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						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX37">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-48.5</X>
						<Y>43.4000015</Y>
						<Z>-0.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Left Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>7.50440224e-025</X>
						<Y>3.74102933e-022</Y>
						<Z>7.39131114e-025</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.64811983e-020</X>
						<Y>0.000274647871</Y>
						<Z>3.66658017e-020</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX38">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-48.5</X>
						<Y>43.4000015</Y>
						<Z>-1.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>7.50440224e-025</X>
						<Y>3.74102933e-022</Y>
						<Z>7.39131114e-025</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.64811983e-020</X>
						<Y>0.000274647871</Y>
						<Z>3.62916996e-020</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX39">
				<Properties>
					<float name="Health">0</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<token name="NameOcclusion">0</token>
					<float name="WalkSpeed">16</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX40">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-42.5</X>
					<Y>41</Y>
					<Z>16</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>89</X>
					<Y>0.400000006</Y>
					<Z>132</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX41">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">11</int>
				<CoordinateFrame name="CFrame">
					<X>-103</X>
					<Y>57.3999977</Y>
					<Z>-125</Z>
					<R00>1</R00>
					<R01>-2.05484141e-009</R01>
					<R02>4.59098204e-010</R02>
					<R10>-2.05484141e-009</R10>
					<R11>1</R11>
					<R12>-1.42012114e-011</R12>
					<R20>4.59098204e-010</R20>
					<R21>-1.42012114e-011</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">OneWayDoor</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.600000024</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>10</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX42">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PushPack</string>
					<ProtectedString name="Source">door = script.Parent

function onTouch(hit)
&#9;if hit.Parent == nil then return end
&#9;local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if h ~= nil then
&#9;&#9;hit.Parent.Torso.Velocity=door.CFrame.lookVector * 100 -- Push the Player back
&#9;end
end
door.Touched:connect(onTouch)</ProtectedString>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX43">
				<Properties>
					<token name="Face">5</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3349930</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX44">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-24</X>
					<Y>64.0000153</Y>
					<Z>19</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>45.6000023</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX45">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-9</X>
					<Y>64</Y>
					<Z>19</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>45.6000023</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX46">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-16.5</X>
					<Y>85</Y>
					<Z>19</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>3.60000014</Y>
					<Z>11</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX47">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-16.5</X>
					<Y>56.7999954</Y>
					<Z>19</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
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					<X>1</X>
					<Y>0.400000006</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX133">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-80.5</X>
					<Y>42.6000023</Y>
					<Z>-16.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
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				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
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				<float name="RightParamB">0.5</float>
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				<Vector3 name="RotVelocity">
					<X>0</X>
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				<CoordinateFrame name="CFrame">
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					<R00>1</R00>
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				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.400000006</Y>
					<Z>12</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX135">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-42</X>
					<Y>56.2000008</Y>
					<Z>-17.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
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					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>16</X>
					<Y>1.20000005</Y>
					<Z>29</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX136">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-49.5</X>
					<Y>49</Y>
					<Z>-22.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<token name="TopSurfaceInput">0</token>
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				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>13.2000008</Y>
					<Z>19</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX137">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-42</X>
					<Y>49</Y>
					<Z>-4</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
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					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
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				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>13.2000008</Y>
					<Z>16</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX138">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-33</X>
					<Y>50.7999992</Y>
					<Z>-29</Z>
					<R00>-1</R00>
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					<R02>-0</R02>
					<R10>-0</R10>
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					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0.300000012</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>19.2000008</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX139">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">RegenScript</string>
				<ProtectedString name="Source">---------------------------------
--created by shorty2315--
---------------------------------
model = game.Workspace.Adminstuff --Replace this with ur model name.
messageText = &quot;Regenerating VIP Stuff&quot;

message = Instance.new(&quot;Hint&quot;)
message.Text = messageText
backup = model:clone()

while true do
&#9;wait(180) -- regenerate this model every 180 seconds,u can also change how long till it regenerates.

&#9;message.Parent = game.Workspace
&#9;model:remove()

&#9;wait(1) -- display regen message for 0.1 seconds,this is how long the message will be there.

&#9;model = backup:clone()
&#9;model.Parent = game.Workspace
&#9;model:makeJoints()
&#9;message.Parent = nil
end

</ProtectedString>
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		</Item>
		<Item class="Part" referent="RBX140">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-73.2387772</X>
					<Y>76.5864029</Y>
					<Z>-24.7333069</Z>
					<R00>-1</R00>
					<R01>-2.45012109e-020</R01>
					<R02>-1.13756605e-019</R02>
					<R10>-2.45012109e-020</R10>
					<R11>1</R11>
					<R12>2.65722611e-020</R12>
					<R20>1.13756605e-019</R20>
					<R21>2.65722611e-020</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wobbly</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>3.47856105e-022</X>
					<Y>2.22388219e-020</Y>
					<Z>2.53821663e-022</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.226171434</X>
					<Y>-0.366785079</Y>
					<Z>-0.230485559</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>13</X>
					<Y>1.20000005</Y>
					<Z>12</Z>
				</Vector3>
			</Properties>
			<Item class="BodyPosition" referent="RBX141">
				<Properties>
					<float name="D">125000</float>
					<string name="Name">BodyPosition</string>
					<float name="P">100000</float>
					<Vector3 name="maxForce">
						<X>400000</X>
						<Y>400000</Y>
						<Z>400000</Z>
					</Vector3>
					<Vector3 name="position">
						<X>-72.2387772</X>
						<Y>34.5305443</Y>
						<Z>-24.7333069</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX142">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">script.Parent.BodyPosition.position = script.Parent.Position</ProtectedString>
				</Properties>
			</Item>
			<Item class="BodyGyro" referent="RBX143">
				<Properties>
					<float name="D">2</float>
					<string name="Name">BodyGyro</string>
					<float name="P">1</float>
					<CoordinateFrame name="cframe">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<Vector3 name="maxTorque">
						<X>400000</X>
						<Y>0</Y>
						<Z>400000</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX144">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-73.2387772</X>
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					<R00>-1</R00>
					<R01>-2.45012109e-020</R01>
					<R02>-1.13756605e-019</R02>
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					<R11>1</R11>
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					<R21>2.65722611e-020</R21>
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				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wobbly</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>3.47856105e-022</X>
					<Y>2.22388219e-020</Y>
					<Z>2.53821663e-022</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.226171434</X>
					<Y>-0.366785079</Y>
					<Z>-0.230292901</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>13</X>
					<Y>1.20000005</Y>
					<Z>12</Z>
				</Vector3>
			</Properties>
			<Item class="BodyPosition" referent="RBX145">
				<Properties>
					<float name="D">125000</float>
					<string name="Name">BodyPosition</string>
					<float name="P">100000</float>
					<Vector3 name="maxForce">
						<X>400000</X>
						<Y>400000</Y>
						<Z>400000</Z>
					</Vector3>
					<Vector3 name="position">
						<X>-72.2387772</X>
						<Y>34.730545</Y>
						<Z>6.26646185</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX146">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">script.Parent.BodyPosition.position = script.Parent.Position</ProtectedString>
				</Properties>
			</Item>
			<Item class="BodyGyro" referent="RBX147">
				<Properties>
					<float name="D">2</float>
					<string name="Name">BodyGyro</string>
					<float name="P">1</float>
					<CoordinateFrame name="cframe">
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						<Y>0</Y>
						<Z>0</Z>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<Vector3 name="maxTorque">
						<X>400000</X>
						<Y>0</Y>
						<Z>400000</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX148">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
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					<Y>76.7863998</Y>
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				<token name="LeftSurfaceInput">0</token>
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				<string name="Name">Wobbly</string>
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				<token name="RightSurfaceInput">0</token>
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				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
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				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
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				<Vector3 name="size">
					<X>13</X>
					<Y>1.20000005</Y>
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				</Vector3>
			</Properties>
			<Item class="BodyPosition" referent="RBX149">
				<Properties>
					<float name="D">125000</float>
					<string name="Name">BodyPosition</string>
					<float name="P">100000</float>
					<Vector3 name="maxForce">
						<X>400000</X>
						<Y>400000</Y>
						<Z>400000</Z>
					</Vector3>
					<Vector3 name="position">
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				</Properties>
			</Item>
			<Item class="Script" referent="RBX150">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">script.Parent.BodyPosition.position = script.Parent.Position</ProtectedString>
				</Properties>
			</Item>
			<Item class="BodyGyro" referent="RBX151">
				<Properties>
					<float name="D">2</float>
					<string name="Name">BodyGyro</string>
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					<CoordinateFrame name="cframe">
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				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
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				</Properties>
			</Item>
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					<string name="Name">BodyGyro</string>
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					</CoordinateFrame>
					<Vector3 name="maxTorque">
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						<Y>0</Y>
						<Z>400000</Z>
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				</Properties>
			</Item>
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				<bool name="Anchored">false</bool>
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				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
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					<Y>76.5864029</Y>
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				<bool name="Locked">false</bool>
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				<Vector3 name="size">
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					<Y>1.20000005</Y>
					<Z>12</Z>
				</Vector3>
			</Properties>
			<Item class="BodyPosition" referent="RBX157">
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					<float name="D">125000</float>
					<string name="Name">BodyPosition</string>
					<float name="P">100000</float>
					<Vector3 name="maxForce">
						<X>400000</X>
						<Y>400000</Y>
						<Z>400000</Z>
					</Vector3>
					<Vector3 name="position">
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						<Y>34.5305481</Y>
						<Z>-24.7333069</Z>
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				</Properties>
			</Item>
			<Item class="Script" referent="RBX158">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">script.Parent.BodyPosition.position = script.Parent.Position</ProtectedString>
				</Properties>
			</Item>
			<Item class="BodyGyro" referent="RBX159">
				<Properties>
					<float name="D">2</float>
					<string name="Name">BodyGyro</string>
					<float name="P">1</float>
					<CoordinateFrame name="cframe">
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						<Z>0</Z>
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						<R02>0</R02>
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						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<Vector3 name="maxTorque">
						<X>400000</X>
						<Y>0</Y>
						<Z>400000</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX160">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BattleArmorStand</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX161">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-40</X>
						<Y>77.5999985</Y>
						<Z>-30.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">BattleArmor</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX162">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">BattleArmorScript</string>
						<ProtectedString name="Source">-- Touching this Battle Armor doubles your MaxHealth.  It also heals you.
-- onTouched function in lines 48-60 was edited by bob10110
-- It *might* start to double up on the user due to the regen script, if it does I don&apos;t know how to fix it.

model = game.Workspace.BattleArmorStand.BattleArmor
backup = model:clone()

local debounce = false

function getPlayer(humanoid)
&#9;-- find the owning player of a humanoid.
&#9;local players = game.Players:children()
&#9;for i = 1, #players do
&#9;&#9;if players[i].Character ~= nil then
&#9;&#9;&#9;if players[i].Character.Humanoid == humanoid then return players[i] end
&#9;&#9;end
&#9;end
&#9;return nil
end


function putOnArmor(humanoid)

&#9;local torso = humanoid.Parent.Torso

&#9;torso.Reflectance = .5
&#9;humanoid.MaxHealth = 400
&#9;humanoid.Health = 100
&#9;
&#9;local player = getPlayer(humanoid)
&#9;if player ~= nil then
&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;message.Text = &quot;You found Blox-Armor!&quot;
&#9;&#9;message.Parent = player
&#9;&#9;wait(3)
&#9;&#9;message.Text = &quot;Your Max health is now 4x!&quot;
&#9;&#9;wait(3)
&#9;&#9;message.Parent = nil
&#9;end


end

function hasArmor(humanoid)
&#9;return (humanoid.MaxHealth &gt; 100)
end

function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if humanoid~=nil and debounce == false then
&#9;&#9;if (hasArmor(humanoid)) then return end
&#9;&#9;debounce = true
&#9;&#9;model:remove()
&#9;&#9;putOnArmor(humanoid)
&#9;&#9;wait(15)
&#9;&#9;model = backup:clone()
&#9;&#9;model.Parent = game.Workspace.BattleArmorStand
&#9;&#9;debounce = false
&#9;end
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
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					<int name="BrickColor">194</int>
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						<Y>75.4000015</Y>
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						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
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					<Vector3 name="RotVelocity">
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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<float name="Transparency">0</float>
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					<token name="shape">1</token>
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				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-40</X>
						<Y>76.2000046</Y>
						<Z>-30.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX165">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BattleArmorStand</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX166">
				<Properties>
					<bool name="Anchored">true</bool>
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					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-90</X>
						<Y>64</Y>
						<Z>-30.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">BattleArmor</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX167">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">BattleArmorScript</string>
						<ProtectedString name="Source">-- Touching this Battle Armor doubles your MaxHealth.  It also heals you.
-- onTouched function in lines 48-60 was edited by bob10110
-- It *might* start to double up on the user due to the regen script, if it does I don&apos;t know how to fix it.

model = game.Workspace.BattleArmorStand.BattleArmor
backup = model:clone()

local debounce = false

function getPlayer(humanoid)
&#9;-- find the owning player of a humanoid.
&#9;local players = game.Players:children()
&#9;for i = 1, #players do
&#9;&#9;if players[i].Character ~= nil then
&#9;&#9;&#9;if players[i].Character.Humanoid == humanoid then return players[i] end
&#9;&#9;end
&#9;end
&#9;return nil
end


function putOnArmor(humanoid)

&#9;local torso = humanoid.Parent.Torso

&#9;torso.Reflectance = .5
&#9;humanoid.MaxHealth = 400
&#9;humanoid.Health = 100
&#9;
&#9;local player = getPlayer(humanoid)
&#9;if player ~= nil then
&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;message.Text = &quot;You found Blox-Armor!&quot;
&#9;&#9;message.Parent = player
&#9;&#9;wait(3)
&#9;&#9;message.Text = &quot;Your Max health is now 4x!&quot;
&#9;&#9;wait(3)
&#9;&#9;message.Parent = nil
&#9;end


end

function hasArmor(humanoid)
&#9;return (humanoid.MaxHealth &gt; 100)
end

function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if humanoid~=nil and debounce == false then
&#9;&#9;if (hasArmor(humanoid)) then return end
&#9;&#9;debounce = true
&#9;&#9;model:remove()
&#9;&#9;putOnArmor(humanoid)
&#9;&#9;wait(15)
&#9;&#9;model = backup:clone()
&#9;&#9;model.Parent = game.Workspace.BattleArmorStand
&#9;&#9;debounce = false
&#9;end
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
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						<R01>0</R01>
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					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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						<Y>0</Y>
						<Z>0</Z>
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						<X>3</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX169">
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					<float name="BackParamA">-0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-90</X>
						<Y>62.6000023</Y>
						<Z>-30.5</Z>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
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						<X>0</X>
						<Y>0</Y>
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						<X>3</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
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				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-67.5</X>
					<Y>93.8000031</Y>
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					<X>0</X>
					<Y>0</Y>
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					<Y>1.20000005</Y>
					<Z>67</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX171">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
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				<string name="Name">BattleArmorStand</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
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					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-37</X>
						<Y>97.2000046</Y>
						<Z>20.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
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						<R20>-1</R20>
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						<R22>0</R22>
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					<string name="Name">BattleArmor</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX173">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">BattleArmorScript</string>
						<ProtectedString name="Source">-- Touching this Battle Armor doubles your MaxHealth.  It also heals you.
-- onTouched function in lines 48-60 was edited by bob10110
-- It *might* start to double up on the user due to the regen script, if it does I don&apos;t know how to fix it.

model = game.Workspace.BattleArmorStand.BattleArmor
backup = model:clone()

local debounce = false

function getPlayer(humanoid)
&#9;-- find the owning player of a humanoid.
&#9;local players = game.Players:children()
&#9;for i = 1, #players do
&#9;&#9;if players[i].Character ~= nil then
&#9;&#9;&#9;if players[i].Character.Humanoid == humanoid then return players[i] end
&#9;&#9;end
&#9;end
&#9;return nil
end


function putOnArmor(humanoid)

&#9;local torso = humanoid.Parent.Torso

&#9;torso.Reflectance = .5
&#9;humanoid.MaxHealth = 400
&#9;humanoid.Health = 100
&#9;
&#9;local player = getPlayer(humanoid)
&#9;if player ~= nil then
&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;message.Text = &quot;You found Blox-Armor!&quot;
&#9;&#9;message.Parent = player
&#9;&#9;wait(3)
&#9;&#9;message.Text = &quot;Your Max health is now 4x!&quot;
&#9;&#9;wait(3)
&#9;&#9;message.Parent = nil
&#9;end


end

function hasArmor(humanoid)
&#9;return (humanoid.MaxHealth &gt; 100)
end

function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if humanoid~=nil and debounce == false then
&#9;&#9;if (hasArmor(humanoid)) then return end
&#9;&#9;debounce = true
&#9;&#9;model:remove()
&#9;&#9;putOnArmor(humanoid)
&#9;&#9;wait(15)
&#9;&#9;model = backup:clone()
&#9;&#9;model.Parent = game.Workspace.BattleArmorStand
&#9;&#9;debounce = false
&#9;end
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX174">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-37</X>
						<Y>95</Y>
						<Z>20.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX175">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-37</X>
						<Y>95.8000031</Y>
						<Z>20.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX176">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BattleArmorStand</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX177">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-92</X>
						<Y>103.800003</Y>
						<Z>20.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">BattleArmor</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX178">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">BattleArmorScript</string>
						<ProtectedString name="Source">-- Touching this Battle Armor doubles your MaxHealth.  It also heals you.
-- onTouched function in lines 48-60 was edited by bob10110
-- It *might* start to double up on the user due to the regen script, if it does I don&apos;t know how to fix it.

model = game.Workspace.BattleArmorStand.BattleArmor
backup = model:clone()

local debounce = false

function getPlayer(humanoid)
&#9;-- find the owning player of a humanoid.
&#9;local players = game.Players:children()
&#9;for i = 1, #players do
&#9;&#9;if players[i].Character ~= nil then
&#9;&#9;&#9;if players[i].Character.Humanoid == humanoid then return players[i] end
&#9;&#9;end
&#9;end
&#9;return nil
end


function putOnArmor(humanoid)

&#9;local torso = humanoid.Parent.Torso

&#9;torso.Reflectance = .5
&#9;humanoid.MaxHealth = 400
&#9;humanoid.Health = 100
&#9;
&#9;local player = getPlayer(humanoid)
&#9;if player ~= nil then
&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;message.Text = &quot;You found Blox-Armor!&quot;
&#9;&#9;message.Parent = player
&#9;&#9;wait(3)
&#9;&#9;message.Text = &quot;Your Max health is now 4x!&quot;
&#9;&#9;wait(3)
&#9;&#9;message.Parent = nil
&#9;end


end

function hasArmor(humanoid)
&#9;return (humanoid.MaxHealth &gt; 100)
end

function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if humanoid~=nil and debounce == false then
&#9;&#9;if (hasArmor(humanoid)) then return end
&#9;&#9;debounce = true
&#9;&#9;model:remove()
&#9;&#9;putOnArmor(humanoid)
&#9;&#9;wait(15)
&#9;&#9;model = backup:clone()
&#9;&#9;model.Parent = game.Workspace.BattleArmorStand
&#9;&#9;debounce = false
&#9;end
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX179">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-92</X>
						<Y>101.599998</Y>
						<Z>20.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX180">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-92</X>
						<Y>102.400002</Y>
						<Z>20.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX181">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1311981</url></Content>
				<string name="Name">VoteKicker</string>
				<ProtectedString name="Source">print(&quot;Hello world!&quot;)
</ProtectedString>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX182">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-37</X>
					<Y>61</Y>
					<Z>-20</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">1</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
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						<string name="Name">BattleArmorScript</string>
						<ProtectedString name="Source">-- Touching this Battle Armor doubles your MaxHealth.  It also heals you.
-- onTouched function in lines 48-60 was edited by bob10110
-- It *might* start to double up on the user due to the regen script, if it does I don&apos;t know how to fix it.

model = game.Workspace.BattleArmorStand.BattleArmor
backup = model:clone()

local debounce = false

function getPlayer(humanoid)
&#9;-- find the owning player of a humanoid.
&#9;local players = game.Players:children()
&#9;for i = 1, #players do
&#9;&#9;if players[i].Character ~= nil then
&#9;&#9;&#9;if players[i].Character.Humanoid == humanoid then return players[i] end
&#9;&#9;end
&#9;end
&#9;return nil
end


function putOnArmor(humanoid)

&#9;local torso = humanoid.Parent.Torso

&#9;torso.Reflectance = .5
&#9;humanoid.MaxHealth = 400
&#9;humanoid.Health = 100
&#9;
&#9;local player = getPlayer(humanoid)
&#9;if player ~= nil then
&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;message.Text = &quot;You found Blox-Armor!&quot;
&#9;&#9;message.Parent = player
&#9;&#9;wait(3)
&#9;&#9;message.Text = &quot;Your Max health is now 4x!&quot;
&#9;&#9;wait(3)
&#9;&#9;message.Parent = nil
&#9;end


end

function hasArmor(humanoid)
&#9;return (humanoid.MaxHealth &gt; 100)
end

function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if humanoid~=nil and debounce == false then
&#9;&#9;if (hasArmor(humanoid)) then return end
&#9;&#9;debounce = true
&#9;&#9;model:remove()
&#9;&#9;putOnArmor(humanoid)
&#9;&#9;wait(15)
&#9;&#9;model = backup:clone()
&#9;&#9;model.Parent = game.Workspace.BattleArmorStand
&#9;&#9;debounce = false
&#9;end
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
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					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
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					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
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				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>21</X>
					<Y>1.20000005</Y>
					<Z>15</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX216">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">RegenScript2</string>
				<ProtectedString name="Source">---------------------------------
--created by shorty2315--
---------------------------------
model = game.Workspace.Lotsmoneys --Replace this with ur model name.
messageText = &quot;Regenerating Memory.&quot;

message = Instance.new(&quot;Hint&quot;)
message.Text = messageText
backup = model:clone()

while true do
&#9;wait(180) -- regenerate this model every 180 seconds,u can also change how long till it regenerates.

&#9;message.Parent = game.Workspace
&#9;model:remove()

&#9;wait(0.1) -- display regen message for 0.1 seconds,this is how long the message will be there.

&#9;model = backup:clone()
&#9;model.Parent = game.Workspace
&#9;model:makeJoints()
&#9;message.Parent = nil
end

</ProtectedString>
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					<Y>87.4000015</Y>
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					<X>0</X>
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			</Properties>
		</Item>
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				<bool name="Anchored">true</bool>
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				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>3.47856105e-022</X>
					<Y>2.22388219e-020</Y>
					<Z>2.53821663e-022</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.226171434</X>
					<Y>-0.366785079</Y>
					<Z>-0.230094656</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>13</X>
					<Y>1.20000005</Y>
					<Z>12</Z>
				</Vector3>
			</Properties>
			<Item class="BodyPosition" referent="RBX245">
				<Properties>
					<float name="D">125000</float>
					<string name="Name">BodyPosition</string>
					<float name="P">100000</float>
					<Vector3 name="maxForce">
						<X>400000</X>
						<Y>400000</Y>
						<Z>400000</Z>
					</Vector3>
					<Vector3 name="position">
						<X>-72.2387772</X>
						<Y>34.730545</Y>
						<Z>-8.7337923</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX246">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">script.Parent.BodyPosition.position = script.Parent.Position</ProtectedString>
				</Properties>
			</Item>
			<Item class="BodyGyro" referent="RBX247">
				<Properties>
					<float name="D">2</float>
					<string name="Name">BodyGyro</string>
					<float name="P">1</float>
					<CoordinateFrame name="cframe">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<Vector3 name="maxTorque">
						<X>400000</X>
						<Y>0</Y>
						<Z>400000</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX248">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Lotsmoneys</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX249">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-60</X>
						<Y>84.8000031</Y>
						<Z>-35</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX250">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX251">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX252">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX253">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX254">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX255">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX256">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 5 + math.random(4,10)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX257">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-69</X>
						<Y>88.8000031</Y>
						<Z>-35</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX258">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX259">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX260">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX261">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX262">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX263">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX264">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 5 + math.random(4,10)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX265">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-56</X>
						<Y>95.8000031</Y>
						<Z>-35</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX266">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX267">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX268">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX269">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX270">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX271">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX272">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 5 + math.random(4,10)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX273">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-78</X>
						<Y>99.8000031</Y>
						<Z>-35</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX274">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX275">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX276">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX277">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX278">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX279">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX280">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 5 + math.random(4,10)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX281">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-77</X>
						<Y>30.8000011</Y>
						<Z>-43</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0.5</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4.80000019</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX282">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX283">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX284">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX285">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX286">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX287">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX288">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 50 + math.random(40,100)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX289">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-156</X>
						<Y>42.2000008</Y>
						<Z>-70</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX290">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX291">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX292">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX293">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX294">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX295">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX296">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 5 + math.random(4,10)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX297">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-143</X>
						<Y>41.7999992</Y>
						<Z>-43</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX298">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX299">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX300">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX301">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX302">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX303">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX304">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 5 + math.random(4,10)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX305">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-77</X>
						<Y>35.6000023</Y>
						<Z>-43</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0.5</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4.80000019</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX306">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX307">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX308">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX309">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX310">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX311">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX312">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 50 + math.random(40,100)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX313">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-77</X>
						<Y>43.6000023</Y>
						<Z>-128</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0.5</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4.80000019</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX314">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX315">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX316">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX317">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX318">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX319">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX320">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 50 + math.random(40,100)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX321">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-77</X>
						<Y>48.4000015</Y>
						<Z>-128</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0.5</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4.80000019</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX322">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX323">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX324">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX325">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX326">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX327">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX328">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 50 + math.random(40,100)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX329">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-73</X>
						<Y>30.8000011</Y>
						<Z>-91</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0.5</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4.80000019</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX330">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX331">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX332">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX333">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX334">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX335">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX336">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 50 + math.random(40,100)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX337">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-73</X>
						<Y>43.4000015</Y>
						<Z>-91</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX338">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX339">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX340">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX341">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX342">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX343">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX344">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 5 + math.random(4,10)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX345">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-23</X>
						<Y>42.2000008</Y>
						<Z>-70</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX346">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX347">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX348">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX349">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX350">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX351">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX352">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 5 + math.random(4,10)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX353">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-21</X>
						<Y>41.7999992</Y>
						<Z>-33</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX354">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX355">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX356">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX357">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX358">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX359">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX360">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 5 + math.random(4,10)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX361">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-26</X>
						<Y>41.7999992</Y>
						<Z>-22</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX362">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX363">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX364">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX365">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX366">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX367">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX368">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 5 + math.random(4,10)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX369">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-5</X>
						<Y>41.7999992</Y>
						<Z>-13</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX370">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX371">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX372">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX373">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX374">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX375">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX376">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 5 + math.random(4,10)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX377">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-16</X>
						<Y>68.0999985</Y>
						<Z>-19</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX378">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX379">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX380">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX381">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX382">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX383">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX384">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 5 + math.random(4,10)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX385">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-26</X>
						<Y>68.0999985</Y>
						<Z>-29</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX386">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX387">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX388">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX389">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX390">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX391">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX392">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 5 + math.random(4,10)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX393">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-16</X>
						<Y>87.4000015</Y>
						<Z>4</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Memory</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX394">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX395">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX396">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX397">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX398">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX399">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4894065</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX400">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Memory</string>
						<ProtectedString name="Source">amnt = 5 + math.random(4,10)
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (h~=nil) then
&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if (thisplr~=nil) then
&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if (stats~=nil) then
&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Memory&quot;)
&#9;&#9;&#9;&#9;if (score~=nil) then
&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;script.Parent:remove()
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX401">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">CD is on the top of monitor</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX402">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>-34.5</X>
						<Y>64.9000015</Y>
						<Z>10</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>7.50440224e-025</X>
						<Y>3.74102933e-022</Y>
						<Z>7.39131114e-025</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.64786133e-020</X>
						<Y>0.000274647871</Y>
						<Z>3.6481376e-020</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX403">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX404">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><null></null></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX405">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-34.5</X>
						<Y>63.4000015</Y>
						<Z>10</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">0</float>
					<float name="LeftParamB">0</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Torso</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0</float>
					<float name="RightParamB">0</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX406">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Roblox Rules</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><null></null></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX407">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-34.5</X>
						<Y>63.4000015</Y>
						<Z>11.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Left Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>7.50440224e-025</X>
						<Y>3.74102933e-022</Y>
						<Z>7.39131114e-025</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.64797216e-020</X>
						<Y>0.000274647871</Y>
						<Z>3.70414063e-020</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX408">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-34.5</X>
						<Y>63.4000015</Y>
						<Z>8.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Right Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>7.50440224e-025</X>
						<Y>3.74102933e-022</Y>
						<Z>7.39131114e-025</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.64797216e-020</X>
						<Y>0.000274647871</Y>
						<Z>3.59190967e-020</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX409">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-34.5</X>
						<Y>61.4000015</Y>
						<Z>10.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
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							<ProtectedString name="Source">-- Touching this Battle Armor doubles your MaxHealth.  It also heals you.
-- onTouched function in lines 48-60 was edited by bob10110
-- It *might* start to double up on the user due to the regen script, if it does I don&apos;t know how to fix it.

model = game.Workspace.BattleArmorStand.BattleArmor
backup = model:clone()

local debounce = false

function getPlayer(humanoid)
&#9;-- find the owning player of a humanoid.
&#9;local players = game.Players:children()
&#9;for i = 1, #players do
&#9;&#9;if players[i].Character ~= nil then
&#9;&#9;&#9;if players[i].Character.Humanoid == humanoid then return players[i] end
&#9;&#9;end
&#9;end
&#9;return nil
end


function putOnArmor(humanoid)

&#9;local torso = humanoid.Parent.Torso

&#9;torso.Reflectance = .5
&#9;humanoid.MaxHealth = 500
&#9;humanoid.Health = 500
&#9;
&#9;local player = getPlayer(humanoid)
&#9;if player ~= nil then
&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;message.Text = &quot;You found VIP Armour!&quot;
&#9;&#9;message.Parent = player
&#9;&#9;wait(3)
&#9;&#9;message.Text = &quot;Your Max health is now 5x!&quot;
&#9;&#9;wait(3)
&#9;&#9;message.Parent = nil
&#9;end


end

function hasArmor(humanoid)
&#9;return (humanoid.MaxHealth &gt; 100)
end

function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if humanoid~=nil and debounce == false then
&#9;&#9;if (hasArmor(humanoid)) then return end
&#9;&#9;debounce = true
&#9;&#9;model:remove()
&#9;&#9;putOnArmor(humanoid)
&#9;&#9;wait(15)
&#9;&#9;model = backup:clone()
&#9;&#9;model.Parent = game.Workspace.BattleArmorStand
&#9;&#9;debounce = false
&#9;end
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
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					<string name="Name">More memory!</string>
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							<X>-46.5</X>
							<Y>42.6000023</Y>
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							<string name="Name">Script</string>
							<ProtectedString name="Source">--Basically checks if the toucher of the button is a player, then adds money to that player.

--Uberubert
--This script is free to use for anyone

local ting = 0 --debouncer

function onTouched(hit)

&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button

&#9;if check ~= nil then --If a human is found, then

&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;) --Find moneyholder

&#9;&#9;if stats ~= nil then --If moneyholder exists then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Memory&quot;) --Get money
&#9;&#9;&#9;cash.Value  = cash.Value + 20 --increase amount of money by the number displayed here (500)
&#9;&#9;&#9;wait(1) --wait-time before button works again
&#9;&#9;end

&#9;end

&#9;ting = 0 --remove debounce
&#9;end

end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX454">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-129.5</X>
						<Y>47.2000046</Y>
						<Z>-3</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Admindoor</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>12</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX455">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print (&quot;Admin Shirt Door Script Loaded&quot;)

-- list of account names allowed to go through the door.
permission = {&quot;Steven1029&quot; } 

-- TextureId of the Admin shirt.
texture = &quot;http://www.roblox.com/asset/?version=1&amp;id=1500629&quot;

function checkOkToLetIn(name) 
&#9;for i = 1,#permission do 
&#9;&#9;-- convert strings to all upper case, otherwise we will let in 
&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot; 
&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end 
&#9;end 
&#9;return false 
end 

local Door = script.Parent

function onTouched(hit) 
&#9;print(&quot;Door Hit&quot;) 
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;if (human ~= nil ) then 
&#9;&#9;if human.Parent.Torso.roblox.Texture == texture then --the shirt 
&#9;&#9;&#9;Door.Transparency = 0.5 
&#9;&#9;&#9;Door.CanCollide = false 
&#9;&#9;&#9;wait(3) -- this is how long the door is open 
&#9;&#9;&#9;Door.CanCollide = true 
&#9;&#9;&#9;Door.Transparency = 0 
&#9;&#9;&#9;-- a human has touched this door! 
&#9;&#9;&#9;print(&quot;Human touched door&quot;) 
&#9;&#9;&#9;-- test the human&apos;s name against the permission list 
&#9;&#9;elseif (checkOkToLetIn(human.Parent.Name)) then 
&#9;&#9;&#9;print(&quot;Human passed test&quot;) 
&#9;&#9;&#9;Door.Transparency = 0.5
&#9;&#9;&#9;Door.CanCollide = false 
&#9;&#9;&#9;wait(1) -- this is how long the door is open
&#9;&#9;&#9;Door.CanCollide = true 
&#9;&#9;&#9;Door.Transparency = 0 
                else human.Health = 0 -- delete this line of you want a non-killing VIP door 
&#9;&#9;end 
&#9;end 
end 

script.Parent.Touched:connect(onTouched)

</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX456">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-49.5</X>
						<Y>49</Y>
						<Z>-9</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Admindoor</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>13.2000008</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX457">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print (&quot;Admin Shirt Door Script Loaded&quot;)

-- list of account names allowed to go through the door.
permission = {&quot;Steven1029&quot; } 

-- TextureId of the Admin shirt.
texture = &quot;http://www.roblox.com/asset/?version=1&amp;id=1500629&quot;

function checkOkToLetIn(name) 
&#9;for i = 1,#permission do 
&#9;&#9;-- convert strings to all upper case, otherwise we will let in 
&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot; 
&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end 
&#9;end 
&#9;return false 
end 

local Door = script.Parent

function onTouched(hit) 
&#9;print(&quot;Door Hit&quot;) 
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;if (human ~= nil ) then 
&#9;&#9;if human.Parent.Torso.roblox.Texture == texture then --the shirt 
&#9;&#9;&#9;Door.Transparency = 0.5 
&#9;&#9;&#9;Door.CanCollide = false 
&#9;&#9;&#9;wait(3) -- this is how long the door is open 
&#9;&#9;&#9;Door.CanCollide = true 
&#9;&#9;&#9;Door.Transparency = 0 
&#9;&#9;&#9;-- a human has touched this door! 
&#9;&#9;&#9;print(&quot;Human touched door&quot;) 
&#9;&#9;&#9;-- test the human&apos;s name against the permission list 
&#9;&#9;elseif (checkOkToLetIn(human.Parent.Name)) then 
&#9;&#9;&#9;print(&quot;Human passed test&quot;) 
&#9;&#9;&#9;Door.Transparency = 0.5
&#9;&#9;&#9;Door.CanCollide = false 
&#9;&#9;&#9;wait(1) -- this is how long the door is open
&#9;&#9;&#9;Door.CanCollide = true 
&#9;&#9;&#9;Door.Transparency = 0 
&#9;        else human.Health = 0 -- delete this line of you want a non-killing VIP door 
&#9;&#9;end 
&#9;end 
end 

script.Parent.Touched:connect(onTouched)

</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX458">
					<Properties>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX459">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-43</X>
						<Y>42.7999992</Y>
						<Z>-31.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Valkyrie Helm giver</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX460">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://c7.roblox.com/c52092aa7e8b080c64377c9767465d1c</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.04999995</X>
							<Y>1.04999995</Y>
							<Z>1.04999995</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1365693</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX461">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;Valkyrie Helm&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(2, 1, 1) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0, -0.6, -0.12)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

-- Proof to kewlmaiaII</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX462">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-37</X>
						<Y>43.7999992</Y>
						<Z>-29</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Admindoor</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX463">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print (&quot;Admin Shirt Door Script Loaded&quot;)

-- list of account names allowed to go through the door.
permission = {&quot;Steven1029&quot; } 

-- TextureId of the Admin shirt.
texture = &quot;http://www.roblox.com/asset/?version=1&amp;id=1500629&quot;

function checkOkToLetIn(name) 
&#9;for i = 1,#permission do 
&#9;&#9;-- convert strings to all upper case, otherwise we will let in 
&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot; 
&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end 
&#9;end 
&#9;return false 
end 

local Door = script.Parent

function onTouched(hit) 
&#9;print(&quot;Door Hit&quot;) 
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;if (human ~= nil ) then 
&#9;&#9;if human.Parent.Torso.roblox.Texture == texture then --the shirt 
&#9;&#9;&#9;Door.Transparency = 0.5 
&#9;&#9;&#9;Door.CanCollide = false 
&#9;&#9;&#9;wait(3) -- this is how long the door is open 
&#9;&#9;&#9;Door.CanCollide = true 
&#9;&#9;&#9;Door.Transparency = 0 
&#9;&#9;&#9;-- a human has touched this door! 
&#9;&#9;&#9;print(&quot;Human touched door&quot;) 
&#9;&#9;&#9;-- test the human&apos;s name against the permission list 
&#9;&#9;elseif (checkOkToLetIn(human.Parent.Name)) then 
&#9;&#9;&#9;print(&quot;Human passed test&quot;) 
&#9;&#9;&#9;Door.Transparency = 0.5
&#9;&#9;&#9;Door.CanCollide = false 
&#9;&#9;&#9;wait(1) -- this is how long the door is open
&#9;&#9;&#9;Door.CanCollide = true 
&#9;&#9;&#9;Door.Transparency = 0 
&#9;        else human.Health = 0 -- delete this line of you want a non-killing VIP door 
&#9;&#9;end 
&#9;end 
end 

script.Parent.Touched:connect(onTouched)

</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX464">
					<Properties>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX465">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Ban Script v3.00</string>
				<ProtectedString name="Source">-- Anaminus

speakers = {&quot;Steven1029&quot;, &quot;Bloowolf&quot;, &quot;Jnh&quot;, &quot;Michaelpower13&quot;, &quot;Ptown2&quot;} -- Those who can say the command
banned = {&quot;Redtears&quot;} -- Those who are banned

function check(name)
&#9;print(name)
        if #speakers == 0 then print(&quot;No speakers&quot;) return false end
        for i = 1,#speakers do
                if (string.upper(name) == string.upper(speakers[i])) then return true end
        end
        return false
end

function DisplayMessage(text, Wait, parent)
&#9;local message = Instance.new(&quot;Message&quot;)
&#9;message.Text = text
&#9;message.Name = &quot;Message&quot;
&#9;message.Parent = parent
&#9;wait(Wait)
&#9;if message ~= nil then
&#9;&#9;message.Parent = nil
&#9;end
end

function ban(name, source)
&#9;local player = game.Players:FindFirstChild(name)
&#9;if player ~= nil then
&#9;&#9;player.Parent = nil
&#9;&#9;table.insert(banned,player.Name)
&#9;end
end

function BreakDown(msg)
&#9;local sep = &quot;, &quot;
&#9;local str = sep..msg:sub(6)
&#9;fields = {str:match((str:gsub(sep..&quot;[^&quot;..sep..&quot;]*&quot;, sep..&quot;([^&quot;..sep..&quot;]*)&quot;)))}

&#9;--msg:gsub(&quot;([^&quot;..&quot;,&quot;..&quot;]*)&quot;, function(c) table.insert(sep, c) end)
&#9;return fields
end

function onChatted(msg, recipient, speaker)

&#9;local norm = msg
&#9;local msg = string.lower(msg)

&#9;if not (check(speaker.Name)) then return end

&#9;if string.sub(msg,1,5) == &quot;/ban &quot; then
&#9;&#9;local t = BreakDown(norm)
&#9;&#9;if msg == &quot;/ban &quot; then DisplayMessage(&quot;Please specify player(s)&quot;,2,speaker) return end
&#9;&#9;if #t &gt; 0 then
&#9;&#9;&#9;for i = 1,#t do
&#9;&#9;&#9;&#9;print(&quot;\&quot;&quot;..t[i]..&quot;\&quot;&quot;)
&#9;&#9;&#9;&#9;local player = game.Players:FindFirstChild(t[i])
&#9;&#9;&#9;&#9;if player ~= nil then
&#9;&#9;&#9;&#9;&#9;ban(player.Name, speaker)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onPlayerEntered(newPlayer)
&#9;print(&quot;entered&quot;)
&#9;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
&#9;for i=1, #banned do
&#9;&#9;if banned[i]:lower() == newPlayer.Name:lower() then
&#9;&#9;&#9;newPlayer.Parent = nil
&#9;&#9;end
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX466">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BattleArmorStand</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX467">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-66.5</X>
						<Y>45.2000008</Y>
						<Z>17</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">BattleArmor</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX468">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">BattleArmorScript</string>
						<ProtectedString name="Source">-- Touching this Battle Armor doubles your MaxHealth.  It also heals you.
-- onTouched function in lines 48-60 was edited by bob10110
-- It *might* start to double up on the user due to the regen script, if it does I don&apos;t know how to fix it.

model = game.Workspace.BattleArmorStand.BattleArmor
backup = model:clone()

local debounce = false

function getPlayer(humanoid)
&#9;-- find the owning player of a humanoid.
&#9;local players = game.Players:children()
&#9;for i = 1, #players do
&#9;&#9;if players[i].Character ~= nil then
&#9;&#9;&#9;if players[i].Character.Humanoid == humanoid then return players[i] end
&#9;&#9;end
&#9;end
&#9;return nil
end


function putOnArmor(humanoid)

&#9;local torso = humanoid.Parent.Torso

&#9;torso.Reflectance = .5
&#9;humanoid.MaxHealth = 400
&#9;humanoid.Health = 100
&#9;
&#9;local player = getPlayer(humanoid)
&#9;if player ~= nil then
&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;message.Text = &quot;You found Blox-Armor!&quot;
&#9;&#9;message.Parent = player
&#9;&#9;wait(3)
&#9;&#9;message.Text = &quot;Your Max health is now 4x!&quot;
&#9;&#9;wait(3)
&#9;&#9;message.Parent = nil
&#9;end


end

function hasArmor(humanoid)
&#9;return (humanoid.MaxHealth &gt; 100)
end

function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if humanoid~=nil and debounce == false then
&#9;&#9;if (hasArmor(humanoid)) then return end
&#9;&#9;debounce = true
&#9;&#9;model:remove()
&#9;&#9;putOnArmor(humanoid)
&#9;&#9;wait(15)
&#9;&#9;model = backup:clone()
&#9;&#9;model.Parent = game.Workspace.BattleArmorStand
&#9;&#9;debounce = false
&#9;end
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX469">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-66.5</X>
						<Y>43</Y>
						<Z>17</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX470">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-66.5</X>
						<Y>43.7999992</Y>
						<Z>17</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX471">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-92.5</X>
					<Y>45.7999992</Y>
					<Z>-52</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>16</X>
					<Y>6</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX472">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-102</X>
					<Y>45.7999992</Y>
					<Z>-60.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>6</Y>
					<Z>20</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX473">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-102</X>
					<Y>42.2000008</Y>
					<Z>-56.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>9</X>
					<Y>1.20000005</Y>
					<Z>20</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX474">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-102</X>
					<Y>49.4000015</Y>
					<Z>-56.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
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				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
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		</Item>
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					<Y>0</Y>
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				<Vector3 name="size">
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					<Y>1.20000005</Y>
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			</Properties>
		</Item>
		<Item class="Part" referent="RBX477">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BackSurfaceInput">0</token>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
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				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
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				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
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				<token name="LeftSurfaceInput">0</token>
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			</Properties>
		</Item>
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				<bool name="Anchored">true</bool>
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				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
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				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
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				<float name="RightParamB">0.5</float>
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				<token name="RightSurfaceInput">0</token>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<float name="TopParamB">0.5</float>
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				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>6</Y>
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				</Vector3>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX480">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">RegenScript3</string>
				<ProtectedString name="Source">---------------------------------
--created by shorty2315--
---------------------------------
model = game.Workspace.Buying --Replace this with ur model name.
messageText = &quot;Regenerating Weapons Shop&quot;

message = Instance.new(&quot;Hint&quot;)
message.Text = messageText
backup = model:clone()

while true do
&#9;wait(100) -- regenerate this model every 180 seconds,u can also change how long till it regenerates.

&#9;message.Parent = game.Workspace
&#9;model:remove()

&#9;wait(4) -- display regen message for 0.1 seconds,this is how long the message will be there.

&#9;model = backup:clone()
&#9;model.Parent = game.Workspace
&#9;model:makeJoints()
&#9;message.Parent = nil
end

</ProtectedString>
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				<token name="BottomSurfaceInput">0</token>
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				<float name="Elasticity">0.5</float>
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				<token name="FrontSurface">0</token>
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				<bool name="Locked">false</bool>
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					<X>0</X>
					<Y>0</Y>
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				<float name="Transparency">0</float>
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					<X>2</X>
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					<Z>20</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX482">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
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				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-102</X>
					<Y>81.3999863</Y>
					<Z>-3</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
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					<R20>-0</R20>
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					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
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				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
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				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
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				<token name="RightSurfaceInput">0</token>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<float name="Transparency">0</float>
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					<X>0</X>
					<Y>0</Y>
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				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
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					<X>2</X>
					<Y>56.4000015</Y>
					<Z>10</Z>
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			</Properties>
		</Item>
		<Item class="Part" referent="RBX483">
			<Properties>
				<bool name="Anchored">true</bool>
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							<ProtectedString name="Source">------------------------THIS IS LINE 1-------------------------------------------
---Go To Line 27-----------------------------------------------------------------
--------------------------------------------See the &quot;toolname&quot; in line 27?---
-- rocketer &lt;--- NAME!! there.--------------------------------
---Im so tired of repeating myself!!------------------------------------------
local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) ---Oh noes it touched my Humanoid!!
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent.rocketer:clone().Parent = player.Backpack

wait(2) ---the time in which the tool can be gave again =D
debounce = false
end
end


script.Parent.Touched:connect(onTouch) ----It ... It ... TOUCHED ME</ProtectedString>
						</Properties>
					</Item>
					<Item class="Tool" referent="RBX577">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>-0.75</X>
								<Y>-0.5</Y>
								<Z>0.100000001</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<string name="Name">rocketer</string>
							<Content name="TextureId"><null></null></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Script" referent="RBX578">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Server Launcher</string>
								<ProtectedString name="Source">local Rocket = Instance.new(&quot;Part&quot;)
local Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.new(6)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget, offset)

&#9;local vCharacter = Tool.Parent;
&#9;
&#9;local vHandle = Tool:findFirstChild(&quot;Handle&quot;)
&#9;if vHandle == nil then
&#9;&#9;print(&quot;Handle not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local dir = vTarget - vHandle.Position
&#9;dir = computeDirection(dir)
&#9;local missileCF = CFrame.new(vHandle.Position,  vHandle.Position + dir)
&#9;local missile = Rocket:clone()
&#9;local color = math.random(1,32)
&#9;missile.BrickColor = BrickColor.new(color)
&#9;print(color)
&#9;missile.CFrame = missileCF * offset

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)

&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;if vPlayer == nil then
&#9;&#9;print(&quot;Player not found&quot;)
&#9;else
&#9;&#9;if (vPlayer.Neutral == false) then -- nice touch
&#9;&#9;&#9;missile.BrickColor = vPlayer.TeamColor
&#9;&#9;end
&#9;end

&#9;creator_tag.Value =vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;
&#9;missile.RocketScript.Disabled = false

&#9;missile.Parent = game.Workspace
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

Tool.Enabled = true
function onActivated()
&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint

&#9;for i=-15,15,5 do
&#9;&#9;fire(targetPos, CFrame.new(i,0,-9))
&#9;end

&#9;wait(0)
&#9;Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX579">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Explosion</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX580">
							<Properties>
								<bool name="Looped">true</bool>
								<string name="Name">Swoosh</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
								<float name="Volume">0.699999988</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX581">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-62.4051819</X>
									<Y>55.5897408</Y>
									<Z>-101.496521</Z>
									<R00>-2.82832425e-005</R00>
									<R01>-0.999998987</R01>
									<R02>-0.00139774522</R02>
									<R10>0.99999994</R10>
									<R11>-2.82523979e-005</R11>
									<R12>-1.69925515e-005</R12>
									<R20>1.69529521e-005</R20>
									<R21>-0.00139774568</R21>
									<R22>0.999999046</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.400000006</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX582">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1030777</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.75</X>
										<Y>0.75</Y>
										<Z>0.75</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1030776</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="LocalScript" referent="RBX583">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(12)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX584">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">RocketScript</string>
								<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + direction * 3
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 7*error
end

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position


&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
&#9;
&#9;if part.Name == &quot;Head&quot; then
&#9;
&#9;&#9;local humanoid = part.Parent.Humanoid
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;-- tag does not need to expire iff all explosions lethal
&#9;
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;&#9;
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 10.0 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX585">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">106</int>
						<CoordinateFrame name="CFrame">
							<X>-61.5</X>
							<Y>56</Y>
							<Z>-101.5</Z>
							<R00>0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">READ THE INSTRUCTIONS</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX586">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">rocketer</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX587">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">106</int>
							<CoordinateFrame name="CFrame">
								<X>-63</X>
								<Y>53</Y>
								<Z>-101.5</Z>
								<R00>0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>-0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.300000012</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>1.20000005</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX588">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX589">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">freeze ray giver</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX590">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">107</int>
						<CoordinateFrame name="CFrame">
							<X>-63</X>
							<Y>59</Y>
							<Z>-108</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.400000006</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX591">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">107</int>
						<CoordinateFrame name="CFrame">
							<X>-63.5</X>
							<Y>56</Y>
							<Z>-110.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.400000006</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX592">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">107</int>
						<CoordinateFrame name="CFrame">
							<X>-64.5</X>
							<Y>56</Y>
							<Z>-108</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.400000006</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX593">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>-61.5</X>
							<Y>56</Y>
							<Z>-108</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.400000006</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX594">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">107</int>
						<CoordinateFrame name="CFrame">
							<X>-63.5</X>
							<Y>56</Y>
							<Z>-105.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.400000006</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX595">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-65.5</X>
							<Y>56.2000008</Y>
							<Z>-108</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX596">
						<Properties>
							<bool name="Active">false</bool>
							<token name="BinType">0</token>
							<string name="Name">FreezeRay</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Script" referent="RBX597">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">ArrowScript</string>
								<ProtectedString name="Source">arrow = script.Parent
damage = 0



function stick(hit)
&#9;-- joint myself to the thing i hit

&#9;local weld = Instance.new(&quot;Weld&quot;)

&#9;weld.Part0 = arrow
&#9;weld.Part1 = hit


&#9;local HitPos = arrow.Position + (arrow.CFrame.lookVector * 2.2)

&#9;local CJ = CFrame.new(HitPos)
&#9;local C0 = arrow.CFrame:inverse() *CJ
&#9;local C1 = hit.CFrame:inverse() * CJ
&#9;
&#9;weld.C0 = C0
&#9;weld.C1 = C1

&#9;weld.Parent = arrow

end


function onTouched(hit)

&#9;stick(hit)

&#9;humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if humanoid~=nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(2)
&#9;&#9;untagHumanoid(humanoid)
&#9;else
&#9;&#9;connection:disconnect()
&#9;end
end

function tagHumanoid(humanoid)
&#9;-- todo: make tag expire
&#9;local tag = arrow:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;&#9;
&#9;end
end


function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

connection = arrow.Touched:connect(onTouched)

r = game:service(&quot;RunService&quot;)
t, s = r.Stepped:wait()
d = t + 20.0 - s
while t &lt; d do
&#9;t = r.Stepped:wait()
end

arrow.Parent = nil</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX598">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">BowScript</string>
								<ProtectedString name="Source">-- SonOfSevenless
print(&quot;Ice Shard Loaded&quot;)



local COOLDOWN = 1




r = game:service(&quot;RunService&quot;)


MAX_VELOCITY  = 200
MIN_VELOCITY  = 20

PULLBACK_TIME = 1

wait(1)


local Arrow = Instance.new(&quot;Part&quot;)
Arrow.Locked = true
Arrow.BackSurface = 0
Arrow.BottomSurface = 0
Arrow.FrontSurface = 0
Arrow.LeftSurface = 0
Arrow.RightSurface = 0
Arrow.TopSurface = 0
Arrow.formFactor = 2
Arrow.Size = Vector3.new(1,.4,4)
Arrow.BrickColor = BrickColor.new(11)
Arrow.Transparency = .2
script.Parent.ArrowScript:clone().Parent = Arrow

local force = Instance.new(&quot;BodyForce&quot;)
force.force = Vector3.new(0,313,0)
force.Parent = Arrow

function fire(mouse_pos, VELOCITY)


&#9;sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = &quot;rbxasset://sounds\\Rubber band sling shot.wav&quot;
&#9;sound.Parent = script.Parent
&#9;sound.PlayOnRemove = true
&#9;sound.Parent = nil

-- find player&apos;s head pos



&#9;local head = game.Players.LocalPlayer.Character:findFirstChild(&quot;Head&quot;)
&#9;if head == nil then return end

&#9;local dir = mouse_pos - head.Position
&#9;dir = computeDirection(dir)

&#9;local launch = head.Position + 7 * dir

&#9;local delta = mouse_pos - launch
&#9;delta = delta / (delta.magnitude)

&#9;local missile = Arrow:clone()
        

&#9;&#9;
&#9;missile.CFrame = CFrame.new(launch, launch + dir)
&#9;--missile.Position = launch
&#9;missile.Velocity = delta * VELOCITY


&#9;missile.ArrowScript.Disabled = false

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;
&#9;missile.Parent = game.Workspace

end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;local player = game.Players.LocalPlayer
&#9;if player == nil then return end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;-- find the best cf
&#9;--local cf = mouse.Hit
&#9;--local v = cf.lookVector

&#9;local pos = mouse.Hit.p

&#9;
&#9;fire(pos, MAX_VELOCITY)
&#9;

&#9;wait(COOLDOWN)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

script.Parent.Selected:connect(onSelected)

</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX599">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PresentScript</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent.FreezeRay:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX600">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-63</X>
							<Y>53</Y>
							<Z>-108</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX601">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-90</X>
						<Y>57.7999992</Y>
						<Z>-96</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>10.8000002</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX602">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;Admin Door Script loaded&quot;) 

-- list of account names allowed to go through the door. 
permission = {&quot;Steven1029&quot;, &quot;Kisameofthekatsuki&quot;, &quot;Ptown2&quot;, &quot;Clanavenger&quot;, &quot;BlahGuy57&quot;, &quot;Filer&quot;, &quot;Antimy&quot;} 

function checkOkToLetIn(name) 
&#9;for i = 1,#permission do 
&#9;&#9;-- convert strings to all upper case, otherwise we will let in 
&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot; 
&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end 
&#9;end 
&#9;return false 
end 

local Door = script.Parent

function onTouched(hit) 
&#9;print(&quot;Door Hit&quot;) 
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;if (human ~= nil ) then 
&#9;&#9;-- a human has touched this door! 
&#9;&#9;print(&quot;Human touched door&quot;) 
&#9;&#9;-- test the human&apos;s name against the permission list 
&#9;&#9;if (checkOkToLetIn(human.Parent.Name)) then 
&#9;&#9;&#9;print(&quot;Human passed test&quot;) 
&#9;&#9;&#9;Door.Transparency = 0.5 
&#9;&#9;&#9;Door.CanCollide = false 
&#9;&#9;&#9;wait(2) -- this is how long the door is open 
&#9;&#9;&#9;Door.CanCollide = true 
&#9;&#9;&#9;Door.Transparency = 0 

&#9;&#9;end 
&#9;end 
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX603">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ForceField</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX604">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">18</int>
						<CoordinateFrame name="CFrame">
							<X>-93.5</X>
							<Y>52.7999992</Y>
							<Z>-121.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX605">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">force field giver</string>
							<ProtectedString name="Source">local debounce = false 
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil and debounce == false then
&#9;&#9;debounce = true
&#9;&#9;Field = Instance.new(&quot;ForceField&quot;)
&#9;&#9;Field.Parent = part.Parent
&#9;&#9;wait(4)
&#9;&#9;debounce = false
&#9;end
end

if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then 
&#9;connection = script.Parent.Touched:connect(onTouched)
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Humanoid" referent="RBX606">
					<Properties>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<token name="NameOcclusion">0</token>
						<float name="WalkSpeed">16</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX607">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-72</X>
						<Y>57.7999992</Y>
						<Z>-94</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>10.8000002</Y>
						<Z>30</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX608">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;Admin Door Script loaded&quot;) 

-- list of account names allowed to go through the door. 
permission = {&quot;Steven1029&quot;, &quot;Kisameofthekatsuki&quot;, &quot;Ptown2&quot;, &quot;Clanavenger&quot;, &quot;BlahGuy57&quot;, &quot;Filer&quot;} 

function checkOkToLetIn(name) 
&#9;for i = 1,#permission do 
&#9;&#9;-- convert strings to all upper case, otherwise we will let in 
&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot; 
&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end 
&#9;end 
&#9;return false 
end 

local Door = script.Parent

function onTouched(hit) 
&#9;print(&quot;Door Hit&quot;) 
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;if (human ~= nil ) then 
&#9;&#9;-- a human has touched this door! 
&#9;&#9;print(&quot;Human touched door&quot;) 
&#9;&#9;-- test the human&apos;s name against the permission list 
&#9;&#9;if (checkOkToLetIn(human.Parent.Name)) then 
&#9;&#9;&#9;print(&quot;Human passed test&quot;) 
&#9;&#9;&#9;Door.Transparency = 0.5 
&#9;&#9;&#9;Door.CanCollide = false 
&#9;&#9;&#9;wait(3) -- this is how long the door is open 
&#9;&#9;&#9;Door.CanCollide = true 
&#9;&#9;&#9;Door.Transparency = 0 

&#9;&#9;end 
&#9;end 
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX609">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-58</X>
						<Y>57.7999992</Y>
						<Z>-111.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>10.8000002</Y>
						<Z>33</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX610">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;Admin Door Script loaded&quot;) 

-- list of account names allowed to go through the door. 
permission = {&quot;Steven1029&quot;, &quot;Kisameofthekatsuki&quot;, &quot;Ptown2&quot;, &quot;Clanavenger&quot;, &quot;BlahGuy57&quot;, &quot;Filer&quot;} 

function checkOkToLetIn(name) 
&#9;for i = 1,#permission do 
&#9;&#9;-- convert strings to all upper case, otherwise we will let in 
&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot; 
&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end 
&#9;end 
&#9;return false 
end 

local Door = script.Parent

function onTouched(hit) 
&#9;print(&quot;Door Hit&quot;) 
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;if (human ~= nil ) then 
&#9;&#9;-- a human has touched this door! 
&#9;&#9;print(&quot;Human touched door&quot;) 
&#9;&#9;-- test the human&apos;s name against the permission list 
&#9;&#9;if (checkOkToLetIn(human.Parent.Name)) then 
&#9;&#9;&#9;print(&quot;Human passed test&quot;) 
&#9;&#9;&#9;Door.Transparency = 0.5 
&#9;&#9;&#9;Door.CanCollide = false 
&#9;&#9;&#9;wait(3) -- this is how long the door is open 
&#9;&#9;&#9;Door.CanCollide = true 
&#9;&#9;&#9;Door.Transparency = 0 
&#9;        else human.Health = 0 -- delete this line of you want a non-killing VIP door 
&#9;&#9;end 
&#9;end 
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX611">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-71</X>
						<Y>57.7999992</Y>
						<Z>-127</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>10.8000002</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX612">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;Admin Door Script loaded&quot;) 

-- list of account names allowed to go through the door. 
permission = {&quot;Steven1029&quot;, &quot;Kisameofthekatsuki&quot;, &quot;Ptown2&quot;, &quot;Clanavenger&quot;, &quot;BlahGuy57&quot;, &quot;Filer&quot;} 

function checkOkToLetIn(name) 
&#9;for i = 1,#permission do 
&#9;&#9;-- convert strings to all upper case, otherwise we will let in 
&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot; 
&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end 
&#9;end 
&#9;return false 
end 

local Door = script.Parent

function onTouched(hit) 
&#9;print(&quot;Door Hit&quot;) 
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;if (human ~= nil ) then 
&#9;&#9;-- a human has touched this door! 
&#9;&#9;print(&quot;Human touched door&quot;) 
&#9;&#9;-- test the human&apos;s name against the permission list 
&#9;&#9;if (checkOkToLetIn(human.Parent.Name)) then 
&#9;&#9;&#9;print(&quot;Human passed test&quot;) 
&#9;&#9;&#9;Door.Transparency = 0.5 
&#9;&#9;&#9;Door.CanCollide = false 
&#9;&#9;&#9;wait(3) -- this is how long the door is open 
&#9;&#9;&#9;Door.CanCollide = true 
&#9;&#9;&#9;Door.Transparency = 0 
&#9;        else human.Health = 0 -- delete this line of you want a non-killing VIP door 
&#9;&#9;end 
&#9;end 
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX613">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-101.5</X>
						<Y>57.7999992</Y>
						<Z>-127</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>10.8000002</Y>
						<Z>13</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX614">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;Admin Door Script loaded&quot;) 

-- list of account names allowed to go through the door. 
permission = {&quot;Steven1029&quot;, &quot;Kisameofthekatsuki&quot;, &quot;Ptown2&quot;, &quot;Clanavenger&quot;, &quot;BlahGuy57&quot;, &quot;Filer&quot;} 

function checkOkToLetIn(name) 
&#9;for i = 1,#permission do 
&#9;&#9;-- convert strings to all upper case, otherwise we will let in 
&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot; 
&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end 
&#9;end 
&#9;return false 
end 

local Door = script.Parent

function onTouched(hit) 
&#9;print(&quot;Door Hit&quot;) 
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;if (human ~= nil ) then 
&#9;&#9;-- a human has touched this door! 
&#9;&#9;print(&quot;Human touched door&quot;) 
&#9;&#9;-- test the human&apos;s name against the permission list 
&#9;&#9;if (checkOkToLetIn(human.Parent.Name)) then 
&#9;&#9;&#9;print(&quot;Human passed test&quot;) 
&#9;&#9;&#9;Door.Transparency = 0.5 
&#9;&#9;&#9;Door.CanCollide = false 
&#9;&#9;&#9;wait(3) -- this is how long the door is open 
&#9;&#9;&#9;Door.CanCollide = true 
&#9;&#9;&#9;Door.Transparency = 0 
&#9;        else human.Health = 0 -- delete this line of you want a non-killing VIP door 
&#9;&#9;end 
&#9;end 
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX615">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-109</X>
						<Y>57.7999992</Y>
						<Z>-111.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>10.8000002</Y>
						<Z>33</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX616">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;Admin Door Script loaded&quot;) 

-- list of account names allowed to go through the door. 
permission = {&quot;Steven1029&quot;, &quot;Kisameofthekatsuki&quot;, &quot;Ptown2&quot;, &quot;Clanavenger&quot;, &quot;BlahGuy57&quot;, &quot;Filer&quot;} 

function checkOkToLetIn(name) 
&#9;for i = 1,#permission do 
&#9;&#9;-- convert strings to all upper case, otherwise we will let in 
&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot; 
&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end 
&#9;end 
&#9;return false 
end 

local Door = script.Parent

function onTouched(hit) 
&#9;print(&quot;Door Hit&quot;) 
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;if (human ~= nil ) then 
&#9;&#9;-- a human has touched this door! 
&#9;&#9;print(&quot;Human touched door&quot;) 
&#9;&#9;-- test the human&apos;s name against the permission list 
&#9;&#9;if (checkOkToLetIn(human.Parent.Name)) then 
&#9;&#9;&#9;print(&quot;Human passed test&quot;) 
&#9;&#9;&#9;Door.Transparency = 0.5 
&#9;&#9;&#9;Door.CanCollide = false 
&#9;&#9;&#9;wait(3) -- this is how long the door is open 
&#9;&#9;&#9;Door.CanCollide = true 
&#9;&#9;&#9;Door.Transparency = 0 
&#9;        else human.Health = 0 -- delete this line of you want a non-killing VIP door 
&#9;&#9;end 
&#9;end 
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX617">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-103</X>
						<Y>57.7999992</Y>
						<Z>-94</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>10.8000002</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX618">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;Admin Door Script loaded&quot;) 

-- list of account names allowed to go through the door. 
permission = {&quot;Steven1029&quot;, &quot;Kisameofthekatsuki&quot;, &quot;Ptown2&quot;, &quot;Clanavenger&quot;, &quot;BlahGuy57&quot;, &quot;Filer&quot;} 

function checkOkToLetIn(name) 
&#9;for i = 1,#permission do 
&#9;&#9;-- convert strings to all upper case, otherwise we will let in 
&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot; 
&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end 
&#9;end 
&#9;return false 
end 

local Door = script.Parent

function onTouched(hit) 
&#9;print(&quot;Door Hit&quot;) 
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;if (human ~= nil ) then 
&#9;&#9;-- a human has touched this door! 
&#9;&#9;print(&quot;Human touched door&quot;) 
&#9;&#9;-- test the human&apos;s name against the permission list 
&#9;&#9;if (checkOkToLetIn(human.Parent.Name)) then 
&#9;&#9;&#9;print(&quot;Human passed test&quot;) 
&#9;&#9;&#9;Door.Transparency = 0.5 
&#9;&#9;&#9;Door.CanCollide = false 
&#9;&#9;&#9;wait(3) -- this is how long the door is open 
&#9;&#9;&#9;Door.CanCollide = true 
&#9;&#9;&#9;Door.Transparency = 0 
&#9;        else human.Health = 0 -- delete this line of you want a non-killing VIP door 
&#9;&#9;end 
&#9;end 
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX619">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-83.5</X>
						<Y>65.0000076</Y>
						<Z>-110.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>49</X>
						<Y>1.20000005</Y>
						<Z>31</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX620">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;Admin Door Script loaded&quot;) 

-- list of account names allowed to go through the door. 
permission = {&quot;Steven1029&quot;, &quot;Kisameofthekatsuki&quot;, &quot;Ptown2&quot;, &quot;Clanavenger&quot;, &quot;BlahGuy57&quot;, &quot;Filer&quot;} 

function checkOkToLetIn(name) 
&#9;for i = 1,#permission do 
&#9;&#9;-- convert strings to all upper case, otherwise we will let in 
&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot; 
&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end 
&#9;end 
&#9;return false 
end 

local Door = script.Parent

function onTouched(hit) 
&#9;print(&quot;Door Hit&quot;) 
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;if (human ~= nil ) then 
&#9;&#9;-- a human has touched this door! 
&#9;&#9;print(&quot;Human touched door&quot;) 
&#9;&#9;-- test the human&apos;s name against the permission list 
&#9;&#9;if (checkOkToLetIn(human.Parent.Name)) then 
&#9;&#9;&#9;print(&quot;Human passed test&quot;) 
&#9;&#9;&#9;Door.Transparency = 0.5 
&#9;&#9;&#9;Door.CanCollide = false 
&#9;&#9;&#9;wait(3) -- this is how long the door is open 
&#9;&#9;&#9;Door.CanCollide = true 
&#9;&#9;&#9;Door.Transparency = 0 
&#9;        else human.Health = 0 -- delete this line of you want a non-killing VIP door 
&#9;&#9;end 
&#9;end 
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX621">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">RegenScript4</string>
				<ProtectedString name="Source">---------------------------------
--created by shorty2315--
---------------------------------
model = game.Workspace.Steven --Replace this with ur model name.
messageText = &quot;Regening Steven1029&apos;s Stuff&quot;

message = Instance.new(&quot;Hint&quot;)
message.Text = messageText
backup = model:clone()

while true do
&#9;wait(300) -- regenerate this model every 180 seconds,u can also change how long till it regenerates.

&#9;message.Parent = game.Workspace
&#9;model:remove()

&#9;wait(2) -- display regen message for 0.1 seconds,this is how long the message will be there.

&#9;model = backup:clone()
&#9;model.Parent = game.Workspace
&#9;model:makeJoints()
&#9;message.Parent = nil
end

</ProtectedString>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX622">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX623">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-64.5</X>
						<Y>55.4000015</Y>
						<Z>-114.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX624">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-63.5</X>
						<Y>55.4002342</Y>
						<Z>-116.5</Z>
						<R00>-0.999999702</R00>
						<R01>-1.26419191e-005</R01>
						<R02>1.04804976e-005</R02>
						<R10>-1.26416526e-005</R10>
						<R11>1</R11>
						<R12>2.31133472e-005</R12>
						<R20>-1.04807905e-005</R20>
						<R21>2.31131762e-005</R21>
						<R22>-0.999999702</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX625">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-65.5</X>
						<Y>55.1053734</Y>
						<Z>-114.498047</Z>
						<R00>0.999998748</R00>
						<R01>-4.31583539e-005</R01>
						<R02>-1.04847422e-005</R02>
						<R10>4.31596563e-005</R10>
						<R11>1</R11>
						<R12>0.000129476786</R12>
						<R20>1.04791579e-005</R20>
						<R21>-0.000129477208</R21>
						<R22>0.999998748</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="HopperBin" referent="RBX626">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">Balefire</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX627">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">print(&quot;Balefire Spell Loaded&quot;) 

local COOLDOWN = 000.1

bin = script.Parent 


function balefire(pos) 

local player = game.Players.LocalPlayer 
if player == nil or player.Character == nil then return end 

local char = player.Character.Torso 

dir = (pos - char.CFrame.p).unit 

for i = 1, 50 do 
local ex = Instance.new(&quot;Explosion&quot;) 
ex.BlastRadius = 3 
ex.BlastPressure = 8000000 
ex.Position = char.CFrame.p + (dir * 6 * i) + (dir * 7) 
ex.Parent = game.Workspace 
end 

end 


enabled = true 
function onButton1Down(mouse) 
if not enabled then 
return 
end 

local player = game.Players.LocalPlayer 
if player == nil then return end 



enabled = false 
mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot; 

-- find the best cf 
local cf = mouse.Hit 
local v = cf.lookVector 

balefire(cf.p) 

wait(COOLDOWN) 
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot; 
enabled = true 

end 

function onSelected(mouse) 
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot; 
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
end 

bin.Selected:connect(onSelected) 

</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX628">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX629">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-61.5</X>
						<Y>55.4000015</Y>
						<Z>-114.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX630">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-63.5</X>
						<Y>55.4001427</Y>
						<Z>-112.5</Z>
						<R00>-0.999999702</R00>
						<R01>-1.26419191e-005</R01>
						<R02>1.04804976e-005</R02>
						<R10>-1.26416526e-005</R10>
						<R11>1</R11>
						<R12>2.31133472e-005</R12>
						<R20>-1.04807905e-005</R20>
						<R21>2.31131762e-005</R21>
						<R22>-0.999999702</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX631">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-63</X>
						<Y>59</Y>
						<Z>-114.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX632">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME FOR INSTRUCTIONS</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX633">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">More memory!</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Humanoid" referent="RBX634">
				<Properties>
					<float name="Health">0</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<token name="NameOcclusion">0</token>
					<float name="WalkSpeed">16</float>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX635">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-97.5</X>
						<Y>52.6000023</Y>
						<Z>-121.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>0.400000006</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX636">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">--Basically checks if the toucher of the button is a player, then adds money to that player.

--Uberubert
--This script is free to use for anyone

local ting = 0 --debouncer

function onTouched(hit)

&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button

&#9;if check ~= nil then --If a human is found, then

&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;) --Find moneyholder

&#9;&#9;if stats ~= nil then --If moneyholder exists then
&#9;&#9;&#9;local cash = stats:findFirstChild(&quot;Memory&quot;) --Get money
&#9;&#9;&#9;cash.Value  = cash.Value +1861 --increase amount of money by the number displayed here (500)
&#9;&#9;&#9;wait(0.01) --wait-time before button works again
&#9;&#9;end

&#9;end

&#9;ting = 0 --remove debounce
&#9;end

end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX637">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX638">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-64.5</X>
						<Y>55.4000015</Y>
						<Z>-120.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX639">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-63.4999313</X>
						<Y>55.3999596</Y>
						<Z>-122.500092</Z>
						<R00>-0.999997199</R00>
						<R01>-1.26419955e-005</R01>
						<R02>1.04804676e-005</R02>
						<R10>-1.26415453e-005</R10>
						<R11>1</R11>
						<R12>2.31134727e-005</R12>
						<R20>-1.04807677e-005</R20>
						<R21>2.31129798e-005</R21>
						<R22>-0.999997199</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX640">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-65.5001984</X>
						<Y>55.1049652</Y>
						<Z>-120.498047</Z>
						<R00>0.999998748</R00>
						<R01>-4.31583539e-005</R01>
						<R02>-1.04847422e-005</R02>
						<R10>4.31596563e-005</R10>
						<R11>1</R11>
						<R12>0.000129476786</R12>
						<R20>1.04791579e-005</R20>
						<R21>-0.000129477208</R21>
						<R22>0.999998748</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">PUT THE TOOL IN THIS BRICK</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="HopperBin" referent="RBX641">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">Kill</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX642">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Reset</string>
							<ProtectedString name="Source">--PC

bin = script.Parent


function onButton1Down(mouse)
&#9;local trg= mouse.Target.Parent
&#9;if trg.Humanoid~= nil then
&#9;&#9;trg.Humanoid.Health= 0
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;end
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX643">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS SCRIPT IN THE TOOL</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX644">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-61.5</X>
						<Y>55.4000015</Y>
						<Z>-120.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX645">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-63.4999771</X>
						<Y>55.3998642</Y>
						<Z>-118.500099</Z>
						<R00>-0.999997199</R00>
						<R01>-1.26419955e-005</R01>
						<R02>1.04804676e-005</R02>
						<R10>-1.26415453e-005</R10>
						<R11>1</R11>
						<R12>2.31134727e-005</R12>
						<R20>-1.04807677e-005</R20>
						<R21>2.31129798e-005</R21>
						<R22>-0.999997199</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX646">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-63</X>
						<Y>59</Y>
						<Z>-120.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX647">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-190.5</X>
					<Y>58.5999985</Y>
					<Z>0</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wobbly</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>13</X>
					<Y>1.20000005</Y>
					<Z>12</Z>
				</Vector3>
			</Properties>
			<Item class="BodyPosition" referent="RBX648">
				<Properties>
					<float name="D">125000</float>
					<string name="Name">BodyPosition</string>
					<float name="P">100000</float>
					<Vector3 name="maxForce">
						<X>400000</X>
						<Y>400000</Y>
						<Z>400000</Z>
					</Vector3>
					<Vector3 name="position">
						<X>-72.2387772</X>
						<Y>34.730545</Y>
						<Z>-8.7337923</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX649">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">script.Parent.BodyPosition.position = script.Parent.Position</ProtectedString>
				</Properties>
			</Item>
			<Item class="BodyGyro" referent="RBX650">
				<Properties>
					<float name="D">2</float>
					<string name="Name">BodyGyro</string>
					<float name="P">1</float>
					<CoordinateFrame name="cframe">
						<X>0</X>
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					<string name="Name">PushPack</string>
					<ProtectedString name="Source">door = script.Parent

function onTouch(hit)
&#9;if hit.Parent == nil then return end
&#9;local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if h ~= nil then
&#9;&#9;hit.Parent.Torso.Velocity=door.CFrame.lookVector * 100 -- Push the Player back
&#9;end
end
door.Touched:connect(onTouch)</ProtectedString>
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				</Properties>
			</Item>
		</Item>
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				<string name="Name">This is where the SuperVIP room is going to be</string>
				<Ref name="PrimaryPart">null</Ref>
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				</Item>
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					<Y>0.400000006</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX709">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-216.5</X>
					<Y>75</Y>
					<Z>15.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.400000006</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX710">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>-216.5</X>
					<Y>75</Y>
					<Z>18.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.400000006</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX711">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-216.5</X>
					<Y>75.0000076</Y>
					<Z>21</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.400000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX712">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Buying</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX713">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Sniper</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX714">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Buy Chaingun - 300</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX715">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">People</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX716">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-221.5</X>
								<Y>41.4000015</Y>
								<Z>-96.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>0.400000006</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX717">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PresentScript</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

user = game.Players:findFirstChild(human.Parent.Name)
local gold = user.leaderstats.Memory
if gold.Value &gt;= 300 then
&#9;gold.Value = gold.Value - 300
&#9;m = Instance.new(&quot;Message&quot;)
&#9;m.Text = &quot;Thank u for buying!&quot;
&#9;m.Parent = player
&#9;script.Parent.Chaingun:clone().Parent = player.Backpack
&#9;wait(2)
&#9;m.Parent = nil
else
&#9;m = Instance.new(&quot;Message&quot;)
&#9;m.Text = &quot;You don&apos;t have enought for that!&quot;
&#9;m.Parent = player
&#9;wait(3)
&#9;m.Parent = nil
end

wait(2)
debounce = false
end
end


script.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Tool" referent="RBX718">
							<Properties>
								<bool name="CanBeDropped">true</bool>
								<bool name="Enabled">true</bool>
								<CoordinateFrame name="Grip">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Chaingun</string>
								<Content name="TextureId"><null></null></Content>
								<string name="ToolTip"></string>
							</Properties>
							<Item class="Script" referent="RBX719">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Paintball</string>
									<ProtectedString name="Source">ball = script.Parent
damage = 8



function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;-- make a splat
&#9;--for i=1,3 do
&#9;--&#9;local s = Instance.new(&quot;Part&quot;)
&#9;--&#9;s.Shape = 1 -- block
&#9;--&#9;s.formFactor = 2 -- plate
&#9;--&#9;s.Size = Vector3.new(1,.4,1)
&#9;--&#9;s.BrickColor = ball.BrickColor
&#9;--&#9;local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))
&#9;--&#9;s.Velocity = 15 * v--15
&#9;--&#9;s.CFrame = CFrame.new(ball.Position + v, v)
&#9;---&#9;ball.BrickCleanup:clone().Parent = s
&#9;--&#9;s.BrickCleanup.Disabled = false
&#9;--&#9;s.Parent = game.Workspace
&#9;--&#9;
&#9;--end
&#9;

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(2)
&#9;&#9;untagHumanoid(humanoid)
&#9;end

&#9;connection:disconnect()
&#9;ball.Parent = nil
end

function tagHumanoid(humanoid)
&#9;-- todo: make tag expire
&#9;local tag = ball:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end


function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

connection = ball.Touched:connect(onTouched)

wait(0.8)
ball.Parent = nil
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX720">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">BrickCleanup</string>
									<ProtectedString name="Source">-- this script removes its parent from the workspace after 24 seconds

wait(1)
script.Parent.Parent = nil</ProtectedString>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX721">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Local Gui</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = true
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

&#9;--wait(.5)
&#9;--mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;--enabled = true
&#9;--mouse.Button1Up:connect(function() onButton1Up(mouse) end)

end


function onButton1Up(mouse)
enabled = false
Tool.Enabled = false
mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
wait(0.1)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
enabled = true
Tool.Enabled = true
end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#9;
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse)end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX722">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">PaintballShooter</string>
									<ProtectedString name="Source">Tool = script.Parent

colors = {1}

function fire(v)
&#9;game.Lighting.Brightness=9999
&#9;wait(1/28)
&#9;game.Lighting.Brightness=.8

&#9;Tool.Handle.Fire:play()


&#9;local vCharacter = Tool
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;local missile = Instance.new(&quot;Part&quot;)

        

&#9;local spawnPos = vCharacter.Handle.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 5)

&#9;missile.Position = spawnPos
&#9;missile.Size = Vector3.new(0.1,0.1,0.1)
&#9;missile.Velocity = v * 500
&#9;missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
&#9;missile.Shape = 0
&#9;missile.BottomSurface = 0
&#9;missile.TopSurface = 0
&#9;missile.Name = &quot;Paintball&quot;
&#9;missile.Elasticity = 0
&#9;missile.Reflectance = 0
&#9;missile.Friction = 1

&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,100,0)
&#9;force.Parent = missile
&#9;
&#9;Tool.BrickCleanup:clone().Parent = missile

&#9;local new_script = script.Parent.Paintball:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;


&#9;missile.Parent = game.Workspace
&#9;--wait(0.05)
&#9;--fire(
&#9;

end


function check(en)
---------------------------------------Function start here.
if (Tool.Enabled == false) then
return false
end--end for if!
-------------------------------
if (Tool.Enabled == true) then
return true
end
---------------------------------------Function end here.
end


Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;--Tool.Enabled = false

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint
&#9;local lookAt = (targetPos - character.Head.Position).unit
&#9;
&#9;if (check()) then
&#9;fire(lookAt)
&#9;wait(0.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001)
&#9;onActivated()
&#9;end
&#9;return

&#9;--Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX723">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Weld</string>
									<ProtectedString name="Source">local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle2
w1.C1 = CFrame.fromEulerAnglesXYZ(0.2, 0, 0) * CFrame.new(0, 0, -0.1)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle3
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 1, 0.3)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle4
w1.C1 = CFrame.fromEulerAnglesXYZ(4.7, 0, 0) * CFrame.new(0, 1.8, 0.6)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle5
w1.C1 = CFrame.fromEulerAnglesXYZ(4.7, 0, 0) * CFrame.new(0, 1, 1.4)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle6
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 1.1, 2.4)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle7
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0.2, 1, 2.4)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle8
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-0.2, 1, 2.4)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle9
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-0.1, 0.8, 2.4)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle10
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0.1, 0.8, 2.4)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle11
w1.C1 = CFrame.fromEulerAnglesXYZ(4.7, 0, 0) * CFrame.new(0.6, 0.8, 0.3)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle12
w1.C1 = CFrame.fromEulerAnglesXYZ(4.7, 0, 0) * CFrame.new(0.63, 1, 0.3)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle13
w1.C1 = CFrame.fromEulerAnglesXYZ(4.7, 0, 0) * CFrame.new(0.68, 1.2, 0.3)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle14
w1.C1 = CFrame.fromEulerAnglesXYZ(4.7, 0, 0) * CFrame.new(0.7, 1.4, 0.3)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle16
w1.C1 = CFrame.fromEulerAnglesXYZ(4.7, 0, 0) * CFrame.new(0.72, 1.6, 0.3)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle17
w1.C1 = CFrame.fromEulerAnglesXYZ(4.7, 0, 0) * CFrame.new(0.72, 1.8, 0.3)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle19
w1.C1 = CFrame.fromEulerAnglesXYZ(4.7, 0, 0) * CFrame.new(0.72, 2, 0.3)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle20
w1.C1 = CFrame.fromEulerAnglesXYZ(4.7, 0, 0) * CFrame.new(0.72, 2.2, 0.3)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle21
w1.C1 = CFrame.fromEulerAnglesXYZ(4.7, 0, 0) * CFrame.new(0.72, 2.4, 0.3)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle22
w1.C1 = CFrame.fromEulerAnglesXYZ(4.7, 0, 0) * CFrame.new(0.72, 2.6, 0.3)

local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle23
w1.C1 = CFrame.fromEulerAnglesXYZ(4.7, 0, 0) * CFrame.new(0.72, 2.8, 0.3)

</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX724">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-241.987488</X>
										<Y>44.5170822</Y>
										<Z>-95.5</Z>
										<R00>1.09563736e-009</R00>
										<R01>0.0123886373</R01>
										<R02>-0.999922931</R02>
										<R10>-4.43660719e-010</R10>
										<R11>0.999922693</R11>
										<R12>0.0123890601</R12>
										<R20>0.999999523</R20>
										<R21>-4.30052965e-010</R21>
										<R22>-1.1010497e-009</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Sound" referent="RBX725">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Fire</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2692806</url></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX726">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Reload</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2692801</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX727">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0.019866934</Y>
											<Z>-0.0980066583</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0.980066597</R11>
											<R12>-0.198669329</R12>
											<R20>0</R20>
											<R21>0.198669329</R21>
											<R22>0.980066597</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX728">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>1</Y>
											<Z>0.300000012</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX729">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0.577654004</Y>
											<Z>-1.80729508</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>-0.0123888543</R11>
											<R12>0.999923229</R12>
											<R20>0</R20>
											<R21>-0.999923229</R21>
											<R22>-0.0123888543</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX730">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>1.38750362</Y>
											<Z>-1.01726758</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>-0.0123888543</R11>
											<R12>0.999923229</R12>
											<R20>0</R20>
											<R21>-0.999923229</R21>
											<R22>-0.0123888543</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX731">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>1.10000002</Y>
											<Z>2.4000001</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX732">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.200000003</X>
											<Y>1</Y>
											<Z>2.4000001</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX733">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.200000003</X>
											<Y>1</Y>
											<Z>2.4000001</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX734">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.100000001</X>
											<Y>0.800000012</Y>
											<Z>2.4000001</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX735">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.100000001</X>
											<Y>0.800000012</Y>
											<Z>2.4000001</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX736">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.600000024</X>
											<Y>0.290065885</Y>
											<Z>-0.803655267</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>-0.0123888543</R11>
											<R12>0.999923229</R12>
											<R20>0</R20>
											<R21>-0.999923229</R21>
											<R22>-0.0123888543</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX737">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX805">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-241.722229</X>
										<Y>41.7135468</Y>
										<Z>-96.2200012</Z>
										<R00>1.09563736e-009</R00>
										<R01>-0.999999702</R01>
										<R02>2.12952813e-007</R02>
										<R10>-4.43660719e-010</R10>
										<R11>2.13129837e-007</R11>
										<R12>-0.999999464</R12>
										<R20>0.999999523</R20>
										<R21>-1.09563736e-009</R21>
										<R22>4.43660719e-010</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle23</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX806">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.600000024</Y>
											<Z>0.200000003</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX807">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX808">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-240.5</X>
								<Y>46.6000023</Y>
								<Z>-91.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX809">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-236.5</X>
								<Y>46.6000023</Y>
								<Z>-96.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX810">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-245.5</X>
								<Y>46.6000023</Y>
								<Z>-95.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX811">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-241.5</X>
								<Y>46.6000023</Y>
								<Z>-100.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX812">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Grenade</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX813">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Buy Grenade - 100</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX814">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">People</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX815">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-221.5</X>
								<Y>41.4000015</Y>
								<Z>-46.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>0.400000006</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX816">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PresentScript</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

user = game.Players:findFirstChild(human.Parent.Name)
local gold = user.leaderstats.Memory
if gold.Value &gt;= 100 then
&#9;gold.Value = gold.Value - 100
&#9;m = Instance.new(&quot;Message&quot;)
&#9;m.Text = &quot;Thank u for buying!&quot;
&#9;m.Parent = player
&#9;script.Parent.Grenade:clone().Parent = player.Backpack
&#9;wait(2)
&#9;m.Parent = nil
else
&#9;m = Instance.new(&quot;Message&quot;)
&#9;m.Text = &quot;You don&apos;t have enought for that!&quot;
&#9;m.Parent = player
&#9;wait(3)
&#9;m.Parent = nil
end

wait(2)
debounce = false
end
end


script.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Tool" referent="RBX817">
							<Properties>
								<bool name="CanBeDropped">true</bool>
								<bool name="Enabled">true</bool>
								<CoordinateFrame name="Grip">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Grenade</string>
								<Content name="TextureId"><null></null></Content>
								<string name="ToolTip"></string>
							</Properties>
							<Item class="Part" referent="RBX818">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-241.5</X>
										<Y>42.0995483</Y>
										<Z>-46</Z>
										<R00>1</R00>
										<R01>-1.78934219e-008</R01>
										<R02>-1.49703219e-008</R02>
										<R10>1.49908459e-008</R10>
										<R11>-3.91827051e-008</R11>
										<R12>-0.99999994</R12>
										<R20>-1.78929582e-008</R20>
										<R21>1</R21>
										<R22>-4.82589257e-008</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle3</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX819">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>0.300000012</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX820">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-241.5</X>
										<Y>42.2999992</Y>
										<Z>-46.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle4</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX821">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>0.300000012</Y>
											<Z>0.899999976</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX822">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-241.5</X>
										<Y>41.6995544</Y>
										<Z>-47.3000183</Z>
										<R00>1</R00>
										<R01>-1.78934219e-008</R01>
										<R02>-1.49703219e-008</R02>
										<R10>1.49908459e-008</R10>
										<R11>-3.91827051e-008</R11>
										<R12>-0.99999994</R12>
										<R20>-1.78929582e-008</R20>
										<R21>1</R21>
										<R22>-4.82589257e-008</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX823">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.10000002</X>
											<Y>0.699999988</Y>
											<Z>1.10000002</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX824">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-241.5</X>
										<Y>41.6995544</Y>
										<Z>-46.2000122</Z>
										<R00>1</R00>
										<R01>-1.78934219e-008</R01>
										<R02>-1.49703219e-008</R02>
										<R10>1.49908459e-008</R10>
										<R11>-3.91827051e-008</R11>
										<R12>-0.99999994</R12>
										<R20>-1.78929582e-008</R20>
										<R21>1</R21>
										<R22>-4.82589257e-008</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX825">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.10000002</X>
											<Y>0.5</Y>
											<Z>1.10000002</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX826">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-241.5</X>
										<Y>41.6995544</Y>
										<Z>-46.7000122</Z>
										<R00>1</R00>
										<R01>-1.78934219e-008</R01>
										<R02>-1.49703219e-008</R02>
										<R10>1.49908459e-008</R10>
										<R11>-3.91827051e-008</R11>
										<R12>-0.99999994</R12>
										<R20>-1.78929582e-008</R20>
										<R21>1</R21>
										<R22>-4.82589257e-008</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX827">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.29999995</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX828">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Launcher</string>
									<ProtectedString name="Source">Tool = script.Parent
thrown = true
VELOCITY = 40

function Nade()
&#9;local model = Instance.new(&quot;Model&quot;)
&#9;model.Name = &quot;Nade&quot;
&#9;model.Parent = game.Workspace
&#9;nade = Tool.Handle:clone()
&#9;nade1 = Tool.Handle1:clone()
&#9;nade2 = Tool.Handle2:clone()
&#9;nade3 = Tool.Handle3:clone()
&#9;nade4 = Tool.Handle4:clone()
&#9;nade.Parent = model
&#9;nade1.Parent = model
&#9;nade2.Parent = model
&#9;nade3.Parent = model
&#9;nade4.Parent = model
&#9;nade.CanCollide = true
&#9;nade1.CanCollide = true
&#9;nade2.CanCollide = true
&#9;nade3.CanCollide = true
&#9;nade4.CanCollide = true
&#9;local script = Tool.NadeScript:clone()
&#9;script.Disabled = false
&#9;script.Parent = nade
&#9;return model
end

function lob(mousepos)
&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)
&#9;local head = Tool:findFirstChild(&quot;Handle&quot;)
&#9;if head == nil then return end
&#9;local dir = mousepos - head.Position
&#9;dir = computeDirection(dir)
&#9;local launch = head.Position + 10 * dir
&#9;local delta = mousepos - launch
&#9;local dy = delta.y
&#9;local new_delta = Vector3.new(delta.x, 0, delta.z)
&#9;delta = new_delta
&#9;local dx = delta.magnitude
&#9;local unit_delta = delta.unit
&#9;local g = (-9.81 * 20)
&#9;local theta = computeLaunchAngle(dx, dy, g)
&#9;local vy = math.sin(theta)
&#9;local xz = math.cos(theta)
&#9;local vx = unit_delta.x * xz
&#9;local vz = unit_delta.z * xz
&#9;local missile = Nade()
&#9;missile.Handle.Position = launch
&#9;missile.Handle.Velocity = Vector3.new(vx, vy, vz) * VELOCITY
&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile.Handle
end


function computeLaunchAngle(dx, dy, grav)
&#9;-- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile
&#9;local g = math.abs(grav)
&#9;local inRoot = (VELOCITY*VELOCITY*VELOCITY*VELOCITY) - (g * ((g*dx*dx) + (2*dy*VELOCITY*VELOCITY)))
&#9;if inRoot &lt;= 0 then
&#9;&#9;return .25 * math.pi
&#9;end
&#9;local root = math.sqrt(inRoot)
&#9;local inATan1 = ((VELOCITY*VELOCITY) + root) / (g*dx)
&#9;local inATan2 = ((VELOCITY*VELOCITY) - root) / (g*dx)
&#9;local answer1 = math.atan(inATan1)
&#9;local answer2 = math.atan(inATan2)
&#9;if answer1 &lt; answer2 then return answer1 end
&#9;return answer2
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function Weld(parentObj)
&#9;local w1 = Instance.new(&quot;Weld&quot;) 
&#9;local w2 = Instance.new(&quot;Weld&quot;) 
&#9;local w3 = Instance.new(&quot;Weld&quot;) 
&#9;local w4 = Instance.new(&quot;Weld&quot;) 
&#9;w1.Parent = parentObj.Handle 
&#9;w2.Parent = parentObj.Handle 
&#9;w3.Parent = parentObj.Handle 
&#9;w4.Parent = parentObj.Handle 
&#9;w1.Part0 = w1.Parent 
&#9;w2.Part0 = w2.Parent 
&#9;w3.Part0 = w3.Parent 
&#9;w4.Part0 = w4.Parent 
&#9;w1.Part1 = parentObj.Handle1 
&#9;w2.Part1 = parentObj.Handle2 
&#9;w3.Part1 = parentObj.Handle3 
&#9;w4.Part1 = parentObj.Handle4 
&#9;w1.C1 = CFrame.new(0, -0.5, 0) 
&#9;w2.C1 = CFrame.new(0, 0.6, 0) 
&#9;w3.C1 = CFrame.new(0, -0.7, 0.4) 
&#9;w4.C1 = CFrame.new(0, -0.6, -0.2) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
end

function onThrow()
&#9;if thrown == true then return end
&#9;thrown = true
&#9;local character = Tool.Parent
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then return end
&#9;local targetPos = humanoid.TargetPoint
&#9;lob(targetPos)
&#9;wait(0.7)
&#9;thrown = false
end
&#9;
function onEquipped()
&#9;Weld(Tool)
end

function onUnequipped()
&#9;Weld(Tool)
end

thrown = false

Tool.Equipped:connect(onEquipped)
Tool.Unequipped:connect(onUnequipped)
Tool.Activated:connect(onThrow)
Weld(Tool)</ProtectedString>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX829">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Local Gui</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(0.1)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end



Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX830">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">NadeScript</string>
									<ProtectedString name="Source">flash = Instance.new(&quot;Part&quot;)
flash.formFactor = &quot;Symmetric&quot;
flash.Size = Vector3.new(1, 1, 1)
flash.BrickColor = BrickColor.new(26)
flash.Reflectance = 0.1
flash.Anchored = true
flash.Name = &quot;Dot&quot;
flash.CanCollide = false
mesh = Instance.new(&quot;SpecialMesh&quot;)
mesh.Parent = flash
mesh.MeshType = &quot;Sphere&quot;
mesh.Scale = Vector3.new(0.5, 0.5, 0.5)

for i=1, 50 do
&#9;wait(0.1)
&#9;local dot = flash:clone()
&#9;local Script2 = script.DotScript:clone()
&#9;Script2.Disabled = false
&#9;Script2.Parent = dot
&#9;dot.Parent = game.Workspace
&#9;dot.Position = script.Parent.Position
end

local exp = Instance.new(&quot;Explosion&quot;)
exp.Position = script.Parent.Position
exp.Parent = game.Workspace
script.Parent.Parent:remove()</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX831">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">DotScript</string>
										<ProtectedString name="Source">while script.Parent.Transparency &lt; 1 do
&#9;script.Parent.Transparency = script.Parent.Transparency + 0.1
&#9;wait(0.2)
end
script.Parent:remove()
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX832">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX833">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-240.5</X>
								<Y>46.6000023</Y>
								<Z>-41.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX834">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-236.5</X>
								<Y>46.6000023</Y>
								<Z>-46.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX835">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-245.5</X>
								<Y>46.6000023</Y>
								<Z>-45.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX836">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-241.5</X>
								<Y>46.6000023</Y>
								<Z>-50.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX837">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Uzi</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX838">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Buy Uzi - 120</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX839">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">People</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX840">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-221.5</X>
								<Y>41.4000015</Y>
								<Z>-56.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>0.400000006</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX841">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PresentScript</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

user = game.Players:findFirstChild(human.Parent.Name)
local gold = user.leaderstats.Memory
if gold.Value &gt;= 120 then
&#9;gold.Value = gold.Value - 120
&#9;m = Instance.new(&quot;Message&quot;)
&#9;m.Text = &quot;Thank u for buying!&quot;
&#9;m.Parent = player
&#9;script.Parent.Uzi:clone().Parent = player.Backpack
&#9;wait(2)
&#9;m.Parent = nil
else
&#9;m = Instance.new(&quot;Message&quot;)
&#9;m.Text = &quot;You don&apos;t have enought for that!&quot;
&#9;m.Parent = player
&#9;wait(3)
&#9;m.Parent = nil
end

wait(2)
debounce = false
end
end


script.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Tool" referent="RBX842">
							<Properties>
								<bool name="CanBeDropped">true</bool>
								<bool name="Enabled">true</bool>
								<CoordinateFrame name="Grip">
									<X>0</X>
									<Y>-0.200000003</Y>
									<Z>1</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Uzi</string>
								<Content name="TextureId"><null></null></Content>
								<string name="ToolTip"></string>
							</Properties>
							<Item class="Script" referent="RBX843">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">BrickCleanup</string>
									<ProtectedString name="Source">-- this script removes its parent from the workspace after 24 seconds

wait(1)
script.Parent.Parent = nil</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX844">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">WeldScript</string>
									<ProtectedString name="Source">local w1 = Instance.new(&quot;Weld&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle2
w1.C1 = CFrame.new(-0, 0, -1)

local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = script.Parent.Handle
w2.Part0 = w2.Parent
w2.Part1 = script.Parent.Handle3
w2.C1 = CFrame.new(-0, -0, -2)






local w3 = Instance.new(&quot;Weld&quot;)


w3.Parent = script.Parent.Handle


w3.Part0 = w3.Parent


w3.Part1 = script.Parent.Handle4


w3.C1 = CFrame.new(-0, 0.8, 0.5)






local w4 = Instance.new(&quot;Weld&quot;)


w4.Parent = script.Parent.Handle


w4.Part0 = w4.Parent


w4.Part1 = script.Parent.Handle5


w4.C1 = CFrame.new(-0, 1, 0.2)


</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX845">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-241</X>
										<Y>43.7000008</Y>
										<Z>-56.5</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>-0</R11>
										<R12>-1</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX846">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1</Y>
											<Z>0.899999976</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX847">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Fire</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX848">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Paintball</string>
									<ProtectedString name="Source">ball = script.Parent
damage = 10



function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;-- make a splat
&#9;--for i=1,3 do
&#9;--&#9;local s = Instance.new(&quot;Part&quot;)
&#9;--&#9;s.Shape = 1 -- block
&#9;--&#9;s.formFactor = 2 -- plate
&#9;--&#9;s.Size = Vector3.new(1,.4,1)
&#9;--&#9;s.BrickColor = ball.BrickColor
&#9;--&#9;local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))
&#9;--&#9;s.Velocity = 15 * v--15
&#9;--&#9;s.CFrame = CFrame.new(ball.Position + v, v)
&#9;---&#9;ball.BrickCleanup:clone().Parent = s
&#9;--&#9;s.BrickCleanup.Disabled = false
&#9;--&#9;s.Parent = game.Workspace
&#9;--&#9;
&#9;--end
&#9;

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(2)
&#9;&#9;untagHumanoid(humanoid)
&#9;end

&#9;connection:disconnect()
&#9;ball.Parent = nil
end

function tagHumanoid(humanoid)
&#9;-- todo: make tag expire
&#9;local tag = ball:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end


function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

connection = ball.Touched:connect(onTouched)

wait(2)
ball.Parent = nil
</ProtectedString>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX849">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Local Gui</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = true
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

&#9;--wait(.5)
&#9;--mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;--enabled = true
&#9;--mouse.Button1Up:connect(function() onButton1Up(mouse) end)

end


function onButton1Up(mouse)
enabled = false
Tool.Enabled = false
mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
wait(2.2)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
enabled = true
Tool.Enabled = true
end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#9;
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse)end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX850">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-241</X>
										<Y>42.6997566</Y>
										<Z>-56.5</Z>
										<R00>1.46959387e-008</R00>
										<R01>-0.99999994</R01>
										<R02>3.01893621e-008</R02>
										<R10>1.13789236e-008</R10>
										<R11>3.01893621e-008</R11>
										<R12>-0.99999994</R12>
										<R20>0.999999881</R20>
										<R21>-1.46959387e-008</R21>
										<R22>-1.13789236e-008</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX851">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>0.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX852">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-241</X>
										<Y>41.6997375</Y>
										<Z>-56.5</Z>
										<R00>1.46959387e-008</R00>
										<R01>-0.99999994</R01>
										<R02>3.01893621e-008</R02>
										<R10>1.13789236e-008</R10>
										<R11>3.01893621e-008</R11>
										<R12>-0.99999994</R12>
										<R20>0.999999881</R20>
										<R21>-1.46959387e-008</R21>
										<R22>-1.13789236e-008</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle3</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX853">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX854">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-240.200012</X>
										<Y>44.1997452</Y>
										<Z>-56.5</Z>
										<R00>1.46959387e-008</R00>
										<R01>-0.99999994</R01>
										<R02>3.01893621e-008</R02>
										<R10>1.13789236e-008</R10>
										<R11>3.01893621e-008</R11>
										<R12>-0.99999994</R12>
										<R20>0.999999881</R20>
										<R21>-1.46959387e-008</R21>
										<R22>-1.13789236e-008</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle4</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX855">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>0.400000006</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX856">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-240</X>
										<Y>43.8997574</Y>
										<Z>-56.5</Z>
										<R00>1.46959387e-008</R00>
										<R01>-0.99999994</R01>
										<R02>3.01893621e-008</R02>
										<R10>1.13789236e-008</R10>
										<R11>3.01893621e-008</R11>
										<R12>-0.99999994</R12>
										<R20>0.999999881</R20>
										<R21>-1.46959387e-008</R21>
										<R22>-1.13789236e-008</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle5</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX857">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.300000012</X>
											<Y>0.699999988</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX858">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">PaintballShooter</string>
									<ProtectedString name="Source">Tool = script.Parent

colors = {199}

function fire(v)

&#9;Tool.Handle.Fire:play()
&#9;

&#9;local vCharacter = Tool
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;local missile = Instance.new(&quot;Part&quot;)

        

&#9;local spawnPos = vCharacter.Handle.Position
&#9;


&#9;spawnPos  = spawnPos + (vCharacter.Handle.CFrame.lookVector *  1.5)

&#9;missile.Position = spawnPos
&#9;missile.Size = Vector3.new(0.1,0.1,0.1)
&#9;missile.Velocity = v * 600 + Vector3.new(math.random(-8,8),math.random(-8,8),math.random(-8,8))
&#9;missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
&#9;missile.Shape = 0
&#9;missile.BottomSurface = 0
&#9;missile.TopSurface = 0
&#9;missile.Name = &quot;Paintball&quot;
&#9;missile.Elasticity = 0
&#9;missile.Reflectance = 0.2
&#9;missile.Friction = 1

local mesh = Instance.new(&quot;SpecialMesh&quot;) 
mesh.MeshType = &quot;Cylinder&quot; 
mesh.Scale = Vector3.new(0.4,0.4,0.4) 
mesh.Parent = missile

&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,100,0)
&#9;force.Parent = missile
&#9;
&#9;Tool.BrickCleanup:clone().Parent = missile

&#9;local new_script = script.Parent.Paintball:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;


&#9;missile.Parent = game.Workspace
&#9;--wait(0.05)
&#9;--fire(
&#9;

end


function check(en)
---------------------------------------Function start here.
if (Tool.Enabled == false) then
return false
end--end for if!
-------------------------------
if (Tool.Enabled == true) then
return true
end
---------------------------------------Function end here.
end


Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;--Tool.Enabled = false

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint
&#9;local lookAt = (targetPos - character.Head.Position).unit
&#9;
&#9;if (check()) then
&#9;fire(lookAt)
&#9;wait(0.05)
&#9;onActivated()
&#9;end
&#9;return

&#9;--Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX859">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX860">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-240.5</X>
								<Y>46.6000023</Y>
								<Z>-51.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX861">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-236.5</X>
								<Y>46.6000023</Y>
								<Z>-56.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX862">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-245.5</X>
								<Y>46.6000023</Y>
								<Z>-55.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX863">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-241.5</X>
								<Y>46.6000023</Y>
								<Z>-60.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX864">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Shotgun</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX865">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Buy Shotgun - 160</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX866">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">People</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX867">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-221.5</X>
								<Y>41.4000015</Y>
								<Z>-66.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>0.400000006</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX868">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PresentScript</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

user = game.Players:findFirstChild(human.Parent.Name)
local gold = user.leaderstats.Memory
if gold.Value &gt;= 160 then
&#9;gold.Value = gold.Value - 160
&#9;m = Instance.new(&quot;Message&quot;)
&#9;m.Text = &quot;Thank u for buying!&quot;
&#9;m.Parent = player
&#9;script.Parent.Shotgun:clone().Parent = player.Backpack
&#9;wait(2)
&#9;m.Parent = nil
else
&#9;m = Instance.new(&quot;Message&quot;)
&#9;m.Text = &quot;You don&apos;t have enought for that!&quot;
&#9;m.Parent = player
&#9;wait(3)
&#9;m.Parent = nil
end

wait(2)
debounce = false
end
end


script.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Tool" referent="RBX869">
							<Properties>
								<bool name="CanBeDropped">true</bool>
								<bool name="Enabled">true</bool>
								<CoordinateFrame name="Grip">
									<X>0</X>
									<Y>0.200000003</Y>
									<Z>0.699999988</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-6.00000021e-005</R12>
									<R20>-0</R20>
									<R21>6.00000021e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Shotgun</string>
								<Content name="TextureId"><null></null></Content>
								<string name="ToolTip"></string>
							</Properties>
							<Item class="Script" referent="RBX870">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Paintball</string>
									<ProtectedString name="Source">ball = script.Parent

damage = 25







function onTouched(hit)

&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)

&#9;&#9;&#9;-- make a splat

&#9;for i=1,1 do

&#9;&#9;local s = Instance.new(&quot;Part&quot;)

&#9;&#9;s.Shape = 1 -- block

&#9;&#9;s.formFactor = 2 -- plate

&#9;&#9;s.Size = Vector3.new(1,.4,1)

&#9;&#9;s.BrickColor = ball.BrickColor

&#9;&#9;local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))

&#9;&#9;s.Velocity = 25 * v

&#9;&#9;s.CFrame = CFrame.new(ball.Position + v, v)

&#9;&#9;ball.BrickCleanup:clone().Parent = s

&#9;&#9;s.BrickCleanup.Disabled = false

&#9;&#9;s.Parent = game.Workspace

&#9;&#9;

&#9;end

&#9;



&#9;if humanoid ~= nil then

&#9;&#9;tagHumanoid(humanoid)

&#9;&#9;humanoid.Health = humanoid.Health - damage

&#9;&#9;wait(5)

&#9;&#9;untagHumanoid(humanoid)

&#9;end



&#9;connection:disconnect()

&#9;ball.Parent = nil

end



function tagHumanoid(humanoid)

&#9;-- todo: make tag expire

&#9;local tag = ball:findFirstChild(&quot;creator&quot;)

&#9;if tag ~= nil then

&#9;&#9;local new_tag = tag:clone()

&#9;&#9;new_tag.Parent = humanoid

&#9;end

end





function untagHumanoid(humanoid)

&#9;if humanoid ~= nil then

&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)

&#9;&#9;if tag ~= nil then

&#9;&#9;&#9;tag.Parent = nil

&#9;&#9;end

&#9;end

end



connection = ball.Touched:connect(onTouched)



wait(5)

ball.Parent = nil</ProtectedString>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX871">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Local Gui</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(2)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX872">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">PaintballShooter</string>
									<ProtectedString name="Source">Tool = script.Parent

colors = {24,}

function fire(v)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 8&#9;&#9;&#9;--moves your arm as if firing.
&#9;Tool.Handle.Fire:play()
&#9;

&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;local missile = Instance.new(&quot;Part&quot;)

        
&#9;local spawnPos = vCharacter.PrimaryPart.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 8)

&#9;missile.Position = spawnPos
&#9;missile.Size = Vector3.new(1,1,1)
&#9;missile.Velocity = v * 500
&#9;missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
&#9;missile.Shape = 1
&#9;missile.BottomSurface = 0
&#9;missile.TopSurface = 0
&#9;missile.Name = &quot;Paintball&quot;
&#9;missile.Elasticity = 0
&#9;missile.Reflectance = 0.2
&#9;missile.Friction = .3

&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,220,0)
&#9;force.Parent = missile
&#9;
&#9;Tool.BrickCleanup:clone().Parent = missile

&#9;local new_script = script.Parent.Paintball:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;


&#9;missile.Parent = game.Workspace


&#9;local missile2 = Instance.new(&quot;Part&quot;)

        

&#9;local spawnPos = vCharacter.PrimaryPart.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 6)

&#9;missile2.Position = spawnPos
&#9;missile2.Size = Vector3.new(1,1,1)
&#9;missile2.Velocity = v * 700
&#9;missile2.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
&#9;missile2.Shape = 1
&#9;missile2.BottomSurface = 0
&#9;missile2.TopSurface = 0
&#9;missile2.Name = &quot;Paintball2&quot;
&#9;missile2.Elasticity = 0
&#9;missile2.Reflectance = 0.2
&#9;missile2.Friction = .3

&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(150,220,0)
&#9;force.Parent = missile2
&#9;
&#9;Tool.BrickCleanup:clone().Parent = missile2

&#9;local new_script = script.Parent.Paintball:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile2

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile2
&#9;


&#9;missile2.Parent = game.Workspace


&#9;local missile3 = Instance.new(&quot;Part&quot;)

        

&#9;local spawnPos = vCharacter.PrimaryPart.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 9)

&#9;missile3.Position = spawnPos
&#9;missile3.Size = Vector3.new(1,1,1)
&#9;missile3.Velocity = v * 400
&#9;missile3.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
&#9;missile3.Shape = 1
&#9;missile3.BottomSurface = 0
&#9;missile3.TopSurface = 0
&#9;missile3.Name = &quot;Paintball3&quot;
&#9;missile3.Elasticity = 0
&#9;missile3.Reflectance = 0.2
&#9;missile3.Friction = .3

&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,220,150)
&#9;force.Parent = missile3
&#9;
&#9;Tool.BrickCleanup:clone().Parent = missile3

&#9;local new_script = script.Parent.Paintball:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile3

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile3
&#9;


&#9;missile3.Parent = game.Workspace

&#9;local missile4 = Instance.new(&quot;Part&quot;)

        

&#9;local spawnPos = vCharacter.PrimaryPart.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 11)

&#9;missile4.Position = spawnPos
&#9;missile4.Size = Vector3.new(1,1,1)
&#9;missile4.Velocity = v * 550
&#9;missile4.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
&#9;missile4.Shape = 1
&#9;missile4.BottomSurface = 0
&#9;missile4.TopSurface = 0
&#9;missile4.Name = &quot;Paintball4&quot;
&#9;missile4.Elasticity = 0
&#9;missile4.Reflectance = 0.2
&#9;missile4.Friction = .3

&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(20,220,100)
&#9;force.Parent = missile4
&#9;
&#9;Tool.BrickCleanup:clone().Parent = missile4

&#9;local new_script = script.Parent.Paintball:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile4

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile4
&#9;


&#9;missile4.Parent = game.Workspace

&#9;local missile5 = Instance.new(&quot;Part&quot;)

        

&#9;local spawnPos = vCharacter.PrimaryPart.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 4)

&#9;missile5.Position = spawnPos
&#9;missile5.Size = Vector3.new(1,1,1)
&#9;missile5.Velocity = v * 595
&#9;missile5.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
&#9;missile5.Shape = 1
&#9;missile5.BottomSurface = 0
&#9;missile5.TopSurface = 0
&#9;missile5.Name = &quot;Paintball5&quot;
&#9;missile5.Elasticity = 0
&#9;missile5.Reflectance = 0.2
&#9;missile5.Friction = .3

&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,220,50)
&#9;force.Parent = missile5
&#9;
&#9;Tool.BrickCleanup:clone().Parent = missile5

&#9;local new_script = script.Parent.Paintball:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile5

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile5
&#9;


&#9;missile5.Parent = game.Workspace

   &#9;local missile6 = Instance.new(&quot;Part&quot;)

        

&#9;local spawnPos = vCharacter.PrimaryPart.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 13)

&#9;missile6.Position = spawnPos
&#9;missile6.Size = Vector3.new(1,1,1)
&#9;missile6.Velocity = v * 595
&#9;missile6.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
&#9;missile6.Shape = 1
&#9;missile6.BottomSurface = 0
&#9;missile6.TopSurface = 0
&#9;missile6.Name = &quot;Paintball6&quot;
&#9;missile6.Elasticity = 0
&#9;missile6.Reflectance = 0.2
&#9;missile6.Friction = .3

&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(5,220,0)
&#9;force.Parent = missile6
&#9;
&#9;Tool.BrickCleanup:clone().Parent = missile6

&#9;local new_script = script.Parent.Paintball:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile6

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile6
&#9;


&#9;missile6.Parent = game.Workspace

   &#9;local missile7 = Instance.new(&quot;Part&quot;)

        

&#9;local spawnPos = vCharacter.PrimaryPart.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 7)

&#9;missile7.Position = spawnPos
&#9;missile7.Size = Vector3.new(1,1,1)
&#9;missile7.Velocity = v * 595
&#9;missile7.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
&#9;missile7.Shape = 1
&#9;missile7.BottomSurface = 0
&#9;missile7.TopSurface = 0
&#9;missile7.Name = &quot;Paintball7&quot;
&#9;missile7.Elasticity = 0
&#9;missile7.Reflectance = 0.2
&#9;missile7.Friction = .3

&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,220,5)
&#9;force.Parent = missile7
&#9;
&#9;Tool.BrickCleanup:clone().Parent = missile7

&#9;local new_script = script.Parent.Paintball:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile7

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile7
&#9;


&#9;missile7.Parent = game.Workspace

        end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint
&#9;local lookAt = (targetPos - character.Head.Position).unit

&#9;fire(lookAt)

&#9;wait(.7)

&#9;Tool.Enabled = true
end
script.Parent.Activated:connect(onActivated)

</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX873">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">BrickCleanup</string>
									<ProtectedString name="Source">-- this script removes its parent from the workspace after 24 seconds

wait(3)
script.Parent.Parent = nil</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX874">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-240.5</X>
										<Y>45.6997032</Y>
										<Z>-66</Z>
										<R00>-1</R00>
										<R01>1.30920075e-008</R01>
										<R02>-1.98425397e-007</R02>
										<R10>-1.98425397e-007</R10>
										<R11>6.31907238e-009</R11>
										<R12>-1</R12>
										<R20>1.30920075e-008</R20>
										<R21>-1</R21>
										<R22>6.31907238e-009</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>9</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX875">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3835506</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.70000005</X>
											<Y>1.70000005</Y>
											<Z>1.70000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX876">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Fire</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX877">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX878">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-240.5</X>
								<Y>46.6000023</Y>
								<Z>-61.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX879">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-236.5</X>
								<Y>46.6000023</Y>
								<Z>-66.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX880">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-245.5</X>
								<Y>46.6000023</Y>
								<Z>-65.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX881">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-241.5</X>
								<Y>46.6000023</Y>
								<Z>-70.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX882">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">AK47</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX883">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Buy AK47 - 220</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX884">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">People</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX885">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-221.5</X>
								<Y>41.4000015</Y>
								<Z>-76.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>0.400000006</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX886">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PresentScript</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

user = game.Players:findFirstChild(human.Parent.Name)
local gold = user.leaderstats.Memory
if gold.Value &gt;= 220 then
&#9;gold.Value = gold.Value - 220
&#9;m = Instance.new(&quot;Message&quot;)
&#9;m.Text = &quot;Thank u for buying!&quot;
&#9;m.Parent = player
&#9;script.Parent.AK47:clone().Parent = player.Backpack
&#9;wait(2)
&#9;m.Parent = nil
else
&#9;m = Instance.new(&quot;Message&quot;)
&#9;m.Text = &quot;You don&apos;t have enought for that!&quot;
&#9;m.Parent = player
&#9;wait(3)
&#9;m.Parent = nil
end

wait(2)
debounce = false
end
end


script.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Tool" referent="RBX887">
							<Properties>
								<bool name="CanBeDropped">true</bool>
								<bool name="Enabled">true</bool>
								<CoordinateFrame name="Grip">
									<X>-0</X>
									<Y>-0.100000001</Y>
									<Z>0.699999988</Z>
									<R00>1</R00>
									<R01>-9.99900054e-016</R01>
									<R02>-1.00000001e-010</R02>
									<R10>1e-015</R10>
									<R11>1</R11>
									<R12>9.99999972e-010</R12>
									<R20>1.00000001e-010</R20>
									<R21>-9.99999972e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">AK47</string>
								<Content name="TextureId"><null></null></Content>
								<string name="ToolTip"></string>
							</Properties>
							<Item class="Part" referent="RBX888">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-241</X>
										<Y>41.8000031</Y>
										<Z>-75.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Sound" referent="RBX889">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Fire</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX890">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3824749</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>2</X>
											<Y>1.5</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=3824746</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX891">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">BrickCleanup</string>
									<ProtectedString name="Source">-- this script removes its parent from the workspace after 24 seconds

wait(1)
script.Parent.Parent = nil</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX892">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Paintball</string>
									<ProtectedString name="Source">ball = script.Parent
damage = 9


function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;-- make a splat
&#9;--for i=1,3 do
&#9;--&#9;local s = Instance.new(&quot;Part&quot;)
&#9;--&#9;s.Shape = 1 -- block
&#9;--&#9;s.formFactor = 2 -- plate
&#9;--&#9;s.Size = Vector3.new(1,.4,1)
&#9;--&#9;s.BrickColor = ball.BrickColor
&#9;--&#9;local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))
&#9;--&#9;s.Velocity = 15 * v--15
&#9;--&#9;s.CFrame = CFrame.new(ball.Position + v, v)
&#9;---&#9;ball.BrickCleanup:clone().Parent = s
&#9;--&#9;s.BrickCleanup.Disabled = false
&#9;--&#9;s.Parent = game.Workspace
&#9;--&#9;
&#9;--end
&#9;

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(2)
&#9;&#9;untagHumanoid(humanoid)
&#9;end

&#9;connection:disconnect()
&#9;ball.Parent = nil
end

function tagHumanoid(humanoid)
&#9;-- todo: make tag expire
&#9;local tag = ball:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end


function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

connection = ball.Touched:connect(onTouched)

wait(0.8)
ball.Parent = nil
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX893">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">PaintballShooter</string>
									<ProtectedString name="Source">Tool = script.Parent

colors = {226}

function fire(v)

&#9;Tool.Handle.Fire:play()
&#9;

&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;local missile = Instance.new(&quot;Part&quot;)

        

&#9;local spawnPos = vCharacter.PrimaryPart.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 8)

&#9;missile.Position = spawnPos
&#9;missile.Size = Vector3.new(0.2,0.2,0.2)
&#9;missile.Velocity = v * 500
&#9;missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
&#9;missile.Shape = 1
&#9;missile.BottomSurface = 0
&#9;missile.TopSurface = 0
&#9;missile.Name = &quot;Paintball&quot;
&#9;missile.Elasticity = 0
&#9;missile.Reflectance = 0.5
&#9;missile.Friction = 1

&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,220,0)
&#9;force.Parent = missile
&#9;
&#9;Tool.BrickCleanup:clone().Parent = missile

&#9;local new_script = script.Parent.Paintball:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;


&#9;missile.Parent = game.Workspace
&#9;--wait(0.05)
&#9;--fire(
&#9;

end


function check(en)
---------------------------------------Function start here.
if (Tool.Enabled == false) then
return false
end--end for if!
-------------------------------
if (Tool.Enabled == true) then
return true
end
---------------------------------------Function end here.
end


Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;--Tool.Enabled = false

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint
&#9;local lookAt = (targetPos - character.Head.Position).unit
&#9;
&#9;if (check()) then
&#9;fire(lookAt)
&#9;wait(0.1)
&#9;onActivated()
&#9;end
&#9;return

&#9;--Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX894">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Local Gui</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = true
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

&#9;--wait(.5)
&#9;--mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;--enabled = true
&#9;--mouse.Button1Up:connect(function() onButton1Up(mouse) end)

end


function onButton1Up(mouse)
enabled = false
Tool.Enabled = false
mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
wait(2.2)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
enabled = true
Tool.Enabled = true
end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#9;
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse)end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX895">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX896">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-240.5</X>
								<Y>46.6000023</Y>
								<Z>-71.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX897">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-236.5</X>
								<Y>46.6000023</Y>
								<Z>-76.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX898">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-245.5</X>
								<Y>46.6000023</Y>
								<Z>-75.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX899">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-241.5</X>
								<Y>46.6000023</Y>
								<Z>-80.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX900">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">M16</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX901">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Buy Sniper - 260</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX902">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">People</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX903">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-221.5</X>
								<Y>41.4000015</Y>
								<Z>-86.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>0.400000006</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX904">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PresentScript</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

user = game.Players:findFirstChild(human.Parent.Name)
local gold = user.leaderstats.Memory
if gold.Value &gt;= 260 then
&#9;gold.Value = gold.Value - 260
&#9;m = Instance.new(&quot;Message&quot;)
&#9;m.Text = &quot;Thank u for buying!&quot;
&#9;m.Parent = player
&#9;script.Parent.Sniper:clone().Parent = player.Backpack
&#9;wait(2)
&#9;m.Parent = nil
else
&#9;m = Instance.new(&quot;Message&quot;)
&#9;m.Text = &quot;You don&apos;t have enought for that!&quot;
&#9;m.Parent = player
&#9;wait(3)
&#9;m.Parent = nil
end

wait(2)
debounce = false
end
end


script.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Tool" referent="RBX905">
							<Properties>
								<bool name="CanBeDropped">true</bool>
								<bool name="Enabled">true</bool>
								<CoordinateFrame name="Grip">
									<X>0</X>
									<Y>-0.5</Y>
									<Z>-0.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Sniper</string>
								<Content name="TextureId"><null></null></Content>
								<string name="ToolTip"></string>
							</Properties>
							<Item class="Part" referent="RBX906">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-241.5</X>
										<Y>41.7999992</Y>
										<Z>-85.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX907">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>2.99935126</Y>
											<Z>0.0623846278</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0.0207948759</R11>
											<R12>0.999783754</R12>
											<R20>0</R20>
											<R21>-0.999783754</R21>
											<R22>0.0207948759</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX908">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>3.70000005</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX909">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX910">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>2.69941616</Y>
											<Z>0.0561461672</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0.0207948759</R11>
											<R12>0.999783754</R12>
											<R20>0</R20>
											<R21>-0.999783754</R21>
											<R22>0.0207948759</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX911">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>3.70000005</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX912">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0.600000024</Y>
											<Z>-1</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX913">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX914">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX915">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Fire</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX916">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=2761723</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.699999988</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX917">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Weld Script</string>
									<ProtectedString name="Source">function Weldnow()&#9;
&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;w1.Parent = script.Parent.Handle
&#9;w1.Part0 = w1.Parent
&#9;w1.Part1 = script.Parent.Handle2
&#9;w1.C1 = CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) * CFrame.new(0, 0, 2.7)
&#9;
&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;w2.Parent = script.Parent.Handle
&#9;w2.Part0 = w1.Parent
&#9;w2.Part1 = script.Parent.Handle3
&#9;w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 3.7)

&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;w3.Parent = script.Parent.Handle
&#9;w3.Part0 = w1.Parent
&#9;w3.Part1 = script.Parent.Handle4
&#9;w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0.6, -1)

&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;w4.Parent = script.Parent.Handle
&#9;w4.Part0 = w1.Parent
&#9;w4.Part1 = script.Parent.Handle5
&#9;w4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -0.4, 0.5)
&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;w5.Parent = script.Parent.Handle
&#9;w5.Part0 = w1.Parent
&#9;w5.Part1 = script.Parent.Handle6
&#9;w5.C1 = CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) * CFrame.new(0, -0.6, 0.5)

&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;w6.Parent = script.Parent.Handle
&#9;w6.Part0 = w1.Parent
&#9;w6.Part1 = script.Parent.Handle7
&#9;w6.C1 = CFrame.fromEulerAnglesXYZ(0.7, 0, 0) * CFrame.new(0, 0.6, 0.5)

&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;w7.Parent = script.Parent.Handle
&#9;w7.Part0 = w1.Parent
&#9;w7.Part1 = script.Parent.Handle8
&#9;w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)

&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;w8.Parent = script.Parent.Handle
&#9;w8.Part0 = w1.Parent
&#9;w8.Part1 = script.Parent.Handle9
&#9;w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)

&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;w9.Parent = script.Parent.Handle
&#9;w9.Part0 = w1.Parent
&#9;w9.Part1 = script.Parent.Handle10
&#9;w9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
&#9;
&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;w10.Parent = script.Parent.Handle
&#9;w10.Part0 = w1.Parent
&#9;w10.Part1 = script.Parent.Handle11
&#9;w10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)

&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;w11.Parent = script.Parent.Handle
&#9;w11.Part0 = w1.Parent
&#9;w11.Part1 = script.Parent.Handle12
&#9;w11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)

&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;w12.Parent = script.Parent.Handle
&#9;w12.Part0 = w1.Parent
&#9;w12.Part1 = script.Parent.Handle13
&#9;w12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)

local w13 = Instance.new(&quot;Weld&quot;)
&#9;w13.Parent = script.Parent.Handle
&#9;w13.Part0 = w1.Parent
&#9;w13.Part1 = script.Parent.Handle14
&#9;w13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)

&#9;local w14 = Instance.new(&quot;Weld&quot;)
&#9;w14.Parent = script.Parent.Handle
&#9;w14.Part0 = w1.Parent
&#9;w14.Part1 = script.Parent.Handle15
&#9;w14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
&#9;
&#9;local w115 = Instance.new(&quot;Weld&quot;)
&#9;w15.Parent = script.Parent.Handle
&#9;w15.Part0 = w1.Parent
&#9;w15.Part1 = script.Parent.Handle16
&#9;w15.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)

&#9;local w16 = Instance.new(&quot;Weld&quot;)
&#9;w16.Parent = script.Parent.Handle
&#9;w16.Part0 = w1.Parent
&#9;w16.Part1 = script.Parent.Handle17
&#9;w16.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)

&#9;local w17 = Instance.new(&quot;Weld&quot;)
&#9;w17.Parent = script.Parent.Handle
&#9;w17.Part0 = w1.Parent
&#9;w17.Part1 = script.Parent.Handle18
&#9;w17.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)

local w18 = Instance.new(&quot;Weld&quot;)
&#9;w18.Parent = script.Parent.Handle
&#9;w18.Part0 = w1.Parent
&#9;w18.Part1 = script.Parent.Handle19
&#9;w18.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)

&#9;local w19 = Instance.new(&quot;Weld&quot;)
&#9;w19.Parent = script.Parent.Handle
&#9;w19.Part0 = w1.Parent
&#9;w19.Part1 = script.Parent.Handle20
&#9;w19.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
&#9;
&#9;local w20 = Instance.new(&quot;Weld&quot;)
&#9;w20.Parent = script.Parent.Handle
&#9;w20.Part0 = w1.Parent
&#9;w20.Part1 = script.Parent.Handle21
&#9;w20.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)

&#9;local w21 = Instance.new(&quot;Weld&quot;)
&#9;w21.Parent = script.Parent.Handle
&#9;w21.Part0 = w1.Parent
&#9;w21.Part1 = script.Parent.Handle22
&#9;w21.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)

&#9;local w22 = Instance.new(&quot;Weld&quot;)
&#9;w22.Parent = script.Parent.Handle
&#9;w22.Part0 = w1.Parent
&#9;w22.Part1 = script.Parent.Handle23
&#9;w22.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
end
script.Parent.Equipped:connect(Weldnow)
script.Parent.Unequipped:connect(Weldnow)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX918">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">PaintballShooter</string>
									<ProtectedString name="Source">Tool = script.Parent

colors = {199,}

function fire(v)
&#9;game.Lighting.Brightness=99
&#9;wait(1/28)
&#9;game.Lighting.Brightness=.8

&#9;Tool.Handle.Fire:play()
&#9;Tool.Parent.Torso:findFirstChild(&quot;Right Shoulder&quot;).CurrentAngle = 2

&#9;local vCharacter = Tool
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;local missile = Instance.new(&quot;Part&quot;)

        

&#9;local spawnPos = vCharacter.Handle.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 5)

&#9;missile.Position = spawnPos
&#9;missile.Size = Vector3.new(1,1,1)
&#9;missile.Velocity = v * 600
&#9;missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
&#9;missile.Shape = 0
&#9;missile.BottomSurface = 0
&#9;missile.TopSurface = 0
&#9;missile.Name = &quot;Paintball&quot;
&#9;missile.Elasticity = 0
        missile.BrickColor = BrickColor.new(23)
&#9;missile.Reflectance = 0
&#9;missile.Friction = .3

&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,100,0)
&#9;force.Parent = missile
&#9;
&#9;Tool.BrickCleanup:clone().Parent = missile

&#9;local new_script = script.Parent.Paintball:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;


&#9;missile.Parent = game.Workspace

end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint
&#9;local lookAt = (targetPos - character.Head.Position).unit

&#9;fire(lookAt)

&#9;wait(0.5)

&#9;Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</ProtectedString>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX919">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Local Gui</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(.5)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX920">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Paintball</string>
									<ProtectedString name="Source">ball = script.Parent
damage = 101



function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(2)
&#9;&#9;untagHumanoid(humanoid)
&#9;end

&#9;connection:disconnect()
&#9;ball.Parent = nil
end

function tagHumanoid(humanoid)
&#9;-- todo: make tag expire
&#9;local tag = ball:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end


function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

connection = ball.Touched:connect(onTouched)

wait(0.5)
ball.Parent = nil</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX921">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">BrickCleanup</string>
									<ProtectedString name="Source">-- this script removes its parent from the workspace after 24 seconds

wait(1)
script.Parent.Parent = nil</ProtectedString>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX922">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">zoom</string>
									<ProtectedString name="Source">a=false
cam=nil



function onEquipped(mouse2)
&#9;mouse2.KeyDown:connect(onkeyDown)
&#9;mouse = mouse2
end
function onkeyDown(key) 
&#9;if key == &quot;q&quot; then
&#9;if not a then 
&#9;&#9;cam=game.Workspace.CurrentCamera:clone()
&#9;&#9;cam.Parent=game.Workspace
&#9;&#9;game.Workspace.CurrentCamera.CameraSubject = mouse.Target
&#9;&#9;game.Workspace.CurrentCamera.CameraType=4
&#9;&#9;a=true
&#9;else
&#9;&#9;game.Workspace.CurrentCamera.CameraSubject=game.Players.LocalPlayer.Character
&#9;&#9;game.Workspace.CurrentCamera:Remove()
&#9;&#9;game.Workspace.CurrentCamera=cam
&#9;&#9;a=false
&#9;end
end 
end




script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX923">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">TKscript</string>
									<ProtectedString name="Source">function onHumanoidDied(humanoid, player)
&#9;&#9;local killer = getKillerOfHumanoidIfStillInGame(humanoid)
&#9;&#9;if (killer ~= nil) then
&#9;&#9;handleTKs(player, killer)
&#9;&#9;end
end

function onPlayerRespawn(property, player)
&#9;-- need to connect to new humanoid
&#9;
&#9;if property == &quot;Character&quot; and player.Character ~= nil then
&#9;&#9;local humanoid = player.Character.Humanoid
&#9;&#9;&#9;local p = player
&#9;&#9;&#9;local h = humanoid
&#9;&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(h, p) end )
&#9;end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
&#9;-- returns the player object that killed this humanoid
&#9;-- returns nil if the killer is no longer in the game

&#9;-- check for kill tag on humanoid - may be more than one - todo: deal with this
&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)

&#9;-- find player with name on tag
&#9;if tag ~= nil then
&#9;&#9;local killer = tag.Value
&#9;&#9;if killer.Parent ~= nil then -- killer still in game
&#9;&#9;&#9;return killer
&#9;&#9;end
&#9;end

&#9;return nil
end

function handleTKs(player, killer)
&#9;if (killer.TeamColor == player.TeamColor) then
&#9;killer.Character:MoveTo( Vector3.new(189, 1.4, 233) ) -- Insert Here The Position of the Noob House
        wait(30)
&#9;killer.Character.Humanoid.Health = 0
        wait(7)
&#9;killer.Character.Humanoid.Health = 0
&#9;end
end

function onPlayerEntered(newPlayer)
&#9;&#9;while true do
&#9;&#9;&#9;if newPlayer.Character ~= nil then break end
&#9;&#9;&#9;wait(3)
&#9;&#9;end

&#9;&#9;local humanoid = newPlayer.Character.Humanoid

&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
&#9;&#9;newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
end

game.Players.ChildAdded:connect(onPlayerEntered)

-- Created by Brendan123 [ I was the firt to make this =)] 
-- oh and remember to get my noobjail place it where ever you would like
-- THEN change the position above to postition above the jail is in. Thanks! - Brendan123</ProtectedString>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX924">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">ZoomScript</string>
									<ProtectedString name="Source">function onMove(mouse)
targ = mouse.Hit.p
script.Parent.Zoom.Value = targ
end

function onIdle(mouse)
targ = mouse.Hit.p
script.Parent.Zoom.Value = targ
end

function onKeyDown(key) 
key:lower() 
if key == &quot;q&quot; then
local check = script.Parent.Parent:findFirstChild(&quot;ZoomB&quot;)
if check ~= nil then
check:remove()
game.workspace.Camera.CameraSubject = script.Parent.Parent.Humanoid
script.Parent.Parent.Torso.Anchored = false
else
local zoomb = Instance.new(&quot;Part&quot;)
zoomb.Parent = script.Parent.Parent
zoomb.Position = script.Parent.Zoom.Value
zoomb.Name = &quot;ZoomB&quot;
zoomb.Anchored = true
zoomb.Transparency = 1
zoomb.Size = Vector3.new(1,1,1)
zoomb.CanCollide = false
game.workspace.Camera.CameraSubject = zoomb
game.workspace.Camera.CameraType = 4
script.Parent.Parent.Torso.Anchored = true
end
end
end

function onS(mouse)
mouse.Move:connect(function() onMove(mouse) end)
mouse.Idle:connect(function() onIdle(mouse) end)
mouse.KeyDown:connect(onKeyDown) 
end
script.Parent.Equipped:connect(onS)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX925">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Zoom Script</string>
									<ProtectedString name="Source">a=false
cam=nil



function onEquipped(mouse2)
&#9;mouse2.KeyDown:connect(onkeyDown)
&#9;mouse = mouse2
end
function onkeyDown(key) 
&#9;if key == &quot;z&quot; then
&#9;if not a then 
&#9;&#9;cam=game.Workspace.CurrentCamera:clone()
&#9;&#9;cam.Parent=game.Workspace
&#9;&#9;game.Workspace.CurrentCamera.CameraSubject = mouse.Target
&#9;&#9;game.Workspace.CurrentCamera.CameraType=4
&#9;&#9;a=true
&#9;else
&#9;&#9;game.Workspace.CurrentCamera.CameraSubject=game.Players.LocalPlayer.Character
&#9;&#9;game.Workspace.CurrentCamera:Remove()
&#9;&#9;game.Workspace.CurrentCamera=cam
&#9;&#9;a=false
&#9;end
end 
end




script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX926">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">LazerScript</string>
									<ProtectedString name="Source">function onMove(mouse)
targ = mouse.Hit
local Laser = Instance.new(&quot;Part&quot;)
local Name = script.Parent.Parent.Parent.Name
Laser.Parent = game.workspace
Laser.Name = Name ..&quot;l&quot;
Laser.Locked = true
Laser.Anchored = true
Laser.CanCollide = false
Laser.Shape = 0
Laser.Size = Vector3.new(1,1,1)
Laser.BrickColor = BrickColor.Red()
Laser.TopSurface = 0
Laser.BottomSurface = 0
Laser.CFrame = targ
wait(0.01)
Laser:remove()
end

function onIdle(mouse)
targ = mouse.Hit
local Laser = Instance.new(&quot;Part&quot;)
local Name = script.Parent.Parent.Parent.Name
Laser.Parent = game.workspace
Laser.Name = Name ..&quot;l&quot;
Laser.Locked = true
Laser.Anchored = true
Laser.CanCollide = false
Laser.Shape = 0
Laser.Size = Vector3.new(1,1,1)
Laser.BrickColor = BrickColor.Red()
Laser.TopSurface = 0
Laser.BottomSurface = 0
Laser.CFrame = targ
wait(0.01)
Laser:remove()
end


function onS(mouse)
mouse.Move:connect(function() onMove(mouse) end)
mouse.Idle:connect(function() onIdle(mouse) end)
end
script.Parent.Equipped:connect(onS)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX927">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX928">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-240.5</X>
								<Y>46.6000023</Y>
								<Z>-81.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX929">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-236.5</X>
								<Y>46.6000023</Y>
								<Z>-86.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX930">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-245.5</X>
								<Y>46.6000023</Y>
								<Z>-85.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX931">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-241.5</X>
								<Y>46.6000023</Y>
								<Z>-90.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX932">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">RPG</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX933">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Buy RPG - 400</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX934">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">People</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX935">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-221.5</X>
								<Y>41.4000015</Y>
								<Z>-106.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>0.400000006</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX936">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PresentScript</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

user = game.Players:findFirstChild(human.Parent.Name)
local gold = user.leaderstats.Memory
if gold.Value &gt;= 400 then
&#9;gold.Value = gold.Value - 400
&#9;m = Instance.new(&quot;Message&quot;)
&#9;m.Text = &quot;Thank u for buying!&quot;
&#9;m.Parent = player
&#9;script.Parent.RPG:clone().Parent = player.Backpack
&#9;wait(2)
&#9;m.Parent = nil
else
&#9;m = Instance.new(&quot;Message&quot;)
&#9;m.Text = &quot;You don&apos;t have enought for that!&quot;
&#9;m.Parent = player
&#9;wait(3)
&#9;m.Parent = nil
end

wait(2)
debounce = false
end
end


script.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Tool" referent="RBX937">
							<Properties>
								<bool name="CanBeDropped">true</bool>
								<bool name="Enabled">true</bool>
								<CoordinateFrame name="Grip">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">RPG</string>
								<Content name="TextureId"><null></null></Content>
								<string name="ToolTip"></string>
							</Properties>
							<Item class="Part" referent="RBX938">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-240</X>
										<Y>41.8000031</Y>
										<Z>-107</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX939">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>rbxasset://fonts/rocketlauncher.mesh</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>rbxasset://textures/rocketlaunchertex.png</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="LocalScript" referent="RBX940">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">LocalGui</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(7)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX941">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Sever Launcher</string>
									<ProtectedString name="Source">local Rocket = Instance.new(&quot;Part&quot;)
local Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.new(23)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget)

&#9;local vCharacter = Tool.Parent;
&#9;
&#9;local vHandle = Tool:findFirstChild(&quot;Handle&quot;)
&#9;if vHandle == nil then
&#9;&#9;print(&quot;Handle not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local dir = vTarget - vHandle.Position

&#9;dir = computeDirection(dir)

&#9;local missile = Rocket:clone()

&#9;local pos = vHandle.Position + (dir * 6)
&#9;
&#9;--missile.Position = pos
&#9;missile.CFrame = CFrame.new(pos,  pos + dir)

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)

&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;if vPlayer == nil then
&#9;&#9;print(&quot;Player not found&quot;)
&#9;else
&#9;&#9;if (vPlayer.Neutral == false) then -- nice touch
&#9;&#9;&#9;missile.BrickColor = vPlayer.TeamColor
&#9;&#9;end
&#9;end

&#9;creator_tag.Value =vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;
&#9;missile.RocketScript.Disabled = false

&#9;missile.Parent = game.Workspace
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

Tool.Enabled = true
function onActivated()
&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint

&#9;fire(targetPos)

&#9;wait(1)

&#9;Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)</ProtectedString>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX942">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Explosion</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
									<float name="Volume">1</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX943">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Swoosh</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
									<float name="Volume">0.699999988</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX944">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">RocketScript</string>
									<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + direction
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 12*error
end

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position


&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
&#9;
&#9;if part.Name == &quot;Head&quot; then
&#9;
&#9;&#9;local humanoid = part.Parent.Humanoid
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;-- tag does not need to expire iff all explosions lethal
&#9;
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;&#9;
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 2.5 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX945">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX946">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-240.5</X>
								<Y>46.6000023</Y>
								<Z>-101.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX947">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-236.5</X>
								<Y>46.6000023</Y>
								<Z>-106.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX948">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-245.5</X>
								<Y>46.6000023</Y>
								<Z>-105.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX949">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-241.5</X>
								<Y>46.6000023</Y>
								<Z>-110.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX950">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-241</X>
						<Y>52.6000023</Y>
						<Z>-76</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>70</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX951">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Leaderboard</string>
				<ProtectedString name="Source">--Do not change anything except 100 on line 9
function onPlayerEntered(newPlayer)
ls = Instance.new(&quot;StringValue&quot;)
ls.Parent = newPlayer
ls.Name = &quot;leaderstats&quot;
c = Instance.new(&quot;IntValue&quot;)
c.Parent = ls
c.Name = &quot;Memory&quot;
c.Value = 10 --Amount of Gold player&apos;s start with change 0 to amount you want people to start with
end
game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX952">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX953">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">make you&apos;re giver</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX954">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-78.4999847</X>
							<Y>55.400135</Y>
							<Z>-120.500031</Z>
							<R00>-0.99999994</R00>
							<R01>-9.66146325e-013</R01>
							<R02>-5.36439584e-005</R02>
							<R10>7.57610879e-013</R10>
							<R11>1</R11>
							<R12>3.85283202e-014</R12>
							<R20>5.36441221e-005</R20>
							<R21>-2.35575448e-015</R21>
							<R22>-0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX955">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-80.5</X>
							<Y>55.4000015</Y>
							<Z>-121.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX956">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-78.4980164</X>
							<Y>55.1052742</Y>
							<Z>-119.499786</Z>
							<R00>-0.0110476585</R00>
							<R01>-0.000122070313</R01>
							<R02>0.999938965</R02>
							<R10>-6.74316141e-007</R10>
							<R11>1</R11>
							<R12>0.000122070313</R12>
							<R20>-0.999938965</R20>
							<R21>6.74316141e-007</R21>
							<R22>-0.0110476585</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX957">
						<Properties>
							<bool name="Active">false</bool>
							<token name="BinType">0</token>
							<string name="Name">IcePath</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="LocalScript" referent="RBX958">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<ProtectedString name="Source">bin = script.Parent

function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Light blue&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Light blue&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Light blue&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Light blue&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
							</Properties>
							<Item class="Script" referent="RBX959">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">CleanUp</string>
									<ProtectedString name="Source">wait(5)
script.Parent:remove()</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX960">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PUT THIS IN THE WEAPON</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX961">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-78.5000076</X>
							<Y>55.4001045</Y>
							<Z>-123.500031</Z>
							<R00>-0.99999994</R00>
							<R01>-9.66146325e-013</R01>
							<R02>-5.36439584e-005</R02>
							<R10>7.57610879e-013</R10>
							<R11>1</R11>
							<R12>3.85283202e-014</R12>
							<R20>5.36441221e-005</R20>
							<R21>-2.35575448e-015</R21>
							<R22>-0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX962">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-76.5</X>
							<Y>55.4000015</Y>
							<Z>-121.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX963">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-78.5000839</X>
							<Y>59.000103</Y>
							<Z>-122.000069</Z>
							<R00>-0.99999994</R00>
							<R01>-9.66146325e-013</R01>
							<R02>-5.36439584e-005</R02>
							<R10>7.57610879e-013</R10>
							<R11>1</R11>
							<R12>3.85283202e-014</R12>
							<R20>5.36441221e-005</R20>
							<R21>-2.35575448e-015</R21>
							<R22>-0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX964">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">READ ME FOR INSTRUCTIONS</string>
						<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX965">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">make you&apos;re giver</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX966">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-83.5</X>
							<Y>55.4000015</Y>
							<Z>-120.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX967">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-85.5</X>
							<Y>55.4000015</Y>
							<Z>-121.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX968">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-83.4980469</X>
							<Y>55.1051826</Y>
							<Z>-119.499756</Z>
							<R00>0.0110476157</R00>
							<R01>-0.000122238896</R01>
							<R02>0.999938965</R02>
							<R10>3.1191892e-005</R10>
							<R11>1</R11>
							<R12>0.000121901736</R12>
							<R20>-0.999938905</R20>
							<R21>2.98432642e-005</R21>
							<R22>0.0110476185</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX969">
						<Properties>
							<bool name="Active">false</bool>
							<token name="BinType">0</token>
							<string name="Name">GrassPath</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="LocalScript" referent="RBX970">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<ProtectedString name="Source">bin = script.Parent
function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
							</Properties>
							<Item class="Script" referent="RBX971">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">CleanUp</string>
									<ProtectedString name="Source">wait(5)
script.Parent:remove()</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX972">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PUT THIS IN THE WEAPON</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX973">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-83.5</X>
							<Y>55.4000015</Y>
							<Z>-123.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX974">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-81.5</X>
							<Y>55.4000015</Y>
							<Z>-121.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX975">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-83.5</X>
							<Y>59</Y>
							<Z>-122</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX976">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">READ ME FOR INSTRUCTIONS</string>
						<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX977">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">make you&apos;re giver</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX978">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-88.5</X>
							<Y>55.4000015</Y>
							<Z>-120.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX979">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-90.5</X>
							<Y>55.4000015</Y>
							<Z>-121.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX980">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-88.4980469</X>
							<Y>55.1051826</Y>
							<Z>-119.499756</Z>
							<R00>0.0110476157</R00>
							<R01>-0.000122238896</R01>
							<R02>0.999938965</R02>
							<R10>3.1191892e-005</R10>
							<R11>1</R11>
							<R12>0.000121901736</R12>
							<R20>-0.999938905</R20>
							<R21>2.98432642e-005</R21>
							<R22>0.0110476185</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX981">
						<Properties>
							<bool name="Active">false</bool>
							<token name="BinType">0</token>
							<string name="Name">FirePath</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="LocalScript" referent="RBX982">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<ProtectedString name="Source">bin = script.Parent
function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
							</Properties>
							<Item class="Script" referent="RBX983">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">CleanUp</string>
									<ProtectedString name="Source">wait(5)
script.Parent:remove()</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX984">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PUT THIS IN THE WEAPON</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX985">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-88.5</X>
							<Y>55.4000015</Y>
							<Z>-123.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX986">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-86.5</X>
							<Y>55.4000015</Y>
							<Z>-121.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX987">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-88.5</X>
							<Y>59</Y>
							<Z>-122</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX988">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">READ ME FOR INSTRUCTIONS</string>
						<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX989">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">make you&apos;re giver</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX990">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-103.5</X>
						<Y>55.4000015</Y>
						<Z>-99.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX991">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-104.500069</X>
						<Y>55.399807</Y>
						<Z>-97.5000381</Z>
						<R00>0.99999994</R00>
						<R01>-3.85283202e-014</R01>
						<R02>-5.36439584e-005</R02>
						<R10>-2.35575448e-015</R10>
						<R11>1</R11>
						<R12>9.66146325e-013</R12>
						<R20>5.36441221e-005</R20>
						<R21>7.57610879e-013</R21>
						<R22>0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX992">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-102.499718</X>
						<Y>55.1051521</Y>
						<Z>-99.5019226</Z>
						<R00>-0.999939501</R00>
						<R01>6.67767722e-007</R01>
						<R02>-0.0109940171</R02>
						<R10>-6.74316141e-007</R10>
						<R11>1</R11>
						<R12>0.000122070313</R12>
						<R20>0.0109940171</R20>
						<R21>0.000122070342</R21>
						<R22>-0.999939501</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="HopperBin" referent="RBX993">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">LightningPath</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="LocalScript" referent="RBX994">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">bin = script.Parent
function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX995">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">CleanUp</string>
								<ProtectedString name="Source">wait(5)
script.Parent:remove()</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX996">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX997">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-106.5</X>
						<Y>55.4000015</Y>
						<Z>-99.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX998">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-104.499855</X>
						<Y>55.399807</Y>
						<Z>-101.500038</Z>
						<R00>0.99999994</R00>
						<R01>-3.85283202e-014</R01>
						<R02>-5.36439584e-005</R02>
						<R10>-2.35575448e-015</R10>
						<R11>1</R11>
						<R12>9.66146325e-013</R12>
						<R20>5.36441221e-005</R20>
						<R21>7.57610879e-013</R21>
						<R22>0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX999">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-105</X>
						<Y>59</Y>
						<Z>-99.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1000">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME FOR INSTRUCTIONS</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1001">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">cdplane</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX1002">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Planes</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX1003">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">HangarSystem</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX1004">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Station1</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX1005">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Plane</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1006">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Parts</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1007">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-64</X>
											<Y>111.400002</Y>
											<Z>-4</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Engine</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>20</X>
											<Y>1.20000005</Y>
											<Z>20</Z>
										</Vector3>
									</Properties>
									<Item class="BodyPosition" referent="RBX1008">
										<Properties>
											<float name="D">1250</float>
											<string name="Name">BodyPosition</string>
											<float name="P">10000</float>
											<Vector3 name="maxForce">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="position">
												<X>-1.5</X>
												<Y>3</Y>
												<Z>-48</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="BodyGyro" referent="RBX1009">
										<Properties>
											<float name="D">500</float>
											<string name="Name">BodyGyro</string>
											<float name="P">3000</float>
											<CoordinateFrame name="cframe">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<Vector3 name="maxTorque">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1010">
										<Properties>
											<bool name="Disabled">true</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
&#9;if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
&#9;debounce = true
&#9;wait(2)
&#9;model = backup:clone()
&#9;model.Parent = game.Workspace
&#9;model:makeJoints()
&#9;script.Parent.Count.Value = 1
&#9;debounce = false
&#9;end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
										</Properties>
									</Item>
									<Item class="IntValue" referent="RBX1011">
										<Properties>
											<string name="Name">Count</string>
											<int name="Value">0</int>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX1012">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>40</X>
												<Y>2</Y>
												<Z>40</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Seat" referent="RBX1013">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-64</X>
											<Y>112.200005</Y>
											<Z>-4</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<bool name="Disabled">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Seat</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1014">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-69</X>
											<Y>113.200005</Y>
											<Z>-4</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">0</float>
										<float name="FrontParamB">0</float>
										<token name="FrontSurface">6</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Gun2</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2.4000001</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1015">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-59</X>
											<Y>113.200005</Y>
											<Z>-4</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">0</float>
										<float name="FrontParamB">0</float>
										<token name="FrontSurface">6</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Gun1</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2.4000001</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1016">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
&#9;if part.className == &quot;Weld&quot; then
&#9;&#9;local torso = part.Part1
&#9;&#9;if torso ~= nil then
&#9;&#9;&#9;local parent = torso.Parent
&#9;&#9;&#9;if parent ~= nil then
&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = parent
&#9;&#9;&#9;&#9;while true do
&#9;&#9;&#9;&#9;&#9;wait(2)
&#9;&#9;&#9;&#9;&#9;local pos = script.Parent.Engine.Position
&#9;&#9;&#9;&#9;&#9;if (position - pos).magnitude &gt; 30 then
&#9;&#9;&#9;&#9;&#9;&#9;if object.Value ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value.Regen.Value = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;object.Value = nil
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;break end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;while true do
&#9;&#9;&#9;&#9;&#9;print(&quot;Loop&quot;)
&#9;&#9;&#9;&#9;&#9;wait(2)
&#9;&#9;&#9;&#9;&#9;if part == nil then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = game.Workspace
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Parent:MakeJoints()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
									</Properties>
								</Item>
								<Item class="CFrameValue" referent="RBX1017">
									<Properties>
										<string name="Name">OriginCFrame</string>
										<CoordinateFrame name="Value">
											<X>-139</X>
											<Y>10.8000002</Y>
											<Z>-727</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>-0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
									</Properties>
								</Item>
								<Item class="CFrameValue" referent="RBX1018">
									<Properties>
										<string name="Name">OriginCFrame</string>
										<CoordinateFrame name="Value">
											<X>132.92247</X>
											<Y>10.3615675</Y>
											<Z>135.998901</Z>
											<R00>-2.803182e-005</R00>
											<R01>-0.00110484008</R01>
											<R02>-0.999999344</R02>
											<R10>0.000187464568</R10>
											<R11>0.999999344</R11>
											<R12>-0.00110484532</R12>
											<R20>0.99999994</R20>
											<R21>-0.000187495505</R21>
											<R22>-2.78246825e-005</R22>
										</CoordinateFrame>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX1019">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
&#9;if boom == true then return end
&#9;if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
&#9;if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
&#9;boom = true
&#9;createExplosion(script.Parent.Parts.Engine.Position)
&#9;script.Parent:BreakJoints()
&#9;local stuff = script.Parent:children()
&#9;for i=1,#stuff do
&#9;&#9;if stuff[i].Name == &quot;BodyKit&quot; or
&#9;&#9;stuff[i].Name == &quot;Parts&quot; then
&#9;&#9;local parts = stuff[i]:children()
&#9;&#9;&#9;for p = 1, #parts do
&#9;&#9;&#9;&#9;if parts[p].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;local velo = Instance.new(&quot;BodyVelocity&quot;)
&#9;&#9;&#9;&#9;velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
&#9;&#9;&#9;&#9;velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
&#9;&#9;&#9;&#9;velo.Parent = parts[p]
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;wait(4)
&#9;script.Parent:remove()
&#9;end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1020">
								<Properties>
									<string name="Name">PlaneCheck</string>
									<int name="Value">0</int>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1021">
								<Properties>
									<string name="Name">Stunt</string>
									<int name="Value">0</int>
								</Properties>
							</Item>
						</Item>
						<Item class="IntValue" referent="RBX1022">
							<Properties>
								<string name="Name">Regen</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1023">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">system = script.Parent
model = system.Plane
backup = model:Clone()
regen = system.Regen

function checkRegen()
&#9;if regen.Value == 1 then
&#9;&#9;model = backup:Clone()
&#9;&#9;model.Parent = system
&#9;&#9;model:MakeJoints()
&#9;end
end
regen.Changed:connect(checkRegen)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1024">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RegenScript</string>
							<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
model2 = system.Station2
backup2 = model2:Clone()
regen = system.Regen

function regenerate1(model,backup)
&#9;model:remove()
&#9;wait(1)
&#9;model1 = backup:Clone()
&#9;model1.Parent = system
&#9;model1:MakeJoints()
end

function regenerate2(model,backup)
&#9;model:remove()
&#9;wait(1)
&#9;model2 = backup:Clone()
&#9;model2.Parent = system
&#9;model2:MakeJoints()
end

function checkRegen()
&#9;if regen.Value == 1 then
&#9;&#9;regenerate1(model1,backup1)
&#9;end
&#9;if regen.Value == 2 then
&#9;&#9;regenerate2(model2,backup2)
&#9;end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1025">
						<Properties>
							<string name="Name">Regen</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX1026">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Talky Regen Script</string>
				<ProtectedString name="Source">-- Talking Regen Script made and brought to you by TehMindfreak2. Follow the instructions listed below!

model = game.Workspace.cdplane --Change yourmodelname to the name of the model to regen. IT CANNOT HAVE CAPS OR SPACES!
backup = model:clone() 

function onChatted(msg, recipient, speaker) 

local source = string.lower(speaker.Name) 
msg = string.lower(msg) 

if (msg == &quot;regen&quot;) then --Change &quot;regen&quot; to what you want to say to make it regen. NO SPACES OR CAPS!
model:remove() 
model = backup:clone() 
model.Parent = game.Workspace 
model:makeJoints() 
end 

end 

function onPlayerEntered(newPlayer) 
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end 

game.Players.ChildAdded:connect(onPlayerEntered) 

--This script made entirely by me, TehMindfreak2. 
--It WILL work. If it doesn&apos;t, you didn&apos;t do it correctly.
--Glitches? Problems? PM me about it and make the subject &quot;Talky Regen Problem&quot;.
--DO NOT mess with ANYTHING on this script except for what I tell you to! Otherwise, you&apos;ll mess it up.
--Notes: 
--You CANNOT have CAPS or  s p a c e s  in yourmodelname or in what you say to make the model regen.
--Give credit for this please!
--TehMindfreak2 </ProtectedString>
			</Properties>
		</Item>
		<Item class="Terrain" referent="RBX1027">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-2</X>
					<Y>126</Y>
					<Z>-2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<string name="ClusterGridV2"></string>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Terrain</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2044</X>
					<Y>252</Y>
					<Z>2044</Z>
				</Vector3>
			</Properties>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX1028">
		<Properties>
			<string name="Name">StarterPack</string>
		</Properties>
		<Item class="Tool" referent="RBX1029">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>-1.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>1</R10>
					<R11>0</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<string name="Name">LinkedSword</string>
				<Content name="TextureId"><url>rbxasset://Textures/Sword128.png</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Script" referent="RBX1030">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014475</url></Content>
					<string name="Name">SwordScript</string>
					<ProtectedString name="Source"></ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1031">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>28.4997463</X>
						<Y>0.800000787</Y>
						<Z>-18.9999886</Z>
						<R00>-3.42285489e-008</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-3.42285489e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1032">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/SwordTexture.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX1033">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014476</url></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source"></ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX1034">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.699999988</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">LinkedSlingshot</string>
				<Content name="TextureId"><url>rbxasset://Textures/Slingshot.png</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX1035">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>5</X>
						<Y>1.60000002</Y>
						<Z>-29.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1036">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>rbxasset://fonts/slingshot.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.5</X>
							<Y>0.5</Y>
							<Z>0.5</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/SlingshotTexture.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1037">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">SlingshotSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//Rubber band sling shot.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX1038">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014650</url></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source"></ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1039">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014651</url></Content>
					<string name="Name">Slingshot</string>
					<ProtectedString name="Source"></ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1040">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014652</url></Content>
					<string name="Name">PelletScript</string>
					<ProtectedString name="Source"></ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1041">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Reset</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Script" referent="RBX1042">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DIE!!!!</string>
					<ProtectedString name="Source">--clockwork

bin = script.Parent



function onButton1Down(mouse)

&#9;Sound = script.Parent.Tele
&#9;Sound:play()

&#9;local player = game.Players.LocalPlayer
&#9;if player == nil then return end
&#9;player.Character.Humanoid.Health=0
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;

end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</ProtectedString>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1043">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Tele</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">1</float>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1044">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">JetBoots</string>
				<Content name="TextureId"><url>rbxasset://Textures/Rocketboots.png</url></Content>
			</Properties>
			<Item class="Script" referent="RBX1045">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Jetboots</string>
					<ProtectedString name="Source">print(&quot;Jet Boots loaded&quot;)

bin = script.Parent

walking = false
reloadtime = 0

local thrust = Instance.new(&quot;BodyVelocity&quot;)
local velocity = 0
local max_velocity = 30
local flight_time = 9



function onStart()
&#9;print(&quot;start walking&quot;)
&#9;walking = true
&#9;reloadtime = 8.0
&#9;
&#9;thrust.Parent = game.Players.LocalPlayer.Character.PrimaryPart
&#9;
&#9;thrust.velocity = Vector3.new(0,velocity,0)
&#9;thrust.maxForce = Vector3.new(0,4e+003,0) 
&#9;
&#9;local sound = game.Players.LocalPlayer.Character.PrimaryPart:findFirstChild(&quot;JetbootSound&quot;)
&#9;if sound == nil then 
&#9;&#9;sound = Instance.new(&quot;Sound&quot;)
&#9;&#9;sound.Name = &quot;JetbootSound&quot;
&#9;&#9;sound.SoundId = &quot;rbxasset://sounds\\Rocket whoosh 01.wav&quot;
&#9;&#9;sound.Looped = true
&#9;&#9;sound.Parent = game.Players.LocalPlayer.Character.PrimaryPart
&#9;end
&#9;sound:play()

end

function onEnd()
&#9;print(&quot;stop walking&quot;)
&#9;walking = false
&#9;thrust.Parent = nil
&#9;local sound = game.Players.LocalPlayer.Character.PrimaryPart:findFirstChild(&quot;JetbootSound&quot;)
&#9;if sound ~= nil then sound:stop() end
&#9;wait(reloadtime)
&#9;reloadtime = 0
end

function onButton1Down(mouse)
&#9;if reloadtime &gt; 0 then return end
&#9;if walking == true then return end
&#9;
&#9;onStart()
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

&#9;local time = 0
&#9;while walking == true do
&#9;&#9;--onWalk()
&#9;&#9;wait(.2)
&#9;&#9;time = time + .2
&#9;&#9;velocity = (max_velocity  * (time / flight_time)) + 3 
&#9;&#9;thrust.velocity = Vector3.new(0,velocity,0)

&#9;&#9;if time &gt; flight_time then onButton1Up(mouse) end
&#9;end
end

function onButton1Up(mouse)
&#9;onEnd()
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
end

function onSelected(mouse)
&#9;print(&quot;ghostwalker selected&quot;)
&#9;if reloadtime &gt; 0 then
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;
&#9;else
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;end
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
end

bin.Selected:connect(onSelected)




</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1046">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Donate</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Script" referent="RBX1047">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">--[[SCRIPT BY TOXSIKKILLA! give credit! =D
&#9;basically what this script does, is starts when it is selected, changes the amount given on a keyDown
&#9;then takes money away from the LocalPlayer, and gives it to the clicked player, if the LocalPlayer has enough
--]]
---------------------------------------
type = &quot;Memory&quot; --Put the name of the currency here! eg. Money, or Cash
--------------------------------------

bin = script.Parent
donate = 0
h = Instance.new(&quot;Hint&quot;)

function onButton1Down(mouse)
&#9;print(&quot;Fired&quot;)
&#9;local hit = mouse.Target
&#9;if hit == nil then return end
&#9;if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then
&#9;&#9;local n = hit.Parent.Name
&#9;&#9;local player = game.Players:findFirstChild(n) 
&#9;&#9;if player == nil then return end 
&#9;&#9;local cash = player.leaderstats:findFirstChild(type)
&#9;&#9;local lplayer = game.Players.LocalPlayer
&#9;&#9;local lcash = lplayer.leaderstats:findFirstChild(type)
&#9;&#9;if lcash.Value &gt;= donate then 
&#9;&#9;&#9;lcash.Value = lcash.Value - donate 
&#9;&#9;&#9;cash.Value = cash.Value + donate 
&#9;&#9;end 
&#9;end
end

function onDeselected(mouse)
&#9;h:remove()
end 

function onKeyDown(key)
&#9;if key ~= nil then 
&#9;&#9;key = key:lower()
&#9;&#9;if key == &quot;h&quot; then 
&#9;&#9;&#9;donate = 10 
&#9;&#9;&#9;h.Text = &quot;Donating 10 &quot; .. type
&#9;&#9;end 
&#9;&#9;if key == &quot;j&quot; then 
&#9;&#9;&#9;donate = 100
&#9;&#9;&#9;h.Text = &quot;Donating 100 &quot; .. type
&#9;&#9;end 
&#9;&#9;if key == &quot;k&quot; then 
&#9;&#9;&#9;donate = 1000
&#9;&#9;&#9;h.Text = &quot;Donating 1,000 &quot; .. type
&#9;&#9;end 
&#9;end 
end 

function onSelected(mouse)
&#9;mess = game.Players.LocalPlayer:findFirstChild(&quot;Message&quot;)
&#9;if mess ~= nil and mess.className == &quot;Hint&quot; then 
&#9;&#9;mess:remove()
&#9;end 
&#9;print(&quot;Give Tool Selected&quot;)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;h.Parent = game.Players.LocalPlayer
&#9;h.Text = &quot;Donation Tool, press H to donate 10, J to donate 100, K to donate 1,000, Click a player to donate!&quot; --type anything you wish to have the tool read
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end

bin.Selected:connect(onSelected)
bin.Deselected:connect(onDeselected)

--[[
This script was made by toxsikkilla, if you dont give credit, i will PWN JH00!
ouch!
--]]</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1048">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">CD Plane</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="IntValue" referent="RBX1049">
				<Properties>
					<string name="Name">Reload</string>
					<int name="Value">0</int>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1050">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer01</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
&#9;local missile = script.Rocket:clone()
&#9;missile.CFrame = spn.CFrame * CFrame.new(0, 0, -35)

&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Owner.Value = pln
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir = (target - engine.Position).unit
&#9;local spawnPos = engine.Position

&#9;local pos = spawnPos + (dir * 1)

&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
&#9;wait(0.1)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
&#9;local list = player.Character:GetChildren()
&#9;for x = 1, #list do
&#9;&#9;if (list[x].Name == &quot;Fighter&quot;) then
&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
&#9;&#9;&#9;&#9;return list[x]
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return nil
end

function onButton1Down(mouse)
&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;if vehicle ~= nil and debounce == false and planedebounce == false then
&#9;debounce = true

&#9;controlling = true

&#9;while true do
&#9;&#9;wait()
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;local position = mouse.Hit
&#9;&#9;local target = position.p
&#9;&#9;if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
&#9;&#9;move(target, engine)
&#9;&#9;end
&#9;&#9;if planedebounce == true or
&#9;&#9;controlling == false then break end
&#9;end
&#9;wait(.1)
&#9;debounce = false
&#9;end
end

function onButton1Up(mouse)
&#9;controlling = false
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
&#9;if (key~=nil) then
&#9;&#9;key = key:lower()
&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;&#9;if (vehicle==nil) then return end
&#9;&#9;plane = vehicle.Parts
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;&#9;if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun1)
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun2)
&#9;&#9;&#9;&#9;bin.Reload.Value = 1
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;bin.Reload.Value = 0
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;x&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then
&#9;&#9;&#9;&#9;power:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;y&quot;) then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then return end
&#9;&#9;&#9;&#9;local fly = script.FlyScript:clone()
&#9;&#9;&#9;&#9;fly.Disabled = false
&#9;&#9;&#9;&#9;fly.Parent = plane.Engine
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;k&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;h&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
&#9;&#9;&#9;return end
&#9;&#9;&#9;if (key==&quot;j&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, 0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;l&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)
&#9;&#9;&#9;&#9;local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
&#9;&#9;&#9;&#9;if frame ~= nil then
&#9;&#9;&#9;&#9;&#9;body.cframe = frame.Value
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;u&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, -0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;g&quot;) and planedebounce == false and stuntdebounce == false then
&#9;&#9;&#9;&#9;planedebounce = true
&#9;&#9;&#9;&#9;stuntdebounce = true
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame

&#9;&#9;&#9;&#9;for i = 1,6 do
&#9;&#9;&#9;&#9;body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;body.cframe = currentframe
&#9;&#9;&#9;&#9;wait(.6)

&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;&#9;planedebounce = false
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;stuntdebounce = false
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;t&quot;) and planedebounce == false and stuntdebounce == false then
&#9;&#9;&#9;&#9;planedebounce = true
&#9;&#9;&#9;&#9;stuntdebounce = true
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame
&#9;&#9;&#9;&#9;local valy = 30
&#9;&#9;&#9;&#9;local valz = 30

&#9;&#9;&#9;&#9;for i = 1,8 do
&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz)
&#9;&#9;&#9;&#9;valy = valy +50
&#9;&#9;&#9;&#9;valz = valz +100
&#9;&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0)

&#9;&#9;&#9;&#9;wait(.5)

&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;&#9;planedebounce = false
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0
&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;stuntdebounce = false
&#9;&#9;&#9;end
&#9;end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX1051">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 3
local position = engine.Position

while true do
&#9;wait(.1)
&#9;direction = engine.CFrame.lookVector 
&#9;position = position + spd*3*direction
&#9;error = position - engine.Position
&#9;engine.Velocity = spd*error
&#9;engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1052">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>7.4000001</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rocket</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX1053">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1054">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">true</bool>
							<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1055">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + 35*direction
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 5*error
end

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position
&#9;explosion.BlastRadius = 10

&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onTouch(hit)
&#9;if hit.Name == &quot;Building&quot; or
&#9;hit.Name == &quot;Safe&quot; then
&#9;&#9;swoosh:stop()
&#9;&#9;shaft:remove()
&#9;return end

&#9;local parent = hit.Parent.Parent
&#9;local owner = shaft.Owner
&#9;if owner ~= nil then
&#9;&#9;if parent ~= nil and owner.Value ~= nil then
&#9;&#9;&#9;if parent ~= owner.Value then
&#9;&#9;&#9;&#9;local stunt = parent:FindFirstChild(&quot;Stunt&quot;)
&#9;&#9;&#9;&#9;if stunt ~= nil then
&#9;&#9;&#9;&#9;&#9;if stunt.Value ~= 1 then
&#9;&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onPlayerBlownUp(part, distance, creator)
&#9;if part.Name == &quot;Head&quot; then
&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 1.5 - s
connection = shaft.Touched:connect(onTouch)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1056">
						<Properties>
							<string name="Name">Owner</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1057">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer02</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
&#9;local missile = script.Rocket:clone()
&#9;missile.CFrame = spn.CFrame * CFrame.new(0, 0, -40)

&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Owner.Value = pln
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir = (target - engine.Position).unit
&#9;local spawnPos = engine.Position

&#9;local pos = spawnPos + (dir * 1)

&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
&#9;wait(0.1)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
&#9;local list = player.Character:GetChildren()
&#9;for x = 1, #list do
&#9;&#9;if (list[x].Name == &quot;EnhFighter&quot;) then
&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
&#9;&#9;&#9;&#9;return list[x]
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return nil
end

function onButton1Down(mouse)
&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;if vehicle ~= nil and debounce == false and planedebounce == false then
&#9;debounce = true

&#9;controlling = true

&#9;while true do
&#9;&#9;wait()
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;local position = mouse.Hit
&#9;&#9;local target = position.p
&#9;&#9;if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
&#9;&#9;move(target, engine)
&#9;&#9;end
&#9;&#9;if planedebounce == true or
&#9;&#9;controlling == false then break end
&#9;end
&#9;wait(.1)
&#9;debounce = false
&#9;end
end

function onButton1Up(mouse)
&#9;controlling = false
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
&#9;if (key~=nil) then
&#9;&#9;key = key:lower()
&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;&#9;if (vehicle==nil) then return end
&#9;&#9;plane = vehicle.Parts
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;&#9;if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun1)
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun2)
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun3)
&#9;&#9;&#9;&#9;bin.Reload.Value = 1
&#9;&#9;&#9;&#9;wait(0.9)
&#9;&#9;&#9;&#9;bin.Reload.Value = 0
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;x&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then
&#9;&#9;&#9;&#9;power:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;y&quot;) then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then return end
&#9;&#9;&#9;&#9;local fly = script.FlyScript:clone()
&#9;&#9;&#9;&#9;fly.Disabled = false
&#9;&#9;&#9;&#9;fly.Parent = plane.Engine
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;k&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.77, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.77, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.77, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.77, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;h&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.77, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.77, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.77, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.77, 0)
&#9;&#9;&#9;return end
&#9;&#9;&#9;if (key==&quot;j&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, 0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;l&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)
&#9;&#9;&#9;&#9;local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
&#9;&#9;&#9;&#9;if frame ~= nil then
&#9;&#9;&#9;&#9;&#9;body.cframe = frame.Value
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;u&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, -0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;g&quot;) and planedebounce == false and stuntdebounce == false then
&#9;&#9;&#9;&#9;planedebounce = true
&#9;&#9;&#9;&#9;stuntdebounce = true
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame

&#9;&#9;&#9;&#9;for i = 1,6 do
&#9;&#9;&#9;&#9;body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;body.cframe = currentframe
&#9;&#9;&#9;&#9;wait(.6)

&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;&#9;planedebounce = false
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;stuntdebounce = false
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;t&quot;) and planedebounce == false and stuntdebounce == false then
&#9;&#9;&#9;&#9;planedebounce = true
&#9;&#9;&#9;&#9;stuntdebounce = true
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame
&#9;&#9;&#9;&#9;local valy = 30
&#9;&#9;&#9;&#9;local valz = 30

&#9;&#9;&#9;&#9;for i = 1,8 do
&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz)
&#9;&#9;&#9;&#9;valy = valy +50
&#9;&#9;&#9;&#9;valz = valz +100
&#9;&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0)

&#9;&#9;&#9;&#9;wait(.5)

&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;&#9;planedebounce = false
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0
&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;stuntdebounce = false
&#9;&#9;&#9;end
&#9;end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX1058">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 3.5
local position = engine.Position

while true do
&#9;wait(.1)
&#9;direction = engine.CFrame.lookVector 
&#9;position = position + spd*3*direction
&#9;error = position - engine.Position
&#9;engine.Velocity = spd*error
&#9;engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1059">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>7.4000001</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rocket</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX1060">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1061">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">true</bool>
							<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1062">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + 38.5*direction
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 5*error
end

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position
&#9;explosion.BlastRadius = 11

&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onTouch(hit)
&#9;if hit.Name == &quot;Building&quot; or
&#9;hit.Name == &quot;Safe&quot; then
&#9;&#9;swoosh:stop()
&#9;&#9;shaft:remove()
&#9;return end

&#9;local parent = hit.Parent.Parent
&#9;local owner = shaft.Owner
&#9;if owner ~= nil then
&#9;&#9;if parent ~= nil and owner.Value ~= nil then
&#9;&#9;&#9;if parent ~= owner.Value then
&#9;&#9;&#9;&#9;local stunt = parent:FindFirstChild(&quot;Stunt&quot;)
&#9;&#9;&#9;&#9;if stunt ~= nil then
&#9;&#9;&#9;&#9;&#9;if stunt.Value ~= 1 then
&#9;&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onPlayerBlownUp(part, distance, creator)
&#9;if part.Name == &quot;Head&quot; then
&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 1.5 - s
connection = shaft.Touched:connect(onTouch)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1063">
						<Properties>
							<string name="Name">Owner</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1064">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer03</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
&#9;local missile = script.Rocket:clone()
&#9;missile.CFrame = spn.CFrame * CFrame.new(0, 0, -45)

&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Owner.Value = pln
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir = (target - engine.Position).unit
&#9;local spawnPos = engine.Position

&#9;local pos = spawnPos + (dir * 1)

&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
&#9;wait(0.1)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
&#9;local list = player.Character:GetChildren()
&#9;for x = 1, #list do
&#9;&#9;if (list[x].Name == &quot;AdvFighter&quot;) then
&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
&#9;&#9;&#9;&#9;return list[x]
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return nil
end

function onButton1Down(mouse)
&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;if vehicle ~= nil and debounce == false and planedebounce == false then
&#9;debounce = true

&#9;controlling = true

&#9;while true do
&#9;&#9;wait()
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;local position = mouse.Hit
&#9;&#9;local target = position.p
&#9;&#9;if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
&#9;&#9;move(target, engine)
&#9;&#9;end
&#9;&#9;if planedebounce == true or
&#9;&#9;controlling == false then break end
&#9;end
&#9;wait(.1)
&#9;debounce = false
&#9;end
end

function onButton1Up(mouse)
&#9;controlling = false
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
&#9;if (key~=nil) then
&#9;&#9;key = key:lower()
&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;&#9;if (vehicle==nil) then return end
&#9;&#9;plane = vehicle.Parts
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;&#9;if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun1)
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun2)
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun3)
&#9;&#9;&#9;&#9;bin.Reload.Value = 1
&#9;&#9;&#9;&#9;wait(0.8)
&#9;&#9;&#9;&#9;bin.Reload.Value = 0
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;x&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then
&#9;&#9;&#9;&#9;power:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;y&quot;) then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then return end
&#9;&#9;&#9;&#9;local fly = script.FlyScript:clone()
&#9;&#9;&#9;&#9;fly.Disabled = false
&#9;&#9;&#9;&#9;fly.Parent = plane.Engine
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;k&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.84, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.84, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.84, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.84, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;h&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.84, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.84, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.84, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.84, 0)
&#9;&#9;&#9;return end
&#9;&#9;&#9;if (key==&quot;j&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, 0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;l&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)
&#9;&#9;&#9;&#9;local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
&#9;&#9;&#9;&#9;if frame ~= nil then
&#9;&#9;&#9;&#9;&#9;body.cframe = frame.Value
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;u&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, -0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;g&quot;) and planedebounce == false and stuntdebounce == false then
&#9;&#9;&#9;&#9;planedebounce = true
&#9;&#9;&#9;&#9;stuntdebounce = true
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame

&#9;&#9;&#9;&#9;for i = 1,6 do
&#9;&#9;&#9;&#9;body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;body.cframe = currentframe
&#9;&#9;&#9;&#9;wait(.6)

&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;&#9;planedebounce = false
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;stuntdebounce = false
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;t&quot;) and planedebounce == false and stuntdebounce == false then
&#9;&#9;&#9;&#9;planedebounce = true
&#9;&#9;&#9;&#9;stuntdebounce = true
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame
&#9;&#9;&#9;&#9;local valy = 30
&#9;&#9;&#9;&#9;local valz = 30

&#9;&#9;&#9;&#9;for i = 1,8 do
&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz)
&#9;&#9;&#9;&#9;valy = valy +50
&#9;&#9;&#9;&#9;valz = valz +100
&#9;&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0)

&#9;&#9;&#9;&#9;wait(.5)

&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;&#9;planedebounce = false
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0
&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;stuntdebounce = false
&#9;&#9;&#9;end
&#9;end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX1065">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 4
local position = engine.Position

while true do
&#9;wait(.1)
&#9;direction = engine.CFrame.lookVector 
&#9;position = position + spd*3*direction
&#9;error = position - engine.Position
&#9;engine.Velocity = spd*error
&#9;engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1066">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>7.4000001</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rocket</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX1067">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1068">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">true</bool>
							<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1069">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + 42*direction
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 5*error
end

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position
&#9;explosion.BlastRadius = 12

&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onTouch(hit)
&#9;if hit.Name == &quot;Building&quot; or
&#9;hit.Name == &quot;Safe&quot; then
&#9;&#9;swoosh:stop()
&#9;&#9;shaft:remove()
&#9;return end

&#9;local parent = hit.Parent.Parent
&#9;local owner = shaft.Owner
&#9;if owner ~= nil then
&#9;&#9;if parent ~= nil and owner.Value ~= nil then
&#9;&#9;&#9;if parent ~= owner.Value then
&#9;&#9;&#9;&#9;local stunt = parent:FindFirstChild(&quot;Stunt&quot;)
&#9;&#9;&#9;&#9;if stunt ~= nil then
&#9;&#9;&#9;&#9;&#9;if stunt.Value ~= 1 then
&#9;&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onPlayerBlownUp(part, distance, creator)
&#9;if part.Name == &quot;Head&quot; then
&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 1.5 - s
connection = shaft.Touched:connect(onTouch)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1070">
						<Properties>
							<string name="Name">Owner</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1071">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer04</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
&#9;local missile = script.Rocket:clone()
&#9;missile.CFrame = spn.CFrame * CFrame.new(0, 0, -55)

&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Owner.Value = pln
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir = (target - engine.Position).unit
&#9;local spawnPos = engine.Position

&#9;local pos = spawnPos + (dir * 1)

&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
&#9;wait(0.1)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
&#9;local list = player.Character:GetChildren()
&#9;for x = 1, #list do
&#9;&#9;if (list[x].Name == &quot;Scout&quot;) then
&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
&#9;&#9;&#9;&#9;return list[x]
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return nil
end

function onButton1Down(mouse)
&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;if vehicle ~= nil and debounce == false and planedebounce == false then
&#9;debounce = true

&#9;controlling = true

&#9;while true do
&#9;&#9;wait()
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;local position = mouse.Hit
&#9;&#9;local target = position.p
&#9;&#9;if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
&#9;&#9;move(target, engine)
&#9;&#9;end
&#9;&#9;if planedebounce == true or
&#9;&#9;controlling == false then break end
&#9;end
&#9;wait(.1)
&#9;debounce = false
&#9;end
end

function onButton1Up(mouse)
&#9;controlling = false
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
&#9;if (key~=nil) then
&#9;&#9;key = key:lower()
&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;&#9;if (vehicle==nil) then return end
&#9;&#9;plane = vehicle.Parts
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;&#9;if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun1)
&#9;&#9;&#9;&#9;bin.Reload.Value = 1
&#9;&#9;&#9;&#9;wait(1.5)
&#9;&#9;&#9;&#9;bin.Reload.Value = 0
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;x&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then
&#9;&#9;&#9;&#9;power:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;y&quot;) then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then return end
&#9;&#9;&#9;&#9;local fly = script.FlyScript:clone()
&#9;&#9;&#9;&#9;fly.Disabled = false
&#9;&#9;&#9;&#9;fly.Parent = plane.Engine
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;k&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -1.4, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -1.4, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -1.4, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -1.4, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;h&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +1.4, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +1.4, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +1.4, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +1.4, 0)
&#9;&#9;&#9;return end
&#9;&#9;&#9;if (key==&quot;j&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, 0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;l&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)
&#9;&#9;&#9;&#9;local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
&#9;&#9;&#9;&#9;if frame ~= nil then
&#9;&#9;&#9;&#9;&#9;body.cframe = frame.Value
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;u&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, -0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;g&quot;) and planedebounce == false and stuntdebounce == false then
&#9;&#9;&#9;&#9;planedebounce = true
&#9;&#9;&#9;&#9;stuntdebounce = true
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame

&#9;&#9;&#9;&#9;for i = 1,6 do
&#9;&#9;&#9;&#9;body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;body.cframe = currentframe
&#9;&#9;&#9;&#9;wait(.6)

&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;&#9;planedebounce = false
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;stuntdebounce = false
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;t&quot;) and planedebounce == false and stuntdebounce == false then
&#9;&#9;&#9;&#9;planedebounce = true
&#9;&#9;&#9;&#9;stuntdebounce = true
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame
&#9;&#9;&#9;&#9;local valy = 30
&#9;&#9;&#9;&#9;local valz = 30

&#9;&#9;&#9;&#9;for i = 1,8 do
&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz)
&#9;&#9;&#9;&#9;valy = valy +50
&#9;&#9;&#9;&#9;valz = valz +100
&#9;&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0)

&#9;&#9;&#9;&#9;wait(.5)

&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;&#9;planedebounce = false
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0
&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;stuntdebounce = false
&#9;&#9;&#9;end
&#9;end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX1072">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 5
local position = engine.Position

while true do
&#9;wait(.1)
&#9;direction = engine.CFrame.lookVector 
&#9;position = position + spd*3*direction
&#9;error = position - engine.Position
&#9;engine.Velocity = spd*error
&#9;engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1073">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>7.4000001</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rocket</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX1074">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1075">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">true</bool>
							<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1076">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + 35*direction
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 5*error
end

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position
&#9;explosion.BlastRadius = 5

&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onTouch(hit)
&#9;if hit.Name == &quot;Building&quot; or
&#9;hit.Name == &quot;Safe&quot; then
&#9;&#9;swoosh:stop()
&#9;&#9;shaft:remove()
&#9;return end

&#9;local parent = hit.Parent.Parent
&#9;local owner = shaft.Owner
&#9;if owner ~= nil then
&#9;&#9;if parent ~= nil and owner.Value ~= nil then
&#9;&#9;&#9;if parent ~= owner.Value then
&#9;&#9;&#9;&#9;local stunt = parent:FindFirstChild(&quot;Stunt&quot;)
&#9;&#9;&#9;&#9;if stunt ~= nil then
&#9;&#9;&#9;&#9;&#9;if stunt.Value ~= 1 then
&#9;&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onPlayerBlownUp(part, distance, creator)
&#9;if part.Name == &quot;Head&quot; then
&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 1.5 - s
connection = shaft.Touched:connect(onTouch)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1077">
						<Properties>
							<string name="Name">Owner</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1078">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer05</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
&#9;local missile = script.Rocket:clone()
&#9;missile.CFrame = spn.CFrame * CFrame.new(0, 0, -60)

&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Owner.Value = pln
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir = (target - engine.Position).unit
&#9;local spawnPos = engine.Position

&#9;local pos = spawnPos + (dir * 1)

&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
&#9;wait(0.1)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
&#9;local list = player.Character:GetChildren()
&#9;for x = 1, #list do
&#9;&#9;if (list[x].Name == &quot;AdvScout&quot;) then
&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
&#9;&#9;&#9;&#9;return list[x]
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return nil
end

function onButton1Down(mouse)
&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;if vehicle ~= nil and debounce == false and planedebounce == false then
&#9;debounce = true

&#9;controlling = true

&#9;while true do
&#9;&#9;wait()
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;local position = mouse.Hit
&#9;&#9;local target = position.p
&#9;&#9;if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
&#9;&#9;move(target, engine)
&#9;&#9;end
&#9;&#9;if planedebounce == true or
&#9;&#9;controlling == false then break end
&#9;end
&#9;wait(.1)
&#9;debounce = false
&#9;end
end

function onButton1Up(mouse)
&#9;controlling = false
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
&#9;if (key~=nil) then
&#9;&#9;key = key:lower()
&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;&#9;if (vehicle==nil) then return end
&#9;&#9;plane = vehicle.Parts
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;&#9;if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun1)
&#9;&#9;&#9;&#9;bin.Reload.Value = 1
&#9;&#9;&#9;&#9;wait(1.2)
&#9;&#9;&#9;&#9;bin.Reload.Value = 0
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;x&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then
&#9;&#9;&#9;&#9;power:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;y&quot;) then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then return end
&#9;&#9;&#9;&#9;local fly = script.FlyScript:clone()
&#9;&#9;&#9;&#9;fly.Disabled = false
&#9;&#9;&#9;&#9;fly.Parent = plane.Engine
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;k&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -1.68, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -1.68, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -1.68, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -1.68, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;h&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +1.68, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +1.68, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +1.68, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +1.68, 0)
&#9;&#9;&#9;return end
&#9;&#9;&#9;if (key==&quot;j&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, 0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;l&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)
&#9;&#9;&#9;&#9;local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
&#9;&#9;&#9;&#9;if frame ~= nil then
&#9;&#9;&#9;&#9;&#9;body.cframe = frame.Value
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;u&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, -0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;g&quot;) and planedebounce == false and stuntdebounce == false then
&#9;&#9;&#9;&#9;planedebounce = true
&#9;&#9;&#9;&#9;stuntdebounce = true
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame

&#9;&#9;&#9;&#9;for i = 1,6 do
&#9;&#9;&#9;&#9;body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;body.cframe = currentframe
&#9;&#9;&#9;&#9;wait(.6)

&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;&#9;planedebounce = false
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;stuntdebounce = false
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;t&quot;) and planedebounce == false and stuntdebounce == false then
&#9;&#9;&#9;&#9;planedebounce = true
&#9;&#9;&#9;&#9;stuntdebounce = true
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame
&#9;&#9;&#9;&#9;local valy = 30
&#9;&#9;&#9;&#9;local valz = 30

&#9;&#9;&#9;&#9;for i = 1,8 do
&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz)
&#9;&#9;&#9;&#9;valy = valy +50
&#9;&#9;&#9;&#9;valz = valz +100
&#9;&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0)

&#9;&#9;&#9;&#9;wait(.5)

&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;&#9;planedebounce = false
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0
&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;stuntdebounce = false
&#9;&#9;&#9;end
&#9;end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX1079">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 6
local position = engine.Position

while true do
&#9;wait(.1)
&#9;direction = engine.CFrame.lookVector 
&#9;position = position + spd*3*direction
&#9;error = position - engine.Position
&#9;engine.Velocity = spd*error
&#9;engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1080">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>7.4000001</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rocket</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX1081">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1082">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">true</bool>
							<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1083">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + 42*direction
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 5*error
end

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position
&#9;explosion.BlastRadius = 6

&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onTouch(hit)
&#9;if hit.Name == &quot;Building&quot; or
&#9;hit.Name == &quot;Safe&quot; then
&#9;&#9;swoosh:stop()
&#9;&#9;shaft:remove()
&#9;return end

&#9;local parent = hit.Parent.Parent
&#9;local owner = shaft.Owner
&#9;if owner ~= nil then
&#9;&#9;if parent ~= nil and owner.Value ~= nil then
&#9;&#9;&#9;if parent ~= owner.Value then
&#9;&#9;&#9;&#9;local stunt = parent:FindFirstChild(&quot;Stunt&quot;)
&#9;&#9;&#9;&#9;if stunt ~= nil then
&#9;&#9;&#9;&#9;&#9;if stunt.Value ~= 1 then
&#9;&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onPlayerBlownUp(part, distance, creator)
&#9;if part.Name == &quot;Head&quot; then
&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 1.5 - s
connection = shaft.Touched:connect(onTouch)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1084">
						<Properties>
							<string name="Name">Owner</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1085">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer06</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
&#9;local missile = script.Rocket:clone()
&#9;missile.CFrame = spn.CFrame * CFrame.new(0, 0, -30)

&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Owner.Value = pln
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir = (target - engine.Position).unit
&#9;local spawnPos = engine.Position

&#9;local pos = spawnPos + (dir * 1)

&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
&#9;wait(0.1)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
&#9;local list = player.Character:GetChildren()
&#9;for x = 1, #list do
&#9;&#9;if (list[x].Name == &quot;GunPlane&quot;) then
&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
&#9;&#9;&#9;&#9;return list[x]
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return nil
end

function onButton1Down(mouse)
&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;if vehicle ~= nil and debounce == false and planedebounce == false then
&#9;debounce = true

&#9;controlling = true

&#9;while true do
&#9;&#9;wait()
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;local position = mouse.Hit
&#9;&#9;local target = position.p
&#9;&#9;if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
&#9;&#9;move(target, engine)
&#9;&#9;end
&#9;&#9;if planedebounce == true or
&#9;&#9;controlling == false then break end
&#9;end
&#9;wait(.1)
&#9;debounce = false
&#9;end
end

function onButton1Up(mouse)
&#9;controlling = false
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
&#9;if (key~=nil) then
&#9;&#9;key = key:lower()
&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;&#9;if (vehicle==nil) then return end
&#9;&#9;plane = vehicle.Parts
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;&#9;if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun1)
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun2)
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun3)
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun4)
&#9;&#9;&#9;&#9;bin.Reload.Value = 1
&#9;&#9;&#9;&#9;wait(0.75)
&#9;&#9;&#9;&#9;bin.Reload.Value = 0
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;x&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then
&#9;&#9;&#9;&#9;power:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;y&quot;) then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then return end
&#9;&#9;&#9;&#9;local fly = script.FlyScript:clone()
&#9;&#9;&#9;&#9;fly.Disabled = false
&#9;&#9;&#9;&#9;fly.Parent = plane.Engine
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;k&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.35, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.35, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.35, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.35, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;h&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.35, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.35, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.35, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.35, 0)
&#9;&#9;&#9;return end
&#9;&#9;&#9;if (key==&quot;j&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, 0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;l&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)
&#9;&#9;&#9;&#9;local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
&#9;&#9;&#9;&#9;if frame ~= nil then
&#9;&#9;&#9;&#9;&#9;body.cframe = frame.Value
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;u&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, -0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX1086">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 2
local position = engine.Position

while true do
&#9;wait(.1)
&#9;direction = engine.CFrame.lookVector 
&#9;position = position + spd*3*direction
&#9;error = position - engine.Position
&#9;engine.Velocity = spd*error
&#9;engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1087">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>7.4000001</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rocket</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX1088">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1089">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">true</bool>
							<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1090">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + 42*direction
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 5*error
end

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position
&#9;explosion.BlastRadius = 12

&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onTouch(hit)
&#9;if hit.Name == &quot;Building&quot; or
&#9;hit.Name == &quot;Safe&quot; then
&#9;&#9;swoosh:stop()
&#9;&#9;shaft:remove()
&#9;return end

&#9;local parent = hit.Parent.Parent
&#9;local owner = shaft.Owner
&#9;if owner ~= nil then
&#9;&#9;if parent ~= nil and owner.Value ~= nil then
&#9;&#9;&#9;if parent ~= owner.Value then
&#9;&#9;&#9;&#9;local stunt = parent:FindFirstChild(&quot;Stunt&quot;)
&#9;&#9;&#9;&#9;if stunt ~= nil then
&#9;&#9;&#9;&#9;&#9;if stunt.Value ~= 1 then
&#9;&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onPlayerBlownUp(part, distance, creator)
&#9;if part.Name == &quot;Head&quot; then
&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 1.5 - s
connection = shaft.Touched:connect(onTouch)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1091">
						<Properties>
							<string name="Name">Owner</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1092">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer07</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
&#9;local missile = script.Rocket:clone()
&#9;missile.CFrame = spn.CFrame * CFrame.new(0, 0, -35)

&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Owner.Value = pln
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir = (target - engine.Position).unit
&#9;local spawnPos = engine.Position

&#9;local pos = spawnPos + (dir * 1)

&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
&#9;wait(0.1)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
&#9;local list = player.Character:GetChildren()
&#9;for x = 1, #list do
&#9;&#9;if (list[x].Name == &quot;StealthFighter&quot;) then
&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
&#9;&#9;&#9;&#9;return list[x]
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return nil
end

function onButton1Down(mouse)
&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;if vehicle ~= nil and debounce == false and planedebounce == false then
&#9;debounce = true

&#9;controlling = true

&#9;while true do
&#9;&#9;wait()
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;local position = mouse.Hit
&#9;&#9;local target = position.p
&#9;&#9;if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
&#9;&#9;move(target, engine)
&#9;&#9;end
&#9;&#9;if planedebounce == true or
&#9;&#9;controlling == false then break end
&#9;end
&#9;wait(.1)
&#9;debounce = false
&#9;end
end

function onButton1Up(mouse)
&#9;controlling = false
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
&#9;if (key~=nil) then
&#9;&#9;key = key:lower()
&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;&#9;if (vehicle==nil) then return end
&#9;&#9;plane = vehicle.Parts
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;&#9;if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun1)
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun2)
&#9;&#9;&#9;&#9;bin.Reload.Value = 1
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;bin.Reload.Value = 0
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;x&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then
&#9;&#9;&#9;&#9;power:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;y&quot;) then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then return end
&#9;&#9;&#9;&#9;local fly = script.FlyScript:clone()
&#9;&#9;&#9;&#9;fly.Disabled = false
&#9;&#9;&#9;&#9;fly.Parent = plane.Engine
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;k&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;h&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
&#9;&#9;&#9;return end
&#9;&#9;&#9;if (key==&quot;j&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, 0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;l&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)
&#9;&#9;&#9;&#9;local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
&#9;&#9;&#9;&#9;if frame ~= nil then
&#9;&#9;&#9;&#9;&#9;body.cframe = frame.Value
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;u&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, -0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;g&quot;) and planedebounce == false and stuntdebounce == false then
&#9;&#9;&#9;&#9;planedebounce = true
&#9;&#9;&#9;&#9;stuntdebounce = true
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame

&#9;&#9;&#9;&#9;for i = 1,6 do
&#9;&#9;&#9;&#9;body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;body.cframe = currentframe
&#9;&#9;&#9;&#9;wait(.6)

&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;&#9;planedebounce = false
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;stuntdebounce = false
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;t&quot;) and planedebounce == false and stuntdebounce == false then
&#9;&#9;&#9;&#9;planedebounce = true
&#9;&#9;&#9;&#9;stuntdebounce = true
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame
&#9;&#9;&#9;&#9;local valy = 30
&#9;&#9;&#9;&#9;local valz = 30

&#9;&#9;&#9;&#9;for i = 1,8 do
&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz)
&#9;&#9;&#9;&#9;valy = valy +50
&#9;&#9;&#9;&#9;valz = valz +100
&#9;&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0)

&#9;&#9;&#9;&#9;wait(.5)

&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;&#9;planedebounce = false
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0
&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;stuntdebounce = false
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;c&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;if(vehicle.Cloaked.Value == 0) then
&#9;&#9;&#9;&#9;&#9;vehicle.Cloaked.Value = 1
&#9;&#9;&#9;&#9;else vehicle.Cloaked.Value = 0
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX1093">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 3
local position = engine.Position

while true do
&#9;wait(.1)
&#9;direction = engine.CFrame.lookVector 
&#9;position = position + spd*3*direction
&#9;error = position - engine.Position
&#9;engine.Velocity = spd*error
&#9;engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1094">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>7.4000001</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rocket</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX1095">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1096">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">true</bool>
							<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1097">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + 35*direction
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 5*error
end

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position
&#9;explosion.BlastRadius = 10

&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onTouch(hit)
&#9;if hit.Name == &quot;Building&quot; or
&#9;hit.Name == &quot;Safe&quot; then
&#9;&#9;swoosh:stop()
&#9;&#9;shaft:remove()
&#9;return end

&#9;local parent = hit.Parent.Parent
&#9;local owner = shaft.Owner
&#9;if owner ~= nil then
&#9;&#9;if parent ~= nil and owner.Value ~= nil then
&#9;&#9;&#9;if parent ~= owner.Value then
&#9;&#9;&#9;&#9;local stunt = parent:FindFirstChild(&quot;Stunt&quot;)
&#9;&#9;&#9;&#9;if stunt ~= nil then
&#9;&#9;&#9;&#9;&#9;if stunt.Value ~= 1 then
&#9;&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onPlayerBlownUp(part, distance, creator)
&#9;if part.Name == &quot;Head&quot; then
&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 1.5 - s
connection = shaft.Touched:connect(onTouch)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1098">
						<Properties>
							<string name="Name">Owner</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1099">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer08</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
&#9;local missile = script.Rocket:clone()
&#9;missile.CFrame = spn.CFrame * CFrame.new(0, 0, -30)

&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Owner.Value = pln
end

function bomb(pln,spn)
&#9;local missile = script.Bomb:clone()
&#9;missile.CFrame = spn.CFrame * CFrame.new(0, -15, 0)

&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Owner.Value = pln
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir = (target - engine.Position).unit
&#9;local spawnPos = engine.Position

&#9;local pos = spawnPos + (dir * 1)

&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
&#9;wait(0.1)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
&#9;local list = player.Character:GetChildren()
&#9;for x = 1, #list do
&#9;&#9;if (list[x].Name == &quot;Bomber&quot;) then
&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
&#9;&#9;&#9;&#9;return list[x]
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return nil
end

function onButton1Down(mouse)
&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;if vehicle ~= nil and debounce == false and planedebounce == false then
&#9;debounce = true

&#9;controlling = true

&#9;while true do
&#9;&#9;wait()
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;local position = mouse.Hit
&#9;&#9;local target = position.p
&#9;&#9;if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
&#9;&#9;move(target, engine)
&#9;&#9;end
&#9;&#9;if planedebounce == true or
&#9;&#9;controlling == false then break end
&#9;end
&#9;wait(.1)
&#9;debounce = false
&#9;end
end

function onButton1Up(mouse)
&#9;controlling = false
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
&#9;if (key~=nil) then
&#9;&#9;key = key:lower()
&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;&#9;if (vehicle==nil) then return end
&#9;&#9;plane = vehicle.Parts
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;&#9;if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun1)
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun2)
&#9;&#9;&#9;&#9;bin.Reload.Value = 1
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;bin.Reload.Value = 0
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;b&quot;) and (bin.Reload.Value == 0) then
&#9;&#9;&#9;&#9;bomb(vehicle,plane.Engine)
&#9;&#9;&#9;&#9;bin.Reload.Value = 1
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;bin.Reload.Value = 0
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;x&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then
&#9;&#9;&#9;&#9;power:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;y&quot;) then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then return end
&#9;&#9;&#9;&#9;local fly = script.FlyScript:clone()
&#9;&#9;&#9;&#9;fly.Disabled = false
&#9;&#9;&#9;&#9;fly.Parent = plane.Engine
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;k&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.25, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.25, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.25, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.25, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;h&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.25, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.25, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.25, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.25, 0)
&#9;&#9;&#9;return end
&#9;&#9;&#9;if (key==&quot;j&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, 0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;l&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)
&#9;&#9;&#9;&#9;local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
&#9;&#9;&#9;&#9;if frame ~= nil then
&#9;&#9;&#9;&#9;&#9;body.cframe = frame.Value
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;u&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, -0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX1100">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 1.5
local position = engine.Position

while true do
&#9;wait(.1)
&#9;direction = engine.CFrame.lookVector 
&#9;position = position + spd*3*direction
&#9;error = position - engine.Position
&#9;engine.Velocity = spd*error
&#9;engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1101">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>7.4000001</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rocket</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX1102">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1103">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">true</bool>
							<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1104">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + 35*direction
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 5*error
end

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position
&#9;explosion.BlastRadius = 10

&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onTouch(hit)
&#9;if hit.Name == &quot;Building&quot; or
&#9;hit.Name == &quot;Safe&quot; then
&#9;&#9;swoosh:stop()
&#9;&#9;shaft:remove()
&#9;return end

&#9;local parent = hit.Parent.Parent
&#9;local owner = shaft.Owner
&#9;if owner ~= nil then
&#9;&#9;if parent ~= nil and owner.Value ~= nil then
&#9;&#9;&#9;if parent ~= owner.Value then
&#9;&#9;&#9;&#9;local stunt = parent:FindFirstChild(&quot;Stunt&quot;)
&#9;&#9;&#9;&#9;if stunt ~= nil then
&#9;&#9;&#9;&#9;&#9;if stunt.Value ~= 1 then
&#9;&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onPlayerBlownUp(part, distance, creator)
&#9;if part.Name == &quot;Head&quot; then
&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 1.5 - s
connection = shaft.Touched:connect(onTouch)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1105">
						<Properties>
							<string name="Name">Owner</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1106">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>8.53999996</X>
							<Y>0.901000023</Y>
							<Z>21</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Bomb</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX1107">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1108">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">true</bool>
							<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1109">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position
&#9;explosion.BlastRadius = 20

&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
&#9;if part.Name == &quot;Head&quot; then
&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 4.0 - s
connection = shaft.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1110">
						<Properties>
							<string name="Name">Owner</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1111">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer09</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
&#9;local missile = script.Rocket:clone()
&#9;missile.CFrame = spn.CFrame * CFrame.new(0, 0, -30)

&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Owner.Value = pln
end

function bomb(pln,spn)
&#9;local missile = script.Bomb:clone()
&#9;missile.CFrame = spn.CFrame * CFrame.new(0, -15, 0)

&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Owner.Value = pln
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir = (target - engine.Position).unit
&#9;local spawnPos = engine.Position

&#9;local pos = spawnPos + (dir * 1)

&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
&#9;wait(0.1)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
&#9;local list = player.Character:GetChildren()
&#9;for x = 1, #list do
&#9;&#9;if (list[x].Name == &quot;HeavyBomber&quot;) then
&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
&#9;&#9;&#9;&#9;return list[x]
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return nil
end

function onButton1Down(mouse)
&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;if vehicle ~= nil and debounce == false and planedebounce == false then
&#9;debounce = true

&#9;controlling = true

&#9;while true do
&#9;&#9;wait()
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;local position = mouse.Hit
&#9;&#9;local target = position.p
&#9;&#9;if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
&#9;&#9;move(target, engine)
&#9;&#9;end
&#9;&#9;if planedebounce == true or
&#9;&#9;controlling == false then break end
&#9;end
&#9;wait(.1)
&#9;debounce = false
&#9;end
end

function onButton1Up(mouse)
&#9;controlling = false
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
&#9;if (key~=nil) then
&#9;&#9;key = key:lower()
&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;&#9;if (vehicle==nil) then return end
&#9;&#9;plane = vehicle.Parts
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;&#9;if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun1)
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun2)
&#9;&#9;&#9;&#9;bin.Reload.Value = 1
&#9;&#9;&#9;&#9;wait(0.8)
&#9;&#9;&#9;&#9;bin.Reload.Value = 0
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;b&quot;) and (bin.Reload.Value == 0) then
&#9;&#9;&#9;&#9;bomb(vehicle,plane.Engine)
&#9;&#9;&#9;&#9;bin.Reload.Value = 1
&#9;&#9;&#9;&#9;wait(2.4)
&#9;&#9;&#9;&#9;bin.Reload.Value = 0
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;x&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then
&#9;&#9;&#9;&#9;power:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;y&quot;) then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then return end
&#9;&#9;&#9;&#9;local fly = script.FlyScript:clone()
&#9;&#9;&#9;&#9;fly.Disabled = false
&#9;&#9;&#9;&#9;fly.Parent = plane.Engine
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;k&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.3, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.3, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.3, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.3, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;h&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.3, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.3, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.3, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.3, 0)
&#9;&#9;&#9;return end
&#9;&#9;&#9;if (key==&quot;j&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, 0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;l&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)
&#9;&#9;&#9;&#9;local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
&#9;&#9;&#9;&#9;if frame ~= nil then
&#9;&#9;&#9;&#9;&#9;body.cframe = frame.Value
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;u&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, -0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX1112">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 1.75
local position = engine.Position

while true do
&#9;wait(.1)
&#9;direction = engine.CFrame.lookVector 
&#9;position = position + spd*3*direction
&#9;error = position - engine.Position
&#9;engine.Velocity = spd*error
&#9;engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1113">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>7.4000001</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rocket</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX1114">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1115">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">true</bool>
							<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1116">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + 42*direction
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 5*error
end

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position
&#9;explosion.BlastRadius = 12

&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onTouch(hit)
&#9;if hit.Name == &quot;Building&quot; or
&#9;hit.Name == &quot;Safe&quot; then
&#9;&#9;swoosh:stop()
&#9;&#9;shaft:remove()
&#9;return end

&#9;local parent = hit.Parent.Parent
&#9;local owner = shaft.Owner
&#9;if owner ~= nil then
&#9;&#9;if parent ~= nil and owner.Value ~= nil then
&#9;&#9;&#9;if parent ~= owner.Value then
&#9;&#9;&#9;&#9;local stunt = parent:FindFirstChild(&quot;Stunt&quot;)
&#9;&#9;&#9;&#9;if stunt ~= nil then
&#9;&#9;&#9;&#9;&#9;if stunt.Value ~= 1 then
&#9;&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onPlayerBlownUp(part, distance, creator)
&#9;if part.Name == &quot;Head&quot; then
&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 1.5 - s
connection = shaft.Touched:connect(onTouch)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1117">
						<Properties>
							<string name="Name">Owner</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1118">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>8.53999996</X>
							<Y>0.901000023</Y>
							<Z>21</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Bomb</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX1119">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1120">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">true</bool>
							<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1121">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position
&#9;explosion.BlastRadius = 25

&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
&#9;if part.Name == &quot;Head&quot; then
&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 4.0 - s
connection = shaft.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1122">
						<Properties>
							<string name="Name">Owner</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1123">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer10</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
&#9;local missile = script.Rocket:clone()
&#9;missile.CFrame = spn.CFrame * CFrame.new(0, 0, -30)

&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Owner.Value = pln
end

function bomb(pln,spn)
&#9;local missile = script.Bomb:clone()
&#9;missile.CFrame = spn.CFrame * CFrame.new(0, -15, 0)

&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Owner.Value = pln
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir = (target - engine.Position).unit
&#9;local spawnPos = engine.Position

&#9;local pos = spawnPos + (dir * 1)

&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
&#9;wait(0.1)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
&#9;local list = player.Character:GetChildren()
&#9;for x = 1, #list do
&#9;&#9;if (list[x].Name == &quot;StealthBomber&quot;) then
&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
&#9;&#9;&#9;&#9;return list[x]
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return nil
end

function onButton1Down(mouse)
&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;if vehicle ~= nil and debounce == false and planedebounce == false then
&#9;debounce = true

&#9;controlling = true

&#9;while true do
&#9;&#9;wait()
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;local position = mouse.Hit
&#9;&#9;local target = position.p
&#9;&#9;if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
&#9;&#9;move(target, engine)
&#9;&#9;end
&#9;&#9;if planedebounce == true or
&#9;&#9;controlling == false then break end
&#9;end
&#9;wait(.1)
&#9;debounce = false
&#9;end
end

function onButton1Up(mouse)
&#9;controlling = false
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
&#9;if (key~=nil) then
&#9;&#9;key = key:lower()
&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;&#9;if (vehicle==nil) then return end
&#9;&#9;plane = vehicle.Parts
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;&#9;if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun1)
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun2)
&#9;&#9;&#9;&#9;bin.Reload.Value = 1
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;bin.Reload.Value = 0
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;b&quot;) and (bin.Reload.Value == 0) then
&#9;&#9;&#9;&#9;bomb(vehicle,plane.Engine)
&#9;&#9;&#9;&#9;bin.Reload.Value = 1
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;bin.Reload.Value = 0
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;x&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then
&#9;&#9;&#9;&#9;power:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;y&quot;) then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then return end
&#9;&#9;&#9;&#9;local fly = script.FlyScript:clone()
&#9;&#9;&#9;&#9;fly.Disabled = false
&#9;&#9;&#9;&#9;fly.Parent = plane.Engine
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;k&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.25, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.25, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.25, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.25, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;h&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.25, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.25, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.25, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.25, 0)
&#9;&#9;&#9;return end
&#9;&#9;&#9;if (key==&quot;j&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, 0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;l&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)
&#9;&#9;&#9;&#9;local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
&#9;&#9;&#9;&#9;if frame ~= nil then
&#9;&#9;&#9;&#9;&#9;body.cframe = frame.Value
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;u&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, -0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;c&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;if(vehicle.Cloaked.Value == 0) then
&#9;&#9;&#9;&#9;&#9;vehicle.Cloaked.Value = 1
&#9;&#9;&#9;&#9;else vehicle.Cloaked.Value = 0
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX1124">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 1.5
local position = engine.Position

while true do
&#9;wait(.1)
&#9;direction = engine.CFrame.lookVector 
&#9;position = position + spd*3*direction
&#9;error = position - engine.Position
&#9;engine.Velocity = spd*error
&#9;engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1125">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>8.53999996</X>
							<Y>0.901000023</Y>
							<Z>21</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Bomb</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX1126">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1127">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">true</bool>
							<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1128">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position
&#9;explosion.BlastRadius = 20

&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
&#9;if part.Name == &quot;Head&quot; then
&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 4.0 - s
connection = shaft.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1129">
						<Properties>
							<string name="Name">Owner</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1130">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>7.4000001</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rocket</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX1131">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1132">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">true</bool>
							<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1133">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + 35*direction
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 5*error
end

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position
&#9;explosion.BlastRadius = 10

&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onTouch(hit)
&#9;if hit.Name == &quot;Building&quot; or
&#9;hit.Name == &quot;Safe&quot; then
&#9;&#9;swoosh:stop()
&#9;&#9;shaft:remove()
&#9;return end

&#9;local parent = hit.Parent.Parent
&#9;local owner = shaft.Owner
&#9;if owner ~= nil then
&#9;&#9;if parent ~= nil and owner.Value ~= nil then
&#9;&#9;&#9;if parent ~= owner.Value then
&#9;&#9;&#9;&#9;local stunt = parent:FindFirstChild(&quot;Stunt&quot;)
&#9;&#9;&#9;&#9;if stunt ~= nil then
&#9;&#9;&#9;&#9;&#9;if stunt.Value ~= 1 then
&#9;&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onPlayerBlownUp(part, distance, creator)
&#9;if part.Name == &quot;Head&quot; then
&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 1.5 - s
connection = shaft.Touched:connect(onTouch)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1134">
						<Properties>
							<string name="Name">Owner</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1135">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer11</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir = (target - engine.Position).unit
&#9;local spawnPos = engine.Position

&#9;local pos = spawnPos + (dir * 1)

&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
&#9;wait(0.1)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
&#9;local list = player.Character:GetChildren()
&#9;for x = 1, #list do
&#9;&#9;if (list[x].Name == &quot;TroopTransport&quot;) then
&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
&#9;&#9;&#9;&#9;return list[x]
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return nil
end

function onButton1Down(mouse)
&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;if vehicle ~= nil and debounce == false and planedebounce == false then
&#9;debounce = true

&#9;controlling = true

&#9;while true do
&#9;&#9;wait()
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;local position = mouse.Hit
&#9;&#9;local target = position.p
&#9;&#9;if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
&#9;&#9;move(target, engine)
&#9;&#9;end
&#9;&#9;if planedebounce == true or
&#9;&#9;controlling == false then break end
&#9;end
&#9;wait(.1)
&#9;debounce = false
&#9;end
end

function onButton1Up(mouse)
&#9;controlling = false
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
&#9;if (key~=nil) then
&#9;&#9;key = key:lower()
&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;&#9;if (vehicle==nil) then return end
&#9;&#9;plane = vehicle.Parts
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;&#9;if (key==&quot;x&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then
&#9;&#9;&#9;&#9;power:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;y&quot;) then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then return end
&#9;&#9;&#9;&#9;local fly = script.FlyScript:clone()
&#9;&#9;&#9;&#9;fly.Disabled = false
&#9;&#9;&#9;&#9;fly.Parent = plane.Engine
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;k&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;h&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
&#9;&#9;&#9;return end
&#9;&#9;&#9;if (key==&quot;j&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, 0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;l&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)
&#9;&#9;&#9;&#9;local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
&#9;&#9;&#9;&#9;if frame ~= nil then
&#9;&#9;&#9;&#9;&#9;body.cframe = frame.Value
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;u&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, -0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX1136">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 5
local position = engine.Position

while true do
&#9;wait(.1)
&#9;direction = engine.CFrame.lookVector 
&#9;position = position + spd*3*direction
&#9;error = position - engine.Position
&#9;engine.Velocity = spd*error
&#9;engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1137">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer12</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine, engine2, engine3, engine4)
&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir = (target - engine.Position).unit
&#9;local spawnPos = engine.Position

&#9;local pos = spawnPos + (dir * 1)

&#9;local origincframe2 = engine2:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir2 = (target - engine2.Position).unit
&#9;local spawnPos2 = engine2.Position

&#9;local pos2 = spawnPos2 + (dir2 * 1)

&#9;local origincframe3 = engine3:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir3 = (target - engine3.Position).unit
&#9;local spawnPos3 = engine3.Position

&#9;local pos3 = spawnPos3 + (dir3 * 1)

&#9;local origincframe4 = engine4:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir4 = (target - engine4.Position).unit
&#9;local spawnPos4 = engine4.Position

&#9;local pos4 = spawnPos4 + (dir4 * 1)

&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
&#9;engine2:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine2:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos2,  pos2 + dir2)
&#9;engine3:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine3:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos3,  pos3 + dir3)
&#9;engine4:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine4:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos4,  pos4 + dir4)
&#9;wait(0.1)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
&#9;engine2:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine2:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe2
&#9;engine3:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine3:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe3
&#9;engine4:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine4:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe4
end

function findPlane(player)
&#9;local list = player.Character:GetChildren()
&#9;for x = 1, #list do
&#9;&#9;if (list[x].Name == &quot;Nuke&quot;) then
&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
&#9;&#9;&#9;&#9;return list[x]
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return nil
end

function onButton1Down(mouse)
&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;if vehicle ~= nil and debounce == false and planedebounce == false then
&#9;debounce = true

&#9;controlling = true

&#9;while true do
&#9;&#9;wait()
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;local engine2 = vehicle.BodyKit.Top
&#9;&#9;local engine3 = vehicle.BodyKit.Left
&#9;&#9;local engine4 = vehicle.BodyKit.Right
&#9;&#9;local position = mouse.Hit
&#9;&#9;local target = position.p
&#9;&#9;if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
&#9;&#9;move(target, engine, engine2, engine3, engine4)
&#9;&#9;end
&#9;&#9;if planedebounce == true or
&#9;&#9;controlling == false then break end
&#9;end
&#9;wait(.1)
&#9;debounce = false
&#9;end
end

function onButton1Up(mouse)
&#9;controlling = false
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
&#9;if (key~=nil) then
&#9;&#9;key = key:lower()
&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;&#9;if (vehicle==nil) then return end
&#9;&#9;plane = vehicle.Parts
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;local engine2 = vehicle.BodyKit.Top
&#9;&#9;local engine3 = vehicle.BodyKit.Left
&#9;&#9;local engine4 = vehicle.BodyKit.Right
&#9;&#9;&#9;if (key==&quot;b&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;planedebounce = true
&#9;&#9;&#9;&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;explosion.Position = plane.Engine.Position
&#9;&#9;&#9;&#9;explosion.BlastRadius = 100
&#9;&#9;&#9;&#9;explosion.BlastPressure = 10000000
&#9;&#9;&#9;&#9;explosion.Parent = game.Workspace
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;x&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then
&#9;&#9;&#9;&#9;power:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local power2 = vehicle.BodyKit.Top:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power2 ~= nil) then
&#9;&#9;&#9;&#9;power2:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local power3 = vehicle.BodyKit.Left:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power3 ~= nil) then
&#9;&#9;&#9;&#9;power3:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local power4 = vehicle.BodyKit.Right:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power4 ~= nil) then
&#9;&#9;&#9;&#9;power4:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;y&quot;) then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then return end
&#9;&#9;&#9;&#9;local fly = script.FlyScript:clone()
&#9;&#9;&#9;&#9;fly.Disabled = false
&#9;&#9;&#9;&#9;fly.Parent = plane.Engine
&#9;&#9;&#9;&#9;local power2 = vehicle.BodyKit.Top:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power2 ~= nil) then return end
&#9;&#9;&#9;&#9;local fly2 = script.FlyScript:clone()
&#9;&#9;&#9;&#9;fly2.Disabled = false
&#9;&#9;&#9;&#9;fly2.Parent = vehicle.BodyKit.Top
&#9;&#9;&#9;&#9;local power3 = vehicle.BodyKit.Left:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power3 ~= nil) then return end
&#9;&#9;&#9;&#9;local fly3 = script.FlyScript:clone()
&#9;&#9;&#9;&#9;fly3.Disabled = false
&#9;&#9;&#9;&#9;fly3.Parent = vehicle.BodyKit.Left
&#9;&#9;&#9;&#9;local power4 = vehicle.BodyKit.Right:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power4 ~= nil) then return end
&#9;&#9;&#9;&#9;local fly4 = script.FlyScript:clone()
&#9;&#9;&#9;&#9;fly4.Disabled = false
&#9;&#9;&#9;&#9;fly4.Parent = vehicle.BodyKit.Right
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;k&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.2, 0)
&#9;&#9;&#9;&#9;engine2.RotVelocity = Vector3.new(0, engine2.RotVelocity.y -0.2, 0)
&#9;&#9;&#9;&#9;engine3.RotVelocity = Vector3.new(0, engine3.RotVelocity.y -0.2, 0)
&#9;&#9;&#9;&#9;engine4.RotVelocity = Vector3.new(0, engine4.RotVelocity.y -0.2, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.2, 0)
&#9;&#9;&#9;&#9;engine2.RotVelocity = Vector3.new(0, engine2.RotVelocity.y -0.2, 0)
&#9;&#9;&#9;&#9;engine3.RotVelocity = Vector3.new(0, engine3.RotVelocity.y -0.2, 0)
&#9;&#9;&#9;&#9;engine4.RotVelocity = Vector3.new(0, engine4.RotVelocity.y -0.2, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.2, 0)
&#9;&#9;&#9;&#9;engine2.RotVelocity = Vector3.new(0, engine2.RotVelocity.y -0.2, 0)
&#9;&#9;&#9;&#9;engine3.RotVelocity = Vector3.new(0, engine3.RotVelocity.y -0.2, 0)
&#9;&#9;&#9;&#9;engine4.RotVelocity = Vector3.new(0, engine4.RotVelocity.y -0.2, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.2, 0)
&#9;&#9;&#9;&#9;engine2.RotVelocity = Vector3.new(0, engine2.RotVelocity.y -0.2, 0)
&#9;&#9;&#9;&#9;engine3.RotVelocity = Vector3.new(0, engine3.RotVelocity.y -0.2, 0)
&#9;&#9;&#9;&#9;engine4.RotVelocity = Vector3.new(0, engine4.RotVelocity.y -0.2, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;h&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.2, 0)
&#9;&#9;&#9;&#9;engine2.RotVelocity = Vector3.new(0, engine2.RotVelocity.y +0.2, 0)
&#9;&#9;&#9;&#9;engine3.RotVelocity = Vector3.new(0, engine3.RotVelocity.y +0.2, 0)
&#9;&#9;&#9;&#9;engine4.RotVelocity = Vector3.new(0, engine4.RotVelocity.y +0.2, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.2, 0)
&#9;&#9;&#9;&#9;engine2.RotVelocity = Vector3.new(0, engine2.RotVelocity.y +0.2, 0)
&#9;&#9;&#9;&#9;engine3.RotVelocity = Vector3.new(0, engine3.RotVelocity.y +0.2, 0)
&#9;&#9;&#9;&#9;engine4.RotVelocity = Vector3.new(0, engine4.RotVelocity.y +0.2, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.2, 0)
&#9;&#9;&#9;&#9;engine2.RotVelocity = Vector3.new(0, engine2.RotVelocity.y +0.2, 0)
&#9;&#9;&#9;&#9;engine3.RotVelocity = Vector3.new(0, engine3.RotVelocity.y +0.2, 0)
&#9;&#9;&#9;&#9;engine4.RotVelocity = Vector3.new(0, engine4.RotVelocity.y +0.2, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.2, 0)
&#9;&#9;&#9;&#9;engine2.RotVelocity = Vector3.new(0, engine2.RotVelocity.y +0.2, 0)
&#9;&#9;&#9;&#9;engine3.RotVelocity = Vector3.new(0, engine3.RotVelocity.y +0.2, 0)
&#9;&#9;&#9;&#9;engine4.RotVelocity = Vector3.new(0, engine4.RotVelocity.y +0.2, 0)
&#9;&#9;&#9;return end
&#9;&#9;&#9;if (key==&quot;j&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, 0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;l&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)
&#9;&#9;&#9;&#9;local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
&#9;&#9;&#9;&#9;if frame ~= nil then
&#9;&#9;&#9;&#9;&#9;body.cframe = frame.Value
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;u&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, -0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX1138">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent
local spd = 1
local position = engine.Position

while true do
&#9;wait(.1)
&#9;direction = engine.CFrame.lookVector 
&#9;position = position + spd*3*direction
&#9;error = position - engine.Position
&#9;engine.Velocity = spd*error
&#9;engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1139">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyerTurret</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
&#9;local missile = script.Rocket:clone()
&#9;missile.CFrame = spn.CFrame * CFrame.new(0, 0, -10)

&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Owner.Value = pln
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir = (target - engine.Position).unit
&#9;local spawnPos = engine.Position

&#9;local pos = spawnPos + (dir * 1)

&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
&#9;wait(0.1)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
&#9;local list = player.Character:GetChildren()
&#9;for x = 1, #list do
&#9;&#9;if (list[x].Name == &quot;Turret&quot;) then
&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
&#9;&#9;&#9;&#9;return list[x]
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return nil
end

function onButton1Down(mouse)
&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;if vehicle ~= nil and debounce == false and planedebounce == false then
&#9;debounce = true

&#9;controlling = true

&#9;while true do
&#9;&#9;wait()
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;local position = mouse.Hit
&#9;&#9;local target = position.p
&#9;&#9;move(target, engine)
&#9;&#9;if planedebounce == true or
&#9;&#9;controlling == false then break end
&#9;end
&#9;wait(.1)
&#9;debounce = false
&#9;end
end

function onButton1Up(mouse)
&#9;controlling = false
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
&#9;if (key~=nil) then
&#9;&#9;key = key:lower()
&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;&#9;if (vehicle==nil) then return end
&#9;&#9;plane = vehicle.Parts
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
&#9;&#9;&#9;bin.Reload.Value = 1
&#9;&#9;&#9;fire(vehicle,plane.Gun1)
&#9;&#9;&#9;wait(0.25)
&#9;&#9;&#9;fire(vehicle,plane.Gun2)
&#9;&#9;&#9;wait(0.25)
&#9;&#9;&#9;fire(vehicle,plane.Gun3)
&#9;&#9;&#9;wait(0.25)
&#9;&#9;&#9;fire(vehicle,plane.Gun4)
&#9;&#9;&#9;wait(0.25)
&#9;&#9;&#9;fire(vehicle,plane.Gun5)
&#9;&#9;&#9;wait(0.25)
&#9;&#9;&#9;fire(vehicle,plane.Gun6)
&#9;&#9;&#9;wait(0.25)
&#9;&#9;&#9;fire(vehicle,plane.Gun7)
&#9;&#9;&#9;wait(0.25)
&#9;&#9;&#9;fire(vehicle,plane.Gun8)
&#9;&#9;&#9;wait(0.25)
&#9;&#9;&#9;bin.Reload.Value = 0
&#9;&#9;end
&#9;end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Part" referent="RBX1140">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>7.4000001</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rocket</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX1141">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1142">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">true</bool>
							<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1143">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + 35*direction
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 10*error
end

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position
&#9;explosion.BlastRadius = 15

&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onTouch(hit)
&#9;if hit.Name == &quot;Building&quot; or
&#9;hit.Name == &quot;Safe&quot; then
&#9;&#9;swoosh:stop()
&#9;&#9;shaft:remove()
&#9;return end

&#9;local parent = hit.Parent.Parent
&#9;local owner = shaft.Owner
&#9;if owner ~= nil then
&#9;&#9;if parent ~= nil and owner.Value ~= nil then
&#9;&#9;&#9;if parent ~= owner.Value then
&#9;&#9;&#9;&#9;local stunt = parent:FindFirstChild(&quot;Stunt&quot;)
&#9;&#9;&#9;&#9;if stunt ~= nil then
&#9;&#9;&#9;&#9;&#9;if stunt.Value ~= 1 then
&#9;&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onPlayerBlownUp(part, distance, creator)
&#9;if part.Name == &quot;Head&quot; then
&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 1 - s
connection = shaft.Touched:connect(onTouch)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1144">
						<Properties>
							<string name="Name">Owner</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1145">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyerPlaneTurret</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
&#9;local missile = script.Rocket:clone()
&#9;missile.CFrame = spn.CFrame * CFrame.new(0, 0, -30)

&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Owner.Value = pln
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir = (target - engine.Position).unit
&#9;local spawnPos = engine.Position

&#9;local pos = spawnPos + (dir * 1)

&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
&#9;wait(0.1)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
&#9;local list = player.Character:GetChildren()
&#9;for x = 1, #list do
&#9;&#9;if (list[x].Name == &quot;PlaneTurret&quot;) then
&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
&#9;&#9;&#9;&#9;return list[x]
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return nil
end

function onButton1Down(mouse)
&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;if vehicle ~= nil and debounce == false and planedebounce == false then
&#9;debounce = true

&#9;controlling = true

&#9;while true do
&#9;&#9;wait()
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;local position = mouse.Hit
&#9;&#9;local target = position.p
&#9;&#9;move(target, engine)
&#9;&#9;if planedebounce == true or
&#9;&#9;controlling == false then break end
&#9;end
&#9;wait(.1)
&#9;debounce = false
&#9;end
end

function onButton1Up(mouse)
&#9;controlling = false
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
&#9;if (key~=nil) then
&#9;&#9;key = key:lower()
&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;&#9;if (vehicle==nil) then return end
&#9;&#9;plane = vehicle.Parts
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
&#9;&#9;&#9;bin.Reload.Value = 1
&#9;&#9;&#9;fire(vehicle,plane.Gun1)
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;bin.Reload.Value = 0
&#9;&#9;end
&#9;end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Part" referent="RBX1146">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>7.4000001</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rocket</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX1147">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1148">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">true</bool>
							<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1149">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + 35*direction
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 10*error
end

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position
&#9;explosion.BlastRadius = 10

&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onTouch(hit)
&#9;if hit.Name == &quot;Building&quot; or
&#9;hit.Name == &quot;Safe&quot; then
&#9;&#9;swoosh:stop()
&#9;&#9;shaft:remove()
&#9;return end

&#9;local parent = hit.Parent.Parent
&#9;local owner = shaft.Owner
&#9;if owner ~= nil then
&#9;&#9;if parent ~= nil and owner.Value ~= nil then
&#9;&#9;&#9;if parent ~= owner.Value then
&#9;&#9;&#9;&#9;local stunt = parent:FindFirstChild(&quot;Stunt&quot;)
&#9;&#9;&#9;&#9;if stunt ~= nil then
&#9;&#9;&#9;&#9;&#9;if stunt.Value ~= 1 then
&#9;&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onPlayerBlownUp(part, distance, creator)
&#9;if part.Name == &quot;Head&quot; then
&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 1 - s
connection = shaft.Touched:connect(onTouch)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1150">
						<Properties>
							<string name="Name">Owner</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1151">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyerA</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
&#9;local missile = script.Rocket:clone()
&#9;missile.CFrame = spn.CFrame * CFrame.new(0, 0, -75)

&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Owner.Value = pln
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir = (target - engine.Position).unit
&#9;local spawnPos = engine.Position

&#9;local pos = spawnPos + (dir * 1)

&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
&#9;wait(0.1)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
&#9;engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
&#9;local list = player.Character:GetChildren()
&#9;for x = 1, #list do
&#9;&#9;if (list[x].Name == &quot;Plane&quot;) then
&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
&#9;&#9;&#9;&#9;return list[x]
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return nil
end

function onButton1Down(mouse)
&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;if vehicle ~= nil and debounce == false and planedebounce == false then
&#9;debounce = true

&#9;controlling = true

&#9;while true do
&#9;&#9;wait()
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;local position = mouse.Hit
&#9;&#9;local target = position.p
&#9;&#9;if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
&#9;&#9;move(target, engine)
&#9;&#9;end
&#9;&#9;if planedebounce == true or
&#9;&#9;controlling == false then break end
&#9;end
&#9;wait(.1)
&#9;debounce = false
&#9;end
end

function onButton1Up(mouse)
&#9;controlling = false
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
&#9;if (key~=nil) then
&#9;&#9;key = key:lower()
&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;&#9;if (vehicle==nil) then return end
&#9;&#9;plane = vehicle.Parts
&#9;&#9;local engine = vehicle.Parts.Engine
&#9;&#9;&#9;if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun1)
&#9;&#9;&#9;&#9;fire(vehicle,plane.Gun2)
&#9;&#9;&#9;&#9;bin.Reload.Value = 1
&#9;&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;&#9;bin.Reload.Value = 0
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;x&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then
&#9;&#9;&#9;&#9;power:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;y&quot;) then
&#9;&#9;&#9;&#9;local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
&#9;&#9;&#9;&#9;if (power ~= nil) then return end
&#9;&#9;&#9;&#9;local fly = script.FlyScript:clone()
&#9;&#9;&#9;&#9;fly.Disabled = false
&#9;&#9;&#9;&#9;fly.Parent = plane.Engine
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;k&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -1, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -1, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -1, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -1, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;h&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +1, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +1, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +1, 0)
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +1, 0)
&#9;&#9;&#9;return end
&#9;&#9;&#9;if (key==&quot;j&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, 0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;l&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 0, 0)
&#9;&#9;&#9;&#9;local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
&#9;&#9;&#9;&#9;if frame ~= nil then
&#9;&#9;&#9;&#9;&#9;body.cframe = frame.Value
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;u&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local position = engine.CFrame * Vector3.new(0, -0.5, -4)
&#9;&#9;&#9;&#9;local dir = position - engine.Position

&#9;&#9;&#9;&#9;dir = computeDirection(dir)

&#9;&#9;&#9;&#9;local spawnPos = engine.Position

&#9;&#9;&#9;&#9;local pos = spawnPos + (dir * 8)

&#9;&#9;&#9;&#9;body.cframe = CFrame.new(pos,  pos + dir)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;g&quot;) and planedebounce == false and stuntdebounce == false then
&#9;&#9;&#9;&#9;planedebounce = true
&#9;&#9;&#9;&#9;stuntdebounce = true
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame

&#9;&#9;&#9;&#9;for i = 1,6 do
&#9;&#9;&#9;&#9;body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30)
&#9;&#9;&#9;&#9;wait(.2)
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;body.cframe = currentframe
&#9;&#9;&#9;&#9;wait(.6)

&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;&#9;planedebounce = false
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0
&#9;&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;&#9;stuntdebounce = false
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;t&quot;) and planedebounce == false and stuntdebounce == false then
&#9;&#9;&#9;&#9;planedebounce = true
&#9;&#9;&#9;&#9;stuntdebounce = true
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 1
&#9;&#9;&#9;&#9;local body = plane.Engine.BodyGyro
&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(9000, 9000, 9000)

&#9;&#9;&#9;&#9;local currentframe = plane.Engine.CFrame
&#9;&#9;&#9;&#9;local valy = 30
&#9;&#9;&#9;&#9;local valz = 30

&#9;&#9;&#9;&#9;for i = 1,8 do
&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz)
&#9;&#9;&#9;&#9;valy = valy +50
&#9;&#9;&#9;&#9;valz = valz +100
&#9;&#9;&#9;&#9;wait(.1)
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0)

&#9;&#9;&#9;&#9;wait(.5)

&#9;&#9;&#9;&#9;body.maxTorque = Vector3.new(0, 0, 0)
&#9;&#9;&#9;&#9;planedebounce = false
&#9;&#9;&#9;&#9;plane.Parent.Stunt.Value = 0
&#9;&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;&#9;stuntdebounce = false
&#9;&#9;&#9;end
&#9;&#9;&#9;if (key==&quot;c&quot;) and planedebounce == false then
&#9;&#9;&#9;&#9;if(vehicle.Cloaked.Value == 0) then
&#9;&#9;&#9;&#9;&#9;vehicle.Cloaked.Value = 1
&#9;&#9;&#9;&#9;else vehicle.Cloaked.Value = 0
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX1152">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 6
local position = engine.Position

while true do
&#9;wait(.1)
&#9;direction = engine.CFrame.lookVector 
&#9;position = position + spd*3*direction
&#9;error = position - engine.Position
&#9;engine.Velocity = spd*error
&#9;engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1153">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>7.4000001</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rocket</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Sound" referent="RBX1154">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1155">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">true</bool>
							<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1156">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + 70*direction
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 5*error
end

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position
&#9;explosion.BlastRadius = 15

&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onTouch(hit)
&#9;if hit.Name == &quot;Building&quot; or
&#9;hit.Name == &quot;Safe&quot; then
&#9;&#9;swoosh:stop()
&#9;&#9;shaft:remove()
&#9;return end

&#9;local parent = hit.Parent.Parent
&#9;local owner = shaft.Owner
&#9;if owner ~= nil then
&#9;&#9;if parent ~= nil and owner.Value ~= nil then
&#9;&#9;&#9;if parent ~= owner.Value then
&#9;&#9;&#9;&#9;local stunt = parent:FindFirstChild(&quot;Stunt&quot;)
&#9;&#9;&#9;&#9;if stunt ~= nil then
&#9;&#9;&#9;&#9;&#9;if stunt.Value ~= 1 then
&#9;&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;blow()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onPlayerBlownUp(part, distance, creator)
&#9;if part.Name == &quot;Head&quot; then
&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 4.0 - s
connection = shaft.Touched:connect(onTouch)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1157">
						<Properties>
							<string name="Name">Owner</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="StarterGui" referent="RBX1158">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX1159">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX1160">
		<Properties>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX1161">
		<Properties>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX1162">
		<Properties>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX1163">
		<Properties>
			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX1164">
		<Properties>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX1165">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="GamePassService" referent="RBX1166">
		<Properties>
			<string name="Name">GamePassService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX1167">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX1168">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX1169">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX1170">
		<Properties>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="TeleportService" referent="RBX1171">
		<Properties>
			<string name="Name">Teleport Service</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX1172">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="FWService" referent="RBX1173">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="UserInputService" referent="RBX1174">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ContextActionService" referent="RBX1175">
		<Properties>
			<string name="Name">ContextActionService</string>
		</Properties>
	</Item>
	<Item class="ScriptService" referent="RBX1176">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX1177">
		<Properties>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX1178">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX1179">
		<Properties>
			<Color3 name="Ambient">4288190616</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<bool name="GlobalShadows">false</bool>
			<string name="Name">Lighting</string>
			<Color3 name="OutdoorAmbient">4286611584</Color3>
			<Color3 name="ShadowColor">4290032820</Color3>
			<string name="TimeOfDay">12:00:00</string>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX1180">
		<Properties>
			<string name="Name">Teams</string>
		</Properties>
		<Item class="Team" referent="RBX1181">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Being Installed</string>
				<int name="Score">0</int>
				<int name="TeamColor">37</int>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1182">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">TrojanHorse(VIP)</string>
				<int name="Score">0</int>
				<int name="TeamColor">23</int>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1183">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Anti-Virus</string>
				<int name="Score">0</int>
				<int name="TeamColor">21</int>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1184">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Games</string>
				<int name="Score">0</int>
				<int name="TeamColor">26</int>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1185">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Pictures</string>
				<int name="Score">0</int>
				<int name="TeamColor">1</int>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1186">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Malware</string>
				<int name="Score">0</int>
				<int name="TeamColor">24</int>
			</Properties>
		</Item>
	</Item>
</roblox>