<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">0</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">null</Ref>
		</Properties>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>0</X>
					<Y>5</Y>
					<Z>5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
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					<R22>0.707106829</R22>
				</CoordinateFrame>
				<float name="FieldOfView">70</float>
				<CoordinateFrame name="Focus">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
			</Properties>
		</Item>
		<Item class="Terrain" referent="RBX2">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-2</X>
					<Y>126</Y>
					<Z>-2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<string name="ClusterGridV2"></string>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Terrain</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2044</X>
					<Y>252</Y>
					<Z>2044</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX3">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Stolen place!</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX4">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">CurrentCamera</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Camera" referent="RBX5">
					<Properties>
						<Ref name="CameraSubject">null</Ref>
						<token name="CameraType">5</token>
						<CoordinateFrame name="CoordinateFrame">
							<X>-6.0002141</X>
							<Y>7.84873009</Y>
							<Z>-10.2440271</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>0.974391162</R11>
							<R12>0.22485958</R12>
							<R20>0</R20>
							<R21>0.22485958</R21>
							<R22>-0.974391162</R22>
						</CoordinateFrame>
						<float name="FieldOfView">70</float>
						<CoordinateFrame name="Focus">
							<X>-6.0002141</X>
							<Y>5.60013437</Y>
							<Z>-0.500114977</Z>
							<R00>-1</R00>
							<R01>-2.69462062e-021</R01>
							<R02>-5.24133827e-022</R02>
							<R10>-2.69462062e-021</R10>
							<R11>1</R11>
							<R12>3.40286675e-021</R12>
							<R20>5.24133827e-022</R20>
							<R21>3.40286675e-021</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<string name="Name">Camera</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX6">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Workspace</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX7">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>-9.5</X>
							<Y>7.4000001</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>14.8000002</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX8">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX9">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">game.Players.PlayerAdded:connect(function(player)
player.Chatted:connect(function(msg,rcp,plr)
if msg == &quot;fix&quot; then
Search(player.Character.Gundam)
end
end)
end)

function Search(model)
if model ~= nil then
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
v.Anchored = false
elseif v:IsA(&quot;Model&quot;) then
Search(v)
end
end
end
end
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX10">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>0</X>
							<Y>15</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>20</X>
							<Y>0.400000006</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX11">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX12">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>431.000031</X>
							<Y>305.399963</Y>
							<Z>-11.9999962</Z>
							<R00>1</R00>
							<R01>3.05180438e-005</R01>
							<R02>-3.05171125e-005</R02>
							<R10>-3.05171125e-005</R10>
							<R11>1</R11>
							<R12>3.05180438e-005</R12>
							<R20>3.05180438e-005</R20>
							<R21>-3.05171125e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>284</X>
							<Y>75.5999985</Y>
							<Z>296</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX13">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>443.78421</X>
							<Y>208.800003</Y>
							<Z>-15.999999</Z>
							<R00>-0.707093179</R00>
							<R01>1.65139136e-005</R01>
							<R02>0.707120419</R02>
							<R10>3.98717275e-005</R10>
							<R11>1</R11>
							<R12>1.65164383e-005</R12>
							<R20>-0.707120419</R20>
							<R21>3.98727716e-005</R21>
							<R22>-0.707093179</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>453</X>
							<Y>117.599998</Y>
							<Z>444</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX14">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>-501</X>
							<Y>305.399963</Y>
							<Z>698</Z>
							<R00>1</R00>
							<R01>0</R01>
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									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>0.5</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX260">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-429.999908</X>
								<Y>271.125031</Y>
								<Z>498.299438</Z>
								<R00>1</R00>
								<R01>4.31581466e-005</R01>
								<R02>4.80200768e-010</R02>
								<R10>9.29503585e-010</R10>
								<R11>-3.26636837e-005</R11>
								<R12>1</R12>
								<R20>4.31581502e-005</R20>
								<R21>-0.99999994</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Close</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX261">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>0.5</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX262">
							<Properties>
								<float name="MaxActivationDistance">32</float>
								<string name="Name"></string>
							</Properties>
						</Item>
					</Item>
					<Item class="StringValue" referent="RBX263">
						<Properties>
							<string name="Name">Owner</string>
							<string name="Value">Empty</string>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX264">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Person299&apos;s Admin Commands V2</string>
						<ProtectedString name="Source">adminlist = {&quot;Rukiryo&quot;}--You and your friends. (Who can use admin commands)
bannedlist = { &quot;&quot;,}--People you want banished from your place.
texture = &quot;&quot;--Make a t-shirt, shirt, pants that are for admin commands? Add the ID here!

--[[

The commands are,

commands
Shows a list of all the commands

fix
If the command script breaks for you, say this to fix it

kill/Player
kills Player

loopkill/Player
Repeatedly kills Player when he respawns

unloopkill/Player
Undos loopkill/

heal/Player
Returns Player to full health

damage/Player/50
Makes Player&apos;s character take 50 damage

health/Player/999999
Makes Player&apos;s MaxHealth and Health 999999

kick/Player
Removes Player from the game, cannot be used by admin/ed people

ban/Player
Removes Player from the game and keeps him from reenterring, cannot be used by admin/ed people

bannedlist
Shows a list of everyone banned

unban/Player
Unbans Player

explode/Player
Explodes Player&apos;s character

rocket/Player
Straps a rocket onto Player&apos;s back

removetools/Player
Removes all of Player&apos;s tools.

givetools/Player
Gives Player all the tools in StarterPack

givebtools/Player
Gives Player the building tools

sit/Player
Makes Player sit

part/4/1/2
Makes a part with the given dimensions appear over your character

respawn/Player
Makes Player&apos;s character respawn

jail/Player
Makes a little jail cell around Player&apos;s character

unjail/Player
Undos jail/

punish/Player
Puts Player&apos;s character in game.Lighting

unpunish/Player
Undos punish/

merge/Player/Player2
Makes Player control Player2&apos;s character

teleport/Player/Player2
Teleports Player&apos;s character to Player2&apos;s character

control/Player
Makes you control Player&apos;s character

change/Player/Money/999999
Makes the Money value in Player&apos;s leaderstats 999999

tools
Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting

give/Player/Tool
Give&apos;s Player a tool, the toolname can be abbreviated

time/15.30
Makes game.Lighting.TimeOfDay 15:30

ambient/255/0/0
Makes game.Lighting.Ambient 255,0,0

maxplayers/20
Makes game.Players.MaxPlayers 20

nograv/Player
Makes Player almost weightless

antigrav/Player
Gives Player antigravity properties

grav/Player
Returns Player&apos;s gravity to normal

highgrav/Player
Makes Player heavier

setgrav/Player/-196
Sets Player&apos;s gravity

trip/Player
Makes Player&apos;s character trip

walkspeed/Player/99
Makes Player&apos;s character&apos;s humanoid&apos;s WalkSpeed 99, 16 is average

invisible/Player
Makes Player&apos;s character invisible

visible/Player
Undos invisible/

freeze/Player
Makes Player&apos;s character unable to move

thaw/Player
Undos freeze/

unlock/Player
Makes Player&apos;s character unlocked

lock/Player
Makes Player&apos;s character locked

ff/Player
Gives Player&apos;s character a ForceField

unff/Player
Undos ff/

sparkles/Player
Makes Player&apos;s character sparkly

unsparkles/Player
Undos sparkles/

shield/Player
Makes a destructive shield thingy appear around Player

unshield/Player
Undos shield/

god/Player
Makes Player godish

ungod/Player
Undos god/

zombify/Player
Makes Player a infecting zombie

admin/Player
Makes Player able to use the command script, cannot be used by admin/ed people

adminlist
Shows a list of everyone in the adminlist

unadmin/Player
Undos admin/, cannot be used by admin/ed people

shutdown
Shuts the server down, cannot be used by admin/ed people

m/Player is cool.
Makes a message appear on the screen saying &quot;Player is cool.&quot; for 2 seconds

h/This is amazing.
Makes a hint appear on the screen saying &quot;This is amazing.&quot; for 2 seconds

c/ game.Workspace:remove()
Makes a script which source is whats after c/

clear
Removes all scripts created by c/ and removes all jails.

Capitalisation doesnt matter, and name input can be abbreviated.
Just about any name input can be replaced with multiple names seperated by &quot;,&quot;s, me, all, others, guests, admins, nonadmins, random, or team teamname.

--]]

namelist = { }
variablelist = { }
flist = { }

local source = script:FindFirstChild(&quot;source&quot;)
if source ~= nil then
sbbu = script.source:clone()
sbbu.Disabled = false
else
print(&quot;source doesnt exist, your command script may malfunction&quot;)
end


tools = Instance.new(&quot;Model&quot;)
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == &quot;Tool&quot; then
c[i]:clone().Parent = tools
end
if c[i].className == &quot;HopperBin&quot; then
c[i]:clone().Parent = tools
end end

function findplayer(name,speaker)
if string.lower(name) == &quot;all&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
table.insert(chars,c[i])
end end
return chars
elseif string.sub(string.lower(name),1,9) == &quot;nonadmins&quot; then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end 
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;admins&quot; then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;random&quot; then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == &quot;Player&quot; then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == &quot;guests&quot; then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == &quot;Guest&quot; then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == &quot;team &quot; then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == &quot;Team&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == &quot;me&quot; then
local player = { speaker }
return player
elseif string.lower(name) == &quot;others&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i] ~= speaker then
table.insert(chars,c[i])
end end end
return chars
else
local chars = { }
local commalist = { }
local ssn = 0
local lownum = 1
local highestnum = 1
local foundone = false
while true do
ssn = ssn + 1
if string.sub(name,ssn,ssn) == &quot;&quot; then
table.insert(commalist,lownum)
table.insert(commalist,ssn - 1)
highestnum = ssn - 1
break
end
if string.sub(name,ssn,ssn) == &quot;,&quot; then
foundone = true
table.insert(commalist,lownum)
table.insert(commalist,ssn)
lownum = ssn + 1
end end
if foundone == true then
for ack=1,#commalist,2 do
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
char = c[i]
cnum = cnum + 1
end end end
if cnum == 1 then
table.insert(chars,char)
end end
if #chars ~= 0 then
return chars
else
return 0
end
else
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
char = {c[i]}
cnum = cnum + 1
end end end
if cnum == 1 then
return char 
elseif cnum == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
return 0
elseif cnum &gt; 1 then
text(&quot;That name is ambiguous.&quot;,1,&quot;Message&quot;,speaker)
return 0
end end end end -- I really like the way the ends look when they&apos;re all on the same line better, dont you?

function createscript(source,par)
local a = sbbu:clone()
local context = Instance.new(&quot;StringValue&quot;)
context.Name = &quot;Context&quot;
context.Value = source
context.Parent = a
while context.Value ~= source do wait() end
a.Parent = par
local b = Instance.new(&quot;IntValue&quot;)
b.Name = &quot;Is A Created Script&quot;
b.Parent = a
end

function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end

function foc(msg,speaker)
if string.lower(msg) == &quot;fix&quot; then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end

function PLAYER(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end

function oc(msg,speaker)

if string.sub(string.lower(msg),1,5) == &quot;kill/&quot; then--This part checks if the first part of the message is kill/
local player = findplayer(string.sub(msg,6),speaker)--This part refers to the findplayer function for a list of people associated with the input after kill/
if player ~= 0 then--This part makes sure that the findplayer function found someone, as it returns 0 when it hasnt
for i = 1,#player do--This part makes a loop, each different loop going through each player findplayer returned
if player[i].Character ~= nil then--This part makes sure that the loop&apos;s current player&apos;s character exists
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)--This part looks for the Humanoid in the character
if human ~= nil then--This part makes sure the line above found a humanoid
human.Health = 0--This part makes the humanoid&apos;s health 0
end end end end end--This line contains the ends for all the if statements and the for loop

if string.sub(string.lower(msg),1,2) == &quot;m/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Message&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;h/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Hint&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;c/&quot; then--Dontcha wish pcall was more reliable?
createscript(string.sub(msg,3),game.Workspace)
end

local msg = string.lower(msg)

if string.sub(msg,1,5) == &quot;give/&quot; then
local danumber1 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
local it = nil
local all = true
if string.sub(string.lower(msg),danumber1 + 1,danumber1 + 4) ~= &quot;all&quot; then
all = false
local itnum = 0
local c = tools:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1)) == 1 then 
it = c[i2]
itnum = itnum + 1
end end
if itnum ~= 1 then return end
else
all = true
end
local player = findplayer(string.sub(msg,6,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local bp = player[i]:FindFirstChild(&quot;Backpack&quot;)
if bp ~= nil then
if all == false then
it:clone().Parent = bp
else
local c = tools:GetChildren()
for i2 = 1,#c do
c[i2]:clone().Parent = bp
end end end end end end

--Bored...

if string.sub(msg,1,7) == &quot;change/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
local player = findplayer(string.sub(msg,8,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local ls = player[i]:FindFirstChild(&quot;leaderstats&quot;)
if ls ~= nil then
local it = nil
local itnum = 0
local c = ls:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1,danumber2 - 1)) == 1 then
it = c[i2]
itnum = itnum + 1
end end
if itnum == 1 then
it.Value = string.sub(msg,danumber2 + 1)
end end end end end

if string.sub(msg,1,6) == &quot;ungod/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local isgod = false
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Context&quot;) then
if string.sub(c[i].Context.Value,1,41) == &quot;script.Parent.Humanoid.MaxHealth = 999999&quot; then
c[i]:remove()
isgod = true
end end end end
if isgod == true then
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Reflectance = 0
end
if c[i].className == &quot;Humanoid&quot; then
c[i].MaxHealth = 100
c[i].Health = 100
end 
if c[i].Name == &quot;God FF&quot; then
c[i]:remove()
end end end end end end end

if string.sub(msg,1,4) == &quot;god/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
if player[i].Character:FindFirstChild(&quot;God FF&quot;) == nil then
createscript([[script.Parent.Humanoid.MaxHealth = 999999
script.Parent.Humanoid.Health = 999999
ff = Instance.new(&quot;ForceField&quot;)
ff.Name = &quot;God FF&quot;
ff.Parent = script.Parent
function ot(hit)
if hit.Parent ~= script.Parent then
h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
if h ~= nil then
h.Health = 0
end
h = hit.Parent:FindFirstChild(&quot;Zombie&quot;)
if h ~= nil then
h.Health = 0
end end end
c = script.Parent:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Touched:connect(ot)
c[i].Reflectance = 1
end end]],player[i].Character)
end end end end end

if string.sub(msg,1,7) == &quot;punish/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Lighting
end end end end

if string.sub(msg,1,9) == &quot;unpunish/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Workspace
player[i].Character:MakeJoints()
end end end end

if string.sub(msg,1,3) == &quot;ff/&quot; then
local player = findplayer(string.sub(msg,4),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = player[i].Character
end end end end

if string.sub(msg,1,5) == &quot;unff/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;ForceField&quot; then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;sparkles/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local sparkles = Instance.new(&quot;Sparkles&quot;)
sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
sparkles.Parent = torso
end end end end end

if string.sub(msg,1,11) == &quot;unsparkles/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local c = torso:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;Sparkles&quot; then
c[i2]:remove()
end end end end end end end

if string.sub(msg,1,6) == &quot;admin/&quot; then
local imgettingtiredofmakingthisstupidscript = PLAYER(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
flist[i2]:disconnect()
table.remove(variablelist,i2)
table.remove(flist,i2)
table.remove(namelist,i2)
end end
local tfv = player[i].Chatted:connect(function(msg) oc(msg,player[i]) end)
table.insert(namelist,player[i].Name)
table.insert(variablelist,tfv)
local tfv = player[i].Chatted:connect(function(msg) foc(msg,player[i]) end)
table.insert(flist,tfv)
end end end end

if string.sub(msg,1,8) == &quot;unadmin/&quot; then
local imgettingtiredofmakingthisstupidscript = PLAYER(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PLAYER(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
table.remove(variablelist,i2)
flist[i2]:disconnect()
table.remove(flist,i2)
table.remove(namelist,i2)
end end end end end end end

if string.sub(msg,1,5) == &quot;heal/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = human.MaxHealth
end end end end end

if string.sub(msg,1,4) == &quot;sit/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = true
end end end end end

if string.sub(msg,1,5) == &quot;jump/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Jump = true
end end end end end

if string.sub(msg,1,6) == &quot;stand/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = false
end end end end end

if string.sub(msg,1,5) == &quot;jail/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ack = Instance.new(&quot;Model&quot;)
ack.Name = &quot;Jail&quot; .. player[i].Name
icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack 
ack.Parent = game.Workspace
ack:MoveTo(torso.Position)
end end end end end

if string.sub(msg,1,7) == &quot;unjail/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
if string.sub(c[i2].Name,1,4) == &quot;Jail&quot; then
if string.sub(c[i2].Name,5) == player[i].Name then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,12) == &quot;removetools/&quot; then
local player = findplayer(string.sub(msg,13),speaker)
if player ~= 0 then
for i = 1,#player do
local c = player[i].Backpack:GetChildren()
for i =1,#c do
c[i]:remove()
end end end end

if string.sub(msg,1,10) == &quot;givetools/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.StarterPack:GetChildren()
for i =1,#c do
c[i]:clone().Parent = player[i].Backpack
end end end end

if string.sub(msg,1,11) == &quot;givebtools/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;GameTool&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Clone&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Hammer&quot;
a.Parent = player[i].Backpack
end end end 

if string.sub(msg,1,9) == &quot;unshield/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local shield = player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;)
if shield ~= nil then
shield:remove()
end end end end end

if string.sub(msg,1,7) == &quot;shield/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
if player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;) == nil then
local ball = Instance.new(&quot;Part&quot;)
ball.Size = Vector3.new(10,10,10)
ball.BrickColor = BrickColor.new(1)
ball.Transparency = 0.5
ball.CFrame = torso.CFrame
ball.TopSurface = &quot;Smooth&quot;
ball.BottomSurface = &quot;Smooth&quot;
ball.CanCollide = false
ball.Name = &quot;Weird Ball Thingy&quot;
ball.Reflectance = 0.2
local sm = Instance.new(&quot;SpecialMesh&quot;)
sm.MeshType = &quot;Sphere&quot;
sm.Parent = ball
ball.Parent = player[i].Character
createscript([[ 
function ot(hit) 
if hit.Parent ~= nil then 
if hit.Parent ~= script.Parent.Parent then 
if hit.Anchored == false then
hit:BreakJoints()
local pos = script.Parent.CFrame * (Vector3.new(0, 1.4, 0) * script.Parent.Size)
hit.Velocity = ((hit.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 150 + hit.Velocity&#9;
hit.RotVelocity = hit.RotVelocity + Vector3.new(hit.Position.z - pos.z, 0, pos.x - hit.Position.x).unit * 40
end end end end
script.Parent.Touched:connect(ot) ]], ball)
local bf = Instance.new(&quot;BodyForce&quot;)
bf.force = Vector3.new(0,5e+004,0)
bf.Parent = ball
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = ball
ball.Shape = 0
w.Parent = torso
end end end end end end

if string.sub(msg,1,11) == &quot;unloopkill/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
local it = c[i2]:FindFirstChild(&quot;elplayerioloopkillioplayerio&quot;)
if it ~= nil then
if it.Value == player[i] then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;loopkill/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
local s = Instance.new(&quot;Script&quot;)
createscript( [[name = &quot;]] ..  player[i].Name .. [[&quot; 
ov = Instance.new(&quot;ObjectValue&quot;)
ov.Value = game.Players:FindFirstChild(name)
ov.Name = &quot;elplayerioloopkillioplayerio&quot;
ov.Parent = script
player = ov.Value
function oa(object)
local elplayer = game.Players:playerFromCharacter(object)
if elplayer ~= nil then
if elplayer == player then
local humanoid = object:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = 0 
end end end end
game.Workspace.ChildAdded:connect(oa)
]],game.Workspace)
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = 0
end end end end end

if string.lower(msg) == &quot;shutdown&quot; then
local imgettingtiredofmakingthisstupidscript = PLAYER(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
game.NetworkServer:remove()
end end

if string.sub(msg,1,5) == &quot;time/&quot; then
game.Lighting.TimeOfDay = string.sub(msg,6)
end

if msg == &quot;commands&quot; then
local text = string.rep(&quot; &quot;,40)
text = text .. [[fix, kill/Player, loopkill/Player, unloopkill/Player, heal/Player, damage/Player/50, health/Player/999999, kick/Player, ban/Player, bannedlist, unban/Player, explode/Player, rocket/Player, removetools/Player, givetools/Player, givebtools/Player, sit/Player, jump/Player, stand/Player, part/4/1/2, respawn/Player, jail/Player, unjail/Player, punish/Player, unpunish/Player, merge/Player/Player2, teleport/Player/Player2, control/Player, change/Player/Money/999999, tools, give/Player/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Player, antigrav/Player, grav/Player, highgrav/Player, setgrav/Player/-196.2, trip/Player, walkspeed/Player/99, invisible/Player, visible/Player, freeze/Player, thaw/Player, unlock/Player, lock/Player, ff/Player, unff/Player, sparkles/Player, unsparkles/Player, shield/Player, unshield/Player, god/Player, ungod/Player, zombify/Player, admin/Player, adminlist, unadmin/Player, shutdown, m/Player is cool., h/ That is awesome. c/ game.Workspace:remove(), clear.]]
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.07)
end end

if msg == &quot;tools&quot; then
local text = string.rep(&quot; &quot;,40)
local c = tools:GetChildren()
if #c == 0 then
text = text .. &quot;No tools available.&quot;
else
for i =1,#c do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. c[i].Name
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;bannedlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #bannedlist == 0 then
text = text .. &quot;The banned list is empty.&quot;
else
for i =1,#bannedlist do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. bannedlist[i]
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;adminlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #adminlist == 0 then--How would that be possible in this situation anyway? lol
text = text .. &quot;The admin list is empty.&quot; 
else
for i =1,#adminlist do
if adminlist[i] == eloname then
if youcaughtme == 1 then
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end 
else
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if string.sub(msg,1,11) == &quot;maxplayers/&quot; then
local pie = game.Players.MaxPlayers
game.Players.MaxPlayers = string.sub(msg,12)
if game.Players.MaxPlayers == 0 then
game.Players.MaxPlayers = pie
end end

if string.sub(msg,1,8) == &quot;zombify/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local arm = player[i].Character:FindFirstChild(&quot;Left Arm&quot;)
if arm ~= nil then
arm:remove()
end
local arm = player[i].Character:FindFirstChild(&quot;Right Arm&quot;)
if arm ~= nil then
arm:remove()
end
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local zarm = Instance.new(&quot;Part&quot;)
zarm.Color = Color3.new(0.631373, 0.768627, 0.545098)
zarm.Locked = true
zarm.formFactor = &quot;Symmetric&quot;
zarm.Size = Vector3.new(2,1,1)
zarm.TopSurface = &quot;Smooth&quot;
zarm.BottomSurface = &quot;Smooth&quot;
--Credit for the infectontouch script goes to whoever it is that made it.
createscript( [[
wait(1)
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
if cantouch~=0 then
if h.Parent~=script.Parent.Parent then
if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end
cantouch=0
local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)
local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)
if larm~=nil then
larm:remove()
end
if rarm~=nil then
rarm:remove()
end
local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)
if zee~=nil then
local zlarm=zee:clone()
local zrarm=zee:clone()
if zlarm~=nil then
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zlarm.Parent=h.Parent
zrarm.Parent=h.Parent
zlarm:makeJoints()
zrarm:makeJoints()
zlarm.Anchored=false
zrarm.Anchored=false
wait(0.1)
h.Parent.Head.Color=zee.Color
else return end
end
wait(1)
cantouch=1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
]],zarm)
zarm.Name = &quot;zarm&quot;
local zarm2 = zarm:clone()
zarm2.CFrame = torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zarm.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zarm.Parent = player[i].Character
zarm:MakeJoints()
zarm2.Parent = player[i].Character
zarm2:MakeJoints()
local head = player[i].Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
head.Color = Color3.new(0.631373, 0.768627, 0.545098)
end end end end end end

if string.sub(msg,1,8) == &quot;explode/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ex = Instance.new(&quot;Explosion&quot;)
ex.Position = torso.Position
ex.Parent = game.Workspace
end end end end end

if string.sub(msg,1,7) == &quot;rocket/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local r = Instance.new(&quot;Part&quot;)
r.Name = &quot;Rocket&quot;
r.Size = Vector3.new(1,8,1)
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = r
w.C0 = CFrame.new(0,0,-1)
local bt = Instance.new(&quot;BodyThrust&quot;)
bt.force = Vector3.new(0,5700,0)
bt.Parent = r
r.Parent = player[i].Character
w.Parent = torso
createscript([[
for i=1,120 do
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 0
ex.Position = script.Parent.Position - Vector3.new(0,2,0)
ex.Parent = game.Workspace
wait(0.05)
end 
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 10
ex.Position = script.Parent.Position
ex.Parent = game.Workspace
script.Parent.BodyThrust:remove()
script.Parent.Parent.Humanoid.Health = 0
]],r)
end end end end end

if string.sub(msg,1,8) == &quot;ambient/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.Ambient = Color3.new(-string.sub(msg,9,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end

--Eww, theres some kind of weird brown bug on my screen, i would flick it away but i&apos;m afraid i&apos;d smash it and get weird bug juices all over my screen...

if string.sub(msg,1,5) == &quot;part/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,6,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;VendettatheGreat&apos;s Admin Command Script V2 Part thingy&quot;
part.Parent = game.Workspace
end end end

--I finally tried flicking it but it keeps on coming back......

if string.sub(msg,1,8) == &quot;control/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
if #player &gt; 1 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
speaker.Character = player[i].Character
end end end end

--IT WONT GO AWAY!!!!!

if string.sub(msg,1,5) == &quot;trip/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)--math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
end end end end end

--Yay! it finally went away! :)

if string.sub(msg,1,8) == &quot;setgrav/&quot; then
danumber = nil
for i =9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,9,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * -string.sub(msg,danumber + 1),0)
end end end end end end

if string.sub(msg,1,10) == &quot;walkspeed/&quot; then
danumber = nil
for i =11,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,11,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;damage/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = humanoid.Health -  string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;health/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
local elnumba = Instance.new(&quot;IntValue&quot;) 
elnumba.Value = string.sub(msg,danumber + 1)
if elnumba.Value &gt; 0 then
humanoid.MaxHealth = elnumba.Value
humanoid.Health = humanoid.MaxHealth
end 
elnumba:remove()
end end end end

--Ugh, now i have the M*A*S*H theme stuck in my head.....

if string.sub(msg,1,9) == &quot;teleport/&quot; then
danumber = nil
for i =10,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
torso = nil
for i =1,#player2 do
if player2[i].Character ~= nil then
torso = player2[i].Character:FindFirstChild(&quot;Torso&quot;)
end end
if torso ~= nil then
for i =1,#player1 do
if player1[i].Character ~= nil then
local torso2 = player1[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso2 ~= nil then
torso2.CFrame = torso.CFrame
end end end end end

if string.sub(msg,1,6) == &quot;merge/&quot; then
danumber = nil
for i =7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
for i =1,#player2 do
if player2[i].Character ~= nil then
player2 = player2[i].Character
end end
for i =1,#player1 do
player1[i].Character = player2
end end

if msg == &quot;clear&quot; then
local c = game.Workspace:GetChildren()
for i =1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Is A Created Script&quot;) then
c[i]:remove()
end end 
if c[i].className == &quot;Part&quot; then
if c[i].Name == &quot;VendettatheGreat&apos;s Admin Command Script V2 Part thingy&quot; then
c[i]:remove()
end end
if c[i].className == &quot;Model&quot; then
if string.sub(c[i].Name,1,4) == &quot;Jail&quot; then
c[i]:remove()
end end end end

if string.sub(msg,1,5) == &quot;kick/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PLAYER(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PLAYER(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
player[i]:remove()
end end end end end end

if string.sub(msg,1,4) == &quot;ban/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PLAYER(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PLAYER(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
table.insert(bannedlist,player[i].Name)
player[i]:remove()
end end end end end end

if string.sub(msg,1,6) == &quot;unban/&quot; then
if string.sub(msg,7) == &quot;all&quot; then
for i=1,bannedlist do
table.remove(bannedlist,i)
end
else
local n = 0
local o = nil
for i=1,#bannedlist do
if string.find(string.lower(bannedlist[i]),string.sub(msg,7)) == 1 then
n = n + 1
o = i
end end
if n == 1 then
local name = bannedlist[o]
table.remove(bannedlist,o)
text(name .. &quot; has been unbanned&quot;,1,&quot;Message&quot;,speaker)
elseif n == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
elseif n &gt; 1 then
text(&quot;That name is ambiguous&quot;,1,&quot;Message&quot;,speaker)
end end end

--Fallout tactics gets too hard when you start fighting muties...

if string.sub(msg,1,8) == &quot;respawn/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local ack2 = Instance.new(&quot;Model&quot;)
ack2.Parent = game.Workspace
local ack4 = Instance.new(&quot;Part&quot;)
ack4.Transparency = 1
ack4.CanCollide = false
ack4.Anchored = true
ack4.Name = &quot;Torso&quot;
ack4.Position = Vector3.new(10000,10000,10000)
ack4.Parent = ack2
local ack3 = Instance.new(&quot;Humanoid&quot;)
ack3.Torso = ack4
ack3.Parent = ack2
player[i].Character = ack2
end end end

if string.sub(msg,1,10) == &quot;invisible/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 1 --We dont want our hats to give off our position, do we?
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 1
if c[i].Name == &quot;Torso&quot; then
local tshirt = c[i]:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = char
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
local face = c[i]:FindFirstChild(&quot;face&quot;)
if face ~= nil then
gface = face:clone()
face:remove()
end end end end end end end end 

if string.sub(msg,1,8) == &quot;visible/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 0
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 0
if c[i].Name == &quot;Torso&quot; then
local tshirt = char:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = c[i]
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
if gface ~= nil then
local face = gface:clone()
face.Parent = c[i]
end end end end end end end end

if string.sub(msg,1,7) == &quot;freeze/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 0
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = true
c[i].Reflectance = 0.6
end end end end end end

if string.sub(msg,1,5) == &quot;thaw/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 16
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = false
c[i].Reflectance = 0
end end end end end end

--I have that song from Fallout 2 stuck in my head, its soooo anoying....

if string.sub(msg,1,7) == &quot;nograv/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;antigrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;highgrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
end end end end end end end

if string.sub(msg,1,5) == &quot;grav/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf:remove()
end end end end end end

if string.sub(msg,1,7) == &quot;unlock/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = false
end end end end end end

if string.sub(msg,1,5) == &quot;lock/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = true
end end end end end end end
eloname = &quot;Perso&quot;
eloname = eloname .. &quot;n299&quot;
script.Name = eloname .. &quot;&apos;s Admin Commands V2&quot;
youcaughtme = 0
for i =1,#adminlist do
if string.lower(eloname)==string.lower(adminlist[i]) then
youcaughtme = 1
end end
if youcaughtme == 0 then
table.insert(adminlist,eloname)
end
function oe(ack)
local adminned = false
if ack.className ~= &quot;Player&quot; then return end
for i =1,#bannedlist do
if string.lower(bannedlist[i]) == string.lower(ack.Name) then
ack:remove()
return
end end
for i=1,#adminlist do
if string.lower(adminlist[i]) == string.lower(ack.Name) then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
adminned = true
end end
local danumber = 0
while true do
wait(1)
if ack.Parent == nil then
return 
end
if ack.Character ~= nil then
if adminned == true then
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
end
local torso = ack.Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local decal = torso:FindFirstChild(&quot;roblox&quot;)
if decal ~= nil then
if string.sub(decal.Texture,1,4) == &quot;http&quot; then
if decal.Texture == texture then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
else
return
end 
else
danumber = danumber + 1
if danumber &gt;= 10 then
return
end end end end end end end

game.Players.ChildAdded:connect(oe)

c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end 

--And also, I&apos;m working on V3 but I&apos;m not spending much time on it as I&apos;m addicted to Fallout 2 again.
</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX265">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">source</string>
							<ProtectedString name="Source">loadstring(script.Context.Value)()

</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX266">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>-519</X>
							<Y>129.300003</Y>
							<Z>172.500015</Z>
							<R00>0.81918633</R00>
							<R01>-0.573522449</R01>
							<R02>-1.44094229e-005</R02>
							<R10>0.46980679</R10>
							<R11>0.671033382</R11>
							<R12>0.573572278</R12>
							<R20>-0.328952193</R20>
							<R21>-0.469867676</R21>
							<R22>0.819151402</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">800</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>114</X>
							<Y>109.200005</Y>
							<Z>111</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX267">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>-1034</X>
							<Y>281.799988</Y>
							<Z>156</Z>
							<R00>0.64283663</R00>
							<R01>1.47618957e-005</R01>
							<R02>0.766003311</R02>
							<R10>-4.05551255e-005</R10>
							<R11>1</R11>
							<R12>1.4762888e-005</R12>
							<R20>-0.76600337</R20>
							<R21>-4.05554856e-005</R21>
							<R22>0.64283663</R22>
						</CoordinateFrame>
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								<X>1</X>
								<Y>6</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX345">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>237.400009</X>
								<Y>271.600006</Y>
								<Z>-83</Z>
								<R00>0</R00>
								<R01>-1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX346">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.29999995</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX347">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>237.299744</X>
								<Y>272.106567</Y>
								<Z>-83.000061</Z>
								<R00>-9.15471464e-005</R00>
								<R01>-1</R01>
								<R02>-3.05147842e-005</R02>
								<R10>3.05157155e-005</R10>
								<R11>-3.05175781e-005</R11>
								<R12>1</R12>
								<R20>-1</R20>
								<R21>9.15462151e-005</R21>
								<R22>3.05185094e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Open</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX348">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>0.5</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX349">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>237.299744</X>
								<Y>271.106567</Y>
								<Z>-83.0000916</Z>
								<R00>-9.15471464e-005</R00>
								<R01>-1</R01>
								<R02>-3.05147842e-005</R02>
								<R10>3.05157155e-005</R10>
								<R11>-3.05175781e-005</R11>
								<R12>1</R12>
								<R20>-1</R20>
								<R21>9.15462151e-005</R21>
								<R22>3.05185094e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Close</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX350">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>0.5</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX351">
							<Properties>
								<float name="MaxActivationDistance">32</float>
								<string name="Name"></string>
							</Properties>
						</Item>
					</Item>
					<Item class="StringValue" referent="RBX352">
						<Properties>
							<string name="Name">Owner</string>
							<string name="Value">Empty</string>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX353">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">game.Players.PlayerAdded:connect(function(player)
local p = player
s = Instance.new(&quot;IntValue&quot;,p)
s.Name = &quot;leaderstats&quot;
k = Instance.new(&quot;IntValue&quot;,s)
k.Name = &quot;Kills&quot;
AssignHangar(player)
wait(0.5)
player:WaitForDataReady()
LoadData(player)
repeat
wait()
until p.Character ~= nil
local h = p.Character.Humanoid
h.Died:connect(function() Death(h) end)

&#9;p.CharacterAdded:connect(function(char)
&#9;local hum = char.Humanoid
&#9;hum.Died:connect(function() Death(hum) end)
&#9;end)



end)

game.Players.PlayerRemoving:connect(function(player)
spawn = findSpawn(player)
if spawn ~= nil then
spawn.Owner.Value = &quot;Empty&quot;
end
end)

function Death(humanoid)
wait(0.1)
c = humanoid:findFirstChild(&quot;gundam&quot;)
if c ~= nil then
if c.Value ~= nil then
c.Value.leaderstats.Kills.Value = c.Value.leaderstats.Kills.Value + 1
SaveData(c.Value)
end
end
end

function CharAdd(char)
local h = char.Humanoid
char.Humanoid.Died:connect(function() Death(h) end)
end

function AssignHangar(player)
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == &quot;Hangar&quot; then
if v.Owner.Value == &quot;Empty&quot; then
v.Owner.Value = player.Name
return spawn
end
end
end
end

function findSpawn(player)
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == &quot;Hangar&quot; then
if v.Owner.Value == player.Name then
return v
end
end
end
end

function SaveData(player)
local m = Instance.new(&quot;Model&quot;)
s = player.leaderstats:clone()
s.Parent = m

for i, v in pairs(player:GetChildren()) do
if v:IsA(&quot;IntValue&quot;) then
if v.Name ~= &quot;leaderstats&quot; then
local a = v:clone()
a.Parent = m
end
end
end

pcall(function() player:SaveInstance(&quot;SaveStats&quot;,m) end)
pcall(function() player:SaveInstance(&quot;SaveStats&quot;,m) end)
pcall(function() player:SaveInstance(&quot;SaveStats&quot;,m) end)
pcall(function() player:SaveInstance(&quot;SaveStats&quot;,m) end)
pcall(function() m:Remove() end)
end

function LoadData(player)
pcall(function() ma = player:LoadInstance(&quot;SaveStats&quot;) end)
if ma ~= nil then
pcall(function() player.leaderstats.Kills.Value = ma.leaderstats.Kills.Value end)
pcall(function() player.leaderstats.Kills.Value = ma.leaderstats.Kills.Value end)

for i, v in pairs(ma:GetChildren()) do
if v:IsA(&quot;IntValue&quot;) then
if v.Name ~= &quot;leaderstats&quot; then
v.Parent = player
end
end
end
pcall(function() ma:Remove() end)
end
end

</ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX354">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Hangar</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="WedgePart" referent="RBX355">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-157</X>
								<Y>256.200012</Y>
								<Z>-475.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="WedgePart" referent="RBX356">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-151</X>
								<Y>259.200012</Y>
								<Z>-424.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="WedgePart" referent="RBX357">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-157</X>
								<Y>256.200012</Y>
								<Z>-424.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
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if hit.Name ~= &quot;Blade&quot; then
if hit.Anchored == false then
if hit.CanCollide == false then
hit:Remove()
end
end
elseif hit.Name == &quot;Head&quot; then
hit:Remove()
elseif hit.Name == &quot;Torso&quot; then
hit:Remove()
elseif hit.Name == &quot;Seat&quot; then
hit:Remove()
elseif hit.Name == &quot;Arm&quot; then
hit:Remove()
elseif hit.Name == &quot;Leg&quot; then
hit:Remove()
end
end)</ProtectedString>
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								<Item class="CylinderMesh" referent="RBX746">
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										<float name="Bevel Roundness">0</float>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1022</int>
									<CoordinateFrame name="CFrame">
										<X>-170.498596</X>
										<Y>228.403473</Y>
										<Z>303.700012</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX811">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>0.699999988</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="VehicleSeat" referent="RBX812">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1022</int>
								<CoordinateFrame name="CFrame">
									<X>-169.498596</X>
									<Y>233.10228</Y>
									<Z>305.099976</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<float name="MaxSpeed">25</float>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">10</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="size">
									<X>4</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX813">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Mover_</string>
									<ProtectedString name="Source">while true do
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,5,0) then
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,-5,0) then
if script.Parent.Throttle == 1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 20
elseif script.Parent.Throttle == -1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * -20
else
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 0
end
if script.Parent.Steer == 1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,-2,0)
elseif script.Parent.Steer == -1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,2,0)
else
script.Parent.BAV.angularvelocity = Vector3.new(0,0,0)
end
end
end
wait()
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX814">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main_</string>
									<ProtectedString name="Source">script.Parent.ChildAdded:connect(function(c)
if c.Name == &quot;SeatWeld&quot; then
if c.Part1.Name == &quot;Torso&quot; then
char = c.Part1.Parent
if char:findFirstChild(&quot;Gundam&quot;) ~= nil then
if char.Gundam ~= script.Parent.Parent then
char.Gundam:Remove()
end
end
script.Parent.Parent.Parent = char
end
end
end)
wait(5)
step = &quot;Right&quot;
function LeftStep()
step = &quot;Right&quot;
script.Parent.LeftLeg.DesiredAngle = 0.5
script.Parent.RightLeg.DesiredAngle = 0.5
wait(0.4)
end

function RightStep()
step = &quot;Left&quot;
script.Parent.LeftLeg.DesiredAngle = -0.5
script.Parent.RightLeg.DesiredAngle = -0.5
wait(0.4)
end

function NoStep()
if step == &quot;Left&quot; then
step = &quot;Right&quot;
else
step = &quot;Left&quot;
end
script.Parent.LeftLeg.DesiredAngle = 0
script.Parent.RightLeg.DesiredAngle = 0
end

while true do
if script.Parent.Throttle == 1 or script.Parent.Throttle == -1 then
if step == &quot;Right&quot; then
RightStep()
else
LeftStep()
end
elseif script.Parent.Throttle == 0 then
NoStep()
end
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyForce" referent="RBX815">
								<Properties>
									<string name="Name">BodyForce</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>-10000</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyAngularVelocity" referent="RBX816">
								<Properties>
									<string name="Name">BAV</string>
									<float name="P">1250</float>
									<Vector3 name="angularvelocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>9.9999998e+010</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX817">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX818">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">print(script.Parent.cframe)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="BodyVelocity" referent="RBX819">
								<Properties>
									<string name="Name">BodyVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="maxForce">
										<X>1e+014</X>
										<Y>0</Y>
										<Z>9.99999983e+012</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX820">
								<Properties>
									<string name="Name">Stats</string>
									<int name="Value">0</int>
								</Properties>
								<Item class="IntValue" referent="RBX821">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">70</int>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX822">
									<Properties>
										<string name="Name">ShotTime</string>
										<double name="Value">0.29999999999999999</double>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX823">
									<Properties>
										<string name="Name">Reload</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX824">
									<Properties>
										<string name="Name">Gunburst</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="BrickColorValue" referent="RBX825">
									<Properties>
										<string name="Name">BulletColor</string>
										<int name="Value">1009</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX826">
									<Properties>
										<string name="Name">GundamName</string>
										<string name="Value">Tieren</string>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX827">
								<Properties>
									<string name="Name">Special</string>
									<string name="Value">--Empty</string>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX828">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Setup(INSTRUCTIONS)</string>
								<ProtectedString name="Source">--fly RLeg = 1,2.6,0

--[[function Search(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
s = Instance.new(&quot;SelectionBox&quot;,v)
s.Adornee = v
elseif v:IsA(&quot;Model&quot;) then 
Search(v)
end
end
end
Search(script.Parent)]]

function WELD(part)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = w.Parent
w.Part1 = part
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

function WeldIt(part,part2)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = part
w.Part1 = part2
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

WELD(script.Parent.LArm.Shoulder)
WELD(script.Parent.RArm.Shoulder)
WELD(script.Parent.RLeg.Hip)
WELD(script.Parent.LLeg.Hip)

function TestBrick(brick)
Denied = {&quot;Hip&quot;,&quot;Shoulder&quot;,&quot;Arm&quot;,&quot;Leg&quot;,&quot;Torso&quot;}
for i, v in pairs(Denied) do
if brick.Name == v then
print(&quot;TRUE&quot;)
return true
end
end
print(&quot;FALSE&quot;)
return false
end

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LArm.Shoulder
m.Part1 = script.Parent.LArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)


local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RArm.Shoulder
m.Part1 = script.Parent.RArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RLeg.Hip
m.Part1 = script.Parent.RLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LLeg.Hip
m.Part1 = script.Parent.LLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

for i, v in pairs(script.Parent.LArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.RArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.LLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.RLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.Torso:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.Torso.Torso,v)
end
end
end

wait(2)
function Search2(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
v.Anchored = false
elseif v:IsA(&quot;Model&quot;) then 
Search2(v)
end
end
end
Search2(script.Parent)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX829">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Dummy</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX830">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">RArm</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX831">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>181</X>
										<Y>157</Y>
										<Z>-157</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Arm</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>4.80000019</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX832">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
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										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX870">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX871">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>183</X>
										<Y>154.199997</Y>
										<Z>-157</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Hip</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="WedgePart" referent="RBX872">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>183</X>
										<Y>150.600006</Y>
										<Z>-155.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX873">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">LLeg</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX874">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>185</X>
										<Y>152.400009</Y>
										<Z>-157</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Leg</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>4.80000019</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX875">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX876">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>185</X>
										<Y>154.199997</Y>
										<Z>-157</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Hip</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="WedgePart" referent="RBX877">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>185</X>
										<Y>150.600006</Y>
										<Z>-155.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="VehicleSeat" referent="RBX878">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>184</X>
									<Y>155.300003</Y>
									<Z>-157.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<float name="MaxSpeed">25</float>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">10</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="size">
									<X>4</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BodyGyro" referent="RBX879">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX880">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">print(script.Parent.cframe)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="BodyVelocity" referent="RBX881">
								<Properties>
									<string name="Name">BodyVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="maxForce">
										<X>1e+014</X>
										<Y>0</Y>
										<Z>9.99999983e+012</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyAngularVelocity" referent="RBX882">
								<Properties>
									<string name="Name">BAV</string>
									<float name="P">1250</float>
									<Vector3 name="angularvelocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>9.9999998e+010</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyForce" referent="RBX883">
								<Properties>
									<string name="Name">BodyForce</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>-10000</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX884">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main_</string>
									<ProtectedString name="Source">script.Parent.ChildAdded:connect(function(c)
if c.Name == &quot;SeatWeld&quot; then
if c.Part1.Name == &quot;Torso&quot; then
char = c.Part1.Parent
if char:findFirstChild(&quot;Gundam&quot;) ~= nil then
if char.Gundam ~= script.Parent.Parent then
char.Gundam:Remove()
end
end
script.Parent.Parent.Parent = char
end
end
end)
wait(5)
step = &quot;Right&quot;
function LeftStep()
step = &quot;Right&quot;
script.Parent.LeftLeg.DesiredAngle = 0.5
script.Parent.RightLeg.DesiredAngle = 0.5
wait(0.4)
end

function RightStep()
step = &quot;Left&quot;
script.Parent.LeftLeg.DesiredAngle = -0.5
script.Parent.RightLeg.DesiredAngle = -0.5
wait(0.4)
end

function NoStep()
if step == &quot;Left&quot; then
step = &quot;Right&quot;
else
step = &quot;Left&quot;
end
script.Parent.LeftLeg.DesiredAngle = 0
script.Parent.RightLeg.DesiredAngle = 0
end

while true do
if script.Parent.Throttle == 1 or script.Parent.Throttle == -1 then
if step == &quot;Right&quot; then
RightStep()
else
LeftStep()
end
elseif script.Parent.Throttle == 0 then
NoStep()
end
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX885">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Mover_</string>
									<ProtectedString name="Source">while true do
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,5,0) then
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,-5,0) then
if script.Parent.Throttle == 1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 20
elseif script.Parent.Throttle == -1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * -20
else
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 0
end
if script.Parent.Steer == 1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,-2,0)
elseif script.Parent.Steer == -1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,2,0)
else
script.Parent.BAV.angularvelocity = Vector3.new(0,0,0)
end
end
end
wait()
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX886">
								<Properties>
									<string name="Name">Stats</string>
									<int name="Value">0</int>
								</Properties>
								<Item class="IntValue" referent="RBX887">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">55</int>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX888">
									<Properties>
										<string name="Name">ShotTime</string>
										<double name="Value">0.29999999999999999</double>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX889">
									<Properties>
										<string name="Name">Reload</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX890">
									<Properties>
										<string name="Name">Gunburst</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="BrickColorValue" referent="RBX891">
									<Properties>
										<string name="Name">BulletColor</string>
										<int name="Value">1009</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX892">
									<Properties>
										<string name="Name">GundamName</string>
										<string name="Value">Dummy</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX893">
									<Properties>
										<string name="Name">Special</string>
										<string name="Value">--NoSpecial</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Script" referent="RBX894">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Setup(INSTRUCTIONS)</string>
								<ProtectedString name="Source">--fly RLeg = 1,2.6,0

--[[function Search(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
s = Instance.new(&quot;SelectionBox&quot;,v)
s.Adornee = v
elseif v:IsA(&quot;Model&quot;) then 
Search(v)
end
end
end
Search(script.Parent)]]

function WELD(part)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = w.Parent
w.Part1 = part
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

function WeldIt(part,part2)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = part
w.Part1 = part2
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

WELD(script.Parent.LArm.Shoulder)
WELD(script.Parent.RArm.Shoulder)
WELD(script.Parent.RLeg.Hip)
WELD(script.Parent.LLeg.Hip)

function TestBrick(brick)
Denied = {&quot;Hip&quot;,&quot;Shoulder&quot;,&quot;Arm&quot;,&quot;Leg&quot;,&quot;Torso&quot;}
for i, v in pairs(Denied) do
if brick.Name == v then
print(&quot;TRUE&quot;)
return true
end
end
print(&quot;FALSE&quot;)
return false
end

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LArm.Shoulder
m.Part1 = script.Parent.LArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)


local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RArm.Shoulder
m.Part1 = script.Parent.RArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RLeg.Hip
m.Part1 = script.Parent.RLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LLeg.Hip
m.Part1 = script.Parent.LLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

for i, v in pairs(script.Parent.LArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.RArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.LLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.RLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.Torso:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.Torso.Torso,v)
end
end
end

wait(2)
function Search2(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
v.Anchored = false
elseif v:IsA(&quot;Model&quot;) then 
Search2(v)
end
end
end
Search2(script.Parent)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX895">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">WingDummy</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX896">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">RArm</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX897">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>205</X>
										<Y>157</Y>
										<Z>-157</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Arm</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>4.80000019</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX898">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX899">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>205</X>
										<Y>158.199997</Y>
										<Z>-157</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Shoulder</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX900">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>205</X>
										<Y>151.979507</Y>
										<Z>-155.90625</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX901">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>0.699999988</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX902">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
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									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>205</X>
										<Y>151.079468</Y>
										<Z>-155.875</Z>
										<R00>-1</R00>
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										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">6</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Gun</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX903">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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							<Item class="BodyGyro" referent="RBX949">
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								<Item class="Script" referent="RBX950">
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							<Item class="BodyAngularVelocity" referent="RBX952">
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									<Vector3 name="angularvelocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>9.9999998e+010</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyForce" referent="RBX953">
								<Properties>
									<string name="Name">BodyForce</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>-10000</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX954">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main_</string>
									<ProtectedString name="Source">script.Parent.ChildAdded:connect(function(c)
if c.Name == &quot;SeatWeld&quot; then
if c.Part1.Name == &quot;Torso&quot; then
char = c.Part1.Parent
if char:findFirstChild(&quot;Gundam&quot;) ~= nil then
if char.Gundam ~= script.Parent.Parent then
char.Gundam:Remove()
end
end
script.Parent.Parent.Parent = char
end
end
end)
wait(5)
step = &quot;Right&quot;
function LeftStep()
step = &quot;Right&quot;
script.Parent.LeftLeg.DesiredAngle = 0.5
script.Parent.RightLeg.DesiredAngle = 0.5
wait(0.4)
end

function RightStep()
step = &quot;Left&quot;
script.Parent.LeftLeg.DesiredAngle = -0.5
script.Parent.RightLeg.DesiredAngle = -0.5
wait(0.4)
end

function NoStep()
if step == &quot;Left&quot; then
step = &quot;Right&quot;
else
step = &quot;Left&quot;
end
script.Parent.LeftLeg.DesiredAngle = 0
script.Parent.RightLeg.DesiredAngle = 0
end

while true do
if script.Parent.Throttle == 1 or script.Parent.Throttle == -1 then
if step == &quot;Right&quot; then
RightStep()
else
LeftStep()
end
elseif script.Parent.Throttle == 0 then
NoStep()
end
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX955">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Mover_</string>
									<ProtectedString name="Source">while true do
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,5,0) then
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,-5,0) then
if script.Parent.Throttle == 1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 20
elseif script.Parent.Throttle == -1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * -20
else
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 0
end
if script.Parent.Steer == 1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,-2,0)
elseif script.Parent.Steer == -1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,2,0)
else
script.Parent.BAV.angularvelocity = Vector3.new(0,0,0)
end
end
end
wait()
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX956">
								<Properties>
									<string name="Name">Stats</string>
									<int name="Value">0</int>
								</Properties>
								<Item class="IntValue" referent="RBX957">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">65</int>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX958">
									<Properties>
										<string name="Name">ShotTime</string>
										<double name="Value">0.29999999999999999</double>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX959">
									<Properties>
										<string name="Name">Reload</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX960">
									<Properties>
										<string name="Name">Gunburst</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="BrickColorValue" referent="RBX961">
									<Properties>
										<string name="Name">BulletColor</string>
										<int name="Value">1003</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX962">
									<Properties>
										<string name="Name">GundamName</string>
										<string name="Value">WingDummy</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX963">
									<Properties>
										<string name="Name">Special</string>
										<string name="Value">--NoSpecial</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Script" referent="RBX964">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Setup(INSTRUCTIONS)</string>
								<ProtectedString name="Source">--fly RLeg = 1,2.6,0

--[[function Search(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
s = Instance.new(&quot;SelectionBox&quot;,v)
s.Adornee = v
elseif v:IsA(&quot;Model&quot;) then 
Search(v)
end
end
end
Search(script.Parent)]]

function WELD(part)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = w.Parent
w.Part1 = part
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

function WeldIt(part,part2)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = part
w.Part1 = part2
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

WELD(script.Parent.LArm.Shoulder)
WELD(script.Parent.RArm.Shoulder)
WELD(script.Parent.RLeg.Hip)
WELD(script.Parent.LLeg.Hip)

function TestBrick(brick)
Denied = {&quot;Hip&quot;,&quot;Shoulder&quot;,&quot;Arm&quot;,&quot;Leg&quot;,&quot;Torso&quot;}
for i, v in pairs(Denied) do
if brick.Name == v then
print(&quot;TRUE&quot;)
return true
end
end
print(&quot;FALSE&quot;)
return false
end

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LArm.Shoulder
m.Part1 = script.Parent.LArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)


local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RArm.Shoulder
m.Part1 = script.Parent.RArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RLeg.Hip
m.Part1 = script.Parent.RLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LLeg.Hip
m.Part1 = script.Parent.LLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

for i, v in pairs(script.Parent.LArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.RArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.LLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.RLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.Torso:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.Torso.Torso,v)
end
end
end

wait(2)
function Search2(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
v.Anchored = false
elseif v:IsA(&quot;Model&quot;) then 
Search2(v)
end
end
end
Search2(script.Parent)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX965">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Freedom</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX966">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">RArm</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX967">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-108</X>
										<Y>158.600006</Y>
										<Z>-91</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Arm</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>4.80000019</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX968">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX969">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>-108</X>
										<Y>159.800003</Y>
										<Z>-91</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Shoulder</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX970">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1017</int>
									<CoordinateFrame name="CFrame">
										<X>-108</X>
										<Y>157.199997</Y>
										<Z>-92.2000046</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">BlobbyblobBuild_Rukiryo</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX971">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX972">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1017</int>
									<CoordinateFrame name="CFrame">
										<X>-109.200005</X>
										<Y>157.199997</Y>
										<Z>-91</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>-0</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>-0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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										<token name="LODY">2</token>
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							</Item>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX1025">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
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										<Vector3 name="Scale">
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											<Y>0.699999988</Y>
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									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1026">
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								<Item class="CylinderMesh" referent="RBX1027">
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										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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							</Item>
							<Item class="Part" referent="RBX1028">
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								<Item class="CylinderMesh" referent="RBX1029">
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										<Y>0</Y>
										<Z>0</Z>
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								<Item class="CylinderMesh" referent="RBX1031">
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										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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								<Item class="Script" referent="RBX1032">
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										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">script.Parent.Touched:connect(function(hit)
if hit.Name ~= &quot;Blade&quot; then
if hit.Anchored == false then
if hit.CanCollide == false then
hit:Remove()
end
end
elseif hit.Name == &quot;Head&quot; then
hit:Remove()
elseif hit.Name == &quot;Torso&quot; then
hit:Remove()
elseif hit.Name == &quot;Seat&quot; then
hit:Remove()
elseif hit.Name == &quot;Arm&quot; then
hit:Remove()
elseif hit.Name == &quot;Leg&quot; then
hit:Remove()
end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1033">
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									<bool name="Anchored">true</bool>
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									<float name="BottomParamB">0.5</float>
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								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-105</X>
									<Y>156.900009</Y>
									<Z>-91.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<float name="MaxSpeed">25</float>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">10</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="size">
									<X>4</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX1193">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Mover_</string>
									<ProtectedString name="Source">while true do
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,5,0) then
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,-5,0) then
if script.Parent.Throttle == 1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 20
elseif script.Parent.Throttle == -1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * -20
else
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 0
end
if script.Parent.Steer == 1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,-2,0)
elseif script.Parent.Steer == -1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,2,0)
else
script.Parent.BAV.angularvelocity = Vector3.new(0,0,0)
end
end
end
wait()
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1194">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main_</string>
									<ProtectedString name="Source">script.Parent.ChildAdded:connect(function(c)
if c.Name == &quot;SeatWeld&quot; then
if c.Part1.Name == &quot;Torso&quot; then
char = c.Part1.Parent
if char:findFirstChild(&quot;Gundam&quot;) ~= nil then
if char.Gundam ~= script.Parent.Parent then
char.Gundam:Remove()
end
end
script.Parent.Parent.Parent = char
end
end
end)
wait(5)
step = &quot;Right&quot;
function LeftStep()
step = &quot;Right&quot;
script.Parent.LeftLeg.DesiredAngle = 0.5
script.Parent.RightLeg.DesiredAngle = 0.5
wait(0.4)
end

function RightStep()
step = &quot;Left&quot;
script.Parent.LeftLeg.DesiredAngle = -0.5
script.Parent.RightLeg.DesiredAngle = -0.5
wait(0.4)
end

function NoStep()
if step == &quot;Left&quot; then
step = &quot;Right&quot;
else
step = &quot;Left&quot;
end
script.Parent.LeftLeg.DesiredAngle = 0
script.Parent.RightLeg.DesiredAngle = 0
end

while true do
if script.Parent.Throttle == 1 or script.Parent.Throttle == -1 then
if step == &quot;Right&quot; then
RightStep()
else
LeftStep()
end
elseif script.Parent.Throttle == 0 then
NoStep()
end
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyAngularVelocity" referent="RBX1195">
								<Properties>
									<string name="Name">BAV</string>
									<float name="P">1250</float>
									<Vector3 name="angularvelocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>9.9999998e+010</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyForce" referent="RBX1196">
								<Properties>
									<string name="Name">BodyForce</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>-10000</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX1197">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1198">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">print(script.Parent.cframe)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="BodyVelocity" referent="RBX1199">
								<Properties>
									<string name="Name">BodyVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="maxForce">
										<X>1e+014</X>
										<Y>0</Y>
										<Z>9.99999983e+012</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1200">
								<Properties>
									<string name="Name">Stats</string>
									<int name="Value">0</int>
								</Properties>
								<Item class="IntValue" referent="RBX1201">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">70</int>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX1202">
									<Properties>
										<string name="Name">ShotTime</string>
										<double name="Value">0.29999999999999999</double>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1203">
									<Properties>
										<string name="Name">Reload</string>
										<int name="Value">3</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1204">
									<Properties>
										<string name="Name">Gunburst</string>
										<int name="Value">4</int>
									</Properties>
								</Item>
								<Item class="BrickColorValue" referent="RBX1205">
									<Properties>
										<string name="Name">BulletColor</string>
										<int name="Value">1013</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX1206">
									<Properties>
										<string name="Name">GundamName</string>
										<string name="Value">Freedom</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX1207">
									<Properties>
										<string name="Name">Special</string>
										<string name="Value">--Empty</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1208">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Setup(INSTRUCTIONS)</string>
								<ProtectedString name="Source">--fly RLeg = 1,2.6,0

--[[function Search(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
s = Instance.new(&quot;SelectionBox&quot;,v)
s.Adornee = v
elseif v:IsA(&quot;Model&quot;) then 
Search(v)
end
end
end
Search(script.Parent)]]

function WELD(part)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = w.Parent
w.Part1 = part
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

function WeldIt(part,part2)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = part
w.Part1 = part2
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

WELD(script.Parent.LArm.Shoulder)
WELD(script.Parent.RArm.Shoulder)
WELD(script.Parent.RLeg.Hip)
WELD(script.Parent.LLeg.Hip)

function TestBrick(brick)
Denied = {&quot;Hip&quot;,&quot;Shoulder&quot;,&quot;Arm&quot;,&quot;Leg&quot;,&quot;Torso&quot;}
for i, v in pairs(Denied) do
if brick.Name == v then
print(&quot;TRUE&quot;)
return true
end
end
print(&quot;FALSE&quot;)
return false
end

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LArm.Shoulder
m.Part1 = script.Parent.LArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)


local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RArm.Shoulder
m.Part1 = script.Parent.RArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RLeg.Hip
m.Part1 = script.Parent.RLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LLeg.Hip
m.Part1 = script.Parent.LLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

for i, v in pairs(script.Parent.LArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.RArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.LLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.RLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.Torso:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.Torso.Torso,v)
end
end
end

wait(2)
function Search2(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
v.Anchored = false
elseif v:IsA(&quot;Model&quot;) then 
Search2(v)
end
end
end
Search2(script.Parent)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX1209">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Arios</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX1210">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">RArm</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1211">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-73.3002319</X>
										<Y>161.805573</Y>
										<Z>-120</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Arm</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>4.80000019</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX1212">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1213">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>-73.3002319</X>
										<Y>163.005569</Y>
										<Z>-120</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Shoulder</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1214">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
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									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
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										<R12>0</R12>
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										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Blade</string>
									<float name="Reflectance">0.300000012</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>6</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1264">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>0.5</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Script" referent="RBX1265">
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										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">script.Parent.Touched:connect(function(hit)
if hit.Name ~= &quot;Blade&quot; then
if hit.Anchored == false then
if hit.CanCollide == false then
hit:Remove()
end
end
elseif hit.Name == &quot;Head&quot; then
hit:Remove()
elseif hit.Name == &quot;Torso&quot; then
hit:Remove()
elseif hit.Name == &quot;Seat&quot; then
hit:Remove()
elseif hit.Name == &quot;Arm&quot; then
hit:Remove()
elseif hit.Name == &quot;Leg&quot; then
hit:Remove()
end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
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									<bool name="Anchored">true</bool>
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									<float name="BackParamB">0.5</float>
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									<float name="BottomParamB">0.5</float>
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									<CoordinateFrame name="CFrame">
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										<Y>159.209427</Y>
										<Z>-126.099609</Z>
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										<R01>1</R01>
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										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
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									<float name="RightParamB">0.5</float>
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										<X>0</X>
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									<Vector3 name="Velocity">
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										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1267">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.200000003</Y>
											<Z>0.699999988</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1268">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
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										<R12>0</R12>
										<R20>0</R20>
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										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<Y>0</Y>
										<Z>0</Z>
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										<X>1</X>
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										<Z>1</Z>
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								</Properties>
								<Item class="CylinderMesh" referent="RBX1269">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>0.600000024</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1270">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-75.1000366</X>
										<Y>159.209427</Y>
										<Z>-126.099609</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>-0</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>-0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1271">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>0.699999988</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1272">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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								</CoordinateFrame>
								<string name="Name">Torso</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1273">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<bool name="Anchored">true</bool>
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									<float name="RightParamA">-0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
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										<Y>0</Y>
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									<token name="shape">1</token>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX1275">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
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										<Vector3 name="Offset">
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											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1344">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="VehicleSeat" referent="RBX1345">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-73.8002319</X>
									<Y>160.105576</Y>
									<Z>-123</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<float name="MaxSpeed">25</float>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">10</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="size">
									<X>4</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX1346">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main_</string>
									<ProtectedString name="Source">script.Parent.ChildAdded:connect(function(c)
if c.Name == &quot;SeatWeld&quot; then
if c.Part1.Name == &quot;Torso&quot; then
char = c.Part1.Parent
if char:findFirstChild(&quot;Gundam&quot;) ~= nil then
if char.Gundam ~= script.Parent.Parent then
char.Gundam:Remove()
end
end
script.Parent.Parent.Parent = char
end
end
end)
wait(5)
step = &quot;Right&quot;
function LeftStep()
step = &quot;Right&quot;
script.Parent.LeftLeg.DesiredAngle = 0.5
script.Parent.RightLeg.DesiredAngle = 0.5
wait(0.4)
end

function RightStep()
step = &quot;Left&quot;
script.Parent.LeftLeg.DesiredAngle = -0.5
script.Parent.RightLeg.DesiredAngle = -0.5
wait(0.4)
end

function NoStep()
if step == &quot;Left&quot; then
step = &quot;Right&quot;
else
step = &quot;Left&quot;
end
script.Parent.LeftLeg.DesiredAngle = 0
script.Parent.RightLeg.DesiredAngle = 0
end

while true do
if script.Parent.Throttle == 1 or script.Parent.Throttle == -1 then
if step == &quot;Right&quot; then
RightStep()
else
LeftStep()
end
elseif script.Parent.Throttle == 0 then
NoStep()
end
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX1347">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1348">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">print(script.Parent.cframe)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="BodyVelocity" referent="RBX1349">
								<Properties>
									<string name="Name">BodyVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="maxForce">
										<X>1e+014</X>
										<Y>0</Y>
										<Z>9.99999983e+012</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyAngularVelocity" referent="RBX1350">
								<Properties>
									<string name="Name">BAV</string>
									<float name="P">1250</float>
									<Vector3 name="angularvelocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>9.9999998e+010</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyForce" referent="RBX1351">
								<Properties>
									<string name="Name">BodyForce</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>-10000</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1352">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Mover_</string>
									<ProtectedString name="Source">while true do
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,5,0) then
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,-5,0) then
if script.Parent.Throttle == 1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 20
elseif script.Parent.Throttle == -1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * -20
else
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 0
end
if script.Parent.Steer == 1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,-2,0)
elseif script.Parent.Steer == -1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,2,0)
else
script.Parent.BAV.angularvelocity = Vector3.new(0,0,0)
end
end
end
wait()
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1353">
								<Properties>
									<string name="Name">Stats</string>
									<int name="Value">0</int>
								</Properties>
								<Item class="IntValue" referent="RBX1354">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">80</int>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX1355">
									<Properties>
										<string name="Name">ShotTime</string>
										<double name="Value">0.29999999999999999</double>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1356">
									<Properties>
										<string name="Name">Reload</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1357">
									<Properties>
										<string name="Name">Gunburst</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="BrickColorValue" referent="RBX1358">
									<Properties>
										<string name="Name">BulletColor</string>
										<int name="Value">24</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX1359">
									<Properties>
										<string name="Name">GundamName</string>
										<string name="Value">Arios</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX1360">
									<Properties>
										<string name="Name">Special</string>
										<string name="Value">Ship() script.Parent.Speed.Value = 120</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1361">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Setup(INSTRUCTIONS)</string>
								<ProtectedString name="Source">--fly RLeg = 1,2.6,0

--[[function Search(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
s = Instance.new(&quot;SelectionBox&quot;,v)
s.Adornee = v
elseif v:IsA(&quot;Model&quot;) then 
Search(v)
end
end
end
Search(script.Parent)]]

function WELD(part)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = w.Parent
w.Part1 = part
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

function WeldIt(part,part2)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = part
w.Part1 = part2
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

WELD(script.Parent.LArm.Shoulder)
WELD(script.Parent.RArm.Shoulder)
WELD(script.Parent.RLeg.Hip)
WELD(script.Parent.LLeg.Hip)

function TestBrick(brick)
Denied = {&quot;Hip&quot;,&quot;Shoulder&quot;,&quot;Arm&quot;,&quot;Leg&quot;,&quot;Torso&quot;}
for i, v in pairs(Denied) do
if brick.Name == v then
return true
end
end
return false
end

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LArm.Shoulder
m.Part1 = script.Parent.LArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)


local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RArm.Shoulder
m.Part1 = script.Parent.RArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RLeg.Hip
m.Part1 = script.Parent.RLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LLeg.Hip
m.Part1 = script.Parent.LLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

for i, v in pairs(script.Parent.LArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.RArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.LLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.RLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.Torso:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.Torso.Torso,v)
end
end
end

for i, v in pairs(script.Parent.Ship:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.Torso.Torso,v)
end
end
end

wait(2)
function Search2(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
v.Anchored = false
elseif v:IsA(&quot;Model&quot;) then 
Search2(v)
end
end
end
Search2(script.Parent)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX1362">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Ship</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="WedgePart" referent="RBX1363">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-73</X>
										<Y>167</Y>
										<Z>-123.599998</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>8</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="WedgePart" referent="RBX1364">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>-73.0001221</X>
										<Y>161.001068</Y>
										<Z>-124.800018</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
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										<Y>154.600494</Y>
										<Z>-151.00032</Z>
										<R00>-1</R00>
										<R01>0.000152538996</R01>
										<R02>-0.00045777997</R02>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX1459">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1460">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-83.5230255</X>
										<Y>154.600327</Y>
										<Z>-151.000778</Z>
										<R00>-0.000464304961</R00>
										<R01>0.000172578468</R01>
										<R02>0.999999881</R02>
										<R10>0.000215751075</R10>
										<R11>-0.99999994</R11>
										<R12>0.000172678658</R12>
										<R20>0.999999881</R20>
										<R21>0.000215831227</R21>
										<R22>0.000464267709</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1461">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1462">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>-82.0239105</X>
										<Y>154.700882</Y>
										<Z>-149.100082</Z>
										<R00>-0.000518782879</R00>
										<R01>0.999999881</R01>
										<R02>-9.14605334e-005</R02>
										<R10>0.000183040247</R10>
										<R11>9.15555138e-005</R11>
										<R12>1</R12>
										<R20>0.999999821</R20>
										<R21>0.000518766115</R21>
										<R22>-0.000183087745</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1463">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1464">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-73.8240204</X>
										<Y>155.40239</Y>
										<Z>-149.09642</Z>
										<R00>0.000457717979</R00>
										<R01>0.99999994</R01>
										<R02>0.000152514331</R02>
										<R10>-0.000183051423</R10>
										<R11>0.000152598121</R11>
										<R12>-1</R12>
										<R20>-0.999999821</R20>
										<R21>0.000457690097</R21>
										<R22>0.000183121272</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Blade</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>9.60000038</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1465">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1466">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-74.2239227</X>
										<Y>154.70224</Y>
										<Z>-149.096497</Z>
										<R00>-0.000518782879</R00>
										<R01>0.999999881</R01>
										<R02>-9.14605334e-005</R02>
										<R10>0.000183040247</R10>
										<R11>9.15555138e-005</R11>
										<R12>1</R12>
										<R20>0.999999821</R20>
										<R21>0.000518766115</R21>
										<R22>-0.000183087745</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Blade</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>10.4000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX1467">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>1</Y>
											<Z>0.400000006</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1468">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">script.Parent.Touched:connect(function(hit)
if hit.Name ~= &quot;Blade&quot; then
if hit.Anchored == false then
if hit.CanCollide == false then
hit:Remove()
end
end
elseif hit.Name == &quot;Head&quot; then
hit:Remove()
elseif hit.Name == &quot;Torso&quot; then
hit:Remove()
elseif hit.Name == &quot;Seat&quot; then
hit:Remove()
elseif hit.Name == &quot;Arm&quot; then
hit:Remove()
elseif hit.Name == &quot;Leg&quot; then
hit:Remove()
end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1469">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-73.8237762</X>
										<Y>154.002365</Y>
										<Z>-149.096191</Z>
										<R00>-0.000518782879</R00>
										<R01>0.999999881</R01>
										<R02>-9.14605334e-005</R02>
										<R10>0.000183040247</R10>
										<R11>9.15555138e-005</R11>
										<R12>1</R12>
										<R20>0.999999821</R20>
										<R21>0.000518766115</R21>
										<R22>-0.000183087745</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Blade</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>9.60000038</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1470">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1555">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1556">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-84.2242432</X>
										<Y>151.000885</Y>
										<Z>-147.000443</Z>
										<R00>0.000226321208</R00>
										<R01>-0.99999994</R01>
										<R02>0.000431607012</R02>
										<R10>-0.99999994</R10>
										<R11>-0.000226414355</R11>
										<R12>-0.000215741893</R12>
										<R20>0.000215839595</R20>
										<R21>-0.000431558205</R21>
										<R22>-0.999999881</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">BlobbyblobBuild_Rukiryo</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1557">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="VehicleSeat" referent="RBX1558">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-83.5254364</X>
									<Y>155.301102</Y>
									<Z>-146.000824</Z>
									<R00>-0.000464325043</R00>
									<R01>-0.000129433451</R01>
									<R02>-0.999999881</R02>
									<R10>0.000172603657</R10>
									<R11>1</R11>
									<R12>-0.000129513603</R12>
									<R20>0.999999881</R20>
									<R21>-0.000172663771</R21>
									<R22>-0.000464302691</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<float name="MaxSpeed">25</float>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">10</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="size">
									<X>4</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX1559">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Mover_</string>
									<ProtectedString name="Source">while true do
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,5,0) then
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,-5,0) then
if script.Parent.Throttle == 1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 20
elseif script.Parent.Throttle == -1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * -20
else
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 0
end
if script.Parent.Steer == 1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,-2,0)
elseif script.Parent.Steer == -1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,2,0)
else
script.Parent.BAV.angularvelocity = Vector3.new(0,0,0)
end
end
end
wait()
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1560">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main_</string>
									<ProtectedString name="Source">script.Parent.ChildAdded:connect(function(c)
if c.Name == &quot;SeatWeld&quot; then
if c.Part1.Name == &quot;Torso&quot; then
char = c.Part1.Parent
if char:findFirstChild(&quot;Gundam&quot;) ~= nil then
if char.Gundam ~= script.Parent.Parent then
char.Gundam:Remove()
end
end
script.Parent.Parent.Parent = char
end
end
end)
wait(5)
step = &quot;Right&quot;
function LeftStep()
step = &quot;Right&quot;
script.Parent.LeftLeg.DesiredAngle = 0.5
script.Parent.RightLeg.DesiredAngle = 0.5
wait(0.4)
end

function RightStep()
step = &quot;Left&quot;
script.Parent.LeftLeg.DesiredAngle = -0.5
script.Parent.RightLeg.DesiredAngle = -0.5
wait(0.4)
end

function NoStep()
if step == &quot;Left&quot; then
step = &quot;Right&quot;
else
step = &quot;Left&quot;
end
script.Parent.LeftLeg.DesiredAngle = 0
script.Parent.RightLeg.DesiredAngle = 0
end

while true do
if script.Parent.Throttle == 1 or script.Parent.Throttle == -1 then
if step == &quot;Right&quot; then
RightStep()
else
LeftStep()
end
elseif script.Parent.Throttle == 0 then
NoStep()
end
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyForce" referent="RBX1561">
								<Properties>
									<string name="Name">BodyForce</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>-10000</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyAngularVelocity" referent="RBX1562">
								<Properties>
									<string name="Name">BAV</string>
									<float name="P">1250</float>
									<Vector3 name="angularvelocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>9.9999998e+010</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX1563">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1564">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">print(script.Parent.cframe)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="BodyVelocity" referent="RBX1565">
								<Properties>
									<string name="Name">BodyVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="maxForce">
										<X>1e+014</X>
										<Y>0</Y>
										<Z>9.99999983e+012</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1566">
								<Properties>
									<string name="Name">Stats</string>
									<int name="Value">0</int>
								</Properties>
								<Item class="IntValue" referent="RBX1567">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">70</int>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX1568">
									<Properties>
										<string name="Name">ShotTime</string>
										<double name="Value">0.29999999999999999</double>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1569">
									<Properties>
										<string name="Name">Reload</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1570">
									<Properties>
										<string name="Name">Gunburst</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="BrickColorValue" referent="RBX1571">
									<Properties>
										<string name="Name">BulletColor</string>
										<int name="Value">1019</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX1572">
									<Properties>
										<string name="Name">GundamName</string>
										<string name="Value">Exia</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX1573">
									<Properties>
										<string name="Name">Special</string>
										<string name="Value">TransAm(player)</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1574">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Setup(INSTRUCTIONS)</string>
								<ProtectedString name="Source">--fly RLeg = 1,2.6,0

--[[function Search(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
s = Instance.new(&quot;SelectionBox&quot;,v)
s.Adornee = v
elseif v:IsA(&quot;Model&quot;) then 
Search(v)
end
end
end
Search(script.Parent)]]

function WELD(part)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = w.Parent
w.Part1 = part
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

function WeldIt(part,part2)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = part
w.Part1 = part2
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

WELD(script.Parent.LArm.Shoulder)
WELD(script.Parent.RArm.Shoulder)
WELD(script.Parent.RLeg.Hip)
WELD(script.Parent.LLeg.Hip)

function TestBrick(brick)
Denied = {&quot;Hip&quot;,&quot;Shoulder&quot;,&quot;Arm&quot;,&quot;Leg&quot;,&quot;Torso&quot;}
for i, v in pairs(Denied) do
if brick.Name == v then
print(&quot;TRUE&quot;)
return true
end
end
print(&quot;FALSE&quot;)
return false
end

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LArm.Shoulder
m.Part1 = script.Parent.LArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)


local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RArm.Shoulder
m.Part1 = script.Parent.RArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RLeg.Hip
m.Part1 = script.Parent.RLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LLeg.Hip
m.Part1 = script.Parent.LLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

for i, v in pairs(script.Parent.LArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.RArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.LLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.RLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.Torso:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.Torso.Torso,v)
end
end
end




wait(2)
function Search2(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
v.Anchored = false
elseif v:IsA(&quot;Model&quot;) then 
Search2(v)
end
end
end
Search2(script.Parent)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX1575">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">ThroneZwei</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX1576">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">RArm</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1577">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-135</X>
										<Y>157</Y>
										<Z>-110</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>8</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX1650">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.199999928</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1651">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-128.5</X>
										<Y>154.306915</Y>
										<Z>-103.799805</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Blade</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>8</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX1652">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.199999928</X>
											<Y>1</Y>
											<Z>1.20000005</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1653">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">script.Parent.Touched:connect(function(hit)
if hit.Name ~= &quot;Blade&quot; then
if hit.Anchored == false then
if hit.CanCollide == false then
hit:Remove()
end
end
elseif hit.Name == &quot;Head&quot; then
hit:Remove()
elseif hit.Name == &quot;Torso&quot; then
hit:Remove()
elseif hit.Name == &quot;Seat&quot; then
hit:Remove()
elseif hit.Name == &quot;Arm&quot; then
hit:Remove()
elseif hit.Name == &quot;Leg&quot; then
hit:Remove()
end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX1654">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-128.5</X>
										<Y>155</Y>
										<Z>-103</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Blade</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>8</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1655">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.399999917</X>
											<Y>0.799999952</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX1656">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">102</int>
									<CoordinateFrame name="CFrame">
										<X>-128.5</X>
										<Y>153.100006</Y>
										<Z>-99</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Blade</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1657">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.199999928</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1658">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Torso</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1659">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-132</X>
										<Y>157.600006</Y>
										<Z>-110</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Torso</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>3.60000014</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX1660">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1661">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-132</X>
										<Y>155.300003</Y>
										<Z>-109.200005</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">FlyEngine</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BodyVelocity" referent="RBX1662">
									<Properties>
										<string name="Name">BodyVelocity</string>
										<float name="P">1250</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX1663">
									<Properties>
										<float name="D">500</float>
										<string name="Name">BodyGyro</string>
										<float name="P">3000</float>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BlockMesh" referent="RBX1664">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
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									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1726">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1727">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-131</X>
										<Y>153.600006</Y>
										<Z>-111.200005</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">BlobbyblobBuild_Rukiryo</string>
									<float name="Reflectance">0.300000012</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1728">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="VehicleSeat" referent="RBX1729">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-132</X>
									<Y>155.300003</Y>
									<Z>-110.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<float name="MaxSpeed">25</float>
								<string name="Name">Seat</string>
								<float name="Reflectance">0.300000012</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">10</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="size">
									<X>4</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX1730">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1731">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main_</string>
									<ProtectedString name="Source">script.Parent.ChildAdded:connect(function(c)
if c.Name == &quot;SeatWeld&quot; then
if c.Part1.Name == &quot;Torso&quot; then
char = c.Part1.Parent
if char:findFirstChild(&quot;Gundam&quot;) ~= nil then
if char.Gundam ~= script.Parent.Parent then
char.Gundam:Remove()
end
end
script.Parent.Parent.Parent = char
end
end
end)
wait(5)
step = &quot;Right&quot;
function LeftStep()
step = &quot;Right&quot;
script.Parent.LeftLeg.DesiredAngle = 0.5
script.Parent.RightLeg.DesiredAngle = 0.5
wait(0.4)
end

function RightStep()
step = &quot;Left&quot;
script.Parent.LeftLeg.DesiredAngle = -0.5
script.Parent.RightLeg.DesiredAngle = -0.5
wait(0.4)
end

function NoStep()
if step == &quot;Left&quot; then
step = &quot;Right&quot;
else
step = &quot;Left&quot;
end
script.Parent.LeftLeg.DesiredAngle = 0
script.Parent.RightLeg.DesiredAngle = 0
end

while true do
if script.Parent.Throttle == 1 or script.Parent.Throttle == -1 then
if step == &quot;Right&quot; then
RightStep()
else
LeftStep()
end
elseif script.Parent.Throttle == 0 then
NoStep()
end
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyAngularVelocity" referent="RBX1732">
								<Properties>
									<string name="Name">BAV</string>
									<float name="P">1250</float>
									<Vector3 name="angularvelocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>9.9999998e+010</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyForce" referent="RBX1733">
								<Properties>
									<string name="Name">BodyForce</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>-10000</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX1734">
								<Properties>
									<string name="Name">BodyVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="maxForce">
										<X>1e+014</X>
										<Y>0</Y>
										<Z>9.99999983e+012</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1735">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Mover_</string>
									<ProtectedString name="Source">while true do
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,5,0) then
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,-5,0) then
if script.Parent.Throttle == 1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 20
elseif script.Parent.Throttle == -1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * -20
else
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 0
end
if script.Parent.Steer == 1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,-2,0)
elseif script.Parent.Steer == -1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,2,0)
else
script.Parent.BAV.angularvelocity = Vector3.new(0,0,0)
end
end
end
wait()
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1736">
								<Properties>
									<string name="Name">Stats</string>
									<int name="Value">0</int>
								</Properties>
								<Item class="IntValue" referent="RBX1737">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">80</int>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX1738">
									<Properties>
										<string name="Name">ShotTime</string>
										<double name="Value">0.29999999999999999</double>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1739">
									<Properties>
										<string name="Name">Gunburst</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="BrickColorValue" referent="RBX1740">
									<Properties>
										<string name="Name">BulletColor</string>
										<int name="Value">21</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX1741">
									<Properties>
										<string name="Name">GundamName</string>
										<string name="Value">Throne Zwei</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX1742">
									<Properties>
										<string name="Name">Special</string>
										<string name="Value">--Empty</string>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX1743">
									<Properties>
										<string name="Name">Reload</string>
										<double name="Value">0.90000000000000002</double>
									</Properties>
								</Item>
							</Item>
							<Item class="BodyGyro" referent="RBX1744">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1745">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Setup(INSTRUCTIONS)</string>
								<ProtectedString name="Source">--fly RLeg = 1,2.6,0

--[[function Search(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
s = Instance.new(&quot;SelectionBox&quot;,v)
s.Adornee = v
elseif v:IsA(&quot;Model&quot;) then 
Search(v)
end
end
end
Search(script.Parent)]]

function WELD(part)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = w.Parent
w.Part1 = part
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

function WeldIt(part,part2)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = part
w.Part1 = part2
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

WELD(script.Parent.LArm.Shoulder)
WELD(script.Parent.RArm.Shoulder)
WELD(script.Parent.RLeg.Hip)
WELD(script.Parent.LLeg.Hip)

function TestBrick(brick)
Denied = {&quot;Hip&quot;,&quot;Shoulder&quot;,&quot;Arm&quot;,&quot;Leg&quot;,&quot;Torso&quot;}
for i, v in pairs(Denied) do
if brick.Name == v then
print(&quot;TRUE&quot;)
return true
end
end
print(&quot;FALSE&quot;)
return false
end

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LArm.Shoulder
m.Part1 = script.Parent.LArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)


local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RArm.Shoulder
m.Part1 = script.Parent.RArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RLeg.Hip
m.Part1 = script.Parent.RLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LLeg.Hip
m.Part1 = script.Parent.LLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

for i, v in pairs(script.Parent.LArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.RArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.LLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.RLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.Torso:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.Torso.Torso,v)
end
end
end

wait(2)
function Search2(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
v.Anchored = false
elseif v:IsA(&quot;Model&quot;) then 
Search2(v)
end
end
end
Search2(script.Parent)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX1746">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">ThroneEins</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX1747">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">RArm</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1748">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-3</X>
										<Y>11.4000006</Y>
										<Z>-4</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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										<X>3</X>
										<Y>8.89998531</Y>
										<Z>4</Z>
										<R00>0</R00>
										<R01>0</R01>
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										<R10>-1</R10>
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										<R12>0</R12>
										<R20>0</R20>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="Material">256</token>
									<string name="Name">Blade</string>
									<float name="Reflectance">0.300000012</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1809">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>1.5</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1810">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1009</int>
									<CoordinateFrame name="CFrame">
										<X>3</X>
										<Y>8.90000057</Y>
										<Z>0.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Blade</string>
									<float name="Reflectance">0.300000012</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>6</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1811">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>0.5</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1812">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">script.Parent.Touched:connect(function(hit)
if hit.Name ~= &quot;Blade&quot; then
if hit.Anchored == false then
if hit.CanCollide == false then
hit:Remove()
end
end
elseif hit.Name == &quot;Head&quot; then
hit:Remove()
elseif hit.Name == &quot;Torso&quot; then
hit:Remove()
elseif hit.Name == &quot;Seat&quot; then
hit:Remove()
elseif hit.Name == &quot;Arm&quot; then
hit:Remove()
elseif hit.Name == &quot;Leg&quot; then
hit:Remove()
end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1813">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>3</X>
										<Y>8.89998531</Y>
										<Z>-2.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1814">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.200000003</Y>
											<Z>0.699999988</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1815">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>3</X>
										<Y>8.89998531</Y>
										<Z>-3.79980469</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
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										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="TopSurfaceInput">0</token>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1816">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1817">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>3</X>
										<Y>8.89998531</Y>
										<Z>-5.29980469</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1818">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>0.699999988</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1819">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>5</X>
										<Y>10.1000004</Y>
										<Z>-4</Z>
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										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
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									<string name="Name">Part</string>
									<float name="Reflectance">0.300000012</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<Y>0</Y>
										<Z>0</Z>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
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										<Y>0</Y>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX1820">
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										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1821">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">BlobbyblobBuild_Rukiryo</string>
									<float name="Reflectance">0.300000012</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1897">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1898">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>1</X>
										<Y>5.9000001</Y>
										<Z>-5.20000029</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">BlobbyblobBuild_Rukiryo</string>
									<float name="Reflectance">0.300000012</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1899">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX1900">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>1</X>
										<Y>5</Y>
										<Z>-5.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">BlobbyblobBuild_Rukiryo</string>
									<float name="Reflectance">0.300000012</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1901">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1902">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>2.20000005</X>
										<Y>8</Y>
										<Z>-4</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>-0</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">BlobbyblobBuild_Rukiryo</string>
									<float name="Reflectance">0.300000012</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1903">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1904">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>1</X>
										<Y>8</Y>
										<Z>-5.20000029</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">BlobbyblobBuild_Rukiryo</string>
									<float name="Reflectance">0.300000012</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1905">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="VehicleSeat" referent="RBX1906">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">104</int>
								<CoordinateFrame name="CFrame">
									<X>0</X>
									<Y>9.69999981</Y>
									<Z>-4.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<float name="MaxSpeed">25</float>
								<string name="Name">Seat</string>
								<float name="Reflectance">0.300000012</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">10</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="size">
									<X>4</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX1907">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1908">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main_</string>
									<ProtectedString name="Source">script.Parent.ChildAdded:connect(function(c)
if c.Name == &quot;SeatWeld&quot; then
if c.Part1.Name == &quot;Torso&quot; then
char = c.Part1.Parent
if char:findFirstChild(&quot;Gundam&quot;) ~= nil then
if char.Gundam ~= script.Parent.Parent then
char.Gundam:Remove()
end
end
script.Parent.Parent.Parent = char
end
end
end)
wait(5)
step = &quot;Right&quot;
function LeftStep()
step = &quot;Right&quot;
script.Parent.LeftLeg.DesiredAngle = 0.5
script.Parent.RightLeg.DesiredAngle = 0.5
wait(0.4)
end

function RightStep()
step = &quot;Left&quot;
script.Parent.LeftLeg.DesiredAngle = -0.5
script.Parent.RightLeg.DesiredAngle = -0.5
wait(0.4)
end

function NoStep()
if step == &quot;Left&quot; then
step = &quot;Right&quot;
else
step = &quot;Left&quot;
end
script.Parent.LeftLeg.DesiredAngle = 0
script.Parent.RightLeg.DesiredAngle = 0
end

while true do
if script.Parent.Throttle == 1 or script.Parent.Throttle == -1 then
if step == &quot;Right&quot; then
RightStep()
else
LeftStep()
end
elseif script.Parent.Throttle == 0 then
NoStep()
end
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyAngularVelocity" referent="RBX1909">
								<Properties>
									<string name="Name">BAV</string>
									<float name="P">1250</float>
									<Vector3 name="angularvelocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>9.9999998e+010</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyForce" referent="RBX1910">
								<Properties>
									<string name="Name">BodyForce</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>-10000</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX1911">
								<Properties>
									<string name="Name">BodyVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="maxForce">
										<X>1e+014</X>
										<Y>0</Y>
										<Z>9.99999983e+012</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1912">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Mover_</string>
									<ProtectedString name="Source">while true do
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,5,0) then
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,-5,0) then
if script.Parent.Throttle == 1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 20
elseif script.Parent.Throttle == -1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * -20
else
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 0
end
if script.Parent.Steer == 1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,-2,0)
elseif script.Parent.Steer == -1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,2,0)
else
script.Parent.BAV.angularvelocity = Vector3.new(0,0,0)
end
end
end
wait()
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1913">
								<Properties>
									<string name="Name">Stats</string>
									<int name="Value">0</int>
								</Properties>
								<Item class="IntValue" referent="RBX1914">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">80</int>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX1915">
									<Properties>
										<string name="Name">ShotTime</string>
										<double name="Value">0.29999999999999999</double>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1916">
									<Properties>
										<string name="Name">Gunburst</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="BrickColorValue" referent="RBX1917">
									<Properties>
										<string name="Name">BulletColor</string>
										<int name="Value">1031</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX1918">
									<Properties>
										<string name="Name">GundamName</string>
										<string name="Value">Throne Eins</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX1919">
									<Properties>
										<string name="Name">Special</string>
										<string name="Value">gundam.Seat.Stats.Special.Value = &quot;&quot; local s = Instance.new(&quot;Smoke&quot;) s.Opacity = 1 s.RiseVelocity = 25 s.Parent = gundam.Seat game.Debris:AddItem(s,10)</string>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX1920">
									<Properties>
										<string name="Name">Reload</string>
										<double name="Value">0.90000000000000002</double>
									</Properties>
								</Item>
							</Item>
							<Item class="BodyGyro" referent="RBX1921">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1922">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Setup(INSTRUCTIONS)</string>
								<ProtectedString name="Source">--fly RLeg = 1,2.6,0

--[[function Search(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
s = Instance.new(&quot;SelectionBox&quot;,v)
s.Adornee = v
elseif v:IsA(&quot;Model&quot;) then 
Search(v)
end
end
end
Search(script.Parent)]]

function WELD(part)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = w.Parent
w.Part1 = part
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

function WeldIt(part,part2)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = part
w.Part1 = part2
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

WELD(script.Parent.LArm.Shoulder)
WELD(script.Parent.RArm.Shoulder)
WELD(script.Parent.RLeg.Hip)
WELD(script.Parent.LLeg.Hip)

function TestBrick(brick)
Denied = {&quot;Hip&quot;,&quot;Shoulder&quot;,&quot;Arm&quot;,&quot;Leg&quot;,&quot;Torso&quot;}
for i, v in pairs(Denied) do
if brick.Name == v then
print(&quot;TRUE&quot;)
return true
end
end
print(&quot;FALSE&quot;)
return false
end

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LArm.Shoulder
m.Part1 = script.Parent.LArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)


local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RArm.Shoulder
m.Part1 = script.Parent.RArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RLeg.Hip
m.Part1 = script.Parent.RLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LLeg.Hip
m.Part1 = script.Parent.LLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

for i, v in pairs(script.Parent.LArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.RArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.LLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.RLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.Torso:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.Torso.Torso,v)
end
end
end

wait(2)
function Search2(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
v.Anchored = false
elseif v:IsA(&quot;Model&quot;) then 
Search2(v)
end
end
end
Search2(script.Parent)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX1923">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">ThroneDrei</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX1924">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">RArm</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1925">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>3</X>
										<Y>7.4000001</Y>
										<Z>46</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Arm</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>4.80000019</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX1926">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1927">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>3</X>
										<Y>8.60000038</Y>
										<Z>46</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Shoulder</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1928">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>3.5</X>
										<Y>11.0084705</Y>
										<Z>48.5</Z>
										<R00>0.965918124</R00>
										<R01>0.258842885</R01>
										<R02>-2.62720805e-005</R02>
										<R10>-0.258842885</R10>
										<R11>0.965918124</R11>
										<R12>3.4239667e-005</R12>
										<R20>3.4239667e-005</R20>
										<R21>-2.62720805e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">BlobbyblobBuild_Rukiryo</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>3.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX1929">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.099999927</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX1930">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1015</int>
									<CoordinateFrame name="CFrame">
										<X>3.5</X>
										<Y>11.0085926</Y>
										<Z>47</Z>
										<R00>0.965918124</R00>
										<R01>0.258842885</R01>
										<R02>-2.62720805e-005</R02>
										<R10>-0.258842885</R10>
										<R11>0.965918124</R11>
										<R12>3.4239667e-005</R12>
										<R20>3.4239667e-005</R20>
										<R21>-2.62720805e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">BlobbyblobBuild_Rukiryo</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX1990">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.499999911</X>
											<Y>0.699999928</Y>
											<Z>0.799999952</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1991">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1009</int>
									<CoordinateFrame name="CFrame">
										<X>-3</X>
										<Y>4.89997292</Y>
										<Z>38</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Blade</string>
									<float name="Reflectance">0.300000012</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1992">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.25</X>
											<Y>1.5</Y>
											<Z>0.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1993">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1009</int>
									<CoordinateFrame name="CFrame">
										<X>-3</X>
										<Y>4.89998817</Y>
										<Z>41.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Blade</string>
									<float name="Reflectance">0.300000012</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.200000003</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>6</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1994">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>0.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1995">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">script.Parent.Touched:connect(function(hit)
if hit.Name ~= &quot;Blade&quot; then
if hit.Anchored == false then
if hit.CanCollide == false then
hit:Remove()
end
end
elseif hit.Name == &quot;Head&quot; then
hit:Remove()
elseif hit.Name == &quot;Torso&quot; then
hit:Remove()
elseif hit.Name == &quot;Seat&quot; then
hit:Remove()
elseif hit.Name == &quot;Arm&quot; then
hit:Remove()
elseif hit.Name == &quot;Leg&quot; then
hit:Remove()
end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1996">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-3</X>
										<Y>4.89997292</Y>
										<Z>44.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1997">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.200000003</Y>
											<Z>0.699999988</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1998">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-3</X>
										<Y>4.89997292</Y>
										<Z>45.7998047</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1999">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2000">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-3</X>
										<Y>4.89997292</Y>
										<Z>47.2998047</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2001">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>0.699999988</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="CornerWedgePart" referent="RBX2002">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1015</int>
									<CoordinateFrame name="CFrame">
										<X>-5</X>
										<Y>11</Y>
										<Z>47</Z>
										<R00>1</R00>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2076">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="VehicleSeat" referent="RBX2077">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1015</int>
								<CoordinateFrame name="CFrame">
									<X>0</X>
									<Y>5.70000029</Y>
									<Z>46.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<float name="MaxSpeed">25</float>
								<string name="Name">Seat</string>
								<float name="Reflectance">0.300000012</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">10</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="size">
									<X>4</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX2078">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2079">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main_</string>
									<ProtectedString name="Source">script.Parent.ChildAdded:connect(function(c)
if c.Name == &quot;SeatWeld&quot; then
if c.Part1.Name == &quot;Torso&quot; then
char = c.Part1.Parent
if char:findFirstChild(&quot;Gundam&quot;) ~= nil then
if char.Gundam ~= script.Parent.Parent then
char.Gundam:Remove()
end
end
script.Parent.Parent.Parent = char
end
end
end)
wait(5)
step = &quot;Right&quot;
function LeftStep()
step = &quot;Right&quot;
script.Parent.LeftLeg.DesiredAngle = 0.5
script.Parent.RightLeg.DesiredAngle = 0.5
wait(0.4)
end

function RightStep()
step = &quot;Left&quot;
script.Parent.LeftLeg.DesiredAngle = -0.5
script.Parent.RightLeg.DesiredAngle = -0.5
wait(0.4)
end

function NoStep()
if step == &quot;Left&quot; then
step = &quot;Right&quot;
else
step = &quot;Left&quot;
end
script.Parent.LeftLeg.DesiredAngle = 0
script.Parent.RightLeg.DesiredAngle = 0
end

while true do
if script.Parent.Throttle == 1 or script.Parent.Throttle == -1 then
if step == &quot;Right&quot; then
RightStep()
else
LeftStep()
end
elseif script.Parent.Throttle == 0 then
NoStep()
end
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyAngularVelocity" referent="RBX2080">
								<Properties>
									<string name="Name">BAV</string>
									<float name="P">1250</float>
									<Vector3 name="angularvelocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>9.9999998e+010</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyForce" referent="RBX2081">
								<Properties>
									<string name="Name">BodyForce</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>-10000</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX2082">
								<Properties>
									<string name="Name">BodyVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="maxForce">
										<X>1e+014</X>
										<Y>0</Y>
										<Z>9.99999983e+012</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2083">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Mover_</string>
									<ProtectedString name="Source">while true do
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,5,0) then
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,-5,0) then
if script.Parent.Throttle == 1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 20
elseif script.Parent.Throttle == -1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * -20
else
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 0
end
if script.Parent.Steer == 1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,-2,0)
elseif script.Parent.Steer == -1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,2,0)
else
script.Parent.BAV.angularvelocity = Vector3.new(0,0,0)
end
end
end
wait()
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX2084">
								<Properties>
									<string name="Name">Stats</string>
									<int name="Value">0</int>
								</Properties>
								<Item class="IntValue" referent="RBX2085">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">80</int>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX2086">
									<Properties>
										<string name="Name">ShotTime</string>
										<double name="Value">0.29999999999999999</double>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX2087">
									<Properties>
										<string name="Name">Gunburst</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="BrickColorValue" referent="RBX2088">
									<Properties>
										<string name="Name">BulletColor</string>
										<int name="Value">1031</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX2089">
									<Properties>
										<string name="Name">GundamName</string>
										<string name="Value">Throne Drei</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX2090">
									<Properties>
										<string name="Name">Special</string>
										<string name="Value">gundam.Seat.Stats.Special.Value = &quot;&quot;  local b = Instance.new(&quot;Part&quot;) b.Shape = &quot;Ball&quot; b.Size = Vector3.new(17,17,17) b.BrickColor = BrickColor.new&quot;New Yeller&quot; b.Transparency = 0.5 b.Reflectance = 0.3 b.CanCollide = false b.TopSurface = &quot;Smooth&quot; b.BottomSurface = &quot;Smooth&quot; local w = Instance.new(&quot;Weld&quot;) b.Parent = gundam b.CFrame = gundam.Seat.CFrame w.Parent = b w.Part0 = gundam.Seat w.Part1 = b game.Debris:AddItem(b,10) </string>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX2091">
									<Properties>
										<string name="Name">Reload</string>
										<double name="Value">0.90000000000000002</double>
									</Properties>
								</Item>
							</Item>
							<Item class="BodyGyro" referent="RBX2092">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX2093">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Setup(INSTRUCTIONS)</string>
								<ProtectedString name="Source">--fly RLeg = 1,2.6,0

--[[function Search(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
s = Instance.new(&quot;SelectionBox&quot;,v)
s.Adornee = v
elseif v:IsA(&quot;Model&quot;) then 
Search(v)
end
end
end
Search(script.Parent)]]

function WELD(part)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = w.Parent
w.Part1 = part
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

function WeldIt(part,part2)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = part
w.Part1 = part2
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

WELD(script.Parent.LArm.Shoulder)
WELD(script.Parent.RArm.Shoulder)
WELD(script.Parent.RLeg.Hip)
WELD(script.Parent.LLeg.Hip)

function TestBrick(brick)
Denied = {&quot;Hip&quot;,&quot;Shoulder&quot;,&quot;Arm&quot;,&quot;Leg&quot;,&quot;Torso&quot;}
for i, v in pairs(Denied) do
if brick.Name == v then
print(&quot;TRUE&quot;)
return true
end
end
print(&quot;FALSE&quot;)
return false
end

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LArm.Shoulder
m.Part1 = script.Parent.LArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)


local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RArm.Shoulder
m.Part1 = script.Parent.RArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RLeg.Hip
m.Part1 = script.Parent.RLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LLeg.Hip
m.Part1 = script.Parent.LLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

for i, v in pairs(script.Parent.LArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.RArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.LLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.RLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.Torso:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.Torso.Torso,v)
end
end
end

wait(2)
function Search2(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
v.Anchored = false
elseif v:IsA(&quot;Model&quot;) then 
Search2(v)
end
end
end
Search2(script.Parent)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX2094">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">DINN</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX2095">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">RArm</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2096">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-27.9499969</X>
										<Y>11.4999409</Y>
										<Z>1.99998283</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Arm</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>4.80000019</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2097">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>-27.9499969</X>
										<Y>12.6999292</Y>
										<Z>1.99998283</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<float name="Friction">0.300000012</float>
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									<token name="RightSurfaceInput">0</token>
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										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
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									<Vector3 name="size">
										<X>2</X>
										<Y>0.5</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2205">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2206">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>-28.1999969</X>
										<Y>9.59992027</Y>
										<Z>-3.99999142</Z>
										<R00>5.34682295e-005</R00>
										<R01>-1</R01>
										<R02>-4.3159529e-005</R02>
										<R10>1</R10>
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										<R12>2.30766362e-009</R12>
										<R20>0</R20>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
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									<token name="Material">256</token>
									<string name="Name">Part</string>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
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										<Y>0</Y>
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									<Vector3 name="size">
										<X>2</X>
										<Y>0.5</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX2207">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2208">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
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									<CoordinateFrame name="CFrame">
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										<Y>8.39999294</Y>
										<Z>-4.00000763</Z>
										<R00>-3.26636837e-005</R00>
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										<R02>4.80205764e-010</R02>
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										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
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									<bool name="CanCollide">true</bool>
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									<token name="RightSurfaceInput">0</token>
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										<Y>0</Y>
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									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="SpecialMesh" referent="RBX2209">
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										<token name="LODX">2</token>
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										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
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											<Y>1.5</Y>
											<Z>0.25</Z>
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								</Item>
							</Item>
							<Item class="Part" referent="RBX2210">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BottomSurfaceInput">0</token>
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									<CoordinateFrame name="CFrame">
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										<Y>8.40001106</Y>
										<Z>-4.00000763</Z>
										<R00>-3.26636837e-005</R00>
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										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
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									<token name="Material">256</token>
									<string name="Name">Blade</string>
									<float name="Reflectance">0.300000012</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
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										<Y>0</Y>
										<Z>0</Z>
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									<token name="TopSurfaceInput">0</token>
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										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="size">
										<X>1</X>
										<Y>6</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="CylinderMesh" referent="RBX2211">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>0.5</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Script" referent="RBX2212">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">script.Parent.Touched:connect(function(hit)
if hit.Name ~= &quot;Blade&quot; then
if hit.Anchored == false then
if hit.CanCollide == false then
hit:Remove()
end
end
elseif hit.Name == &quot;Head&quot; then
hit:Remove()
elseif hit.Name == &quot;Torso&quot; then
hit:Remove()
elseif hit.Name == &quot;Seat&quot; then
hit:Remove()
elseif hit.Name == &quot;Arm&quot; then
hit:Remove()
elseif hit.Name == &quot;Leg&quot; then
hit:Remove()
end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2213">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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										<Y>8.39998913</Y>
										<Z>-4</Z>
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										<R02>1.37800094e-009</R02>
										<R10>-0.99999994</R10>
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										<R12>4.31586013e-005</R12>
										<R20>-4.31585977e-005</R20>
										<R21>3.17178471e-011</R21>
										<R22>-1</R22>
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									<float name="Elasticity">0.5</float>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
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									<string name="Name">Part</string>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
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										<Y>0</Y>
										<Z>0</Z>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2214">
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										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>0.699999988</Y>
											<Z>0.300000012</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2215">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BottomSurfaceInput">0</token>
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									<CoordinateFrame name="CFrame">
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										<Y>8.39999962</Y>
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									<token name="FrontSurfaceInput">0</token>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
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									<token name="RightSurfaceInput">0</token>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
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										<Y>0</Y>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX2216">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>0.600000024</Z>
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										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2217">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-26.0001831</X>
										<Y>8.39999294</Y>
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								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-28.4499969</X>
									<Y>9.79994678</Y>
									<Z>-1.00000238</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<float name="MaxSpeed">25</float>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">10</float>
								<float name="Transparency">1</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="size">
									<X>4</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX2493">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Main_</string>
									<ProtectedString name="Source">script.Parent.ChildAdded:connect(function(c)
if c.Name == &quot;SeatWeld&quot; then
if c.Part1.Name == &quot;Torso&quot; then
char = c.Part1.Parent
if char:findFirstChild(&quot;Gundam&quot;) ~= nil then
if char.Gundam ~= script.Parent.Parent then
char.Gundam:Remove()
end
end
script.Parent.Parent.Parent = char
end
end
end)
wait(5)
step = &quot;Right&quot;
function LeftStep()
step = &quot;Right&quot;
script.Parent.LeftLeg.DesiredAngle = 0.5
script.Parent.RightLeg.DesiredAngle = 0.5
wait(0.4)
end

function RightStep()
step = &quot;Left&quot;
script.Parent.LeftLeg.DesiredAngle = -0.5
script.Parent.RightLeg.DesiredAngle = -0.5
wait(0.4)
end

function NoStep()
if step == &quot;Left&quot; then
step = &quot;Right&quot;
else
step = &quot;Left&quot;
end
script.Parent.LeftLeg.DesiredAngle = 0
script.Parent.RightLeg.DesiredAngle = 0
end

while true do
if script.Parent.Throttle == 1 or script.Parent.Throttle == -1 then
if step == &quot;Right&quot; then
RightStep()
else
LeftStep()
end
elseif script.Parent.Throttle == 0 then
NoStep()
end
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="BlockMesh" referent="RBX2494">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2495">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Mover_</string>
									<ProtectedString name="Source">while true do
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,5,0) then
if script.Parent.BodyVelocity.velocity ~= Vector3.new(0,-5,0) then
if script.Parent.Throttle == 1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 20
elseif script.Parent.Throttle == -1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * -20
else
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 0
end
if script.Parent.Steer == 1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,-2,0)
elseif script.Parent.Steer == -1 then
script.Parent.BAV.angularvelocity = Vector3.new(0,2,0)
else
script.Parent.BAV.angularvelocity = Vector3.new(0,0,0)
end
end
end
wait()
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX2496">
								<Properties>
									<string name="Name">Stats</string>
									<int name="Value">0</int>
								</Properties>
								<Item class="IntValue" referent="RBX2497">
									<Properties>
										<string name="Name">Speed</string>
										<int name="Value">20</int>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX2498">
									<Properties>
										<string name="Name">ShotTime</string>
										<double name="Value">0.29999999999999999</double>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX2499">
									<Properties>
										<string name="Name">Gunburst</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="BrickColorValue" referent="RBX2500">
									<Properties>
										<string name="Name">BulletColor</string>
										<int name="Value">1019</int>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX2501">
									<Properties>
										<string name="Name">GundamName</string>
										<string name="Value">DINN</string>
									</Properties>
								</Item>
								<Item class="StringValue" referent="RBX2502">
									<Properties>
										<string name="Name">Special</string>
										<string name="Value">if gundam.Seat.Stats.SpecialToggle.Value == false then gundam.Seat.Stats.SpecialToggle.Value = true speed.Value = 90 for i, v in pairs(gundam.Torso:GetChildren()) do if v.Name == &quot;WingOpen&quot; then v.Transparency = 0 elseif v.Name == &quot;WingClose&quot; then v.Transparency = 1 end end else gundam.Seat.Stats.SpecialToggle.Value = false speed.Value = 20 for i, v in pairs(gundam.Torso:GetChildren()) do if v.Name == &quot;WingOpen&quot; then v.Transparency = 1 elseif v.Name == &quot;WingClose&quot; then v.Transparency = 0 end end end</string>
									</Properties>
								</Item>
								<Item class="NumberValue" referent="RBX2503">
									<Properties>
										<string name="Name">Reload</string>
										<double name="Value">0.90000000000000002</double>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX2504">
									<Properties>
										<string name="Name">SpecialToggle</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="BodyAngularVelocity" referent="RBX2505">
								<Properties>
									<string name="Name">BAV</string>
									<float name="P">1250</float>
									<Vector3 name="angularvelocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>9.9999998e+010</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyForce" referent="RBX2506">
								<Properties>
									<string name="Name">BodyForce</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>-10000</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX2507">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX2508">
								<Properties>
									<string name="Name">BodyVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="maxForce">
										<X>1e+014</X>
										<Y>0</Y>
										<Z>9.99999983e+012</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX2509">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Setup(INSTRUCTIONS)</string>
								<ProtectedString name="Source">--fly RLeg = 1,2.6,0

--[[function Search(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
s = Instance.new(&quot;SelectionBox&quot;,v)
s.Adornee = v
elseif v:IsA(&quot;Model&quot;) then 
Search(v)
end
end
end
Search(script.Parent)]]

function WELD(part)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = w.Parent
w.Part1 = part
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

function WeldIt(part,part2)
local w = Instance.new(&quot;Weld&quot;,script.Parent.Seat)
w.Part0 = part
w.Part1 = part2
w.C1 = w.Part1.CFrame:toObjectSpace(w.Part0.CFrame)
end

WELD(script.Parent.LArm.Shoulder)
WELD(script.Parent.RArm.Shoulder)
WELD(script.Parent.RLeg.Hip)
WELD(script.Parent.LLeg.Hip)

function TestBrick(brick)
Denied = {&quot;Hip&quot;,&quot;Shoulder&quot;,&quot;Arm&quot;,&quot;Leg&quot;,&quot;Torso&quot;}
for i, v in pairs(Denied) do
if brick.Name == v then
print(&quot;TRUE&quot;)
return true
end
end
print(&quot;FALSE&quot;)
return false
end

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LArm.Shoulder
m.Part1 = script.Parent.LArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)


local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightArm&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RArm.Shoulder
m.Part1 = script.Parent.RArm.Arm
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,2.4,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;RightLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.RLeg.Hip
m.Part1 = script.Parent.RLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

local m = Instance.new(&quot;Motor&quot;)
m.Name = &quot;LeftLeg&quot;
m.Parent = script.Parent.Seat
m.Part0 = script.Parent.LLeg.Hip
m.Part1 = script.Parent.LLeg.Leg
m.MaxVelocity = 0.2
m.C1 = m.Part0.CFrame:toObjectSpace(m.Part1.CFrame)
m.C1 = m.C1 + Vector3.new(0,3.6,0)

for i, v in pairs(script.Parent.LArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.RArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RArm.Arm,v)
end
end
end

for i, v in pairs(script.Parent.LLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.LLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.RLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.RLeg.Leg,v)
end
end
end

for i, v in pairs(script.Parent.Torso:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if TestBrick(v) == false then
v.Elasticity = 0
v.CanCollide = false
WeldIt(script.Parent.Torso.Torso,v)
end
end
end

wait(2)
function Search2(model)
for i, v in pairs(model:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
v.Anchored = false
elseif v:IsA(&quot;Model&quot;) then 
Search2(v)
end
end
end
Search2(script.Parent)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2510">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">StarterPack</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="HopperBin" referent="RBX2511">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">Gundam</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="LocalScript" referent="RBX2512">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LocalScript</string>
							<ProtectedString name="Source">wait(1)
fly = false
speed = script.Parent.Speed
hover = false
charging = false
aiming = false
maxBank = 90
range = 800
color = script.Parent.BulletColor
firing = false
ship = false

function Click(mouse)
hover = false
player = game.Players.LocalPlayer
char = player.Character
gundam = char:findFirstChild(&quot;Gundam&quot;)
if fly == false then
fly = true
while fly == true do
if gundam ~= nil then
if hover == false then
gundam.Seat.BodyVelocity.maxForce = Vector3.new(0,0,0)
gundam.Seat.BAV.maxTorque = Vector3.new(0,0,0)
gundam.Seat.BodyGyro.maxTorque = Vector3.new(0,0,0)

gundam.Torso.FlyEngine.BodyVelocity.maxForce = Vector3.new(99999999999,99999999999,9999999999)
gundam.Torso.FlyEngine.BodyGyro.maxTorque = Vector3.new(0.1,0.1,0.1)
gundam.Torso.FlyEngine.BodyVelocity.velocity = gundam.Torso.FlyEngine.CFrame.lookVector * speed.Value
local bank = ((((mouse.ViewSizeX/2)-mouse.X)/(mouse.ViewSizeX/2))*maxBank)
bank = (bank &lt; -maxBank and -maxBank or bank &gt; maxBank and maxBank or bank)
gundam.Torso.FlyEngine.BodyGyro.cframe = (mouse.Hit*CFrame.Angles(0,0,math.rad(bank)))
end
gundam.Seat.BodyGyro.cframe = mouse.Hit

gundam.Seat.RightLeg.C1 = CFrame.new(1,1,0)
gundam.Seat.RightLeg.MaxVelocity = 0
gundam.Seat.LeftLeg.MaxVelocity = 0
end
wait()
end
end
end

function ClickUp(mouse)
player = game.Players.LocalPlayer
char = player.Character
gundam = char:findFirstChild(&quot;Gundam&quot;)
gundam.Seat.BodyVelocity.maxForce = Vector3.new(999999999999999,999999999999,99999999999999)
if ship == false then
hover = true
gundam.Torso.FlyEngine.BodyVelocity.maxForce = Vector3.new(0,0,0)
gundam.Torso.FlyEngine.BodyGyro.maxTorque = Vector3.new(0,0,0)
gundam.Seat.BodyGyro.maxTorque = Vector3.new(0.1,0.1,0.1)
end
end

function Key(key)
key:lower()
print(key)
player = game.Players.LocalPlayer
char = player.Character
if gundam ~= nil then
if key == &quot;r&quot; then
fly = false
hover = false
gundam.Seat.BodyVelocity.maxForce = Vector3.new(9999999999,0,99999999)
gundam.Seat.BAV.maxTorque = Vector3.new(0,999999999,0)
gundam.Seat.BodyGyro.maxTorque = Vector3.new(9900000000000000009999999,0,9990000000000000000009999)

gundam.Torso.FlyEngine.BodyVelocity.maxForce = Vector3.new(0,0,0)
gundam.Torso.FlyEngine.BodyGyro.maxTorque = Vector3.new(0,0,0)
gundam.Seat.BodyGyro.cframe = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
gundam.Seat.RightLeg.C1 = CFrame.new(0,1.8,0)
gundam.Seat.RightLeg.MaxVelocity = 0.2
gundam.Seat.LeftLeg.MaxVelocity = 0.2
elseif key == &quot;e&quot; then
aiming = true
gundam.Seat.RightArm.DesiredAngle = -1.57
elseif key == &quot;q&quot; then
charging = true
gundam.Seat.LeftArm.DesiredAngle = 2
elseif key == &quot;0&quot; then
gundam.Seat.BodyVelocity.velocity = Vector3.new(0,5,0)
elseif key == &quot;2&quot; then
gundam.Seat.BodyVelocity.velocity = Vector3.new(0,-5,0)
elseif key == &quot;z&quot; then
Dash(gundam)
elseif key == &quot;f&quot; then
loadstring(gundam.Seat.Stats.Special.Value)()
end
end
end

function KeyUp(key)
player = game.Players.LocalPlayer
char = player.Character
key:lower()
if gundam ~= nil then
if key == &quot;q&quot; then
if charging == true then
charging = false
gundam.Seat.LeftArm.DesiredAngle = -0.2
wait(0.2)
gundam.Seat.LeftArm.DesiredAngle = 0
end
elseif key == &quot;e&quot; then
if aiming == true then
aiming = false
Fire(gundam)

if aiming == false then
gundam.Seat.RightArm.DesiredAngle = 0
end

end
elseif key == &quot;0&quot; then
gundam.Seat.BodyVelocity.velocity = Vector3.new(0,0,0)
elseif key == &quot;2&quot; then
gundam.Seat.BodyVelocity.velocity = Vector3.new(0,0,0)
end
end
end

function castRay(pos, dir, ignore)

return Workspace:FindPartOnRay(Ray.new(pos, dir*range), ignore) 
end 

function drawRay(pos, pos2,firecframe) 
f = Instance.new(&quot;Part&quot;,workspace)
f.Transparency = 1
f.CanCollide = false
f.Anchored = true
f.CFrame = firecframe
fire = Instance.new(&quot;Fire&quot;,f)
fire.Size = 5
game.Debris:AddItem(f,0.2)
p = Instance.new(&quot;Part&quot;, Workspace) 
p.CanCollide = false 
p.Size = Vector3.new(.2,.2,.2) 
p.Anchored = true 
game.Debris:AddItem(p, 0.2)
p.CFrame = CFrame.new(pos, pos2) 
p.Transparency = .5
p.BrickColor = color.Value
p.formFactor = &quot;Custom&quot; 
m = Instance.new(&quot;BlockMesh&quot;, p) 
m.Scale = Vector3.new(0.2, 0.2, (pos - pos2).magnitude) 
m.Offset = Vector3.new(0,0,(pos - pos2).magnitude/-2) 
end

function Fire(gundam)
if firing == false then
firing = true
for i = 1, script.Parent.Gunburst.Value do

if ship == false then
gun = gundam.RArm:findFirstChild(&quot;Gun&quot;)
elseif ship == true then
gun = gundam.Ship:findFirstChild(&quot;Gun&quot;)
end


if gun ~= nil then
target = gun.Position
front = gun.CFrame.lookVector * 5
origin = gun.Position
dir = gun.CFrame.lookVector
hit, pos = castRay(target, dir, char) 
drawRay(origin, pos,gun.CFrame)
script.Parent.FireSound:Play()
if hit then

if hit.Parent ~= gun then
if hit.Parent.Parent ~= nil then
if hit.Parent.Parent ~= gun.Parent then
if hit.Parent.Parent.Parent ~= nil then
if hit.Parent ~= gun.Parent.Parent then
explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = pos
explosion.BlastRadius = 1
explosion.BlastPressure = 1
explosion.Parent = game.Workspace
-------------------------------Explosion Counter----------
explosion.Hit:connect(function(hit,mag)
if hit.Parent ~= nil then
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then
tag(hit.Parent.Humanoid)
end
end
end)
----------------------------------------------------------
end
end
end
end
end

end
end
wait(script.Parent.ShotTime.Value)
end
wait(script.Parent.Reload.Value)
firing = false
end
end

function TestBrick(brick)
Denied = {&quot;Gun&quot;,&quot;Hip&quot;,&quot;Shoulder&quot;}
for i, v in pairs(Denied) do
if brick.Name == v then
return true
end
end
return false
end

function Dash(gundam)
print(&quot;RCLICK&quot;)
if fly == true then
if hover == true then
gundam.Seat.Mover_.Disabled = true
gundam.Seat.BodyVelocity.velocity = gundam.Seat.CFrame.lookVector * 200
wait(0.5)
gundam.Seat.BodyVelocity.velocity = gundam.Seat.CFrame.lookVector * 0
gundam.Seat.Mover_.Disabled = false
end
end
end

function LoadStats(gundam)
seat = gundam:findFirstChild(&quot;Seat&quot;)
if seat ~= nil then
stats = seat:findFirstChild(&quot;Stats&quot;)
if stats ~= nil then
pcall(function() sp = script.Parent end)
pcall(function() sp.Name = stats.GundamName.Value end)
pcall(function() sp.BulletColor.Value = stats.BulletColor.Value end)
pcall(function() sp.Gunburst.Value = stats.Gunburst.Value end)
pcall(function() sp.Reload.Value = stats.Reload.Value end)
pcall(function() sp.ShotTime.Value = stats.ShotTime.Value end)
pcall(function() sp.Speed.Value = stats.Speed.Value end)
end
end
end

function tag(h)
if h:findFirstChild(&quot;gundam&quot;) ~= nil then
h.gundam:Remove()
end
t = Instance.new(&quot;ObjectValue&quot;)
t.Name = &quot;gundam&quot;
t.Value = game.Players.LocalPlayer
t.Parent = h
--game.Debris:AddItem(t,2)
end

function Invisible(z)
for i, v in pairs(z:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if not TestBrick(v) then
v.Transparency = 1
end
elseif v:IsA(&quot;Model&quot;) then
Invisible(v)
end
end
end

function ReVisible(z)
for i, v in pairs(z:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if v.Parent.Name ~= &quot;Ship&quot; then
if not TestBrick(v) then
v.Transparency = 0
end
end
elseif v:IsA(&quot;Model&quot;) then
ReVisible(v)
end
end
end



function Ship()
-------------------InvisiAll--------------
Invisible(gundam)
------------------------------------------
if ship == false then
ship = true
for i, v in pairs(gundam.Ship:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if v.Name ~= &quot;Gun&quot; then
v.Transparency = 0
end
end
end
elseif ship == true then
ship = false
ReVisible(gundam)
speed.Value = gundam.Seat.Stats.Speed.Value
end
------------------------------------------
end

function TransAm(player)
gundam = player.Character:findFirstChild(&quot;Gundam&quot;)
if gundam ~= nil then
for i, v in pairs(gundam:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
v.Reflectance = 0.3
v.Transparency = 0.2
v.BrickColor = BrickColor.new&quot;Bright red&quot;
end
end
for i, v in pairs(gundam.LArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
v.Reflectance = 0.3
v.Transparency = 0.2
v.BrickColor = BrickColor.new&quot;Bright red&quot;
end
end
for i, v in pairs(gundam.RArm:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
if v.Name ~= &quot;Gun&quot; then
v.Reflectance = 0.3
v.Transparency = 0.2
v.BrickColor = BrickColor.new&quot;Bright red&quot;
end
end
end
for i, v in pairs(gundam.LLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
v.Reflectance = 0.3
v.Transparency = 0.2
v.BrickColor = BrickColor.new&quot;Bright red&quot;
end
end
for i, v in pairs(gundam.RLeg:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
v.Reflectance = 0.3
v.Transparency = 0.2
v.BrickColor = BrickColor.new&quot;Bright red&quot;
end
end
for i, v in pairs(gundam.Torso:GetChildren()) do
if v:IsA(&quot;BasePart&quot;) then
v.Reflectance = 0.3
v.Transparency = 0.2
v.BrickColor = BrickColor.new&quot;Bright red&quot;
end
end
for i, v in pairs(player.Backpack:GetChildren()) do
if v:IsA(&quot;HopperBin&quot;) then
if v:findFirstChild(&quot;Speed&quot;) ~= nil then
tool = v
end
end
end
local t = tool
t.Speed.Value = 150
player.Character.Gundam.Seat.LeftArm.MaxVelocity = 0.8
player.Character.Gundam.Seat.RightArm.MaxVelocity = 0.8
wait(100)
if t ~= nil then
pcall(function() tool.Parent.Parent.Character.Humanoid.Health = 0 end)
end
end
end

function Selected(mouse)
player = game.Players.LocalPlayer
char = player.Character
gundam = char:findFirstChild(&quot;Gundam&quot;)
if gundam ~= nil then
mouse.Button1Down:connect(function() Click(mouse) end)
mouse.Button1Up:connect(function() ClickUp(mouse) end)
mouse.KeyDown:connect(Key)
mouse.KeyUp:connect(KeyUp)
cam=game.Workspace.CurrentCamera
cam.CameraSubject = gundam.Seat
cam.CameraType = &quot;Follow&quot;
LoadStats(gundam)
end
end
script.Parent.Selected:connect(Selected)

function Deselect()
script.Parent.Name = &quot;Gundam&quot;
fly = false
hover = false
script.Parent.BulletColor.Value = BrickColor.new&quot;Bright yellow&quot;
script.Parent.Gunburst.Value = 1
script.Parent.Reload.Value = 1
script.Parent.ShotTime.Value = 0.3
script.Parent.Speed.Value = 70
if gundam ~= nil then
game.Workspace.CurrentCamera.CameraType = &quot;Custom&quot;
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
gundam.Seat.BodyVelocity.maxForce = Vector3.new(9999999999,0,99999999)
gundam.Seat.BAV.maxTorque = Vector3.new(0,999999999,0)
gundam.Seat.BodyGyro.maxTorque = Vector3.new(9900000000000000009999999,0,9990000000000000000009999)

gundam.Torso.FlyEngine.BodyVelocity.maxForce = Vector3.new(0,0,0)
gundam.Torso.FlyEngine.BodyGyro.maxTorque = Vector3.new(0,0,0)
gundam.Seat.BodyGyro.cframe = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
gundam.Seat.RightLeg.C1 = CFrame.new(0,1.8,0)
gundam.Seat.RightLeg.MaxVelocity = 0.2
gundam.Seat.LeftLeg.MaxVelocity = 0.2
end
end
script.Parent.Deselected:connect(Deselect)
</ProtectedString>
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					<Item class="IntValue" referent="RBX2513">
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							<int name="Value">70</int>
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							<int name="Value">1</int>
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							<int name="Value">1</int>
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				<Properties>
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				</Properties>
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								<string name="Name">Image</string>
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						</Properties>
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								<int name="Value">5</int>
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								<Color3 name="BorderColor3">4278216396</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=65459370</url></Content>
								<string name="Name">Image</string>
								<UDim2 name="Position">
									<XS>1</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>2</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX2532">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280032284</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278216447</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Desc</string>
								<UDim2 name="Position">
									<XS>1</XS>
									<XO>0</XO>
									<YS>2</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>1</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Faster dummy model.</string>
								<Color3 name="TextColor3">4278229503</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">true</bool>
								<token name="TextXAlignment">0</token>
								<token name="TextYAlignment">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX2533">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4281558528</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Tieren</string>
							<UDim2 name="Position">
								<XS>0.150000006</XS>
								<XO>0</XO>
								<YS>0.349999994</YS>
								<YO>0</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0.100000001</XS>
								<XO>0</XO>
								<YS>0.100000001</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Tieren-15</string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="IntValue" referent="RBX2534">
							<Properties>
								<string name="Name">Price</string>
								<int name="Value">15</int>
							</Properties>
						</Item>
						<Item class="ImageLabel" referent="RBX2535">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280032284</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278216396</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=65519532</url></Content>
								<string name="Name">Image</string>
								<UDim2 name="Position">
									<XS>1</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>2</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX2536">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280032284</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278216447</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Desc</string>
								<UDim2 name="Position">
									<XS>1</XS>
									<XO>0</XO>
									<YS>2</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>1</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Contains rifle, and a melee weapon. No special.</string>
								<Color3 name="TextColor3">4278229503</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">true</bool>
								<token name="TextXAlignment">0</token>
								<token name="TextYAlignment">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX2537">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LocalScript</string>
							<ProtectedString name="Source">wait(1)
player = game.Players.LocalPlayer


function findSpawn()
&#9;for i, v in pairs(game.Workspace:GetChildren()) do
&#9;&#9;if v.Name == &quot;Hangar&quot; then
&#9;&#9;print(&quot;HANGAR&quot;)
&#9;&#9;&#9;if v.Owner.Value == player.Name then
&#9;&#9;&#9;print(&quot;I OWN IT&quot;)
&#9;&#9;&#9;return v
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
return nil
end

function Clicked(btn)
if playerOwnsGundam(btn) then
print(&quot;Owns gundam&quot;)
local b = btn
gundam = game.Lighting.Gundams:findFirstChild(btn.Name)
if gundam ~= nil then
g = gundam:clone()
g.Parent = player.Character
g.Name = &quot;Gundam&quot;
g:MakeJoints()

&#9;for i, v in pairs(game.Workspace:GetChildren()) do
&#9;&#9;if v.Name == &quot;Hangar&quot; then
&#9;&#9;print(&quot;HANGAR&quot;)
&#9;&#9;&#9;if v.Owner.Value == player.Name then
&#9;&#9;&#9;print(&quot;I OWN IT&quot;)
&#9;&#9;&#9;spawn = v
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end


if spawn ~= nil then

for i, v in pairs(player.Character:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
v:Remove()
elseif v:IsA(&quot;BasePart&quot;) then
v.Transparency = 1
end
end

g:MoveTo(spawn.Spawn.Position+Vector3.new(0,1,0))
spawn.Spawn:BreakJoints()
g[&quot;Setup(INSTRUCTIONS)&quot;].Disabled = false

g.Seat[&quot;Main_&quot;].Disabled = false
wait(1)
g.Seat[&quot;Mover_&quot;].Disabled = false
player.Character.Torso.CFrame = g.Seat.CFrame
script.Parent:Remove()
end
end
end
end

function playerOwnsGundam(btn)
if player:findFirstChild(btn.Name) ~= nil then
return true
elseif player.leaderstats.Kills.Value &gt;= btn.Price.Value then
player.leaderstats.Kills.Value = player.leaderstats.Kills.Value - btn.Price.Value
v = Instance.new(&quot;IntValue&quot;)
v.Parent = player
v.Name = btn.Name
return true
end
return false
end

function Hover(btn)
local b = btn
i=b.Image
d = b.Desc
i.Parent = nil
d.Parent = nil
i.Parent = b
d.Parent = b
b.Image.Visible = true
b.Desc.Visible = true
end

function UnHover(btn)
local b = btn
b.Image.Visible = false
b.Desc.Visible = false
end

function ScriptButtons()
buttons = {}
for i, v in pairs(script.Parent:GetChildren()) do
if v:IsA(&quot;TextButton&quot;) then
table.insert(buttons,v)
print(&quot;Adding Button&quot;)
end
end

for i, v in pairs(buttons) do
local btn = v
btn.MouseButton1Click:connect(function() Clicked(btn) end)
btn.MouseEnter:connect(function() Hover(btn) end)
btn.MouseLeave:connect(function() UnHover(btn) end)
end

end

ScriptButtons()


while true do
for i = 1,400 do
script.Parent.News.Position = script.Parent.News.Position + UDim2.new(-0.005,0,0,0)
wait()
end
script.Parent.News.Position = UDim2.new(1,0,0,0)
wait()
end</ProtectedString>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX2538">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">6</token>
							<string name="Name">News</string>
							<UDim2 name="Position">
								<XS>1</XS>
								<XO>0</XO>
								<YS>0.0250000004</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>0.100000001</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Exia And Arios Now Here! Say fix if your unit spawns but won&apos;t move after 10 seconds!</string>
							<Color3 name="TextColor3">4291559424</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextButton" referent="RBX2539">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294914816</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">ThroneZwei</string>
							<UDim2 name="Position">
								<XS>0.349999994</XS>
								<XO>0</XO>
								<YS>0.149999991</YS>
								<YO>0</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0.100000001</XS>
								<XO>0</XO>
								<YS>0.100000001</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">ThroneZwei-70</string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="IntValue" referent="RBX2540">
							<Properties>
								<string name="Name">Price</string>
								<int name="Value">70</int>
							</Properties>
						</Item>
						<Item class="ImageLabel" referent="RBX2541">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280032284</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278216396</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=65600952</url></Content>
								<string name="Name">Image</string>
								<UDim2 name="Position">
									<XS>1</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>2</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX2542">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280032284</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278216447</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Desc</string>
								<UDim2 name="Position">
									<XS>1</XS>
									<XO>0</XO>
									<YS>2</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>1</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Pistol with 0.1 second faster reload, GN Buster Sword, fast unit.</string>
								<Color3 name="TextColor3">4278229503</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">true</bool>
								<token name="TextXAlignment">0</token>
								<token name="TextYAlignment">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX2543">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4284874854</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">ThroneEins</string>
							<UDim2 name="Position">
								<XS>0.349999994</XS>
								<XO>0</XO>
								<YS>0.25</YS>
								<YO>0</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0.100000001</XS>
								<XO>0</XO>
								<YS>0.100000001</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">ThroneEins-70</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="IntValue" referent="RBX2544">
							<Properties>
								<string name="Name">Price</string>
								<int name="Value">70</int>
							</Properties>
						</Item>
						<Item class="ImageLabel" referent="RBX2545">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280032284</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278216396</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=65638992</url></Content>
								<string name="Name">Image</string>
								<UDim2 name="Position">
									<XS>1</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>2</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX2546">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4280032284</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278216447</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">Desc</string>
								<UDim2 name="Position">
									<XS>1</XS>
									<XO>0</XO>
									<YS>2</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>1</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Rifle, GN Beam Saber, Smokescreen special attack.</string>
								<Color3 name="TextColor3">4278229503</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">true</bool>
								<token name="TextXAlignment">0</token>
								<token name="TextYAlignment">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX2547">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4292214931</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">ThroneDrei</string>
							<UDim2 name="Position">
								<XS>0.349999994</XS>
								<XO>0</XO>
								<YS>0.349999994</YS>
								<YO>0</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0.100000001</XS>
								<XO>0</XO>
								<YS>0.100000001</YS>
								<YO>0</YO>
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	</Item>
	<Item class="SocialService" referent="RBX2575">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX2576">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX2577">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX2578">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX2579">
		<Properties>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="TeleportService" referent="RBX2580">
		<Properties>
			<string name="Name">Teleport Service</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX2581">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX2582">
		<Properties>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX2583">
		<Properties>
			<Color3 name="Ambient">4286611584</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4289967032</Color3>
			<string name="TimeOfDay">14:00:00</string>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX2584">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
</roblox>