<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Part">
		<Properties>
			<bool name="Anchored">false</bool>
			<float name="BackParamA">-0.5</float>
			<float name="BackParamB">0.5</float>
			<token name="BackSurface">0</token>
			<token name="BackSurfaceInput">0</token>
			<float name="BottomParamA">-0.5</float>
			<float name="BottomParamB">0.5</float>
			<token name="BottomSurface">4</token>
			<token name="BottomSurfaceInput">0</token>
			<int name="BrickColor">1</int>
			<CoordinateFrame name="CFrame">
				<X>12</X>
				<Y>883.399536</Y>
				<Z>64.5</Z>
				<R00>-1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>-1</R22>
			</CoordinateFrame>
			<bool name="CanCollide">true</bool>
			<bool name="CastsShadows">true</bool>
			<token name="Controller">0</token>
			<bool name="ControllerFlagShown">true</bool>
			<bool name="Cullable">true</bool>
			<bool name="DraggingV1">false</bool>
			<float name="Elasticity">0.5</float>
			<token name="FormFactor">1</token>
			<float name="Friction">0.300000012</float>
			<float name="FrontParamA">-0.5</float>
			<float name="FrontParamB">0.5</float>
			<token name="FrontSurface">0</token>
			<token name="FrontSurfaceInput">0</token>
			<float name="LeftParamA">-0.5</float>
			<float name="LeftParamB">0.5</float>
			<token name="LeftSurface">0</token>
			<token name="LeftSurfaceInput">0</token>
			<bool name="Locked">false</bool>
			<string name="Name">Smooth Block Model</string>
			<float name="Reflectance">0</float>
			<float name="RightParamA">-0.5</float>
			<float name="RightParamB">0.5</float>
			<token name="RightSurface">0</token>
			<token name="RightSurfaceInput">0</token>
			<Vector3 name="RotVelocity">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
			</Vector3>
			<float name="TopParamA">-0.5</float>
			<float name="TopParamB">0.5</float>
			<token name="TopSurface">3</token>
			<token name="TopSurfaceInput">0</token>
			<float name="Transparency">0</float>
			<Vector3 name="Velocity">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
			</Vector3>
			<bool name="archivable">true</bool>
			<token name="shape">1</token>
			<Vector3 name="size">
				<X>58</X>
				<Y>20.4000015</Y>
				<Z>29</Z>
			</Vector3>
		</Properties>
	</Item>
	<Item class="Part">
		<Properties>
			<bool name="Anchored">false</bool>
			<float name="BackParamA">-0.5</float>
			<float name="BackParamB">0.5</float>
			<token name="BackSurface">0</token>
			<token name="BackSurfaceInput">0</token>
			<float name="BottomParamA">-0.5</float>
			<float name="BottomParamB">0.5</float>
			<token name="BottomSurface">4</token>
			<token name="BottomSurfaceInput">0</token>
			<int name="BrickColor">1</int>
			<CoordinateFrame name="CFrame">
				<X>12</X>
				<Y>872.599854</Y>
				<Z>64.5</Z>
				<R00>-1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>-1</R22>
			</CoordinateFrame>
			<bool name="CanCollide">true</bool>
			<bool name="CastsShadows">false</bool>
			<token name="Controller">0</token>
			<bool name="ControllerFlagShown">true</bool>
			<bool name="Cullable">true</bool>
			<bool name="DraggingV1">false</bool>
			<float name="Elasticity">0.5</float>
			<token name="FormFactor">1</token>
			<float name="Friction">0.300000012</float>
			<float name="FrontParamA">-0.5</float>
			<float name="FrontParamB">0.5</float>
			<token name="FrontSurface">0</token>
			<token name="FrontSurfaceInput">0</token>
			<float name="LeftParamA">-0.5</float>
			<float name="LeftParamB">0.5</float>
			<token name="LeftSurface">0</token>
			<token name="LeftSurfaceInput">0</token>
			<bool name="Locked">false</bool>
			<string name="Name">Smooth Block Model</string>
			<float name="Reflectance">0</float>
			<float name="RightParamA">-0.5</float>
			<float name="RightParamB">0.5</float>
			<token name="RightSurface">0</token>
			<token name="RightSurfaceInput">0</token>
			<Vector3 name="RotVelocity">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
			</Vector3>
			<float name="TopParamA">-0.5</float>
			<float name="TopParamB">0.5</float>
			<token name="TopSurface">3</token>
			<token name="TopSurfaceInput">0</token>
			<float name="Transparency">0</float>
			<Vector3 name="Velocity">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
			</Vector3>
			<bool name="archivable">true</bool>
			<token name="shape">1</token>
			<Vector3 name="size">
				<X>62</X>
				<Y>1.20000005</Y>
				<Z>33</Z>
			</Vector3>
		</Properties>
	</Item>
	<Item class="Part">
		<Properties>
			<bool name="Anchored">false</bool>
			<float name="BackParamA">-0.5</float>
			<float name="BackParamB">0.5</float>
			<token name="BackSurface">0</token>
			<token name="BackSurfaceInput">0</token>
			<float name="BottomParamA">-0.5</float>
			<float name="BottomParamB">0.5</float>
			<token name="BottomSurface">4</token>
			<token name="BottomSurfaceInput">0</token>
			<int name="BrickColor">1</int>
			<CoordinateFrame name="CFrame">
				<X>42</X>
				<Y>865.399841</Y>
				<Z>63.5</Z>
				<R00>-1</R00>
				<R01>0</R01>
				<R02>-0</R02>
				<R10>-0</R10>
				<R11>1</R11>
				<R12>-0</R12>
				<R20>-0</R20>
				<R21>0</R21>
				<R22>-1</R22>
			</CoordinateFrame>
			<bool name="CanCollide">true</bool>
			<bool name="CastsShadows">true</bool>
			<token name="Controller">0</token>
			<bool name="ControllerFlagShown">true</bool>
			<bool name="Cullable">true</bool>
			<bool name="DraggingV1">false</bool>
			<float name="Elasticity">0.5</float>
			<token name="FormFactor">1</token>
			<float name="Friction">0.300000012</float>
			<float name="FrontParamA">-0.5</float>
			<float name="FrontParamB">0.5</float>
			<token name="FrontSurface">0</token>
			<token name="FrontSurfaceInput">0</token>
			<float name="LeftParamA">-0.5</float>
			<float name="LeftParamB">0.5</float>
			<token name="LeftSurface">0</token>
			<token name="LeftSurfaceInput">0</token>
			<bool name="Locked">false</bool>
			<string name="Name">Smooth Block Model</string>
			<float name="Reflectance">0</float>
			<float name="RightParamA">-0.5</float>
			<float name="RightParamB">0.5</float>
			<token name="RightSurface">0</token>
			<token name="RightSurfaceInput">0</token>
			<Vector3 name="RotVelocity">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
			</Vector3>
			<float name="TopParamA">-0.5</float>
			<float name="TopParamB">0.5</float>
			<token name="TopSurface">3</token>
			<token name="TopSurfaceInput">0</token>
			<float name="Transparency">0</float>
			<Vector3 name="Velocity">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
			</Vector3>
			<bool name="archivable">true</bool>
			<token name="shape">1</token>
			<Vector3 name="size">
				<X>2</X>
				<Y>13.2000008</Y>
				<Z>31</Z>
			</Vector3>
		</Properties>
	</Item>
	<Item class="Part">
		<Properties>
			<bool name="Anchored">false</bool>
			<float name="BackParamA">-0.5</float>
			<float name="BackParamB">0.5</float>
			<token name="BackSurface">0</token>
			<token name="BackSurfaceInput">0</token>
			<float name="BottomParamA">-0.5</float>
			<float name="BottomParamB">0.5</float>
			<token name="BottomSurface">4</token>
			<token name="BottomSurfaceInput">0</token>
			<int name="BrickColor">1</int>
			<CoordinateFrame name="CFrame">
				<X>13</X>
				<Y>865.399963</Y>
				<Z>80</Z>
				<R00>0</R00>
				<R01>0</R01>
				<R02>-1</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>1</R20>
				<R21>0</R21>
				<R22>0</R22>
			</CoordinateFrame>
			<bool name="CanCollide">true</bool>
			<bool name="CastsShadows">true</bool>
			<token name="Controller">0</token>
			<bool name="ControllerFlagShown">true</bool>
			<bool name="Cullable">true</bool>
			<bool name="DraggingV1">false</bool>
			<float name="Elasticity">0.5</float>
			<token name="FormFactor">1</token>
			<float name="Friction">0.300000012</float>
			<float name="FrontParamA">-0.5</float>
			<float name="FrontParamB">0.5</float>
			<token name="FrontSurface">0</token>
			<token name="FrontSurfaceInput">0</token>
			<float name="LeftParamA">-0.5</float>
			<float name="LeftParamB">0.5</float>
			<token name="LeftSurface">0</token>
			<token name="LeftSurfaceInput">0</token>
			<bool name="Locked">false</bool>
			<string name="Name">Smooth Block Model</string>
			<float name="Reflectance">0</float>
			<float name="RightParamA">-0.5</float>
			<float name="RightParamB">0.5</float>
			<token name="RightSurface">0</token>
			<token name="RightSurfaceInput">0</token>
			<Vector3 name="RotVelocity">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
			</Vector3>
			<float name="TopParamA">-0.5</float>
			<float name="TopParamB">0.5</float>
			<token name="TopSurface">3</token>
			<token name="TopSurfaceInput">0</token>
			<float name="Transparency">0</float>
			<Vector3 name="Velocity">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
			</Vector3>
			<bool name="archivable">true</bool>
			<token name="shape">1</token>
			<Vector3 name="size">
				<X>2</X>
				<Y>13.2000008</Y>
				<Z>60</Z>
			</Vector3>
		</Properties>
	</Item>
	<Item class="Part">
		<Properties>
			<bool name="Anchored">false</bool>
			<float name="BackParamA">-0.5</float>
			<float name="BackParamB">0.5</float>
			<token name="BackSurface">0</token>
			<token name="BackSurfaceInput">0</token>
			<float name="BottomParamA">-0.5</float>
			<float name="BottomParamB">0.5</float>
			<token name="BottomSurface">4</token>
			<token name="BottomSurfaceInput">0</token>
			<int name="BrickColor">1</int>
			<CoordinateFrame name="CFrame">
				<X>18</X>
				<Y>865.399902</Y>
				<Z>49</Z>
				<R00>0</R00>
				<R01>0</R01>
				<R02>-1</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>1</R20>
				<R21>0</R21>
				<R22>0</R22>
			</CoordinateFrame>
			<bool name="CanCollide">true</bool>
			<bool name="CastsShadows">true</bool>
			<token name="Controller">0</token>
			<bool name="ControllerFlagShown">true</bool>
			<bool name="Cullable">true</bool>
			<bool name="DraggingV1">false</bool>
			<float name="Elasticity">0.5</float>
			<token name="FormFactor">1</token>
			<float name="Friction">0.300000012</float>
			<float name="FrontParamA">-0.5</float>
			<float name="FrontParamB">0.5</float>
			<token name="FrontSurface">0</token>
			<token name="FrontSurfaceInput">0</token>
			<float name="LeftParamA">-0.5</float>
			<float name="LeftParamB">0.5</float>
			<token name="LeftSurface">0</token>
			<token name="LeftSurfaceInput">0</token>
			<bool name="Locked">false</bool>
			<string name="Name">Smooth Block Model</string>
			<float name="Reflectance">0</float>
			<float name="RightParamA">-0.5</float>
			<float name="RightParamB">0.5</float>
			<token name="RightSurface">0</token>
			<token name="RightSurfaceInput">0</token>
			<Vector3 name="RotVelocity">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
			</Vector3>
			<float name="TopParamA">-0.5</float>
			<float name="TopParamB">0.5</float>
			<token name="TopSurface">3</token>
			<token name="TopSurfaceInput">0</token>
			<float name="Transparency">0</float>
			<Vector3 name="Velocity">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
			</Vector3>
			<bool name="archivable">true</bool>
			<token name="shape">1</token>
			<Vector3 name="size">
				<X>2</X>
				<Y>13.2000008</Y>
				<Z>46</Z>
			</Vector3>
		</Properties>
	</Item>
	<Item class="Part">
		<Properties>
			<bool name="Anchored">false</bool>
			<float name="BackParamA">-0.5</float>
			<float name="BackParamB">0.5</float>
			<token name="BackSurface">0</token>
			<token name="BackSurfaceInput">0</token>
			<float name="BottomParamA">-0.5</float>
			<float name="BottomParamB">0.5</float>
			<token name="BottomSurface">4</token>
			<token name="BottomSurfaceInput">0</token>
			<int name="BrickColor">1</int>
			<CoordinateFrame name="CFrame">
				<X>-18</X>
				<Y>865.399841</Y>
				<Z>64.5</Z>
				<R00>-1</R00>
				<R01>0</R01>
				<R02>-0</R02>
				<R10>-0</R10>
				<R11>1</R11>
				<R12>-0</R12>
				<R20>-0</R20>
				<R21>0</R21>
				<R22>-1</R22>
			</CoordinateFrame>
			<bool name="CanCollide">true</bool>
			<bool name="CastsShadows">true</bool>
			<token name="Controller">0</token>
			<bool name="ControllerFlagShown">true</bool>
			<bool name="Cullable">true</bool>
			<bool name="DraggingV1">false</bool>
			<float name="Elasticity">0.5</float>
			<token name="FormFactor">1</token>
			<float name="Friction">0.300000012</float>
			<float name="FrontParamA">-0.5</float>
			<float name="FrontParamB">0.5</float>
			<token name="FrontSurface">0</token>
			<token name="FrontSurfaceInput">0</token>
			<float name="LeftParamA">-0.5</float>
			<float name="LeftParamB">0.5</float>
			<token name="LeftSurface">0</token>
			<token name="LeftSurfaceInput">0</token>
			<bool name="Locked">false</bool>
			<string name="Name">Smooth Block Model</string>
			<float name="Reflectance">0</float>
			<float name="RightParamA">-0.5</float>
			<float name="RightParamB">0.5</float>
			<token name="RightSurface">0</token>
			<token name="RightSurfaceInput">0</token>
			<Vector3 name="RotVelocity">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
			</Vector3>
			<float name="TopParamA">-0.5</float>
			<float name="TopParamB">0.5</float>
			<token name="TopSurface">3</token>
			<token name="TopSurfaceInput">0</token>
			<float name="Transparency">0</float>
			<Vector3 name="Velocity">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
			</Vector3>
			<bool name="archivable">true</bool>
			<token name="shape">1</token>
			<Vector3 name="size">
				<X>2</X>
				<Y>13.2000008</Y>
				<Z>33</Z>
			</Vector3>
		</Properties>
	</Item>
</roblox>