#9;&#9;next.Script.Disabled = false
&#9;&#9;end
&#9;else if (type.Text:lower() == pass8) then
&#9;&#9;print(&quot;Code Accepted: &quot;..type.Text..&quot;&quot;)
&#9;&#9;stats = player:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;stats.Beans.Value = stats.Beans.Value + 10
&#9;&#9;&#9;stats.Points.Value = stats.Points.Value + 10
&#9;&#9;&#9;stats.Galleons.Value = stats.Galleons.Value + 10
&#9;&#9;&#9;pass8 = &quot;NoLongerWorksForYouMyFriend :P&quot;
&#9;&#9;&#9;next = game.Lighting.Message:clone()
&#9;&#9;&#9;next.Parent = player.PlayerGui
&#9;&#9;&#9;next.Frame.Frame2.TextBox.Text = &quot;You got 10 of everything for being here!&quot;
&#9;&#9;&#9;next.Script.Disabled = false
&#9;&#9;end
&#9;else if (type.Text:lower() == pass9) then
&#9;&#9;print(&quot;Code Accepted: &quot;..type.Text..&quot;&quot;)
&#9;&#9;stats = player.PlayerGui:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;stats.Inv.P2.Value = stats.Inv.P2.Value + 1
&#9;&#9;&#9;pass9 = &quot;NoLongerWorksForYouMyFriend :P&quot;
&#9;&#9;&#9;next = game.Lighting.Message:clone()
&#9;&#9;&#9;next.Parent = player.PlayerGui
&#9;&#9;&#9;next.Frame.Frame2.TextBox.Text = &quot;A Free Exploding Potion For You!&quot;
&#9;&#9;&#9;next.Script.Disabled = false
&#9;&#9;end
&#9;else if (type.Text:lower() == pass10) then
&#9;&#9;print(&quot;Code Accepted: &quot;..type.Text..&quot;&quot;)
&#9;&#9;stats = player.PlayerGui:findFirstChild(&quot;Inventory&quot;)
&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;stats.Inv.P3.Value = stats.Inv.P3.Value + 2
&#9;&#9;&#9;pass10 = &quot;NoLongerWorksForYouMyFriend :P&quot;
&#9;&#9;&#9;next = game.Lighting.Message:clone()
&#9;&#9;&#9;next.Parent = player.PlayerGui
&#9;&#9;&#9;next.Frame.Frame2.TextBox.Text = &quot;The train passed and someone dropped 2 Garroting Gasses!&quot;
&#9;&#9;&#9;next.Script.Disabled = false
&#9;&#9;end
&#9;else if (type.Text:lower() == pass11) then
&#9;&#9;print(&quot;Code Accepted: &quot;..type.Text..&quot;&quot;)
&#9;&#9;stats = player:findFirstChild(&quot;Backpack&quot;)
&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;g = game.Lighting.Tools.Fireworks:Clone()
&#9;&#9;&#9;g.Parent = stats
&#9;&#9;&#9;pass11 = &quot;NoLongerWorksForYouMyFriend :P&quot;
&#9;&#9;&#9;next = game.Lighting.Message:clone()
&#9;&#9;&#9;next.Parent = player.PlayerGui
&#9;&#9;&#9;next.Frame.Frame2.TextBox.Text = &quot;IRELAND WINS THE WORLD CUP! Here are some fireworks to celebrate!&quot;
&#9;&#9;&#9;next.Script.Disabled = false
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;Code Declined: &quot;..type.Text..&quot;&quot;)
&#9;end
&#9;end
&#9;end
&#9;end
&#9;end
&#9;end
&#9;end
&#9;end
&#9;end
&#9;end
&#9;end
end




function onClicked(GUI)
&#9;CheckText()
end

button.MouseButton1Click:connect(onClicked)
                                                                                                     

</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX22948">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">SecondaryFrame</string>
									<UDim2 name="Position">
										<XS>1</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0.400000006</XS>
										<XO>0</XO>
										<YS>1.29999995</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX22949">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">2</token>
										<token name="FontSize">6</token>
										<bool name="Modal">false</bool>
										<string name="Name">OpenClose</string>
										<UDim2 name="Position">
											<XS>6.09999972e-007</XS>
											<XO>0</XO>
											<YS>-0.100000001</YS>
											<YO>0</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>1</XS>
											<XO>0</XO>
											<YS>1.20000005</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">2</token>
										<string name="Text">&gt;&gt;</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="BoolValue" referent="RBX22950">
										<Properties>
											<string name="Name">Open</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX22951">
										<Properties>
											<string name="Name">InUse</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX22952">
							<Properties>
								<string name="Name">KeepHats</string>
								<bool name="Value">true</bool>
							</Properties>
							<Item class="LocalScript" referent="RBX22953">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">MaintainTryOns</string>
									<ProtectedString name="Source">local P = game.Players.LocalPlayer;
repeat wait() until P.Character;
local C = P.Character;
local HideHat = script.Parent.Parent.HatFrame.SecondaryFrame.OpenClose;
local KeepHats = script.Parent.Parent.KeepHats;
local CloseTabs = {HideHat};

function resize()
&#9;script.Parent.Parent.Position = UDim2.new(0,-script.Parent.Parent.AbsolutePosition.X,0.25,-(script.Parent.AbsolutePosition.Y-90.5))
end

for _,v in pairs(CloseTabs) do
&#9;v.MouseButton1Up:connect(function()
&#9;&#9;if not v.InUse.Value then
&#9;&#9;&#9;v.InUse.Value = true
&#9;&#9;&#9;if v.Open.Value then
&#9;&#9;&#9;&#9;v.Parent.Parent:TweenPosition(UDim2.new(-0.2,0,v.Parent.Parent.Position.Y.Scale,0),&quot;Out&quot;,&quot;Bounce&quot;,0.5)
&#9;&#9;&#9;&#9;wait(0.6)
&#9;&#9;&#9;&#9;v.Open.Value = false
&#9;&#9;&#9;&#9;v.Text = &quot;&gt;&gt;&quot;
&#9;&#9;&#9;elseif not v.Open.Value then
&#9;&#9;&#9;&#9;v.Parent.Parent:TweenPosition(UDim2.new(0,0,v.Parent.Parent.Position.Y.Scale,0),&quot;Out&quot;,&quot;Bounce&quot;,0.5)
&#9;&#9;&#9;&#9;wait(0.6)
&#9;&#9;&#9;&#9;v.Open.Value = true
&#9;&#9;&#9;&#9;v.Text = &quot;&lt;&lt;&quot;
&#9;&#9;&#9;end
&#9;&#9;&#9;v.InUse.Value = false
&#9;&#9;end
&#9;end)
end 

script.Parent.Parent.Changed:connect(function(property)
&#9;if property == &quot;AbsolutePosition&quot; then
&#9;&#9;wait()
&#9;&#9;resize()
&#9;end
end)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX22954">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Remover</string>
							<ProtectedString name="Source">plr = script.Parent.Parent.Parent:findFirstChild(&quot;HasGUI&quot;)

if plr == nil then
script.Parent:remove()
end


</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX22955">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Teams</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Team" referent="RBX22956">
					<Properties>
						<bool name="AutoAssignable">false</bool>
						<bool name="AutoColorCharacters">true</bool>
						<string name="Name">House of Gryffindor</string>
						<int name="Score">0</int>
						<int name="TeamColor">21</int>
					</Properties>
				</Item>
				<Item class="Team" referent="RBX22957">
					<Properties>
						<bool name="AutoAssignable">false</bool>
						<bool name="AutoColorCharacters">true</bool>
						<string name="Name">House of Hufflepuff</string>
						<int name="Score">0</int>
						<int name="TeamColor">24</int>
					</Properties>
				</Item>
				<Item class="Team" referent="RBX22958">
					<Properties>
						<bool name="AutoAssignable">false</bool>
						<bool name="AutoColorCharacters">true</bool>
						<string name="Name">House of Ravenclaw</string>
						<int name="Score">0</int>
						<int name="TeamColor">23</int>
					</Properties>
				</Item>
				<Item class="Team" referent="RBX22959">
					<Properties>
						<bool name="AutoAssignable">false</bool>
						<bool name="AutoColorCharacters">true</bool>
						<string name="Name">House of Slytherin</string>
						<int name="Score">0</int>
						<int name="TeamColor">37</int>
					</Properties>
				</Item>
				<Item class="Team" referent="RBX22960">
					<Properties>
						<bool name="AutoAssignable">true</bool>
						<bool name="AutoColorCharacters">true</bool>
						<string name="Name">Choosing</string>
						<int name="Score">0</int>
						<int name="TeamColor">1002</int>
					</Properties>
				</Item>
				<Item class="Team" referent="RBX22961">
					<Properties>
						<bool name="AutoAssignable">false</bool>
						<bool name="AutoColorCharacters">true</bool>
						<string name="Name">Teachers (VIP)</string>
						<int name="Score">0</int>
						<int name="TeamColor">104</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX22962">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">SoundService</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX22963">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Debris</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX22964">
		<Properties>
			<string name="Name">StarterPack</string>
		</Properties>
	</Item>
	<Item class="StarterGui" referent="RBX22965">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX22966">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX22967">
		<Properties>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX22968">
		<Properties>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX22969">
		<Properties>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX22970">
		<Properties>
			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX22971">
		<Properties>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX22972">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX22973">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX22974">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX22975">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX22976">
		<Properties>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="TeleportService" referent="RBX22977">
		<Properties>
			<string name="Name">Teleport Service</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX22978">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX22979">
		<Properties>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX22980">
		<Properties>
			<Color3 name="Ambient">4286611584</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4289967032</Color3>
			<string name="TimeOfDay">14:00:00</string>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX22981">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
</roblox>